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Spawn

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Oct 22nd, 2016
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  1. Spawn by Buba
  2.  
  3. CreateVehicle(405,1098.4000200,-1772.5999800,13.2000000,89.7500000,255,255,15); //Sentinel
  4. CreateVehicle(405,1098.4000200,-1769.8000500,13.2000000,89.7470000,255,255,15); //Sentinel
  5. CreateVehicle(405,1098.4000200,-1766.8000500,13.2000000,89.7470000,255,255,15); //Sentinel
  6. CreateVehicle(405,1098.5000000,-1763.9000200,13.2000000,89.7470000,255,255,15); //Sentinel
  7. CreateVehicle(405,1098.4000200,-1760.8000500,13.2000000,89.7470000,255,255,15); //Sentinel
  8. CreateVehicle(405,1098.5000000,-1757.9000200,13.2000000,89.7470000,255,255,15); //Sentinel
  9. CreateVehicle(405,1098.4000200,-1755.0000000,13.2000000,89.7470000,255,255,15); //Sentinel
  10. CreateVehicle(421,1084.0000000,-1766.8000500,13.4000000,270.0000000,255,255,15); //Washington
  11. CreateVehicle(421,1083.9000200,-1763.8000500,13.4000000,270.0000000,255,255,15); //Washington
  12. CreateVehicle(421,1083.9000200,-1760.8000500,13.4000000,270.0000000,255,255,15); //Washington
  13. CreateVehicle(421,1083.8000500,-1758.0000000,13.4000000,270.0000000,255,255,15); //Washington
  14. CreateVehicle(421,1083.8000500,-1755.0000000,13.4000000,270.0000000,255,255,15); //Washington
  15. CreateVehicle(426,1077.0000000,-1754.9000200,13.2000000,89.7500000,255,255,15); //Premier
  16. CreateVehicle(426,1077.0000000,-1757.9000200,13.2000000,89.7470000,255,255,15); //Premier
  17. CreateVehicle(426,1076.8000500,-1760.6999500,13.2000000,89.7470000,255,255,15); //Premier
  18. CreateVehicle(426,1076.8000500,-1763.5999800,13.2000000,89.7470000,255,255,15); //Premier
  19. CreateVehicle(426,1076.8000500,-1766.5999800,13.2000000,89.7470000,255,255,15); //Premier
  20. CreateVehicle(445,1062.9000200,-1766.6999500,13.4000000,269.7500000,255,255,15); //Admiral
  21. CreateVehicle(445,1062.6999500,-1763.6999500,13.4000000,269.7500000,255,255,15); //Admiral
  22. CreateVehicle(445,1062.8000500,-1760.6999500,13.4000000,269.7470000,255,255,15); //Admiral
  23. CreateVehicle(445,1062.8000500,-1757.9000200,13.4000000,269.7470000,255,255,15); //Admiral
  24. CreateVehicle(445,1062.8000500,-1755.0000000,13.4000000,269.7470000,255,255,15); //Admiral
  25. CreateVehicle(461,1062.0999800,-1751.8000500,13.1000000,270.0000000,255,255,15); //PCJ-600
  26. CreateVehicle(461,1062.0000000,-1749.1999500,13.1000000,270.0000000,255,255,15); //PCJ-600
  27. CreateVehicle(461,1061.9000200,-1746.0999800,13.1000000,270.0000000,255,255,15); //PCJ-600
  28. CreateVehicle(461,1061.9000200,-1743.3000500,13.1000000,270.0000000,255,255,15); //PCJ-600
  29. CreateVehicle(461,1061.9000200,-1740.4000200,13.1000000,270.0000000,255,255,15); //PCJ-600
  30. CreateVehicle(510,1086.5999800,-1746.5999800,13.1000000,0.0000000,255,255,15); //Mountain Bike
  31. CreateVehicle(510,1085.5999800,-1746.5999800,13.1000000,0.0000000,255,255,15); //Mountain Bike
  32. CreateVehicle(510,1084.6999500,-1746.5999800,13.1000000,0.0000000,255,255,15); //Mountain Bike
  33. CreateVehicle(510,1083.6999500,-1746.5999800,13.1000000,0.0000000,255,255,15); //Mountain Bike
  34. CreateVehicle(510,1082.5999800,-1746.5999800,13.1000000,0.0000000,255,255,15); //Mountain Bike
  35. CreateVehicle(510,1082.5999800,-1744.4000200,13.1000000,0.0000000,255,255,15); //Mountain Bike
  36. CreateVehicle(510,1083.6999500,-1744.3000500,13.1000000,0.0000000,255,255,15); //Mountain Bike
  37. CreateVehicle(510,1084.8000500,-1744.4000200,13.1000000,0.0000000,255,255,15); //Mountain Bike
  38. CreateVehicle(510,1085.8000500,-1744.3000500,13.1000000,0.0000000,255,255,15); //Mountain Bike
  39. CreateVehicle(510,1086.6999500,-1744.3000500,13.1000000,0.0000000,255,255,15); //Mountain Bike
  40. CreateVehicle(481,1085.5000000,-1736.5999800,13.1000000,90.0000000,255,255,15); //BMX
  41. CreateVehicle(481,1085.5000000,-1737.5000000,13.1000000,90.0000000,255,255,15); //BMX
  42. CreateVehicle(481,1085.4000200,-1738.4000200,13.1000000,90.0000000,255,255,15); //BMX
  43. CreateVehicle(481,1085.4000200,-1739.3000500,13.1000000,90.0000000,255,255,15); //BMX
  44. CreateVehicle(481,1083.4000200,-1739.3000500,13.1000000,90.0000000,255,255,15); //BMX
  45. CreateVehicle(481,1083.4000200,-1738.3000500,13.1000000,90.0000000,255,255,15); //BMX
