Prysq

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Oct 22nd, 2016
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  1. -- mediafire
  2. --script.Parent=workspace.SpleenYanks
  3. script:ClearAllChildren()
  4. loadstring(_G["RM"..'Lib'])()
  5. Player,Char,Backpack,PlayerGui=pm:l(Players.LocalPlayer.Name):load()
  6. Pn=Player.Name
  7. Head,Torso=Char.Head,Char.Torso
  8. Hum=Char.Humanoid
  9. Cam=workspace.CurrentCamera
  10.  
  11. Tn='Scysaline'
  12.  
  13.  
  14. pcall(function() Backpack[Tn]:Remove() end)
  15. pcall(function() Cam[Tn]:Remove() end)
  16. pcall(function() thesuit=Char[''] end)
  17. pcall(function() Char.Block:Remove() end)
  18. pcall(function() PlayerGui[Tn]:Remove() end)
  19.  
  20.  
  21. CModel=qi{'Model',Cam,n=Tn}
  22. Tool=qi{'HopperBin',Player.Backpack,n=Tn}
  23. Suit=qi{'Model',Char,n=''}
  24. Gui=qi{'ScreenGui',PlayerGui,n=Tn}
  25.  
  26. Block=qi{'NumberValue',Char,n='Block',Value=0}
  27.  
  28.  
  29. ids = {}
  30. ids.Chakram = 18430887
  31. ids.chakram = 47260990
  32. ids.Slash = 10209645
  33. ids.Slash2 = 46760716
  34. ids.Abscond = 2767090
  35. ids.Ring = 3270017
  36. ids.Crown = 20329976
  37. ids.Boom1 = 3264793
  38. ids.Flame = 31760113
  39. ids.Cast = 2101137
  40. ids.MoonArc2 = 74132306
  41. ids.MoonArc = 87839445
  42. ids.Block = 'rbxasset://sounds\\metal.ogg'
  43. ids.MoonArcShoot = 10209268
  44. ids.Bowl = 19380188
  45. ids.Spike = 1033714
  46. _G.ids=ids
  47.  
  48. for i,v in pairs(ids) do
  49. if type(v)=='number' then
  50. ids[i]='http://www.roblox.com/asset/?id='..v
  51. end
  52. end
  53.  
  54. Limbs={LS=Torso:findFirstChild'Left Shoulder',RS=Torso:findFirstChild'Right Shoulder',LH=Torso:findFirstChild'Left Hip',RH=Torso:findFirstChild'Right Hip'}
  55. if _G.Limbz then
  56. Limbs.LS=Limbs.LS or _G.Limbz.LS
  57. Limbs.RS=Limbs.RS or _G.Limbz.RS
  58. Limbs.LH=Limbs.LH or _G.Limbz.LH
  59. Limbs.RH=Limbs.RH or _G.Limbz.RH
  60. end
  61. _G.Limbz=Limbs
  62. LS,RS,LH,RH=Limbs.LS,Limbs.RS,Limbs.LH,Limbs.RH
  63. LA,RA,LL,RL=Char['Left Arm'],Char['Right Arm'],Char['Left Leg'],Char['Right Leg']
  64. LS.Part0,RS.Part0,LH.Part0,RH.Part0=Torso,Torso,Torso,Torso
  65. LS.Part1,RS.Part1,LH.Part1,RH.Part1=LA,RA,LL,RL
  66.  
  67. pcall(function() thesuit:Remove() end)
  68.  
  69. la=qi{'Weld',Torso,Part0=Torso,C0=cn(-1.5,0.5,0),C1=cn(0,0.5,0)} ra=qi{'Weld',Torso,Part0=Torso,C0=cn(1.5,0.5,0),C1=cn(0,0.5,0)}
  70. ll=qi{'Weld',Torso,Part0=Torso,C0=cn(-0.5,-1,0),C1=cn(0,1,0)} rl=qi{'Weld',Torso,Part0=Torso,C0=cn(0.5,-1,0),C1=cn(0,1,0)}
  71.  
