Riftskipper

Riftskipper's Ultra Potato DB Config (20.04.16)

Feb 25th, 2016
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. AllowAMDEyefinity=False
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  41. ConsoleClassName=ShooterGame.SGConsole
  42. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  43. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  44. DataStoreClientClassName=Engine.DataStoreClient
  45. Language=INT
  46. bAllowMatureLanguage=FALSE
  47. GameEngine=ShooterGame.SGEngine
  48. Client=WinDrv.WindowsClient
  49. Render=Render.Render
  50. Input=Engine.Input
  51. ProcBuildingLODColorTexelsPerWorldUnit=0.001
  52. ProcBuildingLODLightingTexelsPerWorldUnit=0.001
  53. MaxProcBuildingLODColorTextureSize=1
  54. MaxProcBuildingLODLightingTextureSize=1
  55. UseProcBuildingLODTextureCropping=True
  56. ForcePowerOfTwoProcBuildingLODTextures=True
  57. bCombineSimilarMappings=False
  58. MaxRMSDForCombiningMappings=6.0
  59. ImageReflectionTextureSize=1
  60. TerrainMaterialMaxTextureCount=1
  61. TerrainTessellationCheckCount=999
  62. TerrainTessellationCheckBorder=0.0
  63. TerrainTessellationCheckDistance=8192
  64. BeginUPTryCount=200000
  65. bStaticDecalsEnabled=False
  66. bDynamicDecalsEnabled=False
  67. bForceStaticTerrain=True
  68. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  69. LightComplexityColors=(R=0,G=0,B=0,A=1)
  70. LightComplexityColors=(R=0,G=255,B=0,A=1)
  71. LightComplexityColors=(R=63,G=191,B=0,A=1)
  72. LightComplexityColors=(R=127,G=127,B=0,A=1)
  73. LightComplexityColors=(R=191,G=63,B=0,A=1)
  74. LightComplexityColors=(R=255,G=0,B=0,A=1)
  75. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  76. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  77. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  78. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  79. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  80. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  81. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  82. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  83. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  84. MaxPixelShaderAdditiveComplexityCount=1
  85. TimeBetweenPurgingPendingKillObjects=-1
  86. bUseTextureStreaming=False
  87. bUseBackgroundLevelStreaming=False
  88. bSubtitlesEnabled=False
  89. bSubtitlesForcedOff=FALSE
  90. ScoutClassName=ShooterGame.PVEScout
  91. DefaultPostProcessName=Post_Process.PPC_Default
  92. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  93. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  94. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  95. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  96. DefaultSoundName=EngineSounds.WhiteNoise
  97. bOnScreenKismetWarnings=FALSE
  98. bEnableKismetLogging=FALSE
  99. bAllowDebugViewmodesOnConsoles=FALSE
  100. CameraRotationThreshold=45.0
  101. CameraTranslationThreshold=10000
  102. PrimitiveProbablyVisibleTime=8.0
  103. PercentUnoccludedRequeries=0.125
  104. MaxOcclusionPixelsFraction=0.1
  105. MinTextureDensity=0.0
  106. IdealTextureDensity=1.0
  107. MaxTextureDensity=1.0
  108. MinLightMapDensity=0.0
  109. IdealLightMapDensity=0.02
  110. MaxLightMapDensity=0.4
  111. RenderLightMapDensityGrayscaleScale=0.1
  112. RenderLightMapDensityColorScale=0.1
  113. bRenderLightMapDensityGrayscale=false
  114. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  115. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  116. bDisablePhysXHardwareSupport=False
  117. DemoRecordingDevice=Engine.DemoRecDriver
  118. bPauseOnLossOfFocus=FALSE
  119. MaxFluidNumVerts=1
  120. FluidSimulationTimeLimit=120.0
  121. MaxParticleResize=1
  122. MaxParticleResizeWarn=2
  123. bCheckParticleRenderSize=True
  124. MaxParticleVertexMemory=1
  125. NetClientTicksPerSecond=200
  126. MaxTrackedOcclusionIncrement=0.10
  127. TrackedOcclusionStepSize=0.10
  128. MipFadeInSpeed0=0
  129. MipFadeOutSpeed0=0
  130. MipFadeInSpeed1=0
  131. MipFadeOutSpeed1=0
  132. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  133. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  134. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  135. PhysXGpuHeapSize=64
  136. PhysXMeshCacheSize=16
  137. bShouldGenerateSimpleLightmaps=False
  138. bUseNormalMapsForSimpleLightMaps=False
  139. bSmoothFrameRate=TRUE
  140. MinSmoothedFrameRate=999
  141. MaxSmoothedFrameRate=999
  142. bCheckForMultiplePawnsSpawnedInAFrame=False
  143. bInitializeShadersOnDemand=False
  144. NumPawnsAllowedToBeSpawnedInAFrame=2
  145. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  146. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  147. bEnableOnScreenDebugMessages=true
  148. AllowScreenDoorFade=False
  149. AllowNvidiaStereo3d=False
  150. EnableMatineePostProcessMaterialParam=False
  151. IgnoreSimulatedFuncWarnings=Tick
  152. NearClipPlane=3.0
  153. bUseStreamingPause=false
  154. bKeepAllMaterialQualityLevelsLoaded=False
  155. bUseRecastNavMesh=TRUE
  156. bPrioritySortActorsInServer=FALSE
  157. bPrecacheClassActor=TRUE
  158. bEnableCheckDumpLog=FALSE
  159. ValueMemoryToDumpLog=1.6
  160. bEnableColorClear=TRUE
  161. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  162. WorldInfoClassName=ShooterGame.SGWorldInfo
  163. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  164. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  165. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  166.  
  167. [Engine.SeqAct_Interp]
  168. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=False,bAllowLightShafts=False)
  169.  
  170. [Engine.StreamingMovies]
  171. RenderPriorityPS3=1001
  172. SuspendGameIO=True
  173.  
  174. [Engine.ISVHacks]
  175. DisableATITextureFilterOptimizationChecks=False
  176. UseMinimalNVIDIADriverShaderOptimization=False
  177. PumpWindowMessagesWhenRenderThreadStalled=False
  178.  
  179. [Engine.GameEngine]
  180. MaxDeltaTime=0
  181. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  182. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  183.  
  184. [Engine.DemoRecDriver]
  185. AllowDownloads=True
  186. DemoSpectatorClass=ShooterGame.SGDemoController
  187. MaxClientRate=25000
  188. ConnectionTimeout=15.0
  189. InitialConnectTimeout=30.0
  190. ConnectionIssueTimeout=30.0
  191. AckTimeout=1.0
  192. KeepAliveTime=1.0
  193. SimLatency=0
  194. RelevantTimeout=5.0
  195. SpawnPrioritySeconds=1.0
  196. ServerTravelPause=4.0
  197. NetServerMaxTickRate=100
  198. LanServerMaxTickRate=100
  199. MaxRewindPoints=30
  200. RewindPointInterval=1.0
  201. NumRecentRewindPoints=7
  202.  
  203. [Engine.PackagesToAlwaysCook]
  204. Package=ShooterEntry
  205. Package=Loading
  206. Package=Frontend
  207. Package=Lobby
  208. Package=BarkEvents
  209. SeekFreePackage=LoadingScreen_default
  210. SeekFreePackage=LoadingScreen_EXE_Overground
  211. SeekFreePackage=LoadingScreen_EXE_Overground_Blockout
  212. SeekFreePackage=LoadingScreen_EXE_Rebar
  213. SeekFreePackage=LoadingScreen_EXE_Sandlot
  214. SeekFreePackage=LoadingScreen_EXE_Warehouse
  215. SeekFreePackage=LoadingScreen_EXE_Canal
  216. SeekFreePackage=LoadingScreen_OBJ_Bridge
  217. SeekFreePackage=LoadingScreen_OBJ_Canal
  218. SeekFreePackage=LoadingScreen_OBJ_Battersea
  219. SeekFreePackage=LoadingScreen_OBJ_Map_6
  220. SeekFreePackage=LoadingScreen_OBJ_Victoria
  221. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  222. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  223. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  224. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  225. SeekFreePackage=LoadingScreen_OBJ_Dome
  226. SeekFreePackage=LoadingScreen_NUF_Map01
  227. SeekFreePackage=LoadingScreen_NUF_Map02
  228. SeekFreePackage=LoadingScreen_NUF_Map03
  229. SeekFreePackage=LoadingScreen_NUF_Map04
  230. SeekFreePackage=LoadingScreen_NUF_Map05
  231. SeekFreePackage=LoadingScreen_EXE_Gallery
  232. SeekFreePackage=LoadingScreen_OBJ_Dockyard
  233.  
