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dani72092

Dragonspeak Keys

Feb 15th, 2017 (edited)
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  1. [Ver]
  2. Ver=2.3-ClientV031
  3. 0=Lothus Marque, Treeki, Kashi, Iced
  4. FileVer=2
  5.  
  6. [C-General]
  7. Header=DSPK V04.00 Furcadia
  8. Footer=*Endtriggers* 8888 *Endtriggers*
  9. H0=*Furcadia Dragonspeak Script File
  10. H1=*Created by <name>
  11. InitLineSpaces=6
  12. HelpKey=)
  13. Varlen=59
  14. DefaultLevel=0
  15.  
  16. [Levels]
  17. 0=Beginner (Cause/Effect)
  18. 1=Experimenter (Areas)
  19. 2=Tinkerer (Conditions)
  20. 3=Advanced (Filters)
  21. 4=Journeyman
  22. 5=Expert (Variables)
  23. 6=Experimental (Not Fully Supported)
  24. 7=Deprecated (Older Lines)
  25.  
  26. [Indent-Lookup]
  27. 0=Causes
  28. 1=Additional Conditions
  29. 3=Areas
  30. 4=Filters
  31. 5=Effects
  32.  
  33. [C-Indents]
  34. Causes=0
  35. Additional Conditions=1
  36. Areas=3
  37. Filters=4
  38. Effects=5
  39.  
  40. [Init-Types]
  41. Count=5
  42. 1=Causes
  43. 2=Additional Conditions
  44. 3=Areas
  45. 4=Filters
  46. 5=Effects
  47.  
  48. [Causes]
  49. (0:0)=3,5,"(0:0) When everything is starting up,"
  50. (0:1)=0,6,"(0:1) Whenever someone moves,"
  51. (0:2)=1,20,"(0:2) When someone moves into floor #,","Floor Type"
  52. (0:3)=1,8,"(0:3) When someone moves into item #,","Item Type"
  53. (0:4)=2,6,"(0:4) When someone turns,"
  54. (0:5)=2,6,"(0:5) When someone turns right(clockwise),"
  55. (0:6)=2,6,"(0:6) When someone turns left(counterclockwise),"
  56. (0:7)=1,2,"(0:7) When someone moves into position (#,#),","Position X","Position Y"
  57. (0:8)=0,23,"(0:8) When someone drops any item,"
  58. (0:9)=2,22,"(0:9) When someone arrives in the Dream,"
  59. (0:10)=2,22,"(0:10) When someone leaves the Dream,"
  60. (0:11)=0,6,"(0:11) When someone stands up,"
  61. (0:12)=0,6,"(0:12) When someone sits down,"
  62. (0:13)=0,6,"(0:13) When someone lays down,"
  63. (0:14)=0,23,"(0:14) When someone picks up any item,"
  64. (0:15)=1,23,"(0:15) When someone uses the get/drop command,"
  65. (0:16)=0,23,"(0:16) When someone uses any item,"
  66. (0:17)=2,23,"(0:17) When someone picks up item #,","Item Type"
  67. (0:18)=2,23,"(0:18) When someone drops item #,","Item Type"
  68. (0:19)=1,23,"(0:19) When someone uses item #,","Item Type"
  69. (0:20)=4,4,"(0:20) When someone rolls exactly # on # dice of # sides,","Target Diceroll","Number of Dice","Number of sides"
  70. (0:21)=4,4,"(0:21) When someone rolls # or lower on # dice of # sides,","Target Diceroll","Number of Dice","Number of sides"
  71. (0:22)=4,4,"(0:22) When someone rolls # or higher on # dice of # sides,","Target Diceroll","Number of Dice","Number of sides"
  72. (0:23)=3,4,"(0:23) When someone rolls exactly # on some dice,","Target Diceroll"
  73. (0:24)=3,4,"(0:24) When someone rolls # or lower on some dice,","Target Diceroll"
  74. (0:25)=3,4,"(0:25) When someone rolls # or higher on some dice,","Target Diceroll"
  75. (0:26)=3,14,"(0:26) When someone moves into any space in region #,","Region Type"
  76. (0:27)=4,14,"(0:27) When someone moves into any space in regions # through #,","Region Type","Region Type"
  77. (0:28)=3,14,"(0:28) When someone moves from region # to region #,","Region Type","Region Type"
  78. (0:29)=3,15,"(0:29) When someone moves into any space with effect #,","Effect Type"
  79. (0:30)=0,7,"(0:30) When someone says anything,"
  80. (0:31)=1,7,"(0:31) When someone says {...},"
  81. (0:32)=2,7,"(0:32) When someone says something with {...} in it,"
  82. (0:33)=1,7,"(0:33) When someone poses/emotes anything,"
  83. (0:34)=1,7,"(0:34) When someone emotes {...},"
  84. (0:35)=2,7,"(0:35) When someone emotes something with {...} in it,"
  85. (0:36)=2,7,"(0:36) When someone says or emotes anything,"
  86. (0:37)=2,7,"(0:37) When someone says or emotes {...},"
  87. (0:38)=2,7,"(0:38) When someone says or emotes something with {...} in it,"
  88. (0:39)=3,7,"(0:39) When someone emits anything,"
  89. (0:40)=3,7,"(0:40) When someone emits {...},"
  90. (0:41)=3,7,"(0:41) When someone emits something with {...} in it,"
  91. (0:42)=3,18,"(0:42) When someone moves into any space with lighting #,","Lighting Type"
  92. (0:43)=3,16,"(0:43) When someone moves into any space with ambience #,","Ambience Type"
  93. (0:49)=5,5,"(0:49) When any countdown timer goes off,"
  94. (0:50)=3,5,"(0:50) When countdown timer # goes off,","Timer Number"
  95. (0:51)=3,12,"(0:51) When someone pays cookies into the cookie bank for cookie request number #,","Request Number"
  96. (0:52)=3,12,"(0:52) When someone turns down the cookie bank request number #,","Request Number"
  97. (0:53)=0,12,"(0:53) When someone eats a cookie,"
  98. (0:54)=1,12,"(0:54) When someone makes or gives a cookie to someone,"
  99. (0:55)=1,12,"(0:55) When someone recieves a cookie from someone,"
  100. (0:56)=2,17,"(0:56) When someone goes AFK,"
  101. (0:57)=2,17,"(0:57) When someone stops being AFK,"
  102. (0:58)=3,22,"(0:58) When someone is summoned to the Dream,"
  103. (0:59)=3,22,"(0:59) When a new Dream portal is placed by someone,"
  104. (0:60)=2,6,"(0:60) When someone moves northeast,"
  105. (0:61)=2,6,"(0:61) When someone moves southeast,"
  106. (0:62)=2,6,"(0:62) When someone moves southwest,"
  107. (0:63)=2,6,"(0:63) When someone moves northwest,"
  108. (0:64)=1,21,"(0:64) When someone (bumps into/moves through) wall #,","Wall Type"
  109. (0:65)=2,21,"(0:65) When someone (bumps into/moves through) a wall with texture #,","Wall Texture"
  110. (0:66)=2,21,"(0:66) When someone (bumps into/moves through) wall # with texture #,","Wall Type","Wall Texture"
  111. (0:67)=2,20,"(0:67) When someone moves from floor #,","Floor Type"
  112. (0:68)=2,8,"(0:68) When someone moves from item #,","Item Type"
  113. (0:69)=3,14,"(0:69) When someone first moves into region #, from a different region,","Region Type"
  114. (0:70)=1,17,"(0:70) When someone idles (doesn't do ANYTHING) for # seconds,","Seconds Idle"
  115. (0:71)=2,17,"(0:71) When someone stays in the same square for # seconds,","Seconds Idle"
  116. (0:72)=2,17,"(0:72) When someone remains motionless (doesn't turn, sit, stand or move) for # seconds,","Seconds Idle"
  117. (0:73)=2,17,"(0:73) When someone doesn't say (or emote) for # seconds,","Seconds Idle"
  118. (0:74)=4,22,"(0:74) When someone ejects someone from the Dream,"
  119. (0:78)=4,23,"(0:78) When someone tries to drop an item but fails,"
  120. (0:79)=4,23,"(0:79) When someone tries to drop item # but fails,","Item Type"
  121. (0:80)=5,11,"(0:80) When someone clicks DragonSpeak Button #,","Button Number"
  122. (0:81)=5,11,"(0:81) When someone clicks any DragonSpeak Button,"
  123. (0:85)=3,11,"(0:85) When someone clicks Ok for request number #,","Request Number"
  124. (0:86)=3,11,"(0:86) When someone clicks Yes for request number #,","Request Number"
  125. (0:87)=3,11,"(0:87) When someone clicks No for request number #,","Request Number"
  126. (0:90)=1,23,"(0:90) When someone shakes their iPhone or iPod Touch,"
  127. (0:100)=3,5,"(0:100) When # seconds have passed, offset by #,","Seconds Delay","Seconds Offset"
  128. (0:101)=3,5,"(0:101) When the time is #:# FST,","Hours (99=every hour)","Minutes (99=every minute)"
  129. (0:200)=4,26,"(0:200) Whenever a Dragon breathes,"
  130. (0:201)=4,26,"(0:201) When a Dragon breathes on floor #,","Floor Type"
  131. (0:202)=4,26,"(0:202) When a Dragon breathes on item #,","Item Type"
  132. (0:203)=4,26,"(0:203) When a Dragon breathes on position (#,#),","Position X","Position Y"
  133. (0:204)=4,26,"(0:204) Whenever a Phoenix flames,"
  134. (0:205)=4,26,"(0:205) When a Phoenix flames on floor #,","Floor Type"
  135. (0:206)=4,26,"(0:206) When a Phoenix flames on item #,","Item Type"
  136. (0:207)=4,26,"(0:207) When a Phoenix flames at position (#,#),","Position X","Position Y"
  137. (0:208)=4,26,"(0:208) When a Dragon breathes on wall #,","Wall Type"
  138. (0:209)=4,26,"(0:209) When a Dragon breathes on a wall with texture #,","Wall Texture"
  139. (0:210)=4,26,"(0:210) When a Dragon breathes on wall # with texture #,","Wall Type","Wall Texture"
  140. (0:220)=4,26,"(0:220) When a Unicorn uses their Glamour,"
  141. (0:240)=4,26,"(0:240) When someone uses magical Kittersize,"
  142. (0:250)=4,24,"(0:250) When someone turns into a Dragon,"
  143. (0:251)=4,24,"(0:251) When someone turns into a Phoenix,"
  144. (0:252)=4,24,"(0:252) When someone turns into a Gryffe,"
  145. (0:253)=4,24,"(0:253) When someone turns into an Eagle,"
  146. (0:270)=4,24,"(0:270) When someone turns on Classic Wings,"
  147. (0:271)=4,24,"(0:271) When someone turns on Butterfly Wings,"
  148. (0:272)=4,24,"(0:272) When someone turns on Tri Wings,"
  149. (0:273)=4,24,"(0:273) When someone turns on Bat Wings,"
  150. (0:274)=4,24,"(0:274) When someone turns on any Wings,"
  151. (0:350)=4,24,"(0:350) When someone deactivates their Dragon,"
  152. (0:351)=4,24,"(0:351) When someone deactivates their Phoenix,"
  153. (0:352)=4,24,"(0:352) When someone deactivates their Gryffe,"
  154. (0:353)=4,24,"(0:353) When someone deactivates their Eagle,"
  155. (0:370)=4,24,"(0:370) When someone turns off Classic Wings,"
  156. (0:371)=4,24,"(0:371) When someone turns off Butterfly Wings,"
  157. (0:372)=4,24,"(0:372) When someone turns off Tri Wings,"
  158. (0:373)=4,24,"(0:373) When someone turns off Bat Wings,"
  159. (0:374)=4,24,"(0:374) When someone turns off any Wings,"
  160. (0:400)=3,28,"(0:400) When someone throws desctag #, (list at www.furcadia.com/dsparams)","Desctag Number"
  161. (0:401)=3,28,"(0:401) When someone knocks someone down with any desctag,"
  162. (0:402)=3,28,"(0:402) When someone knocks someone down with desctag #, (list at www.furcadia.com/dsparams)","Desctag Number"
  163. (0:403)=3,28,"(0:403) When someone shares desctag #, (list at www.furcadia.com/dsparams)","Desctag Number"
  164. (0:404)=3,28,"(0:404) When someone deflects desctag #, (list at www.furcadia.com/dsparams)","Desctag Number"
  165. (0:405)=3,28,"(0:405) When someone eats desctag #, (list at www.furcadia.com/dsparams)","Desctag Number"
  166. (0:451)=4,22,"(0:451) Whenever a dream portal is closed,"
  167.  