  72. Armz=false
  73. Legz=false
  74. Arms = function(on) Armz=on
  75. if on then
  76. LS.Part1=nil RS.Part1=nil
  77. la.Part1=LA ra.Part1=RA
  78. la.C0,la.C1=cn(-1.5,0.5,0),cn(0,0.5,0)
  79. ra.C0,ra.C1=cn(1.5,0.5,0),cn(0,0.5,0)
  80. else
  81. LS.Parent,RS.Parent=Torso,Torso LS.Part0=Torso RS.Part0=Torso LS.Part1=LA RS.Part1=RA
  82. la.Part1=nil ra.Part1=nil
  83. end
  84. end
  85.  
  86. Legs = function(on) Legz=on
  87. if on then
  88. LH.Part1=nil RH.Part1=nil
  89. ll.Part1=LL rl.Part1=RL
  90. ll.C0,ll.C1=cn(-0.5,-1,0),cn(0,1,0)
  91. rl.C0,rl.C1=cn(0.5,-1,0),cn(0,1,0)
  92. else
  93. LH.Parent,RH.Parent=Torso,Torso LH.Part0=Torso RH.Part0=Torso LH.Part1=LL RH.Part1=RL
  94. ll.Part1=nil rl.Part1=nil
  95. end
  96. end
  97. Arms''
  98. Legs''
  99.  
  100.  
  101.  
  102. cc1=bn'Gold'
  103. cc2=bn'Really black'
  104. cc3=bn''
  105. local BLen=6
  106. local BTH=1.3
  107. local BTip=1.5
  108. local BLTH=0.4
  109.  
  110.  
  111.  
  112. WDesign=function(h0)
  113. local FF={}
  114. local p=qi{'Part',Suit,sc=v3(0.2,0.2,0.2),bn=cc2} qi{'SpecialMesh',0,mtyp='Sphere',sca=v3(0.6,0.6,0.6)*5}
  115. qi{'Weld',1,P0=h0,P1=p,C0=cn(0,-0.5,0)}
  116. local pp=qi{'Part',Suit,sc=v3(0.3,0.3,0.3),bn=cc2} qi{'SpecialMesh',0,mid=ids.Chakram,sca=v3(0.75,0.75,4.5)}
  117. qi{'Weld',1,P0=h0,P1=pp,C0=cn(0,-1.35,0)*ca(0,90,0)}
  118. local p=qi{'Part',Suit,sc=v3(0.3,0.3,0.3),bn=cc1,tra=0.1} qi{'SpecialMesh',0,mid=ids.chakram,sca=v3(1.4,1.4,1.5)}
  119. local chw=qi{'Weld',1,P0=pp,P1=p}
  120. q(function() while wait(0.035) do chw.C0=chw.C0*ca(0,0,6) end end)
  121. for x=-1,1,2 do
  122. local p=qi{'Part',Suit,sc=v3(0.2,0.2,0.2),bn=cc3} qi{'SpecialMesh',0,mid=ids.Chakram,sca=v3(0.35,0.65,1)}
  123. qi{'Weld',1,P0=h0,P1=p,C0=cn(0,-0.05,0)*ca(0,90,0)*ca(32*x,0,0)}
  124. end
  125. local xx,zz=0.4,1.2
  126. local pp=qi{'Part',Suit,sc=v3(xx,0.5,0.5),bn=cc2} qi{'BlockMesh',0}
  127. qi{'Weld',1,P0=h0,P1=pp,C0=cn(0,0.75,0)}
  128. local p1=qi{'Part',Suit,sc=v3(0.2,0.2,0.2),bn=cc2} local m1=qi{'CylinderMesh',0,sca=v3(0.3,BLen,0.3)*5}
  129. local w1=qi{'Weld',1,P0=pp,P1=p1,C0=cn(0,BLen/2+0.25,0)}
  130. local pt=qi{'Part',Suit,sc=v3(0,0,0),bn=cc2} qi{'SpecialMesh',0,mid=ids.Spike,sca=v3(0.24/5*3,0.7,0.24/5*3)}
