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- [Ver]
- Ver=2.3-ClientV031
- 0=Lothus Marque, Treeki, Kashi, Iced
- FileVer=2
- [C-General]
- Header=DSPK V04.00 Furcadia
- Footer=*Endtriggers* 8888 *Endtriggers*
- H0=*Furcadia Dragonspeak Script File
- H1=*Created by <name>
- InitLineSpaces=6
- HelpKey=)
- Varlen=59
- DefaultLevel=0
- [Levels]
- 0=Beginner (Cause/Effect)
- 1=Experimenter (Areas)
- 2=Tinkerer (Conditions)
- 3=Advanced (Filters)
- 4=Journeyman
- 5=Expert (Variables)
- 6=Experimental (Not Fully Supported)
- 7=Deprecated (Older Lines)
- [Indent-Lookup]
- 0=Causes
- 1=Additional Conditions
- 3=Areas
- 4=Filters
- 5=Effects
- [C-Indents]
- Causes=0
- Additional Conditions=1
- Areas=3
- Filters=4
- Effects=5
- [Init-Types]
- Count=5
- 1=Causes
- 2=Additional Conditions
- 3=Areas
- 4=Filters
- 5=Effects
- [Causes]
- (0:0)=3,5,"(0:0) When everything is starting up,"
- (0:1)=0,6,"(0:1) Whenever someone moves,"
- (0:2)=1,20,"(0:2) When someone moves into floor #,","Floor Type"
- (0:3)=1,8,"(0:3) When someone moves into item #,","Item Type"
- (0:4)=2,6,"(0:4) When someone turns,"
- (0:5)=2,6,"(0:5) When someone turns right(clockwise),"
- (0:6)=2,6,"(0:6) When someone turns left(counterclockwise),"
- (0:7)=1,2,"(0:7) When someone moves into position (#,#),","Position X","Position Y"
- (0:8)=0,23,"(0:8) When someone drops any item,"
- (0:9)=2,22,"(0:9) When someone arrives in the Dream,"
- (0:10)=2,22,"(0:10) When someone leaves the Dream,"
- (0:11)=0,6,"(0:11) When someone stands up,"
- (0:12)=0,6,"(0:12) When someone sits down,"
- (0:13)=0,6,"(0:13) When someone lays down,"
- (0:14)=0,23,"(0:14) When someone picks up any item,"
- (0:15)=1,23,"(0:15) When someone uses the get/drop command,"
- (0:16)=0,23,"(0:16) When someone uses any item,"
- (0:17)=2,23,"(0:17) When someone picks up item #,","Item Type"
- (0:18)=2,23,"(0:18) When someone drops item #,","Item Type"
- (0:19)=1,23,"(0:19) When someone uses item #,","Item Type"
- (0:20)=4,4,"(0:20) When someone rolls exactly # on # dice of # sides,","Target Diceroll","Number of Dice","Number of sides"
- (0:21)=4,4,"(0:21) When someone rolls # or lower on # dice of # sides,","Target Diceroll","Number of Dice","Number of sides"
- (0:22)=4,4,"(0:22) When someone rolls # or higher on # dice of # sides,","Target Diceroll","Number of Dice","Number of sides"
- (0:23)=3,4,"(0:23) When someone rolls exactly # on some dice,","Target Diceroll"
- (0:24)=3,4,"(0:24) When someone rolls # or lower on some dice,","Target Diceroll"
- (0:25)=3,4,"(0:25) When someone rolls # or higher on some dice,","Target Diceroll"
- (0:26)=3,14,"(0:26) When someone moves into any space in region #,","Region Type"
- (0:27)=4,14,"(0:27) When someone moves into any space in regions # through #,","Region Type","Region Type"
- (0:28)=3,14,"(0:28) When someone moves from region # to region #,","Region Type","Region Type"
- (0:29)=3,15,"(0:29) When someone moves into any space with effect #,","Effect Type"
- (0:30)=0,7,"(0:30) When someone says anything,"
- (0:31)=1,7,"(0:31) When someone says {...},"
- (0:32)=2,7,"(0:32) When someone says something with {...} in it,"
- (0:33)=1,7,"(0:33) When someone poses/emotes anything,"
- (0:34)=1,7,"(0:34) When someone emotes {...},"
- (0:35)=2,7,"(0:35) When someone emotes something with {...} in it,"
- (0:36)=2,7,"(0:36) When someone says or emotes anything,"
- (0:37)=2,7,"(0:37) When someone says or emotes {...},"
- (0:38)=2,7,"(0:38) When someone says or emotes something with {...} in it,"
- (0:39)=3,7,"(0:39) When someone emits anything,"
- (0:40)=3,7,"(0:40) When someone emits {...},"
- (0:41)=3,7,"(0:41) When someone emits something with {...} in it,"
- (0:42)=3,18,"(0:42) When someone moves into any space with lighting #,","Lighting Type"
- (0:43)=3,16,"(0:43) When someone moves into any space with ambience #,","Ambience Type"
- (0:49)=5,5,"(0:49) When any countdown timer goes off,"
- (0:50)=3,5,"(0:50) When countdown timer # goes off,","Timer Number"
- (0:51)=3,12,"(0:51) When someone pays cookies into the cookie bank for cookie request number #,","Request Number"
- (0:52)=3,12,"(0:52) When someone turns down the cookie bank request number #,","Request Number"
- (0:53)=0,12,"(0:53) When someone eats a cookie,"
- (0:54)=1,12,"(0:54) When someone makes or gives a cookie to someone,"
- (0:55)=1,12,"(0:55) When someone recieves a cookie from someone,"
- (0:56)=2,17,"(0:56) When someone goes AFK,"
- (0:57)=2,17,"(0:57) When someone stops being AFK,"
- (0:58)=3,22,"(0:58) When someone is summoned to the Dream,"
- (0:59)=3,22,"(0:59) When a new Dream portal is placed by someone,"
- (0:60)=2,6,"(0:60) When someone moves northeast,"
- (0:61)=2,6,"(0:61) When someone moves southeast,"
- (0:62)=2,6,"(0:62) When someone moves southwest,"
- (0:63)=2,6,"(0:63) When someone moves northwest,"
- (0:64)=1,21,"(0:64) When someone (bumps into/moves through) wall #,","Wall Type"
- (0:65)=2,21,"(0:65) When someone (bumps into/moves through) a wall with texture #,","Wall Texture"
- (0:66)=2,21,"(0:66) When someone (bumps into/moves through) wall # with texture #,","Wall Type","Wall Texture"
- (0:67)=2,20,"(0:67) When someone moves from floor #,","Floor Type"
- (0:68)=2,8,"(0:68) When someone moves from item #,","Item Type"
- (0:69)=3,14,"(0:69) When someone first moves into region #, from a different region,","Region Type"
- (0:70)=1,17,"(0:70) When someone idles (doesn't do ANYTHING) for # seconds,","Seconds Idle"
- (0:71)=2,17,"(0:71) When someone stays in the same square for # seconds,","Seconds Idle"
- (0:72)=2,17,"(0:72) When someone remains motionless (doesn't turn, sit, stand or move) for # seconds,","Seconds Idle"
- (0:73)=2,17,"(0:73) When someone doesn't say (or emote) for # seconds,","Seconds Idle"
- (0:74)=4,22,"(0:74) When someone ejects someone from the Dream,"
- (0:78)=4,23,"(0:78) When someone tries to drop an item but fails,"
- (0:79)=4,23,"(0:79) When someone tries to drop item # but fails,","Item Type"
- (0:80)=5,11,"(0:80) When someone clicks DragonSpeak Button #,","Button Number"
- (0:81)=5,11,"(0:81) When someone clicks any DragonSpeak Button,"
- (0:85)=3,11,"(0:85) When someone clicks Ok for request number #,","Request Number"
- (0:86)=3,11,"(0:86) When someone clicks Yes for request number #,","Request Number"
- (0:87)=3,11,"(0:87) When someone clicks No for request number #,","Request Number"
- (0:90)=1,23,"(0:90) When someone shakes their iPhone or iPod Touch,"
- (0:100)=3,5,"(0:100) When # seconds have passed, offset by #,","Seconds Delay","Seconds Offset"
- (0:101)=3,5,"(0:101) When the time is #:# FST,","Hours (99=every hour)","Minutes (99=every minute)"
- (0:200)=4,26,"(0:200) Whenever a Dragon breathes,"
- (0:201)=4,26,"(0:201) When a Dragon breathes on floor #,","Floor Type"
- (0:202)=4,26,"(0:202) When a Dragon breathes on item #,","Item Type"
- (0:203)=4,26,"(0:203) When a Dragon breathes on position (#,#),","Position X","Position Y"
- (0:204)=4,26,"(0:204) Whenever a Phoenix flames,"
- (0:205)=4,26,"(0:205) When a Phoenix flames on floor #,","Floor Type"
- (0:206)=4,26,"(0:206) When a Phoenix flames on item #,","Item Type"
- (0:207)=4,26,"(0:207) When a Phoenix flames at position (#,#),","Position X","Position Y"
- (0:208)=4,26,"(0:208) When a Dragon breathes on wall #,","Wall Type"
- (0:209)=4,26,"(0:209) When a Dragon breathes on a wall with texture #,","Wall Texture"
- (0:210)=4,26,"(0:210) When a Dragon breathes on wall # with texture #,","Wall Type","Wall Texture"
- (0:220)=4,26,"(0:220) When a Unicorn uses their Glamour,"
- (0:240)=4,26,"(0:240) When someone uses magical Kittersize,"
- (0:250)=4,24,"(0:250) When someone turns into a Dragon,"
- (0:251)=4,24,"(0:251) When someone turns into a Phoenix,"
- (0:252)=4,24,"(0:252) When someone turns into a Gryffe,"
- (0:253)=4,24,"(0:253) When someone turns into an Eagle,"
- (0:270)=4,24,"(0:270) When someone turns on Classic Wings,"
- (0:271)=4,24,"(0:271) When someone turns on Butterfly Wings,"
- (0:272)=4,24,"(0:272) When someone turns on Tri Wings,"
- (0:273)=4,24,"(0:273) When someone turns on Bat Wings,"
- (0:274)=4,24,"(0:274) When someone turns on any Wings,"
- (0:350)=4,24,"(0:350) When someone deactivates their Dragon,"
- (0:351)=4,24,"(0:351) When someone deactivates their Phoenix,"
- (0:352)=4,24,"(0:352) When someone deactivates their Gryffe,"
- (0:353)=4,24,"(0:353) When someone deactivates their Eagle,"
- (0:370)=4,24,"(0:370) When someone turns off Classic Wings,"
- (0:371)=4,24,"(0:371) When someone turns off Butterfly Wings,"
- (0:372)=4,24,"(0:372) When someone turns off Tri Wings,"
- (0:373)=4,24,"(0:373) When someone turns off Bat Wings,"
- (0:374)=4,24,"(0:374) When someone turns off any Wings,"
- (0:400)=3,28,"(0:400) When someone throws desctag #, (list at www.furcadia.com/dsparams)","Desctag Number"
- (0:401)=3,28,"(0:401) When someone knocks someone down with any desctag,"
- (0:402)=3,28,"(0:402) When someone knocks someone down with desctag #, (list at www.furcadia.com/dsparams)","Desctag Number"
- (0:403)=3,28,"(0:403) When someone shares desctag #, (list at www.furcadia.com/dsparams)","Desctag Number"
- (0:404)=3,28,"(0:404) When someone deflects desctag #, (list at www.furcadia.com/dsparams)","Desctag Number"
- (0:405)=3,28,"(0:405) When someone eats desctag #, (list at www.furcadia.com/dsparams)","Desctag Number"
- (0:451)=4,22,"(0:451) Whenever a dream portal is closed,"
- [Additional Conditions]
- (1:2)=2,20,"(1:2) and they move into floor #,","Floor Type"
- (1:3)=2,8,"(1:3) and they move into item #,","Item Type"
- (1:4)=2,25,"(1:4) and they bump into someone,"
- (1:5)=2,6,"(1:5) and they successfully moved,"
- (1:7)=2,2,"(1:7) and they move into position (#,#),","Position X","Position Y"
- (1:8)=3,2,"(1:8) and they can see position (#,#),","Position X","Position Y"
- (1:10)=2,29,"(1:10) and they are the Dream owner,"
- (1:11)=2,29,"(1:11) and they have got shared control (or is the Dream owner),"
- (1:12)=3,2,"(1:12) and they are facing towards position (#,#),","Position X","Position Y"
- (1:13)=2,6,"(1:13) and they are facing northeast (up and right),"
- (1:14)=2,6,"(1:14) and they are facing southeast (down and right),"
- (1:15)=2,6,"(1:15) and they are facing southwest (down and left),"
- (1:16)=2,6,"(1:16) and they are facing northwest (up and left),"
- (1:17)=3,20,"(1:17) and the triggering player (moved from/is standing at) floor #,","Floor Type"
