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SMRPG 2014 Route (Fight Pandorite)

Aug 2nd, 2014
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  1. "1 Death, Fight Pandorite" route
  2. Route by cyghfer, modified by Checkers
  3. Current as of 8/1/2014
  4. Thanks to: rakuu, 0xwas, romscout, krystal, and catastrophe
  5.  
  6. NOTE: This route does not have to be followed directly. The goal of it is to provide easier exp/coin routes and some safer boss strategies. It is recommended that you read the optimal route as well and build your own route from the two if you wish.
  7.  
  8. Optimal route: http://pastebin.com/n4SkJFGW
  9.  
  10. Level-up bonuses throughout the entire run:
  11.  
  12. Mario: all Special EXCEPT Lv. 6, 9, 12 & 15 which should be Attack
  13. Mallow: all Special EXCEPT Lv. 3, which should be Attack and Lv. 16 which should be HP
  14. Geno: all Attack EXCEPT Lv. 7, which should be HP
  15. Bowser: all Attack EXCEPT Lv. 14 & 15, which should be HP
  16. Toadstool: all HP
  17.  
  18. ***Bowser's Keep***
  19.  
  20. !!Terrapins
  21. 1 untimed attack, 3 untimed jumps
  22.  
  23. !!Bowser
  24. 2 untimed jumps to Kinklink
  25.  
  26. ***Mario's Pad***
  27.  
  28. Jump on save box, do not save
  29. Talk to Toad
  30. Cutscenes
  31. 2nd option for both text prompts
  32.  
  33. ***Mushroom Way***
  34.  
  35. Get flower in 2nd room
  36.  
  37. !!Hammer Bros.
  38. Jump -> jump on other -> untimed attack -> untimed jump
  39.  
  40. ***Mushroom Kingdom***
  41.  
  42. Go to store and: sell Flower Jar / buy 5 Honey Syrups, 5 Pick Me Ups, 4 Able Juice, 1 Shirt, 1 Pants, 1 Jump Shoes / equip Hammer, Shirt, Jump Shoes
  43. Get flower in basement
  44. Get frog coin in castle
  45. Cutscenes
  46.  
  47. ***Bandit's Way***
  48.  
  49. Get KeroKeroCola in 2nd screen
  50. Use star, kill 14 K-9s*
  51.  
  52. LEVEL-UPS: Mario - 2 - SP
  53.  
  54. *Note about all overworld stars: What is listed is the minimum to be at the correct levels for every fight. Killing more than the number listed is OK.
  55.  
  56. Attempt "Enemyjump" off 3rd K-9 to get flower
  57.  
  58. !!Croco
  59. (Jump & defend)*2 -> jump -> use Honey Syrup -> jump -> defend -> jump -> defend -> jump -> use Honey Syrup -> jump -> defend -> jump
  60. >>Do not use Mushrooms
  61.  
  62. LEVEL-UPS: Mallow - 3 - ATK
  63.  
  64. ***Mushroom's Kingdom 2***
  65.  
  66. Enter from Mushroom Way, not Bandit's Way
  67. Mack Skip
  68. Get Cricket Pie
  69.  
  70. ***Kero Sewers***
  71.  
  72. !!Pandorite
  73. Jump -> defend
  74. Jump -> defend
  75. Jump if alive and not feared (Pandorite dies)/use Mushroom if feared -> Use Able Juice on Mario if feared/Use Pick Me Up on Mario if dead
  76. Jump (if necessary)
  77.  
  78. Get Flower in same room as Pandorite
  79. Use star, kill 8 rats
  80.  
  81. LEVEL-UPS: Mario - 3 - SP
  82.  
  83. Use recovery mushroom
  84.  
  85. !!Belome
  86. (Jump & thunderbolt)*2 -> jump -> use Honey Syrup -> jump -> use Honey Syrup (Mallow is swallowed) -> jump*2 -> untimed thunderbolt -> jump -> untimed thunderbolt
  87.  
  88. LEVEL-UPS: Mallow - 4 - SP
  89.  
  90. ***Midas River***
  91.  
  92. Collect 4 frog coins during waterfall segment
  93. >>There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the
  94. coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every
  95. cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you
  96. do not get hit by any fish.
  97. Automatically receive NokNok Shell
  98.  
  99. ***Tadpole Pond***
  100.  
