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  1. ab paradigmatics
  2. You have gained the following abilities in Paradigmatics:
  3. Initiation Redefine reality and thus sanity as an Initiate.
  4. Enthrall Love is a many-splendored thing which can be manipulated.
  5. Revelations Reveal new forms of reality to challenge others.
  6. Flux Let reality flux to hold your enemies in your location.
  7. BadLuck Plague someone with a most extreme bout of bad luck.
  8. Figment Create a figment of your imagination to send to another.
  9. ChaoteSign This mystic symbol will help protect you from harm.
  10. GreyWhispers Send grey whispers to plague the minds of enemies.
  11. EyeSnare Snare the eyes of your enemies by tweaking reality.
  12. GoodLuck You can create your own good luck.
  13. Polarity Your strength is in your mind and vice versa.
  14. Reimagination Reimagine another person for good or ill.
  15. Gnosis A gnostic state that strengthens spiritual fortitude.
  16. Reality The ultimate in shifting reality will cause destabilisation.
  17. VisionFlux Allow others to see the visions of your own reality.
  18. Truename Learn the truename of a rival to control their destiny.
  19. ChaosAura Exude a chaotic aura to disturb reality.
  20. Fusion Fuse your heart, mind and body together into a single whole.
  21. Snafu Situation Normal, All Fragged Up - for your enemies.
  22. Illumination Your own personal illumination is deadly to others.
  23. Butterfly Create a chaos butterfly and send on a visit to another.
  24. AB PARADIGMATICS <ability> for more information on an ability.
  25.  
  26. AB PARADIGMATICS INITIATION
  27. PARADIGMATICS - INITIATION
  28.  
  29. Once you have been initiated into the mysteries of shifting paradigms, sanity becomes a matter of
  30. perception. You will be better equipped to handle insanity than those who are still bound by
  31. outmoded perceptions of reality.
  32.  
  33. AB PARADIGMATICS ENTHRALL
  34. PARADIGMATICS - ENTHRALL
  35.  
  36. Syntax: SHIFT ENTHRALL
  37. SHIFT ENTHRALLED
  38.  
  39. Shift the perceptions of those around you so that any enemy who loves
  40. you (or is in lust with you) will find it difficult to leave your
  41. presence. You can also view those who are desperately lusting after you
  42. with the latter ability.
  43.  
  44. AB PARADIGMATICS REVELATIONS
  45. PARADIGMATICS - REVELATIONS
  46.  
  47. Syntax: SHIFT REVELATIONS <target>
  48. Your perception of reality is shaped by your own will. By revealing how you perceive reality to
  49. others, you can test their sanity. Subjects will no doubt become temporarily insane.
  50.  
  51. AB PARADIGMATICS FLUX
  52. PARADIGMATICS - FLUX
  53.  
  54. Syntax: SHIFT FLUX
  55. By fluxing reality in the location, you will cause any enemy to leave your location to suffer from
  56. temporary insanity. Further, there is a chance they will turn around and not be able to leave.
  57.  
  58. AB PARADIGMATICS BADLUCK
  59. PARADIGMATICS - BADLUCK
  60.  
  61. Syntax: SHIFT BADLUCK <target>
  62. Power: 3 (Eternal Flame)
  63. By imagining the worst possible events that could plague your target, you can manifest that into
  64. reality, plaguing your victim with bad luck.
  65.  
  66. AB PARADIGMATICS FIGMENT
  67. PARADIGMATICS - FIGMENT
  68.  
  69. Syntax: SHIFT FIGMENT <target> <illusion>
  70. Create a figment of the imagination and embed it in another. That person will see your figment three
  71. times. A person may only carry one figment at a time.
  72.  
  73. AB PARADIGMATICS CHAOTESIGN
  74. PARADIGMATICS - CHAOTESIGN
  75.  
  76. Syntax: SHIFT CHAOTESIGN
  77. Power: 2 (Eternal Flame)
  78. By drawing this arcane symbol on your forehead you will gain a 1/8
  79. universal damage resistance.
  80.  
  81. AB PARADIGMATICS CHAOTESIGN
  82. PARADIGMATICS - CHAOTESIGN
  83.  
  84. Syntax: SHIFT CHAOTESIGN
  85. Power: 2 (Eternal Flame)
  86. By drawing this arcane symbol on your forehead you will gain a 1/8
  87. universal damage resistance.
  88.  
  89. AB PARADIGMATICS EYESNARE
  90. PARADIGMATICS - EYESNARE
  91.  
  92. Syntax: SHIFT EYESNARE
  93. By tweaking reality just slightly in your location, your enemies will have a slight chance of being
  94. distracted and losing an action. If they are so distracted by what they see out of the corner of
  95. their eyes, they will suffer some temporary insanity.
  96.  
  97. AB PARADIGMATICS GOODLUCK
  98. PARADIGMATICS - GOODLUCK
  99.  
  100. Syntax: SHIFT GOODLUCK
  101. By surrounding yourself with the best possible luck, you will notice that you are more likely to
  102. receive critical hits than otherwise.
  103.  
  104. AB PARADIGMATICS GOODLUCK
  105. PARADIGMATICS - GOODLUCK
  106.  