- (1:18)=3,8,"(1:18) and the triggering player (moved from/is standing at) item #,","Item Type"
- (1:19)=3,2,"(1:19) and the triggering player (moved from/is standing at) position (#,#),","Position X","Position Y"
- (1:20)=7,25,"(1:20) and they are a Rodent,"
- (1:21)=7,25,"(1:21) and they are an Equine,"
- (1:22)=7,25,"(1:22) and they are a Feline,"
- (1:23)=7,25,"(1:23) and they are a Canine,"
- (1:24)=7,25,"(1:24) and they are a Musteline,"
- (1:25)=7,25,"(1:25) and they are a Lapine,"
- (1:26)=7,24,"(1:26) and they are a Dragon,"
- (1:27)=7,24,"(1:27) and they are a Phoenix,"
- (1:28)=7,24,"(1:28) and they are a Gryffe,"
- (1:29)=7,25,"(1:29) and they are a Squirrel,"
- (1:30)=3,20,"(1:30) and the floor at (#,#) is the same as the floor at (#,#),","First Position X","First Position Y","Second Position X","Second Position Y"
- (1:31)=3,8,"(1:31) and the item at (#,#) is the same as the item at (#,#),","First Position X","First Position Y","Second Position X","Second Position Y"
- (1:32)=7,24,"(1:32) and they are a Kitterwing,"
- (1:33)=7,25,"(1:33) and they are a Bovine,"
- (1:34)=4,24,"(1:34) and they are wearing Wings #, (list at www.furcadia.com/dsparams/)","Wings Type"
- (1:35)=4,24,"(1:35) and they are wearing any type of Wings,"
- (1:36)=2,25,"(1:36) and they are male,"
- (1:37)=2,25,"(1:37) and they are female,"
- (1:38)=2,25,"(1:38) and they are unspecified gender,"
- (1:39)=7,24,"(1:39) and they are a Wolven,"
- (1:40)=4,20,"(1:40) and # step(s) northeast (up and right) from the triggering player is floor #,","Distance NE","Floor Type"
- (1:41)=4,20,"(1:41) and # step(s) southeast (down and right) from the triggering player is floor #,","Distance SE","Floor Type"
- (1:42)=4,20,"(1:42) and # step(s) southwest (down and left) from the triggering player is floor #,","Distance SW","Floor Type"
- (1:43)=4,20,"(1:43) and # step(s) northwest (up and left) from the triggering player is floor #,","Distance NW","Floor Type"
- (1:44)=4,20,"(1:44) and # step(s) NE & # step(s) NW from the triggering player is floor #,","Distance NE","Distance NW","Floor Type"
- (1:45)=4,20,"(1:45) and # step(s) NE & # step(s) SE from the triggering player is floor #,","Distance NE","Distance SE","Floor Type"
- (1:46)=4,20,"(1:46) and # step(s) SW & # step(s) SE from the triggering player is floor #,","Distance SW","Distance SE","Floor Type"
- (1:47)=4,20,"(1:47) and # step(s) SW & # step(s) NW from the triggering player is floor #,","Distance SW","Distance NW","Floor Type"
- (1:50)=4,8,"(1:50) and # step(s) northeast (up and right) from the triggering player is item #,","Distance NE","Item Type"
- (1:51)=4,8,"(1:51) and # step(s) southeast (down and right) from the triggering player is item #,","Distance SE","Item Type"
- (1:52)=4,8,"(1:52) and # step(s) southwest (down and left) from the triggering player is item #,","Distance SW","Item Type"
- (1:53)=4,8,"(1:53) and # step(s) northwest (up and left) from the triggering player is item #,","Distance NW","Item Type"
- (1:54)=4,8,"(1:54) and # step(s) NE & # step(s) NW from the triggering player is item #,","Distance NE","Distance NW","Item Type"
- (1:55)=4,8,"(1:55) and # step(s) NE & # step(s) SE from the triggering player is item #,","Distance NE","Distance SE","Item Type"
- (1:56)=4,8,"(1:56) and # step(s) SW & # step(s) SE from the triggering player is item #,","Distance SW","Distance SE","Item Type"
- (1:57)=4,8,"(1:57) and # step(s) SW & # step(s) NW from the triggering player is item #,","Distance SW","Distance NW","Item Type"
- (1:58)=3,8,"(1:58) and they are facing toward item #,","Item Type"
- (1:59)=3,20,"(1:59) and they are facing towards floor #,","Floor Type"
- (1:60)=2,21,"(1:60) and they (bump into/move through) wall #,","Wall Type"
- (1:61)=2,21,"(1:61) and they (bump into/move through) a wall with texture #,","Wall Texture"
- (1:62)=2,21,"(1:62) and they (bump into/move through) wall # with texture #,","Wall Type","Wall Texture"
- (1:63)=2,18,"(1:63) and the position they moved to has lighting #,","Lighting Type"
- (1:64)=2,18,"(1:64) and the triggering player (moved from/is standing in) lighting #,","Lighting Type"
- (1:65)=2,18,"(1:65) and position (#,#) has lighting #,","Position X","Position Y","Lighting Type"
- (1:66)=2,16,"(1:66) and the position they moved to has ambience #,","Ambience Type"
- (1:67)=2,16,"(1:67) and the triggering player (moved from/is standing in) ambience #,","Ambience Type"
- (1:68)=2,16,"(1:68) and position (#,#) has ambience #,","Position X","Position Y","Ambience Type"
- (1:70)=2,29,"(1:70) and their name is {...},"
- (1:71)=4,29,"(1:71) and they have Silver, Gold, or Diamond Sponsorship,"
- (1:72)=4,29,"(1:72) and they have Group Access Level # or higher,","Access Level"
- (1:73)=4,7,"(1:73) and message ~ matches the triggering player's name,"
- (1:74)=4,7,"(1:74) and message ~ matches message ~,"
- (1:75)=5,7,"(1:75) and message ~ contains {...} somewhere within it,"
- (1:76)=5,7,"(1:76) and the length of message ~ is greater than #,","Amount in Characters"
- (1:77)=5,7,"(1:77) and the length of message ~ is equal to #,","Amount in Characters"
- (1:78)=2,29,"(1:78) and the player named {...} is in the Dream right now,"
- (1:79)=7,23,"(1:79) and they are using an iPhone or iPod Touch,"
- (1:80)=3,2,"(1:80) and they are within the rectangle (#,#) - (#,#),","Top","Left","Bottom","Right"
- (1:81)=3,2,"(1:81) and they are within the diamond (#,#) - (#,#),","Top","Left","Bottom","Right"
- (1:82)=3,17,"(1:82) and the player named {...} is AFK,"
- (1:83)=3,14,"(1:83) and the position they moved to is in region #,","Region Type"
- (1:84)=4,14,"(1:84) and the position they moved to is in regions # through #,","Region Type","Region Type"
- (1:85)=3,14,"(1:85) and the triggering player (moved from/is standing in) region #,","Region Type"
- (1:86)=4,14,"(1:86) and position (#,#) is in region #,","Position X","Position Y","Region Type"
- (1:87)=3,14,"(1:87) and region # has some players in it,","Region Type"
- (1:88)=4,14,"(1:88) and region # has # players or more in it,","Region Type","players"
- (1:90)=5,29,"(1:90) and their entry code is #,","Entry Code"
- (1:91)=5,29,"(1:91) and their entry method was # (One=Dream portal, Two=summoned in, Three=Dream url),","Entry Method"
- (1:92)=5,29,"(1:92) and their entry code is less than #,","Entry Code"
- (1:93)=5,29,"(1:93) and their entry code is more than #,","Entry Code"
- (1:94)=5,5,"(1:94) and timer # is still counting down,","Timer Number"
- (1:95)=5,11,"(1:95) and their DragonSpeak Button # is visible,","Button Number"
- (1:96)=3,15,"(1:96) and the position they moved to has effect #,","Effect Type"
- (1:97)=3,15,"(1:97) and the triggering player (moved from/is standing in) effect #,","Effect Type"
- (1:98)=4,15,"(1:98) and position (#,#) has effect #,","Position X","Position Y","Effect Type"
- (1:102)=2,20,"(1:102) and they didn't move into floor #,","Floor Type"
- (1:103)=2,8,"(1:103) and they didn't move into item #,","Item Type"
- (1:104)=2,25,"(1:104) and they didn't bump into someone,"
- (1:105)=2,6,"(1:105) and they were blocked from moving (or stood still),"
- (1:107)=2,2,"(1:107) and they didn't move into position (#,#),","Position X","Position Y"
- (1:108)=4,2,"(1:108) and they can't see position (#,#),","Position X","Position Y"
- (1:110)=2,29,"(1:110) and they are not the Dream owner,"
- (1:111)=2,29,"(1:111) and they haven't got shared control (and is not the Dream owner),"
- (1:112)=3,2,"(1:112) and they are not facing towards position (#,#),","Position X","Position Y"
- (1:113)=2,6,"(1:113) and they are not facing northeast (up and right),"
- (1:114)=2,6,"(1:114) and they are not facing southeast (down and right),"
- (1:115)=2,6,"(1:115) and they are not facing southwest (down and left),"
- (1:116)=2,6,"(1:116) and they are not facing northwest (up and left),"
- (1:117)=3,20,"(1:117) and the triggering player (didn't move from/isn't standing at) floor #,","Floor Type"
- (1:118)=3,8,"(1:118) and the triggering player (didn't move from/isn't standing at) item #,","Item Type"
- (1:119)=3,2,"(1:119) and the triggering player (didn't move from/isn't standing at) position (#,#),","Position X","Position Y"
- (1:120)=7,25,"(1:120) and they are not a Rodent,"
- (1:121)=7,25,"(1:121) and they are not an Equine,"
- (1:122)=7,25,"(1:122) and they are not a Feline,"
- (1:123)=7,25,"(1:123) and they are not a Canine,"
- (1:124)=7,25,"(1:124) and they are not a Musteline,"
- (1:125)=7,25,"(1:125) and they are not a Lapine,"
- (1:126)=7,24,"(1:126) and they are not a Dragon,"
- (1:127)=7,24,"(1:127) and they are not a Phoenix,"
- (1:128)=7,24,"(1:128) and they are not a Gryffe,"
- (1:129)=7,25,"(1:129) and they are not a Squirrel,"
- (1:130)=3,20,"(1:130) and the floor at (#,#) is different than the floor at (#,#),","First Position X","First Position Y","Second Position X","Second Position Y"
- (1:131)=3,8,"(1:131) and the item at (#,#) is different than the item at (#,#),","First Position X","First Position Y","Second Position X","Second Position Y"
- (1:132)=7,24,"(1:132) and they are not a Kitterwing,"
- (1:133)=7,25,"(1:133) and they are not a Bovine,"
- (1:134)=4,24,"(1:134) and they are not wearing Wings #, (list at www.furcadia.com/dsparams/)","Wings Type"
- (1:135)=4,24,"(1:135) and they are not wearing any Wings,"
- (1:136)=2,25,"(1:136) and they are not male,"
- (1:137)=2,25,"(1:137) and they are not female,"
- (1:138)=2,25,"(1:138) and they are not unspecified gender,"
- (1:139)=7,24,"(1:139) and they are not a Wolven,"
- (1:140)=4,20,"(1:140) and # step(s) northeast (up and right) from the triggering player is not floor #,","Distance NE","Floor Type"
- (1:141)=4,20,"(1:141) and # step(s) southeast (down and right) from the triggering player is not floor #,","Distance SE","Floor Type"
- (1:142)=4,20,"(1:142) and # step(s) southwest (down and left) from the triggering player is not floor #,","Distance SW","Floor Type"
- (1:143)=4,20,"(1:143) and # step(s) northwest (up and left) from the triggering player is not floor #,","Distance NW","Floor Type"
- (1:144)=4,20,"(1:144) and # step(s) NE & # step(s) NW from the triggering player is not floor #,","Distance NE","Distance NW","Floor Type"
- (1:145)=4,20,"(1:145) and # step(s) NE & # step(s) SE from the triggering player is not floor #,","Distance NE","Distance SE","Floor Type"
