Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // The Farm 2
- // Human Spawn -> 1033,-311.20001,74.2
- // Zombie Spawn -> 1106.30005,-306.29999,74.2
- // The Mountin // Map 3
- //Human Spwn -> -2023.40002,-1500.5,126.2
- // Zombie Spawn -> -1992,-1572.59998,86.2
- // Apocalpse // Map 4
- //Human Spawn -> -1474.1766, -97.3395, 15.1169
- //Zombie Spawm -> -1574.5048, -191.1448, 15.6492
- // The City //map 1 / 5
- //Human Spawn -> 2096.1638, 1361.8507, 13.8728
- //Zombie Spawn -> 2018.6625, 1200.9680, 17.3856
- // The Restorant
- // Zombie Spawn -> 1644.66, -1459.37, 13.67
- // Checkpoint Shop -> 1636.24, -1443.88, 13.48
- //Human Spawn -> 1647.10, -1441.97, 13.58
- // The Hospital
- //Human Spawn -> 1188.8441,-1365.7585,572.7500
- //Zombie Spawn -> 1195.2526,-1344.5686,572.7500
- #include <a_samp>
- // Checks The Teams
- new gTeam[MAX_PLAYERS];
- // variables
- new START;
- // PickUP Shop
- new map1shoph;
- new map1shopz;
- new map2shoph;
- new map2shopz;
- new map3shoph;
- new map3shopz;
- new map4shoph;
- new map4shopz;
- new map5shoph;
- new map5shopz;
- // Shop
- forward IsAtShop(playerid);
- forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
- // Countdown Map Change
- forward StartedNewRound();
- forward NewMapTimer(playerid);
- new MapChange;
- //Countdown clock
- new p_Countdown[MAX_PLAYERS] = 30;
- // pragmas
- #pragma tabsize 0
- // COLORS
- #define COLOR_ORANGE 0xFF9900AA
- #define COLOR_BLUE 0x0000BBAA
- #define COLOR_WHITE 0xFFFFFFAA
- // Team Defines
- #define TEAM_ZOMBIE 0
- #define TEAM_HUMAN 1
- // Colors
- #define COLOR_MESSAGES 0x77CC77FF
- #define COLOR_HUMAN 0x21DD00FF
- #define COLOR_ZOMBIE 0xE60000FF
- #define COLOR_GREEN 0x21DD00FF
- #define COLOR_RED 0xE60000FF
- // Team Weapons defines
- #define ZOMBIE_WEAPON 4
- #define ZOMBIE_WEAPON2 9
- #define HUMAN_WEAPON 29
- // Round Time
- #define ZMB_TIME 60000*8
- // Melee Weapons
- #define VBrassKnuckles 5000
- #define ABrassKnuckles 5000
- #define VGolfclub 5000
- #define AGolfclub 5000
- #define VNiteStick 5000
- #define ANiteStick 5000
- #define VKnife 5000
- #define AKnife 5000
- #define VBaseballBat 5000
- #define ABaseballBat 5000
- #define VShovel 5000
- #define AShovel 5000
- #define VPoolCue 5000
- #define APoolCue 5000
- #define VKatana 5000
- #define AKatana 5000
- #define VChainsaw 5000
- #define AChainsaw 5000
- #define VPurpleDildo 5000
- #define APurpleDildo 5000
- #define VSmallWhiteVibrator 5000
- #define ASmallWhiteVibrator 5000
- #define VLargeWhiteVibrator 5000
- #define ALargeWhiteVibrator 5000
- #define VSilverVibrator 5000
- #define ASilverVibrator 5000
- #define VFlower 5000
- #define AFlower 5000
- #define VCane 5000
- #define ACane 5000
- // Thrown Weapons
- #define VGrenade 10000
- #define AGrenade 10120
- #define VTearGas 400
- #define ATearGas 400
- #define VMolotovCocktail 10000
- #define AMolotovCocktail 10000
- // Pistols
- #define V9mm 2500
- #define A9mm 2500
- #define VSilenced9mm 2500
- #define ASilenced9mm 2500
- #define VDesertEagle 2500
- #define ADesertEagle 2500
- // Shotguns
- #define VShotgun 10000
- #define AShotgun 10000
- #define VSawn-offShotgun 500000
- #define ASawn-offShotgun 500000
- #define VCombatShotgun 10000
- #define ACombatShotgun 10000
- // SMG's
- #define VSMG 10000
- #define ASMG 10000
- #define VUZI 10000
- #define AUZI 10000
- #define VTec-9 10000
- #define ATec-9 10000
- // Rifles
- #define VAK-47 10000
- #define AAK-47 10000
- #define VM4 10000
- #define AM4 10000
- #define VCountryRifle 10000
- #define ACountryRifle 10000
- #define VSniperRifle 10000
- #define ASniperRifle 10000
- // Special
- #define VRocketLauncher 500000
- #define ARocketLauncher 500000
- #define VHeatSeekingRocketLauncher 800000
- #define AHeatSeekingRocketLauncher 800000
- #define VFlamethrower 500000
- #define AFlamethrower 500000
- #define VMini-gun 50000000
- #define AMini-gun 50000000
- #define VSatchelChargeandDetonator 500000
- #define ASatchelChargeandDetonator 500000
- // Extras
- #define VSprayCan 100
- #define ASprayCan 100
- #define VFireExtinguisher 100
- #define AFireExtinguisher 100
- #define VCamera 100
- #define ACamera 100
- #define VNightvisionGoogles 100
- #define ANightvisionGoogles 100
- #define VThermalGoogles 100
- #define AThermalGoogles 100
- #define VParachute 100
- #define AParachute 100
- // Health and Armour
- #define VHealth 5000
- #define VArmour 10000
- #define VHealthandArmour 15000
- // Stock Defines
- stock Zombie(playerid)
- {
- GivePlayerWeapon(playerid,ZOMBIE_WEAPON, 100);
- GivePlayerWeapon(playerid, ZOMBIE_WEAPON2, 100);
- SetPlayerHealth(playerid,100);
- GivePlayerWeapon(playerid, 4, 100);
- }
- stock Human(playerid)
- {
- GivePlayerWeapon(playerid,HUMAN_WEAPON,600);
- GivePlayerWeapon(playerid, 17, 100);
- SetPlayerHealth(playerid,100);
- }
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by Strike_hero");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by Strike_Hero");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Zombie Mod");
- AddPlayerClass(20,-2023.40002,-1500.5,126.2,179.9731,0,0,0,0,0,0); // HUMAN SPAWN - The Mountin
- AddPlayerClass(162,-1992,-1572.59998,86.2,310.6343,0,0,0,0,0,0); // ZOMBIE SPAWN - The Mountin
- //AddPlayerClass(20,-1935.69995,-1584.19995,135.60001,179.9731,0,0,0,0,0,0); // CRAZY SPAWN
- //AddPlayerClass(162,-1976,-1567.30005,132.89999,310.6343,0,0,0,0,0,0); // SPEC SPAWN
- START = SetTimer("RoundStart",5000,true);
- map1shoph = CreatePickup(1318, 0, -2023.40002, -1500.5, 126.2, -1); //Human Shop - Map 1
- map1shopz = CreatePickup(1318, 0, -1992, -1572.59998, 86.2, -1); //Zombie Shop - Map 1
- map2shoph = CreatePickup(1318, 0, 2096.1638, 1361.8507, 13.8728, -1); //Human Shop - Map 2
- map2shopz = CreatePickup(1318, 0, 2018.6625, 1200.9680, 17.3856, -1); //Zombie Shop - Map 2
- map3shoph = CreatePickup(1318, 0, 1033, -311.20001, 74.2, -1); //Human Shop - Map 3
- map3shopz = CreatePickup(1318, 0, 1106.30005, -306.29999, 74.2, -1); //Zombie Shop - Map 3
- map4shoph = CreatePickup(1318, 0, 1636.24, -1443.88, 13.48, -1); //Human Shop - Map restorant
- map4shopz = CreatePickup(1318, 0, 1644.66, -1459.37, 13.67, -1); //Zombie Shop - Map restorant
- map5shoph = CreatePickup(1318, 0, 1188.8441,-1365.7585,572.7500, -1); //Human Shop - Map Hospital
- map5shopz = CreatePickup(1318, 0, 1195.2526,-1344.5686,572.7500, -1); //Zombie Shop - Hospital
- SetTimer("NewMapTimer",300000,true); // this is 2 min timer for MapChangechange basically has to be on true for it to change the other MapChangewhen timer is over OnPlayerSpawn Further in the tutorial you will know why
- MapChange=1;
- // Map THe Hospital
- //New Added
- CreateObject(16501, 1187.54, -1360.06, 573.62, 270.00, 0.00, -91.00);
- CreateObject(16501, 1196.63, -1359.96, 573.62, 270.00, 0.00, -91.00);
- CreateObject(1523, 1189.71, -1360.15, 571.70, 0.00, 0.00, 0.00);
- CreateObject(1523, 1192.73, -1360.00, 571.70, 0.00, 0.00, 180.00);
- CreateObject(16501, 1194.93, -1360.05, 573.62, 270.00, 0.00, -91.00);
- CreateObject(16501, 1191.32, -1360.06, 577.76, 270.00, 0.00, -91.00);
- //other
- CreateObject(14669, 1188.746948, -1350.306396, 571.745300, 0.0000, 0.0000, 270.0000);
- CreateObject(16500, 1178.100952, -1350.264648, 573.038818, 0.0000, 0.0000, 180.0000);
- CreateObject(18001, 1184.308838, -1340.759888, 573.494263, 0.0000, 0.0000, 0.0000);
- CreateObject(18079, 1184.351685, -1340.786133, 573.766785, 0.0000, 0.0000, 180.0000);
- CreateObject(1569, 1178.172607, -1349.523193, 571.744873, 0.0000, 0.0000, 270.0000);
- CreateObject(2632, 1180.114258, -1350.337158, 571.716553, 0.0000, 0.0000, 0.0000);
- CreateObject(2185, 1181.094727, -1357.269165, 571.743469, 0.0000, 0.0000, 180.0000);
- CreateObject(1806, 1180.310059, -1358.306396, 571.764954, 0.0000, 0.0000, 0.0000);
- CreateObject(2610, 1179.541992, -1359.595215, 572.570740, 0.0000, 0.0000, 180.0000);
- CreateObject(2610, 1180.030273, -1359.596436, 572.570740, 0.0000, 0.0000, 180.0000);
- CreateObject(2202, 1182.232422, -1359.418091, 571.738220, 0.0000, 0.0000, 180.0000);
- CreateObject(1797, 1194.704590, -1370.338623, 571.738892, 0.0000, 0.0000, 270.0000);
- CreateObject(1797, 1194.731812, -1367.876709, 571.738892, 0.0000, 0.0000, 270.0000);
- CreateObject(1797, 1194.753296, -1365.335449, 571.738892, 0.0000, 0.0000, 270.0000);
- CreateObject(1797, 1194.730835, -1362.682129, 571.738892, 0.0000, 0.0000, 270.0000);
- CreateObject(1726, 1182.289063, -1341.340332, 571.737732, 0.0000, 0.0000, 0.0000);
- CreateObject(1726, 1185.411255, -1342.506104, 571.737732, 0.0000, 0.0000, 270.0000);
- CreateObject(1726, 1184.295044, -1345.564697, 571.737732, 0.0000, 0.0000, 180.0000);
- CreateObject(2700, 1179.601929, -1343.437622, 574.643311, 0.0000, 0.0000, 0.0000);
- CreateObject(16501, 1192.881714, -1341.856567, 573.945801, 0.0000, 0.0000, 0.0000);
- CreateObject(1523, 1192.826050, -1345.329834, 571.726196, 0.0000, 0.0000, 270.0000);
- CreateObject(1523, 1192.903687, -1348.527832, 571.732788, 0.0000, 0.0000, 90.0000);
- CreateObject(16501, 1196.391724, -1346.944946, 573.945801, 0.0000, 0.0000, 90.0000);
- CreateObject(16501, 1192.939575, -1350.696411, 573.620483, 269.7592, 0.0000, 0.0000);
- CreateObject(16501, 1196.453735, -1352.769409, 573.945801, 0.0000, 0.0000, 90.0000);
