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dcomicboy

MutationItems.txt

Mar 16th, 2013
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  1. //////////////////////////////////////////////////////////////////////
  2. //--Type--
  3. //BUFF : 0
  4. //NERF : 1
  5. //1X : 2
  6.  
  7. //--Target--
  8. //ME : 0
  9. //OURTEAM : 1
  10. //ENEMYTEAM : 2
  11. //////////////////////////////////////////////////////////////////////
  12.  
  13. [MutationBox]
  14. FileName = "PROPS\MutationBox\Mutaion_Modebox.ltb"
  15. Skin0 = "PROPS\MutationBox\map\Mutation_Mode_box_HM.DTX"
  16. RenderStyle0 = "RS\default.ltb"
  17. DropTime = 30
  18. LifeTime = 10
  19. DropNumWhenPlayerNum0 = 6
  20. DropNumWhenPlayerNum1 = 6
  21. DropNumWhenPlayerNum2 = 6
  22. DropNumWhenPlayerNum3 = 6
  23. DropNumWhenPlayerNum4 = 6
  24. DropNumWhenPlayerNum5 = 6
  25. DropNumWhenPlayerNum6 = 6
  26. DropNumWhenPlayerNum7 = 7
  27. DropNumWhenPlayerNum8 = 8
  28. DropNumWhenPlayerNum9 = 9
  29. DropNumWhenPlayerNum10 = 10
  30. DropNumWhenPlayerNum11 = 11
  31. DropNumWhenPlayerNum12 = 12
  32. DropNumWhenPlayerNum13 = 13
  33. DropNumWhenPlayerNum14 = 14
  34. DropNumWhenPlayerNum15 = 15
  35. DropNumWhenPlayerNum16 = 16
  36.  
  37.  
  38. [Condition0] // Lose
  39. GameType = 1
  40. ScoreGapMin = -100
  41. ScoreGapMax = -15
  42.  
  43. [Condition1]
  44. GameType = 1
  45. ScoreGapMin = -15 // ScoreGap = Team Score - Enemy Score Percentage
  46. ScoreGapMax = 15 // ScoreGap = Team Score - Enemy Score Percentage
  47.  
  48. [Condition2] // Win
  49. GameType = 1
  50. ScoreGapMin = 15
  51. ScoreGapMax = 100
  52.  
  53. [Condition3] // Lose
  54. GameType = 6
  55. KDPercentageMin = 0 // K/D Percentage = Kill / (Kill + Death)
  56. KDPercentageMax = 45
  57.  
  58. [Condition4]
  59. GameType = 6
  60. KDPercentageMin = 46
  61. KDPercentageMax = 48
  62.  
  63. [Condition5] // Win
  64. GameType = 6
  65. KDPercentageMin = 49
  66. KDPercentageMax = 100
  67.  
  68. [MutationItem0]
  69. Name = "$MutationItem_Name_0" // "A-01 Àçºü¸¥ ¹ß³î¸²"
  70. Desc = "$MutationItem_Dec_0"
  71. Type = 0
  72. Target = 0
  73. HUDImg = "UI_HUD_Character\Item\a01.dtx"
  74.  
  75. MoveSpeed = 20
  76. MaxStamina = 200
  77.  
  78. PickupRateOfCondition0 = 10
  79. PickupRateOfCondition1 = 10
  80. PickupRateOfCondition2 = 10
  81. PickupRateOfCondition3 = 10
  82. PickupRateOfCondition4 = 10
  83. PickupRateOfCondition5 = 10
  84.  
  85. FXName = "Mutation_Buff_SH" //Mutation_Debuff_SH - Nerf
  86. SoundFile = "FX\mutation\SND\Buff.wav"
  87. SoundRadius = 300.0
  88.  
  89. EndingTime = 20.0
  90.  
  91. [MutationItem1]
  92. Name = "$MutationItem_Name_1" // "A-02 ¶Ù¾î³­ ÁýÁß·Â"
  93. Desc = "$MutationItem_Dec_1"
  94. Type = 0
  95. Target = 0
  96. HUDImg = "UI_HUD_Character\Item\a02.dtx"
  97.  
  98. MinPerturb = -50
  99. MaxPerturb = -50
  100. DuckPerturb = -50
  101. MoveDuckPerturb = -50
  102. MaxCamRecoilWag = -50
  103. BaseCamRecoilWagL = -50
  104. BaseCamRecoilWagR = -50
  105. BaseCamRecoilPitch = -50
  106. BaseCamRecoilAccelPitch = -50
  107. MaxCamRecoilPitch = -50
  108. ZoomedMinPerturb = -50
  109. ZoomedMaxPerturb = -50
  110. TripleShotMinPerturb = -50
  111. TripleShotMaxPerturb = -50
  112. TripleShotBaseCamRecoilPitch = -50
  113. TripleShotMaxCamRecoilPitch = -50
  114.  