- (1:146)=4,20,"(1:146) and # step(s) SW & # step(s) SE from the triggering player is not floor #,","Distance SW","Distance SE","Floor Type"
- (1:147)=4,20,"(1:147) and # step(s) SW & # step(s) NW from the triggering player is not floor #,","Distance SW","Distance NW","Floor Type"
- (1:150)=4,8,"(1:150) and # step(s) northeast (up and right) from the triggering player is not item #,","Distance NE","Item Type"
- (1:151)=4,8,"(1:151) and # step(s) southeast (down and right) from the triggering player is not item #,","Distance SE","Item Type"
- (1:152)=4,8,"(1:152) and # step(s) southwest (down and left) from the triggering player is not item #,","Distance SW","Item Type"
- (1:153)=4,8,"(1:153) and # step(s) northwest (up and left) from the triggering player is not item #,","Distance NW","Item Type"
- (1:154)=4,8,"(1:154) and # step(s) NE & # step(s) NW from the triggering player is not item #,","Distance NE","Distance NW","Item Type"
- (1:155)=4,8,"(1:155) and # step(s) NE & # step(s) SE from the triggering player is not item #,","Distance NE","Distance SE","Item Type"
- (1:156)=4,8,"(1:156) and # step(s) SW & # step(s) SE from the triggering player is not item #,","Distance SW","Distance SE","Item Type"
- (1:157)=4,8,"(1:157) and # step(s) SW & # step(s) NW from the triggering player is not item #,","Distance SW","Distance NW","Item Type"
- (1:158)=3,8,"(1:158) and they are not facing toward item #,","Item Type"
- (1:159)=3,20,"(1:159) and they are not facing towards floor #,","Floor Type"
- (1:160)=2,21,"(1:160) and they didn't (bump into/move through) wall #","Wall Type"
- (1:161)=2,21,"(1:161) and they didn't (bump into/move through) a wall with texture #,","Wall Texture"
- (1:162)=2,21,"(1:162) and they didn't (bump into/move through) wall # with texture #,","Wall Type","Wall Texture"
- (1:163)=2,18,"(1:163) and the position they moved to does not have lighting #,","Lighting Type"
- (1:164)=2,18,"(1:164) and the triggering player (didn't move from/isn't standing in) lighting #,","Lighting Type"
- (1:165)=2,18,"(1:165) and position (#,#) doesn't have lighting #,","Position X","Position Y","Lighting Type"
- (1:166)=2,16,"(1:166) and the position they moved to does not have ambience #,","Ambience Type"
- (1:167)=2,16,"(1:167) and the triggering player (didn't move from/isn't standing in) ambience #,","Ambience Type"
- (1:168)=3,16,"(1:168) and position (#,#) doesn't have ambience #,","Position X","Position Y","Ambience Type"
- (1:170)=2,29,"(1:170) and their name is not {...},"
- (1:171)=4,29,"(1:171) and the triggering player does not have Silver, Gold, or Diamond Sponsorship,"
- (1:172)=4,29,"(1:172) and the triggering player does not have Group Access Level # or higher,","Access Level"
- (1:173)=4,7,"(1:173) and message ~ does not match the triggering player's name,"
- (1:174)=4,7,"(1:174) and message ~ does not match message ~,"
- (1:175)=5,7,"(1:175) and message ~ does not contain {...} anywhere within it,"
- (1:176)=5,7,"(1:176) and the length of message ~ is less than #,"
- (1:177)=5,7,"(1:177) and the length of message ~ is not equal to #,"
- (1:178)=2,29,"(1:178) and the player named {...} is not in the Dream right now,"
- (1:179)=2,23,"(1:179) and they are not using an iPhone or iPod Touch,"
- (1:180)=3,2,"(1:180) and they are not within the rectangle (#,#) - (#,#),","Top","Left","Bottom","Right"
- (1:181)=3,2,"(1:181) and they are not within the diamond (#,#) - (#,#),","Top","Left","Bottom","Right"
- (1:182)=3,17,"(1:182) and the player named {...} is not AFK,"
- (1:183)=3,14,"(1:183) and the position they moved to isn't in region #,","Region Type"
- (1:184)=4,14,"(1:184) and the position they moved to is not in regions # through #,","Region Type","Region Type"
- (1:185)=3,14,"(1:185) and the triggering player (didn't move from/isn't standing in) region #,","Region Type"
- (1:186)=4,14,"(1:186) and position (#,#) is not in region #,","Position X","Position Y","Region Type"
- (1:187)=3,14,"(1:187) and region # has no players in it,","Region Type"
- (1:188)=4,14,"(1:188) and region # has less than # players in it,","Region Type","players"
- (1:190)=5,29,"(1:190) and their entry code is not #,","Entry Code"
- (1:191)=5,29,"(1:191) and their entry method was not # (One=Dream portal, Two=summoned in, Three=Dream url),","Entry Method"
- (1:192)=5,29,"(1:192) and their entry code is not less than #,","Entry Code"
- (1:193)=5,29,"(1:193) and their entry code is not more than #,","Entry Code"
- (1:194)=5,5,"(1:194) and timer # is not still counting down,","Timer Number"
- (1:195)=5,11,"(1:195) and their DragonSpeak Button # is not visible,","Button Number"
- (1:196)=3,15,"(1:196) and the position they moved to hasn't got effect #,","Effect Type"
- (1:197)=3,15,"(1:197) and the triggering player (didn't move from/isn't standing in) effect #,","Effect Type"
- (1:198)=4,15,"(1:198) and position (#,#) doesn't have effect #,","Position X","Position Y","Effect Type"
- (1:200)=5,3,"(1:200) and variable % is equal to #,","Number"
- (1:201)=5,3,"(1:201) and variable % is more than #,","Number"
- (1:202)=5,3,"(1:202) and variable % is less than #,","Number"
- (1:203)=5,3,"(1:203) and variable % is equal to variable %,"
- (1:204)=5,3,"(1:204) and variable % is more than variable %,"
- (1:205)=5,3,"(1:205) and variable % is less than variable %,"
- (1:206)=5,3,"(1:206) and variable % is not equal to #,","Number"
- (1:207)=5,3,"(1:207) and variable % is not equal to variable %,"
- (1:208)=5,3,"(1:208) and the X,Y position in variable % is the same as the position in variable %,"
- (1:209)=5,3,"(1:209) and the X,Y position in variable % is not the same as the position in variable %,",
- (1:250)=5,19,"(1:250) and in array %, starting at entry # and checking # entries, at least # of them are equal to #,","entry","number of entries","threshhold","value"
- (1:251)=5,19,"(1:251) and in array %, starting at entry # and checking # entries, at least # of them are not equal to #,","entry","number of entries","threshhold","value"
- (1:252)=5,19,"(1:252) and in array %, starting at entry # and checking # entries, at least # of them are more than #,","entry","number of entries","threshhold","value"
- (1:253)=5,19,"(1:253) and in array %, starting at entry # and checking # entries, at least # of them are less than #,","entry","number of entries","threshhold","value"
- (1:254)=5,19,"(1:254) and in array %, starting at entry # and checking # entries, exactly # of them are equal to #,","entry","number of entries","threshhold","value"
- (1:255)=5,19,"(1:255) and in array %, starting at entry # and checking # entries, exactly # of them are not equal to #,","entry","number of entries","threshhold","value"
- (1:256)=5,19,"(1:256) and in array %, starting at entry # and checking # entries, exactly # of them are more than #,","entry","number of entries","threshhold","value"
- (1:257)=5,19,"(1:257) and in array %, starting at entry # and checking # entries, exactly # of them are less than #,","entry","number of entries","threshhold","value"
- (1:258)=5,19,"(1:258) and in array %, starting at entry # and checking # entries, less than # of them are equal to #,","entry","number of entries","threshhold","value"
- (1:259)=5,19,"(1:259) and in array %, starting at entry # and checking # entries, less than # of them are not equal to #,","entry","number of entries","threshhold","value"
- (1:260)=5,19,"(1:260) and in array %, starting at entry # and checking # entries, less than # of them are more than #,","entry","number of entries","threshhold","value"
- (1:261)=5,19,"(1:261) and in array %, starting at entry # and checking # entries, less than # of them are less than #,","entry","number of entries","threshhold","value"
- (1:310)=5,19,"(1:310) and entry number # in array % is equal to #,","Entry","Array","Value"
- (1:311)=5,19,"(1:311) and entry number # in array % is not equal to #,","Entry","Array","Value"
- (1:312)=5,19,"(1:312) and entry number # in array % is more than #,","Entry","Array","Value"
- (1:313)=5,19,"(1:313) and entry number # in array % is less than #,","Entry","Array","Value"
- (1:340)=2,25,"(1:340) and they are species #, (list at www.furcadia.com/dsparams)","Species Number"
- (1:341)=4,24,"(1:341) and they are wearing a digo that is Type #, (list at www.furcadia.com/dsparams)","Digo Type"
- (1:350)=4,26,"(1:350) and they are their original size,"
- (1:351)=4,26,"(1:351) and they are size #,","Percentage"
- (1:352)=4,26,"(1:352) and they are at least size #,","Percentage"
- (1:353)=4,26,"(1:353) and they are less than size #,","Percentage"
- (1:361)=7,25,"(1:361) and the triggering player can swim,"
- (1:440)=2,25,"(1:440) and they are not species #, (list at www.furcadia.com/dsparams)","Species Number"
- (1:441)=4,24,"(1:441) and they are not wearing a digo that is Type #, (list at www.furcadia.com/dsparams)","Digo Type"
- (1:450)=4,26,"(1:450) and they are not their original size,"
- (1:451)=4,26,"(1:451) and they are not size #,","Percentage"
- (1:461)=7,25,"(1:461) and the triggering player can't swim,"
- (1:600)=5,10,"(1:600) and the PhoenixSpeak info {...} about the triggering player is equal to #,","Number"
- (1:601)=5,10,"(1:601) and the PhoenixSpeak info {...} about the triggering player is not equal to #,","Number"
- (1:602)=5,10,"(1:602) and the PhoenixSpeak info {...} about the triggering player is more than #,","Number"
- (1:603)=5,10,"(1:603) and the PhoenixSpeak info {...} about the triggering player is less than #,","Number"
- (1:605)=5,10,"(1:605) and the PhoenixSpeak info {...} about the triggering player exists,"
- (1:606)=5,10,"(1:606) and the PhoenixSpeak info {...} about the triggering player does not exist,"
- (1:610)=5,10,"(1:610) and the PhoenixSpeak info {...} about the player named {...} is equal to #,","Number"
- (1:611)=5,10,"(1:611) and the PhoenixSpeak info {...} about the player named {...} is not equal to #,","Number"
- (1:612)=5,10,"(1:612) and the PhoenixSpeak info {...} about the player named {...} is more than #,","Number"
- (1:613)=5,10,"(1:613) and the PhoenixSpeak info {...} about the player named {...} is less than #,","Number"
- (1:615)=5,10,"(1:615) and the PhoenixSpeak info {...} about the player named {...} exists,"
- (1:616)=5,10,"(1:616) and the PhoenixSpeak info {...} about the player named {...} does not exist,"