- CreateObject(16501, 1192.886597, -1346.923828, 576.432983, 0.0000, 0.0000, 0.0000);
- CreateObject(3383, 1186.726929, -1369.386108, 571.745300, 0.0000, 0.0000, 270.0000);
- CreateObject(3391, 1189.210815, -1373.099854, 571.743103, 0.0000, 0.0000, 270.0000);
- CreateObject(3395, 1192.694336, -1373.091553, 571.743103, 0.0000, 0.0000, 270.0000);
- CreateObject(1208, 1197.962891, -1347.392212, 571.745300, 0.0000, 0.0000, 90.0000);
- CreateObject(2380, 1198.132813, -1348.626221, 573.421631, 0.0000, 0.0000, 270.0000);
- CreateObject(1208, 1197.955444, -1348.073120, 571.745300, 0.0000, 0.0000, 90.0000);
- CreateObject(2742, 1193.195801, -1349.242065, 572.958923, 0.0000, 0.0000, 90.0000);
- CreateObject(2742, 1193.195801, -1350.103760, 572.968323, 0.0000, 0.0000, 90.0000);
- CreateObject(2741, 1193.120728, -1350.723145, 572.966003, 0.0000, 0.0000, 90.0000);
- CreateObject(2739, 1193.517212, -1351.701904, 571.744507, 0.0000, 0.0000, 90.0000);
- CreateObject(2739, 1193.508057, -1352.447754, 571.744507, 0.0000, 0.0000, 90.0000);
- CreateObject(2738, 1195.882324, -1352.212769, 572.348145, 0.0000, 0.0000, 180.0000);
- CreateObject(2738, 1196.953369, -1352.234131, 572.348145, 0.0000, 0.0000, 180.0000);
- CreateObject(2713, 1197.916382, -1349.533813, 571.891541, 0.0000, 0.0000, 270.0000);
- CreateObject(2602, 1197.844604, -1350.860474, 572.268738, 0.0000, 0.0000, 270.0000);
- CreateObject(2603, 1196.954102, -1346.273193, 572.198547, 0.0000, 0.0000, 90.2408);
- CreateObject(3393, 1194.845093, -1341.210083, 571.743103, 0.0000, 0.0000, 90.0000);
- CreateObject(3389, 1197.151245, -1340.863892, 571.745300, 0.0000, 0.0000, 89.9999);
- CreateObject(3383, 1197.434692, -1343.766235, 571.745300, 0.0000, 0.0000, 90.0000);
- // Map THe Restaurant
- //New Added
- CreateObject(1457, 1636.54, -1443.56, 13.62, 0.00, 0.00, 90.09);
- CreateObject(1424, 1646.89, -1460.95, 13.00, 0.00, 0.00, 26.66);
- CreateObject(1424, 1646.89, -1460.95, 13.57, 0.00, 0.00, 26.66);
- CreateObject(1424, 1646.89, -1460.95, 14.28, 0.00, 0.00, 26.66);
- CreateObject(1424, 1646.97, -1461.09, 14.66, -91.00, 0.00, 28.00);
- CreateObject(1225, 1643.28, -1447.15, 13.21, 0.00, 0.00, 0.00);
- CreateObject(1225, 1639.01, -1446.64, 13.21, 0.00, 0.00, 0.00);
- CreateObject(1334, 1641.51, -1458.62, 12.59, 0.00, 0.00, 0.00);
- CreateObject(2068, 1646.06, -1451.28, 12.95, 84.00, 0.00, 0.00);
- CreateObject(2068, 1635.65, -1451.14, 12.95, 84.00, 0.00, 0.00);
- CreateObject(2068, 1641.02, -1450.60, 18.83, 84.00, 0.00, 0.00);
- CreateObject(2068, 1645.55, -1450.64, 18.83, 84.00, 0.00, 0.00);
- CreateObject(2068, 1635.74, -1451.05, 18.83, 84.00, 0.00, 0.00);
- CreateObject(11492, 1657.56, -1440.89, 11.44, 0.00, 0.00, 0.00);
- CreateObject(11492, 1660.34, -1439.20, 11.44, 0.00, 0.00, -84.00);
- CreateObject(1225, 1647.10, -1445.67, 13.21, 0.00, 0.00, 0.00);
- CreateObject(1225, 1644.62, -1435.01, 13.21, 0.00, 0.00, 0.00);
- CreateObject(1225, 1645.20, -1455.11, 13.21, 0.00, 0.00, 0.00);
- CreateObject(1225, 1631.88, -1454.82, 13.21, 0.00, 0.00, 0.00);
- CreateObject(1225, 1637.96, -1455.32, 13.21, 0.00, 0.00, 0.00);
- CreateObject(1225, 1641.10, -1460.96, 14.64, 0.00, 0.00, 0.00);
- // Others
- CreateObject(9131, 1647.53, -1451.25, 13.36, 0.00, 0.00, 359.49);
- CreateObject(9131, 1647.53, -1451.25, 17.32, 0.00, 0.00, 359.49);
- CreateObject(9131, 1647.53, -1451.25, 15.46, 0.00, 0.00, 359.49);
- CreateObject(9131, 1647.59, -1463.55, 17.73, 0.00, 0.00, 359.49);
- CreateObject(9131, 1647.59, -1463.55, 13.36, 0.00, 0.00, 359.49);
- CreateObject(9131, 1647.59, -1463.55, 15.56, 0.00, 0.00, 359.49);
- CreateObject(9131, 1647.54, -1462.82, 18.53, 0.00, 90.00, 90.00);
- CreateObject(9131, 1647.54, -1460.82, 18.53, 0.00, 90.00, 90.00);
- CreateObject(9131, 1647.54, -1458.63, 18.53, 0.00, 90.00, 90.00);
- CreateObject(9131, 1647.54, -1456.51, 18.53, 0.00, 90.00, 90.00);
- CreateObject(9131, 1647.54, -1454.25, 18.53, 0.00, 90.00, 90.00);
- CreateObject(9131, 1647.54, -1452.05, 18.53, 0.00, 90.00, 90.00);
- CreateObject(9131, 1647.60, -1457.07, 17.21, 0.00, 0.00, 359.49);
- CreateObject(9131, 1647.60, -1457.07, 13.36, 0.00, 0.00, 359.49);
- CreateObject(9131, 1647.60, -1457.07, 15.26, 0.00, 0.00, 359.49);
- CreateObject(9131, 1636.70, -1451.31, 17.68, 0.00, 0.00, 359.49);
- CreateObject(9131, 1646.61, -1451.30, 18.53, 0.00, 90.00, 180.00);
- CreateObject(9131, 1642.60, -1451.30, 18.53, 0.00, 90.00, 180.00);
- CreateObject(9131, 1644.59, -1451.30, 18.53, 0.00, 90.00, 180.00);
- CreateObject(9131, 1640.66, -1451.30, 18.53, 0.00, 90.00, 180.00);
- CreateObject(9131, 1638.69, -1451.30, 18.53, 0.00, 90.00, 180.00);
- CreateObject(9131, 1636.64, -1451.30, 18.53, 0.00, 90.00, 180.00);
- CreateObject(9131, 1636.70, -1451.31, 13.36, 0.00, 0.00, 359.49);
- CreateObject(9131, 1636.70, -1451.31, 15.26, 0.00, 0.00, 359.49);
- CreateObject(9131, 1636.70, -1451.31, 16.97, 0.00, 0.00, 359.49);
- CreateObject(970, 1649.65, -1461.10, 13.10, 0.00, 0.00, 90.00);
- CreateObject(970, 1649.65, -1456.98, 13.10, 0.00, 0.00, 90.00);
- CreateObject(970, 1649.65, -1452.94, 13.10, 0.00, 0.00, 90.00);
- CreateObject(1649, 1647.91, -1453.72, 17.17, 0.00, 0.00, 90.00);
- CreateObject(1649, 1647.91, -1453.72, 13.99, 0.00, 0.00, 90.00);
- CreateObject(1649, 1647.91, -1458.07, 17.17, 0.00, 0.00, 90.00);
- CreateObject(1649, 1647.91, -1458.06, 13.99, 0.00, 0.00, 90.00);
- CreateObject(1649, 1647.91, -1462.46, 17.17, 0.00, 0.00, 90.00);
- CreateObject(1649, 1647.91, -1462.46, 13.99, 0.00, 0.00, 90.00);
- CreateObject(970, 1648.18, -1449.45, 13.10, 0.00, 0.00, -45.00);
- CreateObject(3660, 1648.34, -1460.69, 14.80, 0.00, 0.00, 90.00);
- CreateObject(970, 1649.65, -1465.25, 13.10, 0.00, 0.00, 90.00);
- CreateObject(970, 1649.65, -1469.41, 13.10, 0.00, 0.00, 90.00);
- CreateObject(970, 1647.58, -1471.48, 13.10, 0.00, 0.00, 0.00);
- CreateObject(3095, 1643.37, -1455.48, 18.67, 0.00, 0.00, 0.00);
- CreateObject(3095, 1643.37, -1463.43, 18.67, 0.00, 0.00, 0.00);
- CreateObject(3095, 1634.42, -1459.82, 18.67, 0.00, 0.00, 0.00);
- CreateObject(3095, 1634.39, -1455.47, 18.67, 0.00, 0.00, 0.00);
- CreateObject(1649, 1645.61, -1451.18, 17.17, 0.00, 0.00, 0.00);
- CreateObject(1649, 1645.61, -1451.18, 13.99, 0.00, 0.00, 0.00);
- CreateObject(9131, 1643.04, -1451.25, 17.21, 0.00, 0.00, 359.49);
- CreateObject(9131, 1643.04, -1451.25, 13.36, 0.00, 0.00, 359.49);
- CreateObject(9131, 1643.04, -1451.25, 15.26, 0.00, 0.00, 359.49);
- CreateObject(1491, 1639.67, -1450.97, 12.55, 0.00, 0.00, 0.00);
- CreateObject(1491, 1642.69, -1450.93, 12.55, 0.00, 0.00, 180.00);
- CreateObject(9131, 1639.33, -1451.26, 17.07, 0.00, 0.00, 359.49);
- CreateObject(9131, 1639.33, -1451.26, 13.36, 0.00, 0.00, 359.49);
- CreateObject(9131, 1639.33, -1451.26, 15.16, 0.00, 0.00, 359.49);
- CreateObject(1649, 1636.91, -1451.18, 17.17, 0.00, 0.00, 0.00);
- CreateObject(1649, 1636.91, -1451.18, 13.99, 0.00, 0.00, 0.00);
- CreateObject(1649, 1641.15, -1450.97, 16.58, 0.00, 0.00, 0.00);
- CreateObject(970, 1644.66, -1448.00, 13.10, 0.00, 0.00, 0.00);
- CreateObject(970, 1637.64, -1448.00, 13.10, 0.00, 0.00, 0.00);
- CreateObject(18981, 1636.57, -1463.69, 12.07, 0.00, 90.00, 0.00);
- CreateObject(2027, 1645.26, -1452.89, 13.11, 0.00, 0.00, 0.00);
- CreateObject(2027, 1645.26, -1457.65, 13.11, 0.00, 0.00, 0.00);
- CreateObject(2027, 1638.13, -1457.65, 13.11, 0.00, 0.00, 0.00);
- CreateObject(2027, 1638.13, -1452.89, 13.11, 0.00, 0.00, 0.00);
- CreateObject(2800, 1638.14, -1457.89, 13.15, 0.00, 0.00, 0.00);
- CreateObject(1670, 1638.13, -1453.19, 13.35, 0.00, 0.00, 0.00);
- CreateObject(1670, 1645.26, -1453.23, 13.35, 0.00, 0.00, 0.00);
- CreateObject(2800, 1645.21, -1457.85, 13.15, 0.00, 0.00, 0.00);
- CreateObject(956, 1636.79, -1459.46, 12.96, 0.00, 0.00, 90.00);
- CreateObject(2453, 1645.44, -1461.56, 14.47, 0.00, 0.00, 0.00);
- CreateObject(3095, 1640.42, -1461.21, 9.67, 0.00, 90.00, -90.00);
- CreateObject(3095, 1642.10, -1461.22, 9.67, 0.00, 90.00, -90.00);
- CreateObject(2420, 1641.15, -1461.21, 12.57, 0.00, 0.00, 180.00);
- CreateObject(2427, 1638.13, -1461.19, 12.57, 0.00, 0.00, 180.00);
- CreateObject(1977, 1636.82, -1463.58, 12.57, 0.00, 0.00, 180.00);
- CreateObject(2859, 1637.77, -1455.65, 12.57, 0.00, 0.00, 0.00);
- CreateObject(2675, 1641.15, -1455.45, 12.64, 0.00, 0.00, 0.00);
- CreateObject(2673, 1641.41, -1459.09, 12.66, 0.00, 0.00, 0.00);
- CreateObject(2677, 1644.60, -1455.65, 12.84, 0.00, 0.00, 0.00);
- CreateObject(1491, 1647.93, -1461.32, 11.64, 0.00, 0.00, 180.00);
- CreateObject(970, 1635.58, -1450.07, 13.10, 0.00, 0.00, 90.00);
- CreateObject(640, 1645.36, -1450.50, 13.19, 0.00, 0.00, 90.00);
- CreateObject(970, 1642.59, -1448.89, 13.10, 0.00, 0.00, 90.00);
- CreateObject(970, 1639.70, -1448.82, 13.10, 0.00, 0.00, 90.00);
- CreateObject(638, 1636.93, -1450.52, 13.19, 0.00, 0.00, 90.00);
- CreateObject(638, 1636.92, -1449.84, 13.19, 0.00, 0.00, 90.00);
- CreateObject(638, 1636.93, -1449.09, 13.19, 0.00, 0.00, 90.00);
- CreateObject(638, 1636.94, -1448.50, 13.19, 0.00, 0.00, 90.00);
- CreateObject(638, 1638.28, -1449.64, 13.19, 0.00, 0.00, 0.00);
- CreateObject(640, 1645.35, -1449.79, 13.19, 0.00, 0.00, 90.00);
- // mAP4 Map 4
- CreateObject(5005, -1493.62, -180.07, 21.15, 0.00, 0.00, 44.42);
