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Item Revival - SL2

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Dec 10th, 2014
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  1. Note: Ranged items require additional dice rolls to possibly receive the absolute maximum.
  2.  
  3. ------------------------------------
  4.  
  5. HP/FP
  6.  
  7. ------------------------------------
  8.  
  9. Witch Hat (2 FP Regen), Rarity: 2*
  10. -- Witch Hat (Accessory)
  11. - +2-5 FP Regen
  12. Rarity: 5* (Level 24+ Dungeon Find)
  13.  
  14. ------------------------------------
  15.  
  16. Ring of Life (+10-20 HP), Rarity: 1*
  17. -- Ring of Life (Accessory)
  18. - +10-40 HP
  19. Rarity: 3* (Level 12+ Dungen Find)
  20.  
  21. -------------------------------------
  22.  
  23. Ring of Focus (+10-20 FP), Rarity: 1*
  24. -- Ring of Focus (Accessory)
  25. - +10-40 FP
  26. Rarity: 3* (Level 12+ Dungeon Find)
  27.  
  28. ------------------------------------
  29.  
  30. Ring of Thorns (-10% HP, +3 Power to All Weapons), Rarity: 4*
  31. -- Ring of Thorns (Accessory)
  32. - -10% HP
  33. - +6 Weapon Power
  34. Rarity: 7* (Level 36+ Dungeon Find)
  35.  
  36. ------------------------------------
  37.  
  38. Spelleater Amulet (Converts 10% of Magic Damage Taken as FP), Rarity: 2*
  39. -- Spell Eater Amulet (Accessory)
  40. - Converts 5-10% of Magic Damage Taken as FP
  41. - Converts 1-10% of Magic Damage Taken as HP
  42. Rarity: 4* (Level 18+ Dungeon Find)
  43.  
  44. ------------------------------------
  45.  
  46. Bands of Skill (+10-20 FP)
  47. -- Bands of Skill
  48. - +25-50 Maximum FP
  49.  
  50. ====================================
  51.  
  52. STATS
  53.  
  54. ====================================
  55.  
  56. Magician's Ring (+1-3 WIL), Rarity: 4*
  57. -- Magician's Ring
  58. - +1-6 WIL
  59. Rarity: 5* (Level 24+ Dungeon Find)
  60.  
  61. ------------------------------------
  62.  
  63. Warrior's Ring (+1-3 STR), Rarity: 4*
  64. -- Warrior's Ring
  65. - +1-6 STR
  66. Rarity: 5* (Level 24+ Dungeon Find)
  67.  
  68. ------------------------------------
  69.  
  70. Boulder's Ring (+1-3 DEF), Rarity: 4*
  71. -- Boulder's Ring
  72. - +1-6 DEF
  73. Rarity: 5* (Level 24+ Dungeon Find)
  74.  
  75. ------------------------------------
  76.  
  77. Bunny Ears (+1-4 CEL), Rarity: 4*
  78. -- Bunny Ears
  79. - +1-6 CEL
  80. Rarity: 5* (Level 24+ Dungeon Find)
  81. ------------------------------------
  82.  
  83. Numa (+4 STR, -6 STR for 2 Rounds), Rarity: 5*
  84. -- Numa
  85. - +8 STR
  86. - -8 STR for 3 Rounds
  87. Rarity: 6* (Level 30+ Dungeon Find)
  88.  
  89. ------------------------------------
  90.  
  91. Combat Boots (+1-3 VIT), Rarity 2*
  92. -- Combat Boots
  93. - +1-5 VIT
  94. Rarity: 2*
  95.  
  96. ------------------------------------
  97.  
  98. Greaves (+2 DEF), Rarity 2*
  99. -- Greaves
  100. - +1-5 DEF
  101. Rarity: 2*
  102.  
  103. ------------------------------------
  104.  
  105. Holy Soles (+1-3 RES), Rarity 2*
  106. -- Holy Soles
  107. - +1-5 RES
  108. Rarity: 2*
  109.  
  110. ------------------------------------
  111.  
  112. Shield (+4 DEF, -2 CEL), Rarity 1*
  113. -- Shield
  114. - +5-15 DEF
  115. - -4 CEL
  116. Rarity:
  117. ------------------------------------
  118.  
  119. Bands of the Boar (+1-4 STR)
  120. -- Bands of the Boar
  121. - +1-9 STR
  122.  
  123. ------------------------------------
  124.  
  125. Bands of the Cat (+1-4 CEL)
  126. -- Bands of the Cat
  127. - +1-9 CEL
  128.  