  168. [Additional Conditions]
  169. (1:2)=2,20,"(1:2) and they move into floor #,","Floor Type"
  170. (1:3)=2,8,"(1:3) and they move into item #,","Item Type"
  171. (1:4)=2,25,"(1:4) and they bump into someone,"
  172. (1:5)=2,6,"(1:5) and they successfully moved,"
  173. (1:7)=2,2,"(1:7) and they move into position (#,#),","Position X","Position Y"
  174. (1:8)=3,2,"(1:8) and they can see position (#,#),","Position X","Position Y"
  175. (1:10)=2,29,"(1:10) and they are the Dream owner,"
  176. (1:11)=2,29,"(1:11) and they have got shared control (or is the Dream owner),"
  177. (1:12)=3,2,"(1:12) and they are facing towards position (#,#),","Position X","Position Y"
  178. (1:13)=2,6,"(1:13) and they are facing northeast (up and right),"
  179. (1:14)=2,6,"(1:14) and they are facing southeast (down and right),"
  180. (1:15)=2,6,"(1:15) and they are facing southwest (down and left),"
  181. (1:16)=2,6,"(1:16) and they are facing northwest (up and left),"
  182. (1:17)=3,20,"(1:17) and the triggering player (moved from/is standing at) floor #,","Floor Type"
  183. (1:18)=3,8,"(1:18) and the triggering player (moved from/is standing at) item #,","Item Type"
  184. (1:19)=3,2,"(1:19) and the triggering player (moved from/is standing at) position (#,#),","Position X","Position Y"
  185. (1:20)=7,25,"(1:20) and they are a Rodent,"
  186. (1:21)=7,25,"(1:21) and they are an Equine,"
  187. (1:22)=7,25,"(1:22) and they are a Feline,"
  188. (1:23)=7,25,"(1:23) and they are a Canine,"
  189. (1:24)=7,25,"(1:24) and they are a Musteline,"
  190. (1:25)=7,25,"(1:25) and they are a Lapine,"
  191. (1:26)=7,24,"(1:26) and they are a Dragon,"
  192. (1:27)=7,24,"(1:27) and they are a Phoenix,"
  193. (1:28)=7,24,"(1:28) and they are a Gryffe,"
  194. (1:29)=7,25,"(1:29) and they are a Squirrel,"
  195. (1:30)=3,20,"(1:30) and the floor at (#,#) is the same as the floor at (#,#),","First Position X","First Position Y","Second Position X","Second Position Y"
  196. (1:31)=3,8,"(1:31) and the item at (#,#) is the same as the item at (#,#),","First Position X","First Position Y","Second Position X","Second Position Y"
  197. (1:32)=7,24,"(1:32) and they are a Kitterwing,"
  198. (1:33)=7,25,"(1:33) and they are a Bovine,"
  199. (1:34)=4,24,"(1:34) and they are wearing Wings #, (list at www.furcadia.com/dsparams/)","Wings Type"
  200. (1:35)=4,24,"(1:35) and they are wearing any type of Wings,"
  201. (1:36)=2,25,"(1:36) and they are male,"
  202. (1:37)=2,25,"(1:37) and they are female,"
  203. (1:38)=2,25,"(1:38) and they are unspecified gender,"
  204. (1:39)=7,24,"(1:39) and they are a Wolven,"
  205. (1:40)=4,20,"(1:40) and # step(s) northeast (up and right) from the triggering player is floor #,","Distance NE","Floor Type"
  206. (1:41)=4,20,"(1:41) and # step(s) southeast (down and right) from the triggering player is floor #,","Distance SE","Floor Type"
  207. (1:42)=4,20,"(1:42) and # step(s) southwest (down and left) from the triggering player is floor #,","Distance SW","Floor Type"
  208. (1:43)=4,20,"(1:43) and # step(s) northwest (up and left) from the triggering player is floor #,","Distance NW","Floor Type"
  209. (1:44)=4,20,"(1:44) and # step(s) NE & # step(s) NW from the triggering player is floor #,","Distance NE","Distance NW","Floor Type"
  210. (1:45)=4,20,"(1:45) and # step(s) NE & # step(s) SE from the triggering player is floor #,","Distance NE","Distance SE","Floor Type"
  211. (1:46)=4,20,"(1:46) and # step(s) SW & # step(s) SE from the triggering player is floor #,","Distance SW","Distance SE","Floor Type"
  212. (1:47)=4,20,"(1:47) and # step(s) SW & # step(s) NW from the triggering player is floor #,","Distance SW","Distance NW","Floor Type"
  213. (1:50)=4,8,"(1:50) and # step(s) northeast (up and right) from the triggering player is item #,","Distance NE","Item Type"
  214. (1:51)=4,8,"(1:51) and # step(s) southeast (down and right) from the triggering player is item #,","Distance SE","Item Type"
  215. (1:52)=4,8,"(1:52) and # step(s) southwest (down and left) from the triggering player is item #,","Distance SW","Item Type"
  216. (1:53)=4,8,"(1:53) and # step(s) northwest (up and left) from the triggering player is item #,","Distance NW","Item Type"
  217. (1:54)=4,8,"(1:54) and # step(s) NE & # step(s) NW from the triggering player is item #,","Distance NE","Distance NW","Item Type"
  218. (1:55)=4,8,"(1:55) and # step(s) NE & # step(s) SE from the triggering player is item #,","Distance NE","Distance SE","Item Type"
  219. (1:56)=4,8,"(1:56) and # step(s) SW & # step(s) SE from the triggering player is item #,","Distance SW","Distance SE","Item Type"
  220. (1:57)=4,8,"(1:57) and # step(s) SW & # step(s) NW from the triggering player is item #,","Distance SW","Distance NW","Item Type"
  221. (1:58)=3,8,"(1:58) and they are facing toward item #,","Item Type"
  222. (1:59)=3,20,"(1:59) and they are facing towards floor #,","Floor Type"
  223. (1:60)=2,21,"(1:60) and they (bump into/move through) wall #,","Wall Type"
  224. (1:61)=2,21,"(1:61) and they (bump into/move through) a wall with texture #,","Wall Texture"
  225. (1:62)=2,21,"(1:62) and they (bump into/move through) wall # with texture #,","Wall Type","Wall Texture"
  226. (1:63)=2,18,"(1:63) and the position they moved to has lighting #,","Lighting Type"
  227. (1:64)=2,18,"(1:64) and the triggering player (moved from/is standing in) lighting #,","Lighting Type"
  228. (1:65)=2,18,"(1:65) and position (#,#) has lighting #,","Position X","Position Y","Lighting Type"
  229. (1:66)=2,16,"(1:66) and the position they moved to has ambience #,","Ambience Type"
  230. (1:67)=2,16,"(1:67) and the triggering player (moved from/is standing in) ambience #,","Ambience Type"
  231. (1:68)=2,16,"(1:68) and position (#,#) has ambience #,","Position X","Position Y","Ambience Type"
  232. (1:70)=2,29,"(1:70) and their name is {...},"
  233. (1:71)=4,29,"(1:71) and they have Silver, Gold, or Diamond Sponsorship,"
  234. (1:72)=4,29,"(1:72) and they have Group Access Level # or higher,","Access Level"
  235. (1:73)=4,7,"(1:73) and message ~ matches the triggering player's name,"
  236. (1:74)=4,7,"(1:74) and message ~ matches message ~,"
  237. (1:75)=5,7,"(1:75) and message ~ contains {...} somewhere within it,"
  238. (1:76)=5,7,"(1:76) and the length of message ~ is greater than #,","Amount in Characters"
  239. (1:77)=5,7,"(1:77) and the length of message ~ is equal to #,","Amount in Characters"
  240. (1:78)=2,29,"(1:78) and the player named {...} is in the Dream right now,"
  241. (1:79)=7,23,"(1:79) and they are using an iPhone or iPod Touch,"
  242. (1:80)=3,2,"(1:80) and they are within the rectangle (#,#) - (#,#),","Top","Left","Bottom","Right"
  243. (1:81)=3,2,"(1:81) and they are within the diamond (#,#) - (#,#),","Top","Left","Bottom","Right"
  244. (1:82)=3,17,"(1:82) and the player named {...} is AFK,"
  245. (1:83)=3,14,"(1:83) and the position they moved to is in region #,","Region Type"
  246. (1:84)=4,14,"(1:84) and the position they moved to is in regions # through #,","Region Type","Region Type"
  247. (1:85)=3,14,"(1:85) and the triggering player (moved from/is standing in) region #,","Region Type"
  248. (1:86)=4,14,"(1:86) and position (#,#) is in region #,","Position X","Position Y","Region Type"
  249. (1:87)=3,14,"(1:87) and region # has some players in it,","Region Type"
  250. (1:88)=4,14,"(1:88) and region # has # players or more in it,","Region Type","players"
  251. (1:90)=5,29,"(1:90) and their entry code is #,","Entry Code"
  252. (1:91)=5,29,"(1:91) and their entry method was # (One=Dream portal, Two=summoned in, Three=Dream url),","Entry Method"
  253. (1:92)=5,29,"(1:92) and their entry code is less than #,","Entry Code"
  254. (1:93)=5,29,"(1:93) and their entry code is more than #,","Entry Code"
  255. (1:94)=5,5,"(1:94) and timer # is still counting down,","Timer Number"
  256. (1:95)=5,11,"(1:95) and their DragonSpeak Button # is visible,","Button Number"
  257. (1:96)=3,15,"(1:96) and the position they moved to has effect #,","Effect Type"
  258. (1:97)=3,15,"(1:97) and the triggering player (moved from/is standing in) effect #,","Effect Type"
  259. (1:98)=4,15,"(1:98) and position (#,#) has effect #,","Position X","Position Y","Effect Type"
  260. (1:102)=2,20,"(1:102) and they didn't move into floor #,","Floor Type"
  261. (1:103)=2,8,"(1:103) and they didn't move into item #,","Item Type"
  262. (1:104)=2,25,"(1:104) and they didn't bump into someone,"
  263. (1:105)=2,6,"(1:105) and they were blocked from moving (or stood still),"
  264. (1:107)=2,2,"(1:107) and they didn't move into position (#,#),","Position X","Position Y"
  265. (1:108)=4,2,"(1:108) and they can't see position (#,#),","Position X","Position Y"
  266. (1:110)=2,29,"(1:110) and they are not the Dream owner,"
  267. (1:111)=2,29,"(1:111) and they haven't got shared control (and is not the Dream owner),"
  268. (1:112)=3,2,"(1:112) and they are not facing towards position (#,#),","Position X","Position Y"
  269. (1:113)=2,6,"(1:113) and they are not facing northeast (up and right),"
  270. (1:114)=2,6,"(1:114) and they are not facing southeast (down and right),"
  271. (1:115)=2,6,"(1:115) and they are not facing southwest (down and left),"
  272. (1:116)=2,6,"(1:116) and they are not facing northwest (up and left),"
  273. (1:117)=3,20,"(1:117) and the triggering player (didn't move from/isn't standing at) floor #,","Floor Type"
  274. (1:118)=3,8,"(1:118) and the triggering player (didn't move from/isn't standing at) item #,","Item Type"
  275. (1:119)=3,2,"(1:119) and the triggering player (didn't move from/isn't standing at) position (#,#),","Position X","Position Y"
  276. (1:120)=7,25,"(1:120) and they are not a Rodent,"
  277. (1:121)=7,25,"(1:121) and they are not an Equine,"
  278. (1:122)=7,25,"(1:122) and they are not a Feline,"
  279. (1:123)=7,25,"(1:123) and they are not a Canine,"
  280. (1:124)=7,25,"(1:124) and they are not a Musteline,"
  281. (1:125)=7,25,"(1:125) and they are not a Lapine,"
  282. (1:126)=7,24,"(1:126) and they are not a Dragon,"
  283. (1:127)=7,24,"(1:127) and they are not a Phoenix,"
  284. (1:128)=7,24,"(1:128) and they are not a Gryffe,"
  285. (1:129)=7,25,"(1:129) and they are not a Squirrel,"
  286. (1:130)=3,20,"(1:130) and the floor at (#,#) is different than the floor at (#,#),","First Position X","First Position Y","Second Position X","Second Position Y"
  287. (1:131)=3,8,"(1:131) and the item at (#,#) is different than the item at (#,#),","First Position X","First Position Y","Second Position X","Second Position Y"
  288. (1:132)=7,24,"(1:132) and they are not a Kitterwing,"
  289. (1:133)=7,25,"(1:133) and they are not a Bovine,"
  290. (1:134)=4,24,"(1:134) and they are not wearing Wings #, (list at www.furcadia.com/dsparams/)","Wings Type"
  291. (1:135)=4,24,"(1:135) and they are not wearing any Wings,"
  292. (1:136)=2,25,"(1:136) and they are not male,"
  293. (1:137)=2,25,"(1:137) and they are not female,"
  294. (1:138)=2,25,"(1:138) and they are not unspecified gender,"
  295. (1:139)=7,24,"(1:139) and they are not a Wolven,"
  296. (1:140)=4,20,"(1:140) and # step(s) northeast (up and right) from the triggering player is not floor #,","Distance NE","Floor Type"
  297. (1:141)=4,20,"(1:141) and # step(s) southeast (down and right) from the triggering player is not floor #,","Distance SE","Floor Type"
  298. (1:142)=4,20,"(1:142) and # step(s) southwest (down and left) from the triggering player is not floor #,","Distance SW","Floor Type"
  299. (1:143)=4,20,"(1:143) and # step(s) northwest (up and left) from the triggering player is not floor #,","Distance NW","Floor Type"
  300. (1:144)=4,20,"(1:144) and # step(s) NE & # step(s) NW from the triggering player is not floor #,","Distance NE","Distance NW","Floor Type"
  301. (1:145)=4,20,"(1:145) and # step(s) NE & # step(s) SE from the triggering player is not floor #,","Distance NE","Distance SE","Floor Type"
  302. (1:146)=4,20,"(1:146) and # step(s) SW & # step(s) SE from the triggering player is not floor #,","Distance SW","Distance SE","Floor Type"