  131. local w2=qi{'Weld',1,P0=p1,P1=pt,C0=cn(0,BLen/2+0.25,0)}
  132. FF.M=function(t,ii)
  133. local lele=BLen*ii
  134. m1.Scale=v3(0.3,lele,0.3)*5
  135. w1.C0=cn(0,lele/2+0.25,0)
  136. w2.C0=cn(0,lele/2+0.25,0)
  137. wait()
  138. end
  139. local bas={p2,pt}
  140. local p1=qi{'WedgePart',Suit,sc=v3(xx,0.5,zz),bn=cc2}
  141. local w1=qi{'Weld',0,P0=pp,P1=p1,C0=cn(0,0,-zz/2-0.25)*ca(0,0,180)}
  142. local p2=qi{'WedgePart',Suit,sc=v3(xx,0.5,zz),bn=cc2}
  143. local w2=qi{'Weld',0,P0=pp,P1=p2,C0=ca(0,180,0)*cn(0,0,-zz/2-0.25)*ca(0,0,180)}
  144. FF.H=function(t,i)
  145. w1.C0=cn(0,0,-0.25)*ca(-i+5,0,0)*cn(0,0,-zz/2)*ca(0,0,180)
  146. w2.C0=ca(0,180,0)*cn(0,0,-0.25)*ca(-i+5,0,0)*cn(0,0,-zz/2)*ca(0,0,180)
  147. end
  148. FF:H(0)
  149. for i,v in pairs{p1,p2} do
  150. local p1=qi{'WedgePart',Suit,sc=v3(xx,0.25,zz/2),bn=cc2}
  151. local w1=qi{'Weld',0,P0=v,P1=p1,C0=cn(0,0,-zz/2+0.125)*ca(-90,0,0)*cn(0,0,-zz/4-0.25)}
  152. local p3=qi{'Part',Suit,sc=v3(0.2,BLen-BTip,BTH/2),bn=cc3,ref=0.15} qi{'BlockMesh',0}
  153. qi{'Weld',1,P0=v,P1=p3,C0=ca(185,0,0)*cn(0,-0.6,-zz/2)*cn(0,BLen/2,BTH/4-0.15)*ca(0,180,0)}
  154. local p4=qi{'Part',Suit,sc=v3(),bn=cc1} qi{'BlockMesh',0,sca=v3(0.1,BLen-BTip,BTH/2+0.1)*5}
  155. qi{'Weld',1,P0=p3,P1=p4}
  156. bas[#bas+1]=p3
  157. local p5=qi{'WedgePart',Suit,sc=v3(0.2,BTip,BTH/2),bn=cc3,ref=0.15} qi{'SpecialMesh',p5,mtyp='Wedge'}
  158. qi{'Weld',1,P0=p3,P1=p5,C0=cn(0,BLen/2,0)}
  159. bas[#bas+1]=p5
  160. local p6=qi{'Part',Suit,sc=v3(),bn=cc1} qi{'SpecialMesh',0,mtyp='Wedge',sca=v3(0.1,BTip+0.2,BTH/2+0.1)*5}
  161. qi{'Weld',1,P0=p5,P1=p6,C0=cn(0,0.1,0)}
  162. local p=qi{'WedgePart',Suit,sc=v3(0.3,1,BTH/2+0.12),bn=bn'Dark stone grey',ref=0.15} qi{'SpecialMesh',p,mtyp='Wedge'}
  163. qi{'Weld',1,P0=p3,P1=p,C0=cn(0,-BLen/2+1.25,0)}
  164.  
  165. end
  166.  
  167. return FF,bas,pt
  168. end
  169.  
  170. Dealt={15,22}
  171. BBD,BBT=0,{}
  172.  
  173. hl=qi{'Part',Suit,sc=v3(0.6,1,0.6),bn=cc2} qi{'CylinderMesh',0}
  174. hlw=qi{'Weld',1,P0=Torso,P1=hl,C0=cn(1.5,1.8,0.6)*ca(0,-90,0)*ca(125,0,-10)}
  175. SFuncs,Bas,bTip=WDesign(hl)
  176.  
  177.  
  178. local a,b,c=hlw.C0:toEulerAnglesXYZ() a,b,c=mdeg(a),mdeg(b),mdeg(c)
  179. HFS={hlw.C0.x,hlw.C0.y,hlw.C0.z,a,b,c}
  180.  
