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- #include <SFML\Window.hpp>
- #include <SFML\Graphics.hpp>
- int main() {
- sf::RenderWindow screen(sf::VideoMode(800, 600), "Gra");
- sf::Texture texture;
- texture.loadFromFile("D:/visual/saves/Game/image.png");
- sf::Sprite sprite;
- sprite.setTexture(texture);
- while (screen.isOpen()) {
- sf::Event event;
- while (screen.pollEvent(event))
- {
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::R))
- {
- }
- if (event.type == sf::Event::Closed)
- {
- screen.close();
- }
- }
- screen.clear(sf::Color::Black);
- screen.draw(sprite);
- screen.display();
- }
- return 0;
- }
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