  234. [Engine.StartupPackages]
  235. bSerializeStartupPackagesFromMemory=TRUE
  236. bFullyCompressStartupPackages=FALSE
  237. Package=EngineMaterials
  238. Package=EngineDebugMaterials
  239. Package=EngineSounds
  240. Package=EngineFonts
  241. Package=SoundClassesAndModes
  242. Package=Soldier_01_Gameplay
  243. Package=Soldier_02_Gameplay
  244. Package=Soldier_03_Gameplay
  245. Package=Soldier_04_Gameplay
  246. Package=Medic_01_Gameplay
  247. Package=Medic_02_Gameplay
  248. Package=Medic_03_Gameplay
  249. Package=Medic_04_Gameplay
  250. Package=Engineer_01_Gameplay
  251. Package=Engineer_02_Gameplay
  252. Package=Engineer_03_Gameplay
  253. Package=FieldOps_01_Gameplay
  254. Package=FieldOps_02_Gameplay
  255. Package=FieldOps_03_Gameplay
  256. Package=FieldOps_04_Gameplay
  257. Package=CovertOps_01_Gameplay
  258. Package=CovertOps_03_Gameplay
  259. Package=CovertOps_04_Gameplay
  260. Package=SharedCharacters_Gameplay
  261. Package=CharacterPreview_01_Gameplay
  262. Package=AssaultRifle_01_Gameplay
  263. Package=AssaultRifle_02_Gameplay
  264. Package=AssaultRifle_03_Gameplay
  265. Package=AssaultRifle_04_Gameplay
  266. Package=AssaultRifle_07_Gameplay
  267. Package=CricketBat_01_Gameplay
  268. Package=GrenadeLauncher_01_Gameplay
  269. Package=HeavyMachineGun_01_Gameplay
  270. Package=Knife_01_Gameplay
  271. Package=Knife_02_Gameplay
  272. Package=Knife_03_Gameplay
  273. Package=Katana_01_Gameplay
  274. Package=MachineGun_01_Gameplay
  275. Package=MachineGun_02_Gameplay
  276. Package=MachinePistol_01_Gameplay
  277. Package=MachinePistol_02_Gameplay
  278. Package=MachinePistol_03_Gameplay
  279. Package=MachinePistol_04_Gameplay
  280. Package=MountedMG_01_Gameplay
  281. Package=MountedMG_02_Gameplay
  282. Package=Pistol_01_Gameplay
  283. Package=Pistol_02_Gameplay
  284. Package=Pistol_03_Gameplay
  285. Package=Pistol_04_Gameplay
  286. Package=Pistol_05_Gameplay
  287. Package=Pistol_06_Gameplay
  288. Package=Pistol_07_Gameplay
  289. Package=Pistol_08_Gameplay
  290. Package=ReviveGun_01_Gameplay
  291. Package=RocketLauncher_01_Gameplay
  292. Package=Shotgun_01_Gameplay
  293. Package=Shotgun_02_Gameplay
  294. Package=Shotgun_03_Gameplay
  295. Package=SniperRifle_01_Gameplay
  296. Package=SniperRifle_02_Gameplay
  297. Package=SniperRifle_03_Gameplay
  298. Package=SniperRifle_04_Gameplay
  299. Package=StickyBomb_01_Gameplay
  300. Package=SubMachineGun_01_Gameplay
  301. Package=SubMachineGun_02_Gameplay
  302. Package=SubMachineGun_03_Gameplay
  303. Package=SubMachineGun_04_Gameplay
  304. Package=SubMachineGun_05_Gameplay
  305. Package=SubMachineGun_06_Gameplay
  306. Package=Ironsight_01_Gameplay
  307. Package=Ironsight_02_Gameplay
  308. Package=Ironsight_03_Gameplay
  309. Package=Ironsight_04_Gameplay
  310. Package=Ironsight_05_Gameplay
  311. Package=Ironsight_06_Gameplay
  312. Package=Ironsight_07_Gameplay
  313. Package=Ironsight_08_Gameplay
  314. Package=Magazine_01_Gameplay
  315. Package=Magazine_02_Gameplay
  316. Package=Magazine_03_Gameplay
  317. Package=Magazine_04_Gameplay
  318. Package=Magazine_05_Gameplay
  319. Package=Magazine_06_Gameplay
  320. Package=Magazine_07_Gameplay
  321. Package=Magazine_08_Gameplay
  322. Package=Magazine_09_Gameplay
  323. Package=Magazine_10_Gameplay
  324. Package=MuzzleBrake_01_Gameplay
  325. Package=MuzzleBrake_02_Gameplay
  326. Package=MuzzleBrake_03_Gameplay
  327. Package=RedDot_01_Gameplay
  328. Package=RedDot_02_Gameplay
  329. Package=RedDot_03_Gameplay
  330. Package=RedDot_04_Gameplay
  331. Package=Scope_00_Gameplay
  332. Package=Scope_01_Gameplay
  333. Package=Scope_02_Gameplay
  334. Package=Scope_03_Gameplay
  335. Package=Scope_04_Gameplay
  336. Package=Silencer_01_Gameplay
  337. Package=Silencer_02_Gameplay
  338. Package=Silencer_03_Gameplay
  339. Package=Trinket_Gameplay
  340. Package=AirStrikeMarker_01_Gameplay
  341. Package=AirStrikeMarker_02_Gameplay
  342. Package=AmmoPack_01_Gameplay
  343. Package=AmmoStation_01_Gameplay
  344. Package=C4_01_Gameplay
  345. Package=C4Wireless_01_Gameplay
  346. Package=ConcussionGrenade_01_Gameplay
  347. Package=DeployableCover_01_Gameplay
  348. Package=HackingDevice_01_Gameplay
  349. Package=HealingStation_01_Gameplay
  350. Package=HealthPack_01_Gameplay
  351. Package=HealthPack_02_Gameplay
  352. Package=HeartbeatSensor_01_Gameplay
  353. Package=Mine_01_Gameplay
  354. Package=Molotov_01_Gameplay
  355. Package=ObjectiveCarryItem_01_Gameplay
  356. Package=PDA_01_Gameplay
  357. Package=SupplyCrate_01_Gameplay
  358. Package=ThirdEyeCam_01_Gameplay
  359. Package=ThirdEyeDevice_01_Gameplay
  360. Package=Turret_01_Gameplay
  361. Package=SmokeGrenade_01_Gameplay
  362. Package=FragGrenade_01_Gameplay
  363. Package=ActiveCamo_01_Gameplay
  364. Package=ActiveHealingAura_01_Gameplay
  365. Package=Blowtorch_01_Gameplay
  366. Package=Defibs_01_Gameplay
  367. Package=Martyrdom_01_Gameplay
  368. Package=IRGoggles_01_Gameplay
  369. Package=LaserPainter_01_Gameplay
  370. Package=OrbitalLaser_01_Gameplay
  371. Package=Pliers_01_Gameplay
  372. Package=SelfRevive_01_Gameplay
  373. Package=Screwdriver_01_Gameplay
  374. Package=ArtilleryStrike_01_Gameplay
  375. Package=HelpUp_01_Gameplay
  376. Package=Perks
  377. Package=Augments
  378. Package=PlayerStatus
  379. NoncombinedPackage=SGVars
  380. Package=SGFonts
  381. Package=SGBitmapFonts
  382. Package=HudTextureRenderTargets
  383. Package=Post_Process
  384. Package=PhysicalMaterial
  385. Package=SGLoadingScreen
  386.  
  387. [Engine.PackagesToForceCookPerMap]
  388.  
