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- Note: Ranged items require additional dice rolls to possibly receive the absolute maximum.
- ------------------------------------
- HP/FP
- ------------------------------------
- Witch Hat (2 FP Regen), Rarity: 2*
- -- Witch Hat (Accessory)
- - +2-5 FP Regen
- Rarity: 5* (Level 24+ Dungeon Find)
- ------------------------------------
- Ring of Life (+10-20 HP), Rarity: 1*
- -- Ring of Life (Accessory)
- - +10-40 HP
- Rarity: 3* (Level 12+ Dungen Find)
- -------------------------------------
- Ring of Focus (+10-20 FP), Rarity: 1*
- -- Ring of Focus (Accessory)
- - +10-40 FP
- Rarity: 3* (Level 12+ Dungeon Find)
- ------------------------------------
- Ring of Thorns (-10% HP, +3 Power to All Weapons), Rarity: 4*
- -- Ring of Thorns (Accessory)
- - -10% HP
- - +6 Weapon Power
- Rarity: 7* (Level 36+ Dungeon Find)
- ------------------------------------
- Spelleater Amulet (Converts 10% of Magic Damage Taken as FP), Rarity: 2*
- -- Spell Eater Amulet (Accessory)
- - Converts 5-10% of Magic Damage Taken as FP
- - Converts 1-10% of Magic Damage Taken as HP
- Rarity: 4* (Level 18+ Dungeon Find)
- ------------------------------------
- Bands of Skill (+10-20 FP)
- -- Bands of Skill
- - +25-50 Maximum FP
- ====================================
- STATS
- ====================================
- Magician's Ring (+1-3 WIL), Rarity: 4*
- -- Magician's Ring
- - +1-6 WIL
- Rarity: 5* (Level 24+ Dungeon Find)
- ------------------------------------
- Warrior's Ring (+1-3 STR), Rarity: 4*
- -- Warrior's Ring
- - +1-6 STR
- Rarity: 5* (Level 24+ Dungeon Find)
- ------------------------------------
- Boulder's Ring (+1-3 DEF), Rarity: 4*
- -- Boulder's Ring
- - +1-6 DEF
- Rarity: 5* (Level 24+ Dungeon Find)
- ------------------------------------
- Bunny Ears (+1-4 CEL), Rarity: 4*
- -- Bunny Ears
- - +1-6 CEL
- Rarity: 5* (Level 24+ Dungeon Find)
- ------------------------------------
- Numa (+4 STR, -6 STR for 2 Rounds), Rarity: 5*
- -- Numa
- - +8 STR
- - -8 STR for 3 Rounds
- Rarity: 6* (Level 30+ Dungeon Find)
- ------------------------------------
- Combat Boots (+1-3 VIT), Rarity 2*
- -- Combat Boots
- - +1-5 VIT
- Rarity: 2*
- ------------------------------------
- Greaves (+2 DEF), Rarity 2*
- -- Greaves
- - +1-5 DEF
- Rarity: 2*
- ------------------------------------
- Holy Soles (+1-3 RES), Rarity 2*
- -- Holy Soles
- - +1-5 RES
- Rarity: 2*
- ------------------------------------
- Shield (+4 DEF, -2 CEL), Rarity 1*
- -- Shield
- - +5-15 DEF
- - -4 CEL
- Rarity:
- ------------------------------------
- Bands of the Boar (+1-4 STR)
- -- Bands of the Boar
- - +1-9 STR
- ------------------------------------
- Bands of the Cat (+1-4 CEL)
- -- Bands of the Cat
- - +1-9 CEL
- ------------------------------------
- Bands of the Crocodile (+1-3 WIL, +1-3 DEF)
- -- Bands of the Crocodile
- - +1-6 WIL
- - +1-5 DEF
- ------------------------------------
- Bands of the Hawk (+1-4 SKI)
- -- Bands of the Hawk
- - +1-9 SKI
- ------------------------------------
- Bands of the Wyvern (+1-4 VIT)
- -- Bands of the Wyvern
- - +1-9 VIT
- ====================================
- HP/FP + STATS
- ====================================
- Overload Amulet (+25 FP, +6 WIL for 2 Rounds)
- - +10-25 FP
- - +5-10 WIL for 3 Rounds
- Rarity: 4* (Level 18+ Dungeon Find)
- ------------------------------------
- Blood Jewel (2 HP Regen)
- -- Blood Jewel (Accessory)
- - +2-4 HP Regen
- - +1-5 Vit
- Rarity: 5* (Level 24+ Dungeon Find)
- ====================================
- STATS + POWER
- ====================================
- Archery Gloves (+2 SKI, +2 Power to Bows), Rarity: 1*
- -- Archery Gloves
- - +1-5 SKI
- - +1-10 Power to Bow Weapons
- Rarity: 2*
- ------------------------------------
- Black Stone (+1 STR, +2 Power to Huggessoan Spells)
- -- Black Stone
- - +1-5 STR
- - +5-10 Power to Huggessoan Spells
- ------------------------------------
- Wind Flute (+1 CEL, +2 Power to Sylphid Spells)
- -- Wind Flute
- - +1-5 CEL
- - +5-10 Power to Slyphid Spells
- ------------------------------------
- Phoenix Fire Lantern (+1 SKI, +2 Power to Nerifian Spells)
- -- Phoenix Fire Lantern
- - +1-5 SKI
- - +5-10 Power to Nerifian Spells
- ------------------------------------
