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battle-prime info

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Nov 22nd, 2014
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  1. Features
  2.  
  3.  
  4. Pest ControlDuel Arena
  5. Barrows
  6. Castlewars
  7. NightmareZone
  8. Magebank Levers + Ardy Levers
  9. Purple Sweets
  10. Awesome Combat Tweaks
  11. Attack level requirments
  12. Dagannoths
  13. Game Necklaces
  14. All OSRS Items/Models
  15. OSRS Bosses
  16. OSRS Pet system
  17. Fight Caves (63 Waves)
  18. EP system with PK points
  19. Target System (Bounty Hunter)
  20. God Wars (Bandos, Armadyl, Zamroak, Saradomin)
  21. Ancient, Modern, And Lunar Magic.
  22. Over 10 bosses
  23. Auras
  24. Mini-Quests
  25. Fast combat training, but slow skill training.
  26.  
  27.  
  28.  
  29. Update list
  30.  
  31.  
  32. - Fixed all the client buttons for running,pming etc - Started toying around with packaging, removed a lot of warnings.
  33. - Edited the friends/ignore list interface colors
  34. - Changed the wilderness level color
  35.  
  36.  
  37. - Fixed Nullpointer with barraging
  38. - Corrected Prayer activation actions
  39. - Fixed Mage training arena issues we ran into last night
  40. - Duel arena has been enabled.
  41.  
  42.  
  43. - You don't lose items on death when dying in a duel.
  44. - Fixed Mage training arena issues we ran into last night
  45. - Poison effect should act more properly in the outcome of the damage being sent.
  46. - Started cleaning up the commands, removed all the trollish commands they added
  47.  
  48.  
  49. - Users interface value is set to a negative value when exiting all the appropriate mage training arena minigames
  50. - Items gained within the mage training arenas are removed upon exit
  51. - Started Nightmare Zone, Please don't touch it. I'll finish it soon
  52. - Worked more on Nightmare zone, still needs fundamental functions done but we are getting there.
  53.  
  54.  
  55. - Added Piety + Chivalry (Properly taken into consideration in combat formulas as well)
  56. - Quickly added hometeleport
  57. - Added Magebank Levers + Ardy Levers etc.
  58. - Added Purple Sweets
  59.  
  60.  
  61. - Addd Mage Bank teleport option to glory
  62. - Fixed the Webs and their respawn timer
  63. - Did teleport method and dialogues for teleporter NPC
  64. - Various helmets don't hide the players beard when it shouldnt anymore
  65.  
  66.  
  67. - Corrected the Block animations for Defender and Wands/Staffs
  68. - Corrected Attacking Animations for staffs etc
  69. - Both Players that took place in a duel are now properly saved after the duel
  70. has been completed (If a duel was completed and the user didn't log out on their own terms
  71. for example instant server restart or disconnect they would get the items they lost in duel back).
  72.  
  73.  
  74. - Added some Interface checks to dueling and Trading, If the person the user is trading with doesn't have the appropriate interface open for
  75. what they are doing then it will decline duel/trade and reset their status.
  76. - Started Fight Caves - Need to figure out how I'm gonna handle the spawning cause it's being weird and also finsh the enum of data
  77. - Added Fight Pits - Took it from another server and converted it around to fit the way our server is handled
  78. - Player's are properly entered/exited from fight pits upon logout/disconnects from server
  79. - Fixed up Autocasting
  80.  
  81.  
  82. - Started doing the support for crossbows
  83. - Crossbows aren't 2Handed anymore
  84. - The message for not having the correct ammo for your bow/crossbow is only sent once now
  85. instead of twice
  86. - Added the Combat Script for Dark Wizards (level 21), Casts earth strike/weaken
  87.  
  88.  
  89. - Simple method to manage object spawning on the servers startup
  90. - Added Staff of the dead
  91. - Extended the Weapons enum for support for the godswords and saradomin sword
  92. - TeleTabs finished except I still need to finish the enum and their ids/coordinates
  93. - Bonuses for Staff of Dead
  94.  
  95.  
  96. - Did alot of combat tweaks, check my reply on thread page 4 for info
  97. - Added Ranging Potions into potiondef to give their stat raising effect
  98. - Added Magic Potions into potiondf to give their stat rasing effect
  99. - Fixed Ranging Ammo Spam
  100.  
  101.  
  102. - Corrected colors for the level up text interface sent
  103. - Changed up the quest tab interface to look more like 07s and friends/ignore list (buttons/color/font)
  104. - Made a check to give a different multiplication for combat stats so skilling and combat can be read as different exp rates
  105. - Players can't login while the ::update command is counting down for restart
  106.  
  107.  
  108. - Corrected the special attack button ids for dbaxe and gmaul
  109. - Combat experience rates (Attack,Strength,Mage,range and defence) are different then skilling xp rates
  110. - Corrected the Attack Style's and animations for attacking with fists
  111. (Kick would Punch and train defence, And Block would train attack etc)
  112. - Corrected Granite maul special attack gfx
  113.  
  114.  
  115. - Fixed Dspear so it actually paths the npc/player
  116. - Can't use dspear spec in non-movement duels
  117. - Added the red questab sideicon
  118. - Fixed the Item shadowing in the client
  119.  
  120.  
  121. - Removed Duradels second click option so he just had Talk-to and Rewards cause rewards opens his shop
  122. - did quest tab interface
  123. - Added support for all crossbow bolts and their ranged strength and hits
  124. - Added more various death messages sent when you kill someone
  125.  
  126.  
