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Miscreated crash log

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Feb 26th, 2017
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  1. BackupNameAttachment=" Build(1882) 26 Feb 17 (17 38 17)" -- used by backup system
  2. Log Started at 02/26/17 17:38:17
  3. Built on Feb 16 2017 19:38:30
  4. Running 64 bit Windows version
  5. Executable: S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Miscreated.exe
  6. FileVersion: 0.1.1.1882
  7. ProductVersion: 0.1.1.1882
  8. Using Microsoft (tm) C++ Standard Library implementation
  9.  
  10. Total number of logical processors: 6
  11. Number of available logical processors: 6
  12. Total number of system cores: 3
  13. Number of cores available to process: 3
  14.  
  15. Processor 0:
  16. CPU: AMD AMD FX(tm)-6300 Six-Core Processor
  17. Family: 15, Model: 2, Stepping: 0
  18. FPU: On-Chip
  19. 3DNow!: not present
  20. MMX: not present
  21. SSE: present
  22. SSE2: present
  23. SSE3: present
  24. Serial number not present or disabled
  25.  
  26. Processor 1:
  27. CPU: AMD AMD FX(tm)-6300 Six-Core Processor
  28. Family: 15, Model: 2, Stepping: 0
  29. FPU: On-Chip
  30. 3DNow!: not present
  31. MMX: not present
  32. SSE: present
  33. SSE2: present
  34. SSE3: present
  35. Serial number not present or disabled
  36.  
  37. Processor 2:
  38. CPU: AMD AMD FX(tm)-6300 Six-Core Processor
  39. Family: 15, Model: 2, Stepping: 0
  40. FPU: On-Chip
  41. 3DNow!: not present
  42. MMX: not present
  43. SSE: present
  44. SSE2: present
  45. SSE3: present
  46. Serial number not present or disabled
  47.  
  48. <17:38:17> GameDir: GameSDK
  49. <17:38:18> creating CVarGroups from directory 'Config/CVarGroups' ...
  50. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_full.cfg (gamesdk\config\cvargroups\sys_spec_full.cfg)
  51. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (gamesdk\config\cvargroups\sys_spec_gameeffects.cfg)
  52. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_light.cfg (gamesdk\config\cvargroups\sys_spec_light.cfg)
  53. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (gamesdk\config\cvargroups\sys_spec_objectdetail.cfg)
  54. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_particles.cfg (gamesdk\config\cvargroups\sys_spec_particles.cfg)
  55. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_physics.cfg (gamesdk\config\cvargroups\sys_spec_physics.cfg)
  56. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (gamesdk\config\cvargroups\sys_spec_postprocessing.cfg)
  57. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_quality.cfg (gamesdk\config\cvargroups\sys_spec_quality.cfg)
  58. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_shading.cfg (gamesdk\config\cvargroups\sys_spec_shading.cfg)
  59. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (gamesdk\config\cvargroups\sys_spec_shadows.cfg)
  60. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_sound.cfg (gamesdk\config\cvargroups\sys_spec_sound.cfg)
  61. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_texture.cfg (gamesdk\config\cvargroups\sys_spec_texture.cfg)
  62. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_textureresolution.cfg (gamesdk\config\cvargroups\sys_spec_textureresolution.cfg)
  63. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (gamesdk\config\cvargroups\sys_spec_volumetriceffects.cfg)
  64. <17:38:18> Loading Config file Config/CVarGroups/sys_spec_water.cfg (gamesdk\config\cvargroups\sys_spec_water.cfg)
  65. <17:38:18> Windows 10 64 bit (build 10.0.14393)
  66. <17:38:18> User name: "dylan"
  67. <17:38:18> System language: English
  68. <17:38:18> Windows Directory: "C:\WINDOWS"
  69. <17:38:18> Local time is 17:38:18 02/26/17, system running for 1454 minutes
  70. <17:38:18> 8141MB physical memory installed, 5248MB available, 134217727MB virtual memory installed, 35 percent of memory in use
  71. <17:38:18> PageFile usage: 47MB, Working Set: 65MB, Peak PageFile usage: 47MB,
  72. <17:38:18> Current display mode is 1920x1080x32, (Unknown graphics card)
  73. <17:38:18> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
  74. <17:38:18> --------------------------------------------------------------------------------
  75. <17:38:18> Loading Config file %USER%/game.cfg (c:\users\dylan\saved games\miscreated\game.cfg)
  76. <17:38:18> OnSysSpecChange(-1)
  77. <17:38:18> Loading Config file system.cfg (system.cfg)
  78. <17:38:18> Loading Config file user.cfg (user.cfg)
  79. <17:38:18> Stream Engine Initialization
  80. <17:38:18> GameName: Miscreated
  81. <17:38:18> BuildTime: Feb 16 2017 19:38:30
  82. <17:38:18> Physics initialization
  83. <17:38:18> Initializing CryPhysics...
  84. <17:38:18> Initializing CryPhysics done, MemUsage=1688Kb
  85. <17:38:18> [Error] <Localization> No localization files found!
  86. <17:38:18> <Audio>: AudioSystem initialization
  87. <17:38:18> Initializing CrySoundSystem...
  88. <17:38:24> Initializing CryAudioImplWwise...
  89. <17:38:24> Initializing CryAudioImplWwise done, MemUsage=6424Kb
  90. <17:38:27> Initializing CrySoundSystem done, MemUsage=321312Kb
  91. <17:38:27> Renderer initialization
  92. <17:38:27> Logging video adapters:
  93. <17:38:27> - AMD Radeon (TM) R7 370 Series (vendor = 0x1002, device = 0x6811)
  94. <17:38:27> - Adapter index: 0
  95. <17:38:27> - Dedicated video memory: 4077 MB
  96. <17:38:27> - Feature level: DX11 (SM 5.0)
  97. <17:38:27> - Displays connected: yes
  98. <17:38:27> - Suitable rendering device: yes
  99. <17:38:27> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
  100. <17:38:27> - Adapter index: 1
  101. <17:38:27> - Dedicated video memory: 0 MB
  102. <17:38:27> - Feature level: DX11 (SM 5.0)
  103. <17:38:27> - Displays connected: no
  104. <17:38:27> - Suitable rendering device: no
  105. <17:38:27> Initializing CryRenderD3D11...
  106. <17:38:27> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
  107. <17:38:27> Initializing CryRenderD3D11 done, MemUsage=11928Kb
  108. <17:38:27> Initializing Direct3D and creating game window:
  109. <17:38:27> D3DX_SDK_VERSION = <UNDEFINED>
  110. <17:38:27> Direct3D driver is creating...
  111. <17:38:27> Crytek Direct3D driver version 2.00 (Feb 16 2017 <19:38:26>)
  112. <17:38:27> Creating window called 'Miscreated' (1920x1080)
  113. <17:38:27> D3D Adapter: Description: AMD Radeon (TM) R7 370 Series
  114. <17:38:27> D3D Adapter: Driver version (UMD): 21.19.519.0002
  115. <17:38:27> D3D Adapter: VendorId = 0x1002
  116. <17:38:27> D3D Adapter: DeviceId = 0x6811
  117. <17:38:27> D3D Adapter: SubSysId = 0x20151462
  118. <17:38:27> D3D Adapter: Revision = 129
  119. <17:38:27> AGS: AMD GPU Services API init ok (1)
  120. <17:38:27> AGS: Catalyst Version: 15.8 Driver Version: 16.60.2011-170210a-311199C-ATI
  121. <17:38:27> AGS: Multi GPU count = 1
  122. <17:38:27> D3D Detected: AMD video card
  123. <17:38:27> Active GPUs: 1
  124. <17:38:27> Using pixel texture formats:
  125. <17:38:27> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
  126. <17:38:27> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  127. <17:38:27> A8, mips (autogen), blend, RT (multi-sampled), gather
  128. <17:38:27> R8, mips (autogen), blend, RT (multi-sampled), gather
  129. <17:38:27> R8S, mips (autogen), blend, RT (multi-sampled), gather
  130. <17:38:27> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
  131. <17:38:27> R16F, mips (autogen), blend, RT (multi-sampled), gather
  132. <17:38:27> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
  133. <17:38:27> R8G8, mips (autogen), blend, RT (multi-sampled), gather
  134. <17:38:27> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
  135. <17:38:27> R16G16, mips (autogen), blend, RT (multi-sampled), gather
  136. <17:38:27> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
  137. <17:38:27> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
  138. <17:38:27> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
  139. <17:38:27> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
  140. <17:38:27> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
  141. <17:38:27> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
  142. <17:38:27> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
  143. <17:38:27> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
  144. <17:38:27> BC1, mips, sRGB, gather
  145. <17:38:27> BC2, mips, sRGB, gather
  146. <17:38:27> BC3, mips, sRGB, gather
  147. <17:38:27> BC4, mips, gather
  148. <17:38:27> BC4S, mips, gather
  149. <17:38:27> BC5, mips, gather
  150. <17:38:27> BC5S, mips, gather
  151. <17:38:27> BC6UH, mips, gather
  152. <17:38:27> BC6SH, mips, gather
  153. <17:38:27> BC7, mips, sRGB, gather
  154. <17:38:27> R9G9B9E5, mips, gather
  155. <17:38:27> R32FX8T, mips, gather (comparable)
  156. <17:38:27> R32T, mips
  157. <17:38:27> R24G8T, mips
  158. <17:38:27> R16T, mips
  159. <17:38:27> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
  160. <17:38:27> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
  161. <17:38:27> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  162. <17:38:27> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  163. <17:38:27> Renderer HDR_Scalar: R32F
  164. <17:38:27> ****** D3D11 CryRender Stats ******
  165. <17:38:27> Driver description: AMD Radeon (TM) R7 370 Series
  166. <17:38:27> Feature level: DirectX 11.0
  167. <17:38:27> Full stats:
  168. <17:38:27> Rasterizer: Hardware
  169. <17:38:27> Current Resolution: 1920x1080x32 Windowed
  170. <17:38:27> HDR Rendering: FP16
  171. <17:38:27> MRT HDR Rendering: Disabled
  172. <17:38:27> Occlusion queries: Supported
  173. <17:38:27> Geometry instancing: Supported
  174. <17:38:27> Vertex textures: Supported
  175. <17:38:27> NormalMaps compression : Supported
  176. <17:38:27> Gamma control: Hardware
  177. <17:38:27> Vertex Shaders version 4.0
  178. <17:38:27> Pixel Shaders version 4.0
  179. <17:38:27> Used GeomInstancingThreshold is 2
  180. <17:38:27> Shader model usage: 'SM.5.0'
  181. <17:38:27> *****************************************
  182. <17:38:27>
  183. <17:38:27> Init Shaders
  184. <17:38:27> General shader quality: Medium
  185. <17:38:27> Metal shader quality: Medium
  186. <17:38:27> Glass shader quality: Medium
  187. <17:38:27> Vegetation shader quality: Medium
  188. <17:38:27> Ice shader quality: Medium
  189. <17:38:27> Terrain shader quality: Medium
  190. <17:38:27> Shadow shader quality: Medium
  191. <17:38:27> Water shader quality: Medium
  192. <17:38:27> FX shader quality: Medium
  193. <17:38:27> PostProcess shader quality: Medium
  194. <17:38:27> HDR shader quality: Medium
  195. <17:38:27> Sky shader quality: Medium
  196. <17:38:27> Render quality: Medium
  197. <17:38:27> Init textures management (4077 Mb of video memory is available)...
  198. <17:38:27> Enabling of textures streaming...
  199. <17:38:27> Using 640 Mb of textures pool for streaming...
  200. <17:38:27> Video textures: Atlas clouds max size: 24 Mb
  201. <17:38:27> Video textures: Atlas sprites max size: 16 Mb
  202. <17:38:27> Video textures: Dynamic managed max size: 50 Mb
  203. <17:38:27> Reloading all textures...
  204. <17:38:27> Finished reloading textures...
  205. <17:38:27> Finished initializing textures streaming...
  206. <17:38:30> [Renderer] A display device has been connected to the system
  207. <17:38:30> Compat: High DPI awareness disabled successfully (user)
  208. <17:38:30> Initialized hardware mouse (game is allowed to confine mouse to window)
  209. <17:38:30> Using Scaleform GFx 3.3.94
  210. <17:38:30> Using dynamic pool
  211. <17:38:33> Font initialization
  212. <17:38:33> Initializing CryFont...
  213. <17:38:33> Initializing CryFont done, MemUsage=2104Kb
  214. <17:38:34> *** Init system render resources ***
  215. <17:38:34> Network initialization
  216. <17:38:34> Initializing CryNetwork...
  217. <17:38:34> [net] Socket IO management: External [iocp], Internal [iocp]
  218. <17:38:34> network hostname: DESKTOP-1CC0V0D
  219. <17:38:34> ip:192.168.1.6
  220. <17:38:34> [Network Version]: RELEASE PURE CLIENT
  221. <17:38:34> Initializing CryNetwork done, MemUsage=-12332Kb
  222. <17:38:34> Online initialization
  223. <17:38:34> Initializing CryOnline...
  224. <17:38:34> DLL Failed to load, error code: 7E
  225. <17:38:34> Lobby initialization
  226. <17:38:34> Initializing CryLobby...
  227. <17:38:34> Initializing CryLobby done, MemUsage=2148Kb
  228. <17:38:34> MovieSystem initialization
  229. <17:38:34> Initializing CryMovie...
  230. <17:38:34> Initializing CryMovie done, MemUsage=3100Kb
  231. <17:38:34> Console initialization
  232. <17:38:34> Time initialization
  233. <17:38:34> Input initialization
  234. <17:38:34> Initializing CryInput...
  235. <17:38:34> Initializing DirectInput
  236. <17:38:34> Initializing Keyboard
  237. <17:38:34> Initializing mouse
  238. <17:38:34> Initializing CryInput done, MemUsage=1896Kb
  239. <17:38:34> AI initialization
  240. <17:38:34> Initializing CryAISystem...
  241. <17:38:35> Initializing CryAISystem done, MemUsage=4392Kb
  242. <17:38:35> Initializing Animation System
  243. <17:38:35> Initializing CryAnimation...
  244. <17:38:35> Initializing CryAnimation done, MemUsage=4288Kb
  245. <17:38:35> Initializing 3D Engine
  246. <17:38:35> Initializing Cry3DEngine...
  247. <17:38:35> [Error] [CVARS]: [IGNORED CHANGE] variable [e_Tessellation] from [1] to [0]; Marked as [VF_CONST_CVAR]
  248. <17:38:35> Sky light: Optical lookup tables loaded off disc.
  249. <17:38:35> Initializing Cry3DEngine done, MemUsage=-13620Kb
  250. <17:38:35> Script System Initialization
  251. <17:38:35> Initializing CryScriptSystem...
  252. <17:38:35> Initializing CryScriptSystem done, MemUsage=4760Kb
  253. <17:38:35> Entity system initialization
  254. <17:38:35> Initializing CryEntitySystem...
  255. <17:38:35> Initializing CryEntitySystem done, MemUsage=1468Kb
  256. <17:38:35> LiveCreate initialization
  257. <17:38:35> LiveCreateHost not created, using NULL implementation.
  258. <17:38:35> Initializing AI System
  259. <17:38:35> Registering CentralInterestManager with EntitySystem
  260. <17:38:35> Initializing additional systems
  261. <17:38:35> Dynamic Response System initialization
  262. <17:38:35> No Dynamic Response System was loaded from a module, will use the NULL implementation.
  263. <17:38:35> OnSysSpecChange(-1)
  264. <17:38:35> [Kythera] Library path: Bin64
  265. <17:38:35> Kythera version C-R-Feb 16 2017-19:38:38 loaded
  266. <17:38:35> Command line: "Bin64\Miscreated.exe"
  267. <17:38:35> [Invite] SetInviteAcceptedState 0 to 0
  268. <17:38:35> [Invite] InvalidateInviteData
  269. <17:38:35> Miscreated Version Alpha 0.1.1.1882
  270. <17:38:35> CGameLocalizationManager::LoadLocalizationData() is loading localization file=Libs/Localization/localization.xml
  271. <17:38:35> Loading Localization File Localization\text_ui_ingame.xml
  272. <17:38:35> Loading Localization File Localization\text_ui_menus.xml
  273. <17:38:35> [Manager_Plugin] Plugin Manager initialized!
  274. <17:38:35> [Manager_Plugin] Loading plugins from 'S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\*'
  275. <17:38:35> [Manager_Plugin] Loading: File(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\Plugin_Manager.dll) CWD(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins)
  276. <17:38:35> [Manager_Plugin] Loading plugins from 'S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\Tracking\*'
  277. <17:38:35> [Manager_Plugin] Loading: File(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\Tracking\Plugin_Tracking.dll) CWD(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\Tracking)
  278. <17:38:35> [Manager_Plugin] Loaded: Name(Tracking) Version(1.0.0.0) Category(Hardware)
  279. <17:38:35> [Manager_Plugin] Loading plugins from 'S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\TrackIR\*'
  280. <17:38:35> [Manager_Plugin] Loading: File(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\TrackIR\Plugin_TrackIR.dll) CWD(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\TrackIR)
  281. <17:38:36> [Manager_Plugin] Loaded: Name(TrackIR) Version(1.0.0.0) Category(Hardware)
  282. <17:38:36> [Manager_Plugin] Loading plugins from 'S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\VoIP\*'
  283. <17:38:36> [Manager_Plugin] Loading: File(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\VoIP\Plugin_VoIP.dll) CWD(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\VoIP)
  284. <17:38:36> [Manager_Plugin] Loaded: Name(VoIP) Version(1.0.0.0) Category(Sound)
  285. <17:38:36> [Manager_Plugin] Currently 4 plugins are loaded!