- (1:620)=5,10,"(1:620) and the PhoenixSpeak info {...} about this Dream is equal to #,","Number"
- (1:621)=5,10,"(1:621) and the PhoenixSpeak info {...} about this Dream is not equal to #,","Number"
- (1:622)=5,10,"(1:622) and the PhoenixSpeak info {...} about this Dream is more than #,","Number"
- (1:623)=5,10,"(1:623) and the PhoenixSpeak info {...} about this Dream is less than #,","Number"
- (1:625)=5,10,"(1:625) and the PhoenixSpeak info {...} about this Dream exists,"
- (1:626)=5,10,"(1:626) and the PhoenixSpeak info {...} about this Dream does not exist,"
- (1:630)=5,10,"(1:630) and the PhoenixSpeak info {...} about the triggering player contains {...} somewhere within it,"
- (1:631)=5,10,"(1:631) and the PhoenixSpeak info {...} about the triggering player does not contain {...} anywhere within it,"
- (1:632)=5,10,"(1:632) and the length of PhoenixSpeak info {...} about the triggering player is greater than #,","Number"
- (1:633)=5,10,"(1:633) and the length of PhoenixSpeak info {...} about the triggering player is equal to #,","Number"
- (1:634)=5,10,"(1:634) and the length of PhoenixSpeak info {...} about the triggering player is less than #,","Number"
- (1:635)=5,10,"(1:635) and the length of PhoenixSpeak info {...} about the triggering player is not equal to #,","Number"
- (1:680)=5,10,"(1:680) and PhoenixSpeak is using the 'just testing' area to store info,"
- (1:681)=5,10,"(1:681) and PhoenixSpeak is using the 'real and official' area to store info,"
- (1:700)=2,12,"(1:700) and the Dream's cookie bank has at least # cookies,","Cookies"
- (1:701)=2,12,"(1:701) and the Dream's cookie bank has less than # cookies,","Cookies"
- (1:702)=2,12,"(1:702) and they have at least # cookies,","Cookies"
- (1:703)=2,12,"(1:703) and they have less than # cookies,","Cookies"
- (1:800)=4,22,"(1:800) and the last Dream portal to open is type #, (list at www.furcadia.com/dsparams)","Portal Type"
- (1:801)=4,22,"(1:801) and the last Dream portal to open is not type # (list at www.furcadia.com/dsparams),","Portal Type"
- (1:802)=4,22,"(1:802) and the last Dream portal to close is type # (list at www.furcadia.com/dsparams),","Portal Type"
- (1:803)=4,22,"(1:803) and the last Dream portal to close is not type # (list at www.furcadia.com/dsparams),","Portal Type"
- (1:1000)=3,4,"(1:1000) and a random dice roll comes up (# percent of the time),","Percentage Chance"
- (1:1002)=2,23,"(1:1002) and they are holding item #,","Item Type"
- (1:1004)=2,23,"(1:1004) and they are not holding item #,","Item Type"
- (1:1005)=3,6,"(1:1005) and they are standing,"
- (1:1006)=3,6,"(1:1006) and they are sitting,"
- (1:1007)=3,6,"(1:1007) and they are lying down,"
- (1:1008)=3,6,"(1:1008) and they are not standing,"
- (1:1009)=3,6,"(1:1009) and they are not sitting,"
- (1:1010)=3,6,"(1:1010) and they are not lying down,"
- (1:1011)=3,20,"(1:1011) and position (#,#) is floor #,","Position X","Position Y","Floor Type"
- (1:1012)=3,20,"(1:1012) and position (#,#) is not floor #,","Position X","Position Y","Floor Type"
- (1:1013)=3,8,"(1:1013) and position (#,#) is item #,","Position X","Position Y","Item Type"
- (1:1014)=3,8,"(1:1014) and position (#,#) is not item #,","Position X","Position Y","Item Type"
- (1:1015)=3,21,"(1:1015) and position (#,#) is wall #,","Position X","Position Y","Wall Type"
- (1:1016)=3,21,"(1:1016) and position (#,#) is a wall with texture #,","Position X","Position Y","Wall Texture"
- (1:1017)=3,21,"(1:1017) and position (#,#) is wall # with texture #,","Position X","Position Y","Wall Type","Wall Texture"
- (1:1018)=3,21,"(1:1018) and position (#,#) is not wall #,","Position X","Position Y","Wall Type"
- (1:1019)=3,21,"(1:1019) and position (#,#) is not a wall with texture #,","Position X","Position Y","Wall Texture"
- (1:1020)=3,21,"(1:1020) and position (#,#) is not wall # with texture #,","Position X","Position Y","Wall Type","Wall Texture"
- (1:1100)=3,25,"(1:1100) and there's someone at (#,#),","Position X","Position Y"
- (1:1101)=3,25,"(1:1101) and there's no one at (#,#),","Position X","Position Y"
- (1:1200)=5,25,"(1:1200) and they are localspecies #,","Species"
- (1:1201)=5,25,"(1:1201) and they are not localspecies #,","Species"
- (1:1250)=5,27,"(1:1250) and their remap # is color #, (list at www.furcadia.com/dsparams)","Remap Number","Color Number"
- (1:1251)=5,27,"(1:1251) and their remap # is not color #, (list at www.furcadia.com/dsparams)","Remap Number","Color Number"
- (1:1300)=4,28,"(1:1300) and they have exactly # of desctag #, (list at www.furcadia.com/dsparams)","Amount","Desctag Number"
- (1:1301)=4,28,"(1:1301) and they have at least # of desctag #, (list at www.furcadia.com/dsparams)","Amount","Desctag Number"
- (1:1302)=4,28,"(1:1302) and they have less than # of desctag #, (list at www.furcadia.com/dsparams)","Amount","Desctag Number"
- [Areas]
- (3:1)=1,2,"(3:1) everywhere on the whole map,"
- (3:2)=1,2,"(3:2) at position (#,#) on the map,","Position X","Position Y"
- (3:3)=2,2,"(3:3) within the diamond (#,#) - (#,#),","Top","Left","Bottom","Right"
- (3:4)=2,2,"(3:4) within the rectangle (#,#) - (#,#),","Top","Left","Bottom","Right"
- (3:5)=2,6,"(3:5) where the triggering player was at,"
- (3:6)=2,6,"(3:6) where the triggering player moved into,"
- (3:7)=2,2,"(3:7) whereever the triggering player was at when the trigger activated,"
- (3:8)=1,2,"(3:8) everyplace the triggering player can see,"
- (3:9)=1,2,"(3:9) everyplace that can be seen from (#,#),","Position X","Position Y"
- (3:10)=1,2,"(3:10) in the space right in front of the triggering player,"
- (3:11)=2,2,"(3:11) # step(s) in front of the triggering player,","Steps"
- (3:12)=1,2,"(3:12) in the space right behind the triggering player,"
- (3:13)=2,2,"(3:13) # step(s) behind the triggering player,","Steps"
- (3:14)=2,2,"(3:14) in a line starting at (#,#) and going # more spaces northeast,","Position X","Position Y","Distance"
- (3:15)=2,2,"(3:15) in a line starting at (#,#) and going # more spaces southeast,","Position X","Position Y","Distance"
- (3:16)=2,2,"(3:16) in a line starting at (#,#) and going # more spaces southwest,","Position X","Position Y","Distance"
- (3:17)=2,2,"(3:17) in a line starting at (#,#) and going # more spaces northwest,","Position X","Position Y","Distance"
- (3:18)=4,22,"(3:18) at the last location where a Dream portal was placed,"
- (3:20)=1,2,"(3:20) in the space just to the left of the triggering player,"
- (3:21)=2,2,"(3:21) # step(s) to the left of the triggering player,","Steps"
- (3:22)=1,2,"(3:22) in the space just to the right of the triggering player,"
- (3:23)=2,2,"(3:23) # step(s) to the right of the triggering player,","Steps"
- (3:30)=7,14,"(3:30) in region #,","Region Type"
- (3:31)=7,14,"(3:31) everywhere outside region #,","Region Type"
- (3:32)=7,14,"(3:32) everywhere in regions # through #,","Region Type","Region Type"
- (3:33)=7,14,"(3:33) everywhere outside regions # through #,","Region Type","Region Type"
- (3:50)=3,2,"(3:50) # step(s) northeast (up and right) from where the triggering player (moved from/is standing),","Steps"
- (3:51)=3,2,"(3:51) # step(s) southeast (down and right) from where the triggering player (moved from/is standing),","Steps"
- (3:52)=3,2,"(3:52) # step(s) southwest (down and left) from where the triggering player (moved from/is standing),","Steps"
- (3:53)=3,2,"(3:53) # step(s) northwest (up and left) from where the triggering player (moved from/is standing),","Steps"
- (3:54)=3,2,"(3:54) # step(s) northeast (up and right) from where the triggering player moved to,","Steps"
- (3:55)=3,2,"(3:55) # step(s) southeast (down and right) from where the triggering player moved to,","Steps"
- (3:56)=3,2,"(3:56) # step(s) southwest (down and left) from where the triggering player moved to,","Steps"
- (3:57)=3,2,"(3:57) # step(s) northwest (up and left) from where the triggering player moved to,","Steps"
- (3:60)=4,2,"(3:60) # step(s) NE & # step(s) NW from where the triggering player (moved from/is standing),","Steps NE","Steps NW"
- (3:61)=4,2,"(3:61) # step(s) NE & # step(s) SE from where the triggering player (moved from/is standing),","Steps NE","Steps SE"
- (3:62)=4,2,"(3:62) # step(s) SW & # step(s) SE from where the triggering player (moved from/is standing),","Steps SW","Steps SE"
- (3:63)=4,2,"(3:63) # step(s) SW & # step(s) NW from where the triggering player (moved from/is standing),","Steps SW","Steps NW"
- (3:64)=4,2,"(3:64) # step(s) NE & # step(s) NW from where the triggering player moved to,","Steps NE","Steps NW"
- (3:65)=4,2,"(3:65) # step(s) NE & # step(s) SE from where the triggering player moved to,","Steps NE","Steps SE"
- (3:66)=4,2,"(3:66) # step(s) SW & # step(s) SE from where the triggering player moved to,","Steps SW","Steps SE"
- (3:67)=4,2,"(3:67) # step(s) SW & # step(s) NW from where the triggering player moved to,","Steps SW","Steps NW"
- (3:70)=4,22,"(3:70) at the position where the most recent dream portal appeared,"
- (3:71)=4,22,"(3:71) at the position where a dream portal most recently closed,"
- (3:500)=3,2,"(3:500) at a random spot within the rectangle (#,#) - (#,#),","Top","Left","Bottom","Right"
- (3:501)=3,2,"(3:501) at a random spot that is onscreen for the triggering player,"
- (3:502)=3,2,"(3:502) at a random spot somewhere in the Dream,"
- (3:510)=7,2,"(3:510) at a random spot within the rectangle (#,#) - (#,#) where the floor is #,","Top","Left","Bottom","Right","Floor Type"
- (3:511)=7,20,"(3:511) at a random spot that is onscreen for the triggering player where the floor is #,","Floor Type"
- (3:512)=7,20,"(3:512) at a random spot somewhere in the Dream where the floor is #,","Floor Type"
- (3:520)=7,20,"(3:520) at a random spot within the rectangle (#,#) - (#,#) where the floor is not #,","Top","Left","Bottom","Right","Floor Type"
- (3:521)=7,20,"(3:521) at a random spot that is onscreen for the triggering player where the floor is not #,","Floor Type"
- (3:522)=7,20,"(3:522) at a random spot somewhere in the Dream where the floor is not #,","Floor Type"
- (3:530)=7,8,"(3:530) at a random spot within the rectangle (#,#) - (#,#) where the item is #,","Top","Left","Bottom","Right","Item Type"
- (3:531)=7,8,"(3:531) at a random spot that is onscreen for the triggering player where the item is #,","Item Type"
- (3:532)=7,8,"(3:532) at a random spot somewhere in the Dream where the item is #,","Item Type"