  129. ------------------------------------
  130.  
  131. Bands of the Crocodile (+1-3 WIL, +1-3 DEF)
  132. -- Bands of the Crocodile
  133. - +1-6 WIL
  134. - +1-5 DEF
  135.  
  136. ------------------------------------
  137.  
  138. Bands of the Hawk (+1-4 SKI)
  139. -- Bands of the Hawk
  140. - +1-9 SKI
  141.  
  142. ------------------------------------
  143.  
  144. Bands of the Wyvern (+1-4 VIT)
  145. -- Bands of the Wyvern
  146. - +1-9 VIT
  147.  
  148. ====================================
  149.  
  150. HP/FP + STATS
  151.  
  152. ====================================
  153.  
  154. Overload Amulet (+25 FP, +6 WIL for 2 Rounds)
  155. - +10-25 FP
  156. - +5-10 WIL for 3 Rounds
  157. Rarity: 4* (Level 18+ Dungeon Find)
  158.  
  159. ------------------------------------
  160.  
  161. Blood Jewel (2 HP Regen)
  162. -- Blood Jewel (Accessory)
  163. - +2-4 HP Regen
  164. - +1-5 Vit
  165. Rarity: 5* (Level 24+ Dungeon Find)
  166.  
  167. ====================================
  168.  
  169. STATS + POWER
  170.  
  171. ====================================
  172.  
  173. Archery Gloves (+2 SKI, +2 Power to Bows), Rarity: 1*
  174. -- Archery Gloves
  175. - +1-5 SKI
  176. - +1-10 Power to Bow Weapons
  177. Rarity: 2*
  178.  
  179. ------------------------------------
  180.  
  181. Black Stone (+1 STR, +2 Power to Huggessoan Spells)
  182. -- Black Stone
  183. - +1-5 STR
  184. - +5-10 Power to Huggessoan Spells
  185.  
  186. ------------------------------------
  187.  
  188. Wind Flute (+1 CEL, +2 Power to Sylphid Spells)
  189. -- Wind Flute
  190. - +1-5 CEL
  191. - +5-10 Power to Slyphid Spells
  192.  
  193. ------------------------------------
  194.  
  195. Phoenix Fire Lantern (+1 SKI, +2 Power to Nerifian Spells)
  196. -- Phoenix Fire Lantern
  197. - +1-5 SKI
  198. - +5-10 Power to Nerifian Spells
  199.  
  200. ------------------------------------
  201.  
  202. Prism Jewel (+2 Power to Aquarian, Huggessoan, Isespian, Mercalan, Nerifian and Sylphid Spells)
  203. -- Prism Jewel
  204. - +1-5 Power to Aquarian, Huggessoan, Isespian, Mercalan, Nerifian and Sylphid Spells
  205. - +1 in all stats
  206.  
  207. ------------------------------------
  208.  
  209. Rainbow Gem (+1 VIT, +2 Power to Isespian Spells)
  210. -- Rainbow Gem
  211. - +1-5 VIT
  212. - +5-10 Power to Isespian Spells
  213.  
  214. ------------------------------------
  215.  
  216. Crucifix (+1 FAI, +2 Power to Mercalan Spells, 10% Resistance to Luck-Based Effects)
  217. -- Crucifix
  218. - +1-5 FAI
  219. - +10% Resistance to Luck-Based Effects
  220.  
  221. ------------------------------------
  222.  
  223. Halo (+1 WIL, +2 Power to Mercalan Spells)
  224. -- Halo
  225. - +1-5 WIL
  226. - +5-10 Power to Mercalan Spells
  227.  
  228. ------------------------------------
  229.  
  230. Holy Water Urn (+1 RES, +2 Power to Aquarian Spells)
  231. -- Holy Water Urn
  232. - +1-5 RES
  233. - +5-10 Power to Aquarian Spells
  234.  
  235. ------------------------------------
  236.  
  237. Buckler (+1 DEF, +2 Power to Unarmed Weapons), Rarity: 1*
  238. -- Buckler
  239. - +1-5 DEF
  240. - +1-5 CEL
  241. - +1-5 Power to Unarmed Weapons
  242. Rarity: 3*
  243.  
  244. ------------------------------------
  245.  
  246. Gauntlet (+2 DEF), Rarity 1*
  247. -- Gauntlet
  248. - +1-5 DEF
  249. - +1-10 Power to Unarmed Weapons
  250. Rarity:
  251.  
  252. ====================================
  253.  
  254. STATS + EFFECTS
  255.  
  256. ====================================
  257.  
