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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.8375
  6. Passed cmdline options:
  7. -spec_exp 16
  8. -ogl_spec 30
  9. -spec_static 0.6
  10. -spec_point 3.5
  11. -spec_tube 0.2
  12. -ambient_factor 90
  13. -env
  14. -missile_lighting
  15. -glow
  16. -spec
  17. -normal
  18. -3dshockwave
  19. -soft_particles
  20. -post_process
  21. -bloom_intensity 0
  22. -fxaa
  23. -cache_bitmaps
  24. -no_vsync
  25. -ballistic_gauge
  26. -dualscanlines
  27. -rearm_timer
  28. -targetinfo
  29. -ship_choice_3d
  30. -snd_preload
  31. -mod blueplanet2,blueplanet,mediavps_3612
  32. -fps
  33. Building file index...
  34. Found root pack 'E:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x51171798
  35. Found root pack 'E:\Games\FreeSpace2\blueplanet2\bp2-core.vp' with a checksum of 0xe386a796
  36. Found root pack 'E:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xd263c407
  37. Found root pack 'E:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0xd3552477
  38. Found root pack 'E:\Games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0xe79b67ce
  39. Found root pack 'E:\Games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0xb50d55b7
  40. Found root pack 'E:\Games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x6b804787
  41. Found root pack 'E:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x316467fa
  42. Found root pack 'E:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x39fe8221
  43. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  44. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  45. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  46. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  47. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  48. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  49. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  50. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  51. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  52. Found root pack 'E:\Games\FreeSpace2\cutscenes.vp' with a checksum of 0x6ddbe9db
  53. Found root pack 'E:\Games\FreeSpace2\missions.vp' with a checksum of 0xb86e64f4
  54. Found root pack 'E:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  55. Found root pack 'E:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  56. Found root pack 'E:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  57. Found root pack 'E:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  58. Found root pack 'E:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  59. Found root pack 'E:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  60. Found root pack 'E:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  61. Found root pack 'E:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  62. Found root pack 'E:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  63. Found root pack 'E:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  64. Found root pack 'E:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  65. Searching root 'E:\Games\FreeSpace2\blueplanet2\' ... 2 files
  66. Searching root pack 'E:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' ... 156 files
  67. Searching root pack 'E:\Games\FreeSpace2\blueplanet2\bp2-core.vp' ... 72 files
  68. Searching root pack 'E:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' ... 641 files
  69. Searching root pack 'E:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' ... 2012 files
  70. Searching root 'E:\Games\FreeSpace2\blueplanet\' ... 2 files
  71. Searching root pack 'E:\Games\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
  72. Searching root pack 'E:\Games\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
  73. Searching root pack 'E:\Games\FreeSpace2\blueplanet\bp-core.vp' ... 52 files
  74. Searching root pack 'E:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 374 files
  75. Searching root pack 'E:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1488 files
  76. Searching root 'E:\Games\FreeSpace2\mediavps_3612\' ... 13 files
  77. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  78. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  79. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  80. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  81. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  82. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  83. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  84. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  85. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  86. Searching root 'E:\Games\FreeSpace2\' ... 36 files
  87. Searching root pack 'E:\Games\FreeSpace2\cutscenes.vp' ... 10 files
  88. Searching root pack 'E:\Games\FreeSpace2\missions.vp' ... 35 files
  89. Searching root pack 'E:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  90. Searching root pack 'E:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  91. Searching root pack 'E:\Games\FreeSpace2\root_fs2.vp' ... 157 files
  92. Searching root pack 'E:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  93. Searching root pack 'E:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  94. Searching root pack 'E:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  95. Searching root pack 'E:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  96. Searching root pack 'E:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  97. Searching root pack 'E:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  98. Searching root pack 'E:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  99. Searching root pack 'E:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  100. Found 35 roots and 19820 files.
  101. ERROR: Unknown Language Checksum: -1162327434
  102. Using default language settings...
  103. Setting language to English
  104. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  105. Initializing OpenAL...
  106. OpenAL Vendor : Creative Labs Inc.
  107. OpenAL Renderer : Software
  108. OpenAL Version : 1.1
  109.  
  110. Found extension "ALC_EXT_EFX".
  111.  
  112. Sample rate: 44100 (44100)
  113. EFX version: 1.0
  114. Max auxiliary sends: 1
  115. Playback device: Generic Software on Speakers (USB PnP Sound Device)
  116. Capture device: Microphone (USB PnP Sound Devic
  117. ... OpenAL successfully initialized!
  118. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  119. Initializing WGL...
  120. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  121. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  122. OpenGL Vendor : NVIDIA Corporation
  123. OpenGL Renderer : GeForce GTX 560/PCI/SSE2
  124. OpenGL Version : 4.1.0
  125.  
  126. Using extension "GL_EXT_fog_coord".
  127. Using extension "GL_ARB_multitexture".
  128. Using extension "GL_ARB_texture_env_add".
  129. Using extension "GL_ARB_texture_compression".
  130. Using extension "GL_EXT_texture_compression_s3tc".
  131. Using extension "GL_EXT_texture_filter_anisotropic".
  132. Using extension "GL_ARB_texture_env_combine".
  133. Using extension "GL_EXT_compiled_vertex_array".
  134. Using extension "GL_EXT_draw_range_elements".
  135. Using extension "GL_ARB_texture_mirrored_repeat".
  136. Using extension "GL_ARB_texture_non_power_of_two".
  137. Using extension "GL_ARB_vertex_buffer_object".
  138. Using extension "GL_ARB_pixel_buffer_object".
  139. Using extension "GL_SGIS_generate_mipmap".
  140. Using extension "GL_EXT_framebuffer_object".
  141. Using extension "GL_ARB_texture_rectangle".
  142. Using extension "GL_EXT_bgra".
  143. Using extension "GL_ARB_texture_cube_map".
  144. Using extension "GL_EXT_texture_lod_bias".
  145. Using extension "GL_ARB_point_sprite".
  146. Using extension "GL_ARB_shading_language_100".
  147. Using extension "GL_ARB_shader_objects".
  148. Using extension "GL_ARB_vertex_shader".
  149. Using extension "GL_ARB_fragment_shader".
  150. Using extension "GL_NV_vertex_program3".
  151. Found special extension function "wglSwapIntervalEXT".
  152.  
  153. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  154. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  155. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  156. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  157. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  158. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  159. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  160. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  161. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  162. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  163. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  164. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  165. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  166. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  167. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  168. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  169. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  170. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  171. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  172. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  173. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  174. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  175. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  176. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  177. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  178. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  179. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  180. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  181. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  182. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  183. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  184. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  185. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  186. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  187. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  188. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  189. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  190. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  191. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  192. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  193. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  194. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  195. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  196. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  197. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  198. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  199. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  200. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  201. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  202. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  203. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  204. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  205. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  206. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  207. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  208. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  209. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  210. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  211. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  212. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  213. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  214. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  215. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  216. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  217. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  218. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  219. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  220. Loading built-in default shader for: soft-v.sdr
  221. Loading built-in default shader for: soft-f.sdr
  222. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  223. Loading built-in default shader for: soft-v.sdr
  224. Loading built-in default shader for: soft-f.sdr
  225.  
  226. Compiling post-processing shader 1 ...
  227. Compiling post-processing shader 2 ...
  228. Compiling post-processing shader 3 ...
  229. Compiling post-processing shader 4 ...
  230. Compiling post-processing shader 5 ...
  231. Loading built-in default shader for: fxaa-v.sdr
  232. Loading built-in default shader for: fxaa-f.sdr
  233. Compiling post-processing shader 6 ...
  234. Loading built-in default shader for: fxaapre-f.sdr
  235.  
  236. Max texture units: 4 (32)
  237. Max elements vertices: 1048576
  238. Max elements indices: 1048576
  239. Max texture size: 16384x16384
  240. Max render buffer size: 16384x16384
  241. Can use compressed textures: YES
  242. Texture compression available: YES
  243. Post-processing enabled: YES
  244. Using trilinear texture filter.
  245. Using GLSL for model rendering.
  246. OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
  247. ... OpenGL init is complete!
  248. Size of bitmap info = 742 KB
  249. Size of bitmap extra info = 48 bytes
  250. ANI cursorweb with size 24x24 (25.0% wasted)
  251. GRAPHICS: Initializing default colors...
  252. SCRIPTING: Beginning initialization sequence...
  253. SCRIPTING: Beginning Lua initialization...
  254. LUA: Opening LUA state...
  255. LUA: Initializing base Lua libraries...
  256. LUA: Beginning ADE initialization
  257. ADE: Initializing enumeration constants...
  258. ADE: Assigning Lua session...
  259. SCRIPTING: Beginning main hook parse sequence....
  260. Wokka! Error opening file (scripting.tbl)!
  261. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  262. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  263. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  264. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  265. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  266. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  267. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  268. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  269. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  270. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  271. SCRIPTING: Inititialization complete.
  272. SCRIPTING: Splash screen overrides checked
  273. SCRIPTING: Splash hook has been run
  274. SCRIPTING: Splash screen conditional hook has been run
  275. Using high memory settings...
  276. Wokka! Error opening file (interface.tbl)!
  277. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  278. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  279. TBM => Starting parse of 'bp-sdf.tbm' ...
  280. Windows reported 16 joysticks, we found 0
  281. Current soundtrack set to -1 in event_music_reset_choices
  282. TBM => Starting parse of 'mv_music-mus.tbm' ...
  283. TBM => Starting parse of 'bp-mus.tbm' ...
  284. TBM => Starting parse of 'bp2-mus.tbm' ...
  285. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  286. TBM => Starting parse of 'bp-mfl.tbm' ...
  287. TBM => Starting parse of 'bp2-mfl.tbm' ...
  288. Wokka! Error opening file (armor.tbl)!
  289. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  290. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  291. TBM => Starting parse of 'bp2-amr.tbm' ...
  292. TBM => Starting parse of 'bp-aip.tbm' ...
  293. TBM => Starting parse of 'bp2-aip.tbm' ...
  294. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  295. TBM => Starting parse of 'bp-wxp.tbm' ...
  296. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  297. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  298. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  299. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  300. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  301. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  302. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  303. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  304. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  305. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  306. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  307. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  308. TBM => Starting parse of 'mv_core-wep.tbm' ...
  309. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  310. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  311. TBM => Starting parse of 'bp-wep.tbm' ...
  312. TBM => Starting parse of 'bp2-wep.tbm' ...
  313. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  314. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  315. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  316. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  317. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  318. TBM => Starting parse of 'bp2-obt.tbm' ...
  319. TBM => Starting parse of 'mv_core-shp.tbm' ...
  320. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  321. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  322. TBM => Starting parse of 'bp-shp.tbm' ...