- (3:540)=7,8,"(3:540) at a random spot within the rectangle (#,#) - (#,#) where the item is not #,","Top","Left","Bottom","Right","Item Type"
- (3:541)=7,8,"(3:541) at a random spot that is onscreen for the triggering player where the item is not #,","Item Type"
- (3:542)=7,8,"(3:542) at a random spot somewhere in the Dream where the item is not #,","Item Type"
- (3:550)=7,14,"(3:550) at a random spot within the rectangle (#,#) - (#,#) where the region is #,","Top","Left","Bottom","Right","Region Type"
- (3:551)=7,14,"(3:551) at a random spot that is onscreen for the triggering player where the region is #,","Region Type"
- (3:552)=7,14,"(3:552) at a random spot somewhere in the Dream where the region is #,","Region Type"
- (3:560)=7,14,"(3:560) at a random spot within the rectangle (#,#) - (#,#) where the region is not #,","Top","Left","Bottom","Right","Region Type"
- (3:561)=7,14,"(3:561) at a random spot that is onscreen for the triggering player where the region is not #,","Region Type"
- (3:562)=7,14,"(3:562) at a random spot somewhere in the Dream where the region is not #,","Region Type"
- (3:570)=7,16,"(3:570) at a random spot within the rectangle (#,#) - (#,#) where the ambience is #,","Top","Left","Bottom","Right","Ambience Type"
- (3:571)=7,16,"(3:571) at a random spot that is onscreen for the triggering player where the ambience is #,","Ambience Type"
- (3:572)=7,16,"(3:572) at a random spot somewhere in the Dream where the ambience is #,","Ambience Type"
- (3:580)=7,16,"(3:580) at a random spot within the rectangle (#,#) - (#,#) where the ambience is not #,","Top","Left","Bottom","Right","Ambience Type"
- (3:581)=7,16,"(3:581) at a random spot that is onscreen for the triggering player where the ambience is not #,","Ambience Type"
- (3:582)=7,16,"(3:582) at a random spot somewhere in the Dream where the ambience is not #,","Ambience Type"
- (3:590)=7,18,"(3:590) at a random spot within the rectangle (#,#) - (#,#) where the lighting is #,","Top","Left","Bottom","Right","Lighting Type"
- (3:591)=7,18,"(3:591) at a random spot that is onscreen for the triggering player where the lighting is #,","Lighting Type"
- (3:592)=7,18,"(3:592) at a random spot somewhere in the Dream where the lighting is #,","Lighting Type"
- (3:600)=7,18,"(3:600) at a random spot within the rectangle (#,#) - (#,#) where the lighting is not #,","Top","Left","Bottom","Right","Lighting Type"
- (3:601)=7,18,"(3:601) at a random spot that is onscreen for the triggering player where the lighting is not #,","Lighting Type"
- (3:602)=7,18,"(3:602) at a random spot somewhere in the Dream where the lighting is not #,","Lighting Type"
- [Filters]
- (4:0)=3,23,"(4:0) clear all filtering,"
- (4:1)=3,20,"(4:1) only where the floor is #,","Floor Type"
- (4:2)=3,20,"(4:2) only where the floor is not #,","Floor Type"
- (4:3)=3,8,"(4:3) only where an item # is,","Item Type"
- (4:4)=3,8,"(4:4) only where there is no item #,","Item Type"
- (4:5)=6,25,"(4:5) only where there is a player (possible sync issues),"
- (4:6)=6,25,"(4:6) only where there are no players (possible sync issues),"
- (4:7)=3,8,"(4:7) only where there is an item,"
- (4:8)=3,8,"(4:8) only where there are no items,"
- (4:9)=3,6,"(4:9) only in places where someone can walk,"
- (4:10)=3,6,"(4:10) only in places that can't be walked into,"
- (4:12)=3,2,"(4:12) only in places the triggering player can see,"
- (4:13)=3,2,"(4:13) only in places the triggering player cannot see,"
- (4:14)=3,2,"(4:14) only in places that can be seen from (#,#),","Position X","Position Y"
- (4:15)=3,2,"(4:15) only in places that can not be seen from (#,#),","Position X","Position Y"
- (4:30)=3,14,"(4:30) only in region #,","Region Type"
- (4:31)=3,14,"(4:31) only outside of region #,","Region Type"
- (4:32)=4,14,"(4:32) only in regions # through #,","Region Type","Region Type"
- (4:33)=4,14,"(4:33) only places that aren't in regions # through #,","Region Type","Region Type"
- (4:40)=3,15,"(4:40) only where the effect is #,","Effect Type"
- (4:41)=3,15,"(4:41) only where the effect is not #,","Effect Type"
- (4:42)=3,18,"(4:42) only where the lighting is #,","Lighting","Type""
- (4:43)=3,18,"(4:43) only where the lighting is not #,","Lighting","Type""
- (4:44)=3,16,"(4:44) only where the ambience is #,","Ambience","Type""
- (4:45)=3,16,"(4:45) only where the ambience is not #,","Ambience","Type""
- [Effects]
- (5:1)=1,20,"(5:1) set the floor to #.","Floor Type"
- (5:2)=0,20,"(5:2) change floor # to floor #.","First Floor Type","Second Floor Type"
- (5:3)=0,20,"(5:3) swap floors # and #.","First Floor Type","Second Floor Type"
- (5:4)=1,8,"(5:4) place item #.","Item Type"
- (5:5)=0,8,"(5:5) change item # to item #.","First Item Type","Second Item Type"
- (5:6)=0,8,"(5:6) swap items # and #.","First Item Type","Second Item Type"
- (5:7)=1,20,"(5:7) place a random floor between # and #.","Floor Type","Floor Type"
- (5:8)=0,9,"(5:8) play sound # to the triggering player.","Sound Number"
- (5:9)=1,9,"(5:9) play sound # to any player present.","Sound Number"
- (5:10)=2,9,"(5:10) play sound # to every player who can see (#,#).","Sound Number","X Position","Y Position"
- (5:11)=0,9,"(5:11) play sound # to every player who can see the triggering player.","Sound Number"
- (5:12)=0,9,"(5:12) play sound # to everyone on the map.","Sound Number"
- (5:13)=1,8,"(5:13) place a random item between # and #.","Item Type","Item Type"
- (5:14)=0,6,"(5:14) move the triggering player to (#,#) if there's nobody already there.","Position X","Position Y"
- (5:15)=0,6,"(5:15) move the triggering player to (#,#), or to someplace nearby if it's occupied.","Position X","Position Y"
- (5:16)=1,6,"(5:16) move any player present to (#,#) if there's nobody already there.","Position X","Position Y"
- (5:17)=1,6,"(5:17) move any player present to (#,#), or to someplace nearby if it's occupied.","Position X","Position Y"
- (5:18)=0,6,"(5:18) move the triggering player back where they came from."
- (5:19)=2,6,"(5:19) move any player present # step(s) forward (in the direction they're facing) if there's nobody already there.","Distance"
- (5:20)=2,8,"(5:20) move any item present # step(s) in the direction the triggering player is facing.","Distance"
- (5:21)=1,8,"(5:21) move the item to (#,#).","Position X","Position Y"
- (5:22)=1,8,"(5:22) copy the item to (#,#).","Position X","Position Y"
- (5:23)=1,8,"(5:23) swap the item with the item at (#,#).","Position X","Position Y"
- (5:24)=1,20,"(5:24) copy the floor to (#,#).","Position X","Position Y"
- (5:25)=1,20,"(5:25) swap the floor with the floor at (#,#).","Position X","Position Y"
- (5:26)=3,8,"(5:26) add # to the item number.","Increment"
- (5:27)=3,8,"(5:27) subtract # from the item number.","Decrement"
- (5:28)=3,20,"(5:28) add # to the floor number.","Increment"
- (5:29)=3,20,"(5:29) subtract # from the floor number.","Decrement"
- (5:30)=1,9,"(5:30) play music file # to the triggering player.","Music Number"
- (5:31)=1,9,"(5:31) play music file # to everyone on the map.","Music Number"
- (5:32)=1,9,"(5:32) play music file # to any player present.","Music Number"
- (5:33)=2,9,"(5:33) play music file # to every player who can see (#,#).","Music Number","X Position","Y Position"
- (5:34)=1,9,"(5:34) play music file # to every player who can see the triggering player.","Music Number"
- (5:40)=0,20,"(5:40) place floor # at (#,#).","Floor Type","Position X","Position Y"
- (5:41)=0,8,"(5:41) place item # at (#,#).","Item Type","Position X","Position Y"
- (5:42)=1,21,"(5:42) place wall #.","Wall Type"
- (5:43)=3,21,"(5:43) set the wall texture to #.","Wall Texture"
- (5:44)=3,21,"(5:44) place wall # with texture #.","Wall Type","Wall Texture"
- (5:45)=0,21,"(5:45) swap walls # and #.","First Wall Type","Second Wall Type"
- (5:46)=3,21,"(5:46) swap wall textures # and #.","First Wall Texture","Second Wall Texture"
- (5:47)=3,21,"(5:47) swap wall # with texture # and wall # with texture #.","First Wall Type","First Wall Texture","Second Wall Type","Second Wall Texture"
- (5:48)=4,14,"(5:48) move the triggering player to a random location in region #.","Region Type"
- (5:49)=4,14,"(5:49) move any player present to a random location in region #.","Region Type"
- (5:50)=3,5,"(5:50) set countdown timer # to go off in # seconds.","Timer Number","Seconds Delay"
- (5:51)=4,25,"(5:51) make any player standing at (#,#) become the new triggering player.","Position X","Position Y"
- (5:52)=3,6,"(5:52) make any player present have all their summon commands send people to the start of the Dream."
- (5:53)=3,6,"(5:53) allow any player present to summon people right next to them again."
- (5:54)=3,6,"(5:54) make any player present unable to lead and follow."
- (5:55)=3,6,"(5:55) allow any player present to lead and follow again."
- (5:56)=4,29,"(5:56) make the player named {...} the new triggering player, if they're in the Dream right now."
- (5:60)=0,21,"(5:60) change wall # to wall #.","First Wall Type","Second Wall Type"
- (5:61)=3,21,"(5:61) change wall texture # to texture #.","First Wall Texture","Second Wall Texture"
- (5:62)=3,21,"(5:62) change wall # with texture # to wall # with texture #.","First Wall Type","First Wall Texture","Second Wall Type","Second Wall Texture"
- (5:63)=0,21,"(5:63) place wall # at (#,#).","Wall Type","Position X","Position Y"
- (5:64)=3,21,"(5:64) set the wall texture to # at (#,#).","Wall Texture","Position X","Position Y"
- (5:65)=3,21,"(5:65) place wall # with texture # at (#,#).","Wall Type","Wall Texture","Position X","Position Y"
- (5:66)=1,21,"(5:66) move the wall to (#,#).","Position X","Position Y"
- (5:67)=1,21,"(5:67) copy the wall to (#,#).","Position X","Position Y"
- (5:68)=1,21,"(5:68) swap the wall with the wall at (#,#).","Position X","Position Y"
- (5:70)=2,6,"(5:70) make the triggering player stand up."
- (5:71)=2,6,"(5:71) make the triggering player sit down."
- (5:72)=2,6,"(5:72) make the triggering player lie down."
- (5:73)=2,6,"(5:73) make any player present stand up."
- (5:74)=2,6,"(5:74) make any player present sit down."
- (5:75)=2,6,"(5:75) make any player present lie down."
- (5:76)=0,23,"(5:76) give item # to the triggering player to hold.","Item Type"
- (5:77)=1,23,"(5:77) give item # to any player present to hold.","Item Type"
- (5:78)=3,22,"(5:78) eject the triggering player from the Dream."