  389. [Core.System]
  390. MaxObjectsNotConsideredByGC=0
  391. SizeOfPermanentObjectPool=0
  392. StaleCacheDays=1
  393. MaxStaleCacheSize=10
  394. MaxOverallCacheSize=30
  395. PackageSizeSoftLimit=300
  396. AsyncIOBandwidthLimit=0
  397. CachePath=..\..\ShooterGame\Cache
  398. CacheExt=.uxx
  399. Paths=..\..\Engine\Content
  400. ScriptPaths=..\..\ShooterGame\Script
  401. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  402. CutdownPaths=..\..\ShooterGame\CutdownPackages
  403. CutdownPaths=..\..\ShooterGame\Script
  404. ScreenShotPath=..\..\ShooterGame\ScreenShots
  405. LocalizationPaths=..\..\Engine\Localization
  406. Extensions=upk
  407. Extensions=u
  408. Extensions=umap
  409. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  410. TextureFileCacheExtension=tfc
  411. bDisablePromptToRebuildScripts=FALSE
  412. Suppress=Dev
  413. Suppress=DevAbsorbFuncs
  414. Suppress=DevAnim
  415. Suppress=DevAssetDataBase
  416. Suppress=DevAudio
  417. Suppress=DevAudioVerbose
  418. Suppress=DevBind
  419. Suppress=DevBsp
  420. Suppress=DevCamera
  421. Suppress=DevCollision
  422. Suppress=DevCompile
  423. Suppress=DevComponents
  424. Suppress=DevConfig
  425. Suppress=DevCooking
  426. Suppress=DevCrossLevel
  427. Suppress=DevDataStore
  428. Suppress=DevDecals
  429. Suppress=DevFaceFX
  430. Suppress=DevGFxUI
  431. Suppress=DevGFxUIWarning
  432. Suppress=DevGarbage
  433. Suppress=DevKill
  434. Suppress=DevLevelTools
  435. Suppress=DevLightmassSolver
  436. Suppress=DevLoad
  437. Suppress=DevMovie
  438. Suppress=DevNavMesh
  439. Suppress=DevNavMeshWarning
  440. Suppress=DevNet
  441. Suppress=DevNetTraffic
  442. Suppress=DevOnline
  443. Suppress=DevPath
  444. Suppress=DevReplace
  445. Suppress=DevSHA
  446. Suppress=DevSave
  447. Suppress=DevSound
  448. Suppress=DevStats
  449. Suppress=DevStreaming
  450. Suppress=DevTick
  451. Suppress=DevUI
  452. Suppress=DevUIAnimation
  453. Suppress=DevUIFocus
  454. Suppress=DevUIStates
  455. Suppress=DevUIStyles
  456. Suppress=DevMCP
  457. Suppress=DevHTTP
  458. Suppress=DevBeacon
  459. Suppress=DevBeaconGame
  460. Suppress=DevOnlineGame
  461. Suppress=DevMatchmaking
  462. Suppress=DevPing
  463. Suppress=DevWebUI
  464. Suppress=DevAsyncLoad
  465. Suppress=GameStats
  466. Suppress=Input
  467. Suppress=Inventory
  468. Suppress=Localization
  469. Suppress=LocalizationWarning
  470. Suppress=PlayerManagement
  471. Suppress=PlayerMove
  472. Paths=..\..\ShooterGame\Content
  473. Paths=..\..\ShooterGame\__Trashcan
  474. LocalizationPaths=..\..\ShooterGame\Localization
  475. SavePath=..\..\ShooterGame\Save
  476. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  477. SeekFreePCExtensions=xxx
  478. Suppress=DevWebUIScript
  479. Suppress=DevFireline
  480.  
  481. [Engine.Client]
  482. DisplayGamma=2.2
  483. MinDesiredFrameRate=30
  484. InitialButtonRepeatDelay=0.2
  485. ButtonRepeatDelay=0.1
  486.  
  487. [WinDrv.WindowsClient]
  488. AudioDeviceClass=XAudio2.XAudio2Device
  489. MinAllowableResolutionX=720
  490. MinAllowableResolutionY=576
  491. MaxAllowableResolutionX=0
  492. MaxAllowableResolutionY=0
  493. MinAllowableRefreshRate=30
  494. MaxAllowableRefreshRate=30
  495. ParanoidDeviceLostChecking=1
  496. AllowJoystickInput=1
  497. UseRawMouseInput=1
  498.  
  499. [XAudio2.XAudio2Device]
  500. MaxChannels=32
  501. CommonAudioPoolSize=0
  502. MinCompressedDurationGame=5
  503. MinCompressedDurationEditor=4
  504. LowPassFilterResonance=0.9
  505. WorkAroundXDKRegression=TRUE
  506.  
  507. [ALAudio.ALAudioDevice]
  508. MaxChannels=32
  509. CommonAudioPoolSize=0
  510. MinCompressedDurationGame=5
  511. MinCompressedDurationEditor=4
  512. LowPassFilterResonance=0.9
  513. //DeviceName=Generic Software
  514.  
  515. [Engine.Player]
  516. ConfiguredInternetSpeed=15000
  517. ConfiguredLanSpeed=20000
  518. PP_DesaturationMultiplier=1.0
  519. PP_HighlightsMultiplier=1.0
  520. PP_MidTonesMultiplier=1.0
  521. PP_ShadowsMultiplier=1.0
  522.  
  523. [IpDrv.TcpNetDriver]
  524. AllowDownloads=True
  525. AllowPeerConnections=False
  526. AllowPeerVoice=False
  527. ConnectionTimeout=30.0
  528. InitialConnectTimeout=90.0
  529. ConnectionIssueTimeout=1.5
  530. AckTimeout=1.0
  531. KeepAliveTime=0.2
  532. MaxClientRate=15000
  533. MaxInternetClientRate=15000
  534. RelevantTimeout=5.0
  535. SpawnPrioritySeconds=1.0
  536. ServerTravelPause=4.0
  537. NetServerMaxTickRate=60.0
  538. LanServerMaxTickRate=35
  539. DownloadManagers=IpDrv.HTTPDownload
  540. DownloadManagers=Engine.ChannelDownload
  541. NetConnectionClassName=IpDrv.TcpipConnection
  542.  
  543. [IpDrv.ServerQueryDrvUDP]
  544. ServerQueryPort=7877
  545. MaxQueriesPerSecond=10
  546. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  547.  
  548. [IpServer.UdpServerQuery]
  549. GameName=ut
  550.  
  551. [IpDrv.UdpBeacon]
  552. DoBeacon=True
  553. BeaconTime=0.50
  554. BeaconTimeout=5.0
  555. BeaconProduct=ut
  556. ServerBeaconPort=8777
  557. BeaconPort=9777
  558.  
  559. [TextureStreaming]
  560. MinTextureResidentMipCount=1
  561. PoolSize=99999999
  562. MemoryMargin=20
  563. MemoryLoss=0
  564. HysteresisLimit=20
  565. DropMipLevelsLimit=16
  566. StopIncreasingLimit=12
  567. StopStreamingLimit=8
  568. MinEvictSize=10
  569. MinFudgeFactor=1
  570. FudgeFactorIncreaseRateOfChange=0.0
  571. FudgeFactorDecreaseRateOfChange=-0.0
  572. MinRequestedMipsToConsider=1
  573. MinTimeToGuaranteeMinMipCount=0
  574. MaxTimeToGuaranteeMinMipCount=0
  575. UseTextureFileCache=False
  576. LoadMapTimeLimit=20.0
  577. LightmapStreamingFactor=0.00
  578. ShadowmapStreamingFactor=0.00
  579. MaxLightmapRadius=000.0
  580. AllowStreamingLightmaps=False
  581. TextureFileCacheBulkDataAlignment=1
  582. TextureFileCacheChunkDataAlignment=1048576
  583. UsePriorityStreaming=False
  584. bAllowSwitchingStreamingSystem=True
  585. UseDynamicStreaming=False
  586. bEnableAsyncDefrag=False
  587. bEnableAsyncReallocation=False
  588. MaxDefragRelocations=32
  589. MaxDefragDownShift=4
  590. BoostPlayerTextures=0
  591. TemporalAAMemoryReserve=0
  592.  
  593. [StreamByURL]
  594. PostLoadPause=6.0
  595.  
