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- BackupNameAttachment=" Build(1882) 26 Feb 17 (17 38 17)" -- used by backup system
- Log Started at 02/26/17 17:38:17
- Built on Feb 16 2017 19:38:30
- Running 64 bit Windows version
- Executable: S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Miscreated.exe
- FileVersion: 0.1.1.1882
- ProductVersion: 0.1.1.1882
- Using Microsoft (tm) C++ Standard Library implementation
- Total number of logical processors: 6
- Number of available logical processors: 6
- Total number of system cores: 3
- Number of cores available to process: 3
- Processor 0:
- CPU: AMD AMD FX(tm)-6300 Six-Core Processor
- Family: 15, Model: 2, Stepping: 0
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- Processor 1:
- CPU: AMD AMD FX(tm)-6300 Six-Core Processor
- Family: 15, Model: 2, Stepping: 0
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- Processor 2:
- CPU: AMD AMD FX(tm)-6300 Six-Core Processor
- Family: 15, Model: 2, Stepping: 0
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- <17:38:17> GameDir: GameSDK
- <17:38:18> creating CVarGroups from directory 'Config/CVarGroups' ...
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_full.cfg (gamesdk\config\cvargroups\sys_spec_full.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (gamesdk\config\cvargroups\sys_spec_gameeffects.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_light.cfg (gamesdk\config\cvargroups\sys_spec_light.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (gamesdk\config\cvargroups\sys_spec_objectdetail.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_particles.cfg (gamesdk\config\cvargroups\sys_spec_particles.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_physics.cfg (gamesdk\config\cvargroups\sys_spec_physics.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (gamesdk\config\cvargroups\sys_spec_postprocessing.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_quality.cfg (gamesdk\config\cvargroups\sys_spec_quality.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_shading.cfg (gamesdk\config\cvargroups\sys_spec_shading.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (gamesdk\config\cvargroups\sys_spec_shadows.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_sound.cfg (gamesdk\config\cvargroups\sys_spec_sound.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_texture.cfg (gamesdk\config\cvargroups\sys_spec_texture.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_textureresolution.cfg (gamesdk\config\cvargroups\sys_spec_textureresolution.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (gamesdk\config\cvargroups\sys_spec_volumetriceffects.cfg)
- <17:38:18> Loading Config file Config/CVarGroups/sys_spec_water.cfg (gamesdk\config\cvargroups\sys_spec_water.cfg)
- <17:38:18> Windows 10 64 bit (build 10.0.14393)
- <17:38:18> User name: "dylan"
- <17:38:18> System language: English
- <17:38:18> Windows Directory: "C:\WINDOWS"
- <17:38:18> Local time is 17:38:18 02/26/17, system running for 1454 minutes
- <17:38:18> 8141MB physical memory installed, 5248MB available, 134217727MB virtual memory installed, 35 percent of memory in use
- <17:38:18> PageFile usage: 47MB, Working Set: 65MB, Peak PageFile usage: 47MB,
- <17:38:18> Current display mode is 1920x1080x32, (Unknown graphics card)
- <17:38:18> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
- <17:38:18> --------------------------------------------------------------------------------
- <17:38:18> Loading Config file %USER%/game.cfg (c:\users\dylan\saved games\miscreated\game.cfg)
- <17:38:18> OnSysSpecChange(-1)
- <17:38:18> Loading Config file system.cfg (system.cfg)
- <17:38:18> Loading Config file user.cfg (user.cfg)
- <17:38:18> Stream Engine Initialization
- <17:38:18> GameName: Miscreated
- <17:38:18> BuildTime: Feb 16 2017 19:38:30
- <17:38:18> Physics initialization
- <17:38:18> Initializing CryPhysics...
- <17:38:18> Initializing CryPhysics done, MemUsage=1688Kb
- <17:38:18> [Error] <Localization> No localization files found!
- <17:38:18> <Audio>: AudioSystem initialization
- <17:38:18> Initializing CrySoundSystem...
- <17:38:24> Initializing CryAudioImplWwise...
- <17:38:24> Initializing CryAudioImplWwise done, MemUsage=6424Kb
- <17:38:27> Initializing CrySoundSystem done, MemUsage=321312Kb
- <17:38:27> Renderer initialization
- <17:38:27> Logging video adapters:
- <17:38:27> - AMD Radeon (TM) R7 370 Series (vendor = 0x1002, device = 0x6811)
- <17:38:27> - Adapter index: 0
- <17:38:27> - Dedicated video memory: 4077 MB
- <17:38:27> - Feature level: DX11 (SM 5.0)
- <17:38:27> - Displays connected: yes
- <17:38:27> - Suitable rendering device: yes
- <17:38:27> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- <17:38:27> - Adapter index: 1
- <17:38:27> - Dedicated video memory: 0 MB
- <17:38:27> - Feature level: DX11 (SM 5.0)
- <17:38:27> - Displays connected: no
- <17:38:27> - Suitable rendering device: no
- <17:38:27> Initializing CryRenderD3D11...
- <17:38:27> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
- <17:38:27> Initializing CryRenderD3D11 done, MemUsage=11928Kb
- <17:38:27> Initializing Direct3D and creating game window:
- <17:38:27> D3DX_SDK_VERSION = <UNDEFINED>
- <17:38:27> Direct3D driver is creating...
- <17:38:27> Crytek Direct3D driver version 2.00 (Feb 16 2017 <19:38:26>)
- <17:38:27> Creating window called 'Miscreated' (1920x1080)
- <17:38:27> D3D Adapter: Description: AMD Radeon (TM) R7 370 Series
- <17:38:27> D3D Adapter: Driver version (UMD): 21.19.519.0002
- <17:38:27> D3D Adapter: VendorId = 0x1002
- <17:38:27> D3D Adapter: DeviceId = 0x6811
- <17:38:27> D3D Adapter: SubSysId = 0x20151462
- <17:38:27> D3D Adapter: Revision = 129
- <17:38:27> AGS: AMD GPU Services API init ok (1)
- <17:38:27> AGS: Catalyst Version: 15.8 Driver Version: 16.60.2011-170210a-311199C-ATI
- <17:38:27> AGS: Multi GPU count = 1
- <17:38:27> D3D Detected: AMD video card
- <17:38:27> Active GPUs: 1
- <17:38:27> Using pixel texture formats:
- <17:38:27> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <17:38:27> A8, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R8, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R8S, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <17:38:27> R16F, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <17:38:27> R8G8, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R16G16, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> BC1, mips, sRGB, gather
- <17:38:27> BC2, mips, sRGB, gather
- <17:38:27> BC3, mips, sRGB, gather
- <17:38:27> BC4, mips, gather
- <17:38:27> BC4S, mips, gather
- <17:38:27> BC5, mips, gather
- <17:38:27> BC5S, mips, gather
- <17:38:27> BC6UH, mips, gather
- <17:38:27> BC6SH, mips, gather
- <17:38:27> BC7, mips, sRGB, gather
- <17:38:27> R9G9B9E5, mips, gather
- <17:38:27> R32FX8T, mips, gather (comparable)
- <17:38:27> R32T, mips
- <17:38:27> R24G8T, mips
- <17:38:27> R16T, mips
- <17:38:27> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
- <17:38:27> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <17:38:27> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <17:38:27> Renderer HDR_Scalar: R32F
- <17:38:27> ****** D3D11 CryRender Stats ******
- <17:38:27> Driver description: AMD Radeon (TM) R7 370 Series
- <17:38:27> Feature level: DirectX 11.0
- <17:38:27> Full stats:
- <17:38:27> Rasterizer: Hardware
- <17:38:27> Current Resolution: 1920x1080x32 Windowed
- <17:38:27> HDR Rendering: FP16
- <17:38:27> MRT HDR Rendering: Disabled
- <17:38:27> Occlusion queries: Supported
- <17:38:27> Geometry instancing: Supported
- <17:38:27> Vertex textures: Supported
- <17:38:27> NormalMaps compression : Supported
- <17:38:27> Gamma control: Hardware
- <17:38:27> Vertex Shaders version 4.0
- <17:38:27> Pixel Shaders version 4.0
- <17:38:27> Used GeomInstancingThreshold is 2
- <17:38:27> Shader model usage: 'SM.5.0'
- <17:38:27> *****************************************
- <17:38:27>
- <17:38:27> Init Shaders
- <17:38:27> General shader quality: Medium
- <17:38:27> Metal shader quality: Medium
- <17:38:27> Glass shader quality: Medium
- <17:38:27> Vegetation shader quality: Medium
- <17:38:27> Ice shader quality: Medium
- <17:38:27> Terrain shader quality: Medium
- <17:38:27> Shadow shader quality: Medium
- <17:38:27> Water shader quality: Medium
- <17:38:27> FX shader quality: Medium
- <17:38:27> PostProcess shader quality: Medium
- <17:38:27> HDR shader quality: Medium
- <17:38:27> Sky shader quality: Medium
- <17:38:27> Render quality: Medium
- <17:38:27> Init textures management (4077 Mb of video memory is available)...
- <17:38:27> Enabling of textures streaming...
- <17:38:27> Using 640 Mb of textures pool for streaming...
- <17:38:27> Video textures: Atlas clouds max size: 24 Mb
- <17:38:27> Video textures: Atlas sprites max size: 16 Mb
- <17:38:27> Video textures: Dynamic managed max size: 50 Mb
- <17:38:27> Reloading all textures...
- <17:38:27> Finished reloading textures...
- <17:38:27> Finished initializing textures streaming...
- <17:38:30> [Renderer] A display device has been connected to the system
- <17:38:30> Compat: High DPI awareness disabled successfully (user)
- <17:38:30> Initialized hardware mouse (game is allowed to confine mouse to window)
- <17:38:30> Using Scaleform GFx 3.3.94
- <17:38:30> Using dynamic pool
- <17:38:33> Font initialization
- <17:38:33> Initializing CryFont...
- <17:38:33> Initializing CryFont done, MemUsage=2104Kb
- <17:38:34> *** Init system render resources ***
- <17:38:34> Network initialization
- <17:38:34> Initializing CryNetwork...
- <17:38:34> [net] Socket IO management: External [iocp], Internal [iocp]
- <17:38:34> network hostname: DESKTOP-1CC0V0D
- <17:38:34> ip:192.168.1.6
- <17:38:34> [Network Version]: RELEASE PURE CLIENT
- <17:38:34> Initializing CryNetwork done, MemUsage=-12332Kb
- <17:38:34> Online initialization
- <17:38:34> Initializing CryOnline...
- <17:38:34> DLL Failed to load, error code: 7E
- <17:38:34> Lobby initialization
- <17:38:34> Initializing CryLobby...
- <17:38:34> Initializing CryLobby done, MemUsage=2148Kb
- <17:38:34> MovieSystem initialization
- <17:38:34> Initializing CryMovie...
- <17:38:34> Initializing CryMovie done, MemUsage=3100Kb
- <17:38:34> Console initialization
- <17:38:34> Time initialization
- <17:38:34> Input initialization
- <17:38:34> Initializing CryInput...
- <17:38:34> Initializing DirectInput
- <17:38:34> Initializing Keyboard
- <17:38:34> Initializing mouse
- <17:38:34> Initializing CryInput done, MemUsage=1896Kb
- <17:38:34> AI initialization
- <17:38:34> Initializing CryAISystem...
- <17:38:35> Initializing CryAISystem done, MemUsage=4392Kb
- <17:38:35> Initializing Animation System
- <17:38:35> Initializing CryAnimation...
- <17:38:35> Initializing CryAnimation done, MemUsage=4288Kb
- <17:38:35> Initializing 3D Engine
- <17:38:35> Initializing Cry3DEngine...
- <17:38:35> [Error] [CVARS]: [IGNORED CHANGE] variable [e_Tessellation] from [1] to [0]; Marked as [VF_CONST_CVAR]
- <17:38:35> Sky light: Optical lookup tables loaded off disc.
- <17:38:35> Initializing Cry3DEngine done, MemUsage=-13620Kb
- <17:38:35> Script System Initialization
- <17:38:35> Initializing CryScriptSystem...
- <17:38:35> Initializing CryScriptSystem done, MemUsage=4760Kb
- <17:38:35> Entity system initialization
- <17:38:35> Initializing CryEntitySystem...
- <17:38:35> Initializing CryEntitySystem done, MemUsage=1468Kb
- <17:38:35> LiveCreate initialization
- <17:38:35> LiveCreateHost not created, using NULL implementation.
- <17:38:35> Initializing AI System
- <17:38:35> Registering CentralInterestManager with EntitySystem
- <17:38:35> Initializing additional systems
- <17:38:35> Dynamic Response System initialization
- <17:38:35> No Dynamic Response System was loaded from a module, will use the NULL implementation.
- <17:38:35> OnSysSpecChange(-1)
- <17:38:35> [Kythera] Library path: Bin64
- <17:38:35> Kythera version C-R-Feb 16 2017-19:38:38 loaded
- <17:38:35> Command line: "Bin64\Miscreated.exe"
- <17:38:35> [Invite] SetInviteAcceptedState 0 to 0
- <17:38:35> [Invite] InvalidateInviteData
- <17:38:35> Miscreated Version Alpha 0.1.1.1882
- <17:38:35> CGameLocalizationManager::LoadLocalizationData() is loading localization file=Libs/Localization/localization.xml
- <17:38:35> Loading Localization File Localization\text_ui_ingame.xml
- <17:38:35> Loading Localization File Localization\text_ui_menus.xml
- <17:38:35> [Manager_Plugin] Plugin Manager initialized!