  323. TBM => Starting parse of 'bp2-shp.tbm' ...
  324. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  325. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  326. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  327. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  328. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  329. ANI objective1 with size 149x21 (34.4% wasted)
  330. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  331. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  332. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  333. ANI support1 with size 108x24 (25.0% wasted)
  334. ANI damage1 with size 148x25 (21.9% wasted)
  335. ANI wingman1 with size 71x53 (17.2% wasted)
  336. ANI wingman2 with size 35x53 (17.2% wasted)
  337. ANI wingman3 with size 14x53 (17.2% wasted)
  338. ANI toggle1 with size 57x20 (37.5% wasted)
  339. ANI head1 with size 164x132 (48.4% wasted)
  340. ANI weapons1 with size 126x20 (37.5% wasted)
  341. ANI weapons1_b with size 150x20 (37.5% wasted)
  342. ANI energy1 with size 12x41 (35.9% wasted)
  343. ANI targetview1 with size 137x156 (39.1% wasted)
  344. ANI targetview2 with size 4x96 (25.0% wasted)
  345. ANI targetview3 with size 7x20 (37.5% wasted)
  346. ANI 2_radar1 with size 209x170 (33.6% wasted)
  347. ANI 2_energy2 with size 86x96 (25.0% wasted)
  348. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  349. ANI targhit1 with size 31x21 (34.4% wasted)
  350. ANI 2_leftarc with size 103x252 (1.6% wasted)
  351. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  352. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  353. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  354. ANI netlag1 with size 29x30 (6.3% wasted)
  355. ANI 2_lead1 with size 26x26 (18.8% wasted)
  356. ANI 2_lock1 with size 56x53 (17.2% wasted)
  357. ANI 2_lockspin with size 100x100 (21.9% wasted)
  358. ANI time1 with size 47x23 (28.1% wasted)
  359. TBM => Starting parse of 'mv_effects-str.tbm' ...
  360. TBM => Starting parse of 'bp-str.tbm' ...
  361. TBM => Starting parse of 'bp2-str.tbm' ...
  362. loading animated cursor "cursor"
  363. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  364. MediaVPs: Flaming debris script loaded!
  365. MediaVPs: Explosions script loaded!
  366. Ships.tbl is : VALID
  367. Weapons.tbl is : VALID
  368. cfile_init() took 825
  369. Compiling video-processing shader ...
  370. Loading built-in default shader for: video-v.sdr
  371. Loading built-in default shader for: video-f.sdr
  372. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  373. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  374. WARNING!, Could not load door anim 2_Exit in main hall
  375. WARNING!, Could not load door anim 2_Pilot in main hall
  376. WARNING!, Could not load door anim 2_Continue in main hall
  377. WARNING!, Could not load door anim 2_Tech in main hall
  378. WARNING!, Could not load door anim 2_Option in main hall
  379. WARNING!, Could not load door anim 2_Campaign in main hall
  380. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  381. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  382. =================== STARTING LEVEL LOAD ==================
  383. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  384. Starting model page in...
  385. Beginning level bitmap paging...
  386. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  387. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  388. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  389. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  390. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  391. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  392. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  393. Loading warp model
  394. Loading model 'warp.pof'
  395. IBX: Found a good IBX to read for 'warp.pof'.
  396. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  397. 300
  398. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  399. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  400. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  401. SHOCKWAVE => Loading default shockwave model...
  402. Loading model 'shockwave.pof'
  403. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  404. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  405. IBX: Found a good IBX to read for 'shockwave.pof'.
  406. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  407. SHOCKWAVE => Default model load: SUCCEEDED!!
  408. MISSION LOAD: 'bp2-03.fs2'
  409. Hmmm... Extension passed to mission_load...
  410. Using callsign: Cosoleto
  411. Using callsign: Gapar
  412. Using callsign: Crash
  413. Using callsign: Brie
  414. Using callsign: Kassim
  415. Using callsign: Laporte
  416. Using callsign: 545th Kukris
  417. Using callsign: 545th Kukris
  418. Using callsign: 545th Kukris
  419. Using callsign: 545th Kukris
  420. Using callsign: 545th Kukris
  421. Using callsign: 545th Kukris
  422. Using callsign: 545th Kukris
  423. Using callsign: 545th Kukris
  424. Using callsign: 545th Kukris
  425. Using callsign: 545th Kukris
  426. Using callsign: 545th Kukris
  427. Using callsign: 545th Kukris
  428. Using callsign: 555th Swordfish
  429. Using callsign: 555th Swordfish
  430. Using callsign: 555th Swordfish
  431. Using callsign: 555th Swordfish
  432. Using callsign: 555th Swordfish
  433. Using callsign: 555th Swordfish
  434. Using callsign: 555th Swordfish
  435. Using callsign: 555th Swordfish
  436. Using callsign: 555th Swordfish
  437. Using callsign: 555th Swordfish
  438. Using callsign: 555th Swordfish
  439. Using callsign: 555th Swordfish
  440. Using callsign: Simms
  441. Using callsign: Levi
  442. Using callsign: 556th Stallions
  443. Using callsign: 556th Stallions
  444. Using callsign: 556th Stallions
  445. Using callsign: 556th Stallions
  446. Using callsign: 556th Stallions
  447. Using callsign: 556th Stallions
  448. Using callsign: 556th Stallions
  449. Using callsign: 556th Stallions
  450. Using callsign: 556th Stallions
  451. Using callsign: 556th Stallions
  452. Using callsign: 556th Stallions
  453. Using callsign: 556th Stallions
  454. Using callsign: 556th Stallions
  455. Using callsign: 556th Stallions
  456. Using callsign: 556th Stallions
  457. Using callsign: 556th Stallions
  458. Using callsign: 500th Gladiators
  459. Using callsign: 500th Gladiators
  460. Using callsign: 500th Gladiators
  461. Using callsign: 591st Flare Riders
  462. Using callsign: 591st Flare Riders
  463. Using callsign: 591st Flare Riders
  464. Using callsign: 591st Flare Riders
  465. Using callsign: 591st Flare Riders
  466. Using callsign: 591st Flare Riders
  467. Using callsign: 508th Prowling Bears
  468. Using callsign: 508th Prowling Bears
  469. Using callsign: 508th Prowling Bears
  470. Using callsign: 508th Prowling Bears
  471. Starting mission message count : 294
  472. Ending mission message count : 297
  473. Current soundtrack set to -1 in event_music_reset_choices
  474. Loading model 'Wraith.pof'
  475. Potential problem found: Unrecognized subsystem type 'gpodf', believed to be in ship Wraith.pof
  476. Potential problem found: Unrecognized subsystem type 'gpodl', believed to be in ship Wraith.pof
  477. Potential problem found: Unrecognized subsystem type 'gpodr', believed to be in ship Wraith.pof
  478. Potential problem found: Unrecognized subsystem type 'panelbl', believed to be in ship Wraith.pof
  479. Potential problem found: Unrecognized subsystem type 'panelbr', believed to be in ship Wraith.pof
  480. Potential problem found: Unrecognized subsystem type 'paneltl', believed to be in ship Wraith.pof
  481. Potential problem found: Unrecognized subsystem type 'paneltr', believed to be in ship Wraith.pof
  482. Potential problem found: Unrecognized subsystem type 'raill', believed to be in ship Wraith.pof
  483. Potential problem found: Unrecognized subsystem type 'railr', believed to be in ship Wraith.pof
  484. Potential problem found: Unrecognized subsystem type 'spiner', believed to be in ship Wraith.pof
  485. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship Wraith.pof
  486. IBX: Found a good IBX to read for 'Wraith.pof'.
  487. IBX-DEBUG => POF checksum: 0xf57e7c82, IBX checksum: 0xc002fce6 -- "Wraith.pof"
  488. Loading model 'KarunaMk1.pof'
  489. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
  490. Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
  491. Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
  492. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
  493. IBX: Found a good IBX to read for 'KarunaMk1.pof'.
  494. IBX-DEBUG => POF checksum: 0xeb4d4687, IBX checksum: 0x03bd3b22 -- "KarunaMk1.pof"
  495. Submodel 'engine01b' is detail level 1 of 'engine01a'
  496. Submodel 'engine01c' is detail level 2 of 'engine01a'
  497. Submodel 'engine01d' is detail level 3 of 'engine01a'
  498. Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
  499. Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
  500. Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
  501. Submodel 'engine02b' is detail level 1 of 'engine02a'
  502. Submodel 'engine02c' is detail level 2 of 'engine02a'
  503. Submodel 'engine02d' is detail level 3 of 'engine02a'
  504. Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
  505. Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
  506. Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
  507. Submodel 'engine03b' is detail level 1 of 'engine03a'
  508. Submodel 'engine03c' is detail level 2 of 'engine03a'
  509. Submodel 'engine03d' is detail level 3 of 'engine03a'
  510. Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
  511. Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
  512. Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
  513. Submodel 'engine04b' is detail level 1 of 'engine04a'
  514. Submodel 'engine04c' is detail level 2 of 'engine04a'
  515. Submodel 'engine04d' is detail level 3 of 'engine04a'
  516. Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
  517. Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
  518. Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
  519. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  520. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  521. Submodel 'rotatord' is detail level 3 of 'rotatora'
  522. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  523. Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
  524. Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
  525. Allocating space for at least 43 new ship subsystems ... a total of 200 is now available (43 in-use).
  526. Loading model 'FtUhlan.pof'
  527. IBX: Found a good IBX to read for 'FtUhlan.pof'.
  528. IBX-DEBUG => POF checksum: 0xa2610dfb, IBX checksum: 0x848a3cc5 -- "FtUhlan.pof"
  529. Submodel 'Uhland' is detail level 3 of 'Uhlana'
  530. Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
  531. Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
  532. Loading model 'capital2t-01.pof'
  533. Unknown special object type $path45 while reading model capital2t-01.pof
  534. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof
  535. IBX: Found a good IBX to read for 'capital2t-01.pof'.
  536. IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0x72babe24 -- "capital2t-01.pof"
  537. Loading model 'cruiser2t-01.pof'
  538. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  539. IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof"
  540. Loading model 'fighter2t-03.pof'
  541. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  542. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
  543. Loading model 'fighter2t-05.pof'
  544. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  545. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  546. Loading model 'pfighter01.pof'
  547. IBX: Found a good IBX to read for 'pfighter01.pof'.
  548. IBX-DEBUG => POF checksum: 0xbc3ad812, IBX checksum: 0xc5dbc284 -- "pfighter01.pof"
  549. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  550. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  551. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  552. Loading model 'Bonus2t-01.pof'
  553. IBX: Found a good IBX to read for 'Bonus2t-01.pof'.
  554. IBX-DEBUG => POF checksum: 0xf10b290a, IBX checksum: 0x2f27e40e -- "Bonus2t-01.pof"
  555. Submodel 'hercd' is detail level 3 of 'herca'
  556. Submodel 'hercb' is detail level 1 of 'herca'
  557. Submodel 'hercc' is detail level 2 of 'herca'
  558. Loading model 'corvette2t-01.pof'
  559. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  560. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