- CreateObject(5005, -1493.91, -179.79, 15.90, 0.00, 0.00, 44.42);
- CreateObject(5005, -1568.33, -213.80, 20.96, 0.00, 0.00, -47.16);
- CreateObject(5005, -1568.33, -213.80, 15.92, 0.00, 0.00, -47.16);
- CreateObject(5005, -1556.62, -110.16, 20.88, 0.00, 0.00, 43.44);
- CreateObject(5005, -1556.62, -110.16, 16.16, 0.00, 0.00, 43.44);
- CreateObject(5005, -1471.85, -86.21, 21.27, 0.00, 0.00, -45.96);
- CreateObject(5005, -1471.85, -86.18, 15.82, 0.00, 0.00, -45.96);
- CreateObject(11480, -1470.88, -94.21, 15.19, 0.00, 0.00, 495.24);
- CreateObject(11480, -1578.32, -195.18, 15.15, 0.00, 0.00, -45.96);
- CreateObject(11436, -1564.32, -200.23, 12.92, 0.00, 0.00, -44.58);
- CreateObject(11440, -1587.32, -161.99, 12.90, 0.00, 0.00, 132.72);
- CreateObject(11444, -1558.83, -136.83, 13.24, 0.00, 0.00, -47.40);
- CreateObject(11444, -1550.78, -129.24, 13.24, 0.00, 0.00, -47.34);
- CreateObject(11444, -1549.83, -138.03, 13.24, 0.00, 0.00, 313.94);
- CreateObject(11444, -1559.89, -127.82, 12.73, 0.00, 0.00, 312.56);
- CreateObject(11436, -1541.40, -206.33, 12.62, 0.00, 0.00, -135.84);
- CreateObject(11442, -1545.66, -166.66, 13.14, 0.00, 0.00, 134.46);
- CreateObject(3364, -1512.53, -101.09, 12.52, 0.00, 0.00, -14.34);
- CreateObject(3363, -1524.19, -90.87, 13.09, 0.00, 0.00, 334.26);
- CreateObject(1407, -1544.77, -130.01, 14.15, 0.00, 0.00, 134.04);
- CreateObject(1407, -1551.09, -123.65, 13.85, 0.00, 0.00, 132.18);
- CreateObject(1407, -1568.46, -136.30, 13.85, 0.00, 0.00, 132.18);
- CreateObject(1407, -1539.68, -202.24, 17.25, 0.00, 0.00, 316.86);
- CreateObject(1407, -1544.26, -207.00, 17.25, 0.00, 0.00, 316.86);
- CreateObject(16367, -1476.61, -110.08, 14.72, 0.00, 0.00, 45.66);
- CreateObject(834, -1478.40, -120.18, 15.55, 0.00, 0.00, 0.00);
- CreateObject(3511, -1496.20, -105.97, 12.91, 0.00, 0.00, 0.00);
- CreateObject(11428, -1454.56, -129.19, 17.15, 0.00, 0.00, 313.99);
- CreateObject(11446, -1484.32, -88.31, 12.72, 0.00, 0.00, -44.10);
- CreateObject(11440, -1496.34, -101.93, 12.28, 0.00, 0.00, 314.22);
- CreateObject(11443, -1528.77, -121.17, 12.79, 0.00, 0.00, -17.94);
- CreateObject(11442, -1496.73, -77.89, 12.43, 0.00, 0.00, -15.24);
- CreateObject(11436, -1498.80, -176.38, 13.03, 0.00, 0.00, -45.42);
- CreateObject(834, -1513.99, -175.26, 15.55, 0.00, 0.00, 0.00);
- CreateObject(11444, -1497.67, -119.50, 15.90, 0.00, 0.00, 314.66);
- CreateObject(11444, -1494.61, -122.82, 13.04, 0.00, 0.00, 314.66);
- CreateObject(11444, -1497.84, -119.52, 13.04, 0.00, 0.00, 314.66);
- CreateObject(1407, -1500.43, -122.20, 19.66, 0.00, 0.00, -46.56);
- CreateObject(1407, -1497.40, -125.27, 16.82, 0.00, 0.00, -45.36);
- CreateObject(11428, -1522.18, -194.89, 18.12, 0.00, 0.00, -45.96);
- CreateObject(3364, -1546.76, -150.66, 12.52, 0.00, 0.00, 109.44);
- CreateObject(11440, -1502.93, -150.34, 12.28, 0.00, 0.00, 585.36);
- CreateObject(11446, -1523.30, -152.99, 12.94, 0.00, 0.00, -135.06);
- CreateObject(11436, -1573.98, -177.16, 12.92, 0.00, 0.00, -44.58);
- CreateObject(754, -1562.40, -165.29, 13.14, 0.00, 0.00, 0.00);
- CreateObject(16367, -1561.74, -173.16, 14.42, 0.00, 0.00, -134.94);
- CreateObject(3511, -1553.09, -189.43, 12.42, 0.00, 0.00, 0.00);
- CreateObject(11446, -1483.98, -154.45, 12.64, 0.00, 0.00, 316.61);
- CreateObject(11446, -1472.91, -142.72, 12.64, 0.00, 0.00, 222.83);
- CreateObject(3511, -1522.61, -95.99, 12.91, 0.00, 0.00, -0.18);
- CreateObject(11443, -1544.99, -113.99, 12.79, 0.00, 0.00, 135.12);
- CreateObject(11442, -1526.22, -143.59, 12.92, 0.00, 0.00, -47.76);
- CreateObject(11442, -1515.40, -133.09, 12.92, 0.00, 0.00, 132.24);
- CreateObject(11444, -1513.69, -78.67, 13.04, 0.00, 0.00, 403.22);
- CreateObject(11446, -1507.92, -87.07, 12.72, 0.00, 0.00, -44.52);
- CreateObject(11446, -1502.01, -95.27, 12.72, 0.00, 0.00, -226.14);
- CreateObject(11444, -1498.45, -136.49, 13.04, 0.00, 0.00, 404.42);
- CreateObject(11436, -1465.09, -117.75, 12.20, 0.00, 0.00, 314.04);
- CreateObject(11446, -1515.96, -159.30, 12.94, 0.00, 0.00, -225.60);
- CreateObject(11444, -1575.41, -142.50, 12.73, 0.00, 0.00, 312.56);
- CreateObject(11444, -1566.43, -144.06, 13.24, 0.00, 0.00, -47.34);
- CreateObject(11444, -1574.61, -151.80, 13.24, 0.00, 0.00, -47.40);
- CreateObject(11444, -1565.74, -153.16, 13.24, 0.00, 0.00, 313.94);
- CreateObject(1407, -1560.30, -144.81, 14.15, 0.00, 0.00, 134.04);
- CreateObject(1407, -1558.67, -146.51, 14.15, 0.00, 0.00, 134.04);
- CreateObject(1407, -1566.77, -138.22, 13.85, 0.00, 0.00, 132.18);
- CreateObject(1407, -1553.45, -131.74, 17.05, 0.00, 0.00, -47.22);
- CreateObject(1407, -1563.72, -141.54, 16.81, 0.00, 0.00, 134.10);
- CreateObject(3511, -1513.54, -130.17, 12.91, 0.00, 0.00, 0.00);
- CreateObject(11444, -1547.06, -181.04, 13.24, 0.00, 0.00, 404.36);
- CreateObject(11440, -1524.59, -170.49, 11.98, 0.00, 0.00, 494.70);
- CreateObject(11443, -1533.29, -103.81, 12.79, 0.00, 0.00, 22.20);
- CreateObject(3511, -1531.36, -107.87, 12.91, 0.00, 0.00, -0.18);
- CreateObject(3511, -1525.00, -124.89, 12.91, 0.00, 0.00, -0.48);
- CreateObject(834, -1513.41, -176.07, 15.55, 0.00, 0.00, 0.00);
- CreateObject(3511, -1544.29, -163.65, 12.91, 0.00, 0.00, 0.00);
- CreateObject(3511, -1557.14, -148.76, 12.91, 0.00, 0.00, 0.00);
- CreateObject(3511, -1570.49, -134.02, 12.91, 0.00, 0.00, 0.00);
- CreateObject(3511, -1553.32, -121.28, 12.91, 0.00, 0.00, 0.00);
- CreateObject(3511, -1543.30, -132.13, 12.91, 0.00, 0.00, 0.00);
- CreateObject(11444, -1485.38, -131.96, 13.04, 0.00, 0.00, 314.66);
- CreateObject(11444, -1482.10, -135.18, 15.90, 0.00, 0.00, 314.66);
- CreateObject(11444, -1482.14, -135.19, 13.04, 0.00, 0.00, 314.66);
- CreateObject(1407, -1484.89, -137.84, 19.66, 0.00, 0.00, -46.56);
- CreateObject(1407, -1487.98, -134.76, 16.82, 0.00, 0.00, -45.36);
- CreateObject(3511, -1492.73, -159.67, 12.91, 0.00, 0.00, 0.00);
- CreateObject(16367, -1557.93, -207.15, 13.81, 0.00, 0.00, -116.04);
- CreateObject(11480, -1549.18, -230.98, 15.23, 0.00, 0.00, 0.48);
- CreateObject(11446, -1543.01, -217.47, 12.84, 0.00, 0.00, -135.36);
- CreateObject(11446, -1555.17, -215.75, 12.83, 0.00, 0.00, -222.00);
- CreateObject(11446, -1548.10, -205.16, 12.33, 0.00, 0.00, -134.88);
- CreateObject(11444, -1501.67, -62.96, 13.04, 0.00, 0.00, 403.22);
- CreateObject(11444, -1512.77, -118.28, 13.04, 0.00, 0.00, 404.42);
- // Map 3 Map3
- CreateObject(18249, 1029.19995, -373.29999, 79.3, 0, 0, 88);
- CreateObject(16121, 1003.09998, -341, 67.7, 0, 0, 160);
- CreateObject(16121, 1003.40002, -355.89999, 67.7, 0, 0, 159.999);
- CreateObject(16121, 996.29999, -367, 71.7, 0, 0, 225.999);
- CreateObject(16121, 1000.59998, -300.5, 67.7, 0, 0, 163.999);
- CreateObject(16121, 1008.40002, -277.29999, 67.7, 0, 0, 125.998);
- CreateObject(16121, 1025, -271.20001, 67.7, 0, 0, 81.997);
- CreateObject(16121, 1050.59998, -273.89999, 67.7, 0, 0, 67.996);
- CreateObject(16121, 1087.30005, -277.20001, 67.7, 0, 0, 55.994);
- CreateObject(16121, 1121.69995, -286.5, 67.7, 0, 0, 55.992);
- CreateObject(16121, 1127.5, -292.70001, 67.7, 0, 0, 21.992);
- CreateObject(16121, 1126.09998, -312.5, 67.7, 0, 0, 337.989);
- CreateObject(16121, 1128.90002, -349.89999, 67.7, 0, 0, 353.989);
- CreateObject(16121, 1126.59998, -366.20001, 67.7, 0, 0, 309.985);
- CreateObject(16121, 1109.80005, -374.70001, 67.7, 0, 0, 259.985);
- CreateObject(16121, 1089.59998, -376.29999, 67.7, 0, 0, 249.98);
- CreateObject(16121, 1063.19995, -376.5, 67.7, 0, 0, 249.977);
- CreateObject(17059, 1033.30005, -323.70001, 73, 0, 0, 178);
- CreateObject(17010, 1039, -359, 72.5, 0, 0, 358);
- CreateObject(17000, 1067.80005, -315.70001, 72.8, 0, 0, 0);
- CreateObject(3403, 1100.59998, -340.10001, 75.6, 0, 0, 0);
- CreateObject(1458, 1049, -347.89999, 73, 0, 0, 0);
- CreateObject(1457, 1077.69995, -316, 74.7, 0, 0, 0);
- CreateObject(1454, 1081.80005, -332.79999, 73.8, 0, 0, 0);
- CreateObject(1454, 1079.90002, -332.79999, 73.8, 0, 0, 0);
- CreateObject(1454, 1077.90002, -332.79999, 73.8, 0, 0, 0);
- CreateObject(1454, 1075.90002, -332.89999, 73.8, 0, 0, 0);
- CreateObject(1454, 1074, -332.89999, 73.8, 0, 0, 0);
- CreateObject(1454, 1072, -333, 73.8, 0, 0, 0);
- CreateObject(1454, 1070.09998, -333, 73.8, 0, 0, 0);
- CreateObject(1454, 1068.09998, -333.10001, 73.8, 0, 0, 0);
- CreateObject(1454, 1021.40002, -336.79999, 73.8, 0, 0, 270);
- CreateObject(1454, 1021.40002, -335.29999, 73.8, 0, 0, 269.995);
- CreateObject(1454, 1021.40002, -338.39999, 73.8, 0, 0, 270);
- CreateObject(1454, 1021.40002, -339.89999, 73.8, 0, 0, 270);
- CreateObject(1454, 1021.29999, -341.20001, 73.8, 0, 0, 270);
- CreateObject(1454, 1021.29999, -342.60001, 73.8, 0, 0, 270);
- CreateObject(1453, 1063.09998, -318.70001, 73.8, 0, 0, 0);
- CreateObject(1452, 1091.5, -328.79999, 74.1, 0, 0, 0);
- CreateObject(1452, 1089.90002, -328.70001, 74.1, 0, 0, 0);
- CreateObject(12921, 1092.80005, -307.70001, 76.4, 0, 0, 270);
- CreateObject(3286, 1021.20001, -330.79999, 76.4, 0, 0, 0);
- CreateObject(3364, 1083.59998, -298.70001, 73, 0, 0, 0);
- CreateObject(16367, 1056.40002, -312.89999, 74.1, 0, 0, 88);
- CreateObject(3426, 1028.30005, -375.5, 81.5, 0, 0, 86);
- CreateObject(3374, 1047.5, -335.10001, 74.5, 0, 0, 0);