  303. (1:147)=4,20,"(1:147) and # step(s) SW & # step(s) NW from the triggering player is not floor #,","Distance SW","Distance NW","Floor Type"
  304. (1:150)=4,8,"(1:150) and # step(s) northeast (up and right) from the triggering player is not item #,","Distance NE","Item Type"
  305. (1:151)=4,8,"(1:151) and # step(s) southeast (down and right) from the triggering player is not item #,","Distance SE","Item Type"
  306. (1:152)=4,8,"(1:152) and # step(s) southwest (down and left) from the triggering player is not item #,","Distance SW","Item Type"
  307. (1:153)=4,8,"(1:153) and # step(s) northwest (up and left) from the triggering player is not item #,","Distance NW","Item Type"
  308. (1:154)=4,8,"(1:154) and # step(s) NE & # step(s) NW from the triggering player is not item #,","Distance NE","Distance NW","Item Type"
  309. (1:155)=4,8,"(1:155) and # step(s) NE & # step(s) SE from the triggering player is not item #,","Distance NE","Distance SE","Item Type"
  310. (1:156)=4,8,"(1:156) and # step(s) SW & # step(s) SE from the triggering player is not item #,","Distance SW","Distance SE","Item Type"
  311. (1:157)=4,8,"(1:157) and # step(s) SW & # step(s) NW from the triggering player is not item #,","Distance SW","Distance NW","Item Type"
  312. (1:158)=3,8,"(1:158) and they are not facing toward item #,","Item Type"
  313. (1:159)=3,20,"(1:159) and they are not facing towards floor #,","Floor Type"
  314. (1:160)=2,21,"(1:160) and they didn't (bump into/move through) wall #","Wall Type"
  315. (1:161)=2,21,"(1:161) and they didn't (bump into/move through) a wall with texture #,","Wall Texture"
  316. (1:162)=2,21,"(1:162) and they didn't (bump into/move through) wall # with texture #,","Wall Type","Wall Texture"
  317. (1:163)=2,18,"(1:163) and the position they moved to does not have lighting #,","Lighting Type"
  318. (1:164)=2,18,"(1:164) and the triggering player (didn't move from/isn't standing in) lighting #,","Lighting Type"
  319. (1:165)=2,18,"(1:165) and position (#,#) doesn't have lighting #,","Position X","Position Y","Lighting Type"
  320. (1:166)=2,16,"(1:166) and the position they moved to does not have ambience #,","Ambience Type"
  321. (1:167)=2,16,"(1:167) and the triggering player (didn't move from/isn't standing in) ambience #,","Ambience Type"
  322. (1:168)=3,16,"(1:168) and position (#,#) doesn't have ambience #,","Position X","Position Y","Ambience Type"
  323. (1:170)=2,29,"(1:170) and their name is not {...},"
  324. (1:171)=4,29,"(1:171) and the triggering player does not have Silver, Gold, or Diamond Sponsorship,"
  325. (1:172)=4,29,"(1:172) and the triggering player does not have Group Access Level # or higher,","Access Level"
  326. (1:173)=4,7,"(1:173) and message ~ does not match the triggering player's name,"
  327. (1:174)=4,7,"(1:174) and message ~ does not match message ~,"
  328. (1:175)=5,7,"(1:175) and message ~ does not contain {...} anywhere within it,"
  329. (1:176)=5,7,"(1:176) and the length of message ~ is less than #,"
  330. (1:177)=5,7,"(1:177) and the length of message ~ is not equal to #,"
  331. (1:178)=2,29,"(1:178) and the player named {...} is not in the Dream right now,"
  332. (1:179)=2,23,"(1:179) and they are not using an iPhone or iPod Touch,"
  333. (1:180)=3,2,"(1:180) and they are not within the rectangle (#,#) - (#,#),","Top","Left","Bottom","Right"
  334. (1:181)=3,2,"(1:181) and they are not within the diamond (#,#) - (#,#),","Top","Left","Bottom","Right"
  335. (1:182)=3,17,"(1:182) and the player named {...} is not AFK,"
  336. (1:183)=3,14,"(1:183) and the position they moved to isn't in region #,","Region Type"
  337. (1:184)=4,14,"(1:184) and the position they moved to is not in regions # through #,","Region Type","Region Type"
  338. (1:185)=3,14,"(1:185) and the triggering player (didn't move from/isn't standing in) region #,","Region Type"
  339. (1:186)=4,14,"(1:186) and position (#,#) is not in region #,","Position X","Position Y","Region Type"
  340. (1:187)=3,14,"(1:187) and region # has no players in it,","Region Type"
  341. (1:188)=4,14,"(1:188) and region # has less than # players in it,","Region Type","players"
  342. (1:190)=5,29,"(1:190) and their entry code is not #,","Entry Code"
  343. (1:191)=5,29,"(1:191) and their entry method was not # (One=Dream portal, Two=summoned in, Three=Dream url),","Entry Method"
  344. (1:192)=5,29,"(1:192) and their entry code is not less than #,","Entry Code"
  345. (1:193)=5,29,"(1:193) and their entry code is not more than #,","Entry Code"
  346. (1:194)=5,5,"(1:194) and timer # is not still counting down,","Timer Number"
  347. (1:195)=5,11,"(1:195) and their DragonSpeak Button # is not visible,","Button Number"
  348. (1:196)=3,15,"(1:196) and the position they moved to hasn't got effect #,","Effect Type"
  349. (1:197)=3,15,"(1:197) and the triggering player (didn't move from/isn't standing in) effect #,","Effect Type"
  350. (1:198)=4,15,"(1:198) and position (#,#) doesn't have effect #,","Position X","Position Y","Effect Type"
  351. (1:200)=5,3,"(1:200) and variable % is equal to #,","Number"
  352. (1:201)=5,3,"(1:201) and variable % is more than #,","Number"
  353. (1:202)=5,3,"(1:202) and variable % is less than #,","Number"
  354. (1:203)=5,3,"(1:203) and variable % is equal to variable %,"
  355. (1:204)=5,3,"(1:204) and variable % is more than variable %,"
  356. (1:205)=5,3,"(1:205) and variable % is less than variable %,"
  357. (1:206)=5,3,"(1:206) and variable % is not equal to #,","Number"
  358. (1:207)=5,3,"(1:207) and variable % is not equal to variable %,"
  359. (1:208)=5,3,"(1:208) and the X,Y position in variable % is the same as the position in variable %,"
  360. (1:209)=5,3,"(1:209) and the X,Y position in variable % is not the same as the position in variable %,",
  361. (1:250)=5,19,"(1:250) and in array %, starting at entry # and checking # entries, at least # of them are equal to #,","entry","number of entries","threshhold","value"
  362. (1:251)=5,19,"(1:251) and in array %, starting at entry # and checking # entries, at least # of them are not equal to #,","entry","number of entries","threshhold","value"
  363. (1:252)=5,19,"(1:252) and in array %, starting at entry # and checking # entries, at least # of them are more than #,","entry","number of entries","threshhold","value"
  364. (1:253)=5,19,"(1:253) and in array %, starting at entry # and checking # entries, at least # of them are less than #,","entry","number of entries","threshhold","value"
  365. (1:254)=5,19,"(1:254) and in array %, starting at entry # and checking # entries, exactly # of them are equal to #,","entry","number of entries","threshhold","value"
  366. (1:255)=5,19,"(1:255) and in array %, starting at entry # and checking # entries, exactly # of them are not equal to #,","entry","number of entries","threshhold","value"
  367. (1:256)=5,19,"(1:256) and in array %, starting at entry # and checking # entries, exactly # of them are more than #,","entry","number of entries","threshhold","value"
  368. (1:257)=5,19,"(1:257) and in array %, starting at entry # and checking # entries, exactly # of them are less than #,","entry","number of entries","threshhold","value"
  369. (1:258)=5,19,"(1:258) and in array %, starting at entry # and checking # entries, less than # of them are equal to #,","entry","number of entries","threshhold","value"
  370. (1:259)=5,19,"(1:259) and in array %, starting at entry # and checking # entries, less than # of them are not equal to #,","entry","number of entries","threshhold","value"
  371. (1:260)=5,19,"(1:260) and in array %, starting at entry # and checking # entries, less than # of them are more than #,","entry","number of entries","threshhold","value"
  372. (1:261)=5,19,"(1:261) and in array %, starting at entry # and checking # entries, less than # of them are less than #,","entry","number of entries","threshhold","value"
  373. (1:310)=5,19,"(1:310) and entry number # in array % is equal to #,","Entry","Array","Value"
  374. (1:311)=5,19,"(1:311) and entry number # in array % is not equal to #,","Entry","Array","Value"
  375. (1:312)=5,19,"(1:312) and entry number # in array % is more than #,","Entry","Array","Value"
  376. (1:313)=5,19,"(1:313) and entry number # in array % is less than #,","Entry","Array","Value"
  377. (1:340)=2,25,"(1:340) and they are species #, (list at www.furcadia.com/dsparams)","Species Number"
  378. (1:341)=4,24,"(1:341) and they are wearing a digo that is Type #, (list at www.furcadia.com/dsparams)","Digo Type"
  379. (1:350)=4,26,"(1:350) and they are their original size,"
  380. (1:351)=4,26,"(1:351) and they are size #,","Percentage"
  381. (1:352)=4,26,"(1:352) and they are at least size #,","Percentage"
  382. (1:353)=4,26,"(1:353) and they are less than size #,","Percentage"
  383. (1:361)=7,25,"(1:361) and the triggering player can swim,"
  384. (1:440)=2,25,"(1:440) and they are not species #, (list at www.furcadia.com/dsparams)","Species Number"
  385. (1:441)=4,24,"(1:441) and they are not wearing a digo that is Type #, (list at www.furcadia.com/dsparams)","Digo Type"
  386. (1:450)=4,26,"(1:450) and they are not their original size,"
  387. (1:451)=4,26,"(1:451) and they are not size #,","Percentage"
  388. (1:461)=7,25,"(1:461) and the triggering player can't swim,"
  389. (1:600)=5,10,"(1:600) and the PhoenixSpeak info {...} about the triggering player is equal to #,","Number"
  390. (1:601)=5,10,"(1:601) and the PhoenixSpeak info {...} about the triggering player is not equal to #,","Number"
  391. (1:602)=5,10,"(1:602) and the PhoenixSpeak info {...} about the triggering player is more than #,","Number"
  392. (1:603)=5,10,"(1:603) and the PhoenixSpeak info {...} about the triggering player is less than #,","Number"
  393. (1:605)=5,10,"(1:605) and the PhoenixSpeak info {...} about the triggering player exists,"
  394. (1:606)=5,10,"(1:606) and the PhoenixSpeak info {...} about the triggering player does not exist,"
  395. (1:610)=5,10,"(1:610) and the PhoenixSpeak info {...} about the player named {...} is equal to #,","Number"
  396. (1:611)=5,10,"(1:611) and the PhoenixSpeak info {...} about the player named {...} is not equal to #,","Number"
  397. (1:612)=5,10,"(1:612) and the PhoenixSpeak info {...} about the player named {...} is more than #,","Number"
  398. (1:613)=5,10,"(1:613) and the PhoenixSpeak info {...} about the player named {...} is less than #,","Number"
  399. (1:615)=5,10,"(1:615) and the PhoenixSpeak info {...} about the player named {...} exists,"
  400. (1:616)=5,10,"(1:616) and the PhoenixSpeak info {...} about the player named {...} does not exist,"
  401. (1:620)=5,10,"(1:620) and the PhoenixSpeak info {...} about this Dream is equal to #,","Number"
  402. (1:621)=5,10,"(1:621) and the PhoenixSpeak info {...} about this Dream is not equal to #,","Number"
  403. (1:622)=5,10,"(1:622) and the PhoenixSpeak info {...} about this Dream is more than #,","Number"
  404. (1:623)=5,10,"(1:623) and the PhoenixSpeak info {...} about this Dream is less than #,","Number"
  405. (1:625)=5,10,"(1:625) and the PhoenixSpeak info {...} about this Dream exists,"
  406. (1:626)=5,10,"(1:626) and the PhoenixSpeak info {...} about this Dream does not exist,"
  407. (1:630)=5,10,"(1:630) and the PhoenixSpeak info {...} about the triggering player contains {...} somewhere within it,"
  408. (1:631)=5,10,"(1:631) and the PhoenixSpeak info {...} about the triggering player does not contain {...} anywhere within it,"
  409. (1:632)=5,10,"(1:632) and the length of PhoenixSpeak info {...} about the triggering player is greater than #,","Number"
  410. (1:633)=5,10,"(1:633) and the length of PhoenixSpeak info {...} about the triggering player is equal to #,","Number"
  411. (1:634)=5,10,"(1:634) and the length of PhoenixSpeak info {...} about the triggering player is less than #,","Number"
  412. (1:635)=5,10,"(1:635) and the length of PhoenixSpeak info {...} about the triggering player is not equal to #,","Number"
  413. (1:680)=5,10,"(1:680) and PhoenixSpeak is using the 'just testing' area to store info,"
  414. (1:681)=5,10,"(1:681) and PhoenixSpeak is using the 'real and official' area to store info,"