  596. [UnrealEd.EditorEngine]
  597. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  598. bSubtitlesEnabled=True
  599. GridEnabled=True
  600. SnapScaleEnabled=True
  601. ScaleGridSize=5
  602. SnapVertices=False
  603. SnapDistance=10.000000
  604. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  605. RotGridEnabled=True
  606. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  607. GameCommandLine=-log
  608. FOVAngle=90.000000
  609. GodMode=True
  610. AutoSaveDir=..\..\ShooterGame\Autosaves
  611. InvertwidgetZAxis=True
  612. UseAxisIndicator=True
  613. MatineeCurveDetail=0.1
  614. Client=WinDrv.WindowsClient
  615. CurrentGridSz=4
  616. bUseMayaCameraControls=True
  617. bPrefabsLocked=True
  618. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  619. EditorOnlyContentPackages=EditorMeshes
  620. EditorOnlyContentPackages=EditorMaterials
  621. EditorOnlyContentPackages=EditorResources
  622. EditPackagesInPath=..\..\Development\Src
  623. EditPackages=Core
  624. EditPackages=Engine
  625. EditPackages=GFxUI
  626. EditPackages=AkAudio
  627. EditPackages=GameFramework
  628. EditPackages=UnrealEd
  629. EditPackages=GFxUIEditor
  630. EditPackages=IpDrv
  631. EditPackages=WinDrv
  632. EditPackages=OnlineSubsystemPC
  633. EditPackages=OnlineSubsystemGameSpy
  634. EditPackages=OnlineSubsystemLive
  635. EditPackages=OnlineSubsystemSteamworks
  636. bBuildReachSpecs=FALSE
  637. EditPackages=SubstanceAir
  638. EditPackages=SubstanceAirEd
  639. bGroupingActive=TRUE
  640. bCustomCameraAlignEmitter=TRUE
  641. CustomCameraAlignEmitterDistance=100.0
  642. bDrawSocketsInGMode=FALSE
  643. bSmoothFrameRate=TRUE
  644. MinSmoothedFrameRate=999
  645. MaxSmoothedFrameRate=999
  646. FarClippingPlane=0
  647. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  648. EditPackagesOutPath=..\..\ShooterGame\Script
  649. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  650. EditPackages=SDEngine
  651. EditPackages=SDPCEngine
  652. EditPackages=SDPS3Engine
  653. EditPackages=SDEditor
  654. EditPackages=ShooterGame
  655. EditPackages=ShooterEditor
  656. EditPackages=ShooterGameContent
  657. InEditorGameURLOptions=
  658.  
  659. [UnrealEd.UnrealEdEngine]
  660. AutoSaveIndex=0
  661. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  662. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  663. PackagesToBeFullyLoadedAtStartup=EditorResources
  664. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  665. PackagesToBeFullyLoadedAtStartup=EngineFonts
  666. PackagesToBeFullyLoadedAtStartup=EngineResources
  667. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  668. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  669.  
  670. [Engine.DataStoreClient]
  671. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  672. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  673. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  674. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  675. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  676. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  677. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  678.  
  679. [DevOptions.Shaders]
  680. AutoReloadChangedShaders=True
  681. bAllowMultiThreadedShaderCompile=True
  682. bAllowDistributedShaderCompile=False
  683. bAllowDistributedShaderCompileForBuildPCS=True
  684. NumUnusedShaderCompilingThreads=1
  685. ThreadedShaderCompileThreshold=2
  686. MaxShaderJobBatchSize=30
  687. PrecompileShadersJobThreshold=40000
  688. bDumpShaderPDBs=False
  689. bPromptToRetryFailedShaderCompiles=False
  690.  
  691. [DevOptions.Debug]
  692. ShowSelectedLightmap=False
  693.  
  694. [StatNotifyProviders]
  695. BinaryFileStatNotifyProvider=true
  696. XmlStatNotifyProvider=false
  697. CsvStatNotifyProvider=false
  698. StatsNotifyProvider_UDP=true
  699. PIXNamedCounterProvider=false
  700.  
  701. [StatNotifyProviders.StatNotifyProvider_UDP]
  702. ListenPort=13000
  703.  
  704. [RemoteControl]
  705. SuppressRemoteControlAtStartup=False
  706.  
  707. [LogFiles]
  708. PurgeLogsDays=3
  709. LogTimes=True
  710.  
  711. [AnimationCompression]
  712. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  713. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  714. TranslationCompressionFormat=0
  715. RotationCompressionFormat=1
  716. AlternativeCompressionThreshold=1.f
  717. ForceRecompression=False
  718. bOnlyCheckForMissingSkeletalMeshes=False
  719. KeyEndEffectorsMatchName=IK
  720. KeyEndEffectorsMatchName=eye
  721. KeyEndEffectorsMatchName=weapon
  722. KeyEndEffectorsMatchName=hand
  723. KeyEndEffectorsMatchName=attach
  724. KeyEndEffectorsMatchName=camera
  725.  
  726. [IpDrv.OnlineSubsystemCommonImpl]
  727. MaxLocalTalkers=1
  728. MaxRemoteTalkers=16
  729. bIsUsingSpeechRecognition=false
  730.  
  731. [IpDrv.OnlineGameInterfaceImpl]
  732. LanAnnouncePort=14001
  733. LanQueryTimeout=5.0
  734. LanPacketPlatformMask=1
  735.  
  736. [OnlineSubsystemLive.OnlineSubsystemLive]
  737. LanAnnouncePort=14001
  738. VoiceNotificationDelta=0.2
  739.  
  740. [Engine.StaticMeshCollectionActor]
  741. bCookOutStaticMeshActors=TRUE
  742. MaxStaticMeshComponents=100
  743.  
  744. [Engine.StaticLightCollectionActor]
  745. bCookOutStaticLightActors=TRUE
  746. MaxLightComponents=20
  747.  
  748. [CpuUsage]
  749. SamplingRate=250
  750.  
  751. [LiveSock]
  752. bUseVDP=True
  753. bUseSecureConnections=true
  754. MaxDgramSockets=64
  755. MaxStreamSockets=16
  756. DefaultRecvBufsizeInK=256
  757. DefaultSendBufsizeInK=256
  758. SystemLinkPort=14000
  759.  
  760. [CustomStats]
  761. LD=Streaming fudge factor
  762. LD=FrameTime
  763. LD=Terrain Smooth Time
  764. LD=Terrain Render Time
  765. LD=Decal Render Time
  766. LD=Terrain Triangles
  767. LD=Decal Triangles
  768. LD=Decal Draw Calls
  769. LD=Static Mesh Tris
  770. LD=Skel Mesh Tris
  771. LD=Skel Verts CPU Skin
  772. LD=Skel Verts GPU Skin
  773. LD=30+ FPS
  774. LD=Total CPU rendering time
  775. LD=Total GPU rendering time
  776. LD=Occluded primitives
  777. LD=Projected shadows
  778. LD=Visible static mesh elements
  779. LD=Visible dynamic primitives
  780. LD=Texture Pool Size
  781. LD=Physical Memory Used
  782. LD=Virtual Memory Used
  783. LD=Audio Memory Used
  784. LD=Texture Memory Used
  785. LD=360 Texture Memory Used
  786. LD=Animation Memory
  787. LD=Vertex Lighting Memory
  788. LD=StaticMesh Vertex Memory
  789. LD=StaticMesh Index Memory
  790. LD=SkeletalMesh Vertex Memory
  791. LD=SkeletalMesh Index Memory
  792. LD=Decal Vertex Memory
  793. LD=Decal Index Memory
  794. LD=Decal Interaction Memory
  795. MEMLEAN=Virtual Memory Used
  796. MEMLEAN=Audio Memory Used
  797. MEMLEAN=Animation Memory
  798. MEMLEAN=FaceFX Cur Mem
  799. MEMLEAN=Vertex Lighting Memory
  800. MEMLEAN=StaticMesh Vertex Memory
  801. MEMLEAN=StaticMesh Index Memory
  802. MEMLEAN=SkeletalMesh Vertex Memory
  803. MEMLEAN=SkeletalMesh Index Memory
  804. MEMLEAN=Decal Vertex Memory
  805. MEMLEAN=Decal Index Memory
  806. MEMLEAN=Decal Interaction Memory
  807. MEMLEAN=VertexShader Memory
  808. MEMLEAN=PixelShader Memory
  809. GameThread=Async Loading Time
  810. GameThread=Audio Update Time
  811. GameThread=FrameTime
  812. GameThread=HUD Time
  813. GameThread=Input Time
  814. GameThread=Kismet Time
  815. GameThread=Move Actor Time
  816. GameThread=RHI Game Tick
  817. GameThread=RedrawViewports
  818. GameThread=Script time
  819. GameThread=Tick Time
  820. GameThread=Update Components Time
  821. GameThread=World Tick Time
  822. GameThread=Async Work Wait
  823. GameThread=PerFrameCapture
  824. GameThread=DynamicLightEnvComp Tick
  825. Mobile=ES2 Draw Calls
  826. Mobile=ES2 Draw Calls (UP)
  827. Mobile=ES2 Triangles Drawn
  828. Mobile=ES2 Triangles Drawn (UP)
  829. Mobile=ES2 Program Count
  830. Mobile=ES2 Program Count (PP)
  831. Mobile=ES2 Program Changes
  832. Mobile=ES2 Uniform Updates (Bytes)
  833. Mobile=ES2 Base Texture Binds
  834. Mobile=ES2 Detail Texture Binds
  835. Mobile=ES2 Lightmap Texture Binds
  836. Mobile=ES2 Environment Texture Binds
  837. Mobile=ES2 Bump Offset Texture Binds
  838. Mobile=Frustum Culled primitives
  839. Mobile=Statically occluded primitives
  840. SplitScreen=Processed primitives
  841. SplitScreen=Mesh draw calls
  842. SplitScreen=Mesh Particles
  843. SplitScreen=Particle Draw Calls
  844.  