- CreateObject(3374, 1054, -335.89999, 74.5, 0, 0, 0);
- CreateObject(3374, 1060.69995, -336.20001, 74.5, 0, 0, 0);
- CreateObject(3374, 1039.09998, -334.5, 74.5, 0, 0, 0);
- CreateObject(3425, 1107.30005, -299.5, 86.9, 0, 0, 0);
- CreateObject(3425, 1111.09998, -360.39999, 82.4, 0, 0, 0);
- // Map 2 Map2
- CreateObject(16089, 3230.5, -1669.90002, 243.3, 0, 0, 270);
- CreateObject(8171, 3266.8999, -1736.19995, 243.3, 0, 0, 0);
- CreateObject(8171, 3231.8999, -1736.30005, 243.3, 0, 0, 0);
- CreateObject(16089, 3264.69922, -1668.69922, 243.8, 0, 0, 269.995);
- CreateObject(8483, 3248.69995, -1802.30005, 249.7, 0, 0, 92);
- CreateObject(5005, 3212.30005, -1804.40002, 246.39999, 0, 0, 0);
- CreateObject(5005, 3222.6001, -1749.30005, 246.89999, 0, 0, 90);
- CreateObject(5005, 3272.6001, -1750.5, 246.89999, 0, 0, 90);
- CreateObject(6965, 3247.19995, -1742, 247.89999, 0, 0, 0);
- CreateObject(6865, 3272.3999, -1706.40002, 248.60001, 0, 0, 320);
- CreateObject(7073, 3246.80005, -1673.19995, 261.60001, 0, 0, 270);
- CreateObject(7392, 3247.5, -1672.5, 271.5, 0, 0, 270);
- CreateObject(9833, 3228.3999, -1794.59998, 246.5, 0, 0, 0);
- CreateObject(9833, 3266.6001, -1798.5, 246.5, 0, 0, 0);
- CreateObject(3080, 3240.6001, -1669.5, 244.60001, 0, 0, 0);
- CreateObject(3080, 3253.7998, -1670.2998, 244.60001, 0, 0, 0);
- CreateObject(8171, 3267, -1601, 224.10001, 344, 0, 0);
- CreateObject(8171, 3231.30005, -1604.09998, 224.10001, 343.998, 0, 0);
- CreateObject(1337, 3259.81982, -1669.44873, 252.32314, 0, 0, 0);
- CreateObject(7657, -1988.40002, -1589.09998, 88.4, 0, 0, 38);
- CreateObject(7657, -2000.59998, -1596.09998, 89.9, 0, 0, 9.998);
- CreateObject(7657, -2000.59998, -1596.09998, 92.9, 0, 0, 9.998);
- CreateObject(7657, -2000.59998, -1596.09998, 95.7, 0, 0, 9.998);
- CreateObject(7657, -2000.59998, -1596.09998, 98.2, 0, 0, 9.998);
- CreateObject(7657, -2000.59998, -1596.09998, 101.4, 0, 0, 9.998);
- CreateObject(7657, -2000.59998, -1596.09998, 104.2, 0, 0, 9.998);
- CreateObject(7657, -2000.59998, -1596.09998, 107.2, 0, 0, 9.998);
- CreateObject(7657, -2000.59998, -1596.09998, 110.5, 0, 0, 9.998);
- CreateObject(7657, -2000.59998, -1596.09998, 112.8, 0, 0, 9.998);
- CreateObject(7657, -2000.59998, -1596.09998, 116.1, 0, 0, 9.998);
- CreateObject(7657, -2000.59961, -1596.09961, 86.9, 0, 0, 9.998);
- CreateObject(7657, -1988.40002, -1589.09998, 91.4, 2, 0, 37.996);
- CreateObject(7657, -1988.40002, -1589.09998, 94.9, 2, 0, 37.991);
- CreateObject(7657, -1988.40002, -1589.09998, 97.7, 2, 0, 37.991);
- CreateObject(7657, -1988.40002, -1589.09998, 99.9, 2, 0, 37.991);
- CreateObject(7657, -1988.40002, -1589.09998, 103.2, 2, 0, 37.991);
- CreateObject(7657, -1988.40002, -1589.09998, 106.5, 2, 0, 37.991);
- CreateObject(7657, -1988.40002, -1589.09998, 109.8, 2, 0, 37.991);
- CreateObject(7657, -1988.40002, -1589.09998, 112.6, 2, 0, 37.991);
- CreateObject(7657, -1980.59998, -1580.19995, 88.4, 0, 0, 65.996);
- CreateObject(7657, -1980.59998, -1580.19995, 91.7, 0, 0, 65.995);
- CreateObject(7657, -1980.59998, -1580.19995, 94.9, 0, 0, 65.995);
- CreateObject(7657, -1980.59998, -1580.19995, 98.2, 0, 0, 65.995);
- CreateObject(7657, -1980.59998, -1580.19995, 100.4, 0, 0, 65.995);
- CreateObject(7657, -1980.59998, -1580.19995, 103.4, 0, 0, 65.995);
- CreateObject(7657, -1980.59998, -1580.19995, 106.4, 0, 0, 65.995);
- CreateObject(7657, -1980.59998, -1580.19995, 109.9, 0, 0, 65.995);
- CreateObject(4816, -1963.30005, -1492.80005, 90.9, 0, 0, 304);
- CreateObject(4816, -1962.09998, -1490.59998, 105.7, 351.856, 182.02, 250.432);
- CreateObject(4816, -1960.40002, -1487.09998, 113.2, 8.129, 355.959, 302.717);
- CreateObject(4816, -1989.80005, -1449.19995, 86.8, 2, 0, 343.997);
- CreateObject(4816, -1985.40002, -1445.30005, 108.5, 2, 0, 343.993);
- CreateObject(4816, -1986.59998, -1445.69995, 112.5, 2, 0, 343.993);
- CreateObject(4816, -2027, -1412.90002, 101.3, 4, 0, 11.993);
- CreateObject(4816, -2027, -1412.90002, 119.1, 3.999, 0, 11.992);
- CreateObject(4816, -1913.30005, -1533.80005, 130.3, 8.124, 355.957, 2.712);
- CreateObject(4816, -1917.90002, -1541.69995, 142.8, 8.124, 355.952, 326.708);
- CreateObject(4816, -1913.30005, -1533.80005, 147.3, 8.124, 355.952, 2.708);
- CreateObject(4816, -1967.59998, -1443.90002, 119.3, 355.946, 167.962, 239.271);
- CreateObject(4816, -1966.40002, -1443.69995, 139.60001, 355.946, 167.959, 239.271);
- CreateObject(4816, -1986.09998, -1442.5, 129, 12, 0, 349.993);
- CreateObject(4816, -2020.09998, -1414.19995, 138.10001, 3.999, 0, 23.992);
- CreateObject(4816, -2020.09998, -1414.19995, 120.1, 3.994, 0, 23.989);
- CreateObject(4816, -2020.90002, -1412.59998, 110.4, 3.994, 0, 23.989);
- CreateObject(4816, -1922, -1542.09998, 153.3, 8.124, 355.952, 336.706);
- CreateObject(4816, -1913.30005, -1533.80005, 150.8, 8.124, 355.952, 2.708);
- CreateObject(4816, -1988.19995, -1448, 104.3, 2, 0, 343.993);
- CreateObject(3414, -1995, -1575.69995, 86.9, 0, 4, 182);
- CreateObject(3415, -2004.40002, -1445.90002, 121.3, 0, 0, 326);
- CreateObject(3415, -1990.09998, -1520.59998, 125.8, 0, 354, 328);
- CreateObject(3644, -1974.80005, -1564.80005, 132.8, 356.022, 353.985, 359.581);
- CreateObject(16280, -2069.1001, -1514.19995, 127, 0, 0, 312);
- CreateObject(18259, -2023.30005, -1500.40002, 124.6, 354, 0, 50);
- CreateObject(847, -1981.5, -1469.30005, 116.2, 0, 0, 0);
- CreateObject(847, -1985.5, -1461.09998, 124.7, 0, 0, 0);
- CreateObject(838, -2016.30005, -1537.59998, 127.9, 0, 0, 0);
- CreateObject(833, -2060.8999, -1506.40002, 125.1, 0, 0, 0);
- CreateObject(3092, -2061.19995, -1506.09998, 126.3, 76, 0, 0);
- CreateObject(853, -2030.5, -1492, 121.9, 0, 0, 0);
- CreateObject(2744, -1983, -1543.80005, 88.6, 0, 0, 0);
- CreateObject(1449, -1981.69995, -1473.40002, 85.8, 0, 0, 0);
- CreateObject(1369, -2021.5, -1497.59998, 125.3, 0, 0, 0);
- CreateObject(12957, -2041.59998, -1523.59998, 125.1, 0, 0, 0);
- CreateObject(3594, -2045.19995, -1555.09998, 130.8, 318, 0, 330);
- CreateObject(12839, -2039.30005, -1462.59998, 110.4, 3.804, 18.041, 230.762);
- CreateObject(18368, -2005.59998, -1496.80005, 112.1, 0, 0, 44);
- CreateObject(1225, -2058.30005, -1510.09998, 124.6, 0, 0, 0);
- CreateObject(1225, -2041.30005, -1522.69995, 125.4, 0, 0, 0);
- CreateObject(2780, -2006.5, -1597.09998, 86.1, 0, 0, 0);
- CreateObject(2780, -1999.80005, -1595.40002, 86, 0, 0, 0);
- CreateObject(2780, -1995, -1594.09998, 86.4, 0, 0, 0);
- CreateObject(2780, -1987, -1585.09998, 86.4, 0, 0, 0);
- CreateObject(2780, -1981.89941, -1580.89941, 86.5, 0, 0, 0);
- CreateObject(2780, -1990.40002, -1588.30005, 86.3, 0, 0, 0);
- CreateObject(2780, -2003.30005, -1593.90002, 85.7, 0, 0, 0);
- CreateObject(2780, -1987.80005, -1578.90002, 158.3, 0, 0, 0);
- CreateObject(2780, -1976.19922, -1564.09961, 159.5, 0, 0, 0);
- CreateObject(2780, -1999.59998, -1545.5, 158, 0, 0, 0);
- CreateObject(2780, -1996.7998, -1591.89941, 159.89999, 0, 0, 0);
- CreateObject(2780, -1993.80005, -1529.40002, 169.10001, 0, 0, 0);
- CreateObject(2780, -1993.7998, -1529.39941, 169.10001, 0, 0, 0);
- CreateObject(2780, -2049.3999, -1549, 171, 0, 0, 0);
- CreateObject(2780, -2056.8999, -1509, 134.3, 0, 0, 0);
- CreateObject(3425, -2036.19995, -1480.59998, 128.2, 0, 0, 324);
- CreateObject(3524, -2035, -1503, 126, 0, 0, 330);
- CreateObject(7916, -2061, -1580, 146.7, 0, 0, 116);
- CreateObject(7916, -2067, -1584.09998, 150.7, 0, 0, 115.999);
- CreateObject(7916, -2072.19995, -1586.5, 155.2, 0, 0, 115.999);
- CreateObject(7916, -2056.69995, -1578.19995, 143.2, 0, 0, 112);
- CreateObject(7916, -2052.1001, -1577.30005, 140.7, 0, 0, 125.995);
- CreateObject(2921, -2013.90002, -1519.80005, 131.10001, 0, 0, 0);
- CreateObject(3786, -2040, -1525.5, 125.4, 35.347, 24.792, 345.039);
- CreateObject(3794, -2057.19995, -1529.5, 124.7, 0, 0, 0);
- CreateObject(1654, -2025.59998, -1505.59998, 125.6, 0, 0, 0);
- CreateObject(1654, -2027.09998, -1504.09998, 125.2, 0, 0, 0);
- CreateObject(18218, -1922.09998, -1594.19995, 133.8, 0, 0, 300);
- CreateObject(18218, -1922.09998, -1594.19995, 135.60001, 0, 0, 299.998);
- CreateObject(18218, -1922.09998, -1594.19995, 137.39999, 0, 0, 299.998);
- CreateObject(18218, -1922.09998, -1594.19995, 138.89999, 0, 0, 299.998);
- CreateObject(18218, -1918.40002, -1579.19995, 133.8, 0, 0, 313.998);
- CreateObject(18218, -1918.40002, -1579.19995, 135.60001, 0, 0, 313.995);
- CreateObject(18218, -1918.40002, -1579.19995, 137.10001, 0, 0, 313.995);
- CreateObject(18218, -1918.40002, -1579.19995, 138.39999, 0, 0, 313.995);
- CreateObject(18218, -1918.40002, -1579.19995, 139.89999, 0, 0, 313.995);
- CreateObject(18218, -1918.40002, -1579.19995, 140.89999, 0, 0, 313.995);
- CreateObject(18218, -1927.19995, -1604.80005, 135.89999, 0, 0, 281.998);
- CreateObject(18218, -1927.19995, -1604.80005, 137.10001, 0, 0, 281.997);
- CreateObject(18218, -1927.19995, -1604.80005, 139.10001, 0, 0, 281.997);
- CreateObject(18218, -1927.19995, -1604.80005, 140.60001, 0, 0, 281.997);
- CreateObject(18218, -1927.19995, -1604.80005, 142.10001, 0, 0, 281.997);
- CreateObject(18218, -1922.09998, -1594.19995, 140.10001, 0, 0, 299.998);
- CreateObject(18218, -1922.09998, -1594.19995, 141.60001, 0, 0, 299.998);