  286. <17:38:36> [ CAnimalSpawnerManager ] CAnimalSpawnerManager
  287. <17:38:36> [ CWeatherManager ] Reload Weather Success
  288. <17:38:36> [ CWeatherManager ] Reload Weather Patterns Success
  289. <17:38:36> [ CAnimalSpawnerManager ] LoadScript
  290. <17:38:36> [ CAnimalSpawnerManager ] AnimalSpawnerManager.lua loaded. retval: 1
  291. <17:38:36> Finished loading item XML definitions from 'scripts/entities/items/XML'!
  292. <17:38:36> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
  293. <17:38:36> [PlayerProfiles] Login of user 'dylan' successful.
  294. <17:38:36> [PlayerProfiles] Found 1 profiles.
  295. <17:38:36> Profile 0 : 'default'
  296. <17:38:36> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
  297. <17:38:36> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
  298. <17:38:36> [GameProfiles]: Successfully activated profile 'default' for user 'dylan'
  299. <17:38:36> username dylan signedIn 1 userIndex 0
  300. <17:38:36> ActivateProfile profileName default
  301. <17:38:36> [Warning] CActionMapManager::LoadControllerLayoutFile: Failed to find preloaded controller layout for key: buttonlayout_default
  302. <17:38:36> [Warning] CGame::SetControllerLayouts: Failed to load controller layout: buttonlayout_default
  303. <17:38:36> Steam AppID: 299740
  304. <17:38:36> [EAC] Client initializing...
  305. <17:38:36> [EAC] OnEACMessage - code: 0, msg: EasyAntiCheat successfully initialized
  306. <17:38:36> [EAC] Client enabled - 76561198053046941
  307. <17:38:36> [Game Version]: RELEASE PURE CLIENT
  308. <17:38:36> [Lobby] Start SessionRegisterUserData error 0
  309. <17:38:36> [Lobby] Initialise service 0 error 0
  310. <17:38:36> [Lobby] Initialise service 1 error 2
  311. <17:38:36> CGameLobby::CGameLobby()
  312. <17:38:36> Unable to load './/banned.xml'
  313. <17:38:36> Unable to load './/whitelist.xml'
  314. <17:38:36> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
  315. <17:38:36> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
  316. <17:38:36> CPlayerProgression::Constructor
  317. <17:38:36> CPlayerProgression::Init() Done
  318. <17:38:36> CPatchPakManager::CPatchPakManager()
  319. <17:38:36> CPatchPakManager::SetState() 1970037110 -> 0
  320. <17:38:36> CGame::LoadPatchLocalizationData() is loading localization file=localization_english.xml
  321. <17:38:36> CGame::InitGameType() multiplayer=true, fromInit=true
  322. <17:38:36> hostName = 'DESKTOP-1CC0V0D'
  323. <17:38:36> SetGlobalState 1->2 'INIT'->'RUNNING' 19.9 seconds
  324. <17:38:36> CPatchPakManager::BlockingUpdateTillDone() we're not using cache paks. m_okToCachePaks=1
  325. <17:38:36> CPatchPakManager::BlockingUpdateTillDone() we're ok to cache paks, starting using paks with user=0 starting ret=0
  326. <17:38:36> CPatchPakManager::BlockingUpdateTillDone() we succeeded in start using cache paks, hurray!
  327. <17:38:36> CPatchPakManager::BlockingUpdateTillDone() we've failed to download permissions xml. So just bailing with no patches
  328. <17:38:36> CPatchPakManager::BlockingUpdateTillDone() has finished downloading all patch paks ready to actually open them as pak files
  329. <17:38:36> CPatchPakManager::SetState() 0 -> 5
  330. <17:38:36> Loading multiplayer configuration...
  331. <17:38:36> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
  332. <17:38:36> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)
  333. <17:38:36> Changing "aim_assistFalloffDistance" cvar from '50' to '200' (now got 2 cvars to revert when switching game type)
  334. <17:38:36> Changing "aim_assistInputForFullFollow_Ironsight" cvar from '1' to '0.20' (now got 3 cvars to revert when switching game type)
  335. <17:38:36> Changing "aim_assistMaxDistance" cvar from '50' to '255' (now got 4 cvars to revert when switching game type)
  336. <17:38:36> Changing "aim_assistMaxDistance_ironsight" cvar from '50' to '255' (now got 5 cvars to revert when switching game type)
  337. <17:38:36> Changing "aim_assistMinTurnScale" cvar from '0.45' to '0.5' (now got 6 cvars to revert when switching game type)
  338. <17:38:36> Changing "aim_assistMinTurnScale_ironsight" cvar from '0.45' to '0.5' (now got 7 cvars to revert when switching game type)
  339. <17:38:36> Changing "aim_assistSlowDisableDistance" cvar from '100' to '255' (now got 8 cvars to revert when switching game type)
  340. <17:38:36> Changing "aim_assistSlowFalloffStartDistance" cvar from '5' to '200' (now got 9 cvars to revert when switching game type)
  341. <17:38:36> Changing "aim_assistSlowThresholdOuter" cvar from '2.7' to '2.5' (now got 10 cvars to revert when switching game type)
  342. <17:38:36> Changing "aim_assiststrength" cvar from '0.5' to '0.7' (now got 11 cvars to revert when switching game type)
  343. <17:38:36> Changing "aim_assiststrength_ironsight" cvar from '0.5' to '0.75' (now got 12 cvars to revert when switching game type)
  344. <17:38:36> Changing "br_breakmaxworldsize" cvar from '10000' to '511' (now got 13 cvars to revert when switching game type)
  345. <17:38:36> No need to change "cl_sensitivityControllerMP" to '0.6' as that's also its current value
  346. <17:38:36> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 14 cvars to revert when switching game type)
  347. <17:38:36> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 15 cvars to revert when switching game type)
  348. <17:38:36> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 16 cvars to revert when switching game type)
  349. <17:38:36> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 17 cvars to revert when switching game type)
  350. <17:38:36> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 18 cvars to revert when switching game type)
  351. <17:38:36> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 19 cvars to revert when switching game type)
  352. <17:38:36> Changing "g_hitDeathReactions_streaming" cvar from '1' to '2' (now got 20 cvars to revert when switching game type)
  353. <17:38:36> No need to change "g_multiplayerDefault" to '1' as that's also its current value
  354. <17:38:36> Changing "g_playerLowHealthThreshold" cvar from '100' to '20' (now got 21 cvars to revert when switching game type)
  355. <17:38:36> Changing "g_playerMidHealthThreshold" cvar from '250' to '60' (now got 22 cvars to revert when switching game type)
  356. <17:38:36> Changing "g_spawn_vistable_numLineTestsPerFrame" cvar from '10' to '3' (now got 23 cvars to revert when switching game type)
  357. <17:38:36> Changing "g_telemetryConfig" cvar from 'none' to 'MP' (now got 24 cvars to revert when switching game type)
  358. <17:38:36> Changing "g_telemetrySampleRateBandwidth" cvar from '-1' to '3' (now got 25 cvars to revert when switching game type)
  359. <17:38:36> Changing "g_telemetrySampleRateMemory" cvar from '-1' to '2' (now got 26 cvars to revert when switching game type)
  360. <17:38:36> Changing "g_telemetrySampleRatePerformance" cvar from '-1' to '1' (now got 27 cvars to revert when switching game type)
  361. <17:38:36> [Warning] Variable "net_enable_tfrc" not found (trying to set it to '0')
  362. <17:38:36> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 28 cvars to revert when switching game type)
  363. <17:38:36> Changing "pl_melee.angle_limit_from_behind" cvar from '60' to '70' (now got 29 cvars to revert when switching game type)
  364. <17:38:36> Changing "pl_melee.impulses_enable" cvar from '2' to '1' (now got 30 cvars to revert when switching game type)
  365. <17:38:36> Changing "pl_melee.melee_snap_angle_limit" cvar from '90' to '45' (now got 31 cvars to revert when switching game type)
  366. <17:38:36> Changing "pl_melee.melee_snap_end_position_range" cvar from '1' to '1.5' (now got 32 cvars to revert when switching game type)
  367. <17:38:36> Changing "pl_melee.melee_snap_move_speed_multiplier" cvar from '5' to '10' (now got 33 cvars to revert when switching game type)
  368. <17:38:36> Changing "pl_melee.melee_snap_target_select_range" cvar from '2.5' to '3.5' (now got 34 cvars to revert when switching game type)
  369. <17:38:36> Changing "pl_melee.mp_knockback_strength_hor" cvar from '4' to '2' (now got 35 cvars to revert when switching game type)
  370. <17:38:36> Changing "pl_melee.mp_melee_system" cvar from '0' to '1' (now got 36 cvars to revert when switching game type)
  371. <17:38:36> Changing "pl_melee.mp_victim_screenfx_blendout_duration" cvar from '1.2' to '0.25' (now got 37 cvars to revert when switching game type)
  372. <17:38:36> Changing "pl_melee.mp_victim_screenfx_duration" cvar from '2' to '0.1' (now got 38 cvars to revert when switching game type)
  373. <17:38:36> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 39 cvars to revert when switching game type)
  374. <17:38:36> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 40 cvars to revert when switching game type)
  375. <17:38:36> Finished loading multiplayer configuration, used 1277/5120 bytes storing old cvar values
  376. <17:38:36> [Lobby] Initialise service 1 error 2
  377. <17:38:36> Loading multiplayer_pc configuration...
  378. <17:38:36> Loading Config file multiplayer_pc.cfg (gamesdk\config\multiplayer_pc.cfg)
  379. <17:38:36> Changing "g_cloakRefractionScale" cvar from '1' to '62' (now got 41 cvars to revert when switching game type)
  380. <17:38:36> Finished loading multiplayer_pc configuration, used 1302/5120 bytes storing old cvar values
  381. <17:38:36> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 1
  382. <17:38:36> CGameLobby::LeaveSession() lobby:0000027F33219FE0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
  383. <17:38:36> already in eLS_None state
  384. <17:38:36> CGame: Multiplayer game type initialized
  385. <17:38:36> Adding playlists from path 'Scripts/Playlists'
  386. <17:38:36> Playlist 'DefaultPlaylistSDK.xml' EPD=0 so valid
  387. <17:38:36> CPlaylistManager::AddPlaylistFromXmlNode: added new playlist 'DEFSDK' (enabled: 1) and gave it an id of '3766385783'
  388. <17:38:36> CPlaylistManager::LoadOptionRestrictions()
  389. <17:38:36> [Error] CStatsRecordingMgr failed to start downloading its online settings - will default to sending telemetry
  390. <17:38:36> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceVersion is an intStat=145 with value=0
  391. <17:38:36> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceTrackingVersion is an intStat=146 with value=0
  392. <17:38:36> <Lua> RunOnce:Execute() currentVersion is 0
  393. <17:38:36> <Lua> RunOnce:Execute() currentTrackingVersion is 0
  394. <17:38:36> <Lua> RunOnce:Execute() is unpatched
  395. <17:38:36> Loading item definitions from "Scripts/GameRules/EquipmentLoadoutItems.xml"
  396. <17:38:36> [LOADOUT] Loading default equipment packages
  397. <17:38:36> [LOADOUT] Loading default equipment packages
  398. <17:38:36> <Lua> Loading AIAlertness.lua
  399. <17:38:36> Initializing default materials...
  400. <17:38:36> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
  401. <17:38:37> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]
  402. <17:38:37> <Flash> handleMaleButtonClick [#!NO_CONTEXT!#]
  403. <17:38:37> [Error] UISetting uses undefined CVar: net_enable_voice_chat
  404. <17:38:37> <Flash> DisplayWindow: window: Main [#!NO_CONTEXT!#]
  405. <17:38:37> [MFX] Loading FXLib 'collisions' ...
  406. <17:38:37> [MFX] Loading FXLib 'destructibles' ...
  407. <17:38:37> [MFX] Loading FXLib 'explosions' ...
  408. <17:38:37> [MFX] Loading FXLib 'foley' ...
  409. <17:38:37> [MFX] Loading FXLib 'footstep_animal_medium' ...
  410. <17:38:37> [MFX] Loading FXLib 'footstep_brute_mutant_shoes' ...
  411. <17:38:37> [MFX] Loading FXLib 'footstep_npc_shoes' ...
  412. <17:38:37> [MFX] Loading FXLib 'footstep_player' ...
  413. <17:38:37> [MFX] Loading FXLib 'impacts' ...
  414. <17:38:37> [MFX] Loading FXLib 'player_fx' ...
  415. <17:38:37> [MFX] Loading FXLib 'tornado' ...
  416. <17:38:37> [MFX] Loading FXLib 'vegetation' ...
  417. <17:38:37> [MFX] Loading FXLib 'vehicles' ...
  418. <17:38:37> [CONSOLE] Executing console command 'pm_listsi'
  419. <17:38:37> [Manager_Plugin] Currently 0 static interfaces are registered!
  420. <17:38:37> [CONSOLE] Executing console command 'pm_list'
  421. <17:38:37> [Manager_Plugin] Manager: V(2.0.0.0) C(General) S(OK) U(false) I(true) FI(true) F(Plugin_Manager.dll) D(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins) M(00007FFE83040000) B(00007FFE830A7930)
  422. <17:38:37> [Manager_Plugin] TrackIR: V(1.0.0.0) C(Hardware) S(OK) U(false) I(true) FI(true) F(Plugin_TrackIR.dll) D(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\TrackIR) M(00007FFE9C4A0000) B(00007FFE9C4B2170)
  423. <17:38:37> [Manager_Plugin] Tracking: V(1.0.0.0) C(Hardware) S(OK) U(false) I(true) FI(true) F(Plugin_Tracking.dll) D(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\Tracking) M(00007FFE9CDD0000) B(00007FFE9CDE2100)
  424. <17:38:37> [Manager_Plugin] VoIP: V(1.0.0.0) C(Sound) S(OK) U(false) I(true) FI(true) F(Plugin_VoIP.dll) D(S:\SteamLibrary\steamapps\common\Miscreated\Bin64\Plugins\VoIP) M(00007FFE79C10000) B(00007FFE79C7EAB8)
  425. <17:38:37> [Manager_Plugin] Currently 4 plugins are loaded!
  426. <17:38:37> Flushing pended shaders...
  427. <17:38:37> Finished flushing pended shaders...
  428. <17:38:37> Flushing pended shaders...
  429. <17:38:37> Finished flushing pended shaders...
  430. <17:38:37> Allocate render buffer for particles (16384 verts, 49152 tris)...
  431. <17:38:37> CCryLobby::TimerCallback() long frame detected, lastFrameTime=87298895
  432. <17:38:37> [Lobby] Creating socket on port 64090 (service [LAN], socket manager [iocp])
  433. <17:38:37> [Lobby] Created socket on port 64090
  434. <17:38:37> Changing resolution...
  435. <17:38:38> Window resolution: 1920x1080x32 (Fullscreen)
  436. <17:38:38> Render resolution: 1920x1080)
  437. <17:38:38> Changing resolution...
  438. <17:38:38> Window resolution: 1920x1080x32 (Windowed)
  439. <17:38:38> Render resolution: 1920x1080)
  440. <17:38:39> Changing resolution...