  46. CreateVehicle(481,1083.5000000,-1737.4000200,13.1000000,90.0000000,255,255,15); //BMX
  47. CreateVehicle(481,1083.5999800,-1736.5000000,13.1000000,90.0000000,255,255,15); //BMX
  48. CreateVehicle(509,1078.1999500,-1736.9000200,13.1000000,182.5000000,255,255,15); //Bike
  49. CreateVehicle(509,1076.6999500,-1737.0000000,13.1000000,182.4990000,255,255,15); //Bike
  50. CreateVehicle(509,1075.0999800,-1737.0000000,13.1000000,182.4990000,255,255,15); //Bike
  51. CreateVehicle(509,1073.4000200,-1736.9000200,13.1000000,182.4990000,255,255,15); //Bike
  52. CreateVehicle(509,1073.9000200,-1738.5000000,13.1000000,130.4990000,255,255,15); //Bike
  53. CreateVehicle(509,1075.5999800,-1738.3000500,13.1000000,130.4960000,255,255,15); //Bike
  54. CreateVehicle(509,1077.0999800,-1738.3000500,13.1000000,130.4960000,255,255,15); //Bike
  55. CreateVehicle(509,1079.0000000,-1738.5000000,13.1000000,130.4960000,255,255,15); //Bike
  56. CreateObject(9131,1102.0999800,-1751.4000200,13.6000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (1)
  57. CreateObject(970,1099.0999800,-1777.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  58. CreateObject(9131,1101.5999800,-1777.5000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (2)
  59. CreateObject(1215,1096.8000500,-1777.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
  60. CreateObject(970,1094.5000000,-1777.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
  61. CreateObject(1215,1092.1999500,-1777.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
  62. CreateObject(9131,1063.5000000,-1797.4000200,17.3000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  63. CreateObject(970,1089.9000200,-1777.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
  64. CreateObject(1215,1087.5999800,-1777.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
  65. CreateObject(970,1085.3000500,-1777.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
  66. CreateObject(1215,1083.0000000,-1777.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
  67. CreateObject(970,1061.6999500,-1777.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (6)
  68. CreateObject(1215,1063.9000200,-1777.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
  69. CreateObject(970,1066.1999500,-1777.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
  70. CreateObject(1215,1068.2998000,-1777.1992200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  71. CreateObject(970,1080.8000500,-1777.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8)
  72. CreateObject(1215,1078.5999800,-1777.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
  73. CreateObject(970,1070.5999800,-1777.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
  74. CreateObject(1215,1072.8000500,-1777.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
  75. CreateObject(970,1101.9000200,-1775.0000000,13.0000000,0.0000000,0.0000000,270.2500000); //object(fencesmallb) (10)
  76. CreateObject(1215,1101.9000200,-1772.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
  77. CreateObject(970,1101.8994100,-1770.3994100,13.0000000,0.0000000,0.0000000,270.2420000); //object(fencesmallb) (11)
  78. CreateObject(1215,1101.9000200,-1768.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
  79. CreateObject(970,1101.9000200,-1766.0000000,13.0000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (12)
  80. CreateObject(1215,1101.9000200,-1763.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
  81. CreateObject(970,1101.9000200,-1761.5999800,13.0000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (13)
  82. CreateObject(1215,1101.9000200,-1759.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
  83. CreateObject(970,1101.9000200,-1757.1999500,13.0000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (14)
  84. CreateObject(1215,1101.9000200,-1755.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
  85. CreateObject(970,1101.8994100,-1753.0996100,13.0000000,0.0000000,0.0000000,270.2420000); //object(fencesmallb) (15)
  86. CreateObject(9131,1102.0000000,-1736.0000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (4)
  87. CreateObject(970,1099.5996100,-1735.6992200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (16)
  88. CreateObject(1215,1097.3000500,-1735.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
