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- ab paradigmatics
- You have gained the following abilities in Paradigmatics:
- Initiation Redefine reality and thus sanity as an Initiate.
- Enthrall Love is a many-splendored thing which can be manipulated.
- Revelations Reveal new forms of reality to challenge others.
- Flux Let reality flux to hold your enemies in your location.
- BadLuck Plague someone with a most extreme bout of bad luck.
- Figment Create a figment of your imagination to send to another.
- ChaoteSign This mystic symbol will help protect you from harm.
- GreyWhispers Send grey whispers to plague the minds of enemies.
- EyeSnare Snare the eyes of your enemies by tweaking reality.
- GoodLuck You can create your own good luck.
- Polarity Your strength is in your mind and vice versa.
- Reimagination Reimagine another person for good or ill.
- Gnosis A gnostic state that strengthens spiritual fortitude.
- Reality The ultimate in shifting reality will cause destabilisation.
- VisionFlux Allow others to see the visions of your own reality.
- Truename Learn the truename of a rival to control their destiny.
- ChaosAura Exude a chaotic aura to disturb reality.
- Fusion Fuse your heart, mind and body together into a single whole.
- Snafu Situation Normal, All Fragged Up - for your enemies.
- Illumination Your own personal illumination is deadly to others.
- Butterfly Create a chaos butterfly and send on a visit to another.
- AB PARADIGMATICS <ability> for more information on an ability.
- AB PARADIGMATICS INITIATION
- PARADIGMATICS - INITIATION
- Once you have been initiated into the mysteries of shifting paradigms, sanity becomes a matter of
- perception. You will be better equipped to handle insanity than those who are still bound by
- outmoded perceptions of reality.
- AB PARADIGMATICS ENTHRALL
- PARADIGMATICS - ENTHRALL
- Syntax: SHIFT ENTHRALL
- SHIFT ENTHRALLED
- Shift the perceptions of those around you so that any enemy who loves
- you (or is in lust with you) will find it difficult to leave your
- presence. You can also view those who are desperately lusting after you
- with the latter ability.
- AB PARADIGMATICS REVELATIONS
- PARADIGMATICS - REVELATIONS
- Syntax: SHIFT REVELATIONS <target>
- Your perception of reality is shaped by your own will. By revealing how you perceive reality to
- others, you can test their sanity. Subjects will no doubt become temporarily insane.
- AB PARADIGMATICS FLUX
- PARADIGMATICS - FLUX
- Syntax: SHIFT FLUX
- By fluxing reality in the location, you will cause any enemy to leave your location to suffer from
- temporary insanity. Further, there is a chance they will turn around and not be able to leave.
- AB PARADIGMATICS BADLUCK
- PARADIGMATICS - BADLUCK
- Syntax: SHIFT BADLUCK <target>
- Power: 3 (Eternal Flame)
- By imagining the worst possible events that could plague your target, you can manifest that into
- reality, plaguing your victim with bad luck.
- AB PARADIGMATICS FIGMENT
- PARADIGMATICS - FIGMENT
- Syntax: SHIFT FIGMENT <target> <illusion>
- Create a figment of the imagination and embed it in another. That person will see your figment three
- times. A person may only carry one figment at a time.
- AB PARADIGMATICS CHAOTESIGN
- PARADIGMATICS - CHAOTESIGN
- Syntax: SHIFT CHAOTESIGN
- Power: 2 (Eternal Flame)
- By drawing this arcane symbol on your forehead you will gain a 1/8
- universal damage resistance.
- AB PARADIGMATICS CHAOTESIGN
- PARADIGMATICS - CHAOTESIGN
- Syntax: SHIFT CHAOTESIGN
- Power: 2 (Eternal Flame)
- By drawing this arcane symbol on your forehead you will gain a 1/8
- universal damage resistance.
- AB PARADIGMATICS EYESNARE
- PARADIGMATICS - EYESNARE
- Syntax: SHIFT EYESNARE
- By tweaking reality just slightly in your location, your enemies will have a slight chance of being
- distracted and losing an action. If they are so distracted by what they see out of the corner of
- their eyes, they will suffer some temporary insanity.
- AB PARADIGMATICS GOODLUCK
- PARADIGMATICS - GOODLUCK
- Syntax: SHIFT GOODLUCK
- By surrounding yourself with the best possible luck, you will notice that you are more likely to
- receive critical hits than otherwise.