- <17:38:35> [Manager_Plugin] Loading plugins from 'S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\*'
- <17:38:35> [Manager_Plugin] Loading: File(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\Plugin_Manager.dll) CWD(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins)
- <17:38:35> [Manager_Plugin] Loading plugins from 'S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\Tracking\*'
- <17:38:35> [Manager_Plugin] Loading: File(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\Tracking\Plugin_Tracking.dll) CWD(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\Tracking)
- <17:38:35> [Manager_Plugin] Loaded: Name(Tracking) Version(1.0.0.0) Category(Hardware)
- <17:38:35> [Manager_Plugin] Loading plugins from 'S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\TrackIR\*'
- <17:38:35> [Manager_Plugin] Loading: File(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\TrackIR\Plugin_TrackIR.dll) CWD(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\TrackIR)
- <17:38:36> [Manager_Plugin] Loaded: Name(TrackIR) Version(1.0.0.0) Category(Hardware)
- <17:38:36> [Manager_Plugin] Loading plugins from 'S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\VoIP\*'
- <17:38:36> [Manager_Plugin] Loading: File(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\VoIP\Plugin_VoIP.dll) CWD(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\VoIP)
- <17:38:36> [Manager_Plugin] Loaded: Name(VoIP) Version(1.0.0.0) Category(Sound)
- <17:38:36> [Manager_Plugin] Currently 4 plugins are loaded!
- <17:38:36> [ CAnimalSpawnerManager ] CAnimalSpawnerManager
- <17:38:36> [ CWeatherManager ] Reload Weather Success
- <17:38:36> [ CWeatherManager ] Reload Weather Patterns Success
- <17:38:36> [ CAnimalSpawnerManager ] LoadScript
- <17:38:36> [ CAnimalSpawnerManager ] AnimalSpawnerManager.lua loaded. retval: 1
- <17:38:36> Finished loading item XML definitions from 'scripts/entities/items/XML'!
- <17:38:36> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
- <17:38:36> [PlayerProfiles] Login of user 'dylan' successful.
- <17:38:36> [PlayerProfiles] Found 1 profiles.
- <17:38:36> Profile 0 : 'default'
- <17:38:36> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
- <17:38:36> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
- <17:38:36> [GameProfiles]: Successfully activated profile 'default' for user 'dylan'
- <17:38:36> username dylan signedIn 1 userIndex 0
- <17:38:36> ActivateProfile profileName default
- <17:38:36> [Warning] CActionMapManager::LoadControllerLayoutFile: Failed to find preloaded controller layout for key: buttonlayout_default
- <17:38:36> [Warning] CGame::SetControllerLayouts: Failed to load controller layout: buttonlayout_default
- <17:38:36> Steam AppID: 299740
- <17:38:36> [EAC] Client initializing...
- <17:38:36> [EAC] OnEACMessage - code: 0, msg: EasyAntiCheat successfully initialized
- <17:38:36> [EAC] Client enabled - 76561198053046941
- <17:38:36> [Game Version]: RELEASE PURE CLIENT
- <17:38:36> [Lobby] Start SessionRegisterUserData error 0
- <17:38:36> [Lobby] Initialise service 0 error 0
- <17:38:36> [Lobby] Initialise service 1 error 2
- <17:38:36> CGameLobby::CGameLobby()
- <17:38:36> Unable to load './/banned.xml'
- <17:38:36> Unable to load './/whitelist.xml'
- <17:38:36> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
- <17:38:36> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
- <17:38:36> CPlayerProgression::Constructor
- <17:38:36> CPlayerProgression::Init() Done
- <17:38:36> CPatchPakManager::CPatchPakManager()
- <17:38:36> CPatchPakManager::SetState() 1970037110 -> 0
- <17:38:36> CGame::LoadPatchLocalizationData() is loading localization file=localization_english.xml
- <17:38:36> CGame::InitGameType() multiplayer=true, fromInit=true
- <17:38:36> hostName = 'DESKTOP-1CC0V0D'
- <17:38:36> SetGlobalState 1->2 'INIT'->'RUNNING' 19.9 seconds
- <17:38:36> CPatchPakManager::BlockingUpdateTillDone() we're not using cache paks. m_okToCachePaks=1
- <17:38:36> CPatchPakManager::BlockingUpdateTillDone() we're ok to cache paks, starting using paks with user=0 starting ret=0
- <17:38:36> CPatchPakManager::BlockingUpdateTillDone() we succeeded in start using cache paks, hurray!
- <17:38:36> CPatchPakManager::BlockingUpdateTillDone() we've failed to download permissions xml. So just bailing with no patches
- <17:38:36> CPatchPakManager::BlockingUpdateTillDone() has finished downloading all patch paks ready to actually open them as pak files
- <17:38:36> CPatchPakManager::SetState() 0 -> 5
- <17:38:36> Loading multiplayer configuration...
- <17:38:36> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
- <17:38:36> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)
- <17:38:36> Changing "aim_assistFalloffDistance" cvar from '50' to '200' (now got 2 cvars to revert when switching game type)
- <17:38:36> Changing "aim_assistInputForFullFollow_Ironsight" cvar from '1' to '0.20' (now got 3 cvars to revert when switching game type)
- <17:38:36> Changing "aim_assistMaxDistance" cvar from '50' to '255' (now got 4 cvars to revert when switching game type)
- <17:38:36> Changing "aim_assistMaxDistance_ironsight" cvar from '50' to '255' (now got 5 cvars to revert when switching game type)
- <17:38:36> Changing "aim_assistMinTurnScale" cvar from '0.45' to '0.5' (now got 6 cvars to revert when switching game type)
- <17:38:36> Changing "aim_assistMinTurnScale_ironsight" cvar from '0.45' to '0.5' (now got 7 cvars to revert when switching game type)
- <17:38:36> Changing "aim_assistSlowDisableDistance" cvar from '100' to '255' (now got 8 cvars to revert when switching game type)
- <17:38:36> Changing "aim_assistSlowFalloffStartDistance" cvar from '5' to '200' (now got 9 cvars to revert when switching game type)
- <17:38:36> Changing "aim_assistSlowThresholdOuter" cvar from '2.7' to '2.5' (now got 10 cvars to revert when switching game type)
- <17:38:36> Changing "aim_assiststrength" cvar from '0.5' to '0.7' (now got 11 cvars to revert when switching game type)
- <17:38:36> Changing "aim_assiststrength_ironsight" cvar from '0.5' to '0.75' (now got 12 cvars to revert when switching game type)
- <17:38:36> Changing "br_breakmaxworldsize" cvar from '10000' to '511' (now got 13 cvars to revert when switching game type)
- <17:38:36> No need to change "cl_sensitivityControllerMP" to '0.6' as that's also its current value
- <17:38:36> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 14 cvars to revert when switching game type)
- <17:38:36> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 15 cvars to revert when switching game type)
- <17:38:36> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 16 cvars to revert when switching game type)
- <17:38:36> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 17 cvars to revert when switching game type)
- <17:38:36> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 18 cvars to revert when switching game type)
- <17:38:36> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 19 cvars to revert when switching game type)
- <17:38:36> Changing "g_hitDeathReactions_streaming" cvar from '1' to '2' (now got 20 cvars to revert when switching game type)
- <17:38:36> No need to change "g_multiplayerDefault" to '1' as that's also its current value
- <17:38:36> Changing "g_playerLowHealthThreshold" cvar from '100' to '20' (now got 21 cvars to revert when switching game type)
- <17:38:36> Changing "g_playerMidHealthThreshold" cvar from '250' to '60' (now got 22 cvars to revert when switching game type)
- <17:38:36> Changing "g_spawn_vistable_numLineTestsPerFrame" cvar from '10' to '3' (now got 23 cvars to revert when switching game type)
- <17:38:36> Changing "g_telemetryConfig" cvar from 'none' to 'MP' (now got 24 cvars to revert when switching game type)
- <17:38:36> Changing "g_telemetrySampleRateBandwidth" cvar from '-1' to '3' (now got 25 cvars to revert when switching game type)
- <17:38:36> Changing "g_telemetrySampleRateMemory" cvar from '-1' to '2' (now got 26 cvars to revert when switching game type)
- <17:38:36> Changing "g_telemetrySampleRatePerformance" cvar from '-1' to '1' (now got 27 cvars to revert when switching game type)
- <17:38:36> [Warning] Variable "net_enable_tfrc" not found (trying to set it to '0')
- <17:38:36> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 28 cvars to revert when switching game type)
- <17:38:36> Changing "pl_melee.angle_limit_from_behind" cvar from '60' to '70' (now got 29 cvars to revert when switching game type)
- <17:38:36> Changing "pl_melee.impulses_enable" cvar from '2' to '1' (now got 30 cvars to revert when switching game type)
- <17:38:36> Changing "pl_melee.melee_snap_angle_limit" cvar from '90' to '45' (now got 31 cvars to revert when switching game type)
- <17:38:36> Changing "pl_melee.melee_snap_end_position_range" cvar from '1' to '1.5' (now got 32 cvars to revert when switching game type)
- <17:38:36> Changing "pl_melee.melee_snap_move_speed_multiplier" cvar from '5' to '10' (now got 33 cvars to revert when switching game type)
- <17:38:36> Changing "pl_melee.melee_snap_target_select_range" cvar from '2.5' to '3.5' (now got 34 cvars to revert when switching game type)
- <17:38:36> Changing "pl_melee.mp_knockback_strength_hor" cvar from '4' to '2' (now got 35 cvars to revert when switching game type)
- <17:38:36> Changing "pl_melee.mp_melee_system" cvar from '0' to '1' (now got 36 cvars to revert when switching game type)
- <17:38:36> Changing "pl_melee.mp_victim_screenfx_blendout_duration" cvar from '1.2' to '0.25' (now got 37 cvars to revert when switching game type)
- <17:38:36> Changing "pl_melee.mp_victim_screenfx_duration" cvar from '2' to '0.1' (now got 38 cvars to revert when switching game type)
- <17:38:36> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 39 cvars to revert when switching game type)
- <17:38:36> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 40 cvars to revert when switching game type)
- <17:38:36> Finished loading multiplayer configuration, used 1277/5120 bytes storing old cvar values
- <17:38:36> [Lobby] Initialise service 1 error 2
- <17:38:36> Loading multiplayer_pc configuration...
- <17:38:36> Loading Config file multiplayer_pc.cfg (gamesdk\config\multiplayer_pc.cfg)
- <17:38:36> Changing "g_cloakRefractionScale" cvar from '1' to '62' (now got 41 cvars to revert when switching game type)
- <17:38:36> Finished loading multiplayer_pc configuration, used 1302/5120 bytes storing old cvar values
- <17:38:36> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 1
- <17:38:36> CGameLobby::LeaveSession() lobby:0000027F33219FE0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
- <17:38:36> already in eLS_None state
- <17:38:36> CGame: Multiplayer game type initialized
- <17:38:36> Adding playlists from path 'Scripts/Playlists'
- <17:38:36> Playlist 'DefaultPlaylistSDK.xml' EPD=0 so valid
- <17:38:36> CPlaylistManager::AddPlaylistFromXmlNode: added new playlist 'DEFSDK' (enabled: 1) and gave it an id of '3766385783'
- <17:38:36> CPlaylistManager::LoadOptionRestrictions()
- <17:38:36> [Error] CStatsRecordingMgr failed to start downloading its online settings - will default to sending telemetry
- <17:38:36> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceVersion is an intStat=145 with value=0
- <17:38:36> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceTrackingVersion is an intStat=146 with value=0
- <17:38:36> <Lua> RunOnce:Execute() currentVersion is 0
- <17:38:36> <Lua> RunOnce:Execute() currentTrackingVersion is 0
- <17:38:36> <Lua> RunOnce:Execute() is unpatched
- <17:38:36> Loading item definitions from "Scripts/GameRules/EquipmentLoadoutItems.xml"
- <17:38:36> [LOADOUT] Loading default equipment packages
- <17:38:36> [LOADOUT] Loading default equipment packages
- <17:38:36> <Lua> Loading AIAlertness.lua
- <17:38:36> Initializing default materials...
- <17:38:36> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
- <17:38:37> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]
- <17:38:37> <Flash> handleMaleButtonClick [#!NO_CONTEXT!#]
- <17:38:37> [Error] UISetting uses undefined CVar: net_enable_voice_chat
- <17:38:37> <Flash> DisplayWindow: window: Main [#!NO_CONTEXT!#]
- <17:38:37> [MFX] Loading FXLib 'collisions' ...
- <17:38:37> [MFX] Loading FXLib 'destructibles' ...
- <17:38:37> [MFX] Loading FXLib 'explosions' ...
- <17:38:37> [MFX] Loading FXLib 'foley' ...
- <17:38:37> [MFX] Loading FXLib 'footstep_animal_medium' ...
- <17:38:37> [MFX] Loading FXLib 'footstep_brute_mutant_shoes' ...
- <17:38:37> [MFX] Loading FXLib 'footstep_npc_shoes' ...
- <17:38:37> [MFX] Loading FXLib 'footstep_player' ...
- <17:38:37> [MFX] Loading FXLib 'impacts' ...
- <17:38:37> [MFX] Loading FXLib 'player_fx' ...
- <17:38:37> [MFX] Loading FXLib 'tornado' ...
- <17:38:37> [MFX] Loading FXLib 'vegetation' ...
- <17:38:37> [MFX] Loading FXLib 'vehicles' ...
- <17:38:37> [CONSOLE] Executing console command 'pm_listsi'
- <17:38:37> [Manager_Plugin] Currently 0 static interfaces are registered!