  115. PickupRateOfCondition0 = 5
  116. PickupRateOfCondition1 = 10
  117. PickupRateOfCondition2 = 20
  118. PickupRateOfCondition3 = 5
  119. PickupRateOfCondition4 = 10
  120. PickupRateOfCondition5 = 20
  121.  
  122. FXName = "Mutation_Buff_SH"
  123. SoundFile = "FX\mutation\SND\Buff.wav"
  124. SoundRadius = 300.0
  125.  
  126. EndingTime = 20.0
  127.  
  128. [MutationItem2]
  129. Name = "$MutationItem_Name_2" // "A-03 ¹«ÀÚºñÇÑ °ø°Ý"
  130. Desc = "$MutationItem_Dec_2"
  131. Type = 0
  132. Target = 0
  133. HUDImg = "UI_HUD_Character\Item\a03.dtx"
  134.  
  135. Damage = 20
  136. FireRate = 20
  137.  
  138. PickupRateOfCondition0 = 10
  139. PickupRateOfCondition1 = 10
  140. PickupRateOfCondition2 = 10
  141. PickupRateOfCondition3 = 10
  142. PickupRateOfCondition4 = 10
  143. PickupRateOfCondition5 = 10
  144.  
  145. FXName = "Mutation_Buff_SH"
  146. SoundFile = "FX\mutation\SND\Buff.wav"
  147. SoundRadius = 300.0
  148.  
  149. EndingTime = 20.0
  150.  
  151. [MutationItem3]
  152. Name = "$MutationItem_Name_3" // "A-04 ºóÆ´¾ø´Â ¹æ¾î"
  153. Desc = "$MutationItem_Dec_3"
  154. Type = 0
  155. Target = 0
  156. HUDImg = "UI_HUD_Character\Item\a04.dtx"
  157.  
  158. ProtectDamage = -50
  159. MaxHP = 20
  160. HealHP = 100
  161.  
  162. PickupRateOfCondition0 = 10
  163. PickupRateOfCondition1 = 10
  164. PickupRateOfCondition2 = 10
  165. PickupRateOfCondition3 = 10
  166. PickupRateOfCondition4 = 10
  167. PickupRateOfCondition5 = 10
  168.  
  169. FXName = "Mutation_Buff_SH"
  170. SoundFile = "FX\mutation\SND\Buff.wav"
  171. SoundRadius = 300.0
  172.  
  173. EndingTime = 20.0
  174.  
  175. [MutationItem4]
  176. Name = "$MutationItem_Name_4" // "A-05 ½¯Æ´¾ø´Â °ø°Ý"
  177. Desc = "$MutationItem_Dec_4"
  178. Type = 0
  179. Target = 0
  180. HUDImg = "UI_HUD_Character\Item\a05.dtx"
  181.  
  182. PermanentRecoverAmmo = TRUE
  183. FireRate = 10
  184.  
  185. PickupRateOfCondition0 = 10
  186. PickupRateOfCondition1 = 10
  187. PickupRateOfCondition2 = 10
  188. PickupRateOfCondition3 = 10
  189. PickupRateOfCondition4 = 10
  190. PickupRateOfCondition5 = 10
  191.  
  192. FXName = "Mutation_Buff_SH"
  193. SoundFile = "FX\mutation\SND\Buff.wav"
  194. SoundRadius = 300.0
  195.  
  196. EndingTime = 20.0
  197.  
  198. [MutationItem5]
  199. Name = "$MutationItem_Name_5" // "A-06 ºÒ»ç½Å ÇǴнº"
  200. Desc = "$MutationItem_Dec_5"
  201. Type = 0
  202. Target = 0
  203. HUDImg = "UI_HUD_Character\Item\a06.dtx"
  204.  
  205. MaxHP = 200
  206. MaxStamina = 100
  207.  
  208. PickupRateOfCondition0 = 10
  209. PickupRateOfCondition1 = 10
  210. PickupRateOfCondition2 = 10
  211. PickupRateOfCondition3 = 10
  212. PickupRateOfCondition4 = 10
  213. PickupRateOfCondition5 = 10
  214.  
  215. FXName = "Mutation_Buff_SH"
  216. SoundFile = "FX\mutation\SND\Buff.wav"
  217. SoundRadius = 300.0
  218.  