- AB PARADIGMATICS GOODLUCK
- PARADIGMATICS - GOODLUCK
- Syntax: SHIFT GOODLUCK
- By surrounding yourself with the best possible luck, you will notice that you are more likely to
- receive critical hits than otherwise.
- AB PARADIGMATICS REIMAGINATION
- PARADIGMATICS - REIMAGINATION
- Syntax: SHIFT REIMAGINATION <target> <health|mana|ego> PLUS|MINUS
- Power: 3 (Eternal Flame)
- This powerful ability can be either a blessing or a curse. You can
- reimagine another person, changing their maximum health, mana, or ego
- either positively or negatively by 4 factors. Only one stat on any
- person can be reimagined and it will last only a short time.
- AB PARADIGMATICS GNOSIS
- PARADIGMATICS - GNOSIS
- Syntax: SHIFT GNOSIS
- By raising your own consciousness, you can achieve a higher spiritual
- state, which will offer resistance to some spiritual afflictions, such
- as health leech, justice, peace, pacifism, punctured aura, or succumb.
- AB PARADIGMATICS GNOSIS
- PARADIGMATICS - GNOSIS
- Syntax: SHIFT GNOSIS
- By raising your own consciousness, you can achieve a higher spiritual
- state, which will offer resistance to some spiritual afflictions, such
- as health leech, justice, peace, pacifism, punctured aura, or succumb.
- AB PARADIGMATICS VISIONFLUX
- PARADIGMATICS - VISIONFLUX
- Syntax: SHIFT VISIONFLUX
- Power: 6 (Eternal Flame)
- You can cause your enemies to see brief glimpses of your own personal visions that shape your own
- unique reality. These visions will cause insanity as well as mental diseases. The use is dangerous
- as your max ego and mana will be halved while the visionflux is active.
- AB PARADIGMATICS TRUENAME
- PARADIGMATICS - TRUENAME
- Syntax: SHIFT TRUENAME <target>
- Damage Modifier: 1/8 universal increase
- Every person bears a true name, which is hidden even from one's own
- self. Discovering the truename of a person is very traumatic to that
- individual, physically, emotionally and psychically. If the victim's
- temporary insanity is at least moderate, the truename will be revealed.
- Regardless of whether you are able to receive the truename or not, your
- target will suffer a brief blackout. You can hold the truename of only
- one individual. While holding the truename of a person, any damage you
- do to that person will be increased.
- AB PARADIGMATICS CHAOSAURA
- PARADIGMATICS - CHAOSAURA
- Syntax: SHIFT CHAOSAURA ON/OFF
- Power: 10 (Eternal Flame) (to enable)
- By drawing upon your chaotic perception of reality, you can create an
- aura of gibbering madness and bind it around your hands. Warrior
- weapons, and Transmology Flay, Crush, and Claw attacks will have a
- chance to cause insanity.
- Furthermore, warrior weapons will have 1/6 of their attacks will be
- converted to psychic damage.
- AB PARADIGMATICS FUSION
- PARADIGMATICS - FUSION
- Syntax: SHIFT FUSION ON/OFF
- By fusing your heart, mind and body into one whole, you will find that 20% of the time your body is
- harmed, your mana or ego will absorb the damage instead of your health. Fusion is costly to maintain
- as your mana and ego will constantly be drained to upkeep the fusion.
- AB PARADIGMATICS SNAFU
- PARADIGMATICS - SNAFU
- Syntax: SHIFT SNAFU
- Power: 5 (Eternal Flame)
- You can envision the worst possible outcomes for all your enemies, and
- embed that reality in the room you are in. This will cause bad luck for
- all enemies in the location.
- AB PARADIGMATICS SNAFU
- PARADIGMATICS - SNAFU
- Syntax: SHIFT SNAFU
- Power: 5 (Eternal Flame)
- You can envision the worst possible outcomes for all your enemies, and
- embed that reality in the room you are in. This will cause bad luck for
- all enemies in the location.
- AB PARADIGMATICS ILLUMINATION
- PARADIGMATICS - ILLUMINATION
- Syntax: SHIFT ILLUMINATION <target>
- Power: 8 (Eternal Flame)
- Every master of shifting paradigms creates their own personal reality
- which brings with it a unique illumination or enlightenment. While this
- is of great spiritual import to the individual, it can be deadly when
- pondered by anyone else. If you have a person's truename and if their
- temporary insanity is massive, they will immediately die upon being so
- illuminated.
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