  441. <17:38:39> Window resolution: 1920x1080x32 (Fullscreen)
  442. <17:38:39> Render resolution: 1920x1080)
  443. <17:38:58> <Flash> DisplayWindow: window: Main [#!NO_CONTEXT!#]
  444. <17:38:58> <Flash> DisplayWindow: window: ServerBrowser [#!NO_CONTEXT!#]
  445. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  446. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  447. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  448. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  449. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  450. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  451. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  452. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  453. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  454. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  455. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  456. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  457. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  458. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  459. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  460. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  461. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  462. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  463. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  464. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  465. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  466. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  467. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  468. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  469. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  470. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  471. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  472. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  473. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  474. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  475. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  476. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  477. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  478. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  479. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  480. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  481. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  482. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  483. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  484. <17:38:59> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  485. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  486. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  487. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  488. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  489. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  490. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  491. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  492. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  493. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  494. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  495. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  496. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  497. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  498. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  499. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  500. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  501. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  502. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  503. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  504. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  505. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  506. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  507. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  508. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  509. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  510. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  511. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  512. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  513. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  514. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  515. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  516. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  517. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  518. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  519. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  520. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  521. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  522. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  523. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  524. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  525. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  526. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  527. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  528. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  529. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  530. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  531. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  532. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  533. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  534. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  535. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  536. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  537. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  538. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  539. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  540. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  541. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  542. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  543. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  544. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  545. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  546. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  547. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  548. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  549. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  550. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  551. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  552. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  553. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  554. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  555. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  556. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  557. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  558. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  559. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  560. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  561. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  562. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  563. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  564. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  565. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  566. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  567. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  568. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  569. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  570. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  571. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  572. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  573. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  574. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  575. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  576. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  577. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  578. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  579. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  580. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  581. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  582. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  583. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  584. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  585. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  586. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  587. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  588. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  589. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  590. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  591. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  592. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  593. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  594. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  595. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  596. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  597. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  598. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  599. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  600. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  601. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  602. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  603. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  604. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  605. <17:39:00> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  606. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  607. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  608. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  609. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  610. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  611. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  612. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  613. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  614. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  615. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  616. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  617. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  618. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  619. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  620. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  621. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  622. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  623. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  624. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  625. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  626. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  627. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  628. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  629. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  630. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  631. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  632. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  633. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  634. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  635. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  636. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  637. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  638. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  639. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  640. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  641. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  642. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  643. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  644. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  645. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  646. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  647. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  648. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  649. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  650. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  651. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  652. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  653. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  654. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  655. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  656. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  657. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  658. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  659. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  660. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  661. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  662. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  663. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  664. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  665. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  666. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  667. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  668. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  669. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  670. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  671. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  672. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  673. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  674. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  675. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  676. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  677. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  678. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  679. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  680. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  681. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  682. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  683. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  684. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  685. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  686. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  687. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  688. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  689. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  690. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  691. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  692. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  693. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  694. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  695. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  696. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  697. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  698. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  699. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  700. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  701. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  702. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  703. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  704. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  705. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  706. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  707. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  708. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  709. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  710. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  711. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  712. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  713. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  714. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  715. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  716. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  717. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  718. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  719. <17:39:01> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  720. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  721. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  722. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  723. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  724. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  725. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  726. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  727. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  728. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  729. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  730. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  731. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  732. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  733. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  734. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  735. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  736. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  737. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  738. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  739. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  740. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  741. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  742. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  743. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  744. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  745. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  746. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  747. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  748. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  749. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  750. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  751. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  752. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  753. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  754. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  755. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  756. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  757. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  758. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  759. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  760. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  761. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  762. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  763. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  764. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  765. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  766. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  767. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  768. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  769. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  770. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  771. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  772. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  773. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  774. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  775. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  776. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  777. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  778. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  779. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  780. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  781. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  782. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  783. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  784. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  785. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  786. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  787. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  788. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  789. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  790. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  791. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  792. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  793. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  794. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  795. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  796. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  797. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  798. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  799. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  800. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  801. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  802. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  803. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  804. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  805. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  806. <17:39:02> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  807. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  808. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  809. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  810. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  811. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  812. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  813. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  814. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  815. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  816. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  817. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  818. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  819. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  820. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  821. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  822. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  823. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  824. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  825. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  826. <17:39:03> <Flash> serverAddedToList() [#!NO_CONTEXT!#]
  827. <17:39:03> <Flash> DisplayWindow: window: ServerJoin [#!NO_CONTEXT!#]
  828. <17:39:03> CGame::InitGameType() multiplayer=true, fromInit=false
  829. <17:39:03> hostName = 'DESKTOP-1CC0V0D'
  830. <17:39:03> [Warning] PlaylistManager is being deleted before being de-initialised - unless this is a proper game shutdown, cvars (etc.) will be being leaked
  831. <17:39:03> Need to undo 41 variables...
  832. <17:39:03> CPatchPakManager::BlockingUpdateTillDone() we've failed to download permissions xml. So just bailing with no patches
  833. <17:39:03> CPatchPakManager::BlockingUpdateTillDone() has finished downloading all patch paks ready to actually open them as pak files
  834. <17:39:03> CPatchPakManager::SetState() 5 -> 5
  835. <17:39:03> Loading multiplayer configuration...
  836. <17:39:03> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
  837. <17:39:03> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)
  838. <17:39:03> Changing "aim_assistFalloffDistance" cvar from '50' to '200' (now got 2 cvars to revert when switching game type)
  839. <17:39:03> Changing "aim_assistInputForFullFollow_Ironsight" cvar from '1' to '0.20' (now got 3 cvars to revert when switching game type)
  840. <17:39:03> Changing "aim_assistMaxDistance" cvar from '50' to '255' (now got 4 cvars to revert when switching game type)
  841. <17:39:03> Changing "aim_assistMaxDistance_ironsight" cvar from '50' to '255' (now got 5 cvars to revert when switching game type)
  842. <17:39:03> Changing "aim_assistMinTurnScale" cvar from '0.45' to '0.5' (now got 6 cvars to revert when switching game type)
  843. <17:39:03> Changing "aim_assistMinTurnScale_ironsight" cvar from '0.45' to '0.5' (now got 7 cvars to revert when switching game type)
  844. <17:39:03> Changing "aim_assistSlowDisableDistance" cvar from '100' to '255' (now got 8 cvars to revert when switching game type)
  845. <17:39:03> Changing "aim_assistSlowFalloffStartDistance" cvar from '5' to '200' (now got 9 cvars to revert when switching game type)
  846. <17:39:03> Changing "aim_assistSlowThresholdOuter" cvar from '2.7' to '2.5' (now got 10 cvars to revert when switching game type)
  847. <17:39:03> Changing "aim_assiststrength" cvar from '0.5' to '0.7' (now got 11 cvars to revert when switching game type)
  848. <17:39:03> Changing "aim_assiststrength_ironsight" cvar from '0.5' to '0.75' (now got 12 cvars to revert when switching game type)
  849. <17:39:03> Changing "br_breakmaxworldsize" cvar from '10000' to '511' (now got 13 cvars to revert when switching game type)
  850. <17:39:03> No need to change "cl_sensitivityControllerMP" to '0.6' as that's also its current value
  851. <17:39:03> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 14 cvars to revert when switching game type)
  852. <17:39:03> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 15 cvars to revert when switching game type)
  853. <17:39:03> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 16 cvars to revert when switching game type)
  854. <17:39:03> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 17 cvars to revert when switching game type)
  855. <17:39:03> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 18 cvars to revert when switching game type)
  856. <17:39:03> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 19 cvars to revert when switching game type)
  857. <17:39:03> Changing "g_hitDeathReactions_streaming" cvar from '1' to '2' (now got 20 cvars to revert when switching game type)
  858. <17:39:03> No need to change "g_multiplayerDefault" to '1' as that's also its current value
  859. <17:39:03> Changing "g_playerLowHealthThreshold" cvar from '100' to '20' (now got 21 cvars to revert when switching game type)
  860. <17:39:03> Changing "g_playerMidHealthThreshold" cvar from '250' to '60' (now got 22 cvars to revert when switching game type)
  861. <17:39:03> Changing "g_spawn_vistable_numLineTestsPerFrame" cvar from '10' to '3' (now got 23 cvars to revert when switching game type)
  862. <17:39:03> Changing "g_telemetryConfig" cvar from 'none' to 'MP' (now got 24 cvars to revert when switching game type)
  863. <17:39:03> Changing "g_telemetrySampleRateBandwidth" cvar from '-1' to '3' (now got 25 cvars to revert when switching game type)
  864. <17:39:03> Changing "g_telemetrySampleRateMemory" cvar from '-1' to '2' (now got 26 cvars to revert when switching game type)
  865. <17:39:03> Changing "g_telemetrySampleRatePerformance" cvar from '-1' to '1' (now got 27 cvars to revert when switching game type)
  866. <17:39:03> [Warning] Variable "net_enable_tfrc" not found (trying to set it to '0')
  867. <17:39:03> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 28 cvars to revert when switching game type)
  868. <17:39:03> Changing "pl_melee.angle_limit_from_behind" cvar from '60' to '70' (now got 29 cvars to revert when switching game type)
  869. <17:39:03> Changing "pl_melee.impulses_enable" cvar from '2' to '1' (now got 30 cvars to revert when switching game type)
  870. <17:39:03> Changing "pl_melee.melee_snap_angle_limit" cvar from '90' to '45' (now got 31 cvars to revert when switching game type)
  871. <17:39:03> Changing "pl_melee.melee_snap_end_position_range" cvar from '1' to '1.5' (now got 32 cvars to revert when switching game type)
  872. <17:39:03> Changing "pl_melee.melee_snap_move_speed_multiplier" cvar from '5' to '10' (now got 33 cvars to revert when switching game type)
  873. <17:39:03> Changing "pl_melee.melee_snap_target_select_range" cvar from '2.5' to '3.5' (now got 34 cvars to revert when switching game type)
  874. <17:39:03> Changing "pl_melee.mp_knockback_strength_hor" cvar from '4' to '2' (now got 35 cvars to revert when switching game type)
  875. <17:39:03> Changing "pl_melee.mp_melee_system" cvar from '0' to '1' (now got 36 cvars to revert when switching game type)
  876. <17:39:03> Changing "pl_melee.mp_victim_screenfx_blendout_duration" cvar from '1.2' to '0.25' (now got 37 cvars to revert when switching game type)
  877. <17:39:03> Changing "pl_melee.mp_victim_screenfx_duration" cvar from '2' to '0.1' (now got 38 cvars to revert when switching game type)
  878. <17:39:03> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 39 cvars to revert when switching game type)
  879. <17:39:03> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 40 cvars to revert when switching game type)
  880. <17:39:03> Finished loading multiplayer configuration, used 1277/5120 bytes storing old cvar values
  881. <17:39:03> [Lobby] Initialise service 1 error 2
  882. <17:39:03> Loading multiplayer_pc configuration...
  883. <17:39:03> Loading Config file multiplayer_pc.cfg (gamesdk\config\multiplayer_pc.cfg)
  884. <17:39:03> Changing "g_cloakRefractionScale" cvar from '1' to '62' (now got 41 cvars to revert when switching game type)
  885. <17:39:03> Finished loading multiplayer_pc configuration, used 1302/5120 bytes storing old cvar values
  886. <17:39:03> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 1
  887. <17:39:03> CGameLobby::LeaveSession() lobby:0000027F33219FE0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
  888. <17:39:03> already in eLS_None state
  889. <17:39:03> CGame: Multiplayer game type initialized
  890. <17:39:03> Adding playlists from path 'Scripts/Playlists'
  891. <17:39:03> Playlist 'DefaultPlaylistSDK.xml' EPD=0 so valid
  892. <17:39:03> CPlaylistManager::AddPlaylistFromXmlNode: added new playlist 'DEFSDK' (enabled: 1) and gave it an id of '3766385783'
  893. <17:39:03> CPlaylistManager::LoadOptionRestrictions()
  894. <17:39:03> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterInt(): variable [g_telemetry_upload_in_progress] is already registered
  895. <17:39:03> [Error] CStatsRecordingMgr failed to start downloading its online settings - will default to sending telemetry
  896. <17:39:03> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceVersion is an intStat=145 with value=0
  897. <17:39:03> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceTrackingVersion is an intStat=146 with value=0
  898. <17:39:03> <Lua> RunOnce:Execute() currentVersion is 0
  899. <17:39:03> <Lua> RunOnce:Execute() currentTrackingVersion is 0
  900. <17:39:03> <Lua> RunOnce:Execute() is unpatched
  901. <17:39:03> Loading item definitions from "Scripts/GameRules/EquipmentLoadoutItems.xml"
  902. <17:39:03> [LOADOUT] Loading default equipment packages
  903. <17:39:03> [LOADOUT] Loading default equipment packages
  904. <17:39:03> <Flash> GameServerRefreshComplete [#!NO_CONTEXT!#]
  905. <17:39:03> [CONSOLE] Executing console command 'connect 162.244.55.44 64140 64140'
  906. <17:39:03> Connect command detected: connect 162.244.55.44 64140 64140
  907. <17:39:03> [CONSOLE] Executing console command 'showconnectscreen'
  908. <17:39:03> CGameLobby::JoinServer(CrySessionID sessionId = 0000027EE19B00C0, sessionName = JoinSessionFromConsole)
  909. <17:39:03> Trying to JoinServer JoinSessionFromConsole
  910. <17:39:03> <Flash> DisplayWindow: window: ServerJoinDirect [#!NO_CONTEXT!#]
  911. <17:39:03> CGameLobby::TaskStartedCallback() task=3, lobby=0000027F33219FE0
  912. <17:39:03> CGameLobby::DoJoinServer() pLobby=0000027F33219FE0
  913. <17:39:03> CGameLobby(0000027F33219FE0)::SetState 1
  914. <17:39:03> [CG] CGameLobby::EnterState() entering state 1 from 0 Lobby: 0000027F33219FE0
  915. <17:39:03> CGameLobby::UpdateVotingInfoFlashInfo()
  916. <17:39:03> JoinServer - clear the name list Lobby: 0000027F33219FE0
  917. <17:39:03> [Lobby] Start SessionJoin error 0
  918. <17:39:03> CGameLobby::SetLobbyTaskId() this=0000027F33219FE0, taskId=0
  919. <17:39:03> packet 66 (41) size 50
  920. <17:39:04> packet 66 (41) size 50
  921. <17:39:04> packet 66 (41) size 50
  922. <17:39:04> [Lobby] Received SessionRequestJoinResult error 0
  923. <17:39:04> [Lobby] Created local connection session 0 uid 000001e17ef8bc0e:109
  924. <17:39:04> New remote connection addr 162.244.55.44:64140, session 0 mmcid 0 lcid 0 uid 000001e17ef8bc0e:1
  925. <17:39:04> [Lobby] Created server connection mmcid 0 lcid 0 uid 000001e17ef8bc0e:1
  926. <17:39:04> [Lobby] Processed session request join result error 0
  927. <17:39:04> CGameLobby::MatchmakingSessionJoinCallback() result=0 Lobby: 0000027F33219FE0
  928. <17:39:04> CGameLobby::MatchmakingSessionJoinCallback
  929. <17:39:04> calling SetCurrentSession() h=2147483757 Lobby: 0000027F33219FE0
  930. <17:39:04> CGameLobby::SendPacket - Send packet of type '141' lobby=0000027F33219FE0
  931. <17:39:04> sending packet of type 'eGUPD_ReservationClientIdentify', slot reserved as uid=0, sid=0
  932. <17:39:04> CGameLobby::SendPacket2 - Send packet of type '141' lobby=0000027F33219FE0
  933. <17:39:04> Send packet of type to server '141'
  934. <17:39:04> [tlh] CGameLobby::SetCurrentId(CrySessionID id = 0000000000000000)
  935. <17:39:04> CGameLobby(0000027F33219FE0)::SetState 4
  936. <17:39:04> [CG] CGameLobby::EnterState() entering state 4 from 1 Lobby: 0000027F33219FE0
  937. <17:39:04> entered lobby state (eLS_Lobby), m_server=false Lobby: 0000027F33219FE0
  938. <17:39:04> not in an active squad
  939. <17:39:04> CancelDetailedServerInfoRequest
  940. <17:39:04> [CGameLobby] MatchmakingSessionJoinUserCallback
  941. <17:39:04> CGameLobby::InsertUser() new player dolan, uid=109, sid=1E17EF8BC0E, lobby:0000027F33219FE0
  942. <17:39:04> [GameLobby] Could not find user dolan by ConnectionID, checking for CryUserID
  943. <17:39:04> unknown player, adding
  944. <17:39:04> CGameLobby::TaskStartedCallback() task=8, lobby=0000027F33219FE0
  945. <17:39:04> CGameLobby::DoQuerySession() pLobby=0000027F33219FE0
  946. <17:39:04> [Lobby] Start SessionQuery error 0
  947. <17:39:04> CGameLobby::SetLobbyTaskId() this=0000027F33219FE0, taskId=0
  948. <17:39:04> packet 141 (253) size 18
  949. <17:39:04> packet 141 (253) size 18
  950. <17:39:04> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 0000027F33219FE0
  951. <17:39:04> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 0000027F33219FE0
  952. <17:39:04> i=0, id=0, data=-1907846829 Lobby: 0000027F33219FE0
  953. <17:39:04> i=1, id=3, data=1882 Lobby: 0000027F33219FE0
  954. <17:39:04> i=2, id=5, data=0 Lobby: 0000027F33219FE0
  955. <17:39:04> i=3, id=6, data=-1 Lobby: 0000027F33219FE0
  956. <17:39:04> i=4, id=4, data=0 Lobby: 0000027F33219FE0
  957. <17:39:04> i=5, id=8, data=2095210127 Lobby: 0000027F33219FE0
  958. <17:39:04> i=6, id=1, data=-733177562 Lobby: 0000027F33219FE0
  959. <17:39:04> i=7, id=7, data=1500 Lobby: 0000027F33219FE0
  960. <17:39:04> i=8, id=2, data=1 Lobby: 0000027F33219FE0
  961. <17:39:04> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=0, isTeamGame=0 Lobby: 0000027F33219FE0
  962. <17:39:04> SetCurrentLevelName pLobby 0000027F33219FE0 preCacheLevel = True
  963. <17:39:04> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false
  964. <17:39:04> Read packet of type - packetType: 151, totalSize: 529
  965. <17:39:04> reading eGUPD_SyncExtendedServerDetails
  966. <17:39:04> read isPrivate=false, calling SetPrivateGame()
  967. <17:39:04> CGameLobby::SetPrivateGame(enable=false)
  968. <17:39:04> read isPassworded=false, calling SetPasswordedGame()
  969. <17:39:04> MOTD:
  970. <17:39:04> URL:
  971. <17:39:04> steamID game server: 217392153496793124
  972. <17:39:04> CGameLobby::SendPacket - Send packet of type '165' lobby=0000027F33219FE0
  973. <17:39:04> requesting auth ticket from type 'eGUPD_MisClientIdentify', slot reserved as uid=0, sid=0
  974. <17:39:05> [CGameLobby] Steam::OnSteamGetAuthSessionTicket
  975. <17:39:05> [CGameLobby] Steam::OnSteamGetAuthSessionTicket - Valid ticket!