  258. Mercury (Move: Teleport)
  259. -- Mercury
  260. - +1-5 CEL
  261. - Move: Teleport
  262.  
  263. ------------------------------------
  264.  
  265. Shoes of Swiftness (+2 CEL, +1 Move)
  266. -- Shoes of Swiftness
  267. - +1-5 CEL
  268. - +1 Move
  269.  
  270. ------------------------------------
  271.  
  272. Ogata's Waraji (+2 CEL, -10% Physical Damage Taken if Unarmored)
  273. -- Ogata's Waraji
  274. - +1-5 CEL
  275. - -10% Physical Damage Taken if Unarmored
  276.  
  277. ------------------------------------
  278.  
  279. Boots of Initiative (+3 Move for 2 Rounds)
  280. -- Boots of Initiative
  281. - +2 CEL
  282. - +3 Move for 5 Rounds
  283.  
  284. ------------------------------------
  285.  
  286. Bluebeo (+2 CEL, Move: Teleport, +10 Light Damage with Kicks, Set: The Wolf's Claw)
  287. -- Bluebeo
  288. - +5 CEL
  289. - Move: Teleport
  290. - +10 Light Damage with Kicks
  291.  
  292. ------------------------------------
  293.  
  294. Bands of the Centaur (+1-3 SKI, +1 Move)
  295. -- Bands of the Centaur
  296. - +1-6 SKI
  297. - Increase Move by 1
  298.  
  299. -----------------------------------
  300.  
  301. Crownbleeder (+2 STR, Inflicts Fear on Enemies at 25% or Less HP)
  302. -- Crownbleeder
  303. - +1-5 STR
  304. - Inflicts Fear on Enemies at 50% or less HP
  305.  
  306. -----------------------------------
  307.  
  308. Ghosthand (+2 CEL, Ignores Effects that Trigger On Attack)
  309. -- Ghosthand
  310. - +1-5 CEL
  311. - Ignores Effects that Trigger On Attack
  312.  
  313. -----------------------------------
  314.  
  315. Magic Gauntlet (Skill: Magic Shield gives +4 DEF & RES for 4 Rounds for 10FP), Rarity: 6*
  316. -- Magic Gauntlet
  317. - Skill: Magic Shield gives +6 DEF & RES & -20% Magic Damage Taken for 4 Rounds for 10FP
  318. Rarity: 6*
  319.  
  320. ====================================
  321.  
  322. HP/FP + POWER
  323.  
  324. ====================================
  325.  
  326. Ring of Thorns (-10% HP, +3 Power to All Weapons), Rarity: 4*
  327. -- Ring of Thorns (Accessory)
  328. - -10% HP
  329. - +6 Weapon Power
  330. Rarity: 7* (Level 36+ Dungeon Find)
  331.  
  332. ====================================
  333.  
  334. HP/FP + EFFECTS
  335.  
  336. ====================================
  337.  
  338. Nullstone Gauntlet (+10 HP, -10% Magic Damage Taken), Rarity: 3*
  339. -- Nullstone Gauntlet (Glove)
  340. - +10-40 HP
  341. - -10% Magic Damage Taken
  342. - Rarity: 6* (Level 30+ Dungeon Find)
  343.  
  344. ===================================
  345.  
  346. POWER + EFFECTS
  347.  
  348. ===================================
  349.  
  350. Rogue's Work Gloves (+10% Critical Damage, +2 Power for Back Attacks)
  351. -- Rogue's Work Gloves
  352. - +5-10% Critical Damage
  353. - +1-10 Power to Dagger Weapons
  354.  
  355. -----------------------------------
  356.  
  357. Spiked Treads (+6 Pierce Damage with Kicks, Immunity: Knockback), Rarity: 4*
  358. -- Spiked Treads
  359. - +10 Pierce Damage with Kicks
  360. - Immunity: Knockback
  361. Rarity: 4*
  362.  
  363. ====================================
  364.  
  365. POWER
  366.  
  367. ====================================
  368.  
  369. Kickboxing Shoes (+2 Power to Unarmed Weapons)
  370. -- Kickboxing Shoes
  371. - +5-10 Power to Unarmed Weapons
  372.  
  373. ====================================
  374.  
  375. EFFECTS
  376.  
  377. ====================================
  378.  
  379. Spelleater Amulet (Converts 10% of Magic Damage Taken as FP), Rarity: 2*
  380. -- Spell Eater Amulet
  381. - Converts 5-10% of Magic Damage Taken as FP
  382. - Converts 1-5% of Magic Damage Taken as HP
  383. Rarity: 3*
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