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- /usr/games/doomsday -game jdoom -file /usr/share/games/doom/doom2.wad -wnd
- Z_Create: New 32.0 MB memory volume.
- determineGlobalPaths: Base path = /usr/share/deng/
- Con_Init: Initializing the console.
- Executable: Version 1.9.0-beta6.9 May 9 2012 (DGL).
- Sys_InitWindowManager: Using SDL window management.
- LoadPlugin: libdpwadmapconverter.so
- LoadPlugin: libdpdehread.so
- Z_Create: New 32.0 MB memory volume.
- createContext: OpenGL.
- createContext: OpenGL.
- OpenGL information:
- Vendor: NVIDIA Corporation
- Renderer: GeForce GT 425M/PCIe/SSE2
- Version: 4.2.0 NVIDIA 304.43
- GLU Version: 1.3
- Available Texture units: 4
- Maximum Texture Size: 16384
- Maximum Anisotropy: 16
- Num Texture Formats: 13
- Line Width Granularity: 0.1
- Line Width Range: 0.5...10.0
- Extensions:
- GL_AMD_multi_draw_indirect GL_ARB_base_instance
- GL_ARB_blend_func_extended GL_ARB_color_buffer_float
- GL_ARB_compatibility GL_ARB_compressed_texture_pixe
- GL_ARB_conservative_depth GL_ARB_copy_buffer
- GL_ARB_depth_buffer_float GL_ARB_depth_clamp
- GL_ARB_depth_texture GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced
- GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_locatio
- GL_ARB_fragment_coord_conventi GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4 GL_ARB_get_program_binary
- GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel GL_ARB_half_float_vertex
- GL_ARB_imaging GL_ARB_instanced_arrays
- GL_ARB_internalformat_query GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range GL_ARB_multisample
- GL_ARB_multitexture GL_ARB_occlusion_query
- GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite
- GL_ARB_provoking_vertex GL_ARB_robustness
- GL_ARB_sample_shading GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
- GL_ARB_shader_image_load_store GL_ARB_shader_objects
- GL_ARB_shader_precision GL_ARB_shader_subroutine
- GL_ARB_shader_texture_lod GL_ARB_shading_language_100
- GL_ARB_shading_language_420pac GL_ARB_shading_language_includ
- GL_ARB_shading_language_packin GL_ARB_shadow
- GL_ARB_sync GL_ARB_tessellation_shader
- GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_r GL_ARB_texture_compression
- GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
- GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
- GL_ARB_texture_float GL_ARB_texture_gather
- GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage
- GL_ARB_texture_swizzle GL_ARB_timer_query
- GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_buffer_object GL_ARB_vertex_program
- GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_
- GL_ARB_viewport_array GL_ARB_window_pos
- GL_ATI_draw_buffers GL_ATI_texture_float
- GL_ATI_texture_mirror_once GL_S3_s3tc
- GL_EXT_texture_env_add GL_EXT_abgr
- GL_EXT_bgra GL_EXT_bindable_uniform
- GL_EXT_blend_color GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate GL_EXT_blend_minmax
- GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access GL_EXT_draw_buffers2
- GL_EXT_draw_instanced GL_EXT_draw_range_elements
- GL_EXT_fog_coord GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form
- GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil GL_EXT_packed_float
- GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters GL_EXT_provoking_vertex
- GL_EXT_rescale_normal GL_EXT_secondary_color
- GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_store GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side GL_EXT_stencil_wrap
- GL_EXT_texture3D GL_EXT_texture_array
- GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt
- GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
- GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
- GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer
- GL_EXT_texture_lod GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp GL_EXT_texture_object
- GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
- GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10
- GL_EXT_timer_query GL_EXT_transform_feedback2
- GL_EXT_vertex_array GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object
- GL_EXT_import_sync_object GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
- GL_NV_alpha_test GL_NV_blend_minmax
- GL_NV_blend_square GL_NV_complex_primitives
- GL_NV_conditional_render GL_NV_copy_depth_to_color
- GL_NV_copy_image GL_NV_depth_buffer_float
- GL_NV_depth_clamp GL_NV_ES1_1_compatibility
- GL_NV_explicit_multisample GL_NV_fbo_color_attachments
- GL_NV_fence GL_NV_float_buffer
- GL_NV_fog_distance GL_NV_fragdepth
- GL_NV_fragment_program GL_NV_fragment_program_option
- GL_NV_fragment_program2 GL_NV_framebuffer_multisample_
- GL_NV_geometry_shader4 GL_NV_gpu_program4
- GL_NV_gpu_program4_1 GL_NV_gpu_program5
- GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
- GL_NV_half_float GL_NV_light_max_exponent
- GL_NV_multisample_coverage GL_NV_multisample_filter_hint
- GL_NV_occlusion_query GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
- GL_NV_path_rendering GL_NV_pixel_data_range
- GL_NV_point_sprite GL_NV_primitive_restart
- GL_NV_register_combiners GL_NV_register_combiners2
- GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
- GL_NV_shader_buffer_load GL_NV_texgen_reflection
- GL_NV_texture_barrier GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
- GL_NV_texture_lod_clamp GL_NV_texture_multisample
- GL_NV_texture_rectangle GL_NV_texture_shader
- GL_NV_texture_shader2 GL_NV_texture_shader3
- GL_NV_transform_feedback GL_NV_transform_feedback2
- GL_NV_vdpau_interop GL_NV_vertex_array_range
- GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64
- GL_NV_vertex_buffer_unified_me GL_NV_vertex_program
- GL_NV_vertex_program1_1 GL_NV_vertex_program2
- GL_NV_vertex_program2_option GL_NV_vertex_program3
- GL_NVX_conditional_render GL_NVX_gpu_memory_info
- GL_OES_compressed_paletted_tex GL_OES_depth24
- GL_OES_depth32 GL_OES_depth_texture
- GL_OES_element_index_uint GL_OES_fbo_render_mipmap
- GL_OES_get_program_binary GL_OES_mapbuffer
- GL_OES_packed_depth_stencil GL_OES_point_size_array
- GL_OES_point_sprite GL_OES_rgb8_rgba8
- GL_OES_read_format GL_OES_standard_derivatives
- GL_OES_texture_3D GL_OES_texture_float
- GL_OES_texture_float_linear GL_OES_texture_half_float