  976. <17:39:05> CGameLobby::SendPacket - Send packet of type '165' lobby=0000027F33219FE0
  977. <17:39:05> sending packet of type 'eGUPD_MisClientIdentify', slot reserved as uid=0, sid=0
  978. <17:39:05> CGameLobby::SendPacket2 - Send packet of type '165' lobby=0000027F33219FE0
  979. <17:39:05> Send packet of type to server '165'
  980. <17:39:05> packet 165 (97) size 246
  981. <17:39:05> [CGameLobby] Steam::OnSteamGetAuthSessionTicket
  982. <17:39:05> [CGameLobby] Steam::OnSteamGetAuthSessionTicket - not requested, ignoring
  983. <17:39:05> packet 165 (97) size 246
  984. <17:39:05> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 0000027F33219FE0
  985. <17:39:05> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 0000027F33219FE0
  986. <17:39:05> i=0, id=0, data=-1907846829 Lobby: 0000027F33219FE0
  987. <17:39:05> i=1, id=3, data=1882 Lobby: 0000027F33219FE0
  988. <17:39:05> i=2, id=5, data=0 Lobby: 0000027F33219FE0
  989. <17:39:05> i=3, id=6, data=-1 Lobby: 0000027F33219FE0
  990. <17:39:05> i=4, id=4, data=0 Lobby: 0000027F33219FE0
  991. <17:39:05> i=5, id=8, data=2095210127 Lobby: 0000027F33219FE0
  992. <17:39:05> i=6, id=1, data=-733177562 Lobby: 0000027F33219FE0
  993. <17:39:05> i=7, id=7, data=1500 Lobby: 0000027F33219FE0
  994. <17:39:05> i=8, id=2, data=1 Lobby: 0000027F33219FE0
  995. <17:39:05> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=0, isTeamGame=0 Lobby: 0000027F33219FE0
  996. <17:39:05> SetCurrentLevelName pLobby 0000027F33219FE0 preCacheLevel = True
  997. <17:39:05> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false
  998. <17:39:06> [EAC] OnEACMessage - code: 8, msg: Connected to EAC backend.
  999. <17:39:06> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 0000027F33219FE0
  1000. <17:39:06> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 0000027F33219FE0
  1001. <17:39:06> i=0, id=0, data=-1907846829 Lobby: 0000027F33219FE0
  1002. <17:39:06> i=1, id=3, data=1882 Lobby: 0000027F33219FE0
  1003. <17:39:06> i=2, id=5, data=0 Lobby: 0000027F33219FE0
  1004. <17:39:06> i=3, id=6, data=-1 Lobby: 0000027F33219FE0
  1005. <17:39:06> i=4, id=4, data=0 Lobby: 0000027F33219FE0
  1006. <17:39:06> i=5, id=8, data=2095210127 Lobby: 0000027F33219FE0
  1007. <17:39:06> i=6, id=1, data=-733177562 Lobby: 0000027F33219FE0
  1008. <17:39:06> i=7, id=7, data=1500 Lobby: 0000027F33219FE0
  1009. <17:39:06> i=8, id=2, data=1 Lobby: 0000027F33219FE0
  1010. <17:39:06> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=0, isTeamGame=0 Lobby: 0000027F33219FE0
  1011. <17:39:06> SetCurrentLevelName pLobby 0000027F33219FE0 preCacheLevel = True
  1012. <17:39:06> Read packet of type - packetType: 129, totalSize: 31
  1013. <17:39:06> CGameLobby(0000027F33219FE0)::SetState 3
  1014. <17:39:06> [CG] CGameLobby::EnterState() entering state 3 from 4 Lobby: 0000027F33219FE0
  1015. <17:39:06> MMLua: Leaving matchmaking
  1016. <17:39:06> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false
  1017. <17:39:07> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 0000027F33219FE0
  1018. <17:39:07> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 0000027F33219FE0
  1019. <17:39:07> i=0, id=0, data=-1907846829 Lobby: 0000027F33219FE0
  1020. <17:39:07> i=1, id=3, data=1882 Lobby: 0000027F33219FE0
  1021. <17:39:07> i=2, id=5, data=0 Lobby: 0000027F33219FE0
  1022. <17:39:07> i=3, id=6, data=-1 Lobby: 0000027F33219FE0
  1023. <17:39:07> i=4, id=4, data=0 Lobby: 0000027F33219FE0
  1024. <17:39:07> i=5, id=8, data=2095210127 Lobby: 0000027F33219FE0
  1025. <17:39:07> i=6, id=1, data=-733177562 Lobby: 0000027F33219FE0
  1026. <17:39:07> i=7, id=7, data=1500 Lobby: 0000027F33219FE0
  1027. <17:39:07> i=8, id=2, data=1 Lobby: 0000027F33219FE0
  1028. <17:39:07> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=0, isTeamGame=0 Lobby: 0000027F33219FE0
  1029. <17:39:07> SetCurrentLevelName pLobby 0000027F33219FE0 preCacheLevel = True
  1030. <17:39:07> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false
  1031. <17:39:08> CGameLobby::MatchmakingSessionQueryCallback() error 1 Lobby: 0000027F33219FE0
  1032. <17:39:08> CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 0000027F33219FE0
  1033. <17:39:08> i=0, id=0, data=-1907846829 Lobby: 0000027F33219FE0
  1034. <17:39:08> i=1, id=3, data=1882 Lobby: 0000027F33219FE0
  1035. <17:39:08> i=2, id=5, data=0 Lobby: 0000027F33219FE0
  1036. <17:39:08> i=3, id=6, data=-1 Lobby: 0000027F33219FE0
  1037. <17:39:08> i=4, id=4, data=0 Lobby: 0000027F33219FE0
  1038. <17:39:08> i=5, id=8, data=2095210127 Lobby: 0000027F33219FE0
  1039. <17:39:08> i=6, id=1, data=-733177562 Lobby: 0000027F33219FE0
  1040. <17:39:08> i=7, id=7, data=1500 Lobby: 0000027F33219FE0
  1041. <17:39:08> i=8, id=2, data=1 Lobby: 0000027F33219FE0
  1042. <17:39:08> [CG] CGameLobby::GameRulesChanged() newRules=Miscreated, hasValidRules=0, isTeamGame=0 Lobby: 0000027F33219FE0
  1043. <17:39:08> SetCurrentLevelName pLobby 0000027F33219FE0 preCacheLevel = True
  1044. <17:39:08> ERROR: task failed to start, we're in an incorrect state sm_enable=0, squadHandle=4294967295, sessionStarted=false
  1045. <17:39:09> [Lobby] Stop LAN search ticks 5 canceled 0
  1046. <17:39:09> CGameLobby::MatchmakingSessionQueryCallback() error 0 Lobby: 0000027F33219FE0
  1047. <17:39:09> CGameLobby::TaskStartedCallback() task=5, lobby=0000027F33219FE0
  1048. <17:39:09> CGameLobby::DoUpdateLocalUserData() pLobby=0000027F33219FE0
  1049. <17:39:09> CGameLobby::SetLobbyTaskId() this=0000027F33219FE0, taskId=0
  1050. <17:39:09> packet 71 (20) size 18
  1051. <17:39:09> [CGameLobby] MatchmakingSessionUpdateUserCallback
  1052. <17:39:09> CGameLobby::UpdateUser() player 'dolan' uid=109 has updated their user data Lobby: 0000027F33219FE0
  1053. <17:39:09> CGameLobby::TaskStartedCallback() task=6, lobby=0000027F33219FE0
  1054. <17:39:09> CGameLobby::DoStartSession() pLobby=0000027F33219FE0
  1055. <17:39:09> [Lobby] Start SessionStart error 0
  1056. <17:39:09> [GameLobby] DoStartSession returning 0 (success)
  1057. <17:39:09> CGameLobby::SetLobbyTaskId() this=0000027F33219FE0, taskId=0
  1058. <17:39:09> [GameLobby] MatchmakingSessionStartCallback succeeded with error 0 Lobby: 0000027F33219FE0
  1059. <17:39:09> CGameLobby(0000027F33219FE0)::SetState 5
  1060. <17:39:09> [CG] CGameLobby::EnterState() entering state 5 from 3 Lobby: 0000027F33219FE0
  1061. <17:39:09> [CG] CGameLobby::OnGameStarting() Lobby: 0000027F33219FE0
  1062. <17:39:09> CGameLobby(0000027F33219FE0)::SetState 7
  1063. <17:39:09> [CG] CGameLobby::EnterState() entering state 7 from 5 Lobby: 0000027F33219FE0
  1064. <17:39:09> Entered eLS_Game steam matchmaking 0x34af04c0 0
  1065. <17:39:09> FlagSteamServer(add history) ip 0xa2f4372c cport 64140 qport 64142 time 1488159549
  1066. <17:39:09> [CONSOLE] Executing console command 'connect <session>8000006D,162.244.55.44:64140'
  1067. <17:39:09> Connect command detected: connect <session>8000006D,162.244.55.44:64140
  1068. <17:39:09> [CONSOLE] Executing console command 'showconnectscreen'
  1069. <17:39:09> [CBreakReplicator] Inaccurate world pos using range 0-511.000000 with 8 bits
  1070. <17:39:09> [CBreakReplicator] Accurate world pos using range 0-511.000000 with 17 bits
  1071. <17:39:09> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
  1072. <17:39:10> <Flash> DisplayWindow: window: ServerJoinDirect [#!NO_CONTEXT!#]
  1073. <17:39:10> packet 71 (20) size 18
  1074. <17:39:11> Game rules class: Miscreated
  1075. <17:39:17> ============================ PrepareLevel Multiplayer/islands ============================
  1076. <17:39:17> Preparing to load level!
  1077. <17:39:17> [MEM] Switching to level heap
  1078. <17:39:17> Switched to level heap!
  1079. <17:39:17> SetGlobalState 2->3 'RUNNING'->'LEVEL_LOAD_PREPARE' 41.2 seconds
  1080. <17:39:18> SetGlobalState 3->4 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.5 seconds
  1081. <17:39:18> Level system is loading "Multiplayer/islands"
  1082. <17:39:18> CGame::OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START) while in multiplayer mode
  1083. <17:39:18> Loading subADB Animations/Mannequin/ADB/grenadeAnims1P.adb
  1084. <17:39:18> Loading subADB Animations/Mannequin/ADB/flashlightAnims1P.adb
  1085. <17:39:18> Loading subADB Animations/Mannequin/ADB/torchAnims1P.adb
  1086. <17:39:18> Loading subADB Animations/Mannequin/ADB/g18Anims1P.adb
  1087. <17:39:18> Loading subADB Animations/Mannequin/ADB/coltpythonAnims1P.adb
  1088. <17:39:18> Loading subADB Animations/Mannequin/ADB/flaregunAnims1P.adb
  1089. <17:39:18> Loading subADB Animations/Mannequin/ADB/hammerAnims1P.adb
  1090. <17:39:18> Loading subADB Animations/Mannequin/ADB/hatchetAnims1P.adb
  1091. <17:39:18> Loading subADB Animations/Mannequin/ADB/huntingknifeAnims1P.adb
  1092. <17:39:18> Loading subADB Animations/Mannequin/ADB/lugwrenchAnims1P.adb
  1093. <17:39:18> Loading subADB Animations/Mannequin/ADB/woodpaddleAnims1P.adb
  1094. <17:39:18> Loading subADB Animations/Mannequin/ADB/model70Anims1P.adb
  1095. <17:39:18> Loading subADB Animations/Mannequin/ADB/wasteland22Anims1P.adb
  1096. <17:39:18> Loading subADB Animations/Mannequin/ADB/at15Anims1P.adb
  1097. <17:39:18> Loading subADB Animations/Mannequin/ADB/recurvebowAnims1P.adb
  1098. <17:39:18> Loading subADB Animations/Mannequin/ADB/policebatonAnims1P.adb
  1099. <17:39:18> Loading subADB Animations/Mannequin/ADB/baseballbatAnims1P.adb
  1100. <17:39:18> Loading subADB Animations/Mannequin/ADB/pickaxeAnims1P.adb
  1101. <17:39:18> Loading subADB Animations/Mannequin/ADB/rem870Anims1P.adb
  1102. <17:39:18> Loading subADB Animations/Mannequin/ADB/squeegeeAnims1P.adb
  1103. <17:39:18> Loading subADB Animations/Mannequin/ADB/survivalknifeAnims1P.adb
  1104. <17:39:18> Loading subADB Animations/Mannequin/ADB/m40a5Anims1P.adb
  1105. <17:39:18> Loading subADB Animations/Mannequin/ADB/throwableAnims1P.adb
  1106. <17:39:18> Loading subADB Animations/Mannequin/ADB/ladderAnims1P.adb
  1107. <17:39:18> Loading subADB Animations/Mannequin/ADB/swimAnims1P.adb
  1108. <17:39:18> Loading subADB Animations/Mannequin/ADB/interactAnims1P.adb
  1109. <17:39:18> Loading subADB Animations/Mannequin/ADB/animcontrolAnims1P.adb
  1110. <17:39:18> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
  1111. <17:39:18> SetGlobalState 4->5 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.2 seconds
  1112. <17:39:18> ==== Starting Loading Level Materials ====
  1113. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/fogvolumebox.mtl)
  1114. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/fogvolumeellipsoid.mtl)
  1115. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceaninto.mtl)
  1116. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanintolowspec.mtl)
  1117. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanoutof.mtl)
  1118. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanoutoflowspec.mtl)
  1119. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/waterfogvolumeinto.mtl)
  1120. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/waterfogvolumeoutof.mtl)
  1121. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/lens_optics.mtl)
  1122. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/lightpropagationvolumes/default.mtl)
  1123. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/water/ocean_default.mtl)
  1124. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/materials/water/wateroceanbottom.mtl)
  1125. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/objects/helper.mtl)
  1126. <17:39:18> [Warning] XML reader: Can't open file (engine/engineassets/texturemsg/defaultsolids.mtl)
  1127. <17:39:18> ==== Finished loading level Materials: 1279 mtls loaded (0 from LevelCache) in 0.4 sec ====
  1128. <17:39:18> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl =====
  1129. <17:39:18> ==== Finished Loading Decal Materials: 434 mtls loaded in 0.0 sec ====
  1130. <17:39:18> MMRM loading cgf 'Objects/structures/day_spa/overhangs_d.cgf'
  1131. <17:39:18> MMRM loading cgf 'objects/natural/vegetation/grass/indian_grass/indiangrass.cgf'
  1132. <17:39:18> MMRM loading cgf 'objects/props/drapes/drapes_squares1wide.cgf'
  1133. <17:39:18> MMRM loading cgf 'objects/props/drapes/drapes_diamonds1wide.cgf'
  1134. <17:39:18> MMRM loading cgf 'Objects/props/UtilityPole/utilitypole_cable_55.cgf'
  1135. <17:39:18> MMRM loading cgf 'Objects/props/flag_pole/flag_70ft.cgf'
  1136. <17:39:18> MMRM loading cgf 'Objects/props/misc/cloth/hanging_cloth_b.cgf'
  1137. <17:39:18> MMRM loading cgf 'objects/natural/grass/field_grass/filed_grass_merged.cgf'
  1138. <17:39:18> MMRM loading cgf 'Objects/props/Windsock/windsock.cgf'
  1139. <17:39:18> MMRM loading cgf 'Objects/props/drapes/drapes_diamonds3wide.cgf'
  1140. <17:39:18> MMRM loading cgf 'Objects/props/flag_pole/flag_40ft_1.cgf'
  1141. <17:39:18> MMRM loading cgf 'Objects/props/Tarp/Cloth_Merged_Mesh_Deform.cgf'
  1142. <17:39:18> MMRM loading cgf 'objects/props/flag_pole/flag_20ft_3.cgf'
  1143. <17:39:18> MMRM loading cgf 'Objects/structures/day_spa/overhangs_h.cgf'
  1144. <17:39:18> MMRM loading cgf 'Objects/props/drapes/drapes_diamonds2wide.cgf'
  1145. <17:39:18> MMRM loading cgf 'objects/props/tarp/cloth_merged_mesh_deform2.cgf'
  1146. <17:39:18> MMRM loading cgf 'Objects/props/flag_pole/flag_40ft_3.cgf'
  1147. <17:39:18> MMRM loading cgf 'Objects/structures/day_spa/overhangs_c.cgf'
  1148. <17:39:18> MMRM loading cgf 'Objects/props/misc/cloth/hanging_cloth_a.cgf'
  1149. <17:39:18> MMRM loading cgf 'Objects/props/flag_pole/Flag_pole_70ft.cgf'
  1150. <17:39:18> MMRM loading cgf 'Objects/props/flag_pole/Flag_pole_40ft.cgf'
  1151. <17:39:18> MMRM loading cgf 'Objects/props/drapes/drapes_squares3wide.cgf'
  1152. <17:39:18> MMRM loading cgf 'Objects/props/UtilityPole/utilitypole_cable_broken.cgf'
  1153. <17:39:18> MMRM loading cgf 'objects/props/utilitypole/utilitypole_cable_30.cgf'
  1154. <17:39:18> MMRM loading cgf 'Objects/props/drapes/drapes_squares2wide.cgf'
  1155. <17:39:18> MMRM loading cgf 'objects/natural/water/aquatic_plants/typha_a.cgf'
  1156. <17:39:18> MMRM loading cgf 'Objects/structures/Residential/The_Last_House/TarpExpoter.cgf'
  1157. <17:39:18> MMRM loading cgf 'Objects/structures/day_spa/overhangs_g.cgf'
  1158. <17:39:18> MMRM loading cgf 'Objects/structures/day_spa/overhangs_b.cgf'
  1159. <17:39:18> MMRM loading cgf 'objects/structures/day_spa/overhangs_a.cgf'
  1160. <17:39:18> MMRM loading cgf 'objects/props/flag_pole/flag_70ft_2.cgf'
  1161. <17:39:18> MMRM loading cgf 'Objects/props/flag_pole/flag_20ft_1.cgf'
  1162. <17:39:18> MMRM loading cgf 'objects/props/flag_pole/flag_70ft_4.cgf'
  1163. <17:39:18> MMRM loading cgf 'Objects/props/Tarp/Cloth_Merged_Mesh_Deform4.cgf'
  1164. <17:39:18> SetGlobalState 5->6 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 0.4 seconds
  1165. <17:39:18> Starting loading level CGF's ...