- CreateObject(18218, -1945.59998, -1622.09998, 137.10001, 0, 0, 255.997);
- CreateObject(18218, -1945.59998, -1622.09998, 138.89999, 0, 0, 255.992);
- CreateObject(18218, -1945.59998, -1622.09998, 140.39999, 0, 0, 255.992);
- CreateObject(18218, -1945.59998, -1622.09998, 142.10001, 0, 0, 255.992);
- CreateObject(18218, -1960.5, -1621.40002, 138.10001, 0, 0, 223.992);
- CreateObject(18218, -1960.5, -1621.40002, 139.89999, 0, 0, 223.989);
- CreateObject(18218, -1960.5, -1621.40002, 140.89999, 0, 0, 223.989);
- CreateObject(18218, -1967.09998, -1619.09998, 136.89999, 0, 0, 213.989);
- CreateObject(18218, -1967.09998, -1619.09998, 138.89999, 0, 0, 213.986);
- CreateObject(18218, -1967.09998, -1619.09998, 140.39999, 0, 0, 213.986);
- CreateObject(18218, -1967.09998, -1619.09998, 141.10001, 0, 0, 213.986);
- CreateObject(18218, -1991.19995, -1619.69995, 137.60001, 0, 358, 235.986);
- CreateObject(18218, -1991.19995, -1619.69995, 138.89999, 0, 357.995, 235.981);
- CreateObject(18218, -1991.19995, -1619.69995, 140.60001, 0, 357.995, 235.981);
- CreateObject(18218, -1991.19995, -1619.69995, 141.89999, 0, 357.995, 235.981);
- CreateObject(18218, -1991.19995, -1619.69995, 143.10001, 0, 357.995, 235.981);
- CreateObject(18218, -1994.19995, -1616.30005, 139.39999, 0, 357.995, 223.981);
- CreateObject(18218, -1967.09998, -1619.09998, 143.10001, 0, 0, 213.986);
- CreateObject(18218, -1967.09998, -1619.09998, 144.89999, 0, 0, 213.986);
- CreateObject(18218, -1967.09998, -1619.09998, 146.89999, 0, 0, 213.986);
- CreateObject(18218, -1985.40002, -1629.09998, 137.60001, 0, 4, 293.986);
- CreateObject(18218, -1985.40002, -1629.09998, 139.60001, 0, 3.999, 293.983);
- CreateObject(18218, -1985.40002, -1629.09998, 141.10001, 0, 3.999, 293.983);
- CreateObject(18218, -1985.40002, -1629.09998, 142.60001, 0, 3.999, 293.983);
- CreateObject(18218, -1985.40002, -1629.09998, 143.89999, 0, 3.999, 293.983);
- CreateObject(18218, -1967.09998, -1619.09998, 148.60001, 0, 0, 213.986);
- CreateObject(18218, -1927.19995, -1604.80005, 143.89999, 0, 0, 281.997);
- CreateObject(18218, -1927.19995, -1604.80005, 145.10001, 0, 0, 281.997);
- CreateObject(18218, -1922.09998, -1594.19995, 143.39999, 0, 0, 299.998);
- CreateObject(18218, -1922.09998, -1594.19995, 144.89999, 0, 0, 299.998);
- CreateObject(18218, -1922.09998, -1594.19995, 146.60001, 0, 0, 299.998);
- CreateObject(18218, -1960.5, -1621.40002, 142.89999, 0, 0, 223.989);
- CreateObject(18218, -1960.5, -1621.40002, 144.60001, 0, 0, 223.989);
- CreateObject(18218, -1945.59998, -1622.09998, 143.89999, 0, 0, 255.992);
- CreateObject(18218, -1927.19995, -1604.80005, 146.60001, 0, 0, 281.997);
- CreateObject(18218, -1991.19995, -1619.69995, 146.60001, 0, 357.995, 235.981);
- CreateObject(18218, -1991.19995, -1619.69995, 148.10001, 0, 357.995, 235.981);
- CreateObject(18218, -1994.19995, -1616.30005, 142.89999, 0, 357.99, 223.978);
- CreateObject(18218, -1994.19995, -1616.30005, 140.39999, 0, 357.99, 223.978);
- CreateObject(18218, -1994.19995, -1616.30005, 141.89999, 0, 357.99, 223.978);
- CreateObject(18218, -1994.19995, -1616.30005, 143.89999, 0, 357.99, 223.978);
- CreateObject(18218, -1994.19995, -1616.30005, 145.60001, 0, 357.99, 223.978);
- CreateObject(18218, -1994.19995, -1616.30005, 147.10001, 0, 357.99, 223.978);
- CreateObject(18218, -1994.19995, -1616.30005, 148.89999, 0, 357.99, 223.978);
- CreateObject(18218, -2006.19995, -1614.40002, 147.10001, 0, 357.99, 223.978);
- CreateObject(18218, -2006.19995, -1614.40002, 149.10001, 0, 357.99, 223.978);
- CreateObject(18218, -2006.19995, -1614.40002, 150.60001, 0, 357.99, 223.978);
- CreateObject(18218, -2028.90002, -1609.5, 144.10001, 0, 357.99, 195.978);
- CreateObject(18218, -2028.90002, -1609.5, 147.10001, 0, 357.99, 195.974);
- CreateObject(18218, -2028.90002, -1609.5, 145.60001, 0, 357.99, 195.974);
- CreateObject(18218, -2028.90002, -1609.5, 149.10001, 0, 357.99, 195.974);
- CreateObject(18218, -2028.90002, -1609.5, 150.39999, 0, 357.99, 195.974);
- CreateObject(18218, -2028.90002, -1609.5, 151.89999, 0, 357.99, 195.974);
- CreateObject(18218, -2028.90002, -1609.5, 153.39999, 0, 357.99, 195.974);
- CreateObject(18218, -2006.19995, -1614.40002, 152.10001, 0, 357.99, 223.978);
- CreateObject(18218, -2006.19995, -1614.40002, 153.60001, 0, 357.99, 223.978);
- CreateObject(18218, -2034.69995, -1605.09998, 144.89999, 0, 357.99, 173.974);
- CreateObject(18218, -2032.80005, -1604.40002, 146.10001, 0, 357.99, 173.974);
- CreateObject(18218, -2032.80005, -1604.40002, 148.10001, 0, 357.99, 173.974);
- CreateObject(18218, -2032.80005, -1604.40002, 150.10001, 0, 357.99, 173.974);
- CreateObject(18218, -2032.80005, -1604.40002, 151.89999, 0, 357.99, 173.974);
- CreateObject(18218, -2032.80005, -1604.40002, 153.10001, 0, 357.99, 173.974);
- CreateObject(18218, -2044.59998, -1584.09998, 142.10001, 0, 357.99, 153.974);
- CreateObject(18218, -2044.59998, -1584.09998, 143.89999, 0, 357.99, 153.973);
- CreateObject(18218, -2044.59998, -1584.09998, 145.60001, 0, 357.99, 153.973);
- CreateObject(18218, -2044.59998, -1584.09998, 147.60001, 0, 357.99, 153.973);
- CreateObject(18218, -2044.59998, -1584.09998, 149.39999, 0, 357.99, 153.973);
- CreateObject(18218, -2044.59998, -1584.09998, 150.60001, 0, 357.99, 153.973);
- CreateObject(18218, -2048, -1569.69995, 135.89999, 0, 357.99, 135.973);
- CreateObject(18218, -2048, -1569.69995, 137.10001, 0, 357.99, 135.972);
- CreateObject(18218, -2048, -1569.69995, 138.89999, 0, 357.99, 135.972);
- CreateObject(18218, -2048, -1569.69995, 140.89999, 0, 357.99, 135.972);
- CreateObject(18218, -2048, -1569.69995, 142.60001, 0, 357.99, 135.972);
- CreateObject(18218, -2048, -1569.69995, 144.39999, 0, 357.99, 135.972);
- CreateObject(18218, -2048, -1569.69995, 145.89999, 0, 357.99, 135.972);
- CreateObject(18218, -2048, -1569.69995, 147.89999, 0, 357.99, 135.972);
- CreateObject(18218, -2058.6001, -1547.09998, 130.60001, 0, 357.99, 181.972);
- CreateObject(18218, -2058.6001, -1547.09998, 132.39999, 0, 357.99, 181.972);
- CreateObject(18218, -2058.6001, -1547.09998, 134.39999, 0, 357.99, 181.972);
- CreateObject(18218, -2058.6001, -1547.09998, 136.10001, 0, 357.99, 181.972);
- CreateObject(18218, -2058.6001, -1547.09998, 137.89999, 0, 357.99, 181.972);
- CreateObject(18218, -2058.6001, -1547.09998, 139.89999, 0, 357.99, 181.972);
- CreateObject(18218, -2058.6001, -1547.09998, 141.89999, 0, 357.99, 181.972);
- CreateObject(18218, -2058.6001, -1547.09998, 129.39999, 0, 357.99, 181.972);
- CreateObject(18218, -1918.40002, -1579.19995, 142.89999, 0, 0, 313.995);
- CreateObject(18218, -1918.40002, -1579.19995, 144.60001, 0, 0, 313.995);
- CreateObject(7347, -2097.19995, -1428.90002, 138.8, 358, 0, 260);
- CreateObject(1595, -2045.40002, -1418.90002, 154, 0, 0, 196);
- CreateObject(3243, -1973.69995, -1540.90002, 128.3, 0, 0, 72);
- CreateObject(8620, -2045.69995, -1506.19995, 146.8, 0, 0, 8);
- CreateObject(17051, -2035.40002, -1591, 138.60001, 0, 0, 0);
- CreateObject(12937, -2046.80005, -1532.19995, 126.5, 0, 0, 108);
- CreateObject(5892, -2020.30005, -1588.09998, 136.89999, 352.044, 353.941, 317.158);
- CreateObject(3639, -1964.09998, -1616.80005, 141.60001, 0, 0, 190);
- CreateObject(3418, -1931.80005, -1579.09998, 136, 0, 0, 280);
- CreateObject(3415, -1929.09998, -1556.69995, 134.10001, 0, 0, 302);
- CreateObject(5777, -2029.09998, -1490.80005, 121.9, 0, 0, 52);
- CreateObject(2896, -2029, -1566.09998, 132.60001, 0, 0, 0);
- CreateObject(2896, -1930.30005, -1554.40002, 135.10001, 0, 0, 0);
- CreateObject(2896, -2015.80005, -1539, 126.4, 0, 0, 0);
- CreateObject(2361, -2052, -1510.69995, 124.2, 0, 0, 0);
- CreateObject(3092, -2051.6001, -1510.40002, 124.8, 75.998, 0, 282);
- CreateObject(1281, -2003.90002, -1547, 127.4, 356, 0, 0);
- CreateObject(2896, -2015.90002, -1540.59998, 126.7, 0, 0, 0);
- CreateObject(1454, -2034, -1538, 125.1, 0, 0, 0);
- CreateObject(1454, -2032.5, -1537.90002, 125.1, 0, 0, 0);
- CreateObject(1454, -2033.30005, -1538.09998, 126.4, 0, 0, 0);
- CreateObject(1457, -1997.69995, -1547.5, 128.5, 0, 0, 0);
- CreateObject(16404, -2019.5, -1554.80005, 130.10001, 0, 0, 0);
- CreateObject(1451, -2034.40002, -1538.40002, 130.89999, 0, 0, 96);
- CreateObject(1452, -2037.90002, -1508.09998, 125.3, 0, 0, 0);
- CreateObject(1458, -1978.80005, -1480.80005, 85.1, 0, 0, 0);
- CreateObject(1458, -2005.30005, -1573.5, 85.2, 0, 0, 0);
- CreateObject(919, -2010.69995, -1507.19995, 128.3, 0, 0, 0);
- CreateObject(3273, -2007.5, -1555.19995, 87.2, 0, 0, 4);
- CreateObject(5262, -1994.80005, -1469.69995, 86.2, 0, 0, 168);
- CreateObject(5262, -2036.5, -1552.89941, 129.60001, 0, 0, 33.997);
- CreateObject(3415, -1976.5, -1522.09998, 86.8, 11.97, 355.907, 282.847);
- CreateObject(5269, -2003.19995, -1514.09998, 84, 0, 0, 0);
- CreateObject(5269, -1999.90002, -1511.30005, 84.3, 0, 0, 90);
- CreateObject(5262, -1988.69922, -1494.7998, 85.8, 0, 0, 125.997);
- CreateObject(16280, -2026.80005, -1484, 85.9, 0, 0, 311.995);
- CreateObject(3425, -2012.09998, -1445.5, 106.6, 0, 0, 311.998);
- CreateObject(3594, -2030.30005, -1459.40002, 91.3, 317.999, 0, 307.996);
- CreateObject(12930, -2015.30005, -1494.19995, 82.9, 0, 0, 288);
- // MAPS
- CreateObject(1365, 2033.6064, 1466.5905, 10.9632, 0.0000, 0.0000, 0.0000);