  415. (1:700)=2,12,"(1:700) and the Dream's cookie bank has at least # cookies,","Cookies"
  416. (1:701)=2,12,"(1:701) and the Dream's cookie bank has less than # cookies,","Cookies"
  417. (1:702)=2,12,"(1:702) and they have at least # cookies,","Cookies"
  418. (1:703)=2,12,"(1:703) and they have less than # cookies,","Cookies"
  419. (1:800)=4,22,"(1:800) and the last Dream portal to open is type #, (list at www.furcadia.com/dsparams)","Portal Type"
  420. (1:801)=4,22,"(1:801) and the last Dream portal to open is not type # (list at www.furcadia.com/dsparams),","Portal Type"
  421. (1:802)=4,22,"(1:802) and the last Dream portal to close is type # (list at www.furcadia.com/dsparams),","Portal Type"
  422. (1:803)=4,22,"(1:803) and the last Dream portal to close is not type # (list at www.furcadia.com/dsparams),","Portal Type"
  423. (1:1000)=3,4,"(1:1000) and a random dice roll comes up (# percent of the time),","Percentage Chance"
  424. (1:1002)=2,23,"(1:1002) and they are holding item #,","Item Type"
  425. (1:1004)=2,23,"(1:1004) and they are not holding item #,","Item Type"
  426. (1:1005)=3,6,"(1:1005) and they are standing,"
  427. (1:1006)=3,6,"(1:1006) and they are sitting,"
  428. (1:1007)=3,6,"(1:1007) and they are lying down,"
  429. (1:1008)=3,6,"(1:1008) and they are not standing,"
  430. (1:1009)=3,6,"(1:1009) and they are not sitting,"
  431. (1:1010)=3,6,"(1:1010) and they are not lying down,"
  432. (1:1011)=3,20,"(1:1011) and position (#,#) is floor #,","Position X","Position Y","Floor Type"
  433. (1:1012)=3,20,"(1:1012) and position (#,#) is not floor #,","Position X","Position Y","Floor Type"
  434. (1:1013)=3,8,"(1:1013) and position (#,#) is item #,","Position X","Position Y","Item Type"
  435. (1:1014)=3,8,"(1:1014) and position (#,#) is not item #,","Position X","Position Y","Item Type"
  436. (1:1015)=3,21,"(1:1015) and position (#,#) is wall #,","Position X","Position Y","Wall Type"
  437. (1:1016)=3,21,"(1:1016) and position (#,#) is a wall with texture #,","Position X","Position Y","Wall Texture"
  438. (1:1017)=3,21,"(1:1017) and position (#,#) is wall # with texture #,","Position X","Position Y","Wall Type","Wall Texture"
  439. (1:1018)=3,21,"(1:1018) and position (#,#) is not wall #,","Position X","Position Y","Wall Type"
  440. (1:1019)=3,21,"(1:1019) and position (#,#) is not a wall with texture #,","Position X","Position Y","Wall Texture"
  441. (1:1020)=3,21,"(1:1020) and position (#,#) is not wall # with texture #,","Position X","Position Y","Wall Type","Wall Texture"
  442. (1:1100)=3,25,"(1:1100) and there's someone at (#,#),","Position X","Position Y"
  443. (1:1101)=3,25,"(1:1101) and there's no one at (#,#),","Position X","Position Y"
  444. (1:1200)=5,25,"(1:1200) and they are localspecies #,","Species"
  445. (1:1201)=5,25,"(1:1201) and they are not localspecies #,","Species"
  446. (1:1250)=5,27,"(1:1250) and their remap # is color #, (list at www.furcadia.com/dsparams)","Remap Number","Color Number"
  447. (1:1251)=5,27,"(1:1251) and their remap # is not color #, (list at www.furcadia.com/dsparams)","Remap Number","Color Number"
  448. (1:1300)=4,28,"(1:1300) and they have exactly # of desctag #, (list at www.furcadia.com/dsparams)","Amount","Desctag Number"
  449. (1:1301)=4,28,"(1:1301) and they have at least # of desctag #, (list at www.furcadia.com/dsparams)","Amount","Desctag Number"
  450. (1:1302)=4,28,"(1:1302) and they have less than # of desctag #, (list at www.furcadia.com/dsparams)","Amount","Desctag Number"
  451.  
  452. [Areas]
  453. (3:1)=1,2,"(3:1) everywhere on the whole map,"
  454. (3:2)=1,2,"(3:2) at position (#,#) on the map,","Position X","Position Y"
  455. (3:3)=2,2,"(3:3) within the diamond (#,#) - (#,#),","Top","Left","Bottom","Right"
  456. (3:4)=2,2,"(3:4) within the rectangle (#,#) - (#,#),","Top","Left","Bottom","Right"
  457. (3:5)=2,6,"(3:5) where the triggering player was at,"
  458. (3:6)=2,6,"(3:6) where the triggering player moved into,"
  459. (3:7)=2,2,"(3:7) whereever the triggering player was at when the trigger activated,"
  460. (3:8)=1,2,"(3:8) everyplace the triggering player can see,"
  461. (3:9)=1,2,"(3:9) everyplace that can be seen from (#,#),","Position X","Position Y"
  462. (3:10)=1,2,"(3:10) in the space right in front of the triggering player,"
  463. (3:11)=2,2,"(3:11) # step(s) in front of the triggering player,","Steps"
  464. (3:12)=1,2,"(3:12) in the space right behind the triggering player,"
  465. (3:13)=2,2,"(3:13) # step(s) behind the triggering player,","Steps"
  466. (3:14)=2,2,"(3:14) in a line starting at (#,#) and going # more spaces northeast,","Position X","Position Y","Distance"
  467. (3:15)=2,2,"(3:15) in a line starting at (#,#) and going # more spaces southeast,","Position X","Position Y","Distance"
  468. (3:16)=2,2,"(3:16) in a line starting at (#,#) and going # more spaces southwest,","Position X","Position Y","Distance"
  469. (3:17)=2,2,"(3:17) in a line starting at (#,#) and going # more spaces northwest,","Position X","Position Y","Distance"
  470. (3:18)=4,22,"(3:18) at the last location where a Dream portal was placed,"
  471. (3:20)=1,2,"(3:20) in the space just to the left of the triggering player,"
  472. (3:21)=2,2,"(3:21) # step(s) to the left of the triggering player,","Steps"
  473. (3:22)=1,2,"(3:22) in the space just to the right of the triggering player,"
  474. (3:23)=2,2,"(3:23) # step(s) to the right of the triggering player,","Steps"
  475. (3:30)=7,14,"(3:30) in region #,","Region Type"
  476. (3:31)=7,14,"(3:31) everywhere outside region #,","Region Type"
  477. (3:32)=7,14,"(3:32) everywhere in regions # through #,","Region Type","Region Type"
  478. (3:33)=7,14,"(3:33) everywhere outside regions # through #,","Region Type","Region Type"
  479. (3:50)=3,2,"(3:50) # step(s) northeast (up and right) from where the triggering player (moved from/is standing),","Steps"
  480. (3:51)=3,2,"(3:51) # step(s) southeast (down and right) from where the triggering player (moved from/is standing),","Steps"
  481. (3:52)=3,2,"(3:52) # step(s) southwest (down and left) from where the triggering player (moved from/is standing),","Steps"
  482. (3:53)=3,2,"(3:53) # step(s) northwest (up and left) from where the triggering player (moved from/is standing),","Steps"
  483. (3:54)=3,2,"(3:54) # step(s) northeast (up and right) from where the triggering player moved to,","Steps"
  484. (3:55)=3,2,"(3:55) # step(s) southeast (down and right) from where the triggering player moved to,","Steps"
  485. (3:56)=3,2,"(3:56) # step(s) southwest (down and left) from where the triggering player moved to,","Steps"
  486. (3:57)=3,2,"(3:57) # step(s) northwest (up and left) from where the triggering player moved to,","Steps"
  487. (3:60)=4,2,"(3:60) # step(s) NE & # step(s) NW from where the triggering player (moved from/is standing),","Steps NE","Steps NW"
  488. (3:61)=4,2,"(3:61) # step(s) NE & # step(s) SE from where the triggering player (moved from/is standing),","Steps NE","Steps SE"
  489. (3:62)=4,2,"(3:62) # step(s) SW & # step(s) SE from where the triggering player (moved from/is standing),","Steps SW","Steps SE"
  490. (3:63)=4,2,"(3:63) # step(s) SW & # step(s) NW from where the triggering player (moved from/is standing),","Steps SW","Steps NW"
  491. (3:64)=4,2,"(3:64) # step(s) NE & # step(s) NW from where the triggering player moved to,","Steps NE","Steps NW"
  492. (3:65)=4,2,"(3:65) # step(s) NE & # step(s) SE from where the triggering player moved to,","Steps NE","Steps SE"
  493. (3:66)=4,2,"(3:66) # step(s) SW & # step(s) SE from where the triggering player moved to,","Steps SW","Steps SE"
  494. (3:67)=4,2,"(3:67) # step(s) SW & # step(s) NW from where the triggering player moved to,","Steps SW","Steps NW"
  495. (3:70)=4,22,"(3:70) at the position where the most recent dream portal appeared,"
  496. (3:71)=4,22,"(3:71) at the position where a dream portal most recently closed,"
  497. (3:500)=3,2,"(3:500) at a random spot within the rectangle (#,#) - (#,#),","Top","Left","Bottom","Right"
  498. (3:501)=3,2,"(3:501) at a random spot that is onscreen for the triggering player,"
  499. (3:502)=3,2,"(3:502) at a random spot somewhere in the Dream,"
  500. (3:510)=7,2,"(3:510) at a random spot within the rectangle (#,#) - (#,#) where the floor is #,","Top","Left","Bottom","Right","Floor Type"
  501. (3:511)=7,20,"(3:511) at a random spot that is onscreen for the triggering player where the floor is #,","Floor Type"
  502. (3:512)=7,20,"(3:512) at a random spot somewhere in the Dream where the floor is #,","Floor Type"
  503. (3:520)=7,20,"(3:520) at a random spot within the rectangle (#,#) - (#,#) where the floor is not #,","Top","Left","Bottom","Right","Floor Type"
  504. (3:521)=7,20,"(3:521) at a random spot that is onscreen for the triggering player where the floor is not #,","Floor Type"
  505. (3:522)=7,20,"(3:522) at a random spot somewhere in the Dream where the floor is not #,","Floor Type"
  506. (3:530)=7,8,"(3:530) at a random spot within the rectangle (#,#) - (#,#) where the item is #,","Top","Left","Bottom","Right","Item Type"
  507. (3:531)=7,8,"(3:531) at a random spot that is onscreen for the triggering player where the item is #,","Item Type"
  508. (3:532)=7,8,"(3:532) at a random spot somewhere in the Dream where the item is #,","Item Type"
  509. (3:540)=7,8,"(3:540) at a random spot within the rectangle (#,#) - (#,#) where the item is not #,","Top","Left","Bottom","Right","Item Type"
  510. (3:541)=7,8,"(3:541) at a random spot that is onscreen for the triggering player where the item is not #,","Item Type"
  511. (3:542)=7,8,"(3:542) at a random spot somewhere in the Dream where the item is not #,","Item Type"
  512. (3:550)=7,14,"(3:550) at a random spot within the rectangle (#,#) - (#,#) where the region is #,","Top","Left","Bottom","Right","Region Type"
  513. (3:551)=7,14,"(3:551) at a random spot that is onscreen for the triggering player where the region is #,","Region Type"
  514. (3:552)=7,14,"(3:552) at a random spot somewhere in the Dream where the region is #,","Region Type"
  515. (3:560)=7,14,"(3:560) at a random spot within the rectangle (#,#) - (#,#) where the region is not #,","Top","Left","Bottom","Right","Region Type"
  516. (3:561)=7,14,"(3:561) at a random spot that is onscreen for the triggering player where the region is not #,","Region Type"
  517. (3:562)=7,14,"(3:562) at a random spot somewhere in the Dream where the region is not #,","Region Type"
  518. (3:570)=7,16,"(3:570) at a random spot within the rectangle (#,#) - (#,#) where the ambience is #,","Top","Left","Bottom","Right","Ambience Type"
  519. (3:571)=7,16,"(3:571) at a random spot that is onscreen for the triggering player where the ambience is #,","Ambience Type"
  520. (3:572)=7,16,"(3:572) at a random spot somewhere in the Dream where the ambience is #,","Ambience Type"
  521. (3:580)=7,16,"(3:580) at a random spot within the rectangle (#,#) - (#,#) where the ambience is not #,","Top","Left","Bottom","Right","Ambience Type"
  522. (3:581)=7,16,"(3:581) at a random spot that is onscreen for the triggering player where the ambience is not #,","Ambience Type"
  523. (3:582)=7,16,"(3:582) at a random spot somewhere in the Dream where the ambience is not #,","Ambience Type"
  524. (3:590)=7,18,"(3:590) at a random spot within the rectangle (#,#) - (#,#) where the lighting is #,","Top","Left","Bottom","Right","Lighting Type"
  525. (3:591)=7,18,"(3:591) at a random spot that is onscreen for the triggering player where the lighting is #,","Lighting Type"
  526. (3:592)=7,18,"(3:592) at a random spot somewhere in the Dream where the lighting is #,","Lighting Type"
  527. (3:600)=7,18,"(3:600) at a random spot within the rectangle (#,#) - (#,#) where the lighting is not #,","Top","Left","Bottom","Right","Lighting Type"
  528. (3:601)=7,18,"(3:601) at a random spot that is onscreen for the triggering player where the lighting is not #,","Lighting Type"
  529. (3:602)=7,18,"(3:602) at a random spot somewhere in the Dream where the lighting is not #,","Lighting Type"
  530.  