  101. Cutscenes
  102. Give Frogfucius Cricket Pie, automatically get Froggie Stick
  103. Go to Juice Bar and: Buy 2 Froggie Drinks / equip Froggie Stick, Pants to Mallow
  104. Go to Frog Coin Emporium and: buy 1 Sleepy Bomb, 1 Energizer (Optional 2nd Sleepy Bomb, see Johnny fight for more info)
  105.  
  106. ***Rose Way***
  107.  
  108. Get flower on left side of first screen (skip if you got enemy jump)
  109. Get both 10-coins on the way
  110. Get 1 coin from screen before Bowser cutscene screen from the first chest
  111.  
  112. ***Rose Town***
  113.  
  114. Enter shop through chimney and get flower and frog coin
  115. Go to elevated house and get frog coin and 2 flowers
  116. 2nd option for text prompt preceding Geno cutscene
  117.  
  118. ***Forest Maze***
  119.  
  120. Get KeroKeroCola in 1st room
  121. Get frog coin in room after 1st underground section
  122. Get KeroKeroCola behind sleeping Wiggler
  123. Get Red Essence before 4-path screens
  124.  
  125. !!Bowyer
  126. Attack -> jump -> use Energizer on Geno
  127. attack -> jump -> attack
  128. geno beam -> defend/use Pick Me Up -> use Froggie Drink/Mushroom/Pick Me Up/(if revived by Mario, defend)
  129. geno beam -> use Mushroom/Froggie Drink -> use Honey Syrup
  130. geno beam -> jump -> attack
  131. geno beam -> jump -> attack
  132. geno beam
  133.  
  134. LEVEL-UPS: Mario - 4 - SP
  135.  
  136. ***Moleville***
  137.  
  138. Go to shop and: buy 1 Punch Glove, 1 Cymbals, 1 Finger Shot, 4 Work Pants / equip new weapons and Work Pants to all three
  139. Cutscenes
  140. Chase Croco
  141.  
  142. !!Croco 2
  143.  
  144. IF you freebied the Energizer during Bowyer, Mallow uses Energizer on Geno first turn
  145. For a little more consistency, consider defending with Mario on turn 1 or turn 2
  146. Geno & Mallow normal attack and Mario jumps throughout
  147. >>Croco 2 randomly causes misses
  148. >>There is a 25% chance that you will receive a Flower Box from this battle
  149.  
  150. Get Frog Coin from Shy Guy on Minecart
  151. Use star, kill 7 enemies
  152.  
  153. LEVEL-UPS: Mario - 5 - SP; Mallow - 5 - SP; Geno - 7 - HP
  154.  
  155. IF you didn't get the Flower Box drop, double back and deplete 150 coin chest
  156.  
  157. !!Punchinello
  158. If you freebied an Energizer, Mallow uses it on Geno 1st turn
  159. All 3 normal attack through the fight
  160. If Punchinello sandstorms early, Mallow uses an Able Juice on Geno
  161.  
  162. Mine Cart minigame
  163.  
  164. ***Booster Pass***
  165.  
  166. Get frog coin and Rock Candy
  167.  
  168. ***Booster Tower***
  169. Cutscenes, 2nd option for switch allies text prompt
  170. Get frog coin in 2nd room
  171. Get Flower Tab in 3rd room
  172. Press green exclamation switch
  173. Get both frog coins in room after Thwomp seesaw room
  174. Get all frog coins in checkerboard room
  175. Get Zoom Shoes
  176. Get Goody Bag and frog coin in last room before curtain room
  177. Do not fail curtain minigame and automatically receive Amulet
  178.  
  179. Switch & Equip:
  180. Mallow -> Bowser
  181. Bowser: Work Pants, Zoom Shoes
  182. Geno: Amulet
  183.  
  184. !!Knife & Grate Guy
  185.  
  186. Attack KG -> use Terrorize -> Fire Orb KG
  187. Attack GG/use Able Juice if Mario/Bowser was put to sleep or if Mario is muted -> Attack GG/use Able Juice if Geno was put to sleep -> Fire Orb KG (KG dies)
  188. attack with all 3 until GG dies
  189.  
  190. ***Booster Hill***
  191.  
  192. 7 flowers is ideal to skip all extra flowers (There are 2 flowers, one in Barrel Volcano and one in Bowser’s Keep that are free to get)
  193.  
  194. ***Marrymore***
  195.  
  196. If you bought 2 Sleepy Bombs, get frog coin from the 2nd floor of the Inn
  197.  
