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doomsday load game problem

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  1. /usr/games/doomsday -game jdoom -file /usr/share/games/doom/doom2.wad -wnd
  2. Z_Create: New 32.0 MB memory volume.
  3. determineGlobalPaths: Base path = /usr/share/deng/
  4. Con_Init: Initializing the console.
  5. Executable: Version 1.9.0-beta6.9 May 9 2012 (DGL).
  6. Sys_InitWindowManager: Using SDL window management.
  7. LoadPlugin: libdpwadmapconverter.so
  8. LoadPlugin: libdpdehread.so
  9. Z_Create: New 32.0 MB memory volume.
  10. createContext: OpenGL.
  11. createContext: OpenGL.
  12. OpenGL information:
  13. Vendor: NVIDIA Corporation
  14. Renderer: GeForce GT 425M/PCIe/SSE2
  15. Version: 4.2.0 NVIDIA 304.43
  16. GLU Version: 1.3
  17. Available Texture units: 4
  18. Maximum Texture Size: 16384
  19. Maximum Anisotropy: 16
  20. Num Texture Formats: 13
  21. Line Width Granularity: 0.1
  22. Line Width Range: 0.5...10.0
  23. Extensions:
  24. GL_AMD_multi_draw_indirect GL_ARB_base_instance
  25. GL_ARB_blend_func_extended GL_ARB_color_buffer_float
  26. GL_ARB_compatibility GL_ARB_compressed_texture_pixe
  27. GL_ARB_conservative_depth GL_ARB_copy_buffer
  28. GL_ARB_depth_buffer_float GL_ARB_depth_clamp
  29. GL_ARB_depth_texture GL_ARB_draw_buffers
  30. GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
  31. GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced
  32. GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_locatio
  33. GL_ARB_fragment_coord_conventi GL_ARB_fragment_program
  34. GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  35. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
  36. GL_ARB_geometry_shader4 GL_ARB_get_program_binary
  37. GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
  38. GL_ARB_half_float_pixel GL_ARB_half_float_vertex
  39. GL_ARB_imaging GL_ARB_instanced_arrays
  40. GL_ARB_internalformat_query GL_ARB_map_buffer_alignment
  41. GL_ARB_map_buffer_range GL_ARB_multisample
  42. GL_ARB_multitexture GL_ARB_occlusion_query
  43. GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
  44. GL_ARB_point_parameters GL_ARB_point_sprite
  45. GL_ARB_provoking_vertex GL_ARB_robustness
  46. GL_ARB_sample_shading GL_ARB_sampler_objects
  47. GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
  48. GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
  49. GL_ARB_shader_image_load_store GL_ARB_shader_objects
  50. GL_ARB_shader_precision GL_ARB_shader_subroutine
  51. GL_ARB_shader_texture_lod GL_ARB_shading_language_100
  52. GL_ARB_shading_language_420pac GL_ARB_shading_language_includ
  53. GL_ARB_shading_language_packin GL_ARB_shadow
  54. GL_ARB_sync GL_ARB_tessellation_shader
  55. GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
  56. GL_ARB_texture_buffer_object_r GL_ARB_texture_compression
  57. GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
  58. GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
  59. GL_ARB_texture_env_add GL_ARB_texture_env_combine
  60. GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
  61. GL_ARB_texture_float GL_ARB_texture_gather
  62. GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
  63. GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod
  64. GL_ARB_texture_rectangle GL_ARB_texture_rg
  65. GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage
  66. GL_ARB_texture_swizzle GL_ARB_timer_query
  67. GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
  68. GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix
  69. GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  70. GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
  71. GL_ARB_vertex_buffer_object GL_ARB_vertex_program
  72. GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_
  73. GL_ARB_viewport_array GL_ARB_window_pos
  74. GL_ATI_draw_buffers GL_ATI_texture_float
  75. GL_ATI_texture_mirror_once GL_S3_s3tc
  76. GL_EXT_texture_env_add GL_EXT_abgr
  77. GL_EXT_bgra GL_EXT_bindable_uniform
  78. GL_EXT_blend_color GL_EXT_blend_equation_separate
  79. GL_EXT_blend_func_separate GL_EXT_blend_minmax
  80. GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
  81. GL_EXT_Cg_shader GL_EXT_depth_bounds_test
  82. GL_EXT_direct_state_access GL_EXT_draw_buffers2
  83. GL_EXT_draw_instanced GL_EXT_draw_range_elements
  84. GL_EXT_fog_coord GL_EXT_framebuffer_blit
  85. GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form
  86. GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
  87. GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  88. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
  89. GL_EXT_packed_depth_stencil GL_EXT_packed_float
  90. GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
  91. GL_EXT_point_parameters GL_EXT_provoking_vertex
  92. GL_EXT_rescale_normal GL_EXT_secondary_color
  93. GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
  94. GL_EXT_shader_image_load_store GL_EXT_shadow_funcs
  95. GL_EXT_stencil_two_side GL_EXT_stencil_wrap
  96. GL_EXT_texture3D GL_EXT_texture_array
  97. GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt
  98. GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