  1166. <17:39:26> Finished loading level CGF's: 4482 objects loaded (0 from LevelCache) in 7.3 sec
  1167. <17:39:26> SetGlobalState 6->7 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 7.2 seconds
  1168. <17:39:26> Starting loading level characters ...
  1169. <17:39:26> ===== Preloading Characters ====
  1170. <17:39:26> 4 animation-assets loaded (total assets: 4)
  1171. <17:39:26> 5 animation-assets loaded (total assets: 7)
  1172. <17:39:26> 5 animation-assets loaded (total assets: 11)
  1173. <17:39:26> 5 animation-assets loaded (total assets: 15)
  1174. <17:39:26> 5 animation-assets loaded (total assets: 19)
  1175. <17:39:26> 5 animation-assets loaded (total assets: 20)
  1176. <17:39:26> 3 animation-assets loaded (total assets: 24)
  1177. <17:39:26> 2 animation-assets loaded (total assets: 26)
  1178. <17:39:26> 7 animation-assets loaded (total assets: 33)
  1179. <17:39:26> 2 animation-assets loaded (total assets: 35)
  1180. <17:39:26> 2 animation-assets loaded (total assets: 37)
  1181. <17:39:26> 2 animation-assets loaded (total assets: 40)
  1182. <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/items/duct_tape/3p/aimposes/crouch_aimposes_tactical_duct_tape.caf'
  1183. <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/items/duct_tape/3p/aimposes/stand_aimposes_tactical_duct_tape.caf'
  1184. <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/items/map/3p/aimposes/crouch_aimposes_relaxed_map.caf'
  1185. <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/items/map/3p/aimposes/crouch_aimposes_tactical_map.caf'
  1186. <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/items/map/3p/aimposes/stand_aimposes_relaxed_map.caf'
  1187. <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/items/map/3p/aimposes/stand_aimposes_tactical_map.caf'
  1188. <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/1handedmelee/3p/aimposes/crouch_aimposes_tactical_1handedmelee.caf'
  1189. <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/1handedmelee/3p/aimposes/stand_aimposes_tactical_1handedmelee.caf'
  1190. <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/crouch_aimposes_iron_870tactical.caf'
  1191. <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/crouch_aimposes_relaxed_870tactical.caf'
  1192. <17:39:26> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/crouch_aimposes_tactical_870tactical.caf'
  1193. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/prone_aimposes_iron_870tactical.caf'
  1194. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/prone_aimposes_tactical_870tactical.caf'
  1195. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/stand_aimposes_iron_870tactical.caf'
  1196. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/stand_aimposes_relaxed_870tactical.caf'
  1197. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/870_tactical/3p/aimposes/stand_aimposes_tactical_870tactical.caf'
  1198. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/akm/3p/aimposes/crouch_aimposes_iron_akm.caf'
  1199. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/akm/3p/aimposes/crouch_aimposes_tactical_akm.caf'
  1200. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/akm/3p/aimposes/prone_aimposes_iron_akm.caf'
  1201. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/akm/3p/aimposes/prone_aimposes_tactical_akm.caf'
  1202. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/akm/3p/aimposes/stand_aimposes_iron_akm.caf'
  1203. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/akm/3p/aimposes/stand_aimposes_tactical_akm.caf'
  1204. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/crouch_aimposes_iron_at15.caf'
  1205. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/crouch_aimposes_relaxed_at15.caf'
  1206. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/crouch_aimposes_tactical_at15.caf'
  1207. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/prone_aimposes_iron_at15.caf'
  1208. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/prone_aimposes_tactical_at15.caf'
  1209. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/stand_aimposes_iron_at15.caf'
  1210. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/stand_aimposes_relaxed_at15.caf'
  1211. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/at15/3p/aimposes/stand_aimposes_tactical_at15.caf'
  1212. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/axe/3p/aimposes/crouch_aimposes_relaxed_axe.caf'
  1213. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/axe/3p/aimposes/crouch_aimposes_tactical_axe.caf'
  1214. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/axe/3p/aimposes/stand_aimposes_relaxed_axe.caf'
  1215. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/axe/3p/aimposes/stand_aimposes_tactical_axe.caf'
  1216. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/baseballbat/3p/aimposes/crouch_aimposes_tactical_baseballbat.caf'
  1217. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/baseballbat/3p/aimposes/stand_aimposes_tactical_baseballbat.caf'
  1218. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/cb_radio/3p/aimposes/crouch_aimposes_tactical_cb_radio.caf'
  1219. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/cb_radio/3p/aimposes/stand_aimposes_tactical_cb_radio.caf'
  1220. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/crouch_aimposes_iron_coltpython.caf'
  1221. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/crouch_aimposes_relaxed_coltpython.caf'
  1222. <17:39:27> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/crouch_aimposes_tactical_coltpython.caf'
  1223. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/prone_aimposes_iron_coltpython.caf'
  1224. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/prone_aimposes_tactical_coltpython.caf'
  1225. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/stand_aimposes_idle_coltpython_iron_3p.caf'
  1226. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/stand_aimposes_idle_coltpython_shoulder_3p.caf'
  1227. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/stand_aimposes_iron_coltpython.caf'
  1228. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/stand_aimposes_relaxed_coltpython.caf'
  1229. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/coltpython/3p/aimposes/stand_aimposes_tactical_coltpython.caf'
  1230. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/crouch_aimposes_iron_crafted_pistol.caf'
  1231. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/crouch_aimposes_relaxed_crafted_pistol.caf'
  1232. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/crouch_aimposes_tactical_crafted_pistol.caf'
  1233. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/prone_aimposes_iron_crafted_pistol.caf'
  1234. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/prone_aimposes_tactical_crafted_pistol.caf'
  1235. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/stand_aimposes_iron_crafted_pistol.caf'
  1236. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/stand_aimposes_relaxed_crafted_pistol.caf'
  1237. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_pistol/3p/aimposes/stand_aimposes_tactical_crafted_pistol.caf'
  1238. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/crouch_aimposes_iron_crafted_rifle.caf'
  1239. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/crouch_aimposes_relaxed_crafted_rifle.caf'
  1240. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/crouch_aimposes_tactical_crafted_rifle.caf'
  1241. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/prone_aimposes_iron_crafted_rifle.caf'
  1242. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/prone_aimposes_tactical_crafted_rifle.caf'
  1243. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/stand_aimposes_iron_crafted_rifle.caf'
  1244. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/stand_aimposes_relaxed_crafted_rifle.caf'
  1245. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_rifle/3p/aimposes/stand_aimposes_tactical_crafted_rifle.caf'
  1246. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/crouch_aimposes_iron_crafted_shotgun.caf'
  1247. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/crouch_aimposes_relaxed_crafted_shotgun.caf'
  1248. <17:39:28> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/crouch_aimposes_tactical_crafted_shotgun.caf'
  1249. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/prone_aimposes_iron_crafted_shotgun.caf'
  1250. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/prone_aimposes_tactical_crafted_shotgun.caf'
  1251. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/stand_aimposes_iron_crafted_shotgun.caf'
  1252. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/stand_aimposes_relaxed_crafted_shotgun.caf'
  1253. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_shotgun/3p/aimposes/stand_aimposes_tactical_crafted_shotgun.caf'
  1254. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/crouch_aimposes_iron_crafted_smg.caf'
  1255. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/crouch_aimposes_relaxed_crafted_smg.caf'
  1256. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/crouch_aimposes_tactical_crafted_smg.caf'
  1257. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/prone_aimposes_iron_crafted_smg.caf'
  1258. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/prone_aimposes_tactical_crafted_smg.caf'
  1259. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/stand_aimposes_iron_crafted_smg.caf'
  1260. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/stand_aimposes_relaxed_crafted_smg.caf'
  1261. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crafted_weapons/crafted_smg/3p/aimposes/stand_aimposes_tactical_crafted_smg.caf'
  1262. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/crouch_aimposes_iron_crossbow.caf'
  1263. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/crouch_aimposes_relaxed_crossbow.caf'
  1264. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/crouch_aimposes_tactical_crossbow.caf'
  1265. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/prone_aimposes_iron_crossbow.caf'
  1266. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/prone_aimposes_tactical_crossbow.caf'
  1267. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/stand_aimposes_iron_crossbow.caf'
  1268. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/stand_aimposes_relaxed_crossbow.caf'
  1269. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/crossbow/3p/aimposes/stand_aimposes_tactical_crossbow.caf'
  1270. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/crouch_aimposes_iron_flaregun.caf'
  1271. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/crouch_aimposes_relaxed_flaregun.caf'
  1272. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/crouch_aimposes_tactical_flaregun.caf'
  1273. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/prone_aimposes_iron_flaregun.caf'
  1274. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/prone_aimposes_tactical_flaregun.caf'
  1275. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/stand_aimposes_iron_flaregun.caf'
  1276. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/stand_aimposes_relaxed_flaregun.caf'
  1277. <17:39:29> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flaregun/3p/aimposes/stand_aimposes_tactical_flaregun.caf'
  1278. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flashlight/3p/aimposes/crouch_aimposes_idle_flashlight.caf'
  1279. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flashlight/3p/aimposes/crouch_aimposes_tactical_flashlight.caf'
  1280. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flashlight/3p/aimposes/prone_aimposes_tactical_flashlight.caf'
  1281. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flashlight/3p/aimposes/stand_aimposes_idle_flashlight.caf'
  1282. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flashlight/3p/aimposes/stand_aimposes_sprint_flashlight.caf'
  1283. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/flashlight/3p/aimposes/stand_aimposes_tactical_flashlight.caf'
  1284. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/crouch_aimposes_iron_g18.caf'
  1285. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/crouch_aimposes_relaxed_g18.caf'
  1286. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/crouch_aimposes_tactical_g18.caf'
  1287. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/prone_aimposes_iron_g18.caf'
  1288. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/prone_aimposes_tactical_g18.caf'
  1289. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/stand_aimposes_idle_g18_iron_3p.caf'
  1290. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/stand_aimposes_iron_g18.caf'
  1291. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/stand_aimposes_relaxed_g18.caf'
  1292. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/g18/3p/aimposes/stand_aimposes_tactical_g18.caf'
  1293. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/handcuffs/crouch_aimposes_tactical_handcuffs.caf'
  1294. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/handcuffs/stand_aimposes_tactical_handcuffs.caf'
  1295. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hatchet/3p/aimposes/stand_aimposes_idle_hatchet_3p.caf'
  1296. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/crouch_aimposes_iron_hk45.caf'
  1297. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/crouch_aimposes_relaxed_hk45.caf'
  1298. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/crouch_aimposes_tactical_hk45.caf'
  1299. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/prone_aimposes_iron_hk45.caf'
  1300. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/prone_aimposes_tactical_hk45.caf'
  1301. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/stand_aimposes_iron_hk45.caf'
  1302. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/stand_aimposes_relaxed_hk45.caf'
  1303. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hk45/3p/aimposes/stand_aimposes_tactical_hk45.caf'
  1304. <17:39:30> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m16/3p/aimposes/crouch_aimposes_iron_m16.caf'
  1305. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m16/3p/aimposes/crouch_aimposes_tactical_m16.caf'
  1306. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m16/3p/aimposes/prone_aimposes_iron_m16.caf'
  1307. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m16/3p/aimposes/prone_aimposes_tactical_m16.caf'
  1308. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m16/3p/aimposes/stand_aimposes_iron_m16.caf'
  1309. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m16/3p/aimposes/stand_aimposes_tactical_m16.caf'
  1310. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/crouch_aimposes_iron_m1911a1.caf'
  1311. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/crouch_aimposes_relaxed_m1911a1.caf'
  1312. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/crouch_aimposes_tactical_m1911a1.caf'
  1313. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/prone_aimposes_iron_m1911a1.caf'
  1314. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/prone_aimposes_tactical_m1911a1.caf'
  1315. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/stand_aimposes_iron_m1911a1.caf'
  1316. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/stand_aimposes_relaxed_m1911a1.caf'
  1317. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m1911a1/3p/aimposes/stand_aimposes_tactical_m1911a1.caf'
  1318. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/crouch_aimposes_iron_m40a5.caf'
  1319. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/crouch_aimposes_relaxed_m40a5.caf'
  1320. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/crouch_aimposes_tactical_m40a5.caf'
  1321. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/prone_aimposes_iron_m40a5.caf'
  1322. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/prone_aimposes_tactical_m40a5.caf'
  1323. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/stand_aimposes_idle_m40a5_iron_3p.caf'
  1324. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/stand_aimposes_idle_m40a5_scope_3p.caf'
  1325. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/stand_aimposes_idle_m40a5_shoulder_3p.caf'
  1326. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/stand_aimposes_iron_m40a5.caf'
  1327. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/stand_aimposes_relaxed_m40a5.caf'
  1328. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/m40a5/3p/aimposes/stand_aimposes_tactical_m40a5.caf'
  1329. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/megaphone/3p/aimposes/crouch_aimposes_tactical_megaphone.caf'
  1330. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/megaphone/3p/aimposes/stand_aimposes_tactical_megaphone.caf'
  1331. <17:39:31> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/mk18/3p/aimposes/crouch_aimposes_iron_mk18.caf'
  1332. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/mk18/3p/aimposes/crouch_aimposes_tactical_mk18.caf'
  1333. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/mk18/3p/aimposes/prone_aimposes_iron_mk18.caf'
  1334. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/mk18/3p/aimposes/prone_aimposes_tactical_mk18.caf'
  1335. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/mk18/3p/aimposes/stand_aimposes_iron_mk18.caf'
  1336. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/mk18/3p/aimposes/stand_aimposes_tactical_mk18.caf'
  1337. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/crouch_aimposes_iron_model70.caf'
  1338. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/crouch_aimposes_relaxed_model70.caf'
  1339. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/crouch_aimposes_tactical_model70.caf'
  1340. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/prone_aimposes_iron_model70.caf'
  1341. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/prone_aimposes_tactical_model70.caf'
  1342. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/stand_aimposes_idle_model70_iron_3p.caf'
  1343. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/stand_aimposes_idle_model70_shoulder_3p.caf'
  1344. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/stand_aimposes_iron_model70.caf'
  1345. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/stand_aimposes_relaxed_model70.caf'
  1346. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/model70/3p/aimposes/stand_aimposes_tactical_model70.caf'
  1347. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nailknuckles/3p/aimposes/crouch_aimposes_tactical_nailknuckles.caf'
  1348. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nailknuckles/3p/aimposes/stand_aimposes_idle_nailknuckles.caf'
  1349. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nailknuckles/3p/aimposes/stand_aimposes_tactical_nailknuckles.caf'
  1350. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/aimposes/crouch_aimposes_relaxed_nw.caf'
  1351. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/aimposes/crouch_aimposes_tactical_nw.caf'