  198. Cutscenes
  199. After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Bowser again after his little speech (this is faster than talking to the door)
  200.  
  201. !!Bundt
  202. Attack -> attack -> attack
  203. attack -> attack -> use Red Essence on himself
  204. attack (candle mode starts) -> untimed attack -> untimed attack
  205. untimed attack -> untimed attack -> untimed attack
  206. untimed attack -> untimed attack -> untimed attack (Raspberry mode starts)
  207. attack -> attack -> jump
  208. attack (-> attack -> jump
  209. etc.)
  210. >>If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
  211.  
  212. LEVEL-UPS: Mallow - 6 - SP
  213.  
  214. ***Mushroom Kingdom 3***
  215.  
  216. Ass boring cutscene (ABC)
  217.  
  218. ***Tadpole Pond 2***
  219.  
  220. Talk to Frogfucius
  221.  
  222. ***Booster Pass 2***
  223.  
  224. Enter Booster Pass secret and obtain KeroKeroCola, frog coin, and flower if necessary (for fewer than 7 flowers at Booster Hill)
  225.  
  226. ***Star Hill***
  227.  
  228. Just do it.
  229.  
  230. ***Seaside Town***
  231.  
  232. ---Shopping procedure---
  233. 1. Sell small items (Mushrooms, Honey Syrups, Able Juices, Pick Me Ups) - saving Pick Me Ups is optional safety
  234. 2. Sell all KeroKeroColas, all Flower Tabs/Jars/Boxes, Froggie Drinks if available, the Goody Bag, the Wallet, and the Red Essence if you freebied it
  235. 3. De-equip everything except all Work Pants and the Amulet
  236. 4. Give Mario the Amulet
  237. 5. Sell all equips
  238. 6. Assuming you did not get Croco 2 Flower Box and did not freebie the Red Essence, you should end up with 6 Ice / 5 Fire / 10 Fright
  239. If you got the flower box, buy 7 Ice / 6 Fire / 9 Fright
  240. If you got the red essence freebie, buy 6 Ice / 6 Fire / 10 Fright
  241. If you got both, buy 7 Ice / 6 Fire / 11 Fright
  242.  
  243. Talk to Fake Elder
  244.  
  245. ***Sea***
  246.  
  247. Use Star, kill every Starslap except for 1
  248.  
  249. LEVEL-UPS: Mario - 6,7 - ATK,SP; Mallow - 7 - SP; Geno - 8 - ATK; Bowser - 9 - ATK; Toadstool - 10 - HP
  250.  
  251. Enter the back room behind the last Starslap, get frog coin and flower
  252.  
  253. ***Sunken Ship***
  254.  
  255. ---Password hit pattern---
  256. 0 3 2
  257. 4 2 0
  258.  
  259. !!King Calamari
  260.  
  261. Untimed Geno Boost to Bowser -> use Fire Bomb -> use Fire Bomb
  262. untimed Geno Boost to Mario -> attack remaining Tentacle (note that Mario will, for some reason, switch turn order with Bowser) -> use Fire Bomb
  263. defend -> jump -> use Fire Bomb
  264.  
  265. There is an optional KeroKeroCola in the clone room, safety strat for Smithy 2
  266. Get 4 frog coins in underwater room
  267. Get Safety Ring in room attached to Blooper room
  268.  
  269. 4+ Fire Bombs Remaining: Use Fire Bomb on both Bandana Reds
  270. 3 Fire Bombs Remaining: Use Fire Bomb on 1st Bandana Red, if freebie, use on 2nd. If no freebie, switch to Mallow for 2nd Bandana Red, use untimed Geno Boost -> Thunderbolt
  271. 2 or fewer Fire Bombs Remaining: Switch Bowser->Mallow, use untimed Geno Boost -> Thunderbolt on both Bandana Reds
  272.  
  273. LEVEL-UPS: Mallow - 8 - SP; Geno - 9 - ATK; Bowser - 10 - ATK
  274.  
  275. If you used Mallow for Bandana Reds and do not have a fire bomb for Johnny, switch Mallow->Bowser before Johnny
  276.  
  277. !!Johnny
  278.  
  279. IF you have at least 3 Fire Bombs remaining:
  280. Use Fire Bomb -> use Fright Bomb -> 100 Super Jumps
  281.  