  219. EndingTime = 20.0
  220.  
  221. [MutationItem6]
  222. Name = "$MutationItem_Name_6" // "A-07 ¶Ù¾î³­ ȸº¹"
  223. Desc = "$MutationItem_Dec_6"
  224. Type = 2
  225. Target = 0
  226. HUDImg = "UI_HUD_Character\Item\a07.dtx"
  227.  
  228. HealHP = 100
  229.  
  230. PickupRateOfCondition0 = 10
  231. PickupRateOfCondition1 = 10
  232. PickupRateOfCondition2 = 10
  233. PickupRateOfCondition3 = 10
  234. PickupRateOfCondition4 = 10
  235. PickupRateOfCondition5 = 10
  236.  
  237. FXName = "Mutation_Buff_SH"
  238. SoundFile = "FX\mutation\SND\Buff.wav"
  239. SoundRadius = 300.0
  240.  
  241. EndingTime = 1.0
  242.  
  243. [MutationItem7]
  244. Name = "$MutationItem_Name_7" // "A-08 ÃÊÇÕ±Ý ½ºÅ²"
  245. Desc = "$MutationItem_Dec_7"
  246. Type = 0
  247. Target = 0
  248. HUDImg = "UI_HUD_Character\Item\a08.dtx"
  249.  
  250. ProtectDamage = -100
  251.  
  252. PickupRateOfCondition0 = 5
  253. PickupRateOfCondition1 = 10
  254. PickupRateOfCondition2 = 20
  255. PickupRateOfCondition3 = 5
  256. PickupRateOfCondition4 = 10
  257. PickupRateOfCondition5 = 20
  258.  
  259. FXName = "Mutation_Buff_SH"
  260. SoundFile = "FX\mutation\SND\Buff.wav"
  261. SoundRadius = 300.0
  262.  
  263. EndingTime = 10.0
  264.  
  265. [MutationItem8]
  266. Name = "$MutationItem_Name_8" // "C-01 °¨¿°Ã¼ º¯½Å"
  267. Desc = "$MutationItem_Dec_8"
  268. Type = 0
  269. Target = 0
  270. HUDImg = "UI_HUD_Character\Item\c01.dtx"
  271.  
  272. //Infected = TRUE
  273. InfectedHost = TRUE
  274.  
  275. ChangeWeapon0 = 344
  276.  
  277. NoMovementHeal = TRUE
  278. NoMovementHealTickTime = 1.0f
  279. NoMovementHealRate = 0.1f
  280. NoMovementHealWaitingTIme = 3.0f
  281.  
  282. PickupRateOfCondition0 = 5
  283. PickupRateOfCondition1 = 10
  284. PickupRateOfCondition2 = 20
  285. PickupRateOfCondition3 = 5
  286. PickupRateOfCondition4 = 10
  287. PickupRateOfCondition5 = 20
  288.  
  289. FXName = "Mutation_Buff_SH"
  290. SoundFile = "FX\mutation\SND\Buff.wav"
  291. SoundRadius = 300.0
  292.  
  293. EndingTime = 30.0
  294.  
  295. [MutationItem9]
  296. Name = "$MutationItem_Name_9" // "C-02 ½ºÆÄÀÌ º¯½Å"
  297. Desc = "$MutationItem_Dec_9"
  298. Type = 0
  299. Target = 0
  300. HUDImg = "UI_HUD_Character\Item\c02.dtx"
  301.  
  302. ChangeModel = TRUE
  303. ModelID = 6
  304. BackPackID = 20
  305.  
  306. ChangeWeapon0 = 94
  307. ChangeWeapon1 = 86
  308. ChangeWeapon2 = 87
  309.  
  310. PickupRateOfCondition0 = 5
  311. PickupRateOfCondition1 = 10
  312. PickupRateOfCondition2 = 20
  313. PickupRateOfCondition3 = 5
  314. PickupRateOfCondition4 = 10
  315. PickupRateOfCondition5 = 20
  316.  
  317. FXName = "Mutation_Buff_SH"
  318. SoundFile = "FX\mutation\SND\Buff.wav"
  319. SoundRadius = 300.0
  320.  
  321. EndingTime = 30.0
  322.  
  323. [MutationItem10]
  324. Name = "$MutationItem_Name_10"
  325. Desc = "$MutationItem_Dec_10"
  326. Type = 0
  327. Target = 0
  328. HUDImg = "UI_HUD_Character\Item\d01.dtx"
  329.  
  330. Damage = 30
  331. FireRate = 10
  332. RevengeChanceBuff = TRUE
  333.  
  334. EndingTime = 30.0
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