  89. CreateObject(970,1095.0999800,-1735.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (17)
  90. CreateObject(1215,1092.9000200,-1735.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
  91. CreateObject(970,1090.6999500,-1735.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (18)
  92. CreateObject(1215,1088.4000200,-1735.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
  93. CreateObject(970,1086.0996100,-1735.6992200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (19)
  94. CreateObject(1215,1083.8000500,-1735.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
  95. CreateObject(970,1081.5000000,-1735.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (20)
  96. CreateObject(1215,1079.3000500,-1735.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
  97. CreateObject(970,1077.0999800,-1735.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (21)
  98. CreateObject(1215,1074.9000200,-1735.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
  99. CreateObject(970,1072.6999500,-1735.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (22)
  100. CreateObject(1215,1070.5000000,-1735.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
  101. CreateObject(970,1068.3000500,-1735.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (23)
  102. CreateObject(1215,1066.0999800,-1735.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
  103. CreateObject(970,1063.9000200,-1735.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (24)
  104. CreateObject(1346,1060.8000500,-1735.1999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk2) (1)
  105. CreateObject(9131,1059.5999800,-1735.3000500,13.6000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (5)
  106. CreateObject(1215,1061.5999800,-1735.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
  107. CreateObject(970,1059.1999500,-1737.9000200,13.1000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (25)
  108. CreateObject(1215,1059.1999500,-1740.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
  109. CreateObject(970,1059.1999500,-1742.4000200,13.1000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (26)
  110. CreateObject(1215,1059.1999500,-1744.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
  111. CreateObject(970,1059.1999500,-1746.9000200,13.1000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (27)
  112. CreateObject(1215,1059.1999500,-1749.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
  113. CreateObject(970,1059.1999500,-1751.5000000,13.1000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (28)
  114. CreateObject(1215,1059.1999500,-1753.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
  115. CreateObject(970,1059.1999500,-1756.0000000,13.1000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (29)
  116. CreateObject(1215,1059.1999500,-1758.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
  117. CreateObject(970,1059.1999500,-1760.5000000,13.1000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (30)
  118. CreateObject(1215,1059.1999500,-1762.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (28)
  119. CreateObject(970,1059.1999500,-1765.0000000,13.1000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (31)
  120. CreateObject(1215,1059.1999500,-1767.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
  121. CreateObject(970,1059.1999500,-1769.5000000,13.1000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (32)
  122. CreateObject(1215,1059.3000500,-1771.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (30)
  123. CreateObject(970,1059.3000500,-1774.0999800,13.1000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (33)
  124. CreateObject(1215,1059.3000500,-1776.5999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (31)
  125. CreateObject(970,1080.3000500,-1767.6999500,13.0000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (35)
  126. CreateObject(970,1080.3000500,-1763.5999800,13.0000000,0.0000000,0.0000000,270.2470000); //object(fencesmallb) (36)
  127. CreateObject(970,1080.3000500,-1759.5000000,13.0000000,0.0000000,0.0000000,270.4970000); //object(fencesmallb) (37)
  128. CreateObject(970,1080.3000500,-1755.4000200,13.0000000,0.0000000,0.0000000,269.4940000); //object(fencesmallb) (38)
  129. CreateObject(1215,1100.5999800,-1797.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (32)
  130. CreateObject(1215,1100.5000000,-1794.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (33)