  561. Loading model 'jackal-e.pof'
  562. Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
  563. Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
  564. Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
  565. Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
  566. Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
  567. Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
  568. Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
  569. Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
  570. Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
  571. Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
  572. Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
  573. Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
  574. Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
  575. Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
  576. Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
  577. Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
  578. Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
  579. Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
  580. Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
  581. Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
  582. Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
  583. Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
  584. Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
  585. Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
  586. Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
  587. Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
  588. Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
  589. Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
  590. Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
  591. Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
  592. Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
  593. Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
  594. Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
  595. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
  596. Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
  597. Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
  598. IBX: Found a good IBX to read for 'jackal-e.pof'.
  599. IBX-DEBUG => POF checksum: 0xa48165d8, IBX checksum: 0xf96ee8f6 -- "jackal-e.pof"
  600. Loading model 'Torrent.pof'
  601. IBX: Found a good IBX to read for 'Torrent.pof'.
  602. IBX-DEBUG => POF checksum: 0x8a9221fb, IBX checksum: 0x2e125f81 -- "Torrent.pof"
  603. Loading model 'Bomber2T-03.pof'
  604. IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
  605. IBX-DEBUG => POF checksum: 0xd02b1bbd, IBX checksum: 0xf53ed53f -- "Bomber2T-03.pof"
  606. Loading model 'bomber2t-01.pof'
  607. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  608. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
  609. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  610. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  611. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  612. Loading model 'bonus2t-02.pof'
  613. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  614. IBX-DEBUG => POF checksum: 0xcc6ff113, IBX checksum: 0x5028ad1c -- "bonus2t-02.pof"
  615. Loading model 'Saracen.pof'
  616. Potential problem found: Unrecognized subsystem type 'bbaylf', believed to be in ship Saracen.pof
  617. Potential problem found: Unrecognized subsystem type 'bbaylin', believed to be in ship Saracen.pof
  618. Potential problem found: Unrecognized subsystem type 'bbaylout', believed to be in ship Saracen.pof
  619. Potential problem found: Unrecognized subsystem type 'bbayrf', believed to be in ship Saracen.pof
  620. Potential problem found: Unrecognized subsystem type 'bbayrin', believed to be in ship Saracen.pof
  621. Potential problem found: Unrecognized subsystem type 'bbayrout', believed to be in ship Saracen.pof
  622. Potential problem found: Unrecognized subsystem type 'massdrivera', believed to be in ship Saracen.pof
  623. Potential problem found: Unrecognized subsystem type 'massdriverb', believed to be in ship Saracen.pof
  624. IBX: Found a good IBX to read for 'Saracen.pof'.
  625. IBX-DEBUG => POF checksum: 0x40047a8d, IBX checksum: 0x2803a9c6 -- "Saracen.pof"
  626. Submodel 'massdriverb' is detail level 1 of 'massdrivera'
  627. Loading model 'fighter2t-02.pof'
  628. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  629. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  630. Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (204 in-use).
  631. OpenGL: Created 512x512 FBO!
  632. Loading model 'htsb.pof'
  633. Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  634. IBX: Found a good IBX to read for 'htsb.pof'.
  635. IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xe35865e5 -- "htsb.pof"
  636. ANI debris01 with size 51x38 (40.6% wasted)
  637. ANI debris02 with size 26x19 (40.6% wasted)
  638. ANI debris04 with size 36x27 (15.6% wasted)
  639. Loading model 'ast03.pof'
  640. IBX: Found a good IBX to read for 'ast03.pof'.
  641. IBX-DEBUG => POF checksum: 0xb6dfc8cb, IBX checksum: 0xb3f451e7 -- "ast03.pof"
  642. Loading model 'ast02.pof'
  643. IBX: Found a good IBX to read for 'ast02.pof'.
  644. IBX-DEBUG => POF checksum: 0xa423ee95, IBX checksum: 0x27e2f891 -- "ast02.pof"
  645. Loading model 'ast01.pof'
  646. IBX: Found a good IBX to read for 'ast01.pof'.
  647. IBX-DEBUG => POF checksum: 0x3caacd7a, IBX checksum: 0x3e8c4d69 -- "ast01.pof"
  648. =================== STARTING LEVEL DATA LOAD ==================
  649. Loading model 'support2t-01.pof'
  650. IBX: Found a good IBX to read for 'support2t-01.pof'.
  651. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  652. Submodel 'bodyb' is detail level 1 of 'bodya'
  653. Submodel 'bodyc' is detail level 2 of 'bodya'
  654. Submodel 'bodyd' is detail level 3 of 'bodya'
  655. Loading model 'support2v-01.pof'
  656. IBX: Found a good IBX to read for 'support2v-01.pof'.
  657. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  658. Submodel 'hercb' is detail level 1 of 'herca'
  659. Submodel 'hercc' is detail level 2 of 'herca'
  660. Submodel 'hercd' is detail level 3 of 'herca'
  661. Loading model 'uefsupport.pof'
  662. IBX: Found a good IBX to read for 'uefsupport.pof'.
  663. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  664. Allocating space for at least 514 new ship subsystems ... a total of 1000 is now available (382 in-use).
  665. About to page in ships!
  666. ANI shieldft-02 with size 112x93 (27.3% wasted)
  667. ANI shieldft-02x with size 112x93 (27.3% wasted)
  668. ANI shieldft-03 with size 112x93 (27.3% wasted)
  669. ANI shieldft-05 with size 112x93 (27.3% wasted)
  670. ANI shieldbt-03 with size 112x93 (27.3% wasted)
  671. ANI shieldbt-01 with size 112x93 (27.3% wasted)
  672. ANI shieldkulas with size 112x93 (27.3% wasted)
  673. ANI shieldlancer with size 112x93 (27.3% wasted)
  674. ANI shieldjackal with size 112x93 (27.3% wasted)
  675. ANI shieldwraith with size 112x93 (27.3% wasted)
  676. ANI shieldsaracen with size 112x93 (27.3% wasted)
  677. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  678. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  679. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  680. Loading model 'avenger3.pof'
  681. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  682. IBX: Found a good IBX to read for 'avenger3.pof'.
  683. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  684. Loading model 'VulcanGUN.pof'
  685. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  686. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  687. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  688. Loading model 'FB11a.pof'
  689. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  690. IBX: Found a good IBX to read for 'FB11a.pof'.
  691. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  692. Loading model 'machinegun.pof'
  693. Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  694. IBX: Found a good IBX to read for 'machinegun.pof'.
  695. IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
  696. Loading model 'Talon.pof'
  697. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  698. IBX: Found a good IBX to read for 'Talon.pof'.
  699. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
  700. Loading model 'Redeemer.pof'
  701. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  702. IBX: Found a good IBX to read for 'Redeemer.pof'.
  703. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
  704. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  705. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  706. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  707. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  708. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  709. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  710. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  711. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  712. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
  713. Loading model 'Blip.pof'
  714. IBX: Found a good IBX to read for 'Blip.pof'.
  715. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  716. Submodel 'blipb' is detail level 1 of 'blipa'
  717. Submodel 'blipc' is detail level 2 of 'blipa'
  718. Submodel 'blipd' is detail level 3 of 'blipa'
  719. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  720. Loading model 'rockeye.pof'
  721. IBX: Found a good IBX to read for 'rockeye.pof'.
  722. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  723. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  724. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  725. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  726. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  727. Loading model 'Tempest.pof'
  728. IBX: Found a good IBX to read for 'Tempest.pof'.
  729. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  730. Loading model 'NewHornet.pof'
  731. IBX: Found a good IBX to read for 'NewHornet.pof'.
  732. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  733. Loading model 'bombardier.pof'
  734. IBX: Found a good IBX to read for 'bombardier.pof'.
  735. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  736. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  737. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  738. Loading model 'crossbow.pof'
  739. No subsystems found for model "crossbow.pof".
  740. IBX: Found a good IBX to read for 'crossbow.pof'.
  741. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  742. Loading model 'trebuchet.pof'
  743. IBX: Found a good IBX to read for 'trebuchet.pof'.
  744. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  745. Loading model 'tagb.pof'
  746. IBX: Found a good IBX to read for 'tagb.pof'.
  747. IBX-DEBUG => POF checksum: 0x647d1541, IBX checksum: 0x419d0e2f -- "tagb.pof"
  748. Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
  749. Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
  750. Loading model 'piranha.pof'
  751. IBX: Found a good IBX to read for 'piranha.pof'.
  752. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  753. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  754. Loading model 'belial.pof'
  755. IBX: Found a good IBX to read for 'belial.pof'.
  756. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  757. Loading model 'cmeasure01.pof'
  758. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  759. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  760. Loading model 'Longbow.pof'
  761. IBX: Found a good IBX to read for 'Longbow.pof'.
  762. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  763. Loading model 'dirk1pod.pof'
  764. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  765. IBX: Found a good IBX to read for 'dirk1pod.pof'.
  766. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
  767. Loading model 'dart.pof'
  768. IBX: Found a good IBX to read for 'dart.pof'.
  769. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
  770. Loading model 'swarmpod.pof'
  771. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  772. IBX: Found a good IBX to read for 'swarmpod.pof'.
  773. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
  774. Loading model 'InterceptorT.pof'
  775. IBX: Found a good IBX to read for 'InterceptorT.pof'.
  776. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
  777. Loading model 'DirkPodHC.pof'
  778. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  779. IBX: Found a good IBX to read for 'DirkPodHC.pof'.
  780. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
  781. Loading model 'Slammer.pof'
  782. IBX: Found a good IBX to read for 'Slammer.pof'.
  783. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
  784. Loading model 'SlammerPOD.pof'
  785. Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  786. IBX: Found a good IBX to read for 'SlammerPOD.pof'.
  787. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
  788. Loading model 'paveway12.pof'
  789. IBX: Found a good IBX to read for 'paveway12.pof'.
  790. IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
  791. Loading model 'paveway12rack.pof'
  792. Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  793. IBX: Found a good IBX to read for 'paveway12rack.pof'.
  794. IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
  795. Loading model 'hellfire.pof'
  796. IBX: Found a good IBX to read for 'hellfire.pof'.
  797. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
  798. Loading model 'hellfireEXT.pof'
  799. Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  800. IBX: Found a good IBX to read for 'hellfireEXT.pof'.
  801. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
  802. Loading model 'treb2.pof'
  803. IBX: Found a good IBX to read for 'treb2.pof'.
  804. IBX-DEBUG => POF checksum: 0x968f230a, IBX checksum: 0xe55d68b5 -- "treb2.pof"
  805. Loading model 'treb2EXT.pof'
  806. Model treb2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  807. IBX: Found a good IBX to read for 'treb2EXT.pof'.
  808. IBX-DEBUG => POF checksum: 0x77a743f3, IBX checksum: 0xf95794cf -- "treb2EXT.pof"
  809. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  810. Loading model 'GBU-240.pof'
  811. IBX: Found a good IBX to read for 'GBU-240.pof'.
  812. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
  813. Loading model 'GBU-240ext8.pof'
  814. Model GBU-240ext8.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  815. IBX: Found a good IBX to read for 'GBU-240ext8.pof'.