- <17:38:37> [CONSOLE] Executing console command 'pm_list'
- <17:38:37> [Manager_Plugin] Manager: V(2.0.0.0) C(General) S(OK) U(false) I(true) FI(true) F(Plugin_Manager.dll) D(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins) M(00007FFE83040000) B(00007FFE830A7930)
- <17:38:37> [Manager_Plugin] TrackIR: V(1.0.0.0) C(Hardware) S(OK) U(false) I(true) FI(true) F(Plugin_TrackIR.dll) D(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\TrackIR) M(00007FFE9C4A0000) B(00007FFE9C4B2170)
- <17:38:37> [Manager_Plugin] Tracking: V(1.0.0.0) C(Hardware) S(OK) U(false) I(true) FI(true) F(Plugin_Tracking.dll) D(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\Tracking) M(00007FFE9CDD0000) B(00007FFE9CDE2100)
- <17:38:37> [Manager_Plugin] VoIP: V(1.0.0.0) C(Sound) S(OK) U(false) I(true) FI(true) F(Plugin_VoIP.dll) D(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\VoIP) M(00007FFE79C10000) B(00007FFE79C7EAB8)
- <17:38:37> [Manager_Plugin] Currently 4 plugins are loaded!
- <17:38:37> Flushing pended shaders...
- <17:38:37> Finished flushing pended shaders...
- <17:38:37> Flushing pended shaders...
- <17:38:37> Finished flushing pended shaders...
- <17:38:37> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <17:38:37> CCryLobby::TimerCallback() long frame detected, lastFrameTime=87298895
- <17:38:37> [Lobby] Creating socket on port 64090 (service [LAN], socket manager [iocp])
- <17:38:37> [Lobby] Created socket on port 64090
- <17:38:37> Changing resolution...
- <17:38:38> Window resolution: 1920x1080x32 (Fullscreen)
- <17:38:38> Render resolution: 1920x1080)
- <17:38:38> Changing resolution...
- <17:38:38> Window resolution: 1920x1080x32 (Windowed)
- <17:38:38> Render resolution: 1920x1080)
- <17:38:39> Changing resolution...
- <17:38:39> Window resolution: 1920x1080x32 (Fullscreen)
- <17:38:39> Render resolution: 1920x1080)
- <17:38:58> <Flash> DisplayWindow: window: Main [#!NO_CONTEXT!#]
- <17:38:58> <Flash> DisplayWindow: window: ServerBrowser [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
- <17:39:03> <Flash> DisplayWindow: window: ServerJoin [#!NO_CONTEXT!#]
- <17:39:03> CGame::InitGameType() multiplayer=true, fromInit=false
- <17:39:03> hostName = 'DESKTOP-1CC0V0D'
- <17:39:03> [Warning] PlaylistManager is being deleted before being de-initialised - unless this is a proper game shutdown, cvars (etc.) will be being leaked
- <17:39:03> Need to undo 41 variables...
- <17:39:03> CPatchPakManager::BlockingUpdateTillDone() we've failed to download permissions xml. So just bailing with no patches
- <17:39:03> CPatchPakManager::BlockingUpdateTillDone() has finished downloading all patch paks ready to actually open them as pak files
- <17:39:03> CPatchPakManager::SetState() 5 -> 5
- <17:39:03> Loading multiplayer configuration...
- <17:39:03> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
- <17:39:03> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)
- <17:39:03> Changing "aim_assistFalloffDistance" cvar from '50' to '200' (now got 2 cvars to revert when switching game type)
- <17:39:03> Changing "aim_assistInputForFullFollow_Ironsight" cvar from '1' to '0.20' (now got 3 cvars to revert when switching game type)
- <17:39:03> Changing "aim_assistMaxDistance" cvar from '50' to '255' (now got 4 cvars to revert when switching game type)
- <17:39:03> Changing "aim_assistMaxDistance_ironsight" cvar from '50' to '255' (now got 5 cvars to revert when switching game type)
- <17:39:03> Changing "aim_assistMinTurnScale" cvar from '0.45' to '0.5' (now got 6 cvars to revert when switching game type)
- <17:39:03> Changing "aim_assistMinTurnScale_ironsight" cvar from '0.45' to '0.5' (now got 7 cvars to revert when switching game type)
- <17:39:03> Changing "aim_assistSlowDisableDistance" cvar from '100' to '255' (now got 8 cvars to revert when switching game type)
- <17:39:03> Changing "aim_assistSlowFalloffStartDistance" cvar from '5' to '200' (now got 9 cvars to revert when switching game type)
- <17:39:03> Changing "aim_assistSlowThresholdOuter" cvar from '2.7' to '2.5' (now got 10 cvars to revert when switching game type)
- <17:39:03> Changing "aim_assiststrength" cvar from '0.5' to '0.7' (now got 11 cvars to revert when switching game type)
- <17:39:03> Changing "aim_assiststrength_ironsight" cvar from '0.5' to '0.75' (now got 12 cvars to revert when switching game type)
- <17:39:03> Changing "br_breakmaxworldsize" cvar from '10000' to '511' (now got 13 cvars to revert when switching game type)
- <17:39:03> No need to change "cl_sensitivityControllerMP" to '0.6' as that's also its current value
- <17:39:03> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 14 cvars to revert when switching game type)
- <17:39:03> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 15 cvars to revert when switching game type)
- <17:39:03> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 16 cvars to revert when switching game type)
- <17:39:03> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 17 cvars to revert when switching game type)
- <17:39:03> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 18 cvars to revert when switching game type)
- <17:39:03> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 19 cvars to revert when switching game type)
- <17:39:03> Changing "g_hitDeathReactions_streaming" cvar from '1' to '2' (now got 20 cvars to revert when switching game type)
- <17:39:03> No need to change "g_multiplayerDefault" to '1' as that's also its current value
- <17:39:03> Changing "g_playerLowHealthThreshold" cvar from '100' to '20' (now got 21 cvars to revert when switching game type)
- <17:39:03> Changing "g_playerMidHealthThreshold" cvar from '250' to '60' (now got 22 cvars to revert when switching game type)
- <17:39:03> Changing "g_spawn_vistable_numLineTestsPerFrame" cvar from '10' to '3' (now got 23 cvars to revert when switching game type)
- <17:39:03> Changing "g_telemetryConfig" cvar from 'none' to 'MP' (now got 24 cvars to revert when switching game type)
- <17:39:03> Changing "g_telemetrySampleRateBandwidth" cvar from '-1' to '3' (now got 25 cvars to revert when switching game type)
- <17:39:03> Changing "g_telemetrySampleRateMemory" cvar from '-1' to '2' (now got 26 cvars to revert when switching game type)
- <17:39:03> Changing "g_telemetrySampleRatePerformance" cvar from '-1' to '1' (now got 27 cvars to revert when switching game type)
- <17:39:03> [Warning] Variable "net_enable_tfrc" not found (trying to set it to '0')
- <17:39:03> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 28 cvars to revert when switching game type)
- <17:39:03> Changing "pl_melee.angle_limit_from_behind" cvar from '60' to '70' (now got 29 cvars to revert when switching game type)
- <17:39:03> Changing "pl_melee.impulses_enable" cvar from '2' to '1' (now got 30 cvars to revert when switching game type)
- <17:39:03> Changing "pl_melee.melee_snap_angle_limit" cvar from '90' to '45' (now got 31 cvars to revert when switching game type)
- <17:39:03> Changing "pl_melee.melee_snap_end_position_range" cvar from '1' to '1.5' (now got 32 cvars to revert when switching game type)
- <17:39:03> Changing "pl_melee.melee_snap_move_speed_multiplier" cvar from '5' to '10' (now got 33 cvars to revert when switching game type)
- <17:39:03> Changing "pl_melee.melee_snap_target_select_range" cvar from '2.5' to '3.5' (now got 34 cvars to revert when switching game type)
- <17:39:03> Changing "pl_melee.mp_knockback_strength_hor" cvar from '4' to '2' (now got 35 cvars to revert when switching game type)
- <17:39:03> Changing "pl_melee.mp_melee_system" cvar from '0' to '1' (now got 36 cvars to revert when switching game type)
- <17:39:03> Changing "pl_melee.mp_victim_screenfx_blendout_duration" cvar from '1.2' to '0.25' (now got 37 cvars to revert when switching game type)
- <17:39:03> Changing "pl_melee.mp_victim_screenfx_duration" cvar from '2' to '0.1' (now got 38 cvars to revert when switching game type)
- <17:39:03> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 39 cvars to revert when switching game type)
- <17:39:03> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 40 cvars to revert when switching game type)
- <17:39:03> Finished loading multiplayer configuration, used 1277/5120 bytes storing old cvar values
- <17:39:03> [Lobby] Initialise service 1 error 2
- <17:39:03> Loading multiplayer_pc configuration...
- <17:39:03> Loading Config file multiplayer_pc.cfg (gamesdk\config\multiplayer_pc.cfg)
- <17:39:03> Changing "g_cloakRefractionScale" cvar from '1' to '62' (now got 41 cvars to revert when switching game type)
- <17:39:03> Finished loading multiplayer_pc configuration, used 1302/5120 bytes storing old cvar values
- <17:39:03> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 1
- <17:39:03> CGameLobby::LeaveSession() lobby:0000027F33219FE0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
- <17:39:03> already in eLS_None state
- <17:39:03> CGame: Multiplayer game type initialized
- <17:39:03> Adding playlists from path 'Scripts/Playlists'
- <17:39:03> Playlist 'DefaultPlaylistSDK.xml' EPD=0 so valid
- <17:39:03> CPlaylistManager::AddPlaylistFromXmlNode: added new playlist 'DEFSDK' (enabled: 1) and gave it an id of '3766385783'
- <17:39:03> CPlaylistManager::LoadOptionRestrictions()
- <17:39:03> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterInt(): variable [g_telemetry_upload_in_progress] is already registered
- <17:39:03> [Error] CStatsRecordingMgr failed to start downloading its online settings - will default to sending telemetry
- <17:39:03> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceVersion is an intStat=145 with value=0
- <17:39:03> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceTrackingVersion is an intStat=146 with value=0
- <17:39:03> <Lua> RunOnce:Execute() currentVersion is 0
- <17:39:03> <Lua> RunOnce:Execute() currentTrackingVersion is 0
- <17:39:03> <Lua> RunOnce:Execute() is unpatched
- <17:39:03> Loading item definitions from "Scripts/GameRules/EquipmentLoadoutItems.xml"
- <17:39:03> [LOADOUT] Loading default equipment packages
- <17:39:03> [LOADOUT] Loading default equipment packages
- <17:39:03> <Flash> GameServerRefreshComplete [#!NO_CONTEXT!#]
- <17:39:03> [CONSOLE] Executing console command 'connect 162.244.55.44 64140 64140'
- <17:39:03> Connect command detected: connect 162.244.55.44 64140 64140
- <17:39:03> [CONSOLE] Executing console command 'showconnectscreen'
- <17:39:03> CGameLobby::JoinServer(CrySessionID sessionId = 0000027EE19B00C0, sessionName = JoinSessionFromConsole)
- <17:39:03> Trying to JoinServer JoinSessionFromConsole
- <17:39:03> <Flash> DisplayWindow: window: ServerJoinDirect [#!NO_CONTEXT!#]
- <17:39:03> CGameLobby::TaskStartedCallback() task=3, lobby=0000027F33219FE0
- <17:39:03> CGameLobby::DoJoinServer() pLobby=0000027F33219FE0
- <17:39:03> CGameLobby(0000027F33219FE0)::SetState 1
- <17:39:03> [CG] CGameLobby::EnterState() entering state 1 from 0 Lobby: 0000027F33219FE0
- <17:39:03> CGameLobby::UpdateVotingInfoFlashInfo()
- <17:39:03> JoinServer - clear the name list Lobby: 0000027F33219FE0
- <17:39:03> [Lobby] Start SessionJoin error 0
- <17:39:03> CGameLobby::SetLobbyTaskId() this=0000027F33219FE0, taskId=0
- <17:39:03> packet 66 (41) size 50
- <17:39:04> packet 66 (41) size 50
- <17:39:04> packet 66 (41) size 50
- <17:39:04> [Lobby] Received SessionRequestJoinResult error 0
- <17:39:04> [Lobby] Created local connection session 0 uid 000001e17ef8bc0e:109
- <17:39:04> New remote connection addr 162.244.55.44:64140, session 0 mmcid 0 lcid 0 uid 000001e17ef8bc0e:1
- <17:39:04> [Lobby] Created server connection mmcid 0 lcid 0 uid 000001e17ef8bc0e:1
- <17:39:04> [Lobby] Processed session request join result error 0
- <17:39:04> CGameLobby::MatchmakingSessionJoinCallback() result=0 Lobby: 0000027F33219FE0
- <17:39:04> CGameLobby::MatchmakingSessionJoinCallback
- <17:39:04> calling SetCurrentSession() h=2147483757 Lobby: 0000027F33219FE0
- <17:39:04> CGameLobby::SendPacket - Send packet of type '141' lobby=0000027F33219FE0
- <17:39:04> sending packet of type 'eGUPD_ReservationClientIdentify', slot reserved as uid=0, sid=0
- <17:39:04> CGameLobby::SendPacket2 - Send packet of type '141' lobby=0000027F33219FE0
- <17:39:04> Send packet of type to server '141'
- <17:39:04> [tlh] CGameLobby::SetCurrentId(CrySessionID id = 0000000000000000)
- <17:39:04> CGameLobby(0000027F33219FE0)::SetState 4
- <17:39:04> [CG] CGameLobby::EnterState() entering state 4 from 1 Lobby: 0000027F33219FE0
- <17:39:04> entered lobby state (eLS_Lobby), m_server=false Lobby: 0000027F33219FE0
- <17:39:04> not in an active squad
- <17:39:04> CancelDetailedServerInfoRequest
- <17:39:04> [CGameLobby] MatchmakingSessionJoinUserCallback
- <17:39:04> CGameLobby::InsertUser() new player dolan, uid=109, sid=1E17EF8BC0E, lobby:0000027F33219FE0
- <17:39:04> [GameLobby] Could not find user dolan by ConnectionID, checking for CryUserID
- <17:39:04> unknown player, adding
- <17:39:04> CGameLobby::TaskStartedCallback() task=8, lobby=0000027F33219FE0
- <17:39:04> CGameLobby::DoQuerySession() pLobby=0000027F33219FE0
- <17:39:04> [Lobby] Start SessionQuery error 0
- <17:39:04> CGameLobby::SetLobbyTaskId() this=0000027F33219FE0, taskId=0
- <17:39:04> packet 141 (253) size 18
- <17:39:04> packet 141 (253) size 18
- <17:39:04> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 0000027F33219FE0
- <17:39:04> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 0000027F33219FE0
- <17:39:04> i=0, id=0, data=-1907846829 Lobby: 0000027F33219FE0
- <17:39:04> i=1, id=3, data=1882 Lobby: 0000027F33219FE0
- <17:39:04> i=2, id=5, data=0 Lobby: 0000027F33219FE0
- <17:39:04> i=3, id=6, data=-1 Lobby: 0000027F33219FE0
- <17:39:04> i=4, id=4, data=0 Lobby: 0000027F33219FE0
- <17:39:04> i=5, id=8, data=2095210127 Lobby: 0000027F33219FE0
- <17:39:04> i=6, id=1, data=-733177562 Lobby: 0000027F33219FE0
- <17:39:04> i=7, id=7, data=1500 Lobby: 0000027F33219FE0
- <17:39:04> i=8, id=2, data=1 Lobby: 0000027F33219FE0
- <17:39:04> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=0, isTeamGame=0 Lobby: 0000027F33219FE0
- <17:39:04> SetCurrentLevelName pLobby 0000027F33219FE0 preCacheLevel = True
- <17:39:04> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false
- <17:39:04> Read packet of type - packetType: 151, totalSize: 529
- <17:39:04> reading eGUPD_SyncExtendedServerDetails
- <17:39:04> read isPrivate=false, calling SetPrivateGame()
- <17:39:04> CGameLobby::SetPrivateGame(enable=false)
- <17:39:04> read isPassworded=false, calling SetPasswordedGame()
- <17:39:04> MOTD:
- <17:39:04> URL:
- <17:39:04> steamID game server: 217392153496793124
- <17:39:04> CGameLobby::SendPacket - Send packet of type '165' lobby=0000027F33219FE0
- <17:39:04> requesting auth ticket from type 'eGUPD_MisClientIdentify', slot reserved as uid=0, sid=0
- <17:39:05> [CGameLobby] Steam::OnSteamGetAuthSessionTicket
- <17:39:05> [CGameLobby] Steam::OnSteamGetAuthSessionTicket - Valid ticket!