- GL_OES_texture_half_float_line GL_OES_texture_npot
- GL_OES_vertex_array_object GL_OES_vertex_half_float
- GL_SGIS_generate_mipmap GL_SGIS_texture_lod
- GL_SGIX_depth_texture GL_SGIX_shadow
- GL_SUN_slice_accum
- DGL Configuration:
- NPOT Textures: Disabled
- Texture Compression: Enabled
- Variable Texture Anisotropy: Enabled
- Utilized Texture Units: 2
- GL_Init: Initializing Doomsday Graphics Library.
- Sys_Init: Setting up machine state.
- Sys_Init: Initializing keyboard, mouse and joystick.
- I_InitJoystick: No joysticks found
- Sys_InitTimer.
- Sfx_Init: Initializing...
- S_Init: OK.
- Parsing configuration files.
- W_Init: Init WADfiles.
- W_AddFile: /usr/share/deng/data/doomsday.pk3
- W_AddFile: /usr/share/deng/data/jdoom/jdoom.pk3
- W_AddFile: /usr/share/games/doom/doom2.wad
- IWAD identification: 00f36acb
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb032.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb033.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb034.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb035.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb036.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb037.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb038.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb039.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb040.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb041.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb042.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb043.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb044.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb045.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb046.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb047.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb048.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb049.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb050.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb051.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb052.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb053.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb054.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb055.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb056.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb057.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb058.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb059.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb060.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb061.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb062.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb063.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb064.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb065.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb066.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb067.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb068.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb069.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb070.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb071.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb072.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb073.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb074.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb075.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb076.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb077.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb078.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb079.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb080.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb081.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb082.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb083.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb084.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb085.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb086.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb087.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb088.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb089.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb090.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/m_therm2.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/mapmask.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/menufog.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/pal18to8.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/sndcurve.lmp
- W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/stcfn032.lmp
- Reading definition file: /usr/share/deng/defs\doomsday.ded
- Reading definition file: /usr/share/deng/defs/jdoom/jdoom.ded
- Definitions:
- 138 sprite names
- 974 states
- 140 things
- 8 lights
- 110 sound effects
- 36 songs
- 365 text strings
- 27 particle generators
- 30 animation groups
- 51 surface decorations
- 23 surface materials
- 33 map infos
- 3 skies
- 8 finales
- B_Init: Init bindings.
- R_Init: Init the refresh daemon.
- R_InitModels: Initializing MD2 models.
- R_InitModels: Done in 0.00 seconds.
- Net_InitGame: Initializing game data.
- P_Init: Init Playloop state.
- P_InitPicAnims: Registering default animations...
- P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
- P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
- P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
- P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
- P_InitTerrainTypes: Material 'SLIME01' linked to terrain type 'Slime'.
- Hu_LoadData: Setting up heads up display.
- ST_Init: Init status bar.
- Hu_MenuInit: Init miscellaneous info.
- AM_Init: Init automap.
- Game state parameters:
- P_LoadMap: "MAP01"
- convertMap: Attempting conversion of "MAP01".
- WadMapConverter::Convert: Attempting map conversion...
- WadMapConverter::Convert: DOOM map format.
- BSP_Build: Built 205 Nodes, 206 Subsectors, 1061 Segs, 514 Vertexes
- Balance -1 (l12 - r13).
- Build subsector tables...
- Build line tables...
- convertMap: Successful.
- R_InitLinks: Initializing
- Z_Shutdown: Used 2 volumes, total 67108864 bytes.
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