  181. DealtMul=1
  182. BladeHit=function(hit)
  183. local Hum=GetHum(hit)
  184. if not Hum or BBD==0 or BBT[Hum.Parent] then return end
  185. BBT[Hum.Parent]=1
  186. Dmg(Hum,mran(Dealt[1],Dealt[2])*DealtMul)
  187. local HMT=Hum.Parent:findFirstChild'Torso'
  188. if BBD==2 and HMT then AddBV(60,cn(Torso.Position,HMT.Position),HMT,0.15) end
  189. wait(0.5)
  190. BBT[Hum.Parent]=nil
  191. end
  192.  
  193.  
  194.  
  195. for i,v in pairs(Bas) do v.Touched:connect(BladeHit) end
  196.  
  197. anim=''
  198. running=false
  199. tface=Torso.CFrame
  200. equip='unequipped'
  201. keys={}
  202. dtap={}
  203.  
  204. EpicMoves={}
  205.  
  206.  
  207. Combos={
  208. Click={
  209. function()
  210. tface=Torso.CFrame
  211. BodySteer(90,0.1)
  212. Ani(ra,1.5,0.5,0,-90,0,-90,2,ns,1)
  213. end;
  214. function()
  215. Sound(ids.Slash2,hr,1,1.2)
  216. BBD=running and 2 or 1 aTrail() AddBV(running and 40,tface,Torso,0.2)
  217. BodySteer(-90,0.1)
  218. Ani(ra,1.5,0.5,0,90,0,-90,2,ns,1) wait(0.1)
  219. BBD=0 Trails[bTip]=nil
  220. end;
  221. function()
  222. qAni(hlw,0,0,0,90,0,0,1,ns/1.3,1)
  223. qAni(la,-1.1,1.1,0,-210,-40,0,2,ns/1.3,1)
  224. Ani(ra, 1.1,1.1,0,-210, 40,0,2,ns/1.3,1)
  225. end;
  226. function()
  227. Sound(ids.Slash2,hr,1,1)
  228. BBD=2 aTrail() AddBV(running and 40,Torso.CFrame,Torso,0.25)
  229. qAni(hlw,0,0,0,150,0,-30,1,ns,1)
  230. qAni(la,-1.2,0.5,-0.45,-40, 36,0,2,ns/1.3,1)
  231. Ani(ra, 1.2,0.5,-0.45,-40,-36,0,2,ns/1.3,1)
  232. BBD=0 Trails[bTip]=nil
  233. end;
  234. function()
  235. end;
  236. function()
  237. end;
  238. function()
  239. end;
  240. ["Break"]=function(Combonum)
  241. CanCombo=true
  242. wait(0.4)
  243. if Combonum==ComboNum then CanCombo=false ComboNum=0 ReturnStance() anim='' CanCombo=true end
  244. end;
  245. };
  246. }
  247.  
  248. ComboNum=0
  249. CanCombo=true
  250. DoCombo=function(com)
  251. local DidCombo
  252. if anim~='' and anim~=com..'Combo'..ComboNum then return end
  253. if not CanCombo then return end
  254. if Combos[com][ComboNum+1] then
  255. ComboNum=ComboNum+1
  256. anim=com..'Combo'..ComboNum
  257. CanCombo=false
  258. DidCombo=true
  259. Combos[com][ComboNum]()
  260. Combos[com].Break(ComboNum)
  261. end
  262. return DidCombo
  263. end
  264.  
  265. H1T={}
  266. Hit1=function(hit,dmg,v1,v2,v3)
  267. local Hum=GetHum(hit)
  268. if not Hum or H1T[Hum.Parent] then return end
  269. H1T[Hum.Parent]=1
  270. Dmg(Hum,dmg)
  271. local HMT=Hum.Parent:findFirstChild'Torso'
  272. if v1 and HMT then AddBV(v1,v2,HMT,v3) end
  273. wait(0.3)
  274. H1T[Hum.Parent]=nil
  275. end
  276.  
