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Aug 14th, 2014
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  1. Amphibious: Wraith can breathe water as well as air and can stay
  2. underwater indefinitely without the need to surface.
  3.  
  4. Dark-Sight: Wraith cannormally even in total darkness and never take a penalty for fighting in areas of dim or no lighting.
  5.  
  6. Dimensional Instability: Once per session, Wraith may choose to be subject to the Incorporeal trait for a number of rounds equal to his corruption bonus.
  7.  
  8. Hoverer (6): Creatures with this trait have a limited capability for flight, flying no higher than two metres. The number in parenthesis indicates its speed when hovering. This number replaces its Agility Bonus for purposes of calculating Movement.
  9.  
  10. Incorporeal: Incorporeal creatures gain a +30 on Stealth tests due to their ability to merge with objects and the fact they make practically no sounds when they move. They also gain the Hoverer (6) trait. In this state, Wraith is also immune to normal weapons, which pass through him as if he wasn't there. Daemons, psychic powers, warp creatures, other incorporeal creatures, and opponents with force weapons can affect Wraith normally. An incorporeal creature cannot normally affect the mortal world and thus cannot damage non-incorporeal opponents unless it has a suitable special ability or talent. Wraith however can affect others with the Incorporeal Trait normally. Certain devices can keep an incorporeal creature at bay, most notably the Gellar Field of a space ship. Creatures with this trait cannot pass through such a field.
  11.  
  12. Warp Instability: If Wraith takes Damage and does not deal Damage or Insanity Points to other creatures by the end of his next turn,
  13. he must make a Willpower Test. He will take 1d5 Damage for failure, plus 1 Damage for each Degree of Failure.
  14. This damage cannot be prevented by any means If this would deal Damage equal to or in excess
  15. of his wounds, Wraith will be cast back into the warp.
  16.  
  17. Unnatural Characteristics (S+4/T+4/WS+1): Value is added directly to the relevant Characteristic Bonus.
  18. Also whenever Wraith succeeds on a test utilizing these characteristics, he gains bonus DoS equal to half of the Unnatural Characteristics value.
  19.  
  20. Unnatural Senses (40): Wraith is able to perceive things without using normal senses. Value denotes effective range in meters.
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