- CreateObject(1365, 2055.1006, 1463.4880, 10.9546, 0.0000, 0.0000, 0.0000);
- CreateObject(1365, 2055.2415, 1450.3221, 10.8226, 0.0000, 0.0000, 0.0000);
- CreateObject(1365, 2039.0409, 1454.8502, 10.8119, 0.0000, 0.0000, 0.0000);
- CreateObject(1365, 2041.2410, 1440.0111, 10.8148, 0.0000, 0.0000, 0.0000);
- CreateObject(1365, 2044.1360, 1417.2471, 10.8148, 0.0000, 0.0000, 0.0000);
- CreateObject(1365, 2071.3806, 1440.1572, 10.8148, 0.0000, 0.0000, 0.0000);
- CreateObject(1365, 2082.8494, 1433.9063, 10.8148, 0.0000, 0.0000, 93.6549);
- CreateObject(1365, 2069.9495, 1405.9929, 10.8148, 0.0000, 0.0000, 193.3079);
- CreateObject(1365, 2064.6775, 1421.6528, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2069.6582, 1486.1050, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2070.7351, 1554.1621, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2048.2595, 1502.1245, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2066.2161, 1528.5713, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2048.5659, 1553.8047, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2039.8296, 1538.9818, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2038.2697, 1513.0881, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1355, 2061.8967, 1463.1962, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2064.1113, 1461.7141, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2065.3848, 1460.8402, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2068.1423, 1459.3214, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2068.9746, 1459.3110, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2068.7290, 1461.4729, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2065.5452, 1464.9213, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2072.2983, 1453.9683, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2072.2346, 1458.4567, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2071.9646, 1462.2943, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2064.7942, 1470.4580, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2057.4805, 1470.5625, 10.6113, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2051.5840, 1467.3589, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2048.7637, 1466.7188, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2044.8090, 1464.8076, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2039.2583, 1461.8778, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2032.1180, 1457.8915, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2023.9821, 1452.4812, 9.8688, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2019.2720, 1446.1526, 10.0173, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2032.4910, 1447.7327, 11.6654, 0.0000, 0.0000, 0.0000);
- CreateObject(1355, 2038.8380, 1445.8524, 9.8689, 0.0000, 0.0000, 0.0000);
- CreateObject(18245, 1980.5170, 1454.0651, 22.7266, 0.0000, 0.0000, 179.4600);
- CreateObject(18246, 2049.2188, 1368.9296, 13.1506, 0.0000, 0.0000, 0.0000);
- CreateObject(18247, 2073.6101, 1289.0535, 16.1277, 0.0000, 0.0000, 0.0000);
- CreateObject(18253, 2067.5752, 1317.8489, 12.4705, 0.0000, 0.0000, 0.0000);
- CreateObject(18253, 2127.2913, 1333.6541, 12.6219, 0.0000, 0.0000, 0.0000);
- CreateObject(7096, 2101.8564, 1358.1239, 15.3806, 0.0000, 0.0000, 0.0000);
- CreateObject(7096, 2098.4861, 1350.2198, 22.3806, 0.0000, 0.0000, 178.7352);
- CreateObject(7096, 2101.9126, 1358.3025, 29.3731, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2065.7351, 1344.6893, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2037.6143, 1350.7734, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2037.6143, 1350.7734, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2033.7317, 1342.8014, 10.9849, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2038.1611, 1327.9899, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2058.8269, 1332.2446, 16.3999, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2060.9185, 1327.4828, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2088.5803, 1329.5040, 10.9849, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2098.2949, 1282.3826, 10.9849, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2095.2729, 1291.9124, 15.5244, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2098.0635, 1345.3221, 23.0080, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2069.2195, 1333.9631, 10.8442, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2076.4534, 1319.8871, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2081.3884, 1311.5825, 10.9849, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2099.4258, 1378.0173, 10.8727, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2082.5559, 1378.6732, 10.9849, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2100.4790, 1452.5280, 14.7114, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2116.6228, 1394.6165, 10.9849, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2111.2458, 1392.1918, 17.4200, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2098.1250, 1394.7449, 10.9849, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2077.8474, 1397.8810, 10.9771, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2045.0074, 1372.9360, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2043.2235, 1368.6271, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2059.1738, 1418.0187, 10.9771, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2040.9382, 1414.9271, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2037.7562, 1396.5961, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2037.1584, 1401.6584, 10.9849, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2024.0579, 1398.2061, 10.9849, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2024.0579, 1398.2061, 10.9849, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2040.1284, 1385.4031, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2047.3462, 1389.2533, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2067.6714, 1375.7432, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2077.9863, 1375.6194, 10.8245, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2083.9048, 1374.7357, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2103.9409, 1396.3369, 16.9638, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2074.3030, 1402.9915, 10.8365, 0.0000, 0.0000, 0.0000);
- CreateObject(1465, 2083.9160, 1443.7841, 10.9849, 0.0000, 0.0000, 0.0000);
- CreateObject(1467, 2079.7336, 1344.2876, 10.9849, 0.0000, 0.0000, 0.0000);
- CreateObject(1698, 2103.4775, 1351.4702, 30.8276, 0.0000, 0.0000, 0.0000);
- CreateObject(1698, 2104.8701, 1351.4241, 30.8175, 0.0000, 0.0000, 0.0000);
- CreateObject(1698, 2104.5923, 1349.9929, 30.8804, 0.0000, 0.0000, 89.6849);
- CreateObject(3361, 2104.6265, 1346.5454, 32.4771, 0.0000, 0.0000, 91.3095);
- CreateObject(3399, 2105.0076, 1338.7980, 36.6144, 0.0000, 0.0000, 272.3002);
- CreateObject(4824, 2096.4932, 1240.9885, 15.2133, 0.0000, 0.0000, 180.5405);
- CreateObject(4824, 2025.9733, 1233.1959, 15.2133, 0.0000, 0.0000, 1.0784);
- CreateObject(4882, 2054.9077, 1315.2617, 14.8122, 0.0000, 0.0000, 269.2351);
- CreateObject(9766, 2106.5095, 1297.8291, 36.4851, 0.0000, 0.0000, 1.9850);
- CreateObject(10009, 2104.8992, 1264.1289, 37.8214, 0.0000, 0.0000, 0.0000);
- CreateObject(11472, 2112.4614, 1269.3289, 41.6302, 0.0000, 0.0000, 0.0000);
- CreateObject(10398, 2064.1641, 845.5637, 27.7389, 0.0000, 0.0000, 0.0000);
- CreateObject(14537, 2117.3232, 1269.6715, 46.5765, 0.0000, 0.0000, 0.0000);
- CreateObject(14537, 2121.8096, 1270.0413, 50.4745, 0.0000, 0.0000, 0.0000);
- CreateObject(9260, 2146.9641, 1279.0323, 54.6343, 0.0000, 0.0000, 279.1600);
- CreateObject(9260, 2192.2603, 1286.2180, 54.7976, 0.0000, 0.0000, 279.1571);
- CreateObject(9260, 2237.8494, 1293.4348, 54.9363, 0.0000, 0.0000, 279.1571);
- CreateObject(9260, 2283.0928, 1300.7424, 54.9758, 0.0000, 0.0000, 279.1571);