  1352. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/aimposes/stand_aimposes_relaxed_nw.caf'
  1353. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/aimposes/stand_aimposes_tactical_nw.caf'
  1354. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/lookposes/crouch_lookposes_nw.caf'
  1355. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/lookposes/prone_lookposes_nw.caf'
  1356. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/nw/3p/lookposes/stand_lookposes_nw.caf'
  1357. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pickaxe/3p/aimposes/crouch_aimposes_relaxed_pickaxe.caf'
  1358. <17:39:32> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pickaxe/3p/aimposes/crouch_aimposes_tactical_pickaxe.caf'
  1359. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pickaxe/3p/aimposes/stand_aimposes_relaxed_pickaxe.caf'
  1360. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pickaxe/3p/aimposes/stand_aimposes_tactical_pickaxe.caf'
  1361. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pistol/3p/aimposes/crouch_aimposes_iron_pistol.caf'
  1362. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pistol/3p/aimposes/crouch_aimposes_tactical_pistol.caf'
  1363. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pistol/3p/aimposes/prone_aimposes_iron_pistol.caf'
  1364. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pistol/3p/aimposes/prone_aimposes_tactical_pistol.caf'
  1365. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pistol/3p/aimposes/stand_aimposes_iron_pistol.caf'
  1366. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/pistol/3p/aimposes/stand_aimposes_tactical_pistol.caf'
  1367. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/recurvebow/3p/aimposes/crouch_aimposes_primed_bow.caf'
  1368. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/recurvebow/3p/aimposes/crouch_aimposes_relaxed_bow.caf'
  1369. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/recurvebow/3p/aimposes/crouch_aimposes_tactical_bow.caf'
  1370. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/recurvebow/3p/aimposes/stand_aimposes_primed_bow.caf'
  1371. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/recurvebow/3p/aimposes/stand_aimposes_relaxed_bow.caf'
  1372. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/recurvebow/3p/aimposes/stand_aimposes_tactical_bow.caf'
  1373. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem700/3p/aimposes/crouch_aimposes_iron_rem700.caf'
  1374. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem700/3p/aimposes/crouch_aimposes_tactical_rem700.caf'
  1375. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem700/3p/aimposes/prone_aimposes_iron_rem700.caf'
  1376. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem700/3p/aimposes/prone_aimposes_tactical_rem700.caf'
  1377. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem700/3p/aimposes/stand_aimposes_iron_rem700.caf'
  1378. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem700/3p/aimposes/stand_aimposes_tactical_rem700.caf'
  1379. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/crouch_aimposes_iron_rem870.caf'
  1380. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/crouch_aimposes_relaxed_rem870.caf'
  1381. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/crouch_aimposes_tactical_rem870.caf'
  1382. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/prone_aimposes_iron_rem870.caf'
  1383. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/prone_aimposes_tactical_rem870.caf'
  1384. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/stand_aimposes_idle_remington870_iron_3p.caf'
  1385. <17:39:33> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/stand_aimposes_idle_remington870_shoulder_3p.caf'
  1386. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/stand_aimposes_iron_rem870.caf'
  1387. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/stand_aimposes_relaxed_rem870.caf'
  1388. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rem870/3p/aimposes/stand_aimposes_tactical_rem870.caf'
  1389. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rifle/3p/aimposes/crouch_aimposes_iron_rifle.caf'
  1390. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rifle/3p/aimposes/crouch_aimposes_tactical_rifle.caf'
  1391. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rifle/3p/aimposes/prone_aimposes_iron_rifle.caf'
  1392. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rifle/3p/aimposes/prone_aimposes_tactical_rifle.caf'
  1393. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rifle/3p/aimposes/stand_aimposes_iron_rifle.caf'
  1394. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/rifle/3p/aimposes/stand_aimposes_tactical_rifle.caf'
  1395. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/crouch_aimposes_iron_ruger22.caf'
  1396. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/crouch_aimposes_relaxed_ruger22.caf'
  1397. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/crouch_aimposes_tactical_ruger22.caf'
  1398. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/prone_aimposes_iron_ruger22.caf'
  1399. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/prone_aimposes_tactical_ruger22.caf'
  1400. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/stand_aimposes_iron_ruger22.caf'
  1401. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/stand_aimposes_relaxed_ruger22.caf'
  1402. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/ruger22/3p/aimposes/stand_aimposes_tactical_ruger22.caf'
  1403. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/sako_85/3p/aimposes/crouch_aimposes_iron_sako_85.caf'
  1404. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/sako_85/3p/aimposes/prone_aimposes_iron_sako_85.caf'
  1405. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/sako_85/3p/aimposes/stand_aimposes_iron_sako_85.caf'
  1406. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/throw/3p/aimposes/crouch_aimposes_holdback_throw.caf'
  1407. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/throw/3p/aimposes/crouch_aimposes_tactical_throw.caf'
  1408. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/throw/3p/aimposes/prone_aimposes_tactical_throw.caf'
  1409. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/throw/3p/aimposes/stand_aimposes_holdback_throw.caf'
  1410. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/throw/3p/aimposes/stand_aimposes_tactical_throw.caf'
  1411. <17:39:34> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/torch/3p/stand_aimposes_idle_torch.caf'
  1412. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/torch/3p/aimposes/crouch_aimposes_idle_torch.caf'
  1413. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/torch/3p/aimposes/crouch_aimposes_tactical_torch.caf'
  1414. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/torch/3p/aimposes/prone_aimposes_tactical_torch.caf'
  1415. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/torch/3p/aimposes/stand_aimposes_idle_torch_shoulder_3p.caf'
  1416. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/torch/3p/aimposes/stand_aimposes_tactical_torch.caf'
  1417. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/crouch_aimposes_iron_wasteland22.caf'
  1418. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/crouch_aimposes_relaxed_wasteland22.caf'
  1419. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/crouch_aimposes_tactical_wasteland22.caf'
  1420. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/prone_aimposes_iron_wasteland22.caf'
  1421. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/prone_aimposes_tactical_wasteland22.caf'
  1422. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/stand_aimposes_idle_wasteland22_shoulder_3p.caf'
  1423. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/stand_aimposes_iron_wasteland22.caf'
  1424. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/stand_aimposes_relaxed_wasteland22.caf'
  1425. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/wasteland22/3p/aimposes/stand_aimposes_tactical_wasteland22.caf'
  1426. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/woodpaddle/3p/aimposes/crouch_aimposes_tactical_woodpaddles.caf'
  1427. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/woodpaddle/3p/aimposes/stand_aimposes_idle_woodpaddle_shoulder_3p.caf'
  1428. <17:39:35> CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/woodpaddle/3p/aimposes/stand_aimposes_tactical_woodpaddles.caf'
  1429. <17:39:35> 2392 animation-assets loaded (total assets: 2088)
  1430. <17:39:35> ===== Finished Preloading 68 Characters in 9.67 seconds ====
  1431. <17:39:35> ===== Preloading CGAs ====
  1432. <17:39:35> ===== Finished Preloading 5 CGAs in 0.08 seconds ====
  1433. <17:39:35> ===== Preloading CDFs ====
  1434. <17:39:35> ===== Finished Preloading 21 CDFs in 0.00 seconds ====
  1435. <17:39:35> Finished loading level characters (9.8 sec)
  1436. <17:39:35> SetGlobalState 7->8 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 9.8 seconds
  1437. <17:39:36> ===== Loading terrain\terrain.dat =====
  1438. <17:39:38> Loading terrain layers for segment 0 ...
  1439. <17:39:38> Layer 0 - Materials/terrain/terrain_pebbles01 has material materials/terrain/terrain_pebbles01
  1440. <17:39:38> Layer 1 - Materials/terrain/cliff_new_substance has material materials/terrain/cliff_new_substance
  1441. <17:39:38> Layer 2 - Materials/terrain/terrain_cliff_dirt_eroded has material materials/terrain/terrain_cliff_dirt_eroded
  1442. <17:39:38> Layer 3 - Materials/terrain/terrain_riverRocks has material materials/terrain/terrain_riverrocks
  1443. <17:39:38> Layer 4 - Materials/terrain/terrain_concrete_damaged has material materials/terrain/terrain_concrete_damaged
  1444. <17:39:38> Layer 5 - Materials/terrain/terrain_pavement_cracked has material materials/terrain/terrain_pavement_cracked
  1445. <17:39:38> Layer 6 - Materials/terrain/sand_grainy has material materials/terrain/sand_grainy
  1446. <17:39:38> Layer 7 - Materials/terrain/terrain_mud_dry has material materials/terrain/terrain_mud_dry
  1447. <17:39:38> Layer 8 - Materials/terrain/terrain_dirt has material materials/terrain/terrain_dirt
  1448. <17:39:38> Layer 9 - Materials/terrain/terrain_dirt_rocky has material materials/terrain/terrain_dirt_rocky
  1449. <17:39:38> Layer 10 - Materials/terrain/terrain_leaves_plant has material materials/terrain/terrain_leaves_plant
  1450. <17:39:38> Layer 11 - Materials/terrain/pine_needles_03 has material materials/terrain/pine_needles_03
  1451. <17:39:38> Layer 12 - Materials/terrain/terrain_grass1 has material materials/terrain/terrain_grass1
  1452. <17:39:38> Layer 13 - Materials/terrain/terrain_grass_dry has material materials/terrain/terrain_grass_dry
  1453. <17:39:38> Layer 14 - Materials/terrain/terrain_dirt_patchy has material materials/terrain/terrain_dirt_patchy
  1454. <17:39:38> Layer 15 - Materials/terrain/MaxDev_Sand_Smooth has material materials/terrain/maxdev_sand_smooth
  1455. <17:39:38> Layer 16 - Materials/terrain/MaxDev_Sand_Touched has material materials/terrain/maxdev_sand_touched
  1456. <17:39:38> Layer 17 - Materials/terrain/Thickgrass has material materials/terrain/thickgrass
  1457. <17:39:38> Layer 18 - Materials/terrain/GrassField has material materials/terrain/grassfield
  1458. <17:39:38> Layer 19 - Materials/terrain/GrassAndSand_Patch has material materials/terrain/grassandsand_patch
  1459. <17:39:38> Layer 20 - Materials/terrain/DrySand has material materials/terrain/drysand
  1460. <17:39:38> Layer 21 - Materials/terrain/wetsand has material materials/terrain/wetsand
  1461. <17:39:38> Layer 22 - Materials/terrain/Wetsand2 has material materials/terrain/wetsand2
  1462. <17:39:38> Layer 23 - Materials/terrain/RockCliff has material materials/terrain/rockcliff
  1463. <17:39:38> Layer 24 - Materials/terrain/Rockysoil has material materials/terrain/rockysoil
  1464. <17:39:38> Layer 25 - Materials/terrain/ForestSoil has material materials/terrain/forestsoil
  1465. <17:39:38> Layer 26 - Materials/terrain/CliffDirt has material materials/terrain/cliffdirt
  1466. <17:39:38> Layer 27 - Materials/terrain/Asphalt has material materials/terrain/asphalt
  1467. <17:39:38> Layer 28 - Materials/terrain/RiverBed has material materials/terrain/riverbed
  1468. <17:39:38> Layer 29 - Materials/terrain/SandClean has material materials/terrain/sandclean
  1469. <17:39:38> Layer 30 - Materials/terrain/SandRocks has material materials/terrain/sandrocks
  1470. <17:39:38> Layer 31 - Materials/terrain/sandrocks2 has material materials/terrain/sandrocks2
  1471. <17:39:38> Layer 32 - Materials/terrain/procedural/short_grass_proc has material materials/terrain/procedural/short_grass_proc
  1472. <17:39:38> Layer 33 - Materials/terrain/procedural/long_grass_proc has material materials/terrain/procedural/long_grass_proc
  1473. <17:39:38> Layer 34 - Materials/terrain/procedural/grass_flowers_proc has material materials/terrain/procedural/grass_flowers_proc
  1474. <17:39:38> Layer 35 - Materials/terrain/procedural/forest_basic_proc has material materials/terrain/procedural/forest_basic_proc
  1475. <17:39:38> Layer 36 - Materials/terrain/procedural/forest_rocky_proc has material materials/terrain/procedural/forest_rocky_proc
  1476. <17:39:38> Layer 37 - Materials/terrain/procedural/marsh_proc has material materials/terrain/procedural/marsh_proc
  1477. <17:39:38> Layer 38 - Materials/terrain/procedural/grass_dry_proc has material materials/terrain/procedural/grass_dry_proc
  1478. <17:39:38> Layer 39 - Materials/terrain/Terrain_Mud_puddle has material materials/terrain/terrain_mud_puddle
  1479. <17:39:38> Layer 40 - Materials/terrain/Terrain_Dry_Mud has material materials/terrain/terrain_dry_mud
  1480. <17:39:38> Constructing 21845 terrain nodes (8.5 MB)
  1481. <17:39:38> done in 0.02 sec
  1482. <17:39:38> ===== Loading 130 vegetation models =====
  1483. <17:39:38> ===== Loading 4286 brush models =====
  1484. <17:39:38> ===== Loading 505 brush materials =====
  1485. <17:39:38> [Warning] XML reader: Can't open file (editor/materials/areasolid.mtl)
  1486. <17:39:38> ===== Initializing terrain nodes =====
  1487. <17:39:38> ===== Loading outdoor instances =====
  1488. <17:39:47> Opening terrain\cover.ctc ...
  1489. <17:39:47> TerrainLayer 0: TexFormat: BC1, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 32768
  1490. <17:39:47> TerrainLayer 1: TexFormat: BC1, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 32768
  1491. <17:39:47> RGB multiplier: 8, Texture indices: 5461
  1492. <17:39:47> 0 out of 21845 nodes cleaned
  1493. <17:39:47> ===== Loading terrain\indoor.dat =====
  1494. <17:39:47> ===== Loading Particle Effects =====
  1495. <17:39:47> ===== Loading mission settings from XML =====
  1496. <17:39:48> ===== Load level physics data =====
  1497. <17:39:48> ===== loading occlusion mesh =====
  1498. <17:39:48> ===== Finished loading static world =====
  1499. <17:39:48> SetGlobalState 8->9 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 12.4 seconds
  1500. <17:39:48> Registering TPS Extensions...
  1501. <17:39:48> <Lua> [AI] Initialising TPS queries for Helicopter
  1502. <17:39:48> <Lua> [AI] Initialising TPS queries for HumanGrunt
  1503. <17:39:48> <Lua> [AI] Initialising TPS queries for Shared
  1504. <17:39:48> <Lua> [AI] Initialising TPS queries for Mutant
  1505. <17:39:48> <Lua> [AI] Initialising TPS queries for SDKGrunt
  1506. <17:39:48> <Lua> [AI] Initialising TPS queries for Deer
  1507. <17:39:48> <Lua> PipeManager: Creating goal pipes
  1508. <17:39:48> <Lua> PipeManager: Finished creating goal pipes!
  1509. <17:39:48> GameRules::Init natString=@ui_mp_nattype_unknown
  1510. <17:39:48> GameRules::Init CLIENT
  1511. <17:39:48> Round 1
  1512. <17:39:48> [Battlechatter] Initializing...
  1513. <17:39:48> CBattlechatter::InitVars() found var=bc_minTimeBetweenBattlechatter value of 3.500000 from the xml
  1514. <17:39:48> CBattlechatter::InitVars() found var=bc_maxTimeCanDitto value of 1.000000 from the xml
  1515. <17:39:48> CBattlechatter::InitVars() found var=bc_timeNeededForQuiet value of 45.000000 from the xml
  1516. <17:39:48> CBattlechatter::InitVars() found var=bc_NearEndOfGameTime value of 60.000000 from the xml
  1517. <17:39:48> CBattlechatter::InitVars() found var=bc_NearEndOfGameScore value of 20.000000 from the xml
  1518. <17:39:48> CBattlechatter::InitVars() found var=bc_AreaClearedDistance value of 20.000000 from the xml
  1519. <17:39:48> CBattlechatter::InitVars() found var=bc_FriendlyActorVoiceIndex value of 0.000000 from the xml
  1520. <17:39:48> CBattlechatter::InitVars() found var=bc_FriendlyActorVoiceRange value of 5.000000 from the xml
  1521. <17:39:48> CBattlechatter::InitVars() found var=bc_EnemyActorVoiceIndex value of 5.000000 from the xml
  1522. <17:39:48> CBattlechatter::InitVars() found var=bc_EnemyActorVoiceRange value of 3.000000 from the xml
  1523. <17:39:48> CBattlechatter::InitVars() found var=bc_FriendlyHunterActorVoiceIndex value of 0.000000 from the xml
  1524. <17:39:48> CBattlechatter::InitVars() found var=bc_FriendlyHunterActorVoiceRange value of 8.000000 from the xml
  1525. <17:39:48> CBattlechatter::InitVars() found var=bc_EnemyHunterActorVoiceIndex value of 0.000000 from the xml
  1526. <17:39:48> CBattlechatter::InitVars() found var=bc_EnemyHunterActorVoiceRange value of 8.000000 from the xml
  1527. <17:39:48> CBattlechatter::InitVars() found var=bc_defaultLoadTimeout value of 2.000000 from the xml
  1528. <17:39:48> CBattlechatter::InitVars() found var=bc_canSeeActorEnterVTOL_rangeSq value of 2500.000000 from the xml
  1529. <17:39:48> CBattlechatter::InitVars() found var=bc_canSeeMicrowaveBeam_rangeSq value of 2500.000000 from the xml
  1530. <17:39:48> CBattlechatter::InitVars() found var=bc_canSeeLocalPlayerGetObjective_rangeSq value of 2500.000000 from the xml
  1531. <17:39:48> CBattlechatter::InitVars() found var=bc_minSkillShot_rangeSq value of 1200.000000 from the xml
  1532. <17:39:48> CBattlechatter::InitVars() found var=bc_canSeePlayerDownloadingData_rangeSq value of 2500.000000 from the xml
  1533. <17:39:48> CMiscAnnouncer::CMiscAnnouncer()
  1534. <17:39:48> Loading game rules class='Miscreated' xml='Scripts/GameRules/Miscreated.xml'
  1535. <17:39:48> @@ CEquipmentLoadout::SetSelectedPackage new:0 (Male) from old:0
  1536. <17:39:48> CGameRulesMPSpawningBase::Init() set params to teamGame=0; teamSpawnsType=0; midRoundJoiningBeforeFirstDeath=0
  1537. <17:39:48> CGameRulesStandardState::CGameRulesStandardState()
  1538. <17:39:48> GameRulesCommonDamageHandling::GameRulesCommonDamageHandling()
  1539. <17:39:48> CGameRulesMPDamageHandling::CGameRulesMPDamageHandling()
  1540. <17:39:48> CGameRulesMPSpectator::Init()
  1541. <17:39:48> Init() set params to eatsActorActions=1; enableFree=1; enableFollow=1; enableKiller=1, timeFromDeathTillAutoSpectate=5000.0
  1542. <17:39:48> CGameRulesStandardState::PostInit(), Initial player channels, adding 109)
  1543. <17:39:48> CGameRulesCommonDamageHandling::PostInit()
  1544. <17:39:49> Parsing 49766 entities...