  131. CreateObject(1215,1100.5000000,-1791.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (34)
  132. CreateObject(970,1097.8994100,-1801.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (39)
  133. CreateObject(970,1098.1999500,-1791.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (40)
  134. CreateObject(970,1094.1992200,-1792.3994100,13.2000000,0.0000000,0.0000000,17.9960000); //object(fencesmallb) (41)
  135. CreateObject(970,1093.9000200,-1800.1999500,13.2000000,0.0000000,0.0000000,338.4970000); //object(fencesmallb) (44)
  136. CreateObject(970,1090.0000000,-1796.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (39)
  137. CreateObject(970,1089.9000200,-1799.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (39)
  138. CreateObject(970,1085.9000200,-1796.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (39)
  139. CreateObject(970,1081.8000500,-1796.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (39)
  140. CreateObject(970,1077.6999500,-1796.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (39)
  141. CreateObject(970,1090.1999500,-1792.5999800,13.2000000,0.0000000,0.0000000,347.9960000); //object(fencesmallb) (41)
  142. CreateObject(970,1086.5000000,-1791.0000000,13.2000000,0.0000000,0.0000000,325.4920000); //object(fencesmallb) (41)
  143. CreateObject(970,1082.1999500,-1787.5000000,13.2000000,0.0000000,0.0000000,312.7360000); //object(fencesmallb) (41)
  144. CreateObject(970,1080.0999800,-1784.0999800,13.2000000,0.0000000,0.0000000,290.7310000); //object(fencesmallb) (41)
  145. CreateObject(970,1079.0999800,-1780.0999800,13.2000000,0.0000000,0.0000000,278.7310000); //object(fencesmallb) (41)
  146. CreateObject(970,1072.8000500,-1779.3000500,13.1000000,0.0000000,0.0000000,270.2420000); //object(fencesmallb) (11)
  147. CreateObject(970,1072.8000500,-1783.4000200,13.1000000,0.0000000,0.0000000,269.9920000); //object(fencesmallb) (11)
  148. CreateObject(970,1072.8000500,-1787.5000000,13.1000000,0.0000000,0.0000000,269.9890000); //object(fencesmallb) (11)
  149. CreateObject(970,1072.8000500,-1791.5999800,13.1000000,0.0000000,0.0000000,269.9890000); //object(fencesmallb) (11)
  150. CreateObject(970,1085.8000500,-1799.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (39)
  151. CreateObject(970,1081.6999500,-1799.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (39)
  152. CreateObject(970,1079.5999800,-1801.5000000,13.2000000,0.0000000,0.0000000,269.7500000); //object(fencesmallb) (39)
  153. CreateObject(970,1077.4000200,-1798.5999800,13.2000000,0.0000000,0.0000000,269.7470000); //object(fencesmallb) (39)
  154. CreateObject(970,1077.4000200,-1802.6999500,13.2000000,0.0000000,0.0000000,269.7470000); //object(fencesmallb) (39)
  155. CreateObject(3095,1067.6999500,-1801.5999800,17.9000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (1)
  156. CreateObject(9131,1063.5000000,-1797.4000200,15.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  157. CreateObject(9131,1063.5000000,-1797.4000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  158. CreateObject(9131,1063.5000000,-1805.8000500,17.3000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  159. CreateObject(9131,1063.5000000,-1805.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  160. CreateObject(9131,1063.5000000,-1805.8000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  161. CreateObject(9131,1071.8000500,-1805.6999500,16.8000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  162. CreateObject(9131,1071.8000500,-1805.6999500,15.6000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  163. CreateObject(9131,1071.8000500,-1805.6999500,13.6000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  164. CreateObject(9131,1071.8000500,-1805.6999500,12.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  165. CreateObject(9131,1071.9000200,-1797.4000200,17.3000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  166. CreateObject(9131,1071.9000200,-1797.4000200,15.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  167. CreateObject(9131,1071.9000200,-1797.4000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
  168. CreateObject(3850,1072.1999500,-1803.0999800,19.0000000,0.0000000,0.0000000,0.0000000); //object(carshowbann_sfsx) (1)
  169. CreateObject(3850,1072.1999500,-1799.5999800,19.0000000,0.0000000,0.0000000,0.0000000); //object(carshowbann_sfsx) (2)
