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Enmity Testing 14: Damage dealt Enmity generation

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Sep 21st, 2014
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  1. Sand Lizard Lv 65~68
  2.  
  3. Timeline
  4.  
  5. 3x Sleepga = 540 CE
  6. 3x Aspir = 960 CE
  7.  
  8. 1500 CE total
  9.  
  10. ---------------
  11.  
  12. 1:49:46 58 damage dealt
  13. 1:49:47 62 damage dealt
  14. 1:49:49 52 damage dealt
  15. 1:49:52 62 damage dealt 234 total
  16. 1:49:57 45 damage dealt 279 total <------ hate switch
  17.  
  18. ---------------
  19.  
  20. CE generated (Searain) = [ CE Modifier ] x [ Damage Dealt ] = 1.702 * 279 = 474
  21. VE generated (Searain) = [ VE Modifier ] x [ Damage Dealt ] = 5.11 * 279 = 1425
  22.  
  23. ---------------
  24.  
  25. 58 damage swing takes [ VE Modifier ] x [ Damage Dealt ] = 5.11 * 58 = 296 VE / 60 = 5~ seconds to decay (decayed fully)
  26. 62 damage swing takes [ VE Modifier ] x [ Damage Dealt ] = 5.11 * 62 = 316 VE / 60 = 5~ seconds to decay (decayed fully)
  27. 52 damage swing takes [ VE Modifier ] x [ Damage Dealt ] = 5.11 * 52 = 265 VE / 60 = 4~ seconds to decay (decayed fully)
  28. 62 damage swing takes [ VE Modifier ] x [ Damage Dealt ] = 5.11 * 62 = 316 VE / 60 = 5~ seconds to decay (decayed fully)
  29. 45 damage swing takes [ VE Modifier ] x [ Damage Dealt ] = 5.11 * 45 = 229 VE / 60 = 4~ seconds to decay
  30.  
  31. ---------------
  32.  
  33. Theoretical total enmity generated by damage dealt (Searain) = 474 CE + 229 VE = 703
  34.  
  35. Actual, observed enmity generated by damage dealt = 1500~ (enough to overcome the initial 1500 CE)
  36.  
  37. difference = 797 = +53% enmity generated by damage dealt compared to retail
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