  99. GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
  100. GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
  101. GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
  102. GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer
  103. GL_EXT_texture_lod GL_EXT_texture_lod_bias
  104. GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  105. GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
  106. GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
  107. GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10
  108. GL_EXT_timer_query GL_EXT_transform_feedback2
  109. GL_EXT_vertex_array GL_EXT_vertex_array_bgra
  110. GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object
  111. GL_EXT_import_sync_object GL_IBM_rasterpos_clip
  112. GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
  113. GL_NV_alpha_test GL_NV_blend_minmax
  114. GL_NV_blend_square GL_NV_complex_primitives
  115. GL_NV_conditional_render GL_NV_copy_depth_to_color
  116. GL_NV_copy_image GL_NV_depth_buffer_float
  117. GL_NV_depth_clamp GL_NV_ES1_1_compatibility
  118. GL_NV_explicit_multisample GL_NV_fbo_color_attachments
  119. GL_NV_fence GL_NV_float_buffer
  120. GL_NV_fog_distance GL_NV_fragdepth
  121. GL_NV_fragment_program GL_NV_fragment_program_option
  122. GL_NV_fragment_program2 GL_NV_framebuffer_multisample_
  123. GL_NV_geometry_shader4 GL_NV_gpu_program4
  124. GL_NV_gpu_program4_1 GL_NV_gpu_program5
  125. GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
  126. GL_NV_half_float GL_NV_light_max_exponent
  127. GL_NV_multisample_coverage GL_NV_multisample_filter_hint
  128. GL_NV_occlusion_query GL_NV_packed_depth_stencil
  129. GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
  130. GL_NV_path_rendering GL_NV_pixel_data_range
  131. GL_NV_point_sprite GL_NV_primitive_restart
  132. GL_NV_register_combiners GL_NV_register_combiners2
  133. GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
  134. GL_NV_shader_buffer_load GL_NV_texgen_reflection
  135. GL_NV_texture_barrier GL_NV_texture_compression_vtc
  136. GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
  137. GL_NV_texture_lod_clamp GL_NV_texture_multisample
  138. GL_NV_texture_rectangle GL_NV_texture_shader
  139. GL_NV_texture_shader2 GL_NV_texture_shader3
  140. GL_NV_transform_feedback GL_NV_transform_feedback2
  141. GL_NV_vdpau_interop GL_NV_vertex_array_range
  142. GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64
  143. GL_NV_vertex_buffer_unified_me GL_NV_vertex_program
  144. GL_NV_vertex_program1_1 GL_NV_vertex_program2
  145. GL_NV_vertex_program2_option GL_NV_vertex_program3
  146. GL_NVX_conditional_render GL_NVX_gpu_memory_info
  147. GL_OES_compressed_paletted_tex GL_OES_depth24
  148. GL_OES_depth32 GL_OES_depth_texture
  149. GL_OES_element_index_uint GL_OES_fbo_render_mipmap
  150. GL_OES_get_program_binary GL_OES_mapbuffer
  151. GL_OES_packed_depth_stencil GL_OES_point_size_array
  152. GL_OES_point_sprite GL_OES_rgb8_rgba8
  153. GL_OES_read_format GL_OES_standard_derivatives
  154. GL_OES_texture_3D GL_OES_texture_float
  155. GL_OES_texture_float_linear GL_OES_texture_half_float
  156. GL_OES_texture_half_float_line GL_OES_texture_npot
  157. GL_OES_vertex_array_object GL_OES_vertex_half_float
  158. GL_SGIS_generate_mipmap GL_SGIS_texture_lod
  159. GL_SGIX_depth_texture GL_SGIX_shadow
  160. GL_SUN_slice_accum
  161. DGL Configuration:
  162. NPOT Textures: Disabled
  163. Texture Compression: Enabled
  164. Variable Texture Anisotropy: Enabled
  165. Utilized Texture Units: 2
  166. GL_Init: Initializing Doomsday Graphics Library.
  167. Sys_Init: Setting up machine state.
  168. Sys_Init: Initializing keyboard, mouse and joystick.
  169. I_InitJoystick: No joysticks found
  170. Sys_InitTimer.
  171. Sfx_Init: Initializing...
  172. S_Init: OK.
  173. Parsing configuration files.
  174. W_Init: Init WADfiles.
  175. W_AddFile: /usr/share/deng/data/doomsday.pk3
  176. W_AddFile: /usr/share/deng/data/jdoom/jdoom.pk3
  177. W_AddFile: /usr/share/games/doom/doom2.wad
  178. IWAD identification: 00f36acb
  179. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb032.lmp
  180. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb033.lmp
  181. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb034.lmp
  182. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb035.lmp
  183. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb036.lmp
  184. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb037.lmp
  185. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb038.lmp
  186. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb039.lmp
  187. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb040.lmp
  188. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb041.lmp
  189. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb042.lmp
  190. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb043.lmp
  191. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb044.lmp
  192. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb045.lmp
  193. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb046.lmp
  194. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb047.lmp