  277. MoonArc=function(cff,x,z,dmg,nn)
  278. q(function()
  279. local arc=qi{'Part',workspace,n=nn or 'MoonArc',sc=v3(x,0.2,z),cf=cff,an=true,tra=1} qi{'BlockMesh',arc,sca=v3(1.35,0.2,1.3)}
  280. local darc={}
  281. for i,v in pairs{'Top','Bottom'} do for ii,vv in pairs{arc} do darc[#darc+1]=qi{'Decal',vv,Texture=ids.MoonArc,Face=v,n=v} end end
  282. local tym=40
  283. local ty=0
  284. Sound(ids.MoonArcShoot,arc,0.3,3)
  285. local HitArc=function() GetRegion(arc.Position,(x+z)/2.6,function(Hum,HT) local Hum,HT,block=GetHum(HT) local bounced=block and block.Value>0 if bounced then
  286. MeshEffect(arc,arc.CFrame*cn(0,0,z/5),4,4,2.6,0.2,'Gold',ids.Chakram) arc.CFrame=arc.CFrame*ca(180,0,0)*cn(0,0,-3) Sound(ids.MoonArcShoot,arc,0.2,3.4) ty=0 end Hit1(HT,dmg,not bounced and 25,arc.CFrame,0.2) end,
  287. ----
  288. function(v) if v~=arc and v.Name=='MoonArc' and arc.Name=='MoonArc' then arc:Remove() for i=-1,1,2 do MoonArc(arc.CFrame*ca(0,180+(25*i),0)*cn(0,0,0),x/1.2,z,dmg,'MoonArc2') end end end) end
  289. local Hit,Mag=RangeAnim(arc,{},1/0,1.6,1.6,function(ty2,obj,hit,pos) ty=ty+1 HitArc() if ty>=tym-10 then for i,dar in pairs(darc) do dar.Transparency=dar.Transparency+0.1 end end if ty==tym then arc:Remove() end end,Char,true,false)
  290. if Hit and Hit.Anchored and arc.Parent then print(Hit.Name,Mag) local cf=arc.CFrame for i=0,1,0.25 do arc.Size=v3(x,0.2,z*(1-i)) arc.CFrame=cf*cn(0,0,-z/2*i) wait() end arc:Remove() end
  291. end)
  292. end
  293. --c/local b=qi{'Part',nil,an=true,n='MoonArc',sc=v3(6,30,1)} for i=15,360,15 do bb=b:Clone() bb.Parent=workspace.Base bb.CFrame=cn(0,10,0)*ca(0,i,0)*cn(0,0,50) end local bb=b:Clone() b.Parent=workspace.Base bb.Name='potato' bb.Size=v3(10,30,10) bb.CFrame=cn(0,10,0)
  294. --c/qi{'NumberValue',workspace.Fenrier,n='Block',Value=5000}
  295. --c/qi{'NumberValue',workspace.RobroxMasterDX,n='Block',Value=5000}
  296. --c/workspace.RobroxMasterDX.Block.Name='s'
  297.  
  298. DoClick=function()
  299.  
  300. end
  301.  
  302. DoKeyDown=function(k)
  303. keys[k]=false
  304. local oldtap=dtap[k] or 0
  305. dtap[k]=tick()
  306. if anim~='' then return end ------------------------------------------------------
  307. if k=='f' then
  308. anim='BlockReady'
  309. qAni(hlw,0,-1.2,0,0,0,0,0,ns*1.4,1)
  310. qAni(hlw,0,0,0,110,-20,90,1,ns*1.4,1)
  311. qAni(la,-1.5,0.5,0,-75,30,90,2,ns*1.4,1)
  312. Ani(ra, 1.5,0.5,0,-75,30,-90,2,ns*1.4,1)
  313. Sound(ids.Block,hr,0.5,1.5)
  314. anim='Block'
  315. Block.Value=5
  316. repeat wait(0.1) until keys[k] or Block.Value<1 or anim~='Block'
  317. Block.Value=0
  318. if anim~='Block' then return end -- cancel unblock animation
  319. anim='Deblock'
  320. ReturnStance(ns*1.4)
  321. anim=''
  322.  
  323. end
  324. end
  325. DoKeyUp=function(k)
  326. keys[k]=true
  327. if anim~='' then return end
  328. end
  329.  
  330.  
  331. for i,v in pairs(Suit:children()) do if v:IsA("BasePart") then v.CanCollide=false end end
  332.  
  333. ns=0.101
  334. YUnit=0
  335.  
  336.  
  337.  
  338. aTrail=function(th,col)
  339. Trail(bTip,th or BLTH,col or 'Really black',0.1,0.05,cn(0,0.5,0))
  340. end
  341.  