- <17:39:05> CGameLobby::SendPacket - Send packet of type '165' lobby=0000027F33219FE0
- <17:39:05> sending packet of type 'eGUPD_MisClientIdentify', slot reserved as uid=0, sid=0
- <17:39:05> CGameLobby::SendPacket2 - Send packet of type '165' lobby=0000027F33219FE0
- <17:39:05> Send packet of type to server '165'
- <17:39:05> packet 165 (97) size 246
- <17:39:05> [CGameLobby] Steam::OnSteamGetAuthSessionTicket
- <17:39:05> [CGameLobby] Steam::OnSteamGetAuthSessionTicket - not requested, ignoring
- <17:39:05> packet 165 (97) size 246
- <17:39:05> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 0000027F33219FE0
- <17:39:05> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 0000027F33219FE0
- <17:39:05> i=0, id=0, data=-1907846829 Lobby: 0000027F33219FE0
- <17:39:05> i=1, id=3, data=1882 Lobby: 0000027F33219FE0
- <17:39:05> i=2, id=5, data=0 Lobby: 0000027F33219FE0
- <17:39:05> i=3, id=6, data=-1 Lobby: 0000027F33219FE0
- <17:39:05> i=4, id=4, data=0 Lobby: 0000027F33219FE0
- <17:39:05> i=5, id=8, data=2095210127 Lobby: 0000027F33219FE0
- <17:39:05> i=6, id=1, data=-733177562 Lobby: 0000027F33219FE0
- <17:39:05> i=7, id=7, data=1500 Lobby: 0000027F33219FE0
- <17:39:05> i=8, id=2, data=1 Lobby: 0000027F33219FE0
- <17:39:05> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=0, isTeamGame=0 Lobby: 0000027F33219FE0
- <17:39:05> SetCurrentLevelName pLobby 0000027F33219FE0 preCacheLevel = True
- <17:39:05> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false
- <17:39:06> [EAC] OnEACMessage - code: 8, msg: Connected to EAC backend.
- <17:39:06> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 0000027F33219FE0
- <17:39:06> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 0000027F33219FE0
- <17:39:06> i=0, id=0, data=-1907846829 Lobby: 0000027F33219FE0
- <17:39:06> i=1, id=3, data=1882 Lobby: 0000027F33219FE0
- <17:39:06> i=2, id=5, data=0 Lobby: 0000027F33219FE0
- <17:39:06> i=3, id=6, data=-1 Lobby: 0000027F33219FE0
- <17:39:06> i=4, id=4, data=0 Lobby: 0000027F33219FE0
- <17:39:06> i=5, id=8, data=2095210127 Lobby: 0000027F33219FE0
- <17:39:06> i=6, id=1, data=-733177562 Lobby: 0000027F33219FE0
- <17:39:06> i=7, id=7, data=1500 Lobby: 0000027F33219FE0
- <17:39:06> i=8, id=2, data=1 Lobby: 0000027F33219FE0
- <17:39:06> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=0, isTeamGame=0 Lobby: 0000027F33219FE0
- <17:39:06> SetCurrentLevelName pLobby 0000027F33219FE0 preCacheLevel = True
- <17:39:06> Read packet of type - packetType: 129, totalSize: 31
- <17:39:06> CGameLobby(0000027F33219FE0)::SetState 3
- <17:39:06> [CG] CGameLobby::EnterState() entering state 3 from 4 Lobby: 0000027F33219FE0
- <17:39:06> MMLua: Leaving matchmaking
- <17:39:06> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false
- <17:39:07> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 0000027F33219FE0
- <17:39:07> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 0000027F33219FE0
- <17:39:07> i=0, id=0, data=-1907846829 Lobby: 0000027F33219FE0
- <17:39:07> i=1, id=3, data=1882 Lobby: 0000027F33219FE0
- <17:39:07> i=2, id=5, data=0 Lobby: 0000027F33219FE0
- <17:39:07> i=3, id=6, data=-1 Lobby: 0000027F33219FE0
- <17:39:07> i=4, id=4, data=0 Lobby: 0000027F33219FE0
- <17:39:07> i=5, id=8, data=2095210127 Lobby: 0000027F33219FE0
- <17:39:07> i=6, id=1, data=-733177562 Lobby: 0000027F33219FE0
- <17:39:07> i=7, id=7, data=1500 Lobby: 0000027F33219FE0
- <17:39:07> i=8, id=2, data=1 Lobby: 0000027F33219FE0
- <17:39:07> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=0, isTeamGame=0 Lobby: 0000027F33219FE0
- <17:39:07> SetCurrentLevelName pLobby 0000027F33219FE0 preCacheLevel = True
- <17:39:07> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false
- <17:39:08> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 0000027F33219FE0
- <17:39:08> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 0000027F33219FE0
- <17:39:08> i=0, id=0, data=-1907846829 Lobby: 0000027F33219FE0
- <17:39:08> i=1, id=3, data=1882 Lobby: 0000027F33219FE0
- <17:39:08> i=2, id=5, data=0 Lobby: 0000027F33219FE0
- <17:39:08> i=3, id=6, data=-1 Lobby: 0000027F33219FE0
- <17:39:08> i=4, id=4, data=0 Lobby: 0000027F33219FE0
- <17:39:08> i=5, id=8, data=2095210127 Lobby: 0000027F33219FE0
- <17:39:08> i=6, id=1, data=-733177562 Lobby: 0000027F33219FE0
- <17:39:08> i=7, id=7, data=1500 Lobby: 0000027F33219FE0
- <17:39:08> i=8, id=2, data=1 Lobby: 0000027F33219FE0
- <17:39:08> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=0, isTeamGame=0 Lobby: 0000027F33219FE0
- <17:39:08> SetCurrentLevelName pLobby 0000027F33219FE0 preCacheLevel = True
- <17:39:08> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false
- <17:39:09> [Lobby] Stop LAN search ticks 5 canceled 0
- <17:39:09> CGameLobby::MatchmakingSessionQueryCallback() error 0 Lobby: 0000027F33219FE0
- <17:39:09> CGameLobby::TaskStartedCallback() task=5, lobby=0000027F33219FE0
- <17:39:09> CGameLobby::DoUpdateLocalUserData() pLobby=0000027F33219FE0
- <17:39:09> CGameLobby::SetLobbyTaskId() this=0000027F33219FE0, taskId=0
- <17:39:09> packet 71 (20) size 18
- <17:39:09> [CGameLobby] MatchmakingSessionUpdateUserCallback
- <17:39:09> CGameLobby::UpdateUser() player 'dolan' uid=109 has updated their user data Lobby: 0000027F33219FE0
- <17:39:09> CGameLobby::TaskStartedCallback() task=6, lobby=0000027F33219FE0
- <17:39:09> CGameLobby::DoStartSession() pLobby=0000027F33219FE0
- <17:39:09> [Lobby] Start SessionStart error 0
- <17:39:09> [GameLobby] DoStartSession returning 0 (success)
- <17:39:09> CGameLobby::SetLobbyTaskId() this=0000027F33219FE0, taskId=0
- <17:39:09> [GameLobby] MatchmakingSessionStartCallback succeeded with error 0 Lobby: 0000027F33219FE0
- <17:39:09> CGameLobby(0000027F33219FE0)::SetState 5
- <17:39:09> [CG] CGameLobby::EnterState() entering state 5 from 3 Lobby: 0000027F33219FE0
- <17:39:09> [CG] CGameLobby::OnGameStarting() Lobby: 0000027F33219FE0
- <17:39:09> CGameLobby(0000027F33219FE0)::SetState 7
- <17:39:09> [CG] CGameLobby::EnterState() entering state 7 from 5 Lobby: 0000027F33219FE0
- <17:39:09> Entered eLS_Game steam matchmaking 0x34af04c0 0
- <17:39:09> FlagSteamServer(add history) ip 0xa2f4372c cport 64140 qport 64142 time 1488159549
- <17:39:09> [CONSOLE] Executing console command 'connect <session>8000006D,162.244.55.44:64140'
- <17:39:09> Connect command detected: connect <session>8000006D,162.244.55.44:64140
- <17:39:09> [CONSOLE] Executing console command 'showconnectscreen'
- <17:39:09> [CBreakReplicator] Inaccurate world pos using range 0-511.000000 with 8 bits
- <17:39:09> [CBreakReplicator] Accurate world pos using range 0-511.000000 with 17 bits
- <17:39:09> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
- <17:39:10> <Flash> DisplayWindow: window: ServerJoinDirect [#!NO_CONTEXT!#]
- <17:39:10> packet 71 (20) size 18
- <17:39:11> Game rules class: Miscreated
- <17:39:17> ============================ PrepareLevel Multiplayer/islands ============================
- <17:39:17> Preparing to load level!
- <17:39:17> [MEM] Switching to level heap
- <17:39:17> Switched to level heap!
