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- //////////////////////////////////////////////////////////////////////
- //--Type--
- //BUFF : 0
- //NERF : 1
- //1X : 2
- //--Target--
- //ME : 0
- //OURTEAM : 1
- //ENEMYTEAM : 2
- //////////////////////////////////////////////////////////////////////
- [MutationBox]
- FileName = "PROPS\MutationBox\Mutaion_Modebox.ltb"
- Skin0 = "PROPS\MutationBox\map\Mutation_Mode_box_HM.DTX"
- RenderStyle0 = "RS\default.ltb"
- DropTime = 30
- LifeTime = 10
- DropNumWhenPlayerNum0 = 6
- DropNumWhenPlayerNum1 = 6
- DropNumWhenPlayerNum2 = 6
- DropNumWhenPlayerNum3 = 6
- DropNumWhenPlayerNum4 = 6
- DropNumWhenPlayerNum5 = 6
- DropNumWhenPlayerNum6 = 6
- DropNumWhenPlayerNum7 = 7
- DropNumWhenPlayerNum8 = 8
- DropNumWhenPlayerNum9 = 9
- DropNumWhenPlayerNum10 = 10
- DropNumWhenPlayerNum11 = 11
- DropNumWhenPlayerNum12 = 12
- DropNumWhenPlayerNum13 = 13
- DropNumWhenPlayerNum14 = 14
- DropNumWhenPlayerNum15 = 15
- DropNumWhenPlayerNum16 = 16
- [Condition0] // Lose
- GameType = 1
- ScoreGapMin = -100
- ScoreGapMax = -15
- [Condition1]
- GameType = 1
- ScoreGapMin = -15 // ScoreGap = Team Score - Enemy Score Percentage
- ScoreGapMax = 15 // ScoreGap = Team Score - Enemy Score Percentage
- [Condition2] // Win
- GameType = 1
- ScoreGapMin = 15
- ScoreGapMax = 100
- [Condition3] // Lose
- GameType = 6
- KDPercentageMin = 0 // K/D Percentage = Kill / (Kill + Death)
- KDPercentageMax = 45
- [Condition4]
- GameType = 6
- KDPercentageMin = 46
- KDPercentageMax = 48
- [Condition5] // Win
- GameType = 6
- KDPercentageMin = 49
- KDPercentageMax = 100
- [MutationItem0]
- Name = "$MutationItem_Name_0" // "A-01 Àçºü¸¥ ¹ß³î¸²"
- Desc = "$MutationItem_Dec_0"
- Type = 0
- Target = 0
- HUDImg = "UI_HUD_Character\Item\a01.dtx"
- MoveSpeed = 20
- MaxStamina = 200
- PickupRateOfCondition0 = 10
- PickupRateOfCondition1 = 10
- PickupRateOfCondition2 = 10
- PickupRateOfCondition3 = 10
- PickupRateOfCondition4 = 10
- PickupRateOfCondition5 = 10
- FXName = "Mutation_Buff_SH" //Mutation_Debuff_SH - Nerf
- SoundFile = "FX\mutation\SND\Buff.wav"
- SoundRadius = 300.0
- EndingTime = 20.0
- [MutationItem1]
- Name = "$MutationItem_Name_1" // "A-02 ¶Ù¾î³ ÁýÁß·Â"
- Desc = "$MutationItem_Dec_1"
- Type = 0
- Target = 0
- HUDImg = "UI_HUD_Character\Item\a02.dtx"
- MinPerturb = -50
- MaxPerturb = -50
- DuckPerturb = -50
- MoveDuckPerturb = -50
- MaxCamRecoilWag = -50
- BaseCamRecoilWagL = -50
- BaseCamRecoilWagR = -50
- BaseCamRecoilPitch = -50
- BaseCamRecoilAccelPitch = -50
- MaxCamRecoilPitch = -50
- ZoomedMinPerturb = -50
- ZoomedMaxPerturb = -50
- TripleShotMinPerturb = -50
- TripleShotMaxPerturb = -50
- TripleShotBaseCamRecoilPitch = -50
- TripleShotMaxCamRecoilPitch = -50
- PickupRateOfCondition0 = 5
- PickupRateOfCondition1 = 10
- PickupRateOfCondition2 = 20
- PickupRateOfCondition3 = 5
- PickupRateOfCondition4 = 10
- PickupRateOfCondition5 = 20
- FXName = "Mutation_Buff_SH"
- SoundFile = "FX\mutation\SND\Buff.wav"
- SoundRadius = 300.0
- EndingTime = 20.0
- [MutationItem2]
- Name = "$MutationItem_Name_2" // "A-03 ¹«ÀÚºñÇÑ °ø°Ý"
- Desc = "$MutationItem_Dec_2"
- Type = 0
- Target = 0
- HUDImg = "UI_HUD_Character\Item\a03.dtx"
- Damage = 20
- FireRate = 20
- PickupRateOfCondition0 = 10
- PickupRateOfCondition1 = 10
- PickupRateOfCondition2 = 10
- PickupRateOfCondition3 = 10
- PickupRateOfCondition4 = 10
- PickupRateOfCondition5 = 10
- FXName = "Mutation_Buff_SH"
- SoundFile = "FX\mutation\SND\Buff.wav"
- SoundRadius = 300.0
- EndingTime = 20.0
- [MutationItem3]
- Name = "$MutationItem_Name_3" // "A-04 ºóÆ´¾ø´Â ¹æ¾î"
- Desc = "$MutationItem_Dec_3"
- Type = 0
- Target = 0
- HUDImg = "UI_HUD_Character\Item\a04.dtx"
- ProtectDamage = -50
- MaxHP = 20
- HealHP = 100