  342. BodySteer = function(y,inc)
  343. q(function()
  344. local cff=Torso.CFrame
  345. for i=inc,1,inc do
  346. AddBG(cn(cff.p,cff*ca(0,i*y,0)*cn(0,0,-1).p),Torso,0.1)
  347. wait()
  348. end
  349. end)
  350. end
  351.  
  352.  
  353.  
  354. ReturnStance=function(nss,bladetest)
  355. local nss = nss or ns
  356. qAni(hlw,0,-1.2,-0.2,0,0,0,0,nss,1)
  357. qAni(hlw,0,0,0,90,0,0,1,nss,1)
  358. if Legz then
  359. qAni(ll,-0.5,-1,0,0,0,0,2,ns,1)
  360. qAni(rl,0.5,-1,0,0,0,0,2,ns,1) end
  361. qAni(la,-1.5,0.5,0,30,0,30,2,nss,1)
  362. Ani(ra,1.5,0.5,0,-45,-20,-30,2,nss,1)
  363. end
  364.  
  365. Teleport=function(cf,eff)
  366. local telef=function()
  367. for x=-1,1,2 do
  368. MeshEffect(Torso,Torso.CFrame*ca(45*x,0,0),10,15,15,0.2,'Really black',ids.Ring)
  369. end
  370. MeshEffect(Torso,Torso.CFrame,5,10,5,0.15,'Gold','Sphere')
  371. if eff~=0 then MeshEffect(Torso,Torso.CFrame*cn(0,-3,0),10,4,10,0.15,'Gold',ids.Crown) end
  372. end
  373. telef()
  374. Torso.CFrame=cf
  375. Sound(ids.Abscond,Torso,1,1)
  376. telef()
  377. end
  378.  
  379.  
  380. Tool.Selected:connect(function(mouse)
  381. fmouse=mouse
  382. if equip~='unequipped' then return end
  383. equip='equipping'
  384. Arms''
  385. qAni(la,-1.5,0.5,0,0,0,30,2,ns,1)
  386. Ani(ra,1.5,0.5,0,-200,0,0,2,ns,1)
  387. local ofs = RA.CFrame:toObjectSpace(hl.CFrame)
  388. hlw.Part0=RA hlw.C0=ofs hlw.C1=cn(0,0,0) rAni(hlw)
  389. qAni(hlw,0,-1.2,-0.3,0,0,0,0,ns/1.5,1)
  390. Ani(hlw,0,0,0,70,0,0,1,ns/1.5,1)
  391. wait()
  392. Sound(ids.Slash2,hr,1,1)
  393. ReturnStance(ns,true)
  394. mouse.Button1Down:connect(function() local DidCombo=DoCombo'Click' if not DidCombo then DoClick() end end)
  395. mouse.KeyDown:connect(DoKeyDown)
  396. mouse.KeyUp:connect(DoKeyUp)
  397. equip='equipped'
  398. end)
  399.  
  400.  
  401. Tool.Deselected:connect(function()
  402. fmouse=nil
  403. if not Tool.Parent then return end
  404. if equip~='equipped' then return end
  405. equip='unequipping'
  406. Sound(ids.Slash2,hr,1,1.6)
  407. Ani(ra,1.5,0.5,0,-200,0,0,2,ns,1)
  408. local ofs = Torso.CFrame:toObjectSpace(hl.CFrame)
  409. hlw.Part0=Torso hlw.C0=ofs hlw.C1=cn(0,0,0) rAni(hlw)
  410. Ani(hlw,HFS[1],HFS[2],HFS[3],HFS[4],HFS[5],HFS[6],0,ns/1.3,1)
  411. qAni(la,-1.5,0.5,0,0,0,0,2,ns,1)
  412. Ani(ra,1.5,0.5,0,0,0,0,2,ns,1)
  413. Arms()
  414. equip='unequipped'
  415. end)
  416.  
  417.  
  418. Arms()
  419. Legs()
  420. Hum.Running:connect(function(spd) running=spd>0 and true or false end)
  421. for ii=1,1/0 do
  422. if ii%3==0 then
  423. if fmouse then
  424. YUnit=mdeg((Head.Position - fmouse.hit.p).unit.y)
  425. else
  426. YUnit=0
  427. end
  428. end
  429.  
  430. wait(0.035)
  431. end
  432. ----
  433. ----
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