  816. IBX-DEBUG => POF checksum: 0x3b871ed2, IBX checksum: 0x5e47e157 -- "GBU-240ext8.pof"
  817. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  818. Loading model 'JackhammerMK2.pof'
  819. IBX: Found a good IBX to read for 'JackhammerMK2.pof'.
  820. IBX-DEBUG => POF checksum: 0x693b82d3, IBX checksum: 0xfc9bd391 -- "JackhammerMK2.pof"
  821. Loading model 'JackhammerMK2EXT.pof'
  822. Model JackhammerMK2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  823. IBX: Found a good IBX to read for 'JackhammerMK2EXT.pof'.
  824. IBX-DEBUG => POF checksum: 0xd46d401f, IBX checksum: 0x34dd3a27 -- "JackhammerMK2EXT.pof"
  825. Loading model 'MissileM.pof'
  826. IBX: Found a good IBX to read for 'MissileM.pof'.
  827. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  828. Loading model 'hornet.pof'
  829. IBX: Found a good IBX to read for 'hornet.pof'.
  830. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  831. Loading model 'SlammerCluster.pof'
  832. IBX: Found a good IBX to read for 'SlammerCluster.pof'.
  833. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
  834. Loading model 'debris01.pof'
  835. IBX: Found a good IBX to read for 'debris01.pof'.
  836. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  837. Loading model 'debris02.pof'
  838. IBX: Found a good IBX to read for 'debris02.pof'.
  839. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  840. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  841. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  842. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  843. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  844. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  845. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  846. Paging in mission messages
  847. Stopping model page in...
  848. ANI objective1.ani with size 149x21 (34.4% wasted)
  849. ANI support1.ani with size 108x24 (25.0% wasted)
  850. ANI damage1.ani with size 148x25 (21.9% wasted)
  851. ANI wingman1.ani with size 71x53 (17.2% wasted)
  852. ANI wingman2.ani with size 35x53 (17.2% wasted)
  853. ANI wingman3.ani with size 14x53 (17.2% wasted)
  854. ANI toggle1.ani with size 57x20 (37.5% wasted)
  855. ANI head1.ani with size 164x132 (48.4% wasted)
  856. ANI weapons1.ani with size 126x20 (37.5% wasted)
  857. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  858. ANI energy1.ani with size 12x41 (35.9% wasted)
  859. ANI targetview1.ani with size 137x156 (39.1% wasted)
  860. ANI targetview2.ani with size 4x96 (25.0% wasted)
  861. ANI targetview3.ani with size 7x20 (37.5% wasted)
  862. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  863. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  864. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  865. ANI targhit1.ani with size 31x21 (34.4% wasted)
  866. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  867. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  868. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  869. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  870. ANI netlag1.ani with size 29x30 (6.3% wasted)
  871. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  872. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  873. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  874. ANI time1.ani with size 47x23 (28.1% wasted)
  875. ANI debris01.ani with size 51x38 (40.6% wasted)
  876. ANI debris02.ani with size 26x19 (40.6% wasted)
  877. ANI debris04.ani with size 36x27 (15.6% wasted)
  878. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  879. ANI shieldft-02x.ani with size 112x93 (27.3% wasted)
  880. ANI shieldft-03.ani with size 112x93 (27.3% wasted)
  881. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  882. ANI shieldbt-03.ani with size 112x93 (27.3% wasted)
  883. ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
  884. ANI shieldkulas.ani with size 112x93 (27.3% wasted)
  885. ANI shieldlancer.ani with size 112x93 (27.3% wasted)
  886. ANI shieldjackal.ani with size 112x93 (27.3% wasted)
  887. ANI shieldwraith.ani with size 112x93 (27.3% wasted)
  888. ANI shieldsaracen.ani with size 112x93 (27.3% wasted)
  889. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  890. User bitmap 'TMP128x128+8'
  891. User bitmap 'TMP128x128+8'
  892. User bitmap 'TMP256x256+8'
  893. User bitmap 'TMP128x128+8'
  894. Bmpman: 2550/4750 bitmap slots in use.
  895. Ending level bitmap paging...
  896. =================== ENDING LOAD ================
  897. Real count = 794, Estimated count = 425
  898. ================================================
  899. MediaVPs: Flaming debris script ACTIVE!
  900. SCRIPTING: Starting flashy deaths script loading
  901.  
  902. Class: gtf ulysses
  903. DRM: 0.25
  904. DE: 3
  905. DM: 1
  906.  
  907. Class: gtf hercules
  908. DRM: 0.25
  909. DE: 3
  910. DM: 1
  911.  
  912. Class: gtf hercules mark ii
  913. DRM: 0.25
  914. DE: 3
  915. DM: 1
  916.  
  917. Class: gtf ares
  918. DRM: 0.25
  919. DE: 3
  920. DM: 1
  921.  
  922. Class: gtf erinyes
  923. DRM: 0.25
  924. DE: 3
  925. DM: 1
  926.  
  927. Class: gtf loki
  928. DRM: 0.25
  929. DE: 3
  930. DM: 1
  931.  
  932. Class: gtf pegasus
  933. DRM: 0.25
  934. DE: 3
  935. DM: 1
  936.  
  937. Class: gtf perseus
  938. DRM: 0.25
  939. DE: 3
  940. DM: 1
  941.  
  942. Class: gtf myrmidon
  943. DRM: 0.25
  944. DE: 3
  945. DM: 1
  946.  
  947. Class: sf mara (terrans)
  948. DRM: 0.25
  949. DE: 3
  950. DM: 1
  951.  
  952. Class: gtb artemis
  953. DRM: 0.25
  954. DE: 3
  955. DM: 1
  956.  
  957. Class: gtb artemis d.h.
  958. DRM: 0.25
  959. DE: 3
  960. DM: 1
  961.  
  962. Class: gtb medusa
  963. DRM: 0.25
  964. DE: 3
  965. DM: 1
  966.  
  967. Class: gtb ursa
  968. DRM: 0.25
  969. DE: 3
  970. DM: 1
  971.  
  972. Class: gtb zeus
  973. DRM: 0.25
  974. DE: 3
  975. DM: 1
  976.  
  977. Class: gtb boanerges
  978. DRM: 0.25
  979. DE: 3
  980. DM: 1
  981.  
  982. Class: gtdr amazon
  983. DRM: 0.25
  984. DE: 3
  985. DM: 1
  986.  
  987. Class: gtdr amazon advanced
  988. DRM: 0.25
  989. DE: 3
  990. DM: 1
  991. FRM: 1
  992. FE: 6
  993. BE: 0.45
  994. BEDu: 5000
  995. BEDM: 2.5
  996.  
  997. Class: gts hygeia
  998. DRM: 0.25
  999. DE: 3
  1000. DM: 1
  1001. FRM: 1
  1002. FE: 6
  1003.  
  1004. Class: gtfr triton
  1005. DRM: 0.25
  1006. DE: 3
  1007. DM: 1
  1008. FRM: 1
  1009. FE: 6
  1010. BE: 0.45
  1011. BEDu: 5000
  1012. BEDM: 2.5
  1013.  
  1014. Class: tc-tri
  1015. DRM: 0.25
  1016. DE: 3
  1017. DM: 1
  1018. FRM: 1
  1019. FE: 6
  1020. BE: 0.4
  1021. BEDu: 4000
  1022. BEDM: 2.5
  1023.  
  1024. Class: gtfr poseidon
  1025. DRM: 0.25
  1026. DE: 3
  1027. DM: 1
  1028. FRM: 1
  1029. FE: 6
  1030.  
  1031. Class: tc 2
  1032. DRM: 0.25
  1033. DE: 3
  1034. DM: 1
  1035.  
  1036. Class: tsc 2
  1037. DRM: 0.25
  1038. DE: 3
  1039. DM: 1
  1040.  
  1041. Class: tac 1
  1042. DRM: 0.25
  1043. DE: 3
  1044. DM: 1
  1045.  
  1046. Class: ttc 1
  1047. DRM: 0.25
  1048. DE: 3
  1049. DM: 1
  1050.  
  1051. Class: gtc fenris
  1052. DRM: 0.25
  1053. DE: 3
  1054. DM: 1
  1055. FRM: 2
  1056. FE: 6
  1057. BE: 0.6
  1058. BEDu: 8000
  1059. BEDM: 2.5
  1060.  
  1061. Class: gtm hippocrates
  1062. DRM: 0.25
  1063. DE: 3
  1064. DM: 1
  1065. FRM: 1
  1066. FE: 6
  1067. BE: 0.6
  1068. BEDu: 8000
  1069. BEDM: 2.5
  1070.  
  1071. Class: gtc leviathan
  1072. DRM: 0.25
  1073. DE: 3
  1074. DM: 1
  1075. FRM: 2
  1076. FE: 6
  1077. BE: 0.6
  1078. BEDu: 8000
  1079. BEDM: 2.5
  1080.  
  1081. Class: gtsc faustus
  1082. DRM: 0.25
  1083. DE: 3
  1084. DM: 1
  1085. FRM: 1
  1086. FE: 6
  1087. BE: 0.6
  1088. BEDu: 8000
  1089. BEDM: 2.5
  1090.  
  1091. Class: gtg zephyrus
  1092. DRM: 0.25
  1093. DE: 3
  1094. DM: 1
  1095. FRM: 1
  1096. FE: 6
  1097. BE: 0.55
  1098. BEDu: 7000
  1099. BEDM: 2.5
  1100.  
  1101. Class: gta charybdis
  1102. DRM: 0.25
  1103. DE: 3
  1104. DM: 1
  1105. FRM: 1
  1106. FE: 6
  1107. BE: 0.5
  1108. BEDu: 6000
  1109. BEDM: 2.5
  1110.  
  1111. Class: gtd orion
  1112. DRM: 0.25
  1113. DE: 3
  1114. DM: 1
  1115. FRM: 2
  1116. FE: 6
  1117. BE: 0.7
  1118. BEDu: 10000
  1119. BEDM: 2.5
  1120.  
  1121. Class: gtd hecate
  1122. DRM: 0.25
  1123. DE: 3
  1124. DM: 1
  1125. FRM: 2
  1126. FE: 6
  1127. BE: 0.7
  1128. BEDu: 10000
  1129. BEDM: 2.5
  1130.  
  1131. Class: gtd orion#2 (bastion)
  1132. DRM: 0.25
  1133. DE: 3
  1134. DM: 1
  1135. FRM: 2
  1136. FE: 6
  1137. BE: 0.7
  1138. BEDu: 10000
  1139. BEDM: 2.5
  1140.  
  1141. Class: gtd hades
  1142. DRM: 0.25
  1143. DE: 3
  1144. DM: 1
  1145. FRM: 2
  1146. FE: 6
  1147. BE: 0.7
  1148. BEDu: 10000
  1149. BEDM: 2.5
  1150.  