- <17:39:17> SetGlobalState 2->3 'RUNNING'->'LEVEL_LOAD_PREPARE' 41.2 seconds
- <17:39:18> SetGlobalState 3->4 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.5 seconds
- <17:39:18> Level system is loading "Multiplayer/islands"
- <17:39:18> CGame::OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START) while in multiplayer mode
- <17:39:18> Loading subADB Animations/Mannequin/ADB/grenadeAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/flashlightAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/torchAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/g18Anims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/coltpythonAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/flaregunAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/hammerAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/hatchetAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/huntingknifeAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/lugwrenchAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/woodpaddleAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/model70Anims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/wasteland22Anims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/at15Anims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/recurvebowAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/policebatonAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/baseballbatAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/pickaxeAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/rem870Anims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/squeegeeAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/survivalknifeAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/m40a5Anims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/throwableAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/ladderAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/swimAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/interactAnims1P.adb
- <17:39:18> Loading subADB Animations/Mannequin/ADB/animcontrolAnims1P.adb
- <17:39:18> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
- <17:39:18> SetGlobalState 4->5 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.2 seconds
- <17:39:18> ==== Starting Loading Level Materials ====
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/fogvolumebox.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/fogvolumeellipsoid.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceaninto.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanintolowspec.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanoutof.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanoutoflowspec.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/waterfogvolumeinto.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/waterfogvolumeoutof.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/lens_optics.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/lightpropagationvolumes/default.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/water/ocean_default.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/water/wateroceanbottom.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/objects/helper.mtl)
- <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/texturemsg/defaultsolids.mtl)
- <17:39:18> ==== Finished loading level Materials: 1279 mtls loaded (0 from LevelCache) in 0.4 sec ====
- <17:39:18> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl =====
- <17:39:18> ==== Finished Loading Decal Materials: 434 mtls loaded in 0.0 sec ====
- <17:39:18> MMRM loading cgf 'Objects/structures/day_spa/overhangs_d.cgf'
- <17:39:18> MMRM loading cgf 'objects/natural/vegetation/grass/indian_grass/indiangrass.cgf'
- <17:39:18> MMRM loading cgf 'objects/props/drapes/drapes_squares1wide.cgf'
- <17:39:18> MMRM loading cgf 'objects/props/drapes/drapes_diamonds1wide.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/UtilityPole/utilitypole_cable_55.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/flag_pole/flag_70ft.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/misc/cloth/hanging_cloth_b.cgf'
- <17:39:18> MMRM loading cgf 'objects/natural/grass/field_grass/filed_grass_merged.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/Windsock/windsock.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/drapes/drapes_diamonds3wide.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/flag_pole/flag_40ft_1.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/Tarp/Cloth_Merged_Mesh_Deform.cgf'
- <17:39:18> MMRM loading cgf 'objects/props/flag_pole/flag_20ft_3.cgf'
- <17:39:18> MMRM loading cgf 'Objects/structures/day_spa/overhangs_h.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/drapes/drapes_diamonds2wide.cgf'
- <17:39:18> MMRM loading cgf 'objects/props/tarp/cloth_merged_mesh_deform2.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/flag_pole/flag_40ft_3.cgf'
- <17:39:18> MMRM loading cgf 'Objects/structures/day_spa/overhangs_c.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/misc/cloth/hanging_cloth_a.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/flag_pole/Flag_pole_70ft.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/flag_pole/Flag_pole_40ft.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/drapes/drapes_squares3wide.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/UtilityPole/utilitypole_cable_broken.cgf'
- <17:39:18> MMRM loading cgf 'objects/props/utilitypole/utilitypole_cable_30.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/drapes/drapes_squares2wide.cgf'
- <17:39:18> MMRM loading cgf 'objects/natural/water/aquatic_plants/typha_a.cgf'
- <17:39:18> MMRM loading cgf 'Objects/structures/Residential/The_Last_House/TarpExpoter.cgf'
- <17:39:18> MMRM loading cgf 'Objects/structures/day_spa/overhangs_g.cgf'
- <17:39:18> MMRM loading cgf 'Objects/structures/day_spa/overhangs_b.cgf'
- <17:39:18> MMRM loading cgf 'objects/structures/day_spa/overhangs_a.cgf'
- <17:39:18> MMRM loading cgf 'objects/props/flag_pole/flag_70ft_2.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/flag_pole/flag_20ft_1.cgf'
- <17:39:18> MMRM loading cgf 'objects/props/flag_pole/flag_70ft_4.cgf'
- <17:39:18> MMRM loading cgf 'Objects/props/Tarp/Cloth_Merged_Mesh_Deform4.cgf'
- <17:39:18> SetGlobalState 5->6 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 0.4 seconds
- <17:39:18> Starting loading level CGF's ...
- <17:39:26> Finished loading level CGF's: 4482 objects loaded (0 from LevelCache) in 7.3 sec
- <17:39:26> SetGlobalState 6->7 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 7.2 seconds
- <17:39:26> Starting loading level characters ...
- <17:39:26> ===== Preloading Characters ====
- <17:39:26> 4 animation-assets loaded (total assets: 4)
- <17:39:26> 5 animation-assets loaded (total assets: 7)
- <17:39:26> 5 animation-assets loaded (total assets: 11)
- <17:39:26> 5 animation-assets loaded (total assets: 15)
- <17:39:26> 5 animation-assets loaded (total assets: 19)
- <17:39:26> 5 animation-assets loaded (total assets: 20)
- <17:39:26> 3 animation-assets loaded (total assets: 24)
- <17:39:26> 2 animation-assets loaded (total assets: 26)
- <17:39:26> 7 animation-assets loaded (total assets: 33)
- <17:39:26> 2 animation-assets loaded (total assets: 35)
- <17:39:26> 2 animation-assets loaded (total assets: 37)
- <17:39:26> 2 animation-assets loaded (total assets: 40)
- <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/items/duct_tape/3p/aimposes/crouch_aimposes_tactical_duct_tape.caf'
- <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/items/duct_tape/3p/aimposes/stand_aimposes_tactical_duct_tape.caf'
- <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/items/map/3p/aimposes/crouch_aimposes_relaxed_map.caf'
- <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/items/map/3p/aimposes/crouch_aimposes_tactical_map.caf'
- <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/items/map/3p/aimposes/stand_aimposes_relaxed_map.caf'
- <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/items/map/3p/aimposes/stand_aimposes_tactical_map.caf'
- <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/1handedmelee/3p/aimposes/crouch_aimposes_tactical_1handedmelee.caf'
- <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/1handedmelee/3p/aimposes/stand_aimposes_tactical_1handedmelee.caf'
- <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/crouch_aimposes_iron_870tactical.caf'
- <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/crouch_aimposes_relaxed_870tactical.caf'
- <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/crouch_aimposes_tactical_870tactical.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/prone_aimposes_iron_870tactical.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/prone_aimposes_tactical_870tactical.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/stand_aimposes_iron_870tactical.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/stand_aimposes_relaxed_870tactical.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/stand_aimposes_tactical_870tactical.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/akm/3p/aimposes/crouch_aimposes_iron_akm.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/akm/3p/aimposes/crouch_aimposes_tactical_akm.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/akm/3p/aimposes/prone_aimposes_iron_akm.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/akm/3p/aimposes/prone_aimposes_tactical_akm.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/akm/3p/aimposes/stand_aimposes_iron_akm.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/akm/3p/aimposes/stand_aimposes_tactical_akm.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/crouch_aimposes_iron_at15.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/crouch_aimposes_relaxed_at15.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/crouch_aimposes_tactical_at15.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/prone_aimposes_iron_at15.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/prone_aimposes_tactical_at15.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/stand_aimposes_iron_at15.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/stand_aimposes_relaxed_at15.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/stand_aimposes_tactical_at15.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/axe/3p/aimposes/crouch_aimposes_relaxed_axe.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/axe/3p/aimposes/crouch_aimposes_tactical_axe.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/axe/3p/aimposes/stand_aimposes_relaxed_axe.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/axe/3p/aimposes/stand_aimposes_tactical_axe.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/baseballbat/3p/aimposes/crouch_aimposes_tactical_baseballbat.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/baseballbat/3p/aimposes/stand_aimposes_tactical_baseballbat.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/cb_radio/3p/aimposes/crouch_aimposes_tactical_cb_radio.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/cb_radio/3p/aimposes/stand_aimposes_tactical_cb_radio.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/crouch_aimposes_iron_coltpython.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/crouch_aimposes_relaxed_coltpython.caf'
- <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/crouch_aimposes_tactical_coltpython.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/prone_aimposes_iron_coltpython.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/prone_aimposes_tactical_coltpython.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/stand_aimposes_idle_coltpython_iron_3p.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/stand_aimposes_idle_coltpython_shoulder_3p.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/stand_aimposes_iron_coltpython.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/stand_aimposes_relaxed_coltpython.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/stand_aimposes_tactical_coltpython.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/crouch_aimposes_iron_crafted_pistol.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/crouch_aimposes_relaxed_crafted_pistol.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/crouch_aimposes_tactical_crafted_pistol.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/prone_aimposes_iron_crafted_pistol.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/prone_aimposes_tactical_crafted_pistol.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/stand_aimposes_iron_crafted_pistol.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/stand_aimposes_relaxed_crafted_pistol.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/stand_aimposes_tactical_crafted_pistol.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/crouch_aimposes_iron_crafted_rifle.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/crouch_aimposes_relaxed_crafted_rifle.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/crouch_aimposes_tactical_crafted_rifle.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/prone_aimposes_iron_crafted_rifle.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/prone_aimposes_tactical_crafted_rifle.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/stand_aimposes_iron_crafted_rifle.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/stand_aimposes_relaxed_crafted_rifle.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/stand_aimposes_tactical_crafted_rifle.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/crouch_aimposes_iron_crafted_shotgun.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/crouch_aimposes_relaxed_crafted_shotgun.caf'
- <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/crouch_aimposes_tactical_crafted_shotgun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/prone_aimposes_iron_crafted_shotgun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/prone_aimposes_tactical_crafted_shotgun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/stand_aimposes_iron_crafted_shotgun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/stand_aimposes_relaxed_crafted_shotgun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/stand_aimposes_tactical_crafted_shotgun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/crouch_aimposes_iron_crafted_smg.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/crouch_aimposes_relaxed_crafted_smg.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/crouch_aimposes_tactical_crafted_smg.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/prone_aimposes_iron_crafted_smg.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/prone_aimposes_tactical_crafted_smg.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/stand_aimposes_iron_crafted_smg.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/stand_aimposes_relaxed_crafted_smg.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/stand_aimposes_tactical_crafted_smg.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/crouch_aimposes_iron_crossbow.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/crouch_aimposes_relaxed_crossbow.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/crouch_aimposes_tactical_crossbow.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/prone_aimposes_iron_crossbow.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/prone_aimposes_tactical_crossbow.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/stand_aimposes_iron_crossbow.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/stand_aimposes_relaxed_crossbow.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/stand_aimposes_tactical_crossbow.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/crouch_aimposes_iron_flaregun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/crouch_aimposes_relaxed_flaregun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/crouch_aimposes_tactical_flaregun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/prone_aimposes_iron_flaregun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/prone_aimposes_tactical_flaregun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/stand_aimposes_iron_flaregun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/stand_aimposes_relaxed_flaregun.caf'
- <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/stand_aimposes_tactical_flaregun.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flashlight/3p/aimposes/crouch_aimposes_idle_flashlight.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flashlight/3p/aimposes/crouch_aimposes_tactical_flashlight.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flashlight/3p/aimposes/prone_aimposes_tactical_flashlight.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flashlight/3p/aimposes/stand_aimposes_idle_flashlight.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flashlight/3p/aimposes/stand_aimposes_sprint_flashlight.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flashlight/3p/aimposes/stand_aimposes_tactical_flashlight.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/crouch_aimposes_iron_g18.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/crouch_aimposes_relaxed_g18.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/crouch_aimposes_tactical_g18.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/prone_aimposes_iron_g18.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/prone_aimposes_tactical_g18.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/stand_aimposes_idle_g18_iron_3p.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/stand_aimposes_iron_g18.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/stand_aimposes_relaxed_g18.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/stand_aimposes_tactical_g18.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/handcuffs/crouch_aimposes_tactical_handcuffs.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/handcuffs/stand_aimposes_tactical_handcuffs.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hatchet/3p/aimposes/stand_aimposes_idle_hatchet_3p.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/crouch_aimposes_iron_hk45.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/crouch_aimposes_relaxed_hk45.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/crouch_aimposes_tactical_hk45.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/prone_aimposes_iron_hk45.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/prone_aimposes_tactical_hk45.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/stand_aimposes_iron_hk45.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/stand_aimposes_relaxed_hk45.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/stand_aimposes_tactical_hk45.caf'
