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  1. DevNet: RPC bunch overflowed
  2. DevNet: RPC bunch overflowed
  3. DevNet: RPC bunch overflowed
  4. DevNet: RPC bunch overflowed
  5. DevNet: RPC bunch overflowed
  6. DevNet: RPC bunch overflowed
  7. DevNet: RPC bunch overflowed
  8. DevNet: RPC bunch overflowed
  9. DevNet: RPC bunch overflowed
  10. DevNet: RPC bunch overflowed
  11. DevNet: RPC bunch overflowed
  12. DevNet: RPC bunch overflowed
  13. DevNet: RPC bunch overflowed
  14. DevNet: RPC bunch overflowed
  15. DevNet: RPC bunch overflowed
  16. DevNet: RPC bunch overflowed
  17. Critical: appError called:
  18. Critical: TOSTPlayer TO-RapidWaters.TOSTPlayer10 (Function TOST44.TOSTPlayer.ServerXianBuyWeapon:0119) Runaway loop detected (over 10000000 iterations)
  19. Exit: Executing UObject::StaticShutdownAfterError
  20. Critical: FFrame::Serialize
  21. Critical: UObject::ProcessEvent
  22. Critical: (TOSTPlayer TO-RapidWaters.TOSTPlayer10, Function TOST44.TOSTPlayer.ServerXeroBuyWeapon)
  23. Critical: RemoteCall
  24. Critical: HandleStream
  25. Critical: UActorChannel::ReceivedBunch
  26. Critical: (Actor TOSTPlayer10)
  27. Critical: UChannel::ReceivedSequencedBunch
  28. Critical: Direct
  29. Critical: UChannel::ReceivedRawBunch
  30. Critical: DispatchDataToChannel
  31. Critical: BunchData
  32. Critical: UNetConnection::ReceivedPacket
  33. Critical: UNetConnection::ReceivedRawPacket
  34. Critical: UTcpNetDriver::TickDispatch
  35. Critical: UpdatePreNet
  36. Critical: ULevel::Tick
  37. Critical: (NetMode=1)
  38. Critical: TickLevel
  39. Critical: UGameEngine::Tick
  40. Critical: UpdateWorld
  41. Critical: UServerCommandlet::Main
  42. Exit: Exiting.
  43. Uninitialized: Name subsystem shut down
  44. Uninitialized: Log file closed, Tue Aug 30 15:19:15 2016
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