  282. Otherwise:
  283. Use Fright Bomb -> attack -> 100 Super Jumps
  284. >>NOTE: All Super Jump figures in this guide do NOT count the initial jump
  285.  
  286. Sleepy Bomb Strat:
  287. Use Sleepy Bomb -> Use Fright Bomb -> 100 Super Jumps
  288. defend -> Attack -> Jump
  289.  
  290. Sleepy Bomb Strat Notes: This strat is definitely slower and requires getting an extra frog coin, but it is safer as Mario cannot die to Bandana Blue attacks and you can have another attempt or 2 at the 100 Jumps if you aren’t consistent at them. This also works better if Mario is level 8 before the fight, as Johnny will die at the end of 100 Super Jumps, so consider trying for that if you choose this strat.
  291.  
  292. LEVEL-UPS: Mario - 8 - SP
  293.  
  294. Switch & Equip:
  295. IF Mallow was used during Johnny, Mallow -> Bowser
  296. Switch Bowser -> Toadstool (party is Mario -> Toadstool -> Geno)
  297. Mario: Safety Ring
  298. Geno: Amulet
  299.  
  300. ***Seaside Town 2***
  301.  
  302. !!Yaridovich
  303.  
  304. Mario: use Fright Bomb every turn
  305. Toadstool: 1st turn defend, 2nd turn Group Hug, 3rd turn Group Hug (except if Yarid used Flame Stone on Geno, then use Fright Bomb), subsequent turns use Fright Bomb
  306. Geno: Geno Boost to Mario, then Toadstool, and then himself, subsequent turns use Fright Bomb
  307. Unless you have enough Fright Bombs (10) to kill him during the fight, use Fire Bomb (2+ Fire Remaining) or an Ice Bomb to kill him
  308.  
  309. Switch:
  310. Geno -> Mallow
  311. Get Shed Key, go to shed, and automatically receive Flower Box
  312. Buy 1 Exp. Booster from Frog Disciple
  313. Talk to Elder
  314. Go to shop and: sell 1 Flower Box / buy 1 Hurly Glove, 1 Double Punch / de-equip Work Pants from Mario & Mallow / equip Exp. Booster to Mario
  315.  
  316. ***Land's End***
  317.  
  318. Optional Red Essence on 1st screen, safety strat for Axems
  319. Use 1 Ice Bomb per Armored Ant battle
  320.  
  321. LEVEL-UPS: Mario - 9 - ATK; Mallow - 9 - SP; Geno - 11 - ATK; Bowser - 11 - ATK; Toadstool - 11 - HP
  322.  
  323. Perform death abuse once:
  324. 1st star: Kill all enemies but leave 1 of the final 4 Chows alive
  325. LEVEL-UPS: Mario - 10,11 - SP,SP; Mallow - 10 - SP; Geno - 11 - ATK; Toadstool - 12 - HP
  326. 2nd star: Kill all geckos
  327. LEVEL-UPS: Mario - 12 - ATK; Bowser - 12 - ATK
  328. 3rd star: Kill all enemies
  329. LEVEL-UPS: Mario - 13 - SP; Mallow -11 - SP; Geno - 12 - ATK; Bowser - 13 - ATK; Toadstool - 13 - HP
  330. 4th star: Kill all geckos
  331. LEVEL-UPS: Mario - 14 - SP; Mallow - 12 - SP;
  332.  
  333. Pay 100 coins to trampoline Shaman
  334. There are 2 optional coin chests in Belome Temple, you can get some coins there (should only need if you got the Croco 2 Flower Box as you would have fewer coins after Seaside shopping)
  335.  
  336. Switch & Equip:
  337. Toadstool -> Bowser
  338. Mallow -> Geno (Bowser should be in the middle slot)
  339. Mario: Work Pants, Amulet
  340. Bowser: Hurly Glove, Safety Ring
  341. Geno: Double Punch
  342. Mallow: Exp. Booster
  343.  
  344. The correct statue order when receiving your fortune is Left -> Middle -> Right
  345.  
  346. !!Belome 2
  347.  
  348. 1. FOR 1+ Fright Bomb(s) remaining:
  349. Use Fright Bomb -> Attack -> 49/50** Super Jumps
  350.  
  351. **49 Jumps if Bowser’s attack >= 182, 50 Jumps otherwise
  352.  
  353. 2. FOR 0 Fright Bombs remaining:
  354. Untimed Geno Boost to Mario -> Attack -> 59/60** Super Jumps
  355. **59 Jumps if Bowser’s attack >= 122, 60 Jumps otherwise
  356.  