  531. [Filters]
  532. (4:0)=3,23,"(4:0) clear all filtering,"
  533. (4:1)=3,20,"(4:1) only where the floor is #,","Floor Type"
  534. (4:2)=3,20,"(4:2) only where the floor is not #,","Floor Type"
  535. (4:3)=3,8,"(4:3) only where an item # is,","Item Type"
  536. (4:4)=3,8,"(4:4) only where there is no item #,","Item Type"
  537. (4:5)=6,25,"(4:5) only where there is a player (possible sync issues),"
  538. (4:6)=6,25,"(4:6) only where there are no players (possible sync issues),"
  539. (4:7)=3,8,"(4:7) only where there is an item,"
  540. (4:8)=3,8,"(4:8) only where there are no items,"
  541. (4:9)=3,6,"(4:9) only in places where someone can walk,"
  542. (4:10)=3,6,"(4:10) only in places that can't be walked into,"
  543. (4:12)=3,2,"(4:12) only in places the triggering player can see,"
  544. (4:13)=3,2,"(4:13) only in places the triggering player cannot see,"
  545. (4:14)=3,2,"(4:14) only in places that can be seen from (#,#),","Position X","Position Y"
  546. (4:15)=3,2,"(4:15) only in places that can not be seen from (#,#),","Position X","Position Y"
  547. (4:30)=3,14,"(4:30) only in region #,","Region Type"
  548. (4:31)=3,14,"(4:31) only outside of region #,","Region Type"
  549. (4:32)=4,14,"(4:32) only in regions # through #,","Region Type","Region Type"
  550. (4:33)=4,14,"(4:33) only places that aren't in regions # through #,","Region Type","Region Type"
  551. (4:40)=3,15,"(4:40) only where the effect is #,","Effect Type"
  552. (4:41)=3,15,"(4:41) only where the effect is not #,","Effect Type"
  553. (4:42)=3,18,"(4:42) only where the lighting is #,","Lighting","Type""
  554. (4:43)=3,18,"(4:43) only where the lighting is not #,","Lighting","Type""
  555. (4:44)=3,16,"(4:44) only where the ambience is #,","Ambience","Type""
  556. (4:45)=3,16,"(4:45) only where the ambience is not #,","Ambience","Type""
  557.  
  558. [Effects]
  559. (5:1)=1,20,"(5:1) set the floor to #.","Floor Type"
  560. (5:2)=0,20,"(5:2) change floor # to floor #.","First Floor Type","Second Floor Type"
  561. (5:3)=0,20,"(5:3) swap floors # and #.","First Floor Type","Second Floor Type"
  562. (5:4)=1,8,"(5:4) place item #.","Item Type"
  563. (5:5)=0,8,"(5:5) change item # to item #.","First Item Type","Second Item Type"
  564. (5:6)=0,8,"(5:6) swap items # and #.","First Item Type","Second Item Type"
  565. (5:7)=1,20,"(5:7) place a random floor between # and #.","Floor Type","Floor Type"
  566. (5:8)=0,9,"(5:8) play sound # to the triggering player.","Sound Number"
  567. (5:9)=1,9,"(5:9) play sound # to any player present.","Sound Number"
  568. (5:10)=2,9,"(5:10) play sound # to every player who can see (#,#).","Sound Number","X Position","Y Position"
  569. (5:11)=0,9,"(5:11) play sound # to every player who can see the triggering player.","Sound Number"
  570. (5:12)=0,9,"(5:12) play sound # to everyone on the map.","Sound Number"
  571. (5:13)=1,8,"(5:13) place a random item between # and #.","Item Type","Item Type"
  572. (5:14)=0,6,"(5:14) move the triggering player to (#,#) if there's nobody already there.","Position X","Position Y"
  573. (5:15)=0,6,"(5:15) move the triggering player to (#,#), or to someplace nearby if it's occupied.","Position X","Position Y"
  574. (5:16)=1,6,"(5:16) move any player present to (#,#) if there's nobody already there.","Position X","Position Y"
  575. (5:17)=1,6,"(5:17) move any player present to (#,#), or to someplace nearby if it's occupied.","Position X","Position Y"
  576. (5:18)=0,6,"(5:18) move the triggering player back where they came from."
  577. (5:19)=2,6,"(5:19) move any player present # step(s) forward (in the direction they're facing) if there's nobody already there.","Distance"
  578. (5:20)=2,8,"(5:20) move any item present # step(s) in the direction the triggering player is facing.","Distance"
  579. (5:21)=1,8,"(5:21) move the item to (#,#).","Position X","Position Y"
  580. (5:22)=1,8,"(5:22) copy the item to (#,#).","Position X","Position Y"
  581. (5:23)=1,8,"(5:23) swap the item with the item at (#,#).","Position X","Position Y"
  582. (5:24)=1,20,"(5:24) copy the floor to (#,#).","Position X","Position Y"
  583. (5:25)=1,20,"(5:25) swap the floor with the floor at (#,#).","Position X","Position Y"
  584. (5:26)=3,8,"(5:26) add # to the item number.","Increment"
  585. (5:27)=3,8,"(5:27) subtract # from the item number.","Decrement"
  586. (5:28)=3,20,"(5:28) add # to the floor number.","Increment"
  587. (5:29)=3,20,"(5:29) subtract # from the floor number.","Decrement"
  588. (5:30)=1,9,"(5:30) play music file # to the triggering player.","Music Number"
  589. (5:31)=1,9,"(5:31) play music file # to everyone on the map.","Music Number"
  590. (5:32)=1,9,"(5:32) play music file # to any player present.","Music Number"
  591. (5:33)=2,9,"(5:33) play music file # to every player who can see (#,#).","Music Number","X Position","Y Position"
  592. (5:34)=1,9,"(5:34) play music file # to every player who can see the triggering player.","Music Number"
  593. (5:40)=0,20,"(5:40) place floor # at (#,#).","Floor Type","Position X","Position Y"
  594. (5:41)=0,8,"(5:41) place item # at (#,#).","Item Type","Position X","Position Y"
  595. (5:42)=1,21,"(5:42) place wall #.","Wall Type"
  596. (5:43)=3,21,"(5:43) set the wall texture to #.","Wall Texture"
  597. (5:44)=3,21,"(5:44) place wall # with texture #.","Wall Type","Wall Texture"
  598. (5:45)=0,21,"(5:45) swap walls # and #.","First Wall Type","Second Wall Type"
  599. (5:46)=3,21,"(5:46) swap wall textures # and #.","First Wall Texture","Second Wall Texture"
  600. (5:47)=3,21,"(5:47) swap wall # with texture # and wall # with texture #.","First Wall Type","First Wall Texture","Second Wall Type","Second Wall Texture"
  601. (5:48)=4,14,"(5:48) move the triggering player to a random location in region #.","Region Type"
  602. (5:49)=4,14,"(5:49) move any player present to a random location in region #.","Region Type"
  603. (5:50)=3,5,"(5:50) set countdown timer # to go off in # seconds.","Timer Number","Seconds Delay"
  604. (5:51)=4,25,"(5:51) make any player standing at (#,#) become the new triggering player.","Position X","Position Y"
  605. (5:52)=3,6,"(5:52) make any player present have all their summon commands send people to the start of the Dream."
  606. (5:53)=3,6,"(5:53) allow any player present to summon people right next to them again."
  607. (5:54)=3,6,"(5:54) make any player present unable to lead and follow."
  608. (5:55)=3,6,"(5:55) allow any player present to lead and follow again."
  609. (5:56)=4,29,"(5:56) make the player named {...} the new triggering player, if they're in the Dream right now."
  610. (5:60)=0,21,"(5:60) change wall # to wall #.","First Wall Type","Second Wall Type"
  611. (5:61)=3,21,"(5:61) change wall texture # to texture #.","First Wall Texture","Second Wall Texture"
  612. (5:62)=3,21,"(5:62) change wall # with texture # to wall # with texture #.","First Wall Type","First Wall Texture","Second Wall Type","Second Wall Texture"
  613. (5:63)=0,21,"(5:63) place wall # at (#,#).","Wall Type","Position X","Position Y"
  614. (5:64)=3,21,"(5:64) set the wall texture to # at (#,#).","Wall Texture","Position X","Position Y"
  615. (5:65)=3,21,"(5:65) place wall # with texture # at (#,#).","Wall Type","Wall Texture","Position X","Position Y"
  616. (5:66)=1,21,"(5:66) move the wall to (#,#).","Position X","Position Y"
  617. (5:67)=1,21,"(5:67) copy the wall to (#,#).","Position X","Position Y"
  618. (5:68)=1,21,"(5:68) swap the wall with the wall at (#,#).","Position X","Position Y"
  619. (5:70)=2,6,"(5:70) make the triggering player stand up."
  620. (5:71)=2,6,"(5:71) make the triggering player sit down."
  621. (5:72)=2,6,"(5:72) make the triggering player lie down."
  622. (5:73)=2,6,"(5:73) make any player present stand up."
  623. (5:74)=2,6,"(5:74) make any player present sit down."
  624. (5:75)=2,6,"(5:75) make any player present lie down."
  625. (5:76)=0,23,"(5:76) give item # to the triggering player to hold.","Item Type"
  626. (5:77)=1,23,"(5:77) give item # to any player present to hold.","Item Type"
  627. (5:78)=3,22,"(5:78) eject the triggering player from the Dream."