  170. CreateObject(1215,1072.0000000,-1797.5000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  171. CreateObject(3850,1070.5000000,-1797.0999800,19.0000000,0.0000000,0.0000000,270.0000000); //object(carshowbann_sfsx) (3)
  172. CreateObject(3850,1067.0000000,-1797.0999800,19.0000000,0.0000000,0.0000000,270.0000000); //object(carshowbann_sfsx) (4)
  173. CreateObject(3850,1065.3000500,-1797.0999800,19.0000000,0.0000000,0.0000000,270.0000000); //object(carshowbann_sfsx) (5)
  174. CreateObject(1215,1063.4000200,-1797.3000500,19.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  175. CreateObject(3850,1063.1999500,-1798.9000200,19.0000000,0.0000000,0.0000000,0.0000000); //object(carshowbann_sfsx) (6)
  176. CreateObject(3850,1063.1999500,-1802.4000200,19.0000000,0.0000000,0.0000000,0.0000000); //object(carshowbann_sfsx) (7)
  177. CreateObject(3850,1063.1999500,-1804.0999800,19.0000000,0.0000000,0.0000000,0.0000000); //object(carshowbann_sfsx) (8)
  178. CreateObject(1215,1063.4000200,-1805.9000200,19.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  179. CreateObject(3850,1064.9000200,-1806.0999800,19.0000000,0.0000000,0.0000000,270.0000000); //object(carshowbann_sfsx) (9)
  180. CreateObject(3850,1068.3000500,-1806.0999800,19.0000000,0.0000000,0.0000000,270.0000000); //object(carshowbann_sfsx) (10)
  181. CreateObject(3850,1070.0000000,-1806.0999800,19.0000000,0.0000000,0.0000000,270.0000000); //object(carshowbann_sfsx) (11)
  182. CreateObject(1432,1070.3000500,-1799.5000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
  183. CreateObject(1432,1065.8000500,-1799.5000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2)
  184. CreateObject(1432,1065.8000500,-1804.0000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3)
  185. CreateObject(1432,1070.5999800,-1803.9000200,18.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (4)
  186. CreateObject(8613,1076.3000500,-1809.6999500,15.0000000,0.0000000,0.0000000,90.0000000); //object(vgssstairs03_lvs) (1)
  187. CreateObject(970,1087.1999500,-1746.0000000,13.0000000,0.0000000,0.0000000,270.2420000); //object(fencesmallb) (15)
  188. CreateObject(970,1087.1999500,-1741.9000200,13.0000000,0.0000000,0.0000000,269.7420000); //object(fencesmallb) (15)
  189. CreateObject(970,1087.3000500,-1737.8000500,13.0000000,0.0000000,0.0000000,267.4860000); //object(fencesmallb) (15)
  190. CreateObject(8168,1078.0000000,-1745.5000000,14.4000000,0.0000000,0.0000000,198.0000000); //object(vgs_guardhouse01) (1)
  191. CreateObject(982,1119.5000000,-1745.5999800,13.1000000,0.0000000,0.0000000,89.7500000); //object(fenceshit) (1)
  192. CreateObject(982,1145.0999800,-1745.6999500,13.1000000,0.0000000,0.0000000,89.7470000); //object(fenceshit) (2)
  193. CreateObject(982,1119.4000200,-1736.3000500,13.1000000,0.0000000,0.0000000,90.4970000); //object(fenceshit) (3)
  194. CreateObject(982,1145.0000000,-1736.0999800,13.1000000,0.0000000,0.0000000,90.2440000); //object(fenceshit) (4)
  195. CreateObject(4641,1105.3000500,-1747.6999500,14.1000000,0.0000000,0.0000000,89.7500000); //object(paypark_lan04) (1)
  196. CreateObject(970,1103.5999800,-1750.8000500,13.0000000,0.0000000,0.0000000,220.9920000); //object(fencesmallb) (15)
  197. CreateObject(1251,1106.6999500,-1742.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (1)
  198. CreateObject(1251,1106.6999500,-1739.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (2)
  199. CreateObject(969,1106.5000000,-1736.6999500,12.5000000,0.0000000,0.0000000,271.0000000); //object(electricgate) (2)
  200. CreateObject(970,1104.5999800,-1735.9000200,13.2000000,0.0000000,0.0000000,356.5000000); //object(fencesmallb) (16)
  201. CreateObject(970,1100.8000500,-1786.5999800,13.2000000,0.0000000,0.0000000,269.7470000); //object(fencesmallb) (39)
  202. CreateObject(970,1100.8000500,-1782.5000000,13.2000000,0.0000000,0.0000000,269.7470000); //object(fencesmallb) (39)
  203. CreateObject(970,1100.8000500,-1779.4000200,13.2000000,0.0000000,0.0000000,269.7470000); //object(fencesmallb) (39)
  204.  
  205. /*
  206. Objects converted: 148
  207. Vehicles converted: 53
  208. Vehicle models found: 8
  209. ----------------------
  210. In the time this conversion took to finish a hummingbird could have flapped it's wings 1.07 times!
  211. */
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