- <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m16/3p/aimposes/crouch_aimposes_iron_m16.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m16/3p/aimposes/crouch_aimposes_tactical_m16.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m16/3p/aimposes/prone_aimposes_iron_m16.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m16/3p/aimposes/prone_aimposes_tactical_m16.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m16/3p/aimposes/stand_aimposes_iron_m16.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m16/3p/aimposes/stand_aimposes_tactical_m16.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/crouch_aimposes_iron_m1911a1.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/crouch_aimposes_relaxed_m1911a1.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/crouch_aimposes_tactical_m1911a1.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/prone_aimposes_iron_m1911a1.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/prone_aimposes_tactical_m1911a1.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/stand_aimposes_iron_m1911a1.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/stand_aimposes_relaxed_m1911a1.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/stand_aimposes_tactical_m1911a1.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/crouch_aimposes_iron_m40a5.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/crouch_aimposes_relaxed_m40a5.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/crouch_aimposes_tactical_m40a5.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/prone_aimposes_iron_m40a5.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/prone_aimposes_tactical_m40a5.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/stand_aimposes_idle_m40a5_iron_3p.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/stand_aimposes_idle_m40a5_scope_3p.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/stand_aimposes_idle_m40a5_shoulder_3p.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/stand_aimposes_iron_m40a5.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/stand_aimposes_relaxed_m40a5.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/stand_aimposes_tactical_m40a5.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/megaphone/3p/aimposes/crouch_aimposes_tactical_megaphone.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/megaphone/3p/aimposes/stand_aimposes_tactical_megaphone.caf'
- <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/mk18/3p/aimposes/crouch_aimposes_iron_mk18.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/mk18/3p/aimposes/crouch_aimposes_tactical_mk18.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/mk18/3p/aimposes/prone_aimposes_iron_mk18.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/mk18/3p/aimposes/prone_aimposes_tactical_mk18.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/mk18/3p/aimposes/stand_aimposes_iron_mk18.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/mk18/3p/aimposes/stand_aimposes_tactical_mk18.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/crouch_aimposes_iron_model70.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/crouch_aimposes_relaxed_model70.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/crouch_aimposes_tactical_model70.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/prone_aimposes_iron_model70.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/prone_aimposes_tactical_model70.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/stand_aimposes_idle_model70_iron_3p.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/stand_aimposes_idle_model70_shoulder_3p.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/stand_aimposes_iron_model70.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/stand_aimposes_relaxed_model70.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/stand_aimposes_tactical_model70.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nailknuckles/3p/aimposes/crouch_aimposes_tactical_nailknuckles.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nailknuckles/3p/aimposes/stand_aimposes_idle_nailknuckles.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nailknuckles/3p/aimposes/stand_aimposes_tactical_nailknuckles.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/aimposes/crouch_aimposes_relaxed_nw.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/aimposes/crouch_aimposes_tactical_nw.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/aimposes/stand_aimposes_relaxed_nw.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/aimposes/stand_aimposes_tactical_nw.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/lookposes/crouch_lookposes_nw.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/lookposes/prone_lookposes_nw.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/lookposes/stand_lookposes_nw.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pickaxe/3p/aimposes/crouch_aimposes_relaxed_pickaxe.caf'
- <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pickaxe/3p/aimposes/crouch_aimposes_tactical_pickaxe.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pickaxe/3p/aimposes/stand_aimposes_relaxed_pickaxe.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pickaxe/3p/aimposes/stand_aimposes_tactical_pickaxe.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pistol/3p/aimposes/crouch_aimposes_iron_pistol.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pistol/3p/aimposes/crouch_aimposes_tactical_pistol.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pistol/3p/aimposes/prone_aimposes_iron_pistol.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pistol/3p/aimposes/prone_aimposes_tactical_pistol.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pistol/3p/aimposes/stand_aimposes_iron_pistol.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pistol/3p/aimposes/stand_aimposes_tactical_pistol.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/recurvebow/3p/aimposes/crouch_aimposes_primed_bow.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/recurvebow/3p/aimposes/crouch_aimposes_relaxed_bow.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/recurvebow/3p/aimposes/crouch_aimposes_tactical_bow.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/recurvebow/3p/aimposes/stand_aimposes_primed_bow.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/recurvebow/3p/aimposes/stand_aimposes_relaxed_bow.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/recurvebow/3p/aimposes/stand_aimposes_tactical_bow.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem700/3p/aimposes/crouch_aimposes_iron_rem700.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem700/3p/aimposes/crouch_aimposes_tactical_rem700.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem700/3p/aimposes/prone_aimposes_iron_rem700.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem700/3p/aimposes/prone_aimposes_tactical_rem700.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem700/3p/aimposes/stand_aimposes_iron_rem700.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem700/3p/aimposes/stand_aimposes_tactical_rem700.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/crouch_aimposes_iron_rem870.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/crouch_aimposes_relaxed_rem870.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/crouch_aimposes_tactical_rem870.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/prone_aimposes_iron_rem870.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/prone_aimposes_tactical_rem870.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/stand_aimposes_idle_remington870_iron_3p.caf'
- <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/stand_aimposes_idle_remington870_shoulder_3p.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/stand_aimposes_iron_rem870.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/stand_aimposes_relaxed_rem870.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/stand_aimposes_tactical_rem870.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rifle/3p/aimposes/crouch_aimposes_iron_rifle.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rifle/3p/aimposes/crouch_aimposes_tactical_rifle.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rifle/3p/aimposes/prone_aimposes_iron_rifle.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rifle/3p/aimposes/prone_aimposes_tactical_rifle.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rifle/3p/aimposes/stand_aimposes_iron_rifle.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rifle/3p/aimposes/stand_aimposes_tactical_rifle.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/crouch_aimposes_iron_ruger22.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/crouch_aimposes_relaxed_ruger22.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/crouch_aimposes_tactical_ruger22.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/prone_aimposes_iron_ruger22.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/prone_aimposes_tactical_ruger22.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/stand_aimposes_iron_ruger22.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/stand_aimposes_relaxed_ruger22.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/stand_aimposes_tactical_ruger22.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/sako_85/3p/aimposes/crouch_aimposes_iron_sako_85.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/sako_85/3p/aimposes/prone_aimposes_iron_sako_85.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/sako_85/3p/aimposes/stand_aimposes_iron_sako_85.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/throw/3p/aimposes/crouch_aimposes_holdback_throw.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/throw/3p/aimposes/crouch_aimposes_tactical_throw.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/throw/3p/aimposes/prone_aimposes_tactical_throw.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/throw/3p/aimposes/stand_aimposes_holdback_throw.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/throw/3p/aimposes/stand_aimposes_tactical_throw.caf'
- <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/torch/3p/stand_aimposes_idle_torch.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/torch/3p/aimposes/crouch_aimposes_idle_torch.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/torch/3p/aimposes/crouch_aimposes_tactical_torch.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/torch/3p/aimposes/prone_aimposes_tactical_torch.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/torch/3p/aimposes/stand_aimposes_idle_torch_shoulder_3p.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/torch/3p/aimposes/stand_aimposes_tactical_torch.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/crouch_aimposes_iron_wasteland22.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/crouch_aimposes_relaxed_wasteland22.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/crouch_aimposes_tactical_wasteland22.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/prone_aimposes_iron_wasteland22.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/prone_aimposes_tactical_wasteland22.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/stand_aimposes_idle_wasteland22_shoulder_3p.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/stand_aimposes_iron_wasteland22.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/stand_aimposes_relaxed_wasteland22.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/stand_aimposes_tactical_wasteland22.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/woodpaddle/3p/aimposes/crouch_aimposes_tactical_woodpaddles.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/woodpaddle/3p/aimposes/stand_aimposes_idle_woodpaddle_shoulder_3p.caf'
- <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/woodpaddle/3p/aimposes/stand_aimposes_tactical_woodpaddles.caf'
- <17:39:35> 2392 animation-assets loaded (total assets: 2088)
- <17:39:35> ===== Finished Preloading 68 Characters in 9.67 seconds ====
- <17:39:35> ===== Preloading CGAs ====
- <17:39:35> ===== Finished Preloading 5 CGAs in 0.08 seconds ====
- <17:39:35> ===== Preloading CDFs ====
- <17:39:35> ===== Finished Preloading 21 CDFs in 0.00 seconds ====
- <17:39:35> Finished loading level characters (9.8 sec)
- <17:39:35> SetGlobalState 7->8 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 9.8 seconds
- <17:39:36> ===== Loading terrain\terrain.dat =====
- <17:39:38> Loading terrain layers for segment 0 ...
- <17:39:38> Layer 0 - Materials/terrain/terrain_pebbles01 has material materials/terrain/terrain_pebbles01
- <17:39:38> Layer 1 - Materials/terrain/cliff_new_substance has material materials/terrain/cliff_new_substance
- <17:39:38> Layer 2 - Materials/terrain/terrain_cliff_dirt_eroded has material materials/terrain/terrain_cliff_dirt_eroded
- <17:39:38> Layer 3 - Materials/terrain/terrain_riverRocks has material materials/terrain/terrain_riverrocks
- <17:39:38> Layer 4 - Materials/terrain/terrain_concrete_damaged has material materials/terrain/terrain_concrete_damaged
- <17:39:38> Layer 5 - Materials/terrain/terrain_pavement_cracked has material materials/terrain/terrain_pavement_cracked
- <17:39:38> Layer 6 - Materials/terrain/sand_grainy has material materials/terrain/sand_grainy
- <17:39:38> Layer 7 - Materials/terrain/terrain_mud_dry has material materials/terrain/terrain_mud_dry
- <17:39:38> Layer 8 - Materials/terrain/terrain_dirt has material materials/terrain/terrain_dirt
- <17:39:38> Layer 9 - Materials/terrain/terrain_dirt_rocky has material materials/terrain/terrain_dirt_rocky
- <17:39:38> Layer 10 - Materials/terrain/terrain_leaves_plant has material materials/terrain/terrain_leaves_plant
- <17:39:38> Layer 11 - Materials/terrain/pine_needles_03 has material materials/terrain/pine_needles_03
- <17:39:38> Layer 12 - Materials/terrain/terrain_grass1 has material materials/terrain/terrain_grass1
- <17:39:38> Layer 13 - Materials/terrain/terrain_grass_dry has material materials/terrain/terrain_grass_dry
- <17:39:38> Layer 14 - Materials/terrain/terrain_dirt_patchy has material materials/terrain/terrain_dirt_patchy
- <17:39:38> Layer 15 - Materials/terrain/MaxDev_Sand_Smooth has material materials/terrain/maxdev_sand_smooth
- <17:39:38> Layer 16 - Materials/terrain/MaxDev_Sand_Touched has material materials/terrain/maxdev_sand_touched
- <17:39:38> Layer 17 - Materials/terrain/Thickgrass has material materials/terrain/thickgrass
- <17:39:38> Layer 18 - Materials/terrain/GrassField has material materials/terrain/grassfield
- <17:39:38> Layer 19 - Materials/terrain/GrassAndSand_Patch has material materials/terrain/grassandsand_patch
- <17:39:38> Layer 20 - Materials/terrain/DrySand has material materials/terrain/drysand
- <17:39:38> Layer 21 - Materials/terrain/wetsand has material materials/terrain/wetsand
- <17:39:38> Layer 22 - Materials/terrain/Wetsand2 has material materials/terrain/wetsand2
- <17:39:38> Layer 23 - Materials/terrain/RockCliff has material materials/terrain/rockcliff
- <17:39:38> Layer 24 - Materials/terrain/Rockysoil has material materials/terrain/rockysoil
- <17:39:38> Layer 25 - Materials/terrain/ForestSoil has material materials/terrain/forestsoil
- <17:39:38> Layer 26 - Materials/terrain/CliffDirt has material materials/terrain/cliffdirt
- <17:39:38> Layer 27 - Materials/terrain/Asphalt has material materials/terrain/asphalt
- <17:39:38> Layer 28 - Materials/terrain/RiverBed has material materials/terrain/riverbed
- <17:39:38> Layer 29 - Materials/terrain/SandClean has material materials/terrain/sandclean
- <17:39:38> Layer 30 - Materials/terrain/SandRocks has material materials/terrain/sandrocks
- <17:39:38> Layer 31 - Materials/terrain/sandrocks2 has material materials/terrain/sandrocks2
- <17:39:38> Layer 32 - Materials/terrain/procedural/short_grass_proc has material materials/terrain/procedural/short_grass_proc
- <17:39:38> Layer 33 - Materials/terrain/procedural/long_grass_proc has material materials/terrain/procedural/long_grass_proc
- <17:39:38> Layer 34 - Materials/terrain/procedural/grass_flowers_proc has material materials/terrain/procedural/grass_flowers_proc
- <17:39:38> Layer 35 - Materials/terrain/procedural/forest_basic_proc has material materials/terrain/procedural/forest_basic_proc
- <17:39:38> Layer 36 - Materials/terrain/procedural/forest_rocky_proc has material materials/terrain/procedural/forest_rocky_proc
- <17:39:38> Layer 37 - Materials/terrain/procedural/marsh_proc has material materials/terrain/procedural/marsh_proc
- <17:39:38> Layer 38 - Materials/terrain/procedural/grass_dry_proc has material materials/terrain/procedural/grass_dry_proc
- <17:39:38> Layer 39 - Materials/terrain/Terrain_Mud_puddle has material materials/terrain/terrain_mud_puddle
- <17:39:38> Layer 40 - Materials/terrain/Terrain_Dry_Mud has material materials/terrain/terrain_dry_mud
- <17:39:38> Constructing 21845 terrain nodes (8.5 MB)
- <17:39:38> done in 0.02 sec
- <17:39:38> ===== Loading 130 vegetation models =====
- <17:39:38> ===== Loading 4286 brush models =====
- <17:39:38> ===== Loading 505 brush materials =====
- <17:39:38> [Warning] XML reader: Can't open file (editor/materials/areasolid.mtl)
- <17:39:38> ===== Initializing terrain nodes =====
- <17:39:38> ===== Loading outdoor instances =====
- <17:39:47> Opening terrain\cover.ctc ...
- <17:39:47> TerrainLayer 0: TexFormat: BC1, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 32768
- <17:39:47> TerrainLayer 1: TexFormat: BC1, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 32768
- <17:39:47> RGB multiplier: 8, Texture indices: 5461
- <17:39:47> 0 out of 21845 nodes cleaned
- <17:39:47> ===== Loading terrain\indoor.dat =====
- <17:39:47> ===== Loading Particle Effects =====
- <17:39:47> ===== Loading mission settings from XML =====
- <17:39:48> ===== Load level physics data =====
- <17:39:48> ===== loading occlusion mesh =====
- <17:39:48> ===== Finished loading static world =====
- <17:39:48> SetGlobalState 8->9 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 12.4 seconds
- <17:39:48> Registering TPS Extensions...
- <17:39:48> <Lua> [AI] Initialising TPS queries for Helicopter
- <17:39:48> <Lua> [AI] Initialising TPS queries for HumanGrunt
- <17:39:48> <Lua> [AI] Initialising TPS queries for Shared
- <17:39:48> <Lua> [AI] Initialising TPS queries for Mutant
- <17:39:48> <Lua> [AI] Initialising TPS queries for SDKGrunt
- <17:39:48> <Lua> [AI] Initialising TPS queries for Deer
- <17:39:48> <Lua> PipeManager: Creating goal pipes
- <17:39:48> <Lua> PipeManager: Finished creating goal pipes!
- <17:39:48> GameRules::Init natString=@ui_mp_nattype_unknown
- <17:39:48> GameRules::Init CLIENT
- <17:39:48> Round 1
- <17:39:48> [Battlechatter] Initializing...