  845. [MemorySplitClassesToTrack]
  846. Class=AnimSequence
  847. Class=AudioComponent
  848. Class=AudioDevice
  849. Class=BrushComponent
  850. Class=CylinderComponent
  851. Class=DecalComponent
  852. Class=DecalManager
  853. Class=DecalMaterial
  854. Class=Font
  855. Class=Level
  856. Class=Material
  857. Class=MaterialInstanceConstant
  858. Class=MaterialInstanceTimeVarying
  859. Class=Model
  860. Class=ModelComponent
  861. Class=MorphTarget
  862. Class=NavigationMeshBase
  863. Class=ParticleModule
  864. Class=ParticleSystemComponent
  865. Class=PathNode
  866. Class=ProcBuilding_SimpleLODActor
  867. Class=RB_BodyInstance
  868. Class=RB_BodySetup
  869. Class=ReachSpec
  870. Class=Sequence
  871. Class=SkeletalMesh
  872. Class=SkeletalMeshComponent
  873. Class=SoundCue
  874. Class=SoundNode
  875. Class=SoundNodeWave
  876. Class=StaticMesh
  877. Class=StaticMeshActor
  878. Class=StaticMeshCollectionActor
  879. Class=StaticMeshComponent
  880. Class=Terrain
  881. Class=TerrainComponent
  882. Class=Texture2D
  883. Class=UIRoot
  884.  
  885. [MemLeakCheckExtraExecsToRun]
  886. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  887. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  888. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  889. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  890. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  891. Cmd=lightenv list volumes
  892. Cmd=lightenv list transition
  893. Cmd=ListThreads
  894.  
  895. [ConfigCoalesceFilter]
  896. FilterOut=ShooterEngine.ini
  897. FilterOut=ShooterEditor.ini
  898. FilterOut=ShooterInput.ini
  899. FilterOut=ShooterLightmass.ini
  900. FilterOut=ShooterGame.ini
  901. FilterOut=ShooterGameDedicatedServer.ini
  902. FilterOut=ShooterUI.ini
  903. FilterOut=ShooterCompat.ini
  904. FilterOut=ShooterEngineG4WLive.ini
  905. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  906. FilterOut=ShooterEngineNoLive.ini
  907. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  908. FilterOut=ShooterEditorKeyBindings.ini
  909. FilterOut=ShooterEditorUserSettings.ini
  910. FilterOut=ShooterEngineGameSpy.ini
  911. FilterOut=ShooterEngineSteamworks.ini
  912. FilterOut=Descriptions.int
  913. FilterOut=Editor.int
  914. FilterOut=EditorTips.int
  915. FilterOut=UnrealEd.int
  916. FilterOut=WinDrv.int
  917. FilterOut=XWindow.int
  918. FilterOut=GfxUIEditor.int
  919. FilterOut=Properties.int
  920.  
  921. [TaskPerfTracking]
  922. bUseTaskPerfTracking=FALSE
  923. RemoteConnectionIP=10.1.20.20
  924. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  925. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  926.  
  927. [TaskPerfMemDatabase]
  928. bUseTaskPerfMemDatabase=TRUE
  929. RemoteConnectionIP=192.168.0.39
  930. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  931. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  932.  
  933. [MemoryPools]
  934. FLightPrimitiveInteractionInitialBlockSize=2048
  935. FModShadowPrimitiveInteractionInitialBlockSize=2048
  936.  
  937. [SystemSettings]
  938. bFirstRun=FALSE
  939. bUseMaxQualityMode=False
  940. StaticDecals=False
  941. DynamicDecals=False
  942. UnbatchedDecals=False
  943. DecalCullDistanceScale=0.1
  944. DynamicLights=False
  945. DynamicShadows=False
  946. LightEnvironmentShadows=False
  947. CompositeDynamicLights=True
  948. SHSecondaryLighting=False
  949. DirectionalLightmaps=False
  950. MotionBlur=False
  951. MotionBlurPause=False
  952. MotionBlurSkinning=0
  953. DepthOfField=False
  954. AmbientOcclusion=False
  955. Bloom=False
  956. bAllowLightShafts=False
  957. bUseARGB8=False
  958. Distortion=False
  959. FilteredDistortion=False
  960. DropParticleDistortion=False
  961. bAllowDownsampledTranslucency=False
  962. SpeedTreeLeaves=False
  963. SpeedTreeFronds=False
  964. OnlyStreamInTextures=True
  965. LensFlares=False
  966. FogVolumes=False
  967. FloatingPointRenderTargets=False
  968. OneFrameThreadLag=True
  969. UseVsync=False
  970. UpscaleScreenPercentage=True
  971. Borderless=False
  972. Fullscreen=True
  973. AllowD3D11=False
  974. AllowOpenGL=False
  975. AllowRadialBlur=False
  976. AllowSubsurfaceScattering=False
  977. AllowImageReflections=False
  978. AllowImageReflectionShadowing=False
  979. bAllowSeparateTranslucency=False
  980. bAllowPostprocessMLAA=False
  981. bAllowHighQualityMaterials=False
  982. bAllowWeatherEffect=False
  983. bAllowPostProcess=False
  984. SkeletalMeshLODBias=10
  985. ParticleLODBias=10
  986. DetailMode=0
  987. MaxDrawDistanceScale=0.600000
  988. ShadowFilterQualityBias=0
  989. MaxAnisotropy=0
  990. MaxMultiSamples=0
  991. bAllowD3D9MSAA=False
  992. bAllowTemporalAA=False
  993. TemporalAA_MinDepth=0.000000
  994. TemporalAA_StartDepthVelocityScale=0.000000
  995. MinShadowResolution=0
  996. MinPreShadowResolution=0
  997. MaxShadowResolution=0
  998. MaxWholeSceneDominantShadowResolution=0
  999. ShadowFadeResolution=0
  1000. PreShadowFadeResolution=0
  1001. ShadowFadeExponent=0.250000
  1002. ResX=1360
  1003. ResY=768
  1004. ScreenPercentage=50.000000
  1005. SceneCaptureStreamingMultiplier=0.000000
  1006. ShadowTexelsPerPixel=0
  1007. PreShadowResolutionFactor=0.000000
  1008. bEnableVSMShadows=False
  1009. bEnableBranchingPCFShadows=False
  1010. bAllowHardwareShadowFiltering=False
  1011. TessellationFactorMultiplier=1.000000
  1012. bEnableForegroundShadowsOnWorld=False
  1013. bEnableForegroundSelfShadowing=False
  1014. bAllowWholeSceneDominantShadows=False
  1015. bUseConservativeShadowBounds=False
  1016. ShadowFilterRadius=0.000000
  1017. ShadowDepthBias=0.000000
  1018. PerObjectShadowTransition=00.000000
  1019. CSMSplitPenumbraScale=0.500000
  1020. CSMSplitSoftTransitionDistanceScale=0.000000
  1021. CSMSplitDepthBiasScale=0.000000
  1022. CSMMinimumFOV=40.000000
  1023. CSMFOVRoundFactor=4.000000
  1024. UnbuiltWholeSceneDynamicShadowRadius=0000.000000
  1025. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1026. WholeSceneShadowUnbuiltInteractionThreshold=50
  1027. bAllowFracturedDamage=False
  1028. NumFracturedPartsScale=1.000000
  1029. FractureDirectSpawnChanceScale=1.000000
  1030. FractureRadialSpawnChanceScale=1.000000
  1031. FractureCullDistanceScale=1.000000
  1032. bForceCPUAccessToGPUSkinVerts=false
  1033. bDisableSkeletalInstanceWeights=false
  1034. HighPrecisionGBuffers=False
  1035. MobileFeatureLevel=0
  1036. MobileFog=False
  1037. MobileSpecular=False
  1038. MobileBumpOffset=False
  1039. MobileNormalMapping=False
  1040. MobileEnvMapping=False
  1041. MobileRimLighting=False
  1042. MobileColorBlending=False
  1043. MobileVertexMovement=False
  1044. MobileLODBias=-0.5
  1045. MobileBoneCount=75
  1046. MobileBoneWeightCount=2
  1047. MobileUsePreprocessedShaders=False
  1048. MobileFlashRedForUncachedShaders=False
  1049. MobileWarmUpPreprocessedShaders=False
  1050. MobileCachePreprocessedShaders=False
  1051. MobileProfilePreprocessedShaders=False
  1052. MobileUseCPreprocessorOnShaders=False
  1053. MobileLoadCPreprocessedShaders=False
  1054. MobileSharePixelShaders=False
  1055. MobileShareVertexShaders=False
  1056. MobileShareShaderPrograms=False
  1057. MobileEnableMSAA=False
  1058. MobileContentScaleFactor=1.0
  1059. MobileVertexScratchBufferSize=150
  1060. MobileIndexScratchBufferSize=10
  1061. ApexLODResourceBudget=1
  1062. ApexDestructionMaxChunkIslandCount=1
  1063. ApexDestructionMaxChunkSeparationLOD=0.500000
  1064. bEnableParallelAPEXClothingFetch=False
  1065. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1066. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1067. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1068. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1069. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1070. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1071. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1072. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1073. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1074. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1075. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1076. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1077. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1078. TEXTUREGROUP_Effects=(MinLODSize=2,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1079. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=2,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1080. TEXTUREGROUP_Skybox=(MinLODSize=2,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1081. TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1082. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1083. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1084. TEXTUREGROUP_RenderTarget=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1085. TEXTUREGROUP_MobileFlattened=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1086. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1087. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1088. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1089. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1090. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  1091. TEXTUREGROUP_Bokeh=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1092. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1093.  