  1151. Class: gti arcadia
  1152. DRM: 0.25
  1153. DE: 3
  1154. DM: 1
  1155. FRM: 2
  1156. FE: 6
  1157. BE: 0.7
  1158. BEDu: 10000
  1159. BEDM: 2.5
  1160.  
  1161. Class: gtva colossus
  1162. DRM: 0.25
  1163. DE: 3
  1164. DM: 1
  1165. FRM: 5
  1166. FE: 6
  1167. BE: 0.75
  1168. BEDu: 11000
  1169. BEDM: 2.5
  1170.  
  1171. Class: gtcv deimos
  1172. DRM: 0.25
  1173. DE: 3
  1174. DM: 1
  1175. FRM: 2
  1176. FE: 6
  1177. BE: 0.65
  1178. BEDu: 9000
  1179. BEDM: 2.5
  1180.  
  1181. Class: gtc aeolus
  1182. DRM: 0.25
  1183. DE: 3
  1184. DM: 1
  1185. FRM: 2
  1186. FE: 6
  1187. BE: 0.6
  1188. BEDu: 8000
  1189. BEDM: 2.5
  1190.  
  1191. Class: ntf iceni
  1192. DRM: 0.25
  1193. DE: 3
  1194. DM: 1
  1195. FRM: 2
  1196. FE: 6
  1197. BE: 0.65
  1198. BEDu: 9000
  1199. BEDM: 2.5
  1200.  
  1201. Class: ntf boadicea
  1202. DRM: 0.25
  1203. DE: 3
  1204. DM: 1
  1205. FRM: 2
  1206. FE: 6
  1207. BE: 0.6
  1208. BEDu: 8000
  1209. BEDM: 2.5
  1210.  
  1211. Class: gtt elysium
  1212. DRM: 0.25
  1213. DE: 3
  1214. DM: 1
  1215.  
  1216. Class: gtt argo
  1217. DRM: 0.25
  1218. DE: 3
  1219. DM: 1
  1220. FRM: 1
  1221. FE: 6
  1222. BE: 0.4
  1223. BEDu: 4000
  1224. BEDM: 2.5
  1225.  
  1226. Class: gti ganymede
  1227. DRM: 0.25
  1228. DE: 3
  1229. DM: 1
  1230. FRM: 2
  1231. FE: 6
  1232. BE: 0.7
  1233. BEDu: 10000
  1234. BEDM: 2.5
  1235.  
  1236. Class: knossos
  1237. DRM: 0.25
  1238. DE: 3
  1239. DM: 1
  1240. FRM: 5
  1241. FE: 6
  1242. BE: 0.8
  1243. BEDu: 12000
  1244. BEDM: 2.5
  1245.  
  1246. Class: gtsg watchdog
  1247. DRM: 0.25
  1248. DE: 3
  1249. DM: 1
  1250.  
  1251. Class: gtsg cerberus
  1252. DRM: 0.25
  1253. DE: 3
  1254. DM: 1
  1255.  
  1256. Class: gtsg alastor
  1257. DRM: 0.25
  1258. DE: 3
  1259. DM: 1
  1260.  
  1261. Class: gtep hermes
  1262. DRM: 0.25
  1263. DE: 3
  1264. DM: 1
  1265.  
  1266. Class: tc-meson bomb
  1267. FRM: 4
  1268. FE: 6
  1269. BE: 0.8
  1270. BEDu: 10000
  1271. BEDM: 10
  1272.  
  1273. Class: gtsg mjolnir
  1274. DRM: 0.25
  1275. DE: 3
  1276. DM: 1
  1277. FRM: 2
  1278. FE: 6
  1279. BE: 0.6
  1280. BEDu: 8000
  1281. BEDM: 2.5
  1282.  
  1283. Class: gtsg mjolnir#home
  1284. DRM: 0.25
  1285. DE: 3
  1286. DM: 1
  1287. FRM: 2
  1288. FE: 6
  1289. BE: 0.6
  1290. BEDu: 8000
  1291. BEDM: 2.5
  1292.  
  1293. Class: gvf seth
  1294. DRM: 0.25
  1295. DE: 3
  1296. DM: 1
  1297.  
  1298. Class: gvf horus
  1299. DRM: 0.25
  1300. DE: 3
  1301. DM: 1
  1302.  
  1303. Class: gvf thoth
  1304. DRM: 0.25
  1305. DE: 3
  1306. DM: 1
  1307.  
  1308. Class: gvf serapis
  1309. DRM: 0.25
  1310. DE: 3
  1311. DM: 1
  1312.  
  1313. Class: gvf tauret
  1314. DRM: 0.25
  1315. DE: 3
  1316. DM: 1
  1317.  
  1318. Class: gvb sekhmet
  1319. DRM: 0.25
  1320. DE: 3
  1321. DM: 1
  1322.  
  1323. Class: gvb osiris
  1324. DRM: 0.25
  1325. DE: 3
  1326. DM: 1
  1327.  
  1328. Class: gvb bakha
  1329. DRM: 0.25
  1330. DE: 3
  1331. DM: 1
  1332.  
  1333. Class: gvf ptah
  1334. DRM: 0.25
  1335. DE: 3
  1336. DM: 1
  1337.  
  1338. Class: gvs nephthys
  1339. DRM: 0.25
  1340. DE: 3
  1341. DM: 1
  1342. FRM: 1
  1343. FE: 6
  1344.  
  1345. Class: gvt isis
  1346. DRM: 0.25
  1347. DE: 3
  1348. DM: 1
  1349.  
  1350. Class: pvfr ma'at
  1351. DRM: 0.25
  1352. DE: 3
  1353. DM: 1
  1354. FRM: 1
  1355. FE: 6
  1356.  
  1357. Class: gvfr bes
  1358. DRM: 0.25
  1359. DE: 3
  1360. DM: 1
  1361. FRM: 1
  1362. FE: 6
  1363.  
  1364. Class: vac 5
  1365. DRM: 0.25
  1366. DE: 3
  1367. DM: 1
  1368.  
  1369. Class: vac 4
  1370. DRM: 0.25
  1371. DE: 3
  1372. DM: 1
  1373.  
  1374. Class: gvfr satis
  1375. DRM: 0.25
  1376. DE: 3
  1377. DM: 1
  1378. FRM: 1
  1379. FE: 6
  1380. BE: 0.45
  1381. BEDu: 5000
  1382. BEDM: 2.5
  1383.  
  1384. Class: gvg anuket
  1385. DRM: 0.25
  1386. DE: 3
  1387. DM: 1
  1388. FRM: 1
  1389. FE: 6
  1390. BE: 0.55
  1391. BEDu: 7000
  1392. BEDM: 2.5
  1393.  
  1394. Class: gvc aten
  1395. DRM: 0.25
  1396. DE: 3
  1397. DM: 1
  1398. FRM: 2
  1399. FE: 6
  1400. BE: 0.6
  1401. BEDu: 8000
  1402. BEDM: 2.5
  1403.  
  1404. Class: gvc mentu
  1405. DRM: 0.25
  1406. DE: 3
  1407. DM: 1
  1408. FRM: 2
  1409. FE: 6
  1410. BE: 0.6
  1411. BEDu: 8000
  1412. BEDM: 2.5
  1413.  
  1414. Class: gvcv sobek
  1415. DRM: 0.25
  1416. DE: 3
  1417. DM: 1
  1418. FRM: 2
  1419. FE: 6
  1420. BE: 0.65
  1421. BEDu: 9000
  1422. BEDM: 2.5
  1423.  
  1424. Class: gvd typhon
  1425. DRM: 0.25
  1426. DE: 3
  1427. DM: 1
  1428. FRM: 2
  1429. FE: 6
  1430. BE: 0.7
  1431. BEDu: 10000
  1432. BEDM: 2.5
  1433.  
  1434. Class: gvsg ankh
  1435. DRM: 0.25
  1436. DE: 3
  1437. DM: 1
  1438.  
  1439. Class: gvsg edjo
  1440. DRM: 0.25
  1441. DE: 3
  1442. DM: 1
  1443.  
  1444. Class: gvep ra
  1445. DRM: 0.25
  1446. DE: 3
  1447. DM: 1
  1448.  
  1449. Class: gva setekh
  1450. DRM: 0.25
  1451. DE: 3
  1452. DM: 1
  1453. FRM: 1
  1454. FE: 6
  1455. BE: 0.5
  1456. BEDu: 6000
  1457. BEDM: 2.5
  1458.  
  1459. Class: gvd hatshepsut
  1460. DRM: 0.25
  1461. DE: 3
  1462. DM: 1
  1463. FRM: 2
  1464. FE: 6
  1465. BE: 0.7
  1466. BEDu: 10000
  1467. BEDM: 2.5
  1468.  
  1469. Class: sf dragon
  1470. DRM: 0.25
  1471. DE: 3
  1472. DM: 1
  1473.  
  1474. Class: sf basilisk
  1475. DRM: 0.25
  1476. DE: 3
  1477. DM: 1
  1478.  
  1479. Class: sf manticore
  1480. DRM: 0.25
  1481. DE: 3
  1482. DM: 1
  1483.  
  1484. Class: sf aeshma
  1485. DRM: 0.25
  1486. DE: 3
  1487. DM: 1
  1488.  
  1489. Class: sf mara
  1490. DRM: 0.25
  1491. DE: 3
  1492. DM: 1
  1493.  
  1494. Class: sf astaroth
  1495. DRM: 0.25
  1496. DE: 3
  1497. DM: 1
  1498.  
  1499. Class: sb nephilim
  1500. DRM: 0.25
  1501. DE: 3
  1502. DM: 1
  1503.  
  1504. Class: sb taurvi
  1505. DRM: 0.25
  1506. DE: 3
  1507. DM: 1
  1508.  
  1509. Class: sb nahema
  1510. DRM: 0.25
  1511. DE: 3
  1512. DM: 1
  1513.  
  1514. Class: sb seraphim
  1515. DRM: 0.25
  1516. DE: 3
  1517. DM: 1
  1518.  
  1519. Class: st azrael
  1520. DRM: 0.25
  1521. DE: 3
  1522. DM: 1
  1523.  
  1524. Class: sfr dis
  1525. DRM: 0.25
  1526. DE: 3
  1527. DM: 1
  1528. FRM: 1
  1529. FE: 6
  1530. BE: 0.45
  1531. BEDu: 5000
  1532. BEDM: 2.5
  1533.  
  1534. Class: sac 3
  1535. DRM: 0.25
  1536. DE: 3
  1537. DM: 1
  1538. FRM: 1
  1539. FE: 6
  1540. BE: 0.4
  1541. BEDu: 4000
  1542. BEDM: 2.5
  1543.  
  1544. Class: sfr mephisto
  1545. DRM: 0.25
  1546. DE: 3
  1547. DM: 1
  1548. FRM: 1
  1549. FE: 6
  1550.  
  1551. Class: sc 5
  1552. DRM: 0.25
  1553. DE: 3
  1554. DM: 1
  1555.  