  628. (5:80)=2,6,"(5:80) move any player present # step(s) northeast (up and right) if there's nobody already there.","Distance"
  629. (5:81)=2,6,"(5:81) move any player present # step(s) southeast (down and right) if there's nobody already there.","Distance"
  630. (5:82)=2,6,"(5:82) move any player present # step(s) southwest (down and left) if there's nobody already there.","Distance"
  631. (5:83)=2,6,"(5:83) move any player present # step(s) northwest (up and left) if there's nobody already there.","Distance"
  632. (5:84)=2,6,"(5:84) move any player present # step(s) NE & # step(s) NW if there's nobody already there.","Distance","Distance"
  633. (5:85)=2,6,"(5:85) move any player present # step(s) NE & # step(s) SE if there's nobody already there.","Distance","Distance"
  634. (5:86)=2,6,"(5:86) move any player present # step(s) SW & # step(s) SE if there's nobody already there.","Distance","Distance"
  635. (5:87)=2,6,"(5:87) move any player present # step(s) SW & # step(s) NW if there's nobody already there.","Distance","Distance"
  636. (5:88)=0,6,"(5:88) turn the triggering player clockwise."
  637. (5:89)=0,6,"(5:89) turn the triggering player counterclockwise."
  638. (5:90)=0,6,"(5:90) turn the triggering player to face northeast."
  639. (5:91)=0,6,"(5:91) turn the triggering player to face southeast."
  640. (5:92)=0,6,"(5:92) turn the triggering player to face southwest."
  641. (5:93)=0,6,"(5:93) turn the triggering player to face northwest."
  642. (5:94)=1,6,"(5:94) turn any player present clockwise."
  643. (5:95)=1,6,"(5:95) turn any player present counterclockwise."
  644. (5:96)=1,6,"(5:96) turn any player present to face northeast."
  645. (5:97)=1,6,"(5:97) turn any player present to face southeast."
  646. (5:98)=1,6,"(5:98) turn any player present to face southwest."
  647. (5:99)=1,6,"(5:99) turn any player present to face northwest."
  648. (5:100)=4,1,"(5:100) turn on 'classic' mode and update the screen after each trigger."
  649. (5:101)=4,1,"(5:101) turn 'classic' mode back off."
  650. (5:102)=2,29,"(5:102) share Dream control with the triggering player."
  651. (5:103)=2,29,"(5:103) share Dream control with any player present."
  652. (5:104)=4,7,"(5:104) activate text filter number #.","Filter"
  653. (5:105)=4,9,"(5:105) set entry music to #.","Music Number"
  654. (5:106)=4,22,"(5:106) allow global Dream uploads by Dream owner only."
  655. (5:107)=4,22,"(5:107) allow global Dream uploads by Dream owner and shared players."
  656. (5:108)=4,22,"(5:108) allow global Dream uploads by everyone."
  657. (5:109)=4,22,"(5:109) allow Dream pad uploads by Dream owner only."
  658. (5:110)=4,22,"(5:110) allow Dream pad uploads by Dream owner and shared players."
  659. (5:111)=4,22,"(5:111) allow Dream pad uploads by everyone."
  660. (5:112)=4,22,"(5:112) make summoned players arrive at the start of the Dream."
  661. (5:113)=4,22,"(5:113) allow summoned players to arrive right by the summoner."
  662. (5:114)=4,7,"(5:114) activate text filter number # on the triggering player. (list at www.furcadia.com/dsparams)","Filter"
  663. (5:115)=4,7,"(5:115) activate text filter number # on any player present. (list at www.furcadia.com/dsparams)","Filter"
  664. (5:120)=4,14,"(5:120) make this/these location(s) part of region #.","Region Type"
  665. (5:121)=4,14,"(5:121) make location (#,#) part of region #.","Position X","Position Y","Region Type"
  666. (5:122)=3,14,"(5:122) treat all regions numbered # and higher as 'indoors', and only show players there what's in that region.","Region Type"
  667. (5:123)=3,14,"(5:123) treat all regions as 'outdoors', and show players all regions that are visible, all the time."
  668. (5:124)=3,14,"(5:124) show bottom walls in both indoor and outdoor regions."
  669. (5:125)=3,14,"(5:125) show bottom walls in outdoor regions only."
  670. (5:127)=3,14,"(5:127) show top walls in both indoor and outdoor regions."
  671. (5:128)=3,14,"(5:128) show top walls in indoor regions only."
  672. (5:130)=4,14,"(5:130) hide everything in region # from everybody.","Region Type"
  673. (5:131)=4,14,"(5:131) show everything in region # to everyone that can see there.","Region Type"
  674. (5:132)=4,14,"(5:132) hide all items in region # from everybody.","Region Type"
  675. (5:133)=4,14,"(5:133) show items in region # to everyone that can see there.","Region Type"
  676. (5:134)=4,14,"(5:134) hide all walls in region # from everybody.","Region Type"
  677. (5:135)=4,14,"(5:135) show walls in region # to everyone that can see there.","Region Type"
  678. (5:136)=4,14,"(5:136) hide all floors in region # from everybody.","Region Type"
  679. (5:137)=4,14,"(5:137) show floors in region # to everyone that can see there.","Region Type"
  680. (5:138)=4,14,"(5:138) hide all effects in region # from everybody.","Region Type"
  681. (5:139)=4,14,"(5:139) show effects in region # to everyone that can see there.","Region Type"
  682. (5:140)=4,14,"(5:140) show item # in outdoor regions where items are hidden, instead of what's really there.","Item Type"
  683. (5:141)=4,14,"(5:141) show wall # in outdoor regions where walls are hidden, instead of what's really there.","Wall Type"
  684. (5:142)=4,14,"(5:142) show floor # in outdoor regions where floors are hidden, instead of what's really there.","Floor Type"
  685. (5:143)=4,14,"(5:143) show effect # in outdoor regions where effects are hidden, instead of what's really there.","Effect Type"
  686. (5:144)=4,14,"(5:144) show item # in indoor regions where items are hidden, instead of what's really there.","Item Type"
  687. (5:145)=4,14,"(5:145) show wall # in indoor regions where walls are hidden, instead of what's really there.","Wall Type"
  688. (5:146)=4,14,"(5:146) show floor # in indoor regions where floors are hidden, instead of what's really there.","Floor Type"
  689. (5:147)=4,14,"(5:147) show effect # in indoor regions where effects are hidden, instead of what's really there.","Effect Type"
  690. (5:148)=3,14,"(5:148) move the triggering player to (#,#), or to someplace nearby within the same region if it's occupied.","Position X","Position Y"
  691. (5:149)=3,14,"(5:149) move any player present to (#,#), or to someplace nearby within the same region if it's occupied.","Position X","Position Y"
  692. (5:150)=2,15,"(5:150) place effect #.","Effect Type"
  693. (5:151)=4,15,"(5:151) set location (#,#) to effect #.","Position X","Position Y","Effect Type"
  694. (5:152)=4,15,"(5:152) place effect # where the triggering player is.","Effect Type"
  695. (5:153)=4,15,"(5:153) change effect # to effect #.","Effect Type","Effect Type"
  696. (5:154)=4,15,"(5:154) swap effects # and #.","Effect Type","Effect Type"
  697. (5:155)=2,18,"(5:155) place lighting #.","Lighting Type"
  698. (5:156)=4,18,"(5:156) set location (#,#) to lighting #.","Position X","Position Y","Lighting Type"
  699. (5:157)=3,18,"(5:157) place lighting # where the triggering player is.","Lighting Type"
  700. (5:158)=3,18,"(5:158) change lighting # to lighting #.","Lighting Type","Lighting Type"
  701. (5:159)=3,18,"(5:159) swap lighting # and #.","Lighting Type","Lighting Type"
  702. (5:160)=4,14,"(5:160) set region # to silent (players can't talk there).","Region Type"
  703. (5:161)=4,14,"(5:161) allow players to talk in region #.","Region Type"
  704. (5:162)=4,14,"(5:162) make region # unwalkable.","Region Type"
  705. (5:163)=4,14,"(5:163) make region # walkable.","Region Type"
  706. (5:164)=4,14,"(5:164) make it impossible to sit or lie down in region #.","Region Type"
  707. (5:165)=4,14,"(5:165) allow sitting and lying down in region #.","Region Type"
  708. (5:166)=4,14,"(5:166) make it impossible to pick up or drop items in region #.","Region Type"
  709. (5:167)=4,14,"(5:167) allow getting and dropping items in region #.","Region Type"
  710. (5:168)=4,14,"(5:168) set region # to prevent Dream uploading (except on Dream pads and for owners).","Region Type"
  711. (5:169)=4,14,"(5:169) set region # to allow Dream uploading again.","Region Type"
  712. (5:170)=4,14,"(5:170) hide all lighting in region # from everybody.","Region Type"
  713. (5:171)=4,14,"(5:171) show lighting in region # to everyone that can see there.","Region Type"
  714. (5:172)=4,14,"(5:172) hide all ambience in region # from everybody.","Region Type"
  715. (5:173)=4,14,"(5:173) show ambience in region # to everyone that can see there.","Region Type"
  716. (5:174)=4,14,"(5:174) show lighting # in outdoor regions where effects are hidden, instead of what's really there.","Lighting Type"
  717. (5:175)=4,14,"(5:175) show ambience # in outdoor regions where effects are hidden, instead of what's really there.","Ambience Type"
  718. (5:176)=4,14,"(5:176) show lighting # in indoor regions where effects are hidden, instead of what's really there.","Lighting Type"
  719. (5:177)=4,14,"(5:177) show ambience # in indoor regions where effects are hidden, instead of what's really there.","Ambience Type"
  720. (5:178)=4,14,"(5:178) hide all effects from everyone in region #.","Region Type"
  721. (5:179)=4,14,"(5:179) show all effects to everyone in region #.","Region Type"
  722. (5:180)=5,11,"(5:180) show the triggering player's DragonSpeak Button #.","Button Number"
  723. (5:181)=5,11,"(5:181) hide the triggering player's DragonSpeak Button #.","Button Number"
  724. (5:182)=5,11,"(5:182) move the triggering player's DragonSpeak Button # to (#,#).","Button Number","X","Y"
  725. (5:183)=5,11,"(5:183) show the triggering player's DragonSpeak Button # in tab #.","Button Number","Tab Number"
  726. (5:184)=5,11,"(5:184) set variable % to the number of the DragonSpeak Button they just pressed.",
  727. (5:190)=5,11,"(5:190) show everyone in the Dream's DragonSpeak Button #.","Button Number"
  728. (5:191)=5,11,"(5:191) hide everyone in the Dream's DragonSpeak Button #.","Button Number"
  729. (5:192)=5,11,"(5:192) move everyone in the Dream's DragonSpeak Button # to (#,#).","Button Number","X","Y"
  730. (5:193)=5,11,"(5:193) show everyone in the Dream's DragonSpeak Button # in tab #.","Button Number","Tab Number"
  731. (5:194)=4,14,"(5:194) set region # to require flying to move in.","Region Type"
  732. (5:195)=4,14,"(5:195) stop requiring flying in region #.","Region Type"
  733. (5:196)=4,14,"(5:196) set region # to require swimming to move in.","Region Type"
  734. (5:197)=4,14,"(5:197) stop requiring swimming in region #.","Region Type"
  735. (5:198)=4,14,"(5:198) let players move through all impassable floors, items & walls in region #.","Region Type"
  736. (5:199)=4,14,"(5:199) stop letting players move through impassable stuff in region #.","Region Type"
  737. (5:200)=0,7,"(5:200) emit message {...} to the triggering player."
  738. (5:201)=1,7,"(5:201) emit message {...} to any player present."
  739. (5:202)=2,7,"(5:202) emit message {...} to every player who can see (#,#).","X Position","Y Position"
  740. (5:203)=2,7,"(5:203) emit message {...} to every player who can see the triggering player."
  741. (5:204)=0,7,"(5:204) emitloud message {...} to everyone on the map."
  742. (5:205)=1,7,"(5:205) emit message {...} to the player named {...} if they're in the Dream."
  743. (5:210)=2,7,"(5:210) set entrytext to {...}."
  744. (5:212)=4,7,"(5:212) set silent speech prefix (for spoken commands) to {...}."
  745. (5:213)=4,20,"(5:213) set the silence floor (where nobody can speak) to floor #.","Floor Type"
  746. (5:214)=4,8,"(5:214) set the silence item to item #.","Item Type"
  747. (5:215)=4,7,"(5:215) set the 'you can't talk' message to {...}."