- (5:80)=2,6,"(5:80) move any player present # step(s) northeast (up and right) if there's nobody already there.","Distance"
- (5:81)=2,6,"(5:81) move any player present # step(s) southeast (down and right) if there's nobody already there.","Distance"
- (5:82)=2,6,"(5:82) move any player present # step(s) southwest (down and left) if there's nobody already there.","Distance"
- (5:83)=2,6,"(5:83) move any player present # step(s) northwest (up and left) if there's nobody already there.","Distance"
- (5:84)=2,6,"(5:84) move any player present # step(s) NE & # step(s) NW if there's nobody already there.","Distance","Distance"
- (5:85)=2,6,"(5:85) move any player present # step(s) NE & # step(s) SE if there's nobody already there.","Distance","Distance"
- (5:86)=2,6,"(5:86) move any player present # step(s) SW & # step(s) SE if there's nobody already there.","Distance","Distance"
- (5:87)=2,6,"(5:87) move any player present # step(s) SW & # step(s) NW if there's nobody already there.","Distance","Distance"
- (5:88)=0,6,"(5:88) turn the triggering player clockwise."
- (5:89)=0,6,"(5:89) turn the triggering player counterclockwise."
- (5:90)=0,6,"(5:90) turn the triggering player to face northeast."
- (5:91)=0,6,"(5:91) turn the triggering player to face southeast."
- (5:92)=0,6,"(5:92) turn the triggering player to face southwest."
- (5:93)=0,6,"(5:93) turn the triggering player to face northwest."
- (5:94)=1,6,"(5:94) turn any player present clockwise."
- (5:95)=1,6,"(5:95) turn any player present counterclockwise."
- (5:96)=1,6,"(5:96) turn any player present to face northeast."
- (5:97)=1,6,"(5:97) turn any player present to face southeast."
- (5:98)=1,6,"(5:98) turn any player present to face southwest."
- (5:99)=1,6,"(5:99) turn any player present to face northwest."
- (5:100)=4,1,"(5:100) turn on 'classic' mode and update the screen after each trigger."
- (5:101)=4,1,"(5:101) turn 'classic' mode back off."
- (5:102)=2,29,"(5:102) share Dream control with the triggering player."
- (5:103)=2,29,"(5:103) share Dream control with any player present."
- (5:104)=4,7,"(5:104) activate text filter number #.","Filter"
- (5:105)=4,9,"(5:105) set entry music to #.","Music Number"
- (5:106)=4,22,"(5:106) allow global Dream uploads by Dream owner only."
- (5:107)=4,22,"(5:107) allow global Dream uploads by Dream owner and shared players."
- (5:108)=4,22,"(5:108) allow global Dream uploads by everyone."
- (5:109)=4,22,"(5:109) allow Dream pad uploads by Dream owner only."
- (5:110)=4,22,"(5:110) allow Dream pad uploads by Dream owner and shared players."
- (5:111)=4,22,"(5:111) allow Dream pad uploads by everyone."
- (5:112)=4,22,"(5:112) make summoned players arrive at the start of the Dream."
- (5:113)=4,22,"(5:113) allow summoned players to arrive right by the summoner."
- (5:114)=4,7,"(5:114) activate text filter number # on the triggering player. (list at www.furcadia.com/dsparams)","Filter"
- (5:115)=4,7,"(5:115) activate text filter number # on any player present. (list at www.furcadia.com/dsparams)","Filter"
- (5:120)=4,14,"(5:120) make this/these location(s) part of region #.","Region Type"
- (5:121)=4,14,"(5:121) make location (#,#) part of region #.","Position X","Position Y","Region Type"
- (5:122)=3,14,"(5:122) treat all regions numbered # and higher as 'indoors', and only show players there what's in that region.","Region Type"
- (5:123)=3,14,"(5:123) treat all regions as 'outdoors', and show players all regions that are visible, all the time."
- (5:124)=3,14,"(5:124) show bottom walls in both indoor and outdoor regions."
- (5:125)=3,14,"(5:125) show bottom walls in outdoor regions only."
- (5:127)=3,14,"(5:127) show top walls in both indoor and outdoor regions."
- (5:128)=3,14,"(5:128) show top walls in indoor regions only."
- (5:130)=4,14,"(5:130) hide everything in region # from everybody.","Region Type"
- (5:131)=4,14,"(5:131) show everything in region # to everyone that can see there.","Region Type"
- (5:132)=4,14,"(5:132) hide all items in region # from everybody.","Region Type"
- (5:133)=4,14,"(5:133) show items in region # to everyone that can see there.","Region Type"
- (5:134)=4,14,"(5:134) hide all walls in region # from everybody.","Region Type"
- (5:135)=4,14,"(5:135) show walls in region # to everyone that can see there.","Region Type"
- (5:136)=4,14,"(5:136) hide all floors in region # from everybody.","Region Type"
- (5:137)=4,14,"(5:137) show floors in region # to everyone that can see there.","Region Type"
- (5:138)=4,14,"(5:138) hide all effects in region # from everybody.","Region Type"
- (5:139)=4,14,"(5:139) show effects in region # to everyone that can see there.","Region Type"
- (5:140)=4,14,"(5:140) show item # in outdoor regions where items are hidden, instead of what's really there.","Item Type"
- (5:141)=4,14,"(5:141) show wall # in outdoor regions where walls are hidden, instead of what's really there.","Wall Type"
- (5:142)=4,14,"(5:142) show floor # in outdoor regions where floors are hidden, instead of what's really there.","Floor Type"
- (5:143)=4,14,"(5:143) show effect # in outdoor regions where effects are hidden, instead of what's really there.","Effect Type"
- (5:144)=4,14,"(5:144) show item # in indoor regions where items are hidden, instead of what's really there.","Item Type"
- (5:145)=4,14,"(5:145) show wall # in indoor regions where walls are hidden, instead of what's really there.","Wall Type"
- (5:146)=4,14,"(5:146) show floor # in indoor regions where floors are hidden, instead of what's really there.","Floor Type"
- (5:147)=4,14,"(5:147) show effect # in indoor regions where effects are hidden, instead of what's really there.","Effect Type"
- (5:148)=3,14,"(5:148) move the triggering player to (#,#), or to someplace nearby within the same region if it's occupied.","Position X","Position Y"
- (5:149)=3,14,"(5:149) move any player present to (#,#), or to someplace nearby within the same region if it's occupied.","Position X","Position Y"
- (5:150)=2,15,"(5:150) place effect #.","Effect Type"
- (5:151)=4,15,"(5:151) set location (#,#) to effect #.","Position X","Position Y","Effect Type"
- (5:152)=4,15,"(5:152) place effect # where the triggering player is.","Effect Type"
- (5:153)=4,15,"(5:153) change effect # to effect #.","Effect Type","Effect Type"
- (5:154)=4,15,"(5:154) swap effects # and #.","Effect Type","Effect Type"
- (5:155)=2,18,"(5:155) place lighting #.","Lighting Type"
- (5:156)=4,18,"(5:156) set location (#,#) to lighting #.","Position X","Position Y","Lighting Type"
- (5:157)=3,18,"(5:157) place lighting # where the triggering player is.","Lighting Type"
- (5:158)=3,18,"(5:158) change lighting # to lighting #.","Lighting Type","Lighting Type"
- (5:159)=3,18,"(5:159) swap lighting # and #.","Lighting Type","Lighting Type"
- (5:160)=4,14,"(5:160) set region # to silent (players can't talk there).","Region Type"
- (5:161)=4,14,"(5:161) allow players to talk in region #.","Region Type"
- (5:162)=4,14,"(5:162) make region # unwalkable.","Region Type"
- (5:163)=4,14,"(5:163) make region # walkable.","Region Type"
- (5:164)=4,14,"(5:164) make it impossible to sit or lie down in region #.","Region Type"
- (5:165)=4,14,"(5:165) allow sitting and lying down in region #.","Region Type"
- (5:166)=4,14,"(5:166) make it impossible to pick up or drop items in region #.","Region Type"
- (5:167)=4,14,"(5:167) allow getting and dropping items in region #.","Region Type"
- (5:168)=4,14,"(5:168) set region # to prevent Dream uploading (except on Dream pads and for owners).","Region Type"
- (5:169)=4,14,"(5:169) set region # to allow Dream uploading again.","Region Type"
- (5:170)=4,14,"(5:170) hide all lighting in region # from everybody.","Region Type"
- (5:171)=4,14,"(5:171) show lighting in region # to everyone that can see there.","Region Type"
- (5:172)=4,14,"(5:172) hide all ambience in region # from everybody.","Region Type"
- (5:173)=4,14,"(5:173) show ambience in region # to everyone that can see there.","Region Type"
- (5:174)=4,14,"(5:174) show lighting # in outdoor regions where effects are hidden, instead of what's really there.","Lighting Type"
- (5:175)=4,14,"(5:175) show ambience # in outdoor regions where effects are hidden, instead of what's really there.","Ambience Type"
- (5:176)=4,14,"(5:176) show lighting # in indoor regions where effects are hidden, instead of what's really there.","Lighting Type"
- (5:177)=4,14,"(5:177) show ambience # in indoor regions where effects are hidden, instead of what's really there.","Ambience Type"
- (5:178)=4,14,"(5:178) hide all effects from everyone in region #.","Region Type"
- (5:179)=4,14,"(5:179) show all effects to everyone in region #.","Region Type"
- (5:180)=5,11,"(5:180) show the triggering player's DragonSpeak Button #.","Button Number"
- (5:181)=5,11,"(5:181) hide the triggering player's DragonSpeak Button #.","Button Number"
- (5:182)=5,11,"(5:182) move the triggering player's DragonSpeak Button # to (#,#).","Button Number","X","Y"
- (5:183)=5,11,"(5:183) show the triggering player's DragonSpeak Button # in tab #.","Button Number","Tab Number"
- (5:184)=5,11,"(5:184) set variable % to the number of the DragonSpeak Button they just pressed.",
- (5:190)=5,11,"(5:190) show everyone in the Dream's DragonSpeak Button #.","Button Number"
- (5:191)=5,11,"(5:191) hide everyone in the Dream's DragonSpeak Button #.","Button Number"
- (5:192)=5,11,"(5:192) move everyone in the Dream's DragonSpeak Button # to (#,#).","Button Number","X","Y"
- (5:193)=5,11,"(5:193) show everyone in the Dream's DragonSpeak Button # in tab #.","Button Number","Tab Number"
- (5:194)=4,14,"(5:194) set region # to require flying to move in.","Region Type"
- (5:195)=4,14,"(5:195) stop requiring flying in region #.","Region Type"
- (5:196)=4,14,"(5:196) set region # to require swimming to move in.","Region Type"
- (5:197)=4,14,"(5:197) stop requiring swimming in region #.","Region Type"
- (5:198)=4,14,"(5:198) let players move through all impassable floors, items & walls in region #.","Region Type"
- (5:199)=4,14,"(5:199) stop letting players move through impassable stuff in region #.","Region Type"
- (5:200)=0,7,"(5:200) emit message {...} to the triggering player."
- (5:201)=1,7,"(5:201) emit message {...} to any player present."
- (5:202)=2,7,"(5:202) emit message {...} to every player who can see (#,#).","X Position","Y Position"
- (5:203)=2,7,"(5:203) emit message {...} to every player who can see the triggering player."
- (5:204)=0,7,"(5:204) emitloud message {...} to everyone on the map."
- (5:205)=1,7,"(5:205) emit message {...} to the player named {...} if they're in the Dream."
- (5:210)=2,7,"(5:210) set entrytext to {...}."
- (5:212)=4,7,"(5:212) set silent speech prefix (for spoken commands) to {...}."
- (5:213)=4,20,"(5:213) set the silence floor (where nobody can speak) to floor #.","Floor Type"
- (5:214)=4,8,"(5:214) set the silence item to item #.","Item Type"
- (5:215)=4,7,"(5:215) set the 'you can't talk' message to {...}."