- PickupRateOfCondition0 = 10
- PickupRateOfCondition1 = 10
- PickupRateOfCondition2 = 10
- PickupRateOfCondition3 = 10
- PickupRateOfCondition4 = 10
- PickupRateOfCondition5 = 10
- FXName = "Mutation_Buff_SH"
- SoundFile = "FX\mutation\SND\Buff.wav"
- SoundRadius = 300.0
- EndingTime = 20.0
- [MutationItem4]
- Name = "$MutationItem_Name_4" // "A-05 ½¯Æ´¾ø´Â °ø°Ý"
- Desc = "$MutationItem_Dec_4"
- Type = 0
- Target = 0
- HUDImg = "UI_HUD_Character\Item\a05.dtx"
- PermanentRecoverAmmo = TRUE
- FireRate = 10
- PickupRateOfCondition0 = 10
- PickupRateOfCondition1 = 10
- PickupRateOfCondition2 = 10
- PickupRateOfCondition3 = 10
- PickupRateOfCondition4 = 10
- PickupRateOfCondition5 = 10
- FXName = "Mutation_Buff_SH"
- SoundFile = "FX\mutation\SND\Buff.wav"
- SoundRadius = 300.0
- EndingTime = 20.0
- [MutationItem5]
- Name = "$MutationItem_Name_5" // "A-06 ºÒ»ç½Å ÇǴнº"
- Desc = "$MutationItem_Dec_5"
- Type = 0
- Target = 0
- HUDImg = "UI_HUD_Character\Item\a06.dtx"
- MaxHP = 200
- MaxStamina = 100
- PickupRateOfCondition0 = 10
- PickupRateOfCondition1 = 10
- PickupRateOfCondition2 = 10
- PickupRateOfCondition3 = 10
- PickupRateOfCondition4 = 10
- PickupRateOfCondition5 = 10
- FXName = "Mutation_Buff_SH"
- SoundFile = "FX\mutation\SND\Buff.wav"
- SoundRadius = 300.0
- EndingTime = 20.0
- [MutationItem6]
- Name = "$MutationItem_Name_6" // "A-07 ¶Ù¾î³ ȸº¹"
- Desc = "$MutationItem_Dec_6"
- Type = 2
- Target = 0
- HUDImg = "UI_HUD_Character\Item\a07.dtx"
- HealHP = 100
- PickupRateOfCondition0 = 10
- PickupRateOfCondition1 = 10
- PickupRateOfCondition2 = 10
- PickupRateOfCondition3 = 10
- PickupRateOfCondition4 = 10
- PickupRateOfCondition5 = 10
- FXName = "Mutation_Buff_SH"
- SoundFile = "FX\mutation\SND\Buff.wav"
- SoundRadius = 300.0
- EndingTime = 1.0
- [MutationItem7]
- Name = "$MutationItem_Name_7" // "A-08 ÃÊÇÕ±Ý ½ºÅ²"
- Desc = "$MutationItem_Dec_7"
- Type = 0
- Target = 0
- HUDImg = "UI_HUD_Character\Item\a08.dtx"
- ProtectDamage = -100
- PickupRateOfCondition0 = 5
- PickupRateOfCondition1 = 10
- PickupRateOfCondition2 = 20
- PickupRateOfCondition3 = 5
- PickupRateOfCondition4 = 10
- PickupRateOfCondition5 = 20
- FXName = "Mutation_Buff_SH"
- SoundFile = "FX\mutation\SND\Buff.wav"
- SoundRadius = 300.0
- EndingTime = 10.0
- [MutationItem8]
- Name = "$MutationItem_Name_8" // "C-01 °¨¿°Ã¼ º¯½Å"
- Desc = "$MutationItem_Dec_8"
- Type = 0
- Target = 0
- HUDImg = "UI_HUD_Character\Item\c01.dtx"
- //Infected = TRUE
- InfectedHost = TRUE
- ChangeWeapon0 = 344
- NoMovementHeal = TRUE
- NoMovementHealTickTime = 1.0f
- NoMovementHealRate = 0.1f
- NoMovementHealWaitingTIme = 3.0f
- PickupRateOfCondition0 = 5
- PickupRateOfCondition1 = 10
- PickupRateOfCondition2 = 20
- PickupRateOfCondition3 = 5
- PickupRateOfCondition4 = 10
- PickupRateOfCondition5 = 20
- FXName = "Mutation_Buff_SH"
- SoundFile = "FX\mutation\SND\Buff.wav"
- SoundRadius = 300.0
- EndingTime = 30.0
- [MutationItem9]
- Name = "$MutationItem_Name_9" // "C-02 ½ºÆÄÀÌ º¯½Å"
- Desc = "$MutationItem_Dec_9"
- Type = 0
- Target = 0
- HUDImg = "UI_HUD_Character\Item\c02.dtx"
- ChangeModel = TRUE
- ModelID = 6
- BackPackID = 20
- ChangeWeapon0 = 94
- ChangeWeapon1 = 86
- ChangeWeapon2 = 87
- PickupRateOfCondition0 = 5
- PickupRateOfCondition1 = 10
- PickupRateOfCondition2 = 20
- PickupRateOfCondition3 = 5
- PickupRateOfCondition4 = 10
- PickupRateOfCondition5 = 20
- FXName = "Mutation_Buff_SH"
- SoundFile = "FX\mutation\SND\Buff.wav"
- SoundRadius = 300.0
- EndingTime = 30.0
- [MutationItem10]
- Name = "$MutationItem_Name_10"
- Desc = "$MutationItem_Dec_10"
- Type = 0
- Target = 0
- HUDImg = "UI_HUD_Character\Item\d01.dtx"
- Damage = 30
- FireRate = 10
- RevengeChanceBuff = TRUE
- EndingTime = 30.0
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