  748. (5:230)=4,15,"(5:230) place a random effect between # and #.","Effect Type","Effect Type"
  749. (5:231)=4,15,"(5:231) move any effect present # step(s) in the direction the triggering player is facing.","Steps"
  750. (5:232)=4,15,"(5:232) move the effect to (#,#).","Position X","Position Y"
  751. (5:233)=4,15,"(5:233) copy the effect to (#,#).","Position X","Position Y"
  752. (5:234)=4,15,"(5:234) swap the effect with the effect at (#,#).","Position X","Position Y"
  753. (5:225)=2,16,"(5:225) place ambience #.","Ambience Type"
  754. (5:226)=3,16,"(5:226) set position (#,#) to ambience #.","Position X","Position Y","Ambience Type"
  755. (5:227)=3,16,"(5:227) place ambience # where the triggering player is.","Ambience Type"
  756. (5:228)=3,16,"(5:228) change ambience # to ambience #.","Ambience Type","Ambience Type"
  757. (5:229)=3,16,"(5:229) swap ambience # and #.","Ambience Type","Ambience Type"
  758. (5:250)=4,7,"(5:250) set message ~ to {...}."
  759. (5:251)=4,7,"(5:251) copy message ~ onto message ~."
  760. (5:252)=4,7,"(5:252) set message ~ to the triggering player's name."
  761. (5:253)=4,7,"(5:253) set message ~ to today's date."
  762. (5:254)=4,7,"(5:254) set message ~ to the current time (in Furcadia Standard Time)."
  763. (5:255)=4,7,"(5:255) set message ~ to what the triggering player just said or emoted."
  764. (5:256)=4,7,"(5:256) reverse message ~ from forwards to backwards."
  765. (5:257)=4,7,"(5:257) take message ~ and add {...} onto the end of it."
  766. (5:258)=4,7,"(5:258) take message ~ and add message ~ onto the end of it."
  767. (5:270)=5,7,"(5:270) chop off the end of message ~, leaving just the first # characters of it still there.","Amount"
  768. (5:271)=5,7,"(5:271) chop off the beginning of message ~, leaving just the last # characters of it still there.","Amount"
  769. (5:272)=5,7,"(5:272) set message ~ to be the portion of message ~ from position # to position #.","Position A","Position B"
  770. (5:273)=5,7,"(5:273) chop off the end of message ~, removing the last # characters of it.","Amount"
  771. (5:274)=5,7,"(5:274) chop off the beginning of message ~, removing the first # characters of it.","Amount"
  772. (5:275)=5,7,"(5:275) use message ~[#] as an array, and copy entry # of it into message ~.","Array Size","Entry"
  773. (5:276)=5,7,"(5:276) use message ~[#] as an array, and set entry # of it to {...}.","Array Size","Entry"
  774. (5:277)=5,7,"(5:277) remove the first word from message ~ and put it in message ~."
  775. (5:278)=5,7,"(5:278) remove the first # copies of {...} from message ~.","Amount"
  776. (5:280)=5,7,"(5:280) set variable % to the length of message ~ in characters.",
  777. (5:281)=5,7,"(5:281) set variable % to the length of message ~ in words separated by spaces.",
  778. (5:282)=5,7,"(5:282) set variable % to the first number in ~.",
  779. (5:283)=5,7,"(5:283) set variable % to the total number of characters before {...} appears in message ~ (or zero if not found).",
  780. (5:284)=5,7,"(5:284) set variable % to the total number of characters after the first place {...} appears in message ~ (or zero if not found).",
  781. (5:300)=5,3,"(5:300) set variable % to the value #.","Number"
  782. (5:301)=5,3,"(5:301) copy the value of variable % into variable %.",
  783. (5:302)=5,3,"(5:302) take variable % and add # to it.","Number"
  784. (5:303)=5,3,"(5:303) take variable % and add variable % to it.",
  785. (5:304)=5,3,"(5:304) take variable % and subtract # from it.","Number"
  786. (5:305)=5,3,"(5:305) take variable % and subtract variable % from it.",
  787. (5:306)=5,3,"(5:306) multiply variable % by #.","Number"
  788. (5:307)=5,3,"(5:307) multiply variable % by variable %.",
  789. (5:308)=5,3,"(5:308) divide variable % by # and put the remainder in variable %.","Number",
  790. (5:309)=5,3,"(5:309) divide variable % by variable % and put the remainder in variable %.",,
  791. (5:310)=5,19,"(5:310) use variable %[#] as an array, and copy entry # of it into variable %.","Array Size","Entry",
  792. (5:311)=5,19,"(5:311) use variable %[#] as an array, and set entry # of it to #.","Array Size","Entry","Number"
  793. (5:312)=5,3,"(5:312) set variable % to the total of rolling # dice with # sides plus #.","Number","Number","Number"
  794. (5:313)=5,3,"(5:313) set variable % to the total of rolling # dice with # sides minus #.","Number","Number","Number"
  795. (5:314)=5,3,"(5:314) set variable % to the number the triggering player just said or emoted.",
  796. (5:315)=5,3,"(5:315) set variable % to the triggering player's entry code.",
  797. (5:316)=5,29,"(5:316) set the triggering player's entry code to #.","Code"
  798. (5:317)=5,3,"(5:317) set variable % to the number of the item that the triggering player is holding.",
  799. (5:318)=5,3,"(5:318) set variable % to the number of players in the Dream.",
  800. (5:319)=5,3,"(5:319) set variable % to the X,Y position of the last Dream portal placed.",
  801. (5:320)=5,3,"(5:320) set variable % to the region number (#,#) is part of.","Position X","Position Y"
  802. (5:321)=5,3,"(5:321) set variable % to the current day of the month.",
  803. (5:322)=5,3,"(5:322) set variable % to the current hour FST (Furcadia Standard Time in twenty-four hour format).",
  804. (5:323)=5,3,"(5:323) set variable % to the current minute FST (Furcadia Standard Time).",
  805. (5:324)=5,3,"(5:324) set variable % to the current month of the year.",
  806. (5:325)=5,3,"(5:325) set variable % to the current second FST (Furcadia Standard Time).",
  807. (5:326)=5,3,"(5:326) set variable % to the current year.",
  808. (5:327)=5,3,"(5:327) set variable % to the number of the countdown timer that just went off.",
  809. (5:330)=5,3,"(5:330) set variable % to the effect at (#,#).","Position X","Position Y"
  810. (5:331)=5,3,"(5:331) set variable % to the lighting at (#,#).","Position X","Position Y"
  811. (5:332)=5,3,"(5:332) set variable % to the ambience at (#,#).","Position X","Position Y"
  812. (5:350)=5,3,"(5:350) set variable % to the X,Y position the triggering player (moved from/is standing at).",
  813. (5:351)=5,3,"(5:351) set variable % to the X,Y position the triggering player moved to.",
  814. (5:352)=5,3,"(5:352) move the position in variable % northeast (up and right) # step(s).","Distance"
  815. (5:353)=5,3,"(5:353) move the position in variable % southeast (down and right) # step(s).","Distance"
  816. (5:354)=5,3,"(5:354) move the position in variable % southwest (down and left) # step(s).","Distance"
  817. (5:355)=5,3,"(5:355) move the position in variable % northwest (up and left) # step(s).","Distance"
  818. (5:380)=5,3,"(5:380) set variable % to the floor at (#,#).","Position X","Position Y"
  819. (5:381)=5,3,"(5:381) set variable % to the item at (#,#).","Position X","Position Y"
  820. (5:382)=5,3,"(5:382) set variable % to the wall at (#,#).","Position X","Position Y"
  821. (5:383)=5,3,"(5:383) set variable % to the wall texture at (#,#).","Position X","Position Y"
  822. (5:384)=5,3,"(5:384) set variable % to the x,y position (#,#).","X Position","Y Position"
  823. (5:390)=5,19,"(5:390) starting with entry #, set # entries in array % to #.","Entry","Number","Value"
  824. (5:399)=5,3,"(5:399) clear all variables to zero."
  825. (5:400)=3,8,"(5:400) cycle the three items in this sequence one step forward: #, #, #.","Item Type","Item Type","Item Type"
  826. (5:401)=3,8,"(5:401) cycle the four items in this sequence one step forward: #, #, #, #.","Item Type","Item Type","Item Type","Item Type"
  827. (5:402)=3,8,"(5:402) cycle the five items in this sequence one step forward: #, #, #, #, #.","Item Type","Item Type","Item Type","Item Type","Item Type"
  828. (5:405)=3,18,"(5:405) cycle the three lighting in this sequence one step forward: #, #, #.","Lighting Type","Lighting Type","Lighting Type"
  829. (5:406)=3,18,"(5:406) cycle the four lighting in this sequence one step forward: #, #, #, #.","Lighting Type","Lighting Type","Lighting Type","Lighting Type"
  830. (5:407)=3,18,"(5:407) cycle the five lighting in this sequence one step forward: #, #, #, #, #.","Lighting Type","Lighting Type","Lighting Type","Lighting Type","Lighting Type"
  831. (5:415)=3,16,"(5:415) cycle the three ambiences in this sequence one step forward: #, #, #.","Ambience Type","Ambience Type","Ambience Type"
  832. (5:416)=3,16,"(5:416) cycle the four ambiences in this sequence one step forward: #, #, #, #.","Ambience Type","Ambience Type","Ambience Type","Ambience Type"
  833. (5:417)=3,16,"(5:417) cycle the five ambiences in this sequence one step forward: #, #, #, #, #.","Ambience Type","Ambience Type","Ambience Type","Ambience Type","Ambience Type"
  834. (5:410)=3,20,"(5:410) cycle the three floors in this sequence one step forward: #, #, #.","Floor Type","Floor Type","Floor Type"
  835. (5:411)=3,20,"(5:411) cycle the four floors in this sequence one step forward: #, #, #, #.","Floor Type","Floor Type","Floor Type","Floor Type"
  836. (5:412)=3,20,"(5:412) cycle the five floors in this sequence one step forward: #, #, #, #, #.","Floor Type","Floor Type","Floor Type","Floor Type","Floor Type"
  837. (5:420)=2,26,"(5:420) shake the triggering player's map in style #, for # tenths of a second, with speed # and intensity #. (see www.furcadia.com/dsparams for info)","Style","Time","Speed","Intensity"
  838. (5:421)=3,26,"(5:421) shake the map of any player present in style #, for # tenths of a second, with speed # and intensity #. (see www.furcadia.com/dsparams for info)","Style","Time","Speed","Intensity"
  839. (5:422)=2,26,"(5:422) stop all map shaking for the triggering player."
  840. (5:423)=3,26,"(5:423) stop all map shaking for any player present."