  1094. [SystemSettingsEditor]
  1095. ResX=1280
  1096. ResY=720
  1097.  
  1098. [SystemSettingsSplitScreen2]
  1099. bAllowWholeSceneDominantShadows=False
  1100. bAllowLightShafts=False
  1101. DetailMode=0
  1102.  
  1103. [SystemSettingsMobile]
  1104. BasedOn=SystemSettings
  1105. Fullscreen=True
  1106. DirectionalLightmaps=False
  1107. DynamicLights=False
  1108. SHSecondaryLighting=False
  1109. StaticDecals=True
  1110. DynamicDecals=False
  1111. UnbatchedDecals=False
  1112. MotionBlur=FALSE
  1113. MotionBlurPause=FALSE
  1114. DepthOfField=FALSE
  1115. AmbientOcclusion=FALSE
  1116. Bloom=FALSE
  1117. Distortion=FALSE
  1118. FilteredDistortion=FALSE
  1119. DropParticleDistortion=TRUE
  1120. FloatingPointRenderTargets=FALSE
  1121. MaxAnisotropy=2
  1122. bAllowLightShafts=FALSE
  1123. DynamicShadows=False
  1124.  
  1125. [SystemSettingsMobileTextureBias]
  1126. BasedOn=SystemSettingsMobile
  1127. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1128. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1129. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1130. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1131. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1132. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1133. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1134. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1135. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1136. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1137. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1138. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1139. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1140. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1141. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1142. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1143. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1144. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1145. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point,NumStreamedMips=3)
  1146. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1147. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1148. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1149. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1150. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1151. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1152.  
  1153. [SystemSettingsIPhone3GS]
  1154. BasedOn=SystemSettingsMobileTextureBias
  1155. MobileEnableMSAA=True
  1156.  
  1157. [SystemSettingsIPhone4]
  1158. BasedOn=SystemSettingsMobile
  1159. MobileContentScaleFactor=2.0
  1160.  
  1161. [SystemSettingsIPodTouch4]
  1162. BasedOn=SystemSettingsMobileTextureBias
  1163. MobileContentScaleFactor=2.0
  1164.  
  1165. [SystemSettingsIPad]
  1166. BasedOn=SystemSettingsMobileTextureBias
  1167. MobileFeatureLevel=1
  1168. MobileFog=False
  1169. MobileSpecular=False
  1170. MobileBumpOffset=False
  1171. MobileNormalMapping=False
  1172. MobileEnvMapping=False
  1173. MobileRimLighting=False
  1174. MobileContentScaleFactor=0.9375
  1175.  
  1176. [SystemSettingsIPad2]
  1177. BasedOn=SystemSettingsMobile
  1178. MobileEnableMSAA=True
  1179.  
  1180. [SystemSettingsAndroid]
  1181. BasedOn=SystemSettingsMobileTextureBias
  1182.  
  1183. [Engine.PhysicsLODVerticalEmitter]
  1184. ParticlePercentage=50
  1185.  
  1186. [Engine.OnlineSubsystem]
  1187. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1188. AsyncMinCompletionTime=0.0
  1189.  
  1190. [Engine.OnlineRecentPlayersList]
  1191. MaxRecentPlayers=100
  1192. MaxRecentParties=5
  1193.  
  1194. [VoIP]
  1195. VolumeThreshold=0.1
  1196. bHasVoiceEnabled=False
  1197.  
  1198. [FullScreenMovie]
  1199. bForceNoMovies=True
  1200. LoadMapMovie=SGLoadingScreen.OBJLoading
  1201. bShouldStopMovieAtEndOfLoadMap=TRUE
  1202.  
  1203. [IPDrv.WebConnection]
  1204. MaxValueLength=512
  1205. MaxLineLength=4096
  1206.  
  1207. [IPDrv.WebServer]
  1208. ApplicationPaths[0]=/ServerAdmin
  1209. ApplicationPaths[1]=/images
  1210. ListenPort=80
  1211. MaxConnections=18
  1212. ExpirationSeconds=86400
  1213. bEnabled=false
  1214.  
  1215. [IPDrv.WebResponse]
  1216. IncludePath=/Web
  1217. CharSet=iso-8859-1
  1218.  
  1219. [TextureTracking]
  1220. #TextureName=T_GD_Traffic_Crosswalk_01
  1221.  
  1222. [AnimNotify]
  1223. Trail_MaxSampleRate=200.0
  1224.  
  1225. [Engine.UIDataStore_OnlinePlayerData]
  1226. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1227. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1228. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1229. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1230. StorageProviderClassName=SDEngine.SDStorageProvider
  1231. ProfileDataExtension=.ue3profile
  1232.  
  1233. [Engine.LocalPlayer]
  1234. EyefinityFOVThreshold=140.0
  1235. AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  1236.  
  1237. [MobileSupport]
  1238. bShouldCachePVRTCTextures=False
  1239. bShouldFlattenMaterials=False
  1240. FlattenedTextureResolutionBias=0
  1241. UDKRemotePort=41765
  1242. UDKRemotePortPIE=41766
  1243.  
  1244. [Engine.GameViewportClient]
  1245. bDebugNoGFxUI=FALSE
  1246. bUseHardwareCursorWhenWindowed=TRUE
  1247.  
  1248. [ContentComparisonReferenceTypes]
  1249. +Class=AnimSet
  1250. +Class=SkeletalMesh
  1251. +Class=SoundCue
  1252. +Class=StaticMesh
  1253. +Class=ParticleSystem
  1254. +Class=Texture2D
  1255.  
  1256. [Engine.HttpFactory]
  1257. HttpRequestClassName=WinDrv.HttpRequestWindows
  1258.  
  1259. [IpDrv.OnlineImageDownloaderWeb]
  1260. MaxSimultaneousDownloads=8
  1261. MaxRetryCount=4
  1262.  
  1263. [Configuration]
  1264.  
  1265. [SDEngine.SDEngineExtensions]
  1266. HttpClassName=ShooterGame.SGHttp
  1267. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1268.  
  1269. [SDEngine.SDGameEngine]
  1270. bForceFrontEndVSync=False
  1271.  
  1272. [ShooterGame.SGEngine]
  1273.  