- CreateObject(1365, 2074.0403, 1610.1709, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2047.8143, 1595.1489, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2049.3323, 1627.5465, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2068.9353, 1676.6260, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2048.6006, 1702.8816, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2046.5093, 1660.7684, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2072.2871, 1657.7208, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2085.1040, 1644.8268, 10.8261, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2084.4397, 1717.4158, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2058.9392, 1725.3518, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2075.2700, 1752.0831, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2090.3865, 1738.5006, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2098.8643, 1766.7634, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2083.1919, 1778.0695, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2117.0576, 1781.8239, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2132.3237, 1773.9691, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2125.0205, 1803.6324, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2103.3225, 1821.7108, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2135.7109, 1838.5117, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2115.1448, 1851.1768, 16.5763, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2106.1672, 1862.3236, 10.8215, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2087.0085, 1860.9457, 10.8276, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2072.8489, 1882.1324, 11.6425, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2094.7578, 1881.0007, 14.1733, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2130.3708, 1892.4492, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2157.4192, 1893.5720, 11.0056, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2154.1104, 1873.9037, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2144.0767, 1844.0950, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2161.1494, 1848.1221, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2168.5706, 1832.4860, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2190.9021, 1833.1477, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2172.9229, 1844.3813, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2168.8398, 1848.1119, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2161.6140, 1838.9611, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2161.1646, 1838.8811, 13.2590, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2164.2227, 1819.9271, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2160.1963, 1828.9430, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2152.3525, 1839.0059, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2150.3025, 1839.5347, 13.2590, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2127.0720, 1913.5006, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2147.0562, 1919.6066, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2146.6892, 1956.1754, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2127.5376, 1954.7423, 10.8466, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2143.2283, 1986.9768, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2130.2776, 1989.0480, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2114.0049, 2018.3855, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2151.1514, 2058.3816, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2148.2051, 2022.5487, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2127.6504, 2053.1091, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2215.5535, 2019.9358, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2191.8184, 2022.4463, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2237.8235, 2022.0555, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2343.4956, 2023.9021, 10.8924, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2345.1162, 2106.5293, 10.8214, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2350.1360, 2163.2595, 10.8225, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2379.8516, 2138.8765, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2306.7463, 2150.9990, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2238.1548, 2138.0122, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2146.6277, 2126.5498, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2127.9241, 2122.6182, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2142.3333, 2158.7708, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2121.4946, 2161.2280, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2128.5759, 2145.3230, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2126.8779, 2179.4236, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2152.1272, 2175.2471, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2149.5193, 2195.5544, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2128.8254, 2192.0371, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2147.9402, 2210.5471, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2125.2090, 2210.2131, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2149.5935, 2244.6179, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2124.7871, 2243.6165, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2167.2288, 2298.2356, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2186.3491, 2279.7495, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2197.2380, 2339.4226, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2161.1196, 2346.3274, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2130.9648, 2343.7017, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2103.4907, 2344.1299, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2095.5913, 2321.6636, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2086.1294, 2305.5635, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2085.8787, 2283.3472, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2052.8206, 2318.9795, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2064.6294, 2322.5793, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(4558, 2222.2117, 2404.3394, 18.3075, 0.0000, 0.0000, 0.0000);
- CreateObject(4558, 2254.8579, 2412.5378, 24.1542, 0.0000, 0.0000, 0.0000);
- CreateObject(4600, 2303.5337, 2336.1106, 19.8455, 0.0000, 0.0000, 270.2703);
- CreateObject(4600, 2304.4612, 2222.7417, 21.8119, 0.0000, 0.0000, 270.2692);
- CreateObject(4600, 2281.0840, 2139.0002, 21.5418, 0.0000, 0.0000, 270.2692);
- CreateObject(4600, 2290.0801, 2144.9460, 20.9226, 0.0000, 0.0000, 90.8092);
- CreateObject(4600, 2337.9026, 2262.6892, 14.1489, 0.0000, 0.0000, 90.8075);
- CreateObject(4603, 2538.9956, 2186.5996, 26.7651, 0.0000, 0.0000, 0.0000);
- CreateObject(4603, 2612.8809, 2124.6306, 27.8561, 0.0000, 0.0000, 0.0000);
- CreateObject(6332, 2620.0276, 2073.6438, 19.7414, 0.0000, 0.0000, 149.5500);
- CreateObject(6332, 2585.9287, 2014.1683, 21.7885, 0.0000, 0.0000, 149.5459);
- CreateObject(6332, 2553.0962, 1959.8630, 22.1918, 0.0000, 0.0000, 149.5459);
- CreateObject(6332, 2514.8582, 1895.3406, 18.3763, 0.0000, 0.0000, 149.5459);
- CreateObject(6332, 2490.7090, 1838.1167, 25.5033, 0.0000, 0.0000, 149.5459);
- CreateObject(6332, 2400.8010, 1800.5054, 28.5397, 0.0000, 0.0000, 99.6959);
- CreateObject(6332, 2281.5767, 1948.6486, 17.5236, 0.0000, 0.0000, 264.3105);
- CreateObject(1365, 2182.6155, 1893.8771, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2234.4854, 1893.2896, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2297.7678, 1891.0365, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2314.9446, 1923.4144, 6.1733, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2351.6658, 1915.2083, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2349.4768, 1896.8285, 10.9595, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2350.9355, 1946.2522, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2350.3721, 1994.6674, 10.7646, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2374.8625, 1972.1385, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2395.3499, 1972.7527, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2426.5498, 1973.0354, 10.8552, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2460.7703, 1971.2632, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2501.4382, 1971.7792, 10.9423, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2443.3262, 1984.7666, 19.9794, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2456.1472, 1999.5668, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2453.6628, 1998.1133, 12.1405, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2415.8225, 2001.3152, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2437.0408, 2008.9735, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2471.8752, 2016.8027, 16.2367, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2420.2485, 2032.6840, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2414.5610, 2056.4465, 10.8924, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2430.0452, 2051.1321, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2509.3159, 2001.7476, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2508.3215, 2046.9344, 10.9409, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2467.7241, 2050.8901, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2526.4995, 2053.9199, 11.0102, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2528.9011, 2092.2944, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2524.3877, 2133.1714, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2494.7454, 2137.8157, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2502.8342, 2148.8728, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2527.8328, 2154.5474, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2532.0359, 2175.4646, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2466.3345, 2139.6570, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2431.4072, 2150.9880, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2434.9680, 2137.1794, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2362.0244, 2148.0471, 10.9750, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2353.4075, 2135.9941, 10.8297, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2357.3987, 2077.4795, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2325.4910, 2146.4207, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2330.3347, 2133.4063, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2545.8799, 