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Apr 16th, 2014
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  1. void onFunction1(jjPLAYER@ p) {
  2.     if (p.direction > 0) {
  3.         p.ySpeed = -10;
  4.         jjAlert("going up!");
  5.     }
  6.     else {
  7.         p.ySpeed = 10;
  8.         jjAlert("going down!");
  9.     }
  10.    
  11.     p.ballTime = 70;
  12.     p.xSpeed = 0;
  13. }
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