- Prism Jewel (+2 Power to Aquarian, Huggessoan, Isespian, Mercalan, Nerifian and Sylphid Spells)
- -- Prism Jewel
- - +1-5 Power to Aquarian, Huggessoan, Isespian, Mercalan, Nerifian and Sylphid Spells
- - +1 in all stats
- ------------------------------------
- Rainbow Gem (+1 VIT, +2 Power to Isespian Spells)
- -- Rainbow Gem
- - +1-5 VIT
- - +5-10 Power to Isespian Spells
- ------------------------------------
- Crucifix (+1 FAI, +2 Power to Mercalan Spells, 10% Resistance to Luck-Based Effects)
- -- Crucifix
- - +1-5 FAI
- - +10% Resistance to Luck-Based Effects
- ------------------------------------
- Halo (+1 WIL, +2 Power to Mercalan Spells)
- -- Halo
- - +1-5 WIL
- - +5-10 Power to Mercalan Spells
- ------------------------------------
- Holy Water Urn (+1 RES, +2 Power to Aquarian Spells)
- -- Holy Water Urn
- - +1-5 RES
- - +5-10 Power to Aquarian Spells
- ------------------------------------
- Buckler (+1 DEF, +2 Power to Unarmed Weapons), Rarity: 1*
- -- Buckler
- - +1-5 DEF
- - +1-5 CEL
- - +1-5 Power to Unarmed Weapons
- Rarity: 3*
- ------------------------------------
- Gauntlet (+2 DEF), Rarity 1*
- -- Gauntlet
- - +1-5 DEF
- - +1-10 Power to Unarmed Weapons
- Rarity:
- ====================================
- STATS + EFFECTS
- ====================================
- Mercury (Move: Teleport)
- -- Mercury
- - +1-5 CEL
- - Move: Teleport
- ------------------------------------
- Shoes of Swiftness (+2 CEL, +1 Move)
- -- Shoes of Swiftness
- - +1-5 CEL
- - +1 Move
- ------------------------------------
- Ogata's Waraji (+2 CEL, -10% Physical Damage Taken if Unarmored)
- -- Ogata's Waraji
- - +1-5 CEL
- - -10% Physical Damage Taken if Unarmored
- ------------------------------------
- Boots of Initiative (+3 Move for 2 Rounds)
- -- Boots of Initiative
- - +2 CEL
- - +3 Move for 5 Rounds
- ------------------------------------
- Bluebeo (+2 CEL, Move: Teleport, +10 Light Damage with Kicks, Set: The Wolf's Claw)
- -- Bluebeo
- - +5 CEL
- - Move: Teleport
- - +10 Light Damage with Kicks
- ------------------------------------
- Bands of the Centaur (+1-3 SKI, +1 Move)
- -- Bands of the Centaur
- - +1-6 SKI
- - Increase Move by 1
- -----------------------------------
- Crownbleeder (+2 STR, Inflicts Fear on Enemies at 25% or Less HP)
- -- Crownbleeder
- - +1-5 STR
- - Inflicts Fear on Enemies at 50% or less HP
- -----------------------------------
- Ghosthand (+2 CEL, Ignores Effects that Trigger On Attack)
- -- Ghosthand
- - +1-5 CEL
- - Ignores Effects that Trigger On Attack
- -----------------------------------
- Magic Gauntlet (Skill: Magic Shield gives +4 DEF & RES for 4 Rounds for 10FP), Rarity: 6*
- -- Magic Gauntlet
- - Skill: Magic Shield gives +6 DEF & RES & -20% Magic Damage Taken for 4 Rounds for 10FP
- Rarity: 6*
- ====================================
- HP/FP + POWER
- ====================================
- Ring of Thorns (-10% HP, +3 Power to All Weapons), Rarity: 4*
- -- Ring of Thorns (Accessory)
- - -10% HP
- - +6 Weapon Power
- Rarity: 7* (Level 36+ Dungeon Find)
- ====================================
- HP/FP + EFFECTS
- ====================================
- Nullstone Gauntlet (+10 HP, -10% Magic Damage Taken), Rarity: 3*
- -- Nullstone Gauntlet (Glove)
- - +10-40 HP
- - -10% Magic Damage Taken
- - Rarity: 6* (Level 30+ Dungeon Find)
- ===================================
- POWER + EFFECTS
- ===================================
- Rogue's Work Gloves (+10% Critical Damage, +2 Power for Back Attacks)
- -- Rogue's Work Gloves
- - +5-10% Critical Damage
- - +1-10 Power to Dagger Weapons
- -----------------------------------
- Spiked Treads (+6 Pierce Damage with Kicks, Immunity: Knockback), Rarity: 4*
- -- Spiked Treads
- - +10 Pierce Damage with Kicks
- - Immunity: Knockback
- Rarity: 4*
- ====================================
- POWER
- ====================================
- Kickboxing Shoes (+2 Power to Unarmed Weapons)
- -- Kickboxing Shoes
- - +5-10 Power to Unarmed Weapons
- ====================================
- EFFECTS
- ====================================
- Spelleater Amulet (Converts 10% of Magic Damage Taken as FP), Rarity: 2*
- -- Spell Eater Amulet
- - Converts 5-10% of Magic Damage Taken as FP
- - Converts 1-5% of Magic Damage Taken as HP
- Rarity: 3*
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