  195. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb048.lmp
  196. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb049.lmp
  197. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb050.lmp
  198. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb051.lmp
  199. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb052.lmp
  200. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb053.lmp
  201. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb054.lmp
  202. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb055.lmp
  203. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb056.lmp
  204. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb057.lmp
  205. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb058.lmp
  206. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb059.lmp
  207. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb060.lmp
  208. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb061.lmp
  209. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb062.lmp
  210. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb063.lmp
  211. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb064.lmp
  212. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb065.lmp
  213. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb066.lmp
  214. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb067.lmp
  215. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb068.lmp
  216. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb069.lmp
  217. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb070.lmp
  218. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb071.lmp
  219. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb072.lmp
  220. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb073.lmp
  221. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb074.lmp
  222. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb075.lmp
  223. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb076.lmp
  224. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb077.lmp
  225. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb078.lmp
  226. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb079.lmp
  227. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb080.lmp
  228. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb081.lmp
  229. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb082.lmp
  230. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb083.lmp
  231. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb084.lmp
  232. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb085.lmp
  233. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb086.lmp
  234. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb087.lmp
  235. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb088.lmp
  236. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb089.lmp
  237. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb090.lmp
  238. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/m_therm2.lmp
  239. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/mapmask.lmp
  240. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/menufog.lmp
  241. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/pal18to8.lmp
  242. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/sndcurve.lmp
  243. W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/stcfn032.lmp
  244. Reading definition file: /usr/share/deng/defs\doomsday.ded
  245. Reading definition file: /usr/share/deng/defs/jdoom/jdoom.ded
  246. Definitions:
  247. 138 sprite names
  248. 974 states
  249. 140 things
  250. 8 lights
  251. 110 sound effects
  252. 36 songs
  253. 365 text strings
  254. 27 particle generators
  255. 30 animation groups
  256. 51 surface decorations
  257. 23 surface materials
  258. 33 map infos
  259. 3 skies
  260. 8 finales
  261. B_Init: Init bindings.
  262. R_Init: Init the refresh daemon.
  263. R_InitModels: Initializing MD2 models.
  264. R_InitModels: Done in 0.00 seconds.
  265. Net_InitGame: Initializing game data.
  266. P_Init: Init Playloop state.
  267. P_InitPicAnims: Registering default animations...
  268. P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
  269. P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
  270. P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
  271. P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
  272. P_InitTerrainTypes: Material 'SLIME01' linked to terrain type 'Slime'.
  273. Hu_LoadData: Setting up heads up display.
  274. ST_Init: Init status bar.
  275. Hu_MenuInit: Init miscellaneous info.
  276. AM_Init: Init automap.
  277. Game state parameters:
  278. P_LoadMap: "MAP01"
  279. convertMap: Attempting conversion of "MAP01".
  280. WadMapConverter::Convert: Attempting map conversion...
  281. WadMapConverter::Convert: DOOM map format.
  282. BSP_Build: Built 205 Nodes, 206 Subsectors, 1061 Segs, 514 Vertexes
  283. Balance -1 (l12 - r13).
  284. Build subsector tables...
  285. Build line tables...
  286. convertMap: Successful.
  287. R_InitLinks: Initializing
  288. Z_Shutdown: Used 2 volumes, total 67108864 bytes.
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