  357. ***Monstro Town***
  358.  
  359. Get Super Suit and Attack Scarf
  360. Talk to melody star and then talk to Monstermama
  361. Scale the cliff and automatically obtain Troopa Pin
  362.  
  363. ***Bean Valley***
  364.  
  365. Equip:
  366. Mario: Attack Scarf
  367. Geno: Super Suit, Troopa Pin
  368.  
  369. !!Megasmilax
  370. Attack -> jump -> untimed attack to same enemy as Mario
  371. attack -> use Ice Bomb -> use Ice Bomb
  372. attack -> (mushroomed, defend if otherwise) -> attack
  373. attack -> (if necessary) (mushroomed, defend if otherwise) -> attack
  374.  
  375. LEVEL-UPS: Geno - 13 - ATK;
  376.  
  377. ***Nimbus Land***
  378.  
  379. Go to shop and: buy 2 Mid Mushrooms, 1 Maple Syrup (can skip this if you have 3+ Ice Bombs), 1 Mega Glove, 1 Sticky Glove / equip: Mega Glove, swap Mario and Geno Super Suit/Work Pants (Super Suit on Mario), Swap Troopa Pin and Safety Ring (TP on Bowser, SR on Geno)
  380. Talk to Mallow statue in Garro's house
  381. Massive cutscene sequence
  382. Get Feather
  383. Get Castle Key
  384.  
  385. !!Birdo
  386. untimed attack -> untimed attack -> untimed Geno Boost to Mario
  387. untimed attack -> untimed attack -> untimed attack (Birdo phase starts)
  388. Mario attacks three times while the other two defend, Bowser untimed attacks on 3rd turn if necessary
  389.  
  390. Get Star, kill 6 Blue Birds + Dodo
  391.  
  392. LEVEL-UPS: Mallow - 13 - SP; Toadstool - 14 - HP;
  393.  
  394. !!Valentina
  395.  
  396. Dodo vs. Bowser phase:
  397. IF you have a Fire Bomb, use Fire Bomb -> untimed attack
  398. IF the above is not the case, just attack
  399.  
  400. Valentina phase:
  401. Mario: just attack
  402. Bowser: just attack
  403. Geno: 1st turn untimed Geno Boost to Mario, subsequent turns attack
  404.  
  405. LEVEL-UPS: Mario - 15 - ATK
  406.  
  407. Cutscenes
  408.  
  409. ***Barrel Volcano***
  410.  
  411. Get star, kill 8 enemies
  412.  
  413. LEVEL-UPS: Mallow - 14 - SP; Bowser - 14 - HP
  414.  
  415. Get flower in room with save box
  416.  
  417. !!Corkpedite
  418. IF you have 3+ Ice Bombs up to this point, defend -> use Ice Bomb
  419. IF the above isn't the case, untimed attack Oerlikon -> defend -> use Geno Whirl on Body
  420.  
  421. IF you killed less than 8 enemies, fight Stumpet
  422.  
  423. !!Stumpet
  424. Attack mite -> defend -> Geno Whirl Stumpet
  425. Attack mite
  426.  
  427. Do not stop for anything at Hinopio
  428. IF you used Geno Whirl on Corkpedite or Stumpet, use Maple Syrup in the item menu
  429. Switch & Equip:
  430. Bowser -> Mallow
  431. Mallow: Sticky Glove, Work Pants, Amulet
  432. Geno: Troopa Pin (manually de-equip the Safety Ring from Bowser)
  433.  
  434. !!Czar Dragon
  435.  
  436. attack -> boost Mario/use fright bomb if available -> attack or thunderbolt if fireballs (or ice bomb if 3+ ice bombs)
  437. attack -> boost Mario/attack if already boosted -> attack or thunderbolt if fireballs (or ice bomb if 3+ ice bombs)
  438. attack until dead, use mid mushroom on Mario if necessary during Zombone
  439.  
  440. LEVEL-UPS: Geno - 14 - ATK
  441.  
  442. >>You must have at least 1 Ice Bomb for the Axem Rangers
  443.  
  444. Switch & Equip:
  445. Mario & Geno exchange Super Suit & Work Pants
  446. Mallow: Feather
  447.  
  448. !!Axem Rangers
  449.  
  450. Rock Candy Normal Strat (most common)
  451.  