  1274. [ShooterGame.SGEngineExtensions]
  1275. m_DedicatedServerAutoProfileTime=10.0
  1276. m_DedicatedServerAutoProfileCooldown=180.0
  1277. m_DedicatedServerAutoProfileNumPlayers=10
  1278.  
  1279. [OnlineSubsystemPC.OnlineSubsystemPC]
  1280. ProfileDataDirectory=.\Shooter\SaveData
  1281. ProfileDataExtension=.ue3profile
  1282.  
  1283. [SDEngine.SDProfile]
  1284. bDisableOfflineSaves=false
  1285. bDisableOnlineSaves=false
  1286. bUseMostRecentSave=false
  1287.  
  1288. [SDEngine.SDOnlineSubsystem]
  1289. ProfileDataDirectory=.\Shooter\SaveData
  1290. ProfileDataExtension=.ue3profile
  1291.  
  1292. [SDEngine.SDVisibilityManager]
  1293. m_VisibilityValidityTime=0.2f
  1294.  
  1295. [SDPCEngine.SDOnlineSubsystemFireline]
  1296. m_SettingsClassName=SDEngine.SDFirelineSettings
  1297. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1298. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1299. m_ServerHeartbeatGap=25.0
  1300. m_ClientHeartbeatGap=240.0
  1301. m_JoinTimeout=30.0
  1302. m_RequestRetryCooldownTimeMultiplier=2.0
  1303. m_RequestMaxRetry=6
  1304. m_MaxUnansweredHeartbeatAllowed=3
  1305. m_ManifestIndexName=index
  1306.  
  1307. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1308. m_SessionRetryTimeCooldownMultiplier=2.0
  1309. m_SessionRetryTimeCooldownMax=960.0
  1310.  
  1311. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1312. m_MaxLoginStepTime=60.0
  1313.  
  1314. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1315. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1316.  
  1317. [Windows.StandardUser]
  1318. MyDocumentsSubDirName=UnrealEngine3
  1319.  
  1320. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1321. bHasGameSpyAccount=true
  1322. EncryptedProductKey=NotForShip
  1323. ProfileDataDirectory=../ShooterGame/SaveData
  1324. ProfileDataExtension=.ue3profile
  1325. ProductID=11097
  1326. NamespaceID=40
  1327. PartnerID=33
  1328. GameID=1727
  1329. StatsVersion=7
  1330. NickStatsKeyId=1
  1331. PlaceStatsKeyId=2
  1332. LocationUrlsForInvites=shooterpc
  1333. LocationUrl=shooterpc
  1334. bShouldUseMcp=true
  1335.  
  1336. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1337. bUseVAC=true
  1338. GameDir=unrealtest
  1339. GameVersion=1.0.0.0
  1340. Region=255
  1341. CurrentNotificationPosition=8
  1342. ResetStats=0
  1343.  
  1344. [SDEngine.SDGameStatsManager]
  1345. GAME_STATS_VERSION=19
  1346.  
  1347. [GameplayStats.JSON]
  1348. Enabled=false
  1349. CommandLine=stats
  1350.  
  1351. [GameplayStats.Fireline]
  1352. Enabled=true
  1353.  
  1354. [GameplayStats.Echo]
  1355. Enabled=true
  1356. PlaytestOnly=true
  1357. Frequency=5.0
  1358. ContentEncoding=zlib
  1359. MonitorUpload=true
  1360. MonitorUploadFrequency=10.0
  1361. CommandLine=stats
  1362.  
  1363. [GameplayStats.Unreal]
  1364. Enabled=false
  1365. Frequency=0.25
  1366. CommandLine=stats
  1367.  
  1368. [PacketSimulationSettings]
  1369. PktLoss=0
  1370. PktLag=0
  1371. PktLagVariance=0
  1372.  
  1373. [SDAudioPackages]
  1374. PackageNames=SFX.pck
  1375. PackageNames=Default.pck
  1376.  
  1377. [SDSoundSystem]
  1378. uIOMemorySize=8192
  1379. fTargetAutoStmBufferLength=380
  1380. fMaxCacheRatio=2.0
  1381. uDefaultPoolSize=16384
  1382. uLEngineDefaultPoolSize=32768
  1383. uCommandQueueSize=192
  1384. HDREnable=1
  1385. HDREnableBoost=0
  1386. HDRSettingIndex=1
  1387. HDRMaxSize0=35
  1388. HDRMinSize0=26
  1389. HDRReleaseRate0=20
  1390. HDRMaxSize1=65
  1391. HDRMinSize1=48
  1392. HDRReleaseRate1=30
  1393. HDRMaxSize2=68
  1394. HDRMinSize2=45
  1395. HDRReleaseRate2=20
  1396. MuteOnLostFocus=1
  1397. OcclusionMinValue=0.25
  1398. OcclusionMaxValue=0.75
  1399. OcclusionMinDistance=512
  1400. OcclusionMaxDistance=20000
  1401.  
  1402. [SDTestServer]
  1403. Dedicated=true
  1404. Listen=false
  1405.  
  1406. [ShooterGame.SGDTServer]
  1407. m_DTPort=7999
  1408. m_DTLogging=false
  1409.  
  1410. [ShooterGame.SGClientVoice]
  1411. m_DTPort=8432
  1412. m_DTLogging=false
  1413.  
  1414. [SDEngine.SDFirelineBatchUpdateObject]
  1415. m_MaxUpdateAttempts=5
  1416. m_BaseRetryDelay=1.7f
  1417.  
  1418. [SDEngine.SDCoherentUIManager]
  1419. m_bUseWebCache=true
  1420. m_WebCacheDir=WebCache
  1421.  
  1422. [ShooterGame.SGVideoSettings]
  1423. m_TextureSettings=(ID="TEXTUREGROUP_World", CurrentValueFloat=512)
  1424. m_TextureSettings=(ID="TEXTUREGROUP_WorldNormalMap", CurrentValueFloat=512)
  1425. m_TextureSettings=(ID="TEXTUREGROUP_WorldSpecular", CurrentValueFloat=256)
  1426. m_TextureSettings=(ID="TEXTUREGROUP_Character", CurrentValueFloat=512)
  1427. m_TextureSettings=(ID="TEXTUREGROUP_CharacterNormalMap", CurrentValueFloat=512)
  1428. m_TextureSettings=(ID="TEXTUREGROUP_CharacterSpecular", CurrentValueFloat=256)
  1429. m_TextureSettings=(ID="TEXTUREGROUP_Weapon", CurrentValueFloat=512)
  1430. m_TextureSettings=(ID="TEXTUREGROUP_WeaponNormalMap", CurrentValueFloat=512)
  1431. m_TextureSettings=(ID="TEXTUREGROUP_WeaponSpecular", CurrentValueFloat=256)
  1432. m_TextureSettings=(ID="TEXTUREGROUP_Vehicle", CurrentValueFloat=1024)
  1433. m_TextureSettings=(ID="TEXTUREGROUP_VehicleNormalMap", CurrentValueFloat=1024)
  1434. m_TextureSettings=(ID="TEXTUREGROUP_VehicleSpecular", CurrentValueFloat=512)
  1435. m_TextureSettings=(ID="TEXTUREGROUP_Cinematic", CurrentValueFloat=512)
  1436. m_TextureSettings=(ID="TEXTUREGROUP_Effects", CurrentValueFloat=256)
  1437. m_TextureSettings=(ID="TEXTUREGROUP_EffectsNotFiltered", CurrentValueFloat=1024)
  1438. m_TextureSettings=(ID="TEXTUREGROUP_Skybox", CurrentValueFloat=1024)
  1439. m_TextureSettings=(ID="TEXTUREGROUP_UI", CurrentValueFloat=1024)
  1440. m_TextureSettings=(ID="TEXTUREGROUP_Lightmap", CurrentValueFloat=1024)
  1441. m_TextureSettings=(ID="TEXTUREGROUP_RenderTarget", CurrentValueFloat=1024)
  1442. m_TextureSettings=(ID="TEXTUREGROUP_MobileFlattened", CurrentValueFloat=128)
  1443. m_TextureSettings=(ID="TEXTUREGROUP_ProcBuilding_Face", CurrentValueFloat=256)
  1444. m_TextureSettings=(ID="TEXTUREGROUP_ProcBuilding_LightMap", CurrentValueFloat=128)
  1445. m_TextureSettings=(ID="TEXTUREGROUP_Shadowmap", CurrentValueFloat=1024)
  1446. m_TextureSettings=(ID="TEXTUREGROUP_ColorLookupTable", CurrentValueFloat=1024)
