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- Features
- Pest ControlDuel Arena
- Barrows
- Castlewars
- NightmareZone
- Magebank Levers + Ardy Levers
- Purple Sweets
- Awesome Combat Tweaks
- Attack level requirments
- Dagannoths
- Game Necklaces
- All OSRS Items/Models
- OSRS Bosses
- OSRS Pet system
- Fight Caves (63 Waves)
- EP system with PK points
- Target System (Bounty Hunter)
- God Wars (Bandos, Armadyl, Zamroak, Saradomin)
- Ancient, Modern, And Lunar Magic.
- Over 10 bosses
- Auras
- Mini-Quests
- Fast combat training, but slow skill training.
- Update list
- - Fixed all the client buttons for running,pming etc - Started toying around with packaging, removed a lot of warnings.
- - Edited the friends/ignore list interface colors
- - Changed the wilderness level color
- - Fixed Nullpointer with barraging
- - Corrected Prayer activation actions
- - Fixed Mage training arena issues we ran into last night
- - Duel arena has been enabled.
- - You don't lose items on death when dying in a duel.
- - Fixed Mage training arena issues we ran into last night
- - Poison effect should act more properly in the outcome of the damage being sent.
- - Started cleaning up the commands, removed all the trollish commands they added
- - Users interface value is set to a negative value when exiting all the appropriate mage training arena minigames
- - Items gained within the mage training arenas are removed upon exit
- - Started Nightmare Zone, Please don't touch it. I'll finish it soon
- - Worked more on Nightmare zone, still needs fundamental functions done but we are getting there.
- - Added Piety + Chivalry (Properly taken into consideration in combat formulas as well)
- - Quickly added hometeleport
- - Added Magebank Levers + Ardy Levers etc.
- - Added Purple Sweets
- - Addd Mage Bank teleport option to glory
- - Fixed the Webs and their respawn timer
- - Did teleport method and dialogues for teleporter NPC
- - Various helmets don't hide the players beard when it shouldnt anymore
- - Corrected the Block animations for Defender and Wands/Staffs
- - Corrected Attacking Animations for staffs etc
- - Both Players that took place in a duel are now properly saved after the duel
- has been completed (If a duel was completed and the user didn't log out on their own terms
- for example instant server restart or disconnect they would get the items they lost in duel back).
- - Added some Interface checks to dueling and Trading, If the person the user is trading with doesn't have the appropriate interface open for
- what they are doing then it will decline duel/trade and reset their status.
- - Started Fight Caves - Need to figure out how I'm gonna handle the spawning cause it's being weird and also finsh the enum of data
- - Added Fight Pits - Took it from another server and converted it around to fit the way our server is handled
- - Player's are properly entered/exited from fight pits upon logout/disconnects from server
- - Fixed up Autocasting
- - Started doing the support for crossbows
- - Crossbows aren't 2Handed anymore
- - The message for not having the correct ammo for your bow/crossbow is only sent once now
- instead of twice
- - Added the Combat Script for Dark Wizards (level 21), Casts earth strike/weaken
- - Simple method to manage object spawning on the servers startup
- - Added Staff of the dead
- - Extended the Weapons enum for support for the godswords and saradomin sword
- - TeleTabs finished except I still need to finish the enum and their ids/coordinates
- - Bonuses for Staff of Dead
- - Did alot of combat tweaks, check my reply on thread page 4 for info
- - Added Ranging Potions into potiondef to give their stat raising effect
- - Added Magic Potions into potiondf to give their stat rasing effect
- - Fixed Ranging Ammo Spam
- - Corrected colors for the level up text interface sent
- - Changed up the quest tab interface to look more like 07s and friends/ignore list (buttons/color/font)
- - Made a check to give a different multiplication for combat stats so skilling and combat can be read as different exp rates
- - Players can't login while the ::update command is counting down for restart
- - Corrected the special attack button ids for dbaxe and gmaul
- - Combat experience rates (Attack,Strength,Mage,range and defence) are different then skilling xp rates
- - Corrected the Attack Style's and animations for attacking with fists
- (Kick would Punch and train defence, And Block would train attack etc)
- - Corrected Granite maul special attack gfx
- - Fixed Dspear so it actually paths the npc/player
- - Can't use dspear spec in non-movement duels
- - Added the red questab sideicon
- - Fixed the Item shadowing in the client
- - Removed Duradels second click option so he just had Talk-to and Rewards cause rewards opens his shop
- - did quest tab interface
- - Added support for all crossbow bolts and their ranged strength and hits
- - Added more various death messages sent when you kill someone
- - Saradomin Sword Speical attack
- - Saradomin sword attack speed
- - Sharp Eye, Hawk Eye, Eagle Eye
- - The 3 Range Prayers now impact Range Max hit formula by rswiki %
- - Attack level requirments for dark bow, godswords and saradomin sword
- - fight pits game timer
- - fight pits configuration for interfaces and functionality
- - fight pits is now an attackable area if the game is active
- - when a user dies in fight pits wether attacker or victim they are removed from
- game and added back into the lobby
- - dialogues for fight pits warning when the game is about to start and says goodluck etc
- - changed up the interfaces strings and what they say to be more like rs
- - fight pits properly heals and restores users hitpoints/prayer after a game/death
- - proper return code sent for when users try and login while server is being updated
- - Npc Attack type script for spinolyp (the npc in the water at dagganoth kings) they do
- a water based projectile attack
- - Implemented Galkons clan chat, had to change qutie a bit to get it functional with runesource
- still some things left to finish for the clanchat and somethings to change/correct but it'll be done.