  841. (5:430)=4,30,"(5:430) jump the animation of all copies of item # in the Dream to step #.","Item Type","Step Number"
  842. (5:431)=4,30,"(5:431) jump the animation of all copies of floor # in the Dream to step #.","Floor Type","Step Number"
  843. (5:432)=4,30,"(5:432) jump the animation of all copies of wall # with wall texture # to step #.","Wall Type","Wall Texture","Step Number"
  844. (5:433)=5,30,"(5:433) jump the animation of DragonSpeak Button # to step # for everyone in the Dream.","Buttton Number","Step Number"
  845. (5:434)=4,30,"(5:434) reset the animation of all copies of item # in the Dream.","Item Type"
  846. (5:435)=4,30,"(5:435) reset the animation of all copies of floor # in the Dream.","Floor Type"
  847. (5:436)=4,30,"(5:436) reset the animation of all copies of wall # with wall texture #.","Wall Type","Wall Texture"
  848. (5:437)=5,30,"(5:437) reset the animation of DragonSpeak Button # for everyone in the Dream.","Buttton Number"
  849. (5:438)=3,30,"(5:438) set the default animation delay of item # to # milliseconds.","Item Type","Milliseconds"
  850. (5:439)=3,30,"(5:439) set the default animation delay of floor # to # milliseconds.","Floor Type","Milliseconds"
  851. (5:440)=3,30,"(5:440) set the default animation delay of wall # with wall texture # to # milliseconds.","Wall Type","Wall Texture","Milliseconds"
  852. (5:441)=5,30,"(5:441) set the default animation delay of DragonSpeak Button # to # milliseconds for everyone in the Dream.","Button Number","Milliseconds"
  853. (5:442)=5,30,"(5:442) jump the animation of the triggering player's DragonSpeak Button # to step #.","Buttton Number","Step Number"
  854. (5:443)=5,30,"(5:443) reset the animation of the triggering player's DragonSpeak Button #.","Buttton Number"
  855. (5:444)=5,30,"(5:444) set the default animation delay of the triggering player's DragonSpeak Button # to # milliseconds.","Button Number","Milliseconds"
  856. (5:445)=4,30,"(5:445) jump the animation of all copies of effect # in the Dream to step #.","Effect Type","Step Number"
  857. (5:446)=4,30,"(5:446) reset the animation of all copies of effect # in the Dream.","Effect Type"
  858. (5:447)=3,30,"(5:447) set the default animation delay of effect # to # milliseconds.","Effect Type","Milliseconds"
  859. (5:448)=4,30,"(5:448) jump the animation of all copies of lighting # in the Dream to step #.","Lighting Type","Step Number"
  860. (5:449)=4,30,"(5:449) reset the animation of all copies of lighting # in the Dream.","Lighting Type"
  861. (5:450)=3,30,"(5:450) set the default animation delay of lighting # to # milliseconds.","Lighting Type","Milliseconds"
  862. (5:451)=4,30,"(5:451) jump the animation of all copies of ambience # in the Dream to step #.","Ambience Type","Step Number"
  863. (5:452)=4,30,"(5:452) reset the animation of all copies of ambience # in the Dream.","Ambience Type"
  864. (5:453)=3,30,"(5:453) set the default animation delay of ambience # to # milliseconds.","Ambience Type","Milliseconds"
  865. (5:460)=3,8,"(5:460) move any item present # step(s) northeast (up and right).","Steps"
  866. (5:461)=3,8,"(5:461) move any item present # step(s) southeast (down and right).","Steps"
  867. (5:462)=3,8,"(5:462) move any item present # step(s) southwest (down and left).","Steps"
  868. (5:463)=3,8,"(5:463) move any item present # step(s) northwest (up and left).","Steps"
  869. (5:470)=3,15,"(5:470) move any effect present # step(s) northeast (up and right).","Steps"
  870. (5:471)=3,15,"(5:471) move any effect present # step(s) southeast (down and right).","Steps"
  871. (5:472)=3,15,"(5:472) move any effect present # step(s) southwest (down and left).","Steps"
  872. (5:473)=3,15,"(5:473) move any effect present # step(s) northwest (up and left).","Steps"
  873. (5:500)=5,3,"(5:500) set variable % to the X,Y position of a random spot within the rectangle (#,#) - (#,#).","Top","Left","Bottom","Right"
  874. (5:501)=5,3,"(5:501) set variable % to the X,Y position of a random spot that is onscreen for the triggering player.",
  875. (5:502)=5,3,"(5:502) set variable % to the X,Y position of a random spot somewhere in the Dream.",
  876. (5:510)=5,3,"(5:510) set variable % to the X,Y position of a random spot where the floor is # within the rectangle (#,#) - (#,#).","Floor Type","Top","Left","Bottom","Right"
  877. (5:511)=5,3,"(5:511) set variable % to the X,Y position of a random spot where the floor is # that is onscreen for the triggering player.","Floor Type"
  878. (5:512)=5,3,"(5:512) set variable % to the X,Y position of a random spot where the floor is # somewhere in the Dream.","Floor Type"
  879. (5:520)=5,3,"(5:520) set variable % to the X,Y position of a random spot where the floor is not # within the rectangle (#,#) - (#,#).","Floor Type","Top","Left","Bottom","Right"
  880. (5:521)=5,3,"(5:521) set variable % to the X,Y position of a random spot where the floor is not # that is onscreen for the triggering player.","Floor Type"
  881. (5:522)=5,3,"(5:522) set variable % to the X,Y position of a random spot where the floor is not # somewhere in the Dream.","Floor Type"
  882. (5:530)=5,3,"(5:530) set variable % to the X,Y position of a random spot where the item is # within the rectangle (#,#) - (#,#).","Item Type","Top","Left","Bottom","Right"
  883. (5:531)=5,3,"(5:531) set variable % to the X,Y position of a random spot where the item is # that is onscreen for the triggering player.","Item Type"
  884. (5:532)=5,3,"(5:532) set variable % to the X,Y position of a random spot where the item is # somewhere in the Dream.","Item Type"
  885. (5:540)=5,3,"(5:540) set variable % to the X,Y position of a random spot where the item is not # within the rectangle (#,#) - (#,#).","Item Type","Top","Left","Bottom","Right"
  886. (5:541)=5,3,"(5:541) set variable % to the X,Y position of a random spot where the item is not # that is onscreen for the triggering player.","Item Type"
  887. (5:542)=5,3,"(5:542) set variable % to the X,Y position of a random spot where the item is not # somewhere in the Dream.","Item Type"
  888. (5:600)=5,10,"(5:600) memorize that the PhoenixSpeak info {...} about the triggering player will now be #.","Number"
  889. (5:601)=5,10,"(5:601) memorize that the PhoenixSpeak info {...} about the player named {...} will now be #.","Number"
  890. (5:602)=5,10,"(5:602) memorize that the PhoenixSpeak info {...} about this Dream will now be #.","Number"
  891. (5:603)=5,10,"(5:603) memorize that the PhoenixSpeak info {...} about the triggering player will now be {...}."
  892. (5:604)=5,10,"(5:604) memorize that the PhoenixSpeak info {...} about the player named {...} will now be {...}."
  893. (5:605)=5,10,"(5:605) memorize that the PhoenixSpeak info {...} about this Dream will now be {...}."
  894. (5:610)=5,10,"(5:610) remember the PhoenixSpeak info {...} about the triggering player, and put it in variable %.",
  895. (5:611)=5,10,"(5:611) remember the PhoenixSpeak info {...} about the player named {...}, and put it in variable %.",
  896. (5:612)=5,10,"(5:612) remember the PhoenixSpeak info {...} about this Dream, and put it in variable %.",
  897. (5:613)=5,10,"(5:613) remember the PhoenixSpeak info {...} about the triggering player, and put it in message ~."
  898. (5:614)=5,10,"(5:614) remember the PhoenixSpeak info {...} about the player named {...}, and put it in message ~."
  899. (5:615)=5,10,"(5:615) remember the PhoenixSpeak info {...} about this Dream, and put it in message ~."
  900. (5:630)=5,10,"(5:630) forget all PhoenixSpeak info about the triggering player."
  901. (5:631)=5,10,"(5:631) forget all PhoenixSpeak info about the player named {...}."
  902. (5:632)=5,10,"(5:632) forget the PhoenixSpeak info {...} about this Dream."
  903. (5:633)=5,10,"(5:633) forget all PhoenixSpeak info about this Dream."
  904. (5:634)=5,10,"(5:634) forget the PhoenixSpeak info {...} about the triggering player."
  905. (5:635)=5,10,"(5:635) forget the PhoenixSpeak info {...} about the player named {...}."
  906. (5:650)=5,10,"(5:650) use the PhoenixSpeak 'just testing' area to store info from now on."
  907. (5:651)=5,10,"(5:651) use the PhoenixSpeak 'real and official' area to store info from now on."
  908. (5:700)=3,12,"(5:700) request # cookies for the cookie bank from the triggering player, with request number # and message {...}","Cookies","Request Number"
  909. (5:701)=3,12,"(5:701) request # cookies for the cookie bank from any player present, with request number # and message {...}","Cookies","Request Number"
  910. (5:702)=0,12,"(5:702) give # cookies to the triggering player.","Cookies"
  911. (5:703)=2,12,"(5:703) give # cookies to anyone present.","Cookies"
  912. (5:704)=5,12,"(5:704) set variable % to the number of cookies in the Dream's cookie bank.",
  913. (5:705)=5,12,"(5:705) set variable % to the total number of cookies the triggering player has.",
  914. (5:706)=2,12,"(5:706) mute Cookie given/recieved messages for the dreamowner."
  915. (5:707)=2,12,"(5:707) unmute Cookie given/recieved lines for the dreamowner."
  916. (5:708)=3,12,"(5:708) set cookie name to {...}."
  917. (5:709)=3,12,"(5:709) set cookie eat message to {...}."
  918. (5:710)=4,12,"(5:710) feed Beekin the Help Dragon # cookies out of the Cookie Bank. (They'll be gone for good!)","Cookies"
  919. (5:714)=0,6,"(5:714) move and animate the triggering player to (#,#) if there's nobody already there.","Position X","Position Y"
  920. (5:715)=0,6,"(5:715) move and animate the triggering player to (#,#), or to someplace nearby if it's occupied.","Position X","Position Y"
  921. (5:716)=1,6,"(5:716) move and animate any player present to (#,#) if there's nobody already there.","Position X","Position Y"
  922. (5:717)=1,6,"(5:717) move and animate any player present to (#,#), or to someplace nearby if it's occupied.","Position X","Position Y"
  923. (5:718)=0,6,"(5:718) move and animate the triggering player back where they came from."
  924. (5:719)=2,6,"(5:719) move and animate any player present # step(s) forward (in the direction they're facing) if there's nobody already there.","Distance"
  925. (5:720)=3,6,"(5:720) move and animate the triggering player to (#,#), or to someplace nearby within the same region if it's occupied.","Position X","Position Y"
  926. (5:721)=3,6,"(5:721) move and animate any player present to (#,#), or to someplace nearby within the same region if it's occupied.","Position X","Position Y"
  927. (5:722)=4,6,"(5:722) move and animate the triggering player to a random location in region #.","Region Type"
  928. (5:723)=4,6,"(5:723) move and animate any player present to a random location in region #.","Region Type"
  929. (5:780)=2,6,"(5:780) move and animate any player present # step(s) northeast (up and right) if there's nobody already there.","Distance"
  930. (5:781)=2,6,"(5:781) move and animate any player present # step(s) southeast (down and right) if there's nobody already there.","Distance"
  931. (5:782)=2,6,"(5:782) move and animate any player present # step(s) southwest (down and left) if there's nobody already there.","Distance"
  932. (5:783)=2,6,"(5:783) move and animate any player present # step(s) northwest (up and left) if there's nobody already there.","Distance"
  933. (5:784)=2,6,"(5:784) move and animate any player present # step(s) NE & # step(s) NW if there's nobody already there.","Distance","Distance"
  934. (5:785)=2,6,"(5:785) move and animate any player present # step(s) NE & # step(s) SE if there's nobody already there.","Distance","Distance"
  935. (5:786)=2,6,"(5:786) move and animate any player present # step(s) SW & # step(s) SE if there's nobody already there.","Distance","Distance"
  936. (5:787)=2,6,"(5:787) move and animate any player present # step(s) SW & # step(s) NW if there's nobody already there.","Distance","Distance"
  937. (5:880)=5,10,"(5:880) forget all the PhoenixSpeak info about players that haven't been used in # days # hours # minutes # seconds","Days","Hours","Minutes","Seconds"
  938. (5:900)=3,7,"(5:900) popup an Ok button dialog with request number # and message {...} for the triggering player.","Request Number"
  939. (5:901)=3,7,"(5:901) popup a Yes/No dialog with request number # and message {...} for the triggering player.","Request Number"
  940. (5:910)=3,7,"(5:910) popup an Ok button dialog with request number # and message {...} for any player present.","Request Number"
  941. (5:911)=3,7,"(5:911) popup a Yes/No dialog with request number # and message {...} for any player present.","Request Number"
  942. (5:1000)=3,30,"(5:1000) redraw the screen and show everything that's just changed."
  943. (5:1200)=5,25,"(5:1200) change the triggering player to localspecies #.","Species"
  944. (5:1201)=5,25,"(5:1201) change any player present to localspecies #.","Species"
  945. (5:1202)=5,25,"(5:1202) change the triggering player back to their original species."
  946. (5:1203)=5,25,"(5:1203) change any player present back to their original species."
  947. (5:1205)=5,25,"(5:1205) make localspecies # mimic the avatar #. (list at www.furcadia.com/dsparams)","Species","Avatar"
  948. (5:1206)=5,25,"(5:1206) make localspecies # mimic the avatar #, with gender #. (list at www.furcadia.com/dsparams)","Species","Avatar","Gender"
  949. (5:1207)=5,25,"(5:1207) disable mimicry on localspecies #.","Species"
  950. (5:1250)=5,27,"(5:1250) set the triggering player's remap # to color #. (list at www.furcadia.com/dsparams)","Remap Number","Color Number"
  951. (5:1251)=5,27,"(5:1251) set variable % to the color of the triggering player's remap #. (list at www.furcadia.com/dsparams)","Remap Number"
  952. (5:2000)=3,22,"(5:2000) reset the Dream and kick all the players out."
  953. (5:3443)=2,26,"(5:3443) make any player present scale to # percent size.","Size"
  954.  
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