  1447. m_TextureSettings=(ID="TEXTUREGROUP_Terrain_Heightmap", CurrentValueFloat=1024)
  1448. m_TextureSettings=(ID="TEXTUREGROUP_Terrain_Weightmap", CurrentValueFloat=1024)
  1449. m_TextureSettings=(ID="TEXTUREGROUP_ImageBasedReflection", CurrentValueFloat=1024)
  1450. m_TextureSettings=(ID="TEXTUREGROUP_Bokeh", CurrentValueFloat=128)
  1451. m_MinimalTextureSettings=(ID="TEXTUREGROUP_World", CurrentValueFloat=256)
  1452. m_MinimalTextureSettings=(ID="TEXTUREGROUP_WorldNormalMap", CurrentValueFloat=256)
  1453. m_MinimalTextureSettings=(ID="TEXTUREGROUP_WorldSpecular", CurrentValueFloat=256)
  1454. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Character", CurrentValueFloat=256)
  1455. m_MinimalTextureSettings=(ID="TEXTUREGROUP_CharacterNormalMap", CurrentValueFloat=256)
  1456. m_MinimalTextureSettings=(ID="TEXTUREGROUP_CharacterSpecular", CurrentValueFloat=256)
  1457. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Weapon", CurrentValueFloat=256)
  1458. m_MinimalTextureSettings=(ID="TEXTUREGROUP_WeaponNormalMap", CurrentValueFloat=256)
  1459. m_MinimalTextureSettings=(ID="TEXTUREGROUP_WeaponSpecular", CurrentValueFloat=256)
  1460. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Vehicle", CurrentValueFloat=512)
  1461. m_MinimalTextureSettings=(ID="TEXTUREGROUP_VehicleNormalMap", CurrentValueFloat=512)
  1462. m_MinimalTextureSettings=(ID="TEXTUREGROUP_VehicleSpecular", CurrentValueFloat=512)
  1463. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Cinematic", CurrentValueFloat=512)
  1464. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Effects", CurrentValueFloat=256)
  1465. m_MinimalTextureSettings=(ID="TEXTUREGROUP_EffectsNotFiltered", CurrentValueFloat=64)
  1466. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Skybox", CurrentValueFloat=512)
  1467. m_MinimalTextureSettings=(ID="TEXTUREGROUP_UI", CurrentValueFloat=1024)
  1468. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Lightmap", CurrentValueFloat=512)
  1469. m_MinimalTextureSettings=(ID="TEXTUREGROUP_RenderTarget", CurrentValueFloat=64)
  1470. m_MinimalTextureSettings=(ID="TEXTUREGROUP_MobileFlattened", CurrentValueFloat=64)
  1471. m_MinimalTextureSettings=(ID="TEXTUREGROUP_ProcBuilding_Face", CurrentValueFloat=64)
  1472. m_MinimalTextureSettings=(ID="TEXTUREGROUP_ProcBuilding_LightMap", CurrentValueFloat=64)
  1473. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Shadowmap", CurrentValueFloat=512)
  1474. m_MinimalTextureSettings=(ID="TEXTUREGROUP_ColorLookupTable", CurrentValueFloat=64)
  1475. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Terrain_Heightmap", CurrentValueFloat=64)
  1476. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Terrain_Weightmap", CurrentValueFloat=64)
  1477. m_MinimalTextureSettings=(ID="TEXTUREGROUP_ImageBasedReflection", CurrentValueFloat=256)
  1478. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Bokeh", CurrentValueFloat=64)
  1479. m_LowTextureSettings=(ID="TEXTUREGROUP_World", CurrentValueFloat=512)
  1480. m_LowTextureSettings=(ID="TEXTUREGROUP_WorldNormalMap", CurrentValueFloat=512)
  1481. m_LowTextureSettings=(ID="TEXTUREGROUP_WorldSpecular", CurrentValueFloat=256)
  1482. m_LowTextureSettings=(ID="TEXTUREGROUP_Character", CurrentValueFloat=512)
  1483. m_LowTextureSettings=(ID="TEXTUREGROUP_CharacterNormalMap", CurrentValueFloat=512)
  1484. m_LowTextureSettings=(ID="TEXTUREGROUP_CharacterSpecular", CurrentValueFloat=256)
  1485. m_LowTextureSettings=(ID="TEXTUREGROUP_Weapon", CurrentValueFloat=512)
  1486. m_LowTextureSettings=(ID="TEXTUREGROUP_WeaponNormalMap", CurrentValueFloat=512)
  1487. m_LowTextureSettings=(ID="TEXTUREGROUP_WeaponSpecular", CurrentValueFloat=256)
  1488. m_LowTextureSettings=(ID="TEXTUREGROUP_Vehicle", CurrentValueFloat=1024)
  1489. m_LowTextureSettings=(ID="TEXTUREGROUP_VehicleNormalMap", CurrentValueFloat=1024)
  1490. m_LowTextureSettings=(ID="TEXTUREGROUP_VehicleSpecular", CurrentValueFloat=512)
  1491. m_LowTextureSettings=(ID="TEXTUREGROUP_Cinematic", CurrentValueFloat=512)
  1492. m_LowTextureSettings=(ID="TEXTUREGROUP_Effects", CurrentValueFloat=256)
  1493. m_LowTextureSettings=(ID="TEXTUREGROUP_EffectsNotFiltered", CurrentValueFloat=1024)
  1494. m_LowTextureSettings=(ID="TEXTUREGROUP_Skybox", CurrentValueFloat=1024)
  1495. m_LowTextureSettings=(ID="TEXTUREGROUP_UI", CurrentValueFloat=1024)
  1496. m_LowTextureSettings=(ID="TEXTUREGROUP_Lightmap", CurrentValueFloat=1024)
  1497. m_LowTextureSettings=(ID="TEXTUREGROUP_RenderTarget", CurrentValueFloat=1024)
  1498. m_LowTextureSettings=(ID="TEXTUREGROUP_MobileFlattened", CurrentValueFloat=128)
  1499. m_LowTextureSettings=(ID="TEXTUREGROUP_ProcBuilding_Face", CurrentValueFloat=256)
  1500. m_LowTextureSettings=(ID="TEXTUREGROUP_ProcBuilding_LightMap", CurrentValueFloat=128)
  1501. m_LowTextureSettings=(ID="TEXTUREGROUP_Shadowmap", CurrentValueFloat=1024)
  1502. m_LowTextureSettings=(ID="TEXTUREGROUP_ColorLookupTable", CurrentValueFloat=1024)
  1503. m_LowTextureSettings=(ID="TEXTUREGROUP_Terrain_Heightmap", CurrentValueFloat=1024)
  1504. m_LowTextureSettings=(ID="TEXTUREGROUP_Terrain_Weightmap", CurrentValueFloat=1024)
  1505. m_LowTextureSettings=(ID="TEXTUREGROUP_ImageBasedReflection", CurrentValueFloat=1024)
  1506. m_LowTextureSettings=(ID="TEXTUREGROUP_Bokeh", CurrentValueFloat=128)
  1507. m_MediumTextureSettings=(ID="TEXTUREGROUP_World", CurrentValueFloat=1024)
  1508. m_MediumTextureSettings=(ID="TEXTUREGROUP_WorldNormalMap", CurrentValueFloat=1024)
  1509. m_MediumTextureSettings=(ID="TEXTUREGROUP_WorldSpecular", CurrentValueFloat=1024)
  1510. m_MediumTextureSettings=(ID="TEXTUREGROUP_Character", CurrentValueFloat=1024)
  1511. m_MediumTextureSettings=(ID="TEXTUREGROUP_CharacterNormalMap", CurrentValueFloat=1024)
  1512. m_MediumTextureSettings=(ID="TEXTUREGROUP_CharacterSpecular", CurrentValueFloat=512)
  1513. m_MediumTextureSettings=(ID="TEXTUREGROUP_Weapon", CurrentValueFloat=1024)
  1514. m_MediumTextureSettings=(ID="TEXTUREGROUP_WeaponNormalMap", CurrentValueFloat=1024)
  1515. m_MediumTextureSettings=(ID="TEXTUREGROUP_WeaponSpecular", CurrentValueFloat=512)
  1516. m_MediumTextureSettings=(ID="TEXTUREGROUP_Vehicle", CurrentValueFloat=2048)
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