- - added Interface scrolling support to the client
- - Changed up clan chat interface
- - Made a method to calculate where to place the World 1 text for the clan chat screen
- depending on the users player name length
- - Join Chat Packet structure fixed (InterfaceAction and RecieveString left)
- - Packed serveral models from the 07 cache back into the client
- - Fixed the ground texturing loading
- - Fixed lines been drawn everywhere in walls etc in the ObjectDef class
- - Fixed the Orbs drawing and draining serversided
- - Packed the 07 runescape shark model because someone pointed out to me that the shark food
- model is different on 07 lol.
- - All the bonuses for the new shields, staff of dead, occult necklace, armadyl crossbow.
- - Armadyl crossbow now works as a ranged weapon respectfully. (requirment etc)
- - Added all the wield requirments for the new items stated above.
- - Players attacking within the fight pits region will not get skulled.
- - Fixed Lockpicking players shouldn't auto retailiate back into the room they are lockpicking
- out of if their auto retaliate is on.
- - Teleport wizard finished.
- - Fixed the ranging shop.
- - Finished Ranging store.
- - Finished weapon store.
- - Finished Magic store owner shop.
- - Home is now at the falador town center.
- - Prices have been corrected for some items.
- - Wrote a casket class haven't finished yet.
- - Wrote and finished the Crystal Chest class.
- - Spawned a few men out side the bank for theiving.
- - Cleaned the Theiving Npcs class, enums were a mess.
- - Redone theiving rewards for a few npcs, - Men, Guards, WARRIOR, Paladin, Hero -
- - Added Paladins outside the Falador Bridge.
- - Added Anti Dragon Shield into the armour store.
- - Caskets have been added with some rune items, Rune Chain and plate skirt for the uncommon reward.
- - The Drop Rate for the green dragons are a chance of 2.
- - Caskets are now added to the green dragons.
- - All mystic items now have the correct prices, lower and high alch are done less than the bought price.
- - "use and use quickly" now work on the banks.
- - Added some altars at home, located near the town center.
- - Added (Received Two Starters) to prevent people abusing their starter.
- - Ghost Robes, Mystic, Defender, Gloves, Torso's have been added into the shops.
- - Added a special command "spec".
- - Wrote a dialogue for the monster teleports.
- - Spawned Durael, located at the side of the smithing/smelt place in falador.
- - Bonus's for Rock Lobsters, Dagannoths, and also Wallasalki have been tweaked as they had 10 hp and had no bonus's.
- - Spawned the Rock Crabs at the Waterbirth Island.
- - Dagannoths drops have been done, with a chance of Berserker, Farseer, Warrior helms.
- - Xp Lamps now work and given on starters.
- - Starter has been revamped.
- - XP as been adjusted and now it is 3k for the combat stats.
- - Kalphite lair object has been spawned at home, located near the bank.
- - Kalphite workers + guardians have been spawned so new players can use them as a training spot.
- - Dagannoths are now aggressive.
- - Aswell as Wallasalks.
- - Game Necklaces now have the option for locations such as Barrows, Pest Control, Castlewars and NightmareZone obviously not available.
- - Spades are now added to the general store for clues, and barrows.
- - Games Necklaces are added to the players starter package.
- - Theiving Npcs have been altered with the amount of cash they're getting, currently
- guards are 12708k per theive.
- man are 4500k per theive.
- heros are now 17440 per theive.
- paladin are now 16000 per theive.
- - -Fixed Abyssal Whip special attack (Now Works properly)
- - Fixed Npc Combat
- - Re-Named custom quest tab to "Player Statistics"
- - Added "Abyssal tentacle'' correct bonuses
- - Obelisks now work in wilderness
- - Added all OSRS Items
- - OSRS Pets added
- - Cooking now works 100%
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