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- using UnityEngine;
- using System.Collections;
- public class FlightPlane : MonoBehaviour {
- public float speed;
- public float speedOffset;
- public Camera cameraPlane;
- // Use this for initialization
- void Start () {
- }
- void Update()
- {
- //1. Controlando Manches
- transform.Rotate (Input.GetAxis ("Vertical"), 0, -Input.GetAxis ("Horizontal"));
- transform.position += transform.forward * Time.deltaTime * speed;
- //// //2. Controlando Altura Terreno
- // float terrainHeight = Terrain.activeTerrain.SampleHeight (transform.position);
- //
- // if (terrainHeight > transform.position.y) {
- // transform.position = new Vector3 (transform.position.x,
- // terrainHeight,
- // transform.position.z);
- // }
- ////
- //// //3. Controlando Velocidade
- // speed -= transform.forward.y * Time.deltaTime * speedOffset;
- //
- // if (speed < 35) {
- // speed = 35;
- // }
- ////
- //// //4. Vetor de Posiçao da Camera
- // Vector3 moveCamTo = transform.position - transform.forward*10 + Vector3.up * 5;
- //
- // //5. Refinando a posiçao Camera
- // float bias = 0.96f;
- // cameraPlane.transform.position = cameraPlane.transform.position * bias +
- // moveCamTo * (1-bias);
- //
- // //6. Para onde a camera deve olhar
- // cameraPlane.transform.LookAt (transform.position + transform.forward * 30);
- // }
- }
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