  1556. Class: sfr asmodeus
  1557. DRM: 0.25
  1558. DE: 3
  1559. DM: 1
  1560. FRM: 1
  1561. FE: 6
  1562. BE: 0.45
  1563. BEDu: 5000
  1564. BEDM: 2.5
  1565.  
  1566. Class: sac 2
  1567. DRM: 0.25
  1568. DE: 3
  1569. DM: 1
  1570.  
  1571. Class: sc lilith
  1572. DRM: 0.25
  1573. DE: 3
  1574. DM: 1
  1575. FRM: 2
  1576. FE: 6
  1577. BE: 0.6
  1578. BEDu: 8000
  1579. BEDM: 2.5
  1580.  
  1581. Class: sc rakshasa
  1582. DRM: 0.25
  1583. DE: 3
  1584. DM: 1
  1585. FRM: 2
  1586. FE: 6
  1587. BE: 0.6
  1588. BEDu: 8000
  1589. BEDM: 2.5
  1590.  
  1591. Class: sd demon
  1592. DRM: 0.25
  1593. DE: 3
  1594. DM: 1
  1595. FRM: 2
  1596. FE: 6
  1597. BE: 0.7
  1598. BEDu: 10000
  1599. BEDM: 2.5
  1600.  
  1601. Class: sd ravana
  1602. DRM: 0.25
  1603. DE: 3
  1604. DM: 1
  1605. FRM: 2
  1606. FE: 6
  1607. BE: 0.7
  1608. BEDu: 10000
  1609. BEDM: 2.5
  1610.  
  1611. Class: sd lucifer
  1612. DRM: 0.25
  1613. DE: 3
  1614. DM: 1
  1615. FRM: 2
  1616. FE: 6
  1617. BE: 0.7
  1618. BEDu: 10000
  1619. BEDM: 2.5
  1620.  
  1621. Class: ssg trident
  1622. DRM: 0.25
  1623. DE: 3
  1624. DM: 1
  1625.  
  1626. Class: ssg belial
  1627. DRM: 0.25
  1628. DE: 3
  1629. DM: 1
  1630.  
  1631. Class: ssg rahu
  1632. DRM: 0.25
  1633. DE: 3
  1634. DM: 1
  1635. FRM: 1
  1636. FE: 6
  1637. BE: 0.55
  1638. BEDu: 7000
  1639. BEDM: 2.5
  1640.  
  1641. Class: scv moloch
  1642. DRM: 0.25
  1643. DE: 3
  1644. DM: 1
  1645. FRM: 2
  1646. FE: 6
  1647. BE: 0.65
  1648. BEDu: 9000
  1649. BEDM: 2.5
  1650.  
  1651. Class: sj sathanas
  1652. DRM: 0.25
  1653. DE: 3
  1654. DM: 1
  1655. FRM: 5
  1656. FE: 6
  1657. BE: 0.75
  1658. BEDu: 11000
  1659. BEDM: 2.5
  1660.  
  1661. Class: shivan comm node
  1662. DRM: 0.25
  1663. DE: 3
  1664. DM: 1
  1665. FRM: 1
  1666. FE: 6
  1667. BE: 0.65
  1668. BEDu: 9000
  1669. BEDM: 2.5
  1670.  
  1671. Class: gtf aurora
  1672. DRM: 0.25
  1673. DE: 3
  1674. DM: 1
  1675.  
  1676. Class: gtf kulas
  1677. DRM: 0.25
  1678. DE: 3
  1679. DM: 1
  1680.  
  1681. Class: gtf comanche
  1682. DRM: 0.25
  1683. DE: 3
  1684. DM: 1
  1685.  
  1686. Class: gtf seminole
  1687. DRM: 0.25
  1688. DE: 3
  1689. DM: 1
  1690.  
  1691. Class: gtf cherokee
  1692. DRM: 0.25
  1693. DE: 3
  1694. DM: 1
  1695.  
  1696. Class: gtb yurok
  1697. DRM: 0.25
  1698. DE: 3
  1699. DM: 1
  1700.  
  1701. Class: gtb navajo
  1702. DRM: 0.25
  1703. DE: 3
  1704. DM: 1
  1705.  
  1706. Class: gtc hyperion
  1707. DRM: 0.25
  1708. DE: 3
  1709. DM: 1
  1710. FRM: 2
  1711. FE: 6
  1712. BE: 0.6
  1713. BEDu: 8000
  1714. BEDM: 2.5
  1715.  
  1716. Class: gtcv chimera
  1717. DRM: 0.25
  1718. DE: 3
  1719. DM: 1
  1720. FRM: 2
  1721. FE: 6
  1722. BE: 0.65
  1723. BEDu: 9000
  1724. BEDM: 2.5
  1725.  
  1726. Class: gtcv bellerophon
  1727. DRM: 0.25
  1728. DE: 3
  1729. DM: 1
  1730. FRM: 2
  1731. FE: 6
  1732. BE: 0.65
  1733. BEDu: 9000
  1734. BEDM: 2.5
  1735.  
  1736. Class: gtd titan
  1737. DRM: 0.25
  1738. DE: 3
  1739. DM: 1
  1740. FRM: 2
  1741. FE: 6
  1742. BE: 0.7
  1743. BEDu: 10000
  1744. BEDM: 2.5
  1745.  
  1746. Class: gtd raynor
  1747. DRM: 0.25
  1748. DE: 3
  1749. DM: 1
  1750. FRM: 2
  1751. FE: 6
  1752. BE: 0.7
  1753. BEDu: 10000
  1754. BEDM: 2.5
  1755.  
  1756. Class: gtl anemoi
  1757. DRM: 0.25
  1758. DE: 3
  1759. DM: 1
  1760. FRM: 2
  1761. FE: 6
  1762. BE: 0.7
  1763. BEDu: 10000
  1764. BEDM: 2.5
  1765.  
  1766. Class: orion refit
  1767. DRM: 0.25
  1768. DE: 3
  1769. DM: 1
  1770. FRM: 2
  1771. FE: 6
  1772. BE: 0.7
  1773. BEDu: 10000
  1774. BEDM: 2.5
  1775.  
  1776. Class: alliance jump gate
  1777. DRM: 0.25
  1778. DE: 3
  1779. DM: 1
  1780. FRM: 2
  1781. FE: 6
  1782. BE: 0.8
  1783. BEDu: 12000
  1784. BEDM: 2.5
  1785.  
  1786. Class: sj dante
  1787. DRM: 0.25
  1788. DE: 3
  1789. DM: 1
  1790. FRM: 5
  1791. FE: 6
  1792. BE: 0.75
  1793. BEDu: 11000
  1794. BEDM: 2.5
  1795.  
  1796. Class: vishnan preserver
  1797. DRM: 0.25
  1798. DE: 3
  1799. DM: 1
  1800. FRM: 5
  1801. FE: 6
  1802. BE: 0.75
  1803. BEDu: 11000
  1804. BEDM: 2.5
  1805.  
  1806. Class: vishnan arbiter
  1807. DRM: 0.25
  1808. DE: 3
  1809. DM: 1
  1810. FRM: 2
  1811. FE: 6
  1812. BE: 0.65
  1813. BEDu: 9000
  1814. BEDM: 2.5
  1815.  
  1816. Class: vishnan sacred keeper
  1817. DRM: 0.25
  1818. DE: 3
  1819. DM: 1
  1820. FRM: 2
  1821. FE: 6
  1822. BE: 0.7
  1823. BEDu: 10000
  1824. BEDM: 2.5
  1825.  
  1826. Class: vishnan missionary
  1827. DRM: 0.25
  1828. DE: 3
  1829. DM: 1
  1830.  
  1831. Class: vishnan preacher
  1832. DRM: 0.25
  1833. DE: 3
  1834. DM: 1
  1835.  
  1836. Class: vishnan seeker
  1837. DRM: 0.25
  1838. DE: 3
  1839. DM: 1
  1840.  
  1841. Class: vishnan inquisitor
  1842. DRM: 0.25
  1843. DE: 3
  1844. DM: 1
  1845.  
  1846. Class: vishnan protector
  1847. DRM: 0.25
  1848. DE: 3
  1849. DM: 1
  1850. FRM: 1
  1851. FE: 6
  1852. BE: 0.6
  1853. BEDu: 8000
  1854. BEDM: 2.5
  1855.  
  1856. Class: uefg karuna
  1857. DRM: 0.25
  1858. DE: 3
  1859. DM: 1
  1860. FRM: 2
  1861. FE: 6
  1862. BE: 0.65
  1863. BEDu: 9000
  1864. BEDM: 2.5
  1865.  
  1866. Class: gtf atalanta
  1867. DRM: 0.25
  1868. DE: 3
  1869. DM: 1
  1870.  
  1871. Class: gtf nyx
  1872. DRM: 0.25
  1873. DE: 3
  1874. DM: 1
  1875.  
  1876. Class: gtf draco
  1877. DRM: 0.25
  1878. DE: 3
  1879. DM: 1
  1880.  
  1881. Class: gtb rhea
  1882. DRM: 0.25
  1883. DE: 3
  1884. DM: 1
  1885.  
  1886. Class: gtcv diomedes
  1887. DRM: 0.25
  1888. DE: 3
  1889. DM: 1
  1890. FRM: 2
  1891. FE: 6
  1892. BE: 0.65
  1893. BEDu: 9000
  1894. BEDM: 2.5
  1895.  
  1896. Class: gvl tawaret
  1897. DRM: 0.25
  1898. DE: 3
  1899. DM: 1
  1900. FRM: 2
  1901. FE: 6
  1902. BE: 0.7
  1903. BEDu: 10000
  1904. BEDM: 2.5
  1905.  
  1906. Class: uef uhlan
  1907. DRM: 0.25
  1908. DE: 3
  1909. DM: 1
  1910.  
  1911. Class: uef kentauroi
  1912. DRM: 0.25
  1913. DE: 3
  1914. DM: 1
  1915.  
  1916. Class: uef uriel
  1917. DRM: 0.25
  1918. DE: 3
  1919. DM: 1
  1920.  
  1921. Class: uef izra'il
  1922. DRM: 0.25
  1923. DE: 3
  1924. DM: 1
  1925.  
  1926. Class: uef lao tze
  1927. DRM: 0.25
  1928. DE: 3
  1929. DM: 1
  1930.  
  1931. Class: uef ainsarii
  1932. DRM: 0.25
  1933. DE: 3
  1934. DM: 1
  1935.  
  1936. Class: ueb durga
  1937. DRM: 0.25
  1938. DE: 3
  1939. DM: 1
  1940.  
  1941. Class: ueb vajradhara
  1942. DRM: 0.25
  1943. DE: 3
  1944. DM: 1
  1945.  
  1946. Class: uem florence
  1947. DRM: 0.25
  1948. DE: 3
  1949. DM: 1
  1950. FRM: 1
  1951. FE: 6
  1952. BE: 0.6
  1953. BEDu: 8000
  1954. BEDM: 2.5
  1955.  