2115.1506, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2551.9299, 2043.6487, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2565.3940, 2031.1681, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2506.5754, 1958.6193, 10.9183, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2531.3047, 1961.3639, 10.9032, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2526.1357, 1982.6935, 17.4536, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2525.1992, 1981.2257, 19.7493, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2528.3130, 1973.8998, 19.4261, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2531.6177, 1972.3124, 19.7290, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2529.2385, 1970.4135, 20.6825, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2529.2383, 1970.4131, 20.6825, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2546.1978, 1972.3304, 19.3869, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2538.5952, 1972.3683, 18.6704, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2549.7654, 1972.4042, 17.9908, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2524.5562, 1979.5219, 21.7377, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2519.6382, 1981.0703, 17.9563, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2523.2517, 1987.5995, 17.4536, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2521.8496, 1990.7913, 17.4536, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2523.7849, 1997.5316, 17.4536, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2521.9470, 2002.2546, 17.4536, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2523.4482, 1985.7854, 17.4536, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2523.3811, 1995.8843, 17.4536, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2520.3760, 1996.6324, 17.4865, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2520.3760, 1996.6324, 17.4865, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2524.4431, 1979.3180, 17.4536, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2534.6689, 1984.7251, 17.4536, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2525.9160, 1976.2141, 20.4118, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2523.8074, 1974.1637, 21.4853, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2522.3792, 1972.2742, 20.7025, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2526.6189, 1969.5303, 21.7437, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2519.3596, 1989.3617, 18.9571, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2508.7849, 1935.4873, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2505.9458, 1915.0698, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2509.7683, 1943.9535, 10.8301, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2463.1990, 1961.9033, 10.9179, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2463.0300, 1961.6443, 13.2137, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2347.1960, 1970.0934, 10.9700, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2285.1716, 1897.8055, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2204.3416, 1834.1256, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2203.5515, 1846.3538, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2195.5466, 1841.2415, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2184.6228, 1847.5667, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2177.2705, 1830.0946, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2065.8845, 1255.6501, 9.6719, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2047.7367, 1255.3629, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2048.0745, 1234.0732, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2066.6987, 1233.6859, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2046.9457, 1202.7928, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2076.9719, 1197.0098, 13.1704, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2045.7689, 1178.9972, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2065.3320, 1166.7747, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2050.1008, 1147.9825, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2050.4453, 1147.1630, 13.1106, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2066.0588, 1175.8406, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2073.1033, 1151.9001, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2071.9272, 1150.1646, 13.1106, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2069.4639, 1120.5149, 10.8226, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2062.7559, 1135.5880, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2047.4468, 1124.5891, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2048.0452, 1124.9705, 13.1106, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2051.9221, 1099.8019, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2068.3875, 1088.2511, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2046.7321, 1073.3073, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2049.4749, 1047.2549, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2067.8616, 1073.4489, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2089.0200, 1036.5776, 10.8736, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2045.3973, 1026.1083, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2045.3973, 1026.1083, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2057.4270, 1046.6628, 19.9607, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2048.2944, 1009.8031, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2057.1440, 1033.7690, 17.2959, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2072.5637, 1022.5910, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2045.2142, 986.6907, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2076.1753, 994.5043, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2162.9670, 971.1827, 10.9344, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2152.4624, 955.2469, 10.9632, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2148.9863, 943.0102, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(1365, 2150.7876, 929.5959, 10.8148, 0.0000, 0.0000, 193.3044);
- CreateObject(10398, 2181.7039, 882.3535, 22.3189, 0.0000, 0.0000, 51.8350);
- CreateObject(10398, 2237.9231, 978.2907, 32.0426, 0.0000, 0.0000, 91.7135);
- CreateObject(10398, 1985.0082, 902.5828, 27.7946, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 1915.2189, 1080.3282, 37.7824, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 1923.0682, 1265.7957, 31.3256, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 1921.0459, 1350.8579, 30.6648, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 1912.2103, 1450.6017, 38.1728, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 1915.8359, 1544.0504, 34.7113, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 1936.3760, 1628.2257, 40.3545, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 1936.2367, 1718.7635, 37.1326, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 1956.8923, 1814.0293, 36.4515, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 2008.4854, 2018.0952, 22.9453, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 1991.4346, 2022.4700, 54.5053, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 1987.1893, 2114.9604, 33.4308, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 1978.4000, 2237.4475, 35.6852, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 1972.7589, 2333.9531, 38.0981, 0.0000, 0.0000, 91.7084);
- CreateObject(10398, 2004.3939, 2420.0903, 23.7487, 0.0000, 0.0000, 11.9484);
- CreateObject(10398, 2210.4019, 2448.1079, 23.9030, 0.0000, 0.0000, 11.9476);
- CreateObject(10398, 2121.0576, 2384.9902, 38.8525, 0.0000, 0.0000, 0.0377);
- CreateObject(10398, 2330.3203, 1217.7266, 36.4664, 0.0000, 0.0000, 282.5856);
- CreateObject(10398, 2281.2954, 1412.0189, 33.0210, 0.0000, 0.0000, 262.6449);
- CreateObject(10398, 2338.0281, 1294.0017, 88.6532, 0.0000, 0.0000, 264.6296);
- CreateObject(10398, 2327.5190, 1358.9618, 29.8114, 0.0000, 0.0000, 264.6277);
- CreateObject(10398, 2303.0679, 1412.5708, 63.3225, 0.0000, 0.0000, 264.6277);
- CreateObject(10398, 2314.8354, 1398.8187, 60.4719, 0.0000, 0.0000, 264.6277);
- CreateObject(10398, 2337.7349, 1347.6039, 41.9198, 0.0000, 0.0000, 264.6277);
- CreateObject(10398, 2343.5083, 1539.6769, 38.3213, 0.0000, 0.0000, 264.6277);
- CreateObject(10398, 2328.5239, 1513.3739, 64.9180, 0.0000, 0.0000, 264.6277);
- CreateObject(10398, 2379.7488, 1654.9476, 42.0414, 0.0000, 0.0000, 264.6277);
- CreateObject(10398, 2414.8945, 1771.7075, 29.5073, 0.0000, 0.0000, 264.6277);
- CreateObject(10398, 2587.6577, 2155.0908, 47.2242, 0.0000, 0.0000, 178.9130);
- CreateObject(10398, 2329.3391, 1268.6780, 73.6445, 0.0000, 0.0000, 89.1824);
- CreateObject(10398, 2349.8413, 1801.9894, 28.8133, 0.0000, 0.0000, 139.0316);
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if(pickupid == map1shoph)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SHOP]You Are Now In Shop Type /Buy [SHOP]");
- }
- else if(pickupid == map1shopz)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SHOP]You Are Now In Shop Type /Buy [SHOP]");
- }
- if(pickupid == map2shoph)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SHOP]You Are