  452. rock candy -> fire bomb (attack pink if no FB) -> ice bomb
  453. geno blast -> defend -> shocker
  454. attack -> attack
  455. attack -> attack
  456.  
  457. Rock Candy Freebie
  458.  
  459. rock candy -> rock candy -> ice bomb
  460. attack red -> defend -> shocker
  461. attack -> attack
  462. attack -> attack
  463.  
  464. Rock Candy + Extra Ice Bomb (very unlikely, 2 ice bombs at start of fight + first freebie):
  465.  
  466. rock candy -> fire bomb -> ice bomb
  467. ice bomb -> defend -> shocker
  468. attack -> attack
  469. attack -> attack
  470.  
  471. All of these strats require perfecting timing (2x damage) attacks from Mario and Geno during the 2nd phase. If you mistime one, you will not kill him in time, so you must use Red Essence on Geno to survive. Make sure Geno is at > 113 health and Mario is at > 60 health before entering Phase 2, otherwise Breaker Beam will kill one of them.
  472.  
  473. Go to Nimbus Castle cutscene
  474.  
  475. ***Bowser's Keep***
  476.  
  477. Bowser Doors 1-4 are technically the fastest 4 to enter discounting possible Battle Rooms
  478.  
  479. IF you enter a Battle Room:
  480. Switch & Equip:
  481. Geno -> Toadstool
  482. De-equip Mario, Mallow and Toadstool
  483. Exp. Booster on Mallow
  484.  
  485. Alternative Battle Room strat - Scouting
  486. Save at the Save Box right next to Croco. Enter each door and soft-reset until you know the location of the 2 Battle Rooms. Scouting is on average comparable to getting 1 Battle Room with the other strat. However, the ideal case for scouting is slower than the ideal case in the other strat.
  487.  
  488. In the disappearing platform room, get Fright Bomb if you have none at this point, get Ice Bomb, and get Rock Candy
  489. Get all prize chests
  490. In cannonball/bob-ombs room, get Rock Candy and get flower if necessary (if less than 7 at Booster Hill)
  491. In paired rotating platforms room, get Royal Syrup, flower, and KeroKeroCola
  492.  
  493. After Bowser Doors:
  494. 1. IF you encountered a Battle Room:
  495. Switch & Equip:
  496. Toadstool -> Geno
  497. Mario: Mega Glove, Work Pants, Attack Scarf
  498. Mallow: Sonic Cymbal, Work Pants
  499. Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
  500.  
  501. 2. IF you missed both Battle Rooms or Scouted:
  502. Switch & Equip:
  503. Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
  504. Mallow: Sonic Cymbal, Exp. Booster
  505.  
  506. !!Magikoopa
  507. Attack -> attack -> use Fright Bomb
  508. attack -> attack -> attack
  509.  
  510. !!Boomer
  511. Jump -> untimed Geno Boost to Mario -> defend
  512. 47 Super Jumps
  513.  
  514. !!Exor
  515. Jump on Left Eye -> use Geno Whirl on Exor
  516. ***Factory***
  517.  
  518. LEVEL-UPS: Mallow - 15 - SP; Toadstool - 15 - HP
  519.  
  520. Get Ultra Hammer
  521. Switch & Equip:
  522. Mario: Ultra Hammer
  523. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
  524. Mallow: Safety Ring
  525. Mallow & Geno exchange Safety Ring & Troopa Pin (TP ends up on Mallow)
  526. >>Exp. Booster should not be equipped to anybody
  527.  
  528. !!Count Down
  529. Use Thunderbolt -> use Rock Candy -> use Geno Boost to himself
  530. use Thunderbolt -> attack Count Down/IF scarecrowed, jump on Count Down/IF Count Down used Recover on a Ding-A-Ling jump on that Ding-A-Ling -> use Rock Candy (both Ding-A-Lings die)
  531. everyone attacks until end of battle except Mallow uses Shocker if Mario died
  532.  
  533. LEVEL-UPS: Bowser - 15 - HP
  534.  
  535. Switch & Equip:
  536. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mario)
  537.  
  538. !!Machine Made Yaridovich
  539. 26 Super Jumps -> use Shocker
  540.  
  541. LEVEL-UPS: Mario - 16 - SP
  542.  
  543. !!Cloaker & Domino
  544. defend -> Boost Mario
  545. 28 Super Jumps on Cloaker (Cloaker dies) -> attack -> attack
  546. attack -> attack (if alive) -> defend (if alive)
  547. attack -> defend (if alive) -> defend (if alive)
  548. attack
  549.  