  1956. Class: uet kadmos
  1957. DRM: 0.25
  1958. DE: 3
  1959. DM: 1
  1960. FRM: 1
  1961. FE: 6
  1962. BE: 0.4
  1963. BEDu: 4000
  1964. BEDM: 2.5
  1965.  
  1966. Class: uet corsair
  1967. DRM: 0.25
  1968. DE: 3
  1969. DM: 1
  1970. FRM: 1
  1971. FE: 6
  1972.  
  1973. Class: uet upanishad
  1974. DRM: 0.25
  1975. DE: 3
  1976. DM: 1
  1977. FRM: 1
  1978. FE: 6
  1979. BE: 0.6
  1980. BEDu: 8000
  1981. BEDM: 2.5
  1982.  
  1983. Class: uea oculus
  1984. DRM: 0.25
  1985. DE: 3
  1986. DM: 1
  1987. FRM: 1
  1988. FE: 6
  1989. BE: 0.5
  1990. BEDu: 6000
  1991. BEDM: 2.5
  1992.  
  1993. Class: uec sanctus
  1994. DRM: 0.25
  1995. DE: 3
  1996. DM: 1
  1997. FRM: 2
  1998. FE: 6
  1999. BE: 0.6
  2000. BEDu: 8000
  2001. BEDM: 2.5
  2002.  
  2003. Class: uefg narayana
  2004. DRM: 0.25
  2005. DE: 3
  2006. DM: 1
  2007. FRM: 2
  2008. FE: 6
  2009. BE: 0.65
  2010. BEDu: 9000
  2011. BEDM: 2.5
  2012.  
  2013. Class: ued solaris
  2014. DRM: 0.25
  2015. DE: 3
  2016. DM: 1
  2017. FRM: 2
  2018. FE: 6
  2019. BE: 0.7
  2020. BEDu: 10000
  2021. BEDM: 2.5
  2022.  
  2023. Class: ues centaur
  2024. DRM: 0.25
  2025. DE: 3
  2026. DM: 1
  2027. FRM: 1
  2028. FE: 6
  2029.  
  2030. Class: uefr demeter
  2031. DRM: 0.25
  2032. DE: 3
  2033. DM: 1
  2034. FRM: 1
  2035. FE: 6
  2036. BE: 0.45
  2037. BEDu: 5000
  2038. BEDM: 2.5
  2039.  
  2040. Class: uec-dem
  2041. DRM: 0.25
  2042. DE: 3
  2043. DM: 1
  2044. FRM: 1
  2045. FE: 6
  2046. BE: 0.4
  2047. BEDu: 4000
  2048. BEDM: 2.5
  2049.  
  2050. Class: uei kumari
  2051. DRM: 0.25
  2052. DE: 3
  2053. DM: 1
  2054. FRM: 2
  2055. FE: 6
  2056. BE: 0.7
  2057. BEDu: 10000
  2058. BEDM: 2.5
  2059.  
  2060. Class: intrasystem gate
  2061. DRM: 0.25
  2062. DE: 3
  2063. DM: 1
  2064. FRM: 2
  2065. FE: 6
  2066. BE: 0.7
  2067. BEDu: 10000
  2068. BEDM: 2.5
  2069.  
  2070. Class: uei bretonia
  2071. DRM: 0.25
  2072. DE: 3
  2073. DM: 1
  2074. FRM: 2
  2075. FE: 6
  2076. BE: 0.7
  2077. BEDu: 10000
  2078. BEDM: 2.5
  2079.  
  2080. Class: scimitar
  2081. DRM: 0.25
  2082. DE: 3
  2083. DM: 1
  2084.  
  2085. Class: sred
  2086. BEI: 0.2
  2087. BEDu: 200
  2088. BEDi: 100
  2089.  
  2090. Class: lred
  2091. BEI: 0.2
  2092. BEDu: 600
  2093. BEDi: 300
  2094.  
  2095. Class: bfred
  2096. BEI: 0.2
  2097. BEDu: 2100
  2098. BEDi: 1050
  2099.  
  2100. Class: terslash
  2101. BEI: 0.2
  2102. BEDu: 350
  2103. BEDi: 175
  2104.  
  2105. Class: lterslash
  2106. BEI: 0.2
  2107. BEDu: 150
  2108. BEDi: 75
  2109.  
  2110. Class: bfgreen
  2111. BEI: 0.2
  2112. BEDu: 1900
  2113. BEDi: 950
  2114.  
  2115. Class: lrbgreen
  2116. BEI: 0.2
  2117. BEDu: 1900
  2118. BEDi: 950
  2119.  
  2120. Class: bgreen
  2121. BEI: 0.2
  2122. BEDu: 1200
  2123. BEDi: 650
  2124.  
  2125. Class: sgreen
  2126. BEI: 0.2
  2127. BEDu: 210
  2128. BEDi: 105
  2129.  
  2130. Class: svas
  2131. BEI: 0.2
  2132. BEDu: 350
  2133. BEDi: 175
  2134.  
  2135. Class: bvas
  2136. BEI: 0.2
  2137. BEDu: 1100
  2138. BEDi: 550
  2139.  
  2140. Class: vslash
  2141. BEI: 0.2
  2142. BEDu: 750
  2143. BEDi: 375
  2144.  
  2145. Class: green beam
  2146. BEI: 0.2
  2147. BEDu: 200
  2148. BEDi: 100
  2149.  
  2150. Class: mjolnirbeam
  2151. BEI: 0.2
  2152. BEDu: 750
  2153. BEDi: 375
  2154.  
  2155. Class: mjolnirbeam#home
  2156. BEI: 0.2
  2157. BEDu: 400
  2158. BEDi: 200
  2159.  
  2160. Class: cyclops
  2161. FR: 100
  2162. FE: 6
  2163. BEI: 0.6
  2164. BEDu: 2000
  2165. BEDi: 1000
  2166.  
  2167. Class: cyclops#short
  2168. FR: 100
  2169. FE: 6
  2170. BEI: 0.6
  2171. BEDu: 2000
  2172. BEDi: 1000
  2173.  
  2174. Class: rebel bomb
  2175. FR: 100
  2176. FE: 6
  2177. BEI: 0.6
  2178. BEDu: 400
  2179. BEDi: 200
  2180.  
  2181. Class: helios
  2182. FR: 100
  2183. FE: 6
  2184. BEI: 0.6
  2185. BEDu: 6800
  2186. BEDi: 3400
  2187.  
  2188. Class: unknown bomb
  2189. FR: 100
  2190. FE: 6
  2191. BEI: 0.6
  2192. BEDu: 1500
  2193. BEDi: 750
  2194.  
  2195. Class: unknown megabomb
  2196. FR: 100
  2197. FE: 6
  2198. BEI: 0.6
  2199. BEDu: 3200
  2200. BEDi: 1600
  2201.  
  2202. Class: shivan bomb
  2203. FR: 100
  2204. FE: 6
  2205. BEI: 0.6
  2206. BEDu: 2000
  2207. BEDi: 1000
  2208.  
  2209. Class: shivan bomb#short
  2210. FR: 100
  2211. FE: 6
  2212. BEI: 0.6
  2213. BEDu: 2000
  2214. BEDi: 1000
  2215.  
  2216. Class: shivan weak bomb
  2217. FR: 100
  2218. FE: 6
  2219. BEI: 0.6
  2220. BEDu: 400
  2221. BEDi: 200
  2222.  
  2223. Class: shivan megabomb
  2224. FR: 100
  2225. FE: 6
  2226. BEI: 0.6
  2227. BEDu: 6800
  2228. BEDi: 3400
  2229.  
  2230. Class: fusion mortar
  2231. FR: 20
  2232. FE: 6
  2233. BEI: 0.2
  2234. BEDu: 80
  2235. BEDi: 40
  2236.  
  2237. Class: vasudan flux cannon
  2238. FR: 20
  2239. FE: 6
  2240. BEI: 0.4
  2241. BEDu: 500
  2242. BEDi: 250
  2243.  
  2244. Class: vishnan huge turret
  2245. BEI: 0.2
  2246. BEDu: 90
  2247. BEDi: 45
  2248.  
  2249. Class: hred
  2250. BEI: 0.2
  2251. BEDu: 800
  2252. BEDi: 400
  2253.  
  2254. Class: lrsred
  2255. BEI: 0.2
  2256. BEDu: 100
  2257. BEDi: 50
  2258.  
  2259. Class: terslashblue
  2260. BEI: 0.2
  2261. BEDu: 425
  2262. BEDi: 212.5
  2263.  
  2264. Class: bfblue
  2265. BEI: 0.2
  2266. BEDu: 2200
  2267. BEDi: 1100
  2268.  
  2269. Class: hblue
  2270. BEI: 0.2
  2271. BEDu: 1850
  2272. BEDi: 925
  2273.  
  2274. Class: bblue
  2275. BEI: 0.2
  2276. BEDu: 1500
  2277. BEDi: 750
  2278.  
  2279. Class: mblue
  2280. BEI: 0.2
  2281. BEDu: 900
  2282. BEDi: 450
  2283.  
  2284. Class: sblue
  2285. BEI: 0.2
  2286. BEDu: 320
  2287. BEDi: 160
  2288.  
  2289. Class: abeamtiny
  2290. BEI: 0.2
  2291. BEDu: 200
  2292. BEDi: 100
  2293.  
  2294. Class: sabeam
  2295. BEI: 0.2
  2296. BEDu: 400
  2297. BEDi: 200
  2298.  
  2299. Class: babeam
  2300. BEI: 0.2
  2301. BEDu: 870
  2302. BEDi: 435
  2303.  
  2304. Class: lrabeam
  2305. BEI: 0.2
  2306. BEDu: 2500
  2307. BEDi: 1250
  2308.  
  2309. Class: mass driver#karuna
  2310. BEI: 0.2
  2311. BEDu: 1200
  2312. BEDi: 600
  2313.  
  2314. Class: gauss cannon#karuna
  2315. BEI: 0.2
  2316. BEDu: 1200
  2317. BEDi: 600
  2318.  
  2319. Class: vishnan megabomb
  2320. FR: 100
  2321. FE: 6
  2322. BEI: 0.6
  2323. BEDu: 4100
  2324. BEDi: 2050
  2325.  
  2326. Class: vishnan ultrabomb
  2327. FR: 100
  2328. FE: 6
  2329. BEI: 0.6
  2330. BEDu: 4100
  2331. BEDi: 2050
  2332.  
  2333. Class: eos
  2334. FR: 150
  2335. FE: 7
  2336. BEI: 0.6
  2337. BEDu: 1000
  2338. BEDi: 500
  2339.  
  2340. Class: supernova
  2341. FR: 200
  2342. FE: 7
  2343. BEI: 0.6
  2344. BEDu: 5000
  2345. BEDi: 2500
  2346.  
  2347. Class: apocalypse#karuna
  2348. FR: 100
  2349. FE: 7
  2350. BEI: 0.6
  2351. BEDu: 500
  2352. BEDi: 250
  2353.  