- <17:39:48> CBattlechatter::InitVars() found var=bc_minTimeBetweenBattlechatter value of 3.500000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_maxTimeCanDitto value of 1.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_timeNeededForQuiet value of 45.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_NearEndOfGameTime value of 60.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_NearEndOfGameScore value of 20.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_AreaClearedDistance value of 20.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_FriendlyActorVoiceIndex value of 0.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_FriendlyActorVoiceRange value of 5.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_EnemyActorVoiceIndex value of 5.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_EnemyActorVoiceRange value of 3.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_FriendlyHunterActorVoiceIndex value of 0.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_FriendlyHunterActorVoiceRange value of 8.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_EnemyHunterActorVoiceIndex value of 0.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_EnemyHunterActorVoiceRange value of 8.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_defaultLoadTimeout value of 2.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_canSeeActorEnterVTOL_rangeSq value of 2500.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_canSeeMicrowaveBeam_rangeSq value of 2500.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_canSeeLocalPlayerGetObjective_rangeSq value of 2500.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_minSkillShot_rangeSq value of 1200.000000 from the xml
- <17:39:48> CBattlechatter::InitVars() found var=bc_canSeePlayerDownloadingData_rangeSq value of 2500.000000 from the xml
- <17:39:48> CMiscAnnouncer::CMiscAnnouncer()
- <17:39:48> Loading game rules class='Miscreated' xml='Scripts/GameRules/Miscreated.xml'
- <17:39:48> @@ CEquipmentLoadout::SetSelectedPackage new:0 (Male) from old:0
- <17:39:48> CGameRulesMPSpawningBase::Init() set params to teamGame=0; teamSpawnsType=0; midRoundJoiningBeforeFirstDeath=0
- <17:39:48> CGameRulesStandardState::CGameRulesStandardState()
- <17:39:48> GameRulesCommonDamageHandling::GameRulesCommonDamageHandling()
- <17:39:48> CGameRulesMPDamageHandling::CGameRulesMPDamageHandling()
- <17:39:48> CGameRulesMPSpectator::Init()
- <17:39:48> Init() set params to eatsActorActions=1; enableFree=1; enableFollow=1; enableKiller=1, timeFromDeathTillAutoSpectate=5000.0
- <17:39:48> CGameRulesStandardState::PostInit(), Initial player channels, adding 109)
- <17:39:48> CGameRulesCommonDamageHandling::PostInit()
- <17:39:49> Parsing 49766 entities...
- <17:39:52> [Warning] XML reader: Can't open file (editor/materials/areasolid.mtl)
- <17:39:53> SetGlobalState 9->10 'LEVEL_LOAD_ENTITIES'->'LEVEL_LOAD_PRECACHE' 5.4 seconds
- <17:39:53> Preload FlashTex textures/sprites/hud/dirt1_bullet.tif
- <17:39:53> Preload FlashTex textures/sprites/hud/dirt2_bullet.tif
- <17:39:53> Preload FlashTex textures/sprites/hud/dirt3_bullet.tif
- <17:39:53> Preload FlashTex textures/weapons/damage_blurmask.tif
- <17:39:53> Preload GFX /libs/ui/ChatWindow/ChatWindow.gfx
- <17:39:53> Preload GFX /libs/ui/Inventory/Inventory.gfx
- <17:39:53> Preload GFX /libs/ui/MainMenu/MainMenu.gfx
- <17:39:53> Preload GFX /libs/ui/StatsBar/StatsBar.gfx
- <17:39:53> Preload GFX /libs/ui/UsableMenu/UsableMenu.gfx
- <17:39:53> Preload GFX /libs/ui/VOIP/VOIP.gfx
- <17:39:53> Preload GFX /libs/ui/Watermark/Watermark.gfx
- <17:39:53> Preload CDF objects/characters/players/male/human_male.cdf
- <17:39:53> Preload DBA animations/human/male/locomotion.dba
- <17:39:53> Preload DBA animations/human/male/locomotion/1handedmelee.dba
- <17:39:53> Preload DBA animations/human/male/locomotion/jump.dba
- <17:39:53> Preload DBA animations/human/male/locomotion/lean.dba
- <17:39:53> Preload DBA animations/human/male/locomotion/nw.dba
- <17:39:53> Preload DBA animations/human/male/weapons/flashlight_3p.dba
- <17:39:53> Failed preload for DBA animations/human/male/weapons/flashlight_3p.dba
- <17:39:53> Preload DBA animations/human/male/weapons/generic.dba
- <17:39:53> Failed preload for DBA animations/human/male/weapons/generic.dba
- <17:39:53> Preload DBA animations/human/male/weapons/nw_3p.dba
- <17:39:53> Failed preload for DBA animations/human/male/weapons/nw_3p.dba
- <17:39:53> Preload Particle collisions.small.water
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/bicycle.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/bicycle_inventory.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/f100truck.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/f100truck_inventory.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/fishing_boat.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/fishing_boat_inventory.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/quadbike.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/quadbike_inventory.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/towcar.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/towcar_inventory.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/tractor.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/tractor_inventory.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/truck_5ton.xml
- <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/truck_5ton_inventory.xml
- <17:39:53> Loading body destruction file 'libs/bodydamage/bodydestructibility_default.xml'
- <17:39:53> ======== Loading body destruction done ==================
- <17:39:53> Loading subADB Animations/Mannequin/ADB/aimAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/flashlightAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/torchAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/g18Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/coltpythonAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/flaregunAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/hammerAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/hatchetAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/huntingknifeAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/lugwrenchAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/woodpaddleAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/rem870Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/model70Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/m40a5Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/wasteland22Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/at15Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/recurvebowAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/policebatonAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/baseballbatAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/pickaxeAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/squeegeeAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/survivalknifeAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/throwableAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/nailknucklesAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/axeAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/870_tacticalAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/mapAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/craftedpistolAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/craftedshotgunAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/craftedrifleAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/craftedsmgAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/m1911a1Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/crossbowAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/hk45Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/ruger22Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/magliteAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/maglitesmallAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/rem700Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/duct_tapeAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/crafted_bowAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/sako_85Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/handcuffsAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/m16Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/mk18Anims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/cb_radioAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/chemlightAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/megaphoneAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/akmAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/ropeAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/grenadeAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/m84_flashbangAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/tranquilizer_gunAnims3P.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/flashlightSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/g18Sounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/hammerSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/hatchetSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/huntingknifeSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/lugwrenchSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/model70Sounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/recurvebowSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/policebatonSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/rem870Sounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/squeegeeSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/survivalknifeSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/crossbowSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/hk45Sounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/ruger22Sounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/sako_85Sounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/grenadeSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/m84_flashbangSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/throwableSounds.adb
- <17:39:53> Loading subADB Animations/Mannequin/ADB/chemlightSounds.adb
- <17:39:53> CMiscAnnouncer::Init()
- <17:39:53> CMiscAnnouncer::InitXML()
- <17:39:53> CMiscAnnouncer::InitXML() found OnWeaponFiringRoot with 0 children
- <17:40:00> SetGlobalState 10->11 'LEVEL_LOAD_PRECACHE'->'LEVEL_LOAD_TEXTURES' 7.3 seconds
- <17:40:00> -- Render thread was idle during level loading: 0.000 secs
- <17:40:00> -- Render thread was busy during level loading: 0.000 secs
- <17:40:00> -- Presort shaders by states...
- <17:40:00> --- 4723 Resources, 1085 Resource groups.
- <17:40:00> Requesting textures precache ...
- <17:40:06> SetGlobalState 11->12 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 5.3 seconds
- <17:40:06> File access time during level loading: 11.93 seconds
- <17:40:07> -- Precaching textures...
- <17:40:07> =============================== Loading textures ================================
- <17:40:07> [Warning] Texture does not exist [File=objects/characters/players/female/hairs/default/base_hair_diff.dds]
- <17:40:07> [Warning] Texture does not exist [File=objects/characters/players/female/hairs/default/base_hair_diff.dds]
- <17:40:07> [Warning] Failed to find attached image [File=objects/characters/players/female/hairs/default/hair_ddna.dds]
- <17:40:07> [Warning] Failed to find attached image [File=objects/characters/players/female/hairs/default/hair_ddna.dds]
- <17:40:07> ========================== Finished loading textures ============================
- <17:40:07> Precaching textures done in 4.20 seconds
- <17:40:07> SetGlobalState 12->13 'LEVEL_LOAD_END'->'LEVEL_LOAD_COMPLETE' 1.6 seconds
- <17:40:07> Textures startup streaming finished in 0.6 sec
- <17:40:08> SetGlobalState 13->2 'LEVEL_LOAD_COMPLETE'->'RUNNING' 0.4 seconds
- <17:40:08> m_timeStartedWaitingForBalancedGame=0
- <17:40:08> m_timeStartedWaitingForBalancedGame=0
- <17:40:08> m_timeStartedWaitingForBalancedGame=0
- <17:40:08> m_timeStartedWaitingForBalancedGame=0
- <17:40:08> m_timeStartedWaitingForBalancedGame=0
- <17:40:08> m_timeStartedWaitingForBalancedGame=0
- <17:40:08> m_timeStartedWaitingForBalancedGame=0
- <17:40:08> m_timeStartedWaitingForBalancedGame=0
- <17:40:08> m_timeStartedWaitingForBalancedGame=0
- <17:40:09> CGameLobby::OnHaveLocalPlayer() m_bNeedToSetAsElegibleForHostMigration=true
- <17:40:09> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]
- <17:40:09> Player 'dolan' is becoming local actor
- <17:40:09> Local player name = dolan
- <17:40:09> [tlh] @ CGameRulesMiscreatedSetup::OnOwnClientEnteredGame()
- <17:40:09> OwnClientEnteredGame() for 'dolan', ShouldPlayIntro: false, state: 1
- <17:40:09> CGameRulesStandardState::OwnClientEnteredGame(), state changed from 1 to 3
- <17:40:09> CGameRulesMPSpawningBase::OnInGameBegin() creating list of initial players
- <17:40:09> dolan (uid=109)
- <17:40:09> [Warning] CPlayerInput::SetState called: should never happen
- <17:40:09> [Warning] CPlayerInput::SetState called: should never happen
- <17:40:09> CGameLobby::TaskStartedCallback() task=14, lobby=0000027F33219FE0
- <17:40:09> [MatchMaking] Start SessionSetLocalFlags error 0
- <17:40:09> CGameLobby::SetLobbyTaskId() this=0000027F33219FE0, taskId=0
- <17:40:09> CCryLobby::TimerCallback() long frame detected, lastFrameTime=659
- <17:40:09> [MatchMaking]: Setting local flags from 00000045 to 00010045 (session 0)
- <17:40:09> CGameLobby::MatchmakingSessionSetLocalFlagsCallback() error=0, pGameLobby=0000027F33219FE0
- <17:40:10> -----------------------------------------------------
- <17:40:10> *LOADING: Level Multiplayer/islands loading time: 52.73 seconds
- <17:40:10> -----------------------------------------------------
- <17:40:10> Constructing voxel tree ...
- <17:40:10> Voxel texture format: R8G8B8A8
- <17:40:10> SVO update finished in 0.4 sec (72 / 24 nodes, 12 K tris)
- <17:40:11> [ CMyPlayer ] ClSetServerAccountData
- <17:40:11> CMyPlayer::SetServerAccountData - entityId: 65532
- <17:40:11> CActor::NetReviveAt: dolan
- <17:40:16> Loading CGA objects/vehicles/tractor/tractor.cga
- <17:40:16> Loading CGA objects/vehicles/tractor/tractor_damaged.cga
- <17:40:16> Loading subADB Animations/Mannequin/ADB/bicyclePlayerAnims.adb
- <17:40:16> Loading subADB Animations/Mannequin/ADB/F100TruckPlayerAnims.adb
- <17:40:16> Loading subADB Animations/Mannequin/ADB/fishingboatPlayerAnims.adb
- <17:40:16> Loading subADB Animations/Mannequin/ADB/quadbikePlayerAnims.adb
- <17:40:16> Loading subADB Animations/Mannequin/ADB/towcarPlayerAnims.adb
- <17:40:16> Loading subADB Animations/Mannequin/ADB/tractorPlayerAnims.adb
- <17:40:16> Loading subADB Animations/Mannequin/ADB/truck_5tonPlayerAnims.adb
- <17:40:16> Loading subADB Animations/Mannequin/ADB/dirtbikePlayerAnims.adb
- <17:40:16> Loading subADB Animations/Mannequin/ADB/party_busPlayerAnims.adb
- <17:40:16> Loading subADB Animations/Mannequin/ADB/sedanPlayerAnims.adb
- <17:40:16> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 65527, slot: noweapon00
- <17:40:16> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 66884, slot: feet00
- <17:40:16> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 65530, slot: legs00
- <17:40:16> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 66883, slot: secondary00
- <17:40:16> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 65529, slot: torso00
- <17:40:16> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 65528, slot: eyes00
- <17:40:16> GetEntitiesInBox: too many cells requested by Game (9024, (3597.4,881.2,53.7)-(5126.8,1252.8,76.7))
- <17:40:17> [VoIP_Plugin] Starting VoIP Client 162.244.55.44 : 64143
- <17:40:17> CCryLobby::TimerCallback() long frame detected, lastFrameTime=5639
- <17:41:31> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]
- <17:41:32> <Lua> [ VehicleBase ] PerformAction: action=Enter Vehicle
- <17:41:32> [VEHICLE] [CLIENT] ENTERING VEHICLE: Vehicle[66882] Passenger[65532]
- <17:41:41> Making dolan (Player) leave (tractor)
- <17:41:42> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:41:42> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:41:42> [Error] <Flash> Error: CallMethod - 'requestItemRange' on invalid object. [#!NO_CONTEXT!#]
- <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
- <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
- <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
- <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
- <17:41:42> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:41:42> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:41:42> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:41:42> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
- <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
- <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
- <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
- <17:41:52> [ CMyPlayer ] PickUpItem - player: , item: Hoodie
- <17:41:54> [ CMyPlayer ] PickUpItem - player: , item: Corn
- <17:42:14> 3 animation-assets loaded (total assets: 2094)
- <17:42:27> [ CMyPlayer ] PickUpItem - player: , item: Carlington BA-70
- <17:42:27> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]
- <17:42:27> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 196575, slot: primary00
- <17:42:33> [ CGameRules ] SendChatMessage
- <17:42:33> CHAT dolan to Global:
- <17:42:33> hello?
