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- very minor and easy optimizations (excluding places where you can draw hookshot/bow/sword):
- - backflip instead of jump after hitting hidden owl (still want to time, but pretty sure saves frames)
- - in h&d 1 and h&d 2, goron roll up the step to avoid hop as human (hopefully can do this without messing up position for h&d 1 too much)
- - spike roll into goron elder snowball, then drop hsw (.1-.2s)
- - after dumping bugs after the 28th skulltula in swamp spiderhouse, pause and equip zora + deku, then turn zora right away after 30th skulltula and do movement to door as zora (after dumping the bugs you can pause because no textboxes are up)
- - Mash ONLY B on fast text (like grandma stories, talking to anju, tons of places) instead of A+B, atz's explanation below:
- [12:16:29 AM] ATZ: ok basically if you mash with A, what happens is 1 A press advances that specific text box, the next press of anything advances to the next text box. then if you happen to hit A again, it advances to the end of the text box again. you can tell when it happens because you'll hear the text box advancement sound a bunch of times in a row on fast text.
- if you mash with B exclusively, it skips all the advancement presses and skips directly to the last text box of the npcs specific grouping of text.
- so basically if you mash A-B you can SOMETIMES get lucky and it doesn't matter because you just happen to press B first, but if you press A you can just get a chain of single text box advances and you actually lose an insane amount of frames
- [12:17:32 AM] ATZ: it just happened to trev on anju and I wouldn't be surprised if he just lost half a second talking to her for the letter
- [12:17:51 AM] ATZ: because I heard probably 6-7 text advances
- [12:38:29 AM] ATZ: glitchless any% for example, the SLOW text is the intro, like 80% of the cs where u get ocarina, 80% of talking to the salesman when getting deku mask, 50% when talking to romani for eponas, song, like 2 text boxes for great fairy, most major items, almost every text box till the end of the game after playing oath to order
- [12:38:42 AM] ATZ: pretty much the entire rest of the game is all fast text
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