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May 28th, 2015
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  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class FlightPlane : MonoBehaviour {
  5.  
  6.     public float speed;
  7.     public float speedOffset;
  8.     public Camera cameraPlane;
  9.  
  10.     // Use this for initialization
  11.     void Start () {
  12.    
  13.     }
  14.    
  15.     void Update()
  16.     {
  17.         //1. Controlando Manches
  18.         transform.Rotate (Input.GetAxis ("Vertical"), 0, -Input.GetAxis ("Horizontal"));
  19.  
  20.         transform.position += transform.forward * Time.deltaTime * speed;
  21.  
  22.  
  23. ////        //2. Controlando Altura Terreno
  24. //      float terrainHeight = Terrain.activeTerrain.SampleHeight (transform.position);
  25. //
  26. //      if (terrainHeight > transform.position.y) {
  27. //              transform.position = new Vector3 (transform.position.x,
  28. //                                            terrainHeight,
  29. //                                            transform.position.z);
  30. //      }
  31. ////
  32. ////        //3. Controlando Velocidade
  33. //      speed -= transform.forward.y * Time.deltaTime * speedOffset;
  34. //
  35. //      if (speed < 35) {
  36. //          speed = 35;
  37. //      }
  38. ////
  39. ////        //4. Vetor de Posiçao da Camera
  40. //      Vector3 moveCamTo = transform.position - transform.forward*10 + Vector3.up * 5;
  41. //
  42. //      //5. Refinando a posiçao Camera
  43. //      float bias = 0.96f;
  44. //      cameraPlane.transform.position = cameraPlane.transform.position * bias +
  45. //                                      moveCamTo * (1-bias);
  46. //
  47. //      //6. Para onde a camera deve olhar
  48. //      cameraPlane.transform.LookAt (transform.position + transform.forward * 30);
  49. //  }
  50. }
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