- <17:42:33> CGameRules::OnChatMessage - type: 0, sourceId: 65532, msg: hello?
- <17:42:37> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:42:37> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:42:37> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:42:37> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:43:08> Loading CGA objects/vehicles/fishing_boat/fishing_boat.cga
- <17:43:08> Loading CGA objects/vehicles/fishing_boat/fishing_boat_damaged.cga
- <17:44:07> [ CMyPlayer ] PickUpItem - player: , item: Josta
- <17:44:17> [ CMyPlayer ] PickUpItem - player: , item: Pears
- <17:44:24> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:44:24> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:44:24> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:44:24> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:44:26> [ CMyPlayer ] PickUpItem - player: , item: Green Gloves
- <17:44:26> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 131029, slot: hands00
- <17:44:26> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:44:26> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:44:26> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:44:26> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:44:35> CMyPlayer::OnStorageItemAdded - EntityId: 327639, storageId: 327639, itemId: 65484, slot: noweapon00
- <17:44:35> CMyPlayer::OnStorageItemAdded - EntityId: 327639, storageId: 327639, itemId: 196560, slot: secondary00
- <17:44:35> CMyPlayer::OnStorageItemAdded - EntityId: 327639, storageId: 327639, itemId: 65483, slot: feet00
- <17:44:35> CMyPlayer::OnStorageItemAdded - EntityId: 327639, storageId: 327639, itemId: 196559, slot: legs00
- <17:44:35> CMyPlayer::OnStorageItemAdded - EntityId: 327639, storageId: 327639, itemId: 196558, slot: torso00
- <17:44:35> CMyPlayer::OnStorageItemAdded - EntityId: 327639, storageId: 327639, itemId: 196557, slot: eyes00
- <17:45:07> [ CMyPlayer ] PickUpItem - player: , item: StowPack
- <17:45:08> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 327644, slot: backpack00
- <17:45:40> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
- <17:45:56> CDefaultSkeleton Release: objects/vehicles/tractor/tractor_damaged.cga
- <17:45:56> CDefaultSkeleton Release: objects/vehicles/tractor/tractor.cga
- <17:48:24> [ CMyPlayer ] PickUpItem - player: , item: Ravioli
- <17:49:02> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
- <17:49:03> CDefaultSkeleton Release: objects/vehicles/fishing_boat/fishing_boat_damaged.cga
- <17:49:03> CDefaultSkeleton Release: objects/vehicles/fishing_boat/fishing_boat.cga
- <17:49:10> CCryLobby::TimerCallback() long frame detected, lastFrameTime=343
- <17:49:21> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
- <17:49:30> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
- <17:49:32> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
- <17:49:38> [ CMyPlayer ] PickUpItem - player: , item: Aviators
- <17:49:40> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
- <17:49:43> [ CMyPlayer ] PickUpItem - player: , item: Flex Cap
- <17:49:43> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 327655, slot: hat00
- <17:49:44> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
- <17:49:49> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
- <17:49:51> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:49:51> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:49:51> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:49:51> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:49:55> CMyPlayer::CheckMoveRestriction - Allowed
- <17:49:55> CMyPlayer::CheckMoveRestriction - Allowed
- <17:49:55> [Warning] CStorage::MoveItemToSlot - An item was already in the slot - removing it - this: 65532, entityId: 327656, slot: eyes00
- <17:49:55> CMyPlayer::OnStorageItemRemoved - EntityId: 65532, storageId: 65532, itemId: 65528, slot: eyes00
- <17:49:55> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 327656, slot: eyes00
- <17:49:55> CMyPlayer::OnItemAdded - {"itemAdded2":{"name":"SunglassesABlack","entityId":65528,"weight":0.100000,"title":"Sunglasses","description":"A black pair of sunglasses. ","selectable":0,"health":100.000000,"protection":-1,"parentId":327644,"slot":"any01"}}
- <17:50:06> Loading body destruction file 'libs/bodydamage/bodydestructibility_mutantssharedbiped.xml'
- <17:50:06> ======== Loading body destruction done ==================
- <17:51:02> [ CMyPlayer ] PickUpItem - player: , item: Dog Food
- <17:51:36> [ CMyPlayer ] PickUpItem - player: , item: Veinte Tres
- <17:52:24> [ CMyPlayer ] PickUpItem - player: , item: Ravioli
- <17:53:30> No network scheduling parameters set for entities of class 'flexcap_gbfront_camo4' in EntityScheduler.xml
- <17:53:52> [ CMyPlayer ] PickUpItem - player: , item: Beef Stew
- <17:55:11> [ CMyPlayer ] PickUpItem - player: , item: Tomato Juice
- <17:55:54> CCryLobby::TimerCallback() long frame detected, lastFrameTime=386
- <17:56:25> [ CMyPlayer ] PickUpItem - player: , item: Lug Wrench
- <17:56:25> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 720822, slot: secondary01
- <17:56:54> No network scheduling parameters set for entities of class 'flexcap_gbfront_camo4' in EntityScheduler.xml
- <17:57:08> [ CMyPlayer ] PickUpItem - player: , item: Nailed Saw Bat
- <17:57:08> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 327602, slot: primary01
- <17:57:09> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:57:09> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:57:09> <Flash> handleClanListChange [#!NO_CONTEXT!#]
- <17:57:09> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
- <17:57:11> CMyPlayer::OnStorageItemRemoved - EntityId: 65532, storageId: 65532, itemId: 720822, slot: secondary01
- <17:57:15> CMyPlayer::CheckMoveRestriction - Allowed
- <17:57:15> CMyPlayer::CheckMoveRestriction - Allowed
- <17:57:15> CMyPlayer::OnStorageItemRemoved - EntityId: 65532, storageId: 65532, itemId: 65529, slot: torso00
- <17:57:15> [Warning] CStorage::MoveItemToSlot - An item was already in the slot - removing it - this: 65530, entityId: 65529, slot: any00
- <17:57:15> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 131049, slot: torso00
- <17:57:15> CMyPlayer::OnItemAdded - {"itemAdded2":{"name":"HoodieEagle","is":{"cats":[]},"usable":1,"action":"craft","param":"Rags","entityId":131049,"weight":1.250000,"title":"Hoodie","description":"The Eagles football club offical hoodie.","selectable":0,"health":100.000000,"protection":-1,"parentId":65532,"slot":"torso00"}}
- <17:57:18> <Flash> handleMenuClick: [object Object], Index: 0, Name: Tear to rags [#!NO_CONTEXT!#]
- <17:57:18> CMyPlayer::ClFinishCraftingItem
- <17:57:18> CMyPlayer::ClFinalizedCraftingItem
- <17:57:18> CMyPlayer::OnItemUpdated - {"itemUpdated":{"name":"Rags","count":1,"maxcount":5,"entityId":131065,"health":100.000000,"parentId":0}}
- <17:57:18> CMyPlayer::OnItemAdded - {"itemAdded2":{"name":"Rags","count":1,"maxcount":5,"usable":1,"action":"bandage","param":"","entityId":131065,"weight":0.100000,"title":"Rags","description":"Some old torn rags. Can be used as a bandage.","selectable":0,"health":100.000000,"protection":-1,"parentId":327644,"slot":"any06"}}
- <17:57:33> [ CMyPlayer ] PickUpItem - player: , item: Hatchet
- <17:57:33> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 130988, slot: secondary01
- <17:58:00> 2 animation-assets loaded (total assets: 2098)
- <17:58:09> CDefaultSkeleton Release: _objects/weapons/rem700/remington700.chr
- <17:58:15> [ CMyPlayer ] PickUpItem - player: , item: HK45
- <17:59:35> CCryLobby::TimerCallback() long frame detected, lastFrameTime=66764
- <17:59:37> CGameRules::UpdateNetLimbo() GameState:3 2.0f seconds timing out server connection, actual timeSinceReceived=2070
- <17:59:38> CGameRules::UpdateNetLimbo() GameState:3 3.0f seconds timing out server connection, actual timeSinceReceived=3022
- <17:59:40> CGameRules::UpdateNetLimbo() GameState:3 5.0f seconds timing out server connection, actual timeSinceReceived=5030
- <17:59:50> CGameRules::UpdateNetLimbo() GameState:3 timing out server connection, actual timeSinceReceived=15100
- <17:59:50> CGameRules::UpdateNetLimbo() GameState:3 timing out server connection, actual timeSinceReceived=99999999
- <17:59:50> CGameRules::UpdateNetLimbo() GameState:3 timing out server connection, actual timeSinceReceived=99999999
- <17:59:51> CGameRules::UpdateNetLimbo() GameState:3 timing out server connection, actual timeSinceReceived=99999999
- <17:59:51> CGameRules::UpdateNetLimbo() GameState:3 timing out server connection, actual timeSinceReceived=99999999
- <17:59:51> CGameRules::UpdateNetLimbo() GameState:3 timing out server connection, actual timeSinceReceived=99999999
- <17:59:51> CCryMatchMaking::SessionDisconnectRemoteConnectionViaNub - h: 0, id: 0, source: 0, fromID: 790273982528, cause: 0, reason: Connection lost
- <17:59:51> CCryMatchMaking::SessionDisconnectRemoteConnection - h: 0, id: 0, source: 0, fromID: 2740189134912, cause: 0
- <17:59:51> [Lobby] Free connection session 0 mmcid 0 lcid 0 uid 000001e17ef8bc0e:1
- <17:59:51> [Lobby] 0 packets in send queue
- <17:59:51> [CGameLobby] MatchmakingSessionClosedCallback
- <17:59:51> [CGameLobby] MatchmakingSessionClosed
- <17:59:51> CGameLobby::MatchmakingSessionClosed() received SessionClosed event, leaving session
- <17:59:51> CGameLobby::ConnectionFailed() error=1
- <17:59:51> CGameLobby::LeaveSession() lobby:0000027F33219FE0 cancelling 0 clearPendingTasks 1, wasUserInitiated 0
- <17:59:51> CGameLobby::TerminateHostMigration()
- <17:59:51> CGameLobby::CancelAllLobbyTasks Lobby: 0000027F33219FE0
- <17:59:51> CGameBrowser::CancelSearching
- <17:59:51> CGameBrowser::FinishedSearch()
- <17:59:51> setting state eLS_Leaving
- <17:59:51> CGameLobby(0000027F33219FE0)::SetState 10
- <17:59:51> [CG] CGameLobby::EnterState() entering state 10 from 7 Lobby: 0000027F33219FE0
- <17:59:51> CGameLobby::UpdateVotingInfoFlashInfo()
- <17:59:51> CGameLobby::CancelAllLobbyTasks Lobby: 0000027F33219FE0
- <17:59:51> CGameBrowser::CancelSearching
- <17:59:51> CGameBrowser::FinishedSearch()
- <17:59:51> [CONSOLE] Executing console command 'unload'
- <17:59:51> CCryLobbySessionHandler::OnGameShutdown(), m_userQuit=false, migrationState=0
- <17:59:51> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
- <17:59:51> [GameRules] destructing 0000027F7A5243A0
- <17:59:51> CMiscAnnouncer::~CMiscAnnouncer()
- <17:59:51> CMiscAnnouncer::RemoveAllWeaponListeners()
- <17:59:51> CGameRulesCommonDamageHandling::~GameRulesCommonDamageHandling()
- <17:59:51> UnLoadLevel Start
- <17:59:51> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]
- <17:59:51> CDefaultSkeleton Release: objects/weapons/m1911a1/m1911a1.chr
- <17:59:51> CDefaultSkeleton Release: objects/weapons/hk45/hk45.chr
- <17:59:51> CDefaultSkeleton Release: objects/weapons/rem700/remington700.chr
- <17:59:51> CDefaultSkeleton Release: objects/weapons/ruger22/ruger22.chr
- <17:59:51> CDefaultSkeleton Release: objects/weapons/model70/model_70.chr
- <17:59:51> CDefaultSkeleton Release: objects/vehicles/sedan_crown_vic/base/sedan_base_damaged.cga
- <17:59:51> CDefaultSkeleton Release: objects/structures/farm/windmill/farm_windmill_broken2.cga
- <17:59:51> CDefaultSkeleton Release: objects/structures/farm/windmill/farm_windmill_broken.cga
- <17:59:51> CDefaultSkeleton Release: objects/structures/farm/windmill/farm_windmill.cga
- <17:59:51> CDefaultSkeleton Release: objects/props/misc/wind_turbine/wind_turbine_a_propeller.cga
- <17:59:51> CDefaultSkeleton Release: objects/weapons/at15/at15.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/players/male/skeleton/skeleton_male.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/squirrel/squirrel.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/spider/spider_wolf.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/snake/snake.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/reptiles/turtle/red_eared_slider_skel.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/rat/rat.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/insects/butterfly/butterfly.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/fish/trout/trout.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/birds/seagull/seagull.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/birds/pigeon/pigeon_lf.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/birds/crow/crow.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/birds/bald_eagle/bald_eagle.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/bat/bat.chr
- <17:59:51> CDefaultSkeleton Release: objects/characters/animals/amphibians/toad/toad_skel.chr
- <17:59:53> *** Start clearing render resources ***
- <17:59:53> Flushing pended shaders...
- <17:59:53> Finished flushing pended shaders...
- <17:59:53> *** Clearing render resources took 135.0 msec ***
- <17:59:53> UnLoadLevel End: 2.7 sec
- <17:59:54> *** Init system render resources ***
- <17:59:54> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]
- <17:59:54> <Flash> handleMaleButtonClick [#!NO_CONTEXT!#]
- <17:59:55> <Flash> DisplayWindow: window: ServerBrowser [#!NO_CONTEXT!#]
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