- (5:230)=4,15,"(5:230) place a random effect between # and #.","Effect Type","Effect Type"
- (5:231)=4,15,"(5:231) move any effect present # step(s) in the direction the triggering player is facing.","Steps"
- (5:232)=4,15,"(5:232) move the effect to (#,#).","Position X","Position Y"
- (5:233)=4,15,"(5:233) copy the effect to (#,#).","Position X","Position Y"
- (5:234)=4,15,"(5:234) swap the effect with the effect at (#,#).","Position X","Position Y"
- (5:225)=2,16,"(5:225) place ambience #.","Ambience Type"
- (5:226)=3,16,"(5:226) set position (#,#) to ambience #.","Position X","Position Y","Ambience Type"
- (5:227)=3,16,"(5:227) place ambience # where the triggering player is.","Ambience Type"
- (5:228)=3,16,"(5:228) change ambience # to ambience #.","Ambience Type","Ambience Type"
- (5:229)=3,16,"(5:229) swap ambience # and #.","Ambience Type","Ambience Type"
- (5:250)=4,7,"(5:250) set message ~ to {...}."
- (5:251)=4,7,"(5:251) copy message ~ onto message ~."
- (5:252)=4,7,"(5:252) set message ~ to the triggering player's name."
- (5:253)=4,7,"(5:253) set message ~ to today's date."
- (5:254)=4,7,"(5:254) set message ~ to the current time (in Furcadia Standard Time)."
- (5:255)=4,7,"(5:255) set message ~ to what the triggering player just said or emoted."
- (5:256)=4,7,"(5:256) reverse message ~ from forwards to backwards."
- (5:257)=4,7,"(5:257) take message ~ and add {...} onto the end of it."
- (5:258)=4,7,"(5:258) take message ~ and add message ~ onto the end of it."
- (5:270)=5,7,"(5:270) chop off the end of message ~, leaving just the first # characters of it still there.","Amount"
- (5:271)=5,7,"(5:271) chop off the beginning of message ~, leaving just the last # characters of it still there.","Amount"
- (5:272)=5,7,"(5:272) set message ~ to be the portion of message ~ from position # to position #.","Position A","Position B"
- (5:273)=5,7,"(5:273) chop off the end of message ~, removing the last # characters of it.","Amount"
- (5:274)=5,7,"(5:274) chop off the beginning of message ~, removing the first # characters of it.","Amount"
- (5:275)=5,7,"(5:275) use message ~[#] as an array, and copy entry # of it into message ~.","Array Size","Entry"
- (5:276)=5,7,"(5:276) use message ~[#] as an array, and set entry # of it to {...}.","Array Size","Entry"
- (5:277)=5,7,"(5:277) remove the first word from message ~ and put it in message ~."
- (5:278)=5,7,"(5:278) remove the first # copies of {...} from message ~.","Amount"
- (5:280)=5,7,"(5:280) set variable % to the length of message ~ in characters.",
- (5:281)=5,7,"(5:281) set variable % to the length of message ~ in words separated by spaces.",
- (5:282)=5,7,"(5:282) set variable % to the first number in ~.",
- (5:283)=5,7,"(5:283) set variable % to the total number of characters before {...} appears in message ~ (or zero if not found).",
- (5:284)=5,7,"(5:284) set variable % to the total number of characters after the first place {...} appears in message ~ (or zero if not found).",
- (5:300)=5,3,"(5:300) set variable % to the value #.","Number"
- (5:301)=5,3,"(5:301) copy the value of variable % into variable %.",
- (5:302)=5,3,"(5:302) take variable % and add # to it.","Number"
- (5:303)=5,3,"(5:303) take variable % and add variable % to it.",
- (5:304)=5,3,"(5:304) take variable % and subtract # from it.","Number"
- (5:305)=5,3,"(5:305) take variable % and subtract variable % from it.",
- (5:306)=5,3,"(5:306) multiply variable % by #.","Number"
- (5:307)=5,3,"(5:307) multiply variable % by variable %.",
- (5:308)=5,3,"(5:308) divide variable % by # and put the remainder in variable %.","Number",
- (5:309)=5,3,"(5:309) divide variable % by variable % and put the remainder in variable %.",,
- (5:310)=5,19,"(5:310) use variable %[#] as an array, and copy entry # of it into variable %.","Array Size","Entry",
- (5:311)=5,19,"(5:311) use variable %[#] as an array, and set entry # of it to #.","Array Size","Entry","Number"
- (5:312)=5,3,"(5:312) set variable % to the total of rolling # dice with # sides plus #.","Number","Number","Number"
- (5:313)=5,3,"(5:313) set variable % to the total of rolling # dice with # sides minus #.","Number","Number","Number"
- (5:314)=5,3,"(5:314) set variable % to the number the triggering player just said or emoted.",
- (5:315)=5,3,"(5:315) set variable % to the triggering player's entry code.",
- (5:316)=5,29,"(5:316) set the triggering player's entry code to #.","Code"
- (5:317)=5,3,"(5:317) set variable % to the number of the item that the triggering player is holding.",
- (5:318)=5,3,"(5:318) set variable % to the number of players in the Dream.",
- (5:319)=5,3,"(5:319) set variable % to the X,Y position of the last Dream portal placed.",
- (5:320)=5,3,"(5:320) set variable % to the region number (#,#) is part of.","Position X","Position Y"
- (5:321)=5,3,"(5:321) set variable % to the current day of the month.",
- (5:322)=5,3,"(5:322) set variable % to the current hour FST (Furcadia Standard Time in twenty-four hour format).",
- (5:323)=5,3,"(5:323) set variable % to the current minute FST (Furcadia Standard Time).",
- (5:324)=5,3,"(5:324) set variable % to the current month of the year.",
- (5:325)=5,3,"(5:325) set variable % to the current second FST (Furcadia Standard Time).",
- (5:326)=5,3,"(5:326) set variable % to the current year.",
- (5:327)=5,3,"(5:327) set variable % to the number of the countdown timer that just went off.",
- (5:330)=5,3,"(5:330) set variable % to the effect at (#,#).","Position X","Position Y"
- (5:331)=5,3,"(5:331) set variable % to the lighting at (#,#).","Position X","Position Y"
- (5:332)=5,3,"(5:332) set variable % to the ambience at (#,#).","Position X","Position Y"
- (5:350)=5,3,"(5:350) set variable % to the X,Y position the triggering player (moved from/is standing at).",
- (5:351)=5,3,"(5:351) set variable % to the X,Y position the triggering player moved to.",
- (5:352)=5,3,"(5:352) move the position in variable % northeast (up and right) # step(s).","Distance"
- (5:353)=5,3,"(5:353) move the position in variable % southeast (down and right) # step(s).","Distance"
- (5:354)=5,3,"(5:354) move the position in variable % southwest (down and left) # step(s).","Distance"
- (5:355)=5,3,"(5:355) move the position in variable % northwest (up and left) # step(s).","Distance"
- (5:380)=5,3,"(5:380) set variable % to the floor at (#,#).","Position X","Position Y"
- (5:381)=5,3,"(5:381) set variable % to the item at (#,#).","Position X","Position Y"
- (5:382)=5,3,"(5:382) set variable % to the wall at (#,#).","Position X","Position Y"
- (5:383)=5,3,"(5:383) set variable % to the wall texture at (#,#).","Position X","Position Y"
- (5:384)=5,3,"(5:384) set variable % to the x,y position (#,#).","X Position","Y Position"
- (5:390)=5,19,"(5:390) starting with entry #, set # entries in array % to #.","Entry","Number","Value"
- (5:399)=5,3,"(5:399) clear all variables to zero."
- (5:400)=3,8,"(5:400) cycle the three items in this sequence one step forward: #, #, #.","Item Type","Item Type","Item Type"
- (5:401)=3,8,"(5:401) cycle the four items in this sequence one step forward: #, #, #, #.","Item Type","Item Type","Item Type","Item Type"
- (5:402)=3,8,"(5:402) cycle the five items in this sequence one step forward: #, #, #, #, #.","Item Type","Item Type","Item Type","Item Type","Item Type"
- (5:405)=3,18,"(5:405) cycle the three lighting in this sequence one step forward: #, #, #.","Lighting Type","Lighting Type","Lighting Type"
- (5:406)=3,18,"(5:406) cycle the four lighting in this sequence one step forward: #, #, #, #.","Lighting Type","Lighting Type","Lighting Type","Lighting Type"
- (5:407)=3,18,"(5:407) cycle the five lighting in this sequence one step forward: #, #, #, #, #.","Lighting Type","Lighting Type","Lighting Type","Lighting Type","Lighting Type"
- (5:415)=3,16,"(5:415) cycle the three ambiences in this sequence one step forward: #, #, #.","Ambience Type","Ambience Type","Ambience Type"
- (5:416)=3,16,"(5:416) cycle the four ambiences in this sequence one step forward: #, #, #, #.","Ambience Type","Ambience Type","Ambience Type","Ambience Type"
- (5:417)=3,16,"(5:417) cycle the five ambiences in this sequence one step forward: #, #, #, #, #.","Ambience Type","Ambience Type","Ambience Type","Ambience Type","Ambience Type"
- (5:410)=3,20,"(5:410) cycle the three floors in this sequence one step forward: #, #, #.","Floor Type","Floor Type","Floor Type"
- (5:411)=3,20,"(5:411) cycle the four floors in this sequence one step forward: #, #, #, #.","Floor Type","Floor Type","Floor Type","Floor Type"
- (5:412)=3,20,"(5:412) cycle the five floors in this sequence one step forward: #, #, #, #, #.","Floor Type","Floor Type","Floor Type","Floor Type","Floor Type"
- (5:420)=2,26,"(5:420) shake the triggering player's map in style #, for # tenths of a second, with speed # and intensity #. (see www.furcadia.com/dsparams for info)","Style","Time","Speed","Intensity"
- (5:421)=3,26,"(5:421) shake the map of any player present in style #, for # tenths of a second, with speed # and intensity #. (see www.furcadia.com/dsparams for info)","Style","Time","Speed","Intensity"
- (5:422)=2,26,"(5:422) stop all map shaking for the triggering player."
- (5:423)=3,26,"(5:423) stop all map shaking for any player present."