  127. - Saradomin Sword Speical attack
  128. - Saradomin sword attack speed
  129. - Sharp Eye, Hawk Eye, Eagle Eye
  130. - The 3 Range Prayers now impact Range Max hit formula by rswiki %
  131.  
  132.  
  133. - Attack level requirments for dark bow, godswords and saradomin sword
  134. - fight pits game timer
  135. - fight pits configuration for interfaces and functionality
  136. - fight pits is now an attackable area if the game is active
  137. - when a user dies in fight pits wether attacker or victim they are removed from
  138. game and added back into the lobby
  139.  
  140.  
  141. - dialogues for fight pits warning when the game is about to start and says goodluck etc
  142. - changed up the interfaces strings and what they say to be more like rs
  143. - fight pits properly heals and restores users hitpoints/prayer after a game/death
  144. - proper return code sent for when users try and login while server is being updated
  145.  
  146.  
  147. - Npc Attack type script for spinolyp (the npc in the water at dagganoth kings) they do
  148. a water based projectile attack
  149. - Implemented Galkons clan chat, had to change qutie a bit to get it functional with runesource
  150. still some things left to finish for the clanchat and somethings to change/correct but it'll be done.
  151. - added Interface scrolling support to the client
  152. - Changed up clan chat interface
  153.  
  154.  
  155. - Made a method to calculate where to place the World 1 text for the clan chat screen
  156. depending on the users player name length
  157. - Join Chat Packet structure fixed (InterfaceAction and RecieveString left)
  158. - Packed serveral models from the 07 cache back into the client
  159. - Fixed the ground texturing loading
  160. - Fixed lines been drawn everywhere in walls etc in the ObjectDef class
  161. - Fixed the Orbs drawing and draining serversided
  162. - Packed the 07 runescape shark model because someone pointed out to me that the shark food
  163. model is different on 07 lol.
  164.  
  165.  
  166. - All the bonuses for the new shields, staff of dead, occult necklace, armadyl crossbow.
  167. - Armadyl crossbow now works as a ranged weapon respectfully. (requirment etc)
  168. - Added all the wield requirments for the new items stated above.
  169. - Players attacking within the fight pits region will not get skulled.
  170. - Fixed Lockpicking players shouldn't auto retailiate back into the room they are lockpicking
  171. out of if their auto retaliate is on.
  172.  
  173.  
  174.  
  175. - Teleport wizard finished.
  176. - Fixed the ranging shop.
  177. - Finished Ranging store.
  178.  
  179.  
  180. - Finished weapon store.
  181. - Finished Magic store owner shop.
  182. - Home is now at the falador town center.
  183.  
  184.  
  185. - Prices have been corrected for some items.
  186. - Wrote a casket class haven't finished yet.
  187. - Wrote and finished the Crystal Chest class.
  188.  
  189.  
  190. - Spawned a few men out side the bank for theiving.
  191. - Cleaned the Theiving Npcs class, enums were a mess.
  192. - Redone theiving rewards for a few npcs, - Men, Guards, WARRIOR, Paladin, Hero -
  193.  
  194.  
  195. - Added Paladins outside the Falador Bridge.
  196. - Added Anti Dragon Shield into the armour store.
  197. - Caskets have been added with some rune items, Rune Chain and plate skirt for the uncommon reward.
  198.  
  199.  
  200. - The Drop Rate for the green dragons are a chance of 2.
  201. - Caskets are now added to the green dragons.
  202. - All mystic items now have the correct prices, lower and high alch are done less than the bought price.
  203.  
  204.  
  205. - "use and use quickly" now work on the banks.
  206. - Added some altars at home, located near the town center.
  207. - Added (Received Two Starters) to prevent people abusing their starter.
  208.  
  209.  
  210. - Ghost Robes, Mystic, Defender, Gloves, Torso's have been added into the shops.
  211. - Added a special command "spec".
  212. - Wrote a dialogue for the monster teleports.
  213.  
  214.  
  215. - Spawned Durael, located at the side of the smithing/smelt place in falador.
  216. - Bonus's for Rock Lobsters, Dagannoths, and also Wallasalki have been tweaked as they had 10 hp and had no bonus's.
  217. - Spawned the Rock Crabs at the Waterbirth Island.
  218.  
  219.  
  220. - Dagannoths drops have been done, with a chance of Berserker, Farseer, Warrior helms.
  221. - Xp Lamps now work and given on starters.
  222. - Starter has been revamped.
  223.  
  224.  
  225. - XP as been adjusted and now it is 3k for the combat stats.
  226. - Kalphite lair object has been spawned at home, located near the bank.
  227. - Kalphite workers + guardians have been spawned so new players can use them as a training spot.
  228.  
  229.  
  230. - Dagannoths are now aggressive.
  231. - Aswell as Wallasalks.
  232. - Game Necklaces now have the option for locations such as Barrows, Pest Control, Castlewars and NightmareZone obviously not available.
  233.  
  234.  
  235. - Spades are now added to the general store for clues, and barrows.
  236. - Games Necklaces are added to the players starter package.
  237. - Theiving Npcs have been altered with the amount of cash they're getting, currently
  238. guards are 12708k per theive.
  239. man are 4500k per theive.
  240. heros are now 17440 per theive.
  241. paladin are now 16000 per theive.
  242.  
  243. - -Fixed Abyssal Whip special attack (Now Works properly)
  244. - Fixed Npc Combat
  245. - Re-Named custom quest tab to "Player Statistics"
  246. - Added "Abyssal tentacle'' correct bonuses
  247. - Obelisks now work in wilderness
  248. - Added all OSRS Items
  249. - OSRS Pets added
  250. - Cooking now works 100%
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