  550. LEVEL-UPS: Geno - 15 - ATK
  551.  
  552. Switch & Equip:
  553. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
  554.  
  555. !!Mad Mallets
  556. Use Thunderbolt
  557.  
  558. !!Clerk
  559. Use Rock Candy -> attack (-> attack)
  560.  
  561. !!Manager
  562. Use Thunderbolt -> attack -> attack -> use Thunderbolt -> attack -> attack
  563.  
  564. Switch & Equip:
  565. Mario & Mallow Exchange Super Suit & Work Pants (Super Suit on Mario)
  566.  
  567. !!Director
  568. 39 Super Jumps -> use Rock Candy
  569.  
  570. LEVEL-UPS: Toadstool - 16 - HP
  571.  
  572. !!Gunyolk
  573. 1. FOR 3 Ice Bombs:
  574. Use Sleepy Bomb -> use Ice Bomb -> use Ice Bomb
  575. jump on Gunyolk -> use Ice Bomb -> use Rock Candy (Gunyolk dies)
  576. attack
  577.  
  578. 2. FOR 2 Ice Bombs (revert to 1. if you start with 2 Ice Bombs and you freebie the 1st one):
  579. Use Sleepy Bomb -> use Ice Bomb -> untimed Geno Boost to himself
  580. jump on Gunyolk -> use Ice Bomb -> use Rock Candy
  581. jump on Gunyolk (Gunyolk dies) -> defend -> attack
  582. untimed attack
  583.  
  584. 3. FOR 1 Ice Bomb (revert to 2. if you freebie the 1st one):
  585. Use Sleepy Bomb -> use Ice Bomb -> untimed Geno Boost to himself
  586. jump on Gunyolk -> Shocker on Gunyolk -> use Rock Candy
  587. jump on Factory Chief -> Shocker Gunyolk/Rock Candy if at least 2 remaining(Gunyolk dies) -> attack Gunyolk if still alive, otherwise Factory Chief
  588. (attack Factory Chief until dead)
  589.  
  590. LEVEL-UPS: Mallow - 16 - HP
  591.  
  592. Switch & Equip:
  593. Switch Mallow -> Toadstool
  594. Toadstool: Super Slap, Work Pants, Safety Ring
  595. Geno: Troopa Pin
  596.  
  597. !!Smithy
  598.  
  599. Phase 1:
  600. Attack -> Geno Boost to Mario -> defend
  601. 69/70/71** Super Jumps -> Geno Boost to Toadstool -> use Rock Candy
  602.  
  603. **69 if Mario’s attack is 236, 70 if Mario’s attack is >= 218, 71 otherwise
  604.  
  605. Phase 2:
  606. attack -> Geno Boost to Geno -> Group Hug/KeroKeroCola
  607. do whatever is sensible to kill him
  608.  
  609. IF Tankhead:
  610. attack -> use KeroKeroCola if FP is low and party member might die/use Royal Syrup if FP is low and party is safe/use Group Hug if party member might die/defend -> attack
  611.  
  612. IF Magichead:
  613. attack -> use KeroKeroCola if FP is low/cry/attack if Mario was Dark Star'd -> attack
  614.  
  615. IF Chesthead:
  616. use Super Flame -> use KeroKeroCola or Royal Syrup if FP is low/use Fire Bomb/Rock Candy/defend -> use Fire Bomb/Rock Candy/attack
  617.  
  618. IF Safehead:
  619. attack -> use Ice Bomb/defend -> Geno Boost to Mario (after Shredder)/defend
  620.  
  621. --------------------------------------------------------------------------------------------------------------
  622.  
  623. Frog Coin Things:
  624.  
  625. This route gets 2 Frog Coins that are slower and safer than the current fastest route. If you would like to get those, first remove the Minecart Shyguy coin from your route, then next remove the Sea coin.
  626.  
  627. Optional Flower Locations:
  628.  
  629. Booster Pass chest by Frog Coin and Kero Kero Cola
  630. Hidden behind blocks in the 4th room of Sunken Ship
  631. several chests in Nimbus Castle (fastest is upper corner of room before Birdo)
  632. 3rd room of Barrel Volcano
  633. Action room in Bowser’s Keep with rolling ball and 2 Bob-ombs, right next to exit
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