  107. Syntax: SHIFT GOODLUCK
  108. By surrounding yourself with the best possible luck, you will notice that you are more likely to
  109. receive critical hits than otherwise.
  110.  
  111. AB PARADIGMATICS REIMAGINATION
  112. PARADIGMATICS - REIMAGINATION
  113.  
  114. Syntax: SHIFT REIMAGINATION <target> <health|mana|ego> PLUS|MINUS
  115.  
  116. Power: 3 (Eternal Flame)
  117.  
  118. This powerful ability can be either a blessing or a curse. You can
  119. reimagine another person, changing their maximum health, mana, or ego
  120. either positively or negatively by 4 factors. Only one stat on any
  121. person can be reimagined and it will last only a short time.
  122.  
  123. AB PARADIGMATICS GNOSIS
  124. PARADIGMATICS - GNOSIS
  125.  
  126. Syntax: SHIFT GNOSIS
  127. By raising your own consciousness, you can achieve a higher spiritual
  128. state, which will offer resistance to some spiritual afflictions, such
  129. as health leech, justice, peace, pacifism, punctured aura, or succumb.
  130.  
  131. AB PARADIGMATICS GNOSIS
  132. PARADIGMATICS - GNOSIS
  133.  
  134. Syntax: SHIFT GNOSIS
  135. By raising your own consciousness, you can achieve a higher spiritual
  136. state, which will offer resistance to some spiritual afflictions, such
  137. as health leech, justice, peace, pacifism, punctured aura, or succumb.
  138.  
  139. AB PARADIGMATICS VISIONFLUX
  140. PARADIGMATICS - VISIONFLUX
  141.  
  142. Syntax: SHIFT VISIONFLUX
  143. Power: 6 (Eternal Flame)
  144. You can cause your enemies to see brief glimpses of your own personal visions that shape your own
  145. unique reality. These visions will cause insanity as well as mental diseases. The use is dangerous
  146. as your max ego and mana will be halved while the visionflux is active.
  147.  
  148. AB PARADIGMATICS TRUENAME
  149. PARADIGMATICS - TRUENAME
  150.  
  151. Syntax: SHIFT TRUENAME <target>
  152. Damage Modifier: 1/8 universal increase
  153.  
  154. Every person bears a true name, which is hidden even from one's own
  155. self. Discovering the truename of a person is very traumatic to that
  156. individual, physically, emotionally and psychically. If the victim's
  157. temporary insanity is at least moderate, the truename will be revealed.
  158. Regardless of whether you are able to receive the truename or not, your
  159. target will suffer a brief blackout. You can hold the truename of only
  160. one individual. While holding the truename of a person, any damage you
  161. do to that person will be increased.
  162.  
  163. AB PARADIGMATICS CHAOSAURA
  164. PARADIGMATICS - CHAOSAURA
  165.  
  166. Syntax: SHIFT CHAOSAURA ON/OFF
  167. Power: 10 (Eternal Flame) (to enable)
  168.  
  169. By drawing upon your chaotic perception of reality, you can create an
  170. aura of gibbering madness and bind it around your hands. Warrior
  171. weapons, and Transmology Flay, Crush, and Claw attacks will have a
  172. chance to cause insanity.
  173.  
  174. Furthermore, warrior weapons will have 1/6 of their attacks will be
  175. converted to psychic damage.
  176.  
  177. AB PARADIGMATICS FUSION
  178. PARADIGMATICS - FUSION
  179.  
  180. Syntax: SHIFT FUSION ON/OFF
  181. By fusing your heart, mind and body into one whole, you will find that 20% of the time your body is
  182. harmed, your mana or ego will absorb the damage instead of your health. Fusion is costly to maintain
  183. as your mana and ego will constantly be drained to upkeep the fusion.
  184.  
  185. AB PARADIGMATICS SNAFU
  186. PARADIGMATICS - SNAFU
  187.  
  188. Syntax: SHIFT SNAFU
  189. Power: 5 (Eternal Flame)
  190. You can envision the worst possible outcomes for all your enemies, and
  191. embed that reality in the room you are in. This will cause bad luck for
  192. all enemies in the location.
  193.  
  194. AB PARADIGMATICS SNAFU
  195. PARADIGMATICS - SNAFU
  196.  
  197. Syntax: SHIFT SNAFU
  198. Power: 5 (Eternal Flame)
  199. You can envision the worst possible outcomes for all your enemies, and
  200. embed that reality in the room you are in. This will cause bad luck for
  201. all enemies in the location.
  202.  
  203. AB PARADIGMATICS ILLUMINATION
  204. PARADIGMATICS - ILLUMINATION
  205.  
  206. Syntax: SHIFT ILLUMINATION <target>
  207. Power: 8 (Eternal Flame)
  208.  
  209. Every master of shifting paradigms creates their own personal reality
  210. which brings with it a unique illumination or enlightenment. While this
  211. is of great spiritual import to the individual, it can be deadly when
  212. pondered by anyone else. If you have a person's truename and if their
  213. temporary insanity is massive, they will immediately die upon being so
  214. illuminated.
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