  2354. Class: archer
  2355. BEI: 0.2
  2356. BEDu: 350
  2357. BEDi: 175
  2358.  
  2359. Class: redeemer
  2360. BEI: 0.2
  2361. BEDu: 120
  2362. BEDi: 60
  2363.  
  2364. Class: vajra
  2365. BEI: 0.2
  2366. BEDu: 600
  2367. BEDi: 300
  2368.  
  2369. Class: mass driver#sanctus
  2370. BEI: 0.2
  2371. BEDu: 600
  2372. BEDi: 300
  2373.  
  2374. Class: mass driver#narayana
  2375. BEI: 0.2
  2376. BEDu: 2400
  2377. BEDi: 1200
  2378.  
  2379. Class: gauss cannon#sanctus
  2380. BEI: 0.2
  2381. BEDu: 600
  2382. BEDi: 300
  2383.  
  2384. Class: gauss cannon#narayana
  2385. BEI: 0.2
  2386. BEDu: 2400
  2387. BEDi: 1200
  2388.  
  2389. Class: gattler turret#solaris
  2390. BEI: 0.2
  2391. BEDu: 15
  2392. BEDi: 7.5
  2393.  
  2394. Class: warhammer
  2395. FR: 50
  2396. FE: 6
  2397. BEI: 0.4
  2398. BEDu: 500
  2399. BEDi: 250
  2400.  
  2401. Class: sledgehammer
  2402. FR: 100
  2403. FE: 6
  2404. BEI: 0.6
  2405. BEDu: 7500
  2406. BEDi: 3750
  2407.  
  2408. Class: jackhammer
  2409. FR: 100
  2410. FE: 6
  2411. BEI: 0.6
  2412. BEDu: 4000
  2413. BEDi: 2000
  2414.  
  2415. Class: warhammer#sanctus
  2416. FR: 50
  2417. FE: 6
  2418. BEI: 0.4
  2419. BEDu: 500
  2420. BEDi: 250
  2421.  
  2422. Class: apocalypse#narayana
  2423. FR: 150
  2424. FE: 7
  2425. BEI: 0.6
  2426. BEDu: 1000
  2427. BEDi: 500
  2428.  
  2429. Class: apocalypse#solaris
  2430. FR: 125
  2431. FE: 7
  2432. BEI: 0.6
  2433. BEDu: 1000
  2434. BEDi: 500
  2435.  
  2436. Class: hydra#spawn
  2437. FR: 25
  2438. FE: 6
  2439. BEI: 0.4
  2440. BEDu: 125
  2441. BEDi: 62.5
  2442. Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad.
  2443. Got event GS_EVENT_FICTION_VIEWER (66) in state GS_STATE_START_GAME (52)
  2444. Frame 0 too long!!: frametime = 21.644 (21.644)
  2445. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_FICTION_VIEWER (53)
  2446. Someone passed an extension to bm_load_animation for file 'uef_cb_default.eff'
  2447. BMPMAN: Found EFF (uef_cb_default.eff) with 50 frames at 15 fps.
  2448. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  2449. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2450. ANI iconwing01 with size 32x28 (12.5% wasted)
  2451. Loading model 'Dirk1TECH.pof'
  2452. Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2453. IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
  2454. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
  2455. Loading model 'hellfireTECH.pof'
  2456. Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2457. IBX: Found a good IBX to read for 'hellfireTECH.pof'.
  2458. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
  2459. ANI icont-bomberW with size 45x73 (43.0% wasted)
  2460. ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
  2461. ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted)
  2462. ANI icont-cruiserW with size 143x39 (39.1% wasted)
  2463. ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
  2464. ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
  2465. ANI icont-cap with size 97x54 (15.6% wasted)
  2466. ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
  2467. ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
  2468. ANI iconU-Corv with size 138x41 (35.9% wasted)
  2469. ANI fadeiconU-Corv with size 138x41 (35.9% wasted)
  2470. ANI fadeiconU-Corv.ani with size 138x41 (35.9% wasted)
  2471. Frame 0 too long!!: frametime = 0.321 (0.321)
  2472. ANI icont-bomberW.ani with size 45x73 (43.0% wasted)
  2473. ANI icont-cruiserW.ani with size 143x39 (39.1% wasted)
  2474. ANI icont-cap.ani with size 97x54 (15.6% wasted)
  2475. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10)
  2476. ANI iconwing01.ani with size 32x28 (12.5% wasted)
  2477. Frame 0 too long!!: frametime = 0.380 (0.380)
  2478. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_WEAPON_SELECT (16)
  2479. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  2480. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
  2481. Entering game at time = 52.735
  2482. Frame 1 too long!!: frametime = 0.472 (0.472)
  2483. message 'head on a swivel' with invalid head. Fix by assigning persona to the message.
  2484. ANI Head-TP3b.ani with size 160x120 (6.3% wasted)
  2485. message 'Delta hanging back' with invalid head. Fix by assigning persona to the message.
  2486. ANI Head-TP7a.ani with size 160x120 (6.3% wasted)
  2487. message 'Beta 1 fangs out' with invalid head. Fix by assigning persona to the message.
  2488. ANI Head-TP8a.ani with size 160x120 (6.3% wasted)
  2489. message 'Indus orders Churchill' with invalid head. Fix by assigning persona to the message.
  2490. ANI Head-CM15a.ani with size 160x120 (6.3% wasted)
  2491. message 'Kassim: not a nub' with invalid head. Fix by assigning persona to the message.
  2492. ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
  2493. 441 frames executed in 30.033 seconds, 14.684 frames per second.
  2494. message 'Brie: Hecates are weak' with invalid head. Fix by assigning persona to the message.
  2495. message 'Indus: Juarez poses a problem' with invalid head. Fix by assigning persona to the message.
  2496. nothing ok to fire
  2497. nothing ok to fire
  2498. nothing ok to fire
  2499. nothing ok to fire
  2500. nothing ok to fire
  2501. nothing ok to fire
  2502. nothing ok to fire
  2503. nothing ok to fire
  2504. message 'Vilnius: mis-jumped' with invalid head. Fix by assigning persona to the message.
  2505. ANI Head-CM12b.ani with size 160x120 (6.3% wasted)
  2506. nothing ok to fire
  2507. nothing ok to fire
  2508. nothing ok to fire
  2509. nothing ok to fire
  2510. nothing ok to fire
  2511. nothing ok to fire
  2512. nothing ok to fire
  2513. nothing ok to fire
  2514. nothing ok to fire
  2515. nothing ok to fire
  2516. nothing ok to fire
  2517. nothing ok to fire
  2518. nothing ok to fire
  2519. nothing ok to fire
  2520. nothing ok to fire
  2521. Killing beam at initial fire because of illegal targeting!!!
  2522. nothing ok to fire
  2523. nothing ok to fire
  2524. nothing ok to fire
  2525. nothing ok to fire
  2526. nothing ok to fire
  2527. nothing ok to fire
  2528. nothing ok to fire
  2529. nothing ok to fire
  2530. nothing ok to fire
  2531. nothing ok to fire
  2532. nothing ok to fire
  2533. nothing ok to fire
  2534. nothing ok to fire
  2535. nothing ok to fire
  2536. nothing ok to fire
  2537. nothing ok to fire
  2538. nothing ok to fire
  2539. nothing ok to fire
  2540. nothing ok to fire
  2541. nothing ok to fire
  2542. nothing ok to fire
  2543. Killing beam at initial fire because of illegal targeting!!!
  2544. message 'Brie: agreed' with invalid head. Fix by assigning persona to the message.
  2545. ANI Head-TP3a.ani with size 160x120 (6.3% wasted)
  2546. message 'Beta 3 down' with invalid head. Fix by assigning persona to the message.
  2547. ANI Head-TP8b.ani with size 160x120 (6.3% wasted)
  2548. nothing ok to fire
  2549. nothing ok to fire
  2550. nothing ok to fire
  2551. nothing ok to fire
  2552. nothing ok to fire
  2553. nothing ok to fire
  2554. nothing ok to fire
  2555. nothing ok to fire
  2556. nothing ok to fire
  2557. nothing ok to fire
  2558. nothing ok to fire
  2559. nothing ok to fire
  2560. nothing ok to fire
  2561. nothing ok to fire
  2562. nothing ok to fire
  2563. nothing ok to fire
  2564. nothing ok to fire
  2565. nothing ok to fire
  2566. nothing ok to fire
  2567. nothing ok to fire
  2568. nothing ok to fire
  2569. nothing ok to fire
  2570. nothing ok to fire
  2571. nothing ok to fire
  2572. nothing ok to fire
  2573. nothing ok to fire
  2574. nothing ok to fire
  2575. nothing ok to fire
  2576. nothing ok to fire
  2577. message 'Beta 2 down' with invalid head. Fix by assigning persona to the message.
  2578. ANI Head-TP8a.ani with size 160x120 (6.3% wasted)
  2579. nothing ok to fire
  2580. nothing ok to fire
  2581. nothing ok to fire
  2582. nothing ok to fire
  2583. nothing ok to fire
  2584. nothing ok to fire
  2585. nothing ok to fire
  2586. nothing ok to fire
  2587. nothing ok to fire
  2588. nothing ok to fire
  2589. nothing ok to fire
  2590. nothing ok to fire
  2591. nothing ok to fire
  2592. nothing ok to fire
  2593. nothing ok to fire
  2594. nothing ok to fire
  2595. nothing ok to fire
  2596. nothing ok to fire
  2597. nothing ok to fire
  2598. nothing ok to fire
  2599. nothing ok to fire
  2600. nothing ok to fire
  2601. nothing ok to fire
  2602. Killing beam at initial fire because of illegal targeting!!!
  2603. nothing ok to fire
  2604. nothing ok to fire
  2605. nothing ok to fire
  2606. nothing ok to fire
  2607. nothing ok to fire
  2608. nothing ok to fire
  2609. nothing ok to fire
  2610. nothing ok to fire
  2611. nothing ok to fire
  2612. nothing ok to fire
  2613. nothing ok to fire
  2614. nothing ok to fire
  2615. nothing ok to fire
  2616. nothing ok to fire
  2617. nothing ok to fire
  2618. nothing ok to fire
  2619. nothing ok to fire
  2620. nothing ok to fire
  2621. nothing ok to fire
  2622. message 'Beta 1 down' with invalid head. Fix by assigning persona to the message.
  2623. ANI Head-TP3b.ani with size 160x120 (6.3% wasted)
  2624. nothing ok to fire
  2625. nothing ok to fire
  2626. nothing ok to fire
  2627. WARNING: "Ship class UEF Uriel has only 2 points on dock path "$path01". Recommended minimum number of points is 4. Docking along that path will look strange. You may wish to edit the model." at aicode.cpp:10413
  2628. Int3(): From c:\code\fs2_open_3_6_14_rc4\code\globalincs\windebug.cpp at line 1266
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