  1545. <17:39:52> [Warning] XML reader: Can't open file (editor/materials/areasolid.mtl)
  1546. <17:39:53> SetGlobalState 9->10 'LEVEL_LOAD_ENTITIES'->'LEVEL_LOAD_PRECACHE' 5.4 seconds
  1547. <17:39:53> Preload FlashTex textures/sprites/hud/dirt1_bullet.tif
  1548. <17:39:53> Preload FlashTex textures/sprites/hud/dirt2_bullet.tif
  1549. <17:39:53> Preload FlashTex textures/sprites/hud/dirt3_bullet.tif
  1550. <17:39:53> Preload FlashTex textures/weapons/damage_blurmask.tif
  1551. <17:39:53> Preload GFX /libs/ui/ChatWindow/ChatWindow.gfx
  1552. <17:39:53> Preload GFX /libs/ui/Inventory/Inventory.gfx
  1553. <17:39:53> Preload GFX /libs/ui/MainMenu/MainMenu.gfx
  1554. <17:39:53> Preload GFX /libs/ui/StatsBar/StatsBar.gfx
  1555. <17:39:53> Preload GFX /libs/ui/UsableMenu/UsableMenu.gfx
  1556. <17:39:53> Preload GFX /libs/ui/VOIP/VOIP.gfx
  1557. <17:39:53> Preload GFX /libs/ui/Watermark/Watermark.gfx
  1558. <17:39:53> Preload CDF objects/characters/players/male/human_male.cdf
  1559. <17:39:53> Preload DBA animations/human/male/locomotion.dba
  1560. <17:39:53> Preload DBA animations/human/male/locomotion/1handedmelee.dba
  1561. <17:39:53> Preload DBA animations/human/male/locomotion/jump.dba
  1562. <17:39:53> Preload DBA animations/human/male/locomotion/lean.dba
  1563. <17:39:53> Preload DBA animations/human/male/locomotion/nw.dba
  1564. <17:39:53> Preload DBA animations/human/male/weapons/flashlight_3p.dba
  1565. <17:39:53> Failed preload for DBA animations/human/male/weapons/flashlight_3p.dba
  1566. <17:39:53> Preload DBA animations/human/male/weapons/generic.dba
  1567. <17:39:53> Failed preload for DBA animations/human/male/weapons/generic.dba
  1568. <17:39:53> Preload DBA animations/human/male/weapons/nw_3p.dba
  1569. <17:39:53> Failed preload for DBA animations/human/male/weapons/nw_3p.dba
  1570. <17:39:53> Preload Particle collisions.small.water
  1571. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/bicycle.xml
  1572. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/bicycle_inventory.xml
  1573. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/f100truck.xml
  1574. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/f100truck_inventory.xml
  1575. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/fishing_boat.xml
  1576. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/fishing_boat_inventory.xml
  1577. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/quadbike.xml
  1578. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/quadbike_inventory.xml
  1579. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/towcar.xml
  1580. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/towcar_inventory.xml
  1581. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/tractor.xml
  1582. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/tractor_inventory.xml
  1583. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/truck_5ton.xml
  1584. <17:39:53> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/truck_5ton_inventory.xml
  1585. <17:39:53> Loading body destruction file 'libs/bodydamage/bodydestructibility_default.xml'
  1586. <17:39:53> ======== Loading body destruction done ==================
  1587. <17:39:53> Loading subADB Animations/Mannequin/ADB/aimAnims3P.adb
  1588. <17:39:53> Loading subADB Animations/Mannequin/ADB/flashlightAnims3P.adb
  1589. <17:39:53> Loading subADB Animations/Mannequin/ADB/torchAnims3P.adb
  1590. <17:39:53> Loading subADB Animations/Mannequin/ADB/g18Anims3P.adb
  1591. <17:39:53> Loading subADB Animations/Mannequin/ADB/coltpythonAnims3P.adb
  1592. <17:39:53> Loading subADB Animations/Mannequin/ADB/flaregunAnims3P.adb
  1593. <17:39:53> Loading subADB Animations/Mannequin/ADB/hammerAnims3P.adb
  1594. <17:39:53> Loading subADB Animations/Mannequin/ADB/hatchetAnims3P.adb
  1595. <17:39:53> Loading subADB Animations/Mannequin/ADB/huntingknifeAnims3P.adb
  1596. <17:39:53> Loading subADB Animations/Mannequin/ADB/lugwrenchAnims3P.adb
  1597. <17:39:53> Loading subADB Animations/Mannequin/ADB/woodpaddleAnims3P.adb
  1598. <17:39:53> Loading subADB Animations/Mannequin/ADB/rem870Anims3P.adb
  1599. <17:39:53> Loading subADB Animations/Mannequin/ADB/model70Anims3P.adb
  1600. <17:39:53> Loading subADB Animations/Mannequin/ADB/m40a5Anims3P.adb
  1601. <17:39:53> Loading subADB Animations/Mannequin/ADB/wasteland22Anims3P.adb
  1602. <17:39:53> Loading subADB Animations/Mannequin/ADB/at15Anims3P.adb
  1603. <17:39:53> Loading subADB Animations/Mannequin/ADB/recurvebowAnims3P.adb
  1604. <17:39:53> Loading subADB Animations/Mannequin/ADB/policebatonAnims3P.adb
  1605. <17:39:53> Loading subADB Animations/Mannequin/ADB/baseballbatAnims3P.adb
  1606. <17:39:53> Loading subADB Animations/Mannequin/ADB/pickaxeAnims3P.adb
  1607. <17:39:53> Loading subADB Animations/Mannequin/ADB/squeegeeAnims3P.adb
  1608. <17:39:53> Loading subADB Animations/Mannequin/ADB/survivalknifeAnims3P.adb
  1609. <17:39:53> Loading subADB Animations/Mannequin/ADB/throwableAnims3P.adb
  1610. <17:39:53> Loading subADB Animations/Mannequin/ADB/nailknucklesAnims3P.adb
  1611. <17:39:53> Loading subADB Animations/Mannequin/ADB/axeAnims3P.adb
  1612. <17:39:53> Loading subADB Animations/Mannequin/ADB/870_tacticalAnims3P.adb
  1613. <17:39:53> Loading subADB Animations/Mannequin/ADB/mapAnims3P.adb
  1614. <17:39:53> Loading subADB Animations/Mannequin/ADB/craftedpistolAnims3P.adb
  1615. <17:39:53> Loading subADB Animations/Mannequin/ADB/craftedshotgunAnims3P.adb
  1616. <17:39:53> Loading subADB Animations/Mannequin/ADB/craftedrifleAnims3P.adb
  1617. <17:39:53> Loading subADB Animations/Mannequin/ADB/craftedsmgAnims3P.adb
  1618. <17:39:53> Loading subADB Animations/Mannequin/ADB/m1911a1Anims3P.adb
  1619. <17:39:53> Loading subADB Animations/Mannequin/ADB/crossbowAnims3P.adb
  1620. <17:39:53> Loading subADB Animations/Mannequin/ADB/hk45Anims3P.adb
  1621. <17:39:53> Loading subADB Animations/Mannequin/ADB/ruger22Anims3P.adb
  1622. <17:39:53> Loading subADB Animations/Mannequin/ADB/magliteAnims3P.adb
  1623. <17:39:53> Loading subADB Animations/Mannequin/ADB/maglitesmallAnims3P.adb
  1624. <17:39:53> Loading subADB Animations/Mannequin/ADB/rem700Anims3P.adb
  1625. <17:39:53> Loading subADB Animations/Mannequin/ADB/duct_tapeAnims3P.adb
  1626. <17:39:53> Loading subADB Animations/Mannequin/ADB/crafted_bowAnims3P.adb
  1627. <17:39:53> Loading subADB Animations/Mannequin/ADB/sako_85Anims3P.adb
  1628. <17:39:53> Loading subADB Animations/Mannequin/ADB/handcuffsAnims3P.adb
  1629. <17:39:53> Loading subADB Animations/Mannequin/ADB/m16Anims3P.adb
  1630. <17:39:53> Loading subADB Animations/Mannequin/ADB/mk18Anims3P.adb
  1631. <17:39:53> Loading subADB Animations/Mannequin/ADB/cb_radioAnims3P.adb
  1632. <17:39:53> Loading subADB Animations/Mannequin/ADB/chemlightAnims3P.adb
  1633. <17:39:53> Loading subADB Animations/Mannequin/ADB/megaphoneAnims3P.adb
  1634. <17:39:53> Loading subADB Animations/Mannequin/ADB/akmAnims3P.adb
  1635. <17:39:53> Loading subADB Animations/Mannequin/ADB/ropeAnims3P.adb
  1636. <17:39:53> Loading subADB Animations/Mannequin/ADB/grenadeAnims3P.adb
  1637. <17:39:53> Loading subADB Animations/Mannequin/ADB/m84_flashbangAnims3P.adb
  1638. <17:39:53> Loading subADB Animations/Mannequin/ADB/tranquilizer_gunAnims3P.adb
  1639. <17:39:53> Loading subADB Animations/Mannequin/ADB/flashlightSounds.adb
  1640. <17:39:53> Loading subADB Animations/Mannequin/ADB/g18Sounds.adb
  1641. <17:39:53> Loading subADB Animations/Mannequin/ADB/hammerSounds.adb
  1642. <17:39:53> Loading subADB Animations/Mannequin/ADB/hatchetSounds.adb
  1643. <17:39:53> Loading subADB Animations/Mannequin/ADB/huntingknifeSounds.adb
  1644. <17:39:53> Loading subADB Animations/Mannequin/ADB/lugwrenchSounds.adb
  1645. <17:39:53> Loading subADB Animations/Mannequin/ADB/model70Sounds.adb
  1646. <17:39:53> Loading subADB Animations/Mannequin/ADB/recurvebowSounds.adb
  1647. <17:39:53> Loading subADB Animations/Mannequin/ADB/policebatonSounds.adb
  1648. <17:39:53> Loading subADB Animations/Mannequin/ADB/rem870Sounds.adb
  1649. <17:39:53> Loading subADB Animations/Mannequin/ADB/squeegeeSounds.adb
  1650. <17:39:53> Loading subADB Animations/Mannequin/ADB/survivalknifeSounds.adb
  1651. <17:39:53> Loading subADB Animations/Mannequin/ADB/crossbowSounds.adb
  1652. <17:39:53> Loading subADB Animations/Mannequin/ADB/hk45Sounds.adb
  1653. <17:39:53> Loading subADB Animations/Mannequin/ADB/ruger22Sounds.adb
  1654. <17:39:53> Loading subADB Animations/Mannequin/ADB/sako_85Sounds.adb
  1655. <17:39:53> Loading subADB Animations/Mannequin/ADB/grenadeSounds.adb
  1656. <17:39:53> Loading subADB Animations/Mannequin/ADB/m84_flashbangSounds.adb
  1657. <17:39:53> Loading subADB Animations/Mannequin/ADB/throwableSounds.adb
  1658. <17:39:53> Loading subADB Animations/Mannequin/ADB/chemlightSounds.adb
  1659. <17:39:53> CMiscAnnouncer::Init()
  1660. <17:39:53> CMiscAnnouncer::InitXML()
  1661. <17:39:53> CMiscAnnouncer::InitXML() found OnWeaponFiringRoot with 0 children
  1662. <17:40:00> SetGlobalState 10->11 'LEVEL_LOAD_PRECACHE'->'LEVEL_LOAD_TEXTURES' 7.3 seconds
  1663. <17:40:00> -- Render thread was idle during level loading: 0.000 secs
  1664. <17:40:00> -- Render thread was busy during level loading: 0.000 secs
  1665. <17:40:00> -- Presort shaders by states...
  1666. <17:40:00> --- 4723 Resources, 1085 Resource groups.
  1667. <17:40:00> Requesting textures precache ...
  1668. <17:40:06> SetGlobalState 11->12 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 5.3 seconds
  1669. <17:40:06> File access time during level loading: 11.93 seconds
  1670. <17:40:07> -- Precaching textures...
  1671. <17:40:07> =============================== Loading textures ================================
  1672. <17:40:07> [Warning] Texture does not exist [File=objects/characters/players/female/hairs/default/base_hair_diff.dds]
  1673. <17:40:07> [Warning] Texture does not exist [File=objects/characters/players/female/hairs/default/base_hair_diff.dds]
  1674. <17:40:07> [Warning] Failed to find attached image [File=objects/characters/players/female/hairs/default/hair_ddna.dds]
  1675. <17:40:07> [Warning] Failed to find attached image [File=objects/characters/players/female/hairs/default/hair_ddna.dds]
  1676. <17:40:07> ========================== Finished loading textures ============================
  1677. <17:40:07> Precaching textures done in 4.20 seconds
  1678. <17:40:07> SetGlobalState 12->13 'LEVEL_LOAD_END'->'LEVEL_LOAD_COMPLETE' 1.6 seconds
  1679. <17:40:07> Textures startup streaming finished in 0.6 sec
  1680. <17:40:08> SetGlobalState 13->2 'LEVEL_LOAD_COMPLETE'->'RUNNING' 0.4 seconds
  1681. <17:40:08> m_timeStartedWaitingForBalancedGame=0
  1682. <17:40:08> m_timeStartedWaitingForBalancedGame=0
  1683. <17:40:08> m_timeStartedWaitingForBalancedGame=0
  1684. <17:40:08> m_timeStartedWaitingForBalancedGame=0
  1685. <17:40:08> m_timeStartedWaitingForBalancedGame=0
  1686. <17:40:08> m_timeStartedWaitingForBalancedGame=0
  1687. <17:40:08> m_timeStartedWaitingForBalancedGame=0
  1688. <17:40:08> m_timeStartedWaitingForBalancedGame=0
  1689. <17:40:08> m_timeStartedWaitingForBalancedGame=0
  1690. <17:40:09> CGameLobby::OnHaveLocalPlayer() m_bNeedToSetAsElegibleForHostMigration=true
  1691. <17:40:09> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]
  1692. <17:40:09> Player 'dolan' is becoming local actor
  1693. <17:40:09> Local player name = dolan
  1694. <17:40:09> [tlh] @ CGameRulesMiscreatedSetup::OnOwnClientEnteredGame()
  1695. <17:40:09> OwnClientEnteredGame() for 'dolan', ShouldPlayIntro: false, state: 1
  1696. <17:40:09> CGameRulesStandardState::OwnClientEnteredGame(), state changed from 1 to 3
  1697. <17:40:09> CGameRulesMPSpawningBase::OnInGameBegin() creating list of initial players
  1698. <17:40:09> dolan (uid=109)
  1699. <17:40:09> [Warning] CPlayerInput::SetState called: should never happen
  1700. <17:40:09> [Warning] CPlayerInput::SetState called: should never happen
  1701. <17:40:09> CGameLobby::TaskStartedCallback() task=14, lobby=0000027F33219FE0
  1702. <17:40:09> [MatchMaking] Start SessionSetLocalFlags error 0
  1703. <17:40:09> CGameLobby::SetLobbyTaskId() this=0000027F33219FE0, taskId=0
  1704. <17:40:09> CCryLobby::TimerCallback() long frame detected, lastFrameTime=659
  1705. <17:40:09> [MatchMaking]: Setting local flags from 00000045 to 00010045 (session 0)
  1706. <17:40:09> CGameLobby::MatchmakingSessionSetLocalFlagsCallback() error=0, pGameLobby=0000027F33219FE0
  1707. <17:40:10> -----------------------------------------------------
  1708. <17:40:10> *LOADING: Level Multiplayer/islands loading time: 52.73 seconds
  1709. <17:40:10> -----------------------------------------------------
  1710. <17:40:10> Constructing voxel tree ...
