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TheInsidiousOne

House of Pyrotechnics

Jul 5th, 2015
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  1. Igknight Noscoper
  2. [Level 3/Scale 2/FIRE/Warrior/Pendulum/1400/700]
  3. If you have an "Igknight" card in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
  4.  
  5. This male Igknight warrior is just trying to make use his skills, but there are no chances of him making use of them.
  6.  
  7. Infernoid Tortinchi
  8. [Level 4/FIRE/Fiend/Effect/1900/0]
  9. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Tortinchi". This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster; this turn, your opponent cannot Special Summon monsters from the hand OR activate the effects of monsters from the hand (this is a Quick Effect).
  10.  
  11. Fire Formation - Tensei
  12. Continuous Spell Card
  13. Activate this card by targeting 1 Level 4 or lower Beast-Warrior-Type monster in your Graveyard; Special Summon it. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tensei" per turn.
  14.  
  15. Hazy Coat of Arms
  16. Field Spell Card
  17. You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. During your Draw Phase, instead of conducting your normal draw: You can add 1 "Hazy Flame" monster from your Deck or Graveyardto your hand. This card must be face-up on the field to activate and to resolve this effect.
  18.  
  19. Flash Spark
  20. Normal Trap Card
  21. Target 1 FIRE monster you control and 1 monster your opponent controls; return the first target to the hand, destroy the second target, and if you do, inflict 800 damage to your opponent, then draw 1 card.
  22.  
  23. House of Pyrotechnics
  24. Field Spell Card
  25. If this card is activated: Send 1 FIRE monster from your Deck to the Graveyard. Once per turn: You can target 1 FIRE Xyz Monster you control; attach 1 FIRE monster from your hand or Graveyard to that Xyz Monster as an Xyz Material, and if you do, inflict damage to your opponent equal to the Rank of the targeted monster x200. FIRE monsters you control cannot be destroyed by card effects.
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