- (5:430)=4,30,"(5:430) jump the animation of all copies of item # in the Dream to step #.","Item Type","Step Number"
- (5:431)=4,30,"(5:431) jump the animation of all copies of floor # in the Dream to step #.","Floor Type","Step Number"
- (5:432)=4,30,"(5:432) jump the animation of all copies of wall # with wall texture # to step #.","Wall Type","Wall Texture","Step Number"
- (5:433)=5,30,"(5:433) jump the animation of DragonSpeak Button # to step # for everyone in the Dream.","Buttton Number","Step Number"
- (5:434)=4,30,"(5:434) reset the animation of all copies of item # in the Dream.","Item Type"
- (5:435)=4,30,"(5:435) reset the animation of all copies of floor # in the Dream.","Floor Type"
- (5:436)=4,30,"(5:436) reset the animation of all copies of wall # with wall texture #.","Wall Type","Wall Texture"
- (5:437)=5,30,"(5:437) reset the animation of DragonSpeak Button # for everyone in the Dream.","Buttton Number"
- (5:438)=3,30,"(5:438) set the default animation delay of item # to # milliseconds.","Item Type","Milliseconds"
- (5:439)=3,30,"(5:439) set the default animation delay of floor # to # milliseconds.","Floor Type","Milliseconds"
- (5:440)=3,30,"(5:440) set the default animation delay of wall # with wall texture # to # milliseconds.","Wall Type","Wall Texture","Milliseconds"
- (5:441)=5,30,"(5:441) set the default animation delay of DragonSpeak Button # to # milliseconds for everyone in the Dream.","Button Number","Milliseconds"
- (5:442)=5,30,"(5:442) jump the animation of the triggering player's DragonSpeak Button # to step #.","Buttton Number","Step Number"
- (5:443)=5,30,"(5:443) reset the animation of the triggering player's DragonSpeak Button #.","Buttton Number"
- (5:444)=5,30,"(5:444) set the default animation delay of the triggering player's DragonSpeak Button # to # milliseconds.","Button Number","Milliseconds"
- (5:445)=4,30,"(5:445) jump the animation of all copies of effect # in the Dream to step #.","Effect Type","Step Number"
- (5:446)=4,30,"(5:446) reset the animation of all copies of effect # in the Dream.","Effect Type"
- (5:447)=3,30,"(5:447) set the default animation delay of effect # to # milliseconds.","Effect Type","Milliseconds"
- (5:448)=4,30,"(5:448) jump the animation of all copies of lighting # in the Dream to step #.","Lighting Type","Step Number"
- (5:449)=4,30,"(5:449) reset the animation of all copies of lighting # in the Dream.","Lighting Type"
- (5:450)=3,30,"(5:450) set the default animation delay of lighting # to # milliseconds.","Lighting Type","Milliseconds"
- (5:451)=4,30,"(5:451) jump the animation of all copies of ambience # in the Dream to step #.","Ambience Type","Step Number"
- (5:452)=4,30,"(5:452) reset the animation of all copies of ambience # in the Dream.","Ambience Type"
- (5:453)=3,30,"(5:453) set the default animation delay of ambience # to # milliseconds.","Ambience Type","Milliseconds"
- (5:460)=3,8,"(5:460) move any item present # step(s) northeast (up and right).","Steps"
- (5:461)=3,8,"(5:461) move any item present # step(s) southeast (down and right).","Steps"
- (5:462)=3,8,"(5:462) move any item present # step(s) southwest (down and left).","Steps"
- (5:463)=3,8,"(5:463) move any item present # step(s) northwest (up and left).","Steps"
- (5:470)=3,15,"(5:470) move any effect present # step(s) northeast (up and right).","Steps"
- (5:471)=3,15,"(5:471) move any effect present # step(s) southeast (down and right).","Steps"
- (5:472)=3,15,"(5:472) move any effect present # step(s) southwest (down and left).","Steps"
- (5:473)=3,15,"(5:473) move any effect present # step(s) northwest (up and left).","Steps"
- (5:500)=5,3,"(5:500) set variable % to the X,Y position of a random spot within the rectangle (#,#) - (#,#).","Top","Left","Bottom","Right"
- (5:501)=5,3,"(5:501) set variable % to the X,Y position of a random spot that is onscreen for the triggering player.",
- (5:502)=5,3,"(5:502) set variable % to the X,Y position of a random spot somewhere in the Dream.",
- (5:510)=5,3,"(5:510) set variable % to the X,Y position of a random spot where the floor is # within the rectangle (#,#) - (#,#).","Floor Type","Top","Left","Bottom","Right"
- (5:511)=5,3,"(5:511) set variable % to the X,Y position of a random spot where the floor is # that is onscreen for the triggering player.","Floor Type"
- (5:512)=5,3,"(5:512) set variable % to the X,Y position of a random spot where the floor is # somewhere in the Dream.","Floor Type"
- (5:520)=5,3,"(5:520) set variable % to the X,Y position of a random spot where the floor is not # within the rectangle (#,#) - (#,#).","Floor Type","Top","Left","Bottom","Right"
- (5:521)=5,3,"(5:521) set variable % to the X,Y position of a random spot where the floor is not # that is onscreen for the triggering player.","Floor Type"
- (5:522)=5,3,"(5:522) set variable % to the X,Y position of a random spot where the floor is not # somewhere in the Dream.","Floor Type"
- (5:530)=5,3,"(5:530) set variable % to the X,Y position of a random spot where the item is # within the rectangle (#,#) - (#,#).","Item Type","Top","Left","Bottom","Right"
- (5:531)=5,3,"(5:531) set variable % to the X,Y position of a random spot where the item is # that is onscreen for the triggering player.","Item Type"
- (5:532)=5,3,"(5:532) set variable % to the X,Y position of a random spot where the item is # somewhere in the Dream.","Item Type"
- (5:540)=5,3,"(5:540) set variable % to the X,Y position of a random spot where the item is not # within the rectangle (#,#) - (#,#).","Item Type","Top","Left","Bottom","Right"
- (5:541)=5,3,"(5:541) set variable % to the X,Y position of a random spot where the item is not # that is onscreen for the triggering player.","Item Type"
- (5:542)=5,3,"(5:542) set variable % to the X,Y position of a random spot where the item is not # somewhere in the Dream.","Item Type"
- (5:600)=5,10,"(5:600) memorize that the PhoenixSpeak info {...} about the triggering player will now be #.","Number"
- (5:601)=5,10,"(5:601) memorize that the PhoenixSpeak info {...} about the player named {...} will now be #.","Number"
- (5:602)=5,10,"(5:602) memorize that the PhoenixSpeak info {...} about this Dream will now be #.","Number"
- (5:603)=5,10,"(5:603) memorize that the PhoenixSpeak info {...} about the triggering player will now be {...}."
- (5:604)=5,10,"(5:604) memorize that the PhoenixSpeak info {...} about the player named {...} will now be {...}."
- (5:605)=5,10,"(5:605) memorize that the PhoenixSpeak info {...} about this Dream will now be {...}."
- (5:610)=5,10,"(5:610) remember the PhoenixSpeak info {...} about the triggering player, and put it in variable %.",
- (5:611)=5,10,"(5:611) remember the PhoenixSpeak info {...} about the player named {...}, and put it in variable %.",
- (5:612)=5,10,"(5:612) remember the PhoenixSpeak info {...} about this Dream, and put it in variable %.",
- (5:613)=5,10,"(5:613) remember the PhoenixSpeak info {...} about the triggering player, and put it in message ~."
- (5:614)=5,10,"(5:614) remember the PhoenixSpeak info {...} about the player named {...}, and put it in message ~."
- (5:615)=5,10,"(5:615) remember the PhoenixSpeak info {...} about this Dream, and put it in message ~."
- (5:630)=5,10,"(5:630) forget all PhoenixSpeak info about the triggering player."
- (5:631)=5,10,"(5:631) forget all PhoenixSpeak info about the player named {...}."
- (5:632)=5,10,"(5:632) forget the PhoenixSpeak info {...} about this Dream."
- (5:633)=5,10,"(5:633) forget all PhoenixSpeak info about this Dream."
- (5:634)=5,10,"(5:634) forget the PhoenixSpeak info {...} about the triggering player."
- (5:635)=5,10,"(5:635) forget the PhoenixSpeak info {...} about the player named {...}."
- (5:650)=5,10,"(5:650) use the PhoenixSpeak 'just testing' area to store info from now on."
- (5:651)=5,10,"(5:651) use the PhoenixSpeak 'real and official' area to store info from now on."
- (5:700)=3,12,"(5:700) request # cookies for the cookie bank from the triggering player, with request number # and message {...}","Cookies","Request Number"
- (5:701)=3,12,"(5:701) request # cookies for the cookie bank from any player present, with request number # and message {...}","Cookies","Request Number"
- (5:702)=0,12,"(5:702) give # cookies to the triggering player.","Cookies"
- (5:703)=2,12,"(5:703) give # cookies to anyone present.","Cookies"
- (5:704)=5,12,"(5:704) set variable % to the number of cookies in the Dream's cookie bank.",
- (5:705)=5,12,"(5:705) set variable % to the total number of cookies the triggering player has.",
- (5:706)=2,12,"(5:706) mute Cookie given/recieved messages for the dreamowner."
- (5:707)=2,12,"(5:707) unmute Cookie given/recieved lines for the dreamowner."
- (5:708)=3,12,"(5:708) set cookie name to {...}."
- (5:709)=3,12,"(5:709) set cookie eat message to {...}."
- (5:710)=4,12,"(5:710) feed Beekin the Help Dragon # cookies out of the Cookie Bank. (They'll be gone for good!)","Cookies"
- (5:714)=0,6,"(5:714) move and animate the triggering player to (#,#) if there's nobody already there.","Position X","Position Y"
- (5:715)=0,6,"(5:715) move and animate the triggering player to (#,#), or to someplace nearby if it's occupied.","Position X","Position Y"
- (5:716)=1,6,"(5:716) move and animate any player present to (#,#) if there's nobody already there.","Position X","Position Y"
- (5:717)=1,6,"(5:717) move and animate any player present to (#,#), or to someplace nearby if it's occupied.","Position X","Position Y"
- (5:718)=0,6,"(5:718) move and animate the triggering player back where they came from."
- (5:719)=2,6,"(5:719) move and animate any player present # step(s) forward (in the direction they're facing) if there's nobody already there.","Distance"
- (5:720)=3,6,"(5:720) move and animate the triggering player to (#,#), or to someplace nearby within the same region if it's occupied.","Position X","Position Y"
- (5:721)=3,6,"(5:721) move and animate any player present to (#,#), or to someplace nearby within the same region if it's occupied.","Position X","Position Y"
- (5:722)=4,6,"(5:722) move and animate the triggering player to a random location in region #.","Region Type"
- (5:723)=4,6,"(5:723) move and animate any player present to a random location in region #.","Region Type"
- (5:780)=2,6,"(5:780) move and animate any player present # step(s) northeast (up and right) if there's nobody already there.","Distance"
- (5:781)=2,6,"(5:781) move and animate any player present # step(s) southeast (down and right) if there's nobody already there.","Distance"
- (5:782)=2,6,"(5:782) move and animate any player present # step(s) southwest (down and left) if there's nobody already there.","Distance"
- (5:783)=2,6,"(5:783) move and animate any player present # step(s) northwest (up and left) if there's nobody already there.","Distance"
- (5:784)=2,6,"(5:784) move and animate any player present # step(s) NE & # step(s) NW if there's nobody already there.","Distance","Distance"
- (5:785)=2,6,"(5:785) move and animate any player present # step(s) NE & # step(s) SE if there's nobody already there.","Distance","Distance"
- (5:786)=2,6,"(5:786) move and animate any player present # step(s) SW & # step(s) SE if there's nobody already there.","Distance","Distance"
- (5:787)=2,6,"(5:787) move and animate any player present # step(s) SW & # step(s) NW if there's nobody already there.","Distance","Distance"
- (5:880)=5,10,"(5:880) forget all the PhoenixSpeak info about players that haven't been used in # days # hours # minutes # seconds","Days","Hours","Minutes","Seconds"
- (5:900)=3,7,"(5:900) popup an Ok button dialog with request number # and message {...} for the triggering player.","Request Number"
- (5:901)=3,7,"(5:901) popup a Yes/No dialog with request number # and message {...} for the triggering player.","Request Number"
- (5:910)=3,7,"(5:910) popup an Ok button dialog with request number # and message {...} for any player present.","Request Number"
- (5:911)=3,7,"(5:911) popup a Yes/No dialog with request number # and message {...} for any player present.","Request Number"
- (5:1000)=3,30,"(5:1000) redraw the screen and show everything that's just changed."
- (5:1200)=5,25,"(5:1200) change the triggering player to localspecies #.","Species"
- (5:1201)=5,25,"(5:1201) change any player present to localspecies #.","Species"
- (5:1202)=5,25,"(5:1202) change the triggering player back to their original species."
- (5:1203)=5,25,"(5:1203) change any player present back to their original species."
- (5:1205)=5,25,"(5:1205) make localspecies # mimic the avatar #. (list at www.furcadia.com/dsparams)","Species","Avatar"
- (5:1206)=5,25,"(5:1206) make localspecies # mimic the avatar #, with gender #. (list at www.furcadia.com/dsparams)","Species","Avatar","Gender"
- (5:1207)=5,25,"(5:1207) disable mimicry on localspecies #.","Species"
- (5:1250)=5,27,"(5:1250) set the triggering player's remap # to color #. (list at www.furcadia.com/dsparams)","Remap Number","Color Number"
- (5:1251)=5,27,"(5:1251) set variable % to the color of the triggering player's remap #. (list at www.furcadia.com/dsparams)","Remap Number"
- (5:2000)=3,22,"(5:2000) reset the Dream and kick all the players out."
- (5:3443)=2,26,"(5:3443) make any player present scale to # percent size.","Size"
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