  1711. <17:40:10> Voxel texture format: R8G8B8A8
  1712. <17:40:10> SVO update finished in 0.4 sec (72 / 24 nodes, 12 K tris)
  1713. <17:40:11> [ CMyPlayer ] ClSetServerAccountData
  1714. <17:40:11> CMyPlayer::SetServerAccountData - entityId: 65532
  1715. <17:40:11> CActor::NetReviveAt: dolan
  1716. <17:40:16> Loading CGA objects/vehicles/tractor/tractor.cga
  1717. <17:40:16> Loading CGA objects/vehicles/tractor/tractor_damaged.cga
  1718. <17:40:16> Loading subADB Animations/Mannequin/ADB/bicyclePlayerAnims.adb
  1719. <17:40:16> Loading subADB Animations/Mannequin/ADB/F100TruckPlayerAnims.adb
  1720. <17:40:16> Loading subADB Animations/Mannequin/ADB/fishingboatPlayerAnims.adb
  1721. <17:40:16> Loading subADB Animations/Mannequin/ADB/quadbikePlayerAnims.adb
  1722. <17:40:16> Loading subADB Animations/Mannequin/ADB/towcarPlayerAnims.adb
  1723. <17:40:16> Loading subADB Animations/Mannequin/ADB/tractorPlayerAnims.adb
  1724. <17:40:16> Loading subADB Animations/Mannequin/ADB/truck_5tonPlayerAnims.adb
  1725. <17:40:16> Loading subADB Animations/Mannequin/ADB/dirtbikePlayerAnims.adb
  1726. <17:40:16> Loading subADB Animations/Mannequin/ADB/party_busPlayerAnims.adb
  1727. <17:40:16> Loading subADB Animations/Mannequin/ADB/sedanPlayerAnims.adb
  1728. <17:40:16> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 65527, slot: noweapon00
  1729. <17:40:16> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 66884, slot: feet00
  1730. <17:40:16> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 65530, slot: legs00
  1731. <17:40:16> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 66883, slot: secondary00
  1732. <17:40:16> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 65529, slot: torso00
  1733. <17:40:16> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 65528, slot: eyes00
  1734. <17:40:16> GetEntitiesInBox: too many cells requested by Game (9024, (3597.4,881.2,53.7)-(5126.8,1252.8,76.7))
  1735. <17:40:17> [VoIP_Plugin] Starting VoIP Client 162.244.55.44 : 64143
  1736. <17:40:17> CCryLobby::TimerCallback() long frame detected, lastFrameTime=5639
  1737. <17:41:31> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]
  1738. <17:41:32> <Lua> [ VehicleBase ] PerformAction: action=Enter Vehicle
  1739. <17:41:32> [VEHICLE] [CLIENT] ENTERING VEHICLE: Vehicle[66882] Passenger[65532]
  1740. <17:41:41> Making dolan (Player) leave (tractor)
  1741. <17:41:42> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1742. <17:41:42> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1743. <17:41:42> [Error] <Flash> Error: CallMethod - 'requestItemRange' on invalid object. [#!NO_CONTEXT!#]
  1744. <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
  1745. <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
  1746. <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
  1747. <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
  1748. <17:41:42> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1749. <17:41:42> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1750. <17:41:42> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1751. <17:41:42> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1752. <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
  1753. <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
  1754. <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
  1755. <17:41:42> CUIInventory::GetHealthPercent - nothing was found in the slot
  1756. <17:41:52> [ CMyPlayer ] PickUpItem - player: , item: Hoodie
  1757. <17:41:54> [ CMyPlayer ] PickUpItem - player: , item: Corn
  1758. <17:42:14> 3 animation-assets loaded (total assets: 2094)
  1759. <17:42:27> [ CMyPlayer ] PickUpItem - player: , item: Carlington BA-70
  1760. <17:42:27> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]
  1761. <17:42:27> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 196575, slot: primary00
  1762. <17:42:33> [ CGameRules ] SendChatMessage
  1763. <17:42:33> CHAT dolan to Global:
  1764. <17:42:33> hello?
  1765. <17:42:33> CGameRules::OnChatMessage - type: 0, sourceId: 65532, msg: hello?
  1766. <17:42:37> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1767. <17:42:37> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1768. <17:42:37> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1769. <17:42:37> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1770. <17:43:08> Loading CGA objects/vehicles/fishing_boat/fishing_boat.cga
  1771. <17:43:08> Loading CGA objects/vehicles/fishing_boat/fishing_boat_damaged.cga
  1772. <17:44:07> [ CMyPlayer ] PickUpItem - player: , item: Josta
  1773. <17:44:17> [ CMyPlayer ] PickUpItem - player: , item: Pears
  1774. <17:44:24> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1775. <17:44:24> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1776. <17:44:24> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1777. <17:44:24> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1778. <17:44:26> [ CMyPlayer ] PickUpItem - player: , item: Green Gloves
  1779. <17:44:26> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 131029, slot: hands00
  1780. <17:44:26> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1781. <17:44:26> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1782. <17:44:26> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1783. <17:44:26> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1784. <17:44:35> CMyPlayer::OnStorageItemAdded - EntityId: 327639, storageId: 327639, itemId: 65484, slot: noweapon00
  1785. <17:44:35> CMyPlayer::OnStorageItemAdded - EntityId: 327639, storageId: 327639, itemId: 196560, slot: secondary00
  1786. <17:44:35> CMyPlayer::OnStorageItemAdded - EntityId: 327639, storageId: 327639, itemId: 65483, slot: feet00
  1787. <17:44:35> CMyPlayer::OnStorageItemAdded - EntityId: 327639, storageId: 327639, itemId: 196559, slot: legs00
  1788. <17:44:35> CMyPlayer::OnStorageItemAdded - EntityId: 327639, storageId: 327639, itemId: 196558, slot: torso00
  1789. <17:44:35> CMyPlayer::OnStorageItemAdded - EntityId: 327639, storageId: 327639, itemId: 196557, slot: eyes00
  1790. <17:45:07> [ CMyPlayer ] PickUpItem - player: , item: StowPack
  1791. <17:45:08> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 327644, slot: backpack00
  1792. <17:45:40> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
  1793. <17:45:56> CDefaultSkeleton Release: objects/vehicles/tractor/tractor_damaged.cga
  1794. <17:45:56> CDefaultSkeleton Release: objects/vehicles/tractor/tractor.cga
  1795. <17:48:24> [ CMyPlayer ] PickUpItem - player: , item: Ravioli
  1796. <17:49:02> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
  1797. <17:49:03> CDefaultSkeleton Release: objects/vehicles/fishing_boat/fishing_boat_damaged.cga
  1798. <17:49:03> CDefaultSkeleton Release: objects/vehicles/fishing_boat/fishing_boat.cga
  1799. <17:49:10> CCryLobby::TimerCallback() long frame detected, lastFrameTime=343
  1800. <17:49:21> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
  1801. <17:49:30> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
  1802. <17:49:32> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
  1803. <17:49:38> [ CMyPlayer ] PickUpItem - player: , item: Aviators
  1804. <17:49:40> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
  1805. <17:49:43> [ CMyPlayer ] PickUpItem - player: , item: Flex Cap
  1806. <17:49:43> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 327655, slot: hat00
  1807. <17:49:44> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
  1808. <17:49:49> CDefaultSkeleton Release: _objects/characters/animals/birds/pigeon/pigeon_lf.chr
  1809. <17:49:51> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1810. <17:49:51> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1811. <17:49:51> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1812. <17:49:51> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1813. <17:49:55> CMyPlayer::CheckMoveRestriction - Allowed
  1814. <17:49:55> CMyPlayer::CheckMoveRestriction - Allowed
  1815. <17:49:55> [Warning] CStorage::MoveItemToSlot - An item was already in the slot - removing it - this: 65532, entityId: 327656, slot: eyes00
  1816. <17:49:55> CMyPlayer::OnStorageItemRemoved - EntityId: 65532, storageId: 65532, itemId: 65528, slot: eyes00
  1817. <17:49:55> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 327656, slot: eyes00
  1818. <17:49:55> CMyPlayer::OnItemAdded - {"itemAdded2":{"name":"SunglassesABlack","entityId":65528,"weight":0.100000,"title":"Sunglasses","description":"A black pair of sunglasses. ","selectable":0,"health":100.000000,"protection":-1,"parentId":327644,"slot":"any01"}}
  1819. <17:50:06> Loading body destruction file 'libs/bodydamage/bodydestructibility_mutantssharedbiped.xml'
  1820. <17:50:06> ======== Loading body destruction done ==================
  1821. <17:51:02> [ CMyPlayer ] PickUpItem - player: , item: Dog Food
  1822. <17:51:36> [ CMyPlayer ] PickUpItem - player: , item: Veinte Tres
  1823. <17:52:24> [ CMyPlayer ] PickUpItem - player: , item: Ravioli
  1824. <17:53:30> No network scheduling parameters set for entities of class 'flexcap_gbfront_camo4' in EntityScheduler.xml
  1825. <17:53:52> [ CMyPlayer ] PickUpItem - player: , item: Beef Stew
  1826. <17:55:11> [ CMyPlayer ] PickUpItem - player: , item: Tomato Juice
  1827. <17:55:54> CCryLobby::TimerCallback() long frame detected, lastFrameTime=386
  1828. <17:56:25> [ CMyPlayer ] PickUpItem - player: , item: Lug Wrench
  1829. <17:56:25> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 720822, slot: secondary01
  1830. <17:56:54> No network scheduling parameters set for entities of class 'flexcap_gbfront_camo4' in EntityScheduler.xml
  1831. <17:57:08> [ CMyPlayer ] PickUpItem - player: , item: Nailed Saw Bat
  1832. <17:57:08> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 327602, slot: primary01
  1833. <17:57:09> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1834. <17:57:09> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1835. <17:57:09> <Flash> handleClanListChange [#!NO_CONTEXT!#]
  1836. <17:57:09> <Flash> handleClanListChange -1 [#!NO_CONTEXT!#]
  1837. <17:57:11> CMyPlayer::OnStorageItemRemoved - EntityId: 65532, storageId: 65532, itemId: 720822, slot: secondary01
  1838. <17:57:15> CMyPlayer::CheckMoveRestriction - Allowed
  1839. <17:57:15> CMyPlayer::CheckMoveRestriction - Allowed
  1840. <17:57:15> CMyPlayer::OnStorageItemRemoved - EntityId: 65532, storageId: 65532, itemId: 65529, slot: torso00
  1841. <17:57:15> [Warning] CStorage::MoveItemToSlot - An item was already in the slot - removing it - this: 65530, entityId: 65529, slot: any00
  1842. <17:57:15> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 131049, slot: torso00
  1843. <17:57:15> CMyPlayer::OnItemAdded - {"itemAdded2":{"name":"HoodieEagle","is":{"cats":[]},"usable":1,"action":"craft","param":"Rags","entityId":131049,"weight":1.250000,"title":"Hoodie","description":"The Eagles football club offical hoodie.","selectable":0,"health":100.000000,"protection":-1,"parentId":65532,"slot":"torso00"}}
  1844. <17:57:18> <Flash> handleMenuClick: [object Object], Index: 0, Name: Tear to rags [#!NO_CONTEXT!#]
  1845. <17:57:18> CMyPlayer::ClFinishCraftingItem
  1846. <17:57:18> CMyPlayer::ClFinalizedCraftingItem
  1847. <17:57:18> CMyPlayer::OnItemUpdated - {"itemUpdated":{"name":"Rags","count":1,"maxcount":5,"entityId":131065,"health":100.000000,"parentId":0}}
  1848. <17:57:18> CMyPlayer::OnItemAdded - {"itemAdded2":{"name":"Rags","count":1,"maxcount":5,"usable":1,"action":"bandage","param":"","entityId":131065,"weight":0.100000,"title":"Rags","description":"Some old torn rags. Can be used as a bandage.","selectable":0,"health":100.000000,"protection":-1,"parentId":327644,"slot":"any06"}}
  1849. <17:57:33> [ CMyPlayer ] PickUpItem - player: , item: Hatchet
  1850. <17:57:33> CMyPlayer::OnStorageItemAdded - EntityId: 65532, storageId: 65532, itemId: 130988, slot: secondary01
  1851. <17:58:00> 2 animation-assets loaded (total assets: 2098)
  1852. <17:58:09> CDefaultSkeleton Release: _objects/weapons/rem700/remington700.chr
  1853. <17:58:15> [ CMyPlayer ] PickUpItem - player: , item: HK45
  1854. <17:59:35> CCryLobby::TimerCallback() long frame detected, lastFrameTime=66764
  1855. <17:59:37> CGameRules::UpdateNetLimbo() GameState:3 2.0f seconds timing out server connection, actual timeSinceReceived=2070
  1856. <17:59:38> CGameRules::UpdateNetLimbo() GameState:3 3.0f seconds timing out server connection, actual timeSinceReceived=3022
  1857. <17:59:40> CGameRules::UpdateNetLimbo() GameState:3 5.0f seconds timing out server connection, actual timeSinceReceived=5030
  1858. <17:59:50> CGameRules::UpdateNetLimbo() GameState:3 timing out server connection, actual timeSinceReceived=15100
  1859. <17:59:50> CGameRules::UpdateNetLimbo() GameState:3 timing out server connection, actual timeSinceReceived=99999999
  1860. <17:59:50> CGameRules::UpdateNetLimbo() GameState:3 timing out server connection, actual timeSinceReceived=99999999
  1861. <17:59:51> CGameRules::UpdateNetLimbo() GameState:3 timing out server connection, actual timeSinceReceived=99999999
  1862. <17:59:51> CGameRules::UpdateNetLimbo() GameState:3 timing out server connection, actual timeSinceReceived=99999999
  1863. <17:59:51> CGameRules::UpdateNetLimbo() GameState:3 timing out server connection, actual timeSinceReceived=99999999
  1864. <17:59:51> CCryMatchMaking::SessionDisconnectRemoteConnectionViaNub - h: 0, id: 0, source: 0, fromID: 790273982528, cause: 0, reason: Connection lost
  1865. <17:59:51> CCryMatchMaking::SessionDisconnectRemoteConnection - h: 0, id: 0, source: 0, fromID: 2740189134912, cause: 0
  1866. <17:59:51> [Lobby] Free connection session 0 mmcid 0 lcid 0 uid 000001e17ef8bc0e:1
  1867. <17:59:51> [Lobby] 0 packets in send queue
  1868. <17:59:51> [CGameLobby] MatchmakingSessionClosedCallback
  1869. <17:59:51> [CGameLobby] MatchmakingSessionClosed
  1870. <17:59:51> CGameLobby::MatchmakingSessionClosed() received SessionClosed event, leaving session
  1871. <17:59:51> CGameLobby::ConnectionFailed() error=1
  1872. <17:59:51> CGameLobby::LeaveSession() lobby:0000027F33219FE0 cancelling 0 clearPendingTasks 1, wasUserInitiated 0
  1873. <17:59:51> CGameLobby::TerminateHostMigration()
  1874. <17:59:51> CGameLobby::CancelAllLobbyTasks Lobby: 0000027F33219FE0
  1875. <17:59:51> CGameBrowser::CancelSearching
  1876. <17:59:51> CGameBrowser::FinishedSearch()
  1877. <17:59:51> setting state eLS_Leaving
  1878. <17:59:51> CGameLobby(0000027F33219FE0)::SetState 10
  1879. <17:59:51> [CG] CGameLobby::EnterState() entering state 10 from 7 Lobby: 0000027F33219FE0
  1880. <17:59:51> CGameLobby::UpdateVotingInfoFlashInfo()
  1881. <17:59:51> CGameLobby::CancelAllLobbyTasks Lobby: 0000027F33219FE0
  1882. <17:59:51> CGameBrowser::CancelSearching
  1883. <17:59:51> CGameBrowser::FinishedSearch()
  1884. <17:59:51> [CONSOLE] Executing console command 'unload'
  1885. <17:59:51> CCryLobbySessionHandler::OnGameShutdown(), m_userQuit=false, migrationState=0
  1886. <17:59:51> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  1887. <17:59:51> [GameRules] destructing 0000027F7A5243A0
  1888. <17:59:51> CMiscAnnouncer::~CMiscAnnouncer()
  1889. <17:59:51> CMiscAnnouncer::RemoveAllWeaponListeners()
  1890. <17:59:51> CGameRulesCommonDamageHandling::~GameRulesCommonDamageHandling()
  1891. <17:59:51> UnLoadLevel Start
  1892. <17:59:51> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]
  1893. <17:59:51> CDefaultSkeleton Release: objects/weapons/m1911a1/m1911a1.chr
  1894. <17:59:51> CDefaultSkeleton Release: objects/weapons/hk45/hk45.chr
  1895. <17:59:51> CDefaultSkeleton Release: objects/weapons/rem700/remington700.chr
  1896. <17:59:51> CDefaultSkeleton Release: objects/weapons/ruger22/ruger22.chr
  1897. <17:59:51> CDefaultSkeleton Release: objects/weapons/model70/model_70.chr
  1898. <17:59:51> CDefaultSkeleton Release: objects/vehicles/sedan_crown_vic/base/sedan_base_damaged.cga
  1899. <17:59:51> CDefaultSkeleton Release: objects/structures/farm/windmill/farm_windmill_broken2.cga
  1900. <17:59:51> CDefaultSkeleton Release: objects/structures/farm/windmill/farm_windmill_broken.cga
  1901. <17:59:51> CDefaultSkeleton Release: objects/structures/farm/windmill/farm_windmill.cga
  1902. <17:59:51> CDefaultSkeleton Release: objects/props/misc/wind_turbine/wind_turbine_a_propeller.cga
  1903. <17:59:51> CDefaultSkeleton Release: objects/weapons/at15/at15.chr
  1904. <17:59:51> CDefaultSkeleton Release: objects/characters/players/male/skeleton/skeleton_male.chr
  1905. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/squirrel/squirrel.chr
  1906. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/spider/spider_wolf.chr
  1907. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/snake/snake.chr
  1908. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/reptiles/turtle/red_eared_slider_skel.chr
  1909. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/rat/rat.chr
  1910. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/insects/butterfly/butterfly.chr
  1911. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/fish/trout/trout.chr
  1912. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/birds/seagull/seagull.chr
  1913. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/birds/pigeon/pigeon_lf.chr
  1914. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/birds/crow/crow.chr
  1915. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/birds/bald_eagle/bald_eagle.chr
  1916. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/bat/bat.chr
  1917. <17:59:51> CDefaultSkeleton Release: objects/characters/animals/amphibians/toad/toad_skel.chr
  1918. <17:59:53> *** Start clearing render resources ***
  1919. <17:59:53> Flushing pended shaders...
  1920. <17:59:53> Finished flushing pended shaders...
  1921. <17:59:53> *** Clearing render resources took 135.0 msec ***
  1922. <17:59:53> UnLoadLevel End: 2.7 sec
  1923. <17:59:54> *** Init system render resources ***
  1924. <17:59:54> [Error] <Flash> Error: CallMethod - 'attachMovie' on invalid object. [#!NO_CONTEXT!#]
  1925. <17:59:54> <Flash> handleMaleButtonClick [#!NO_CONTEXT!#]
  1926. <17:59:55> <Flash> DisplayWindow: window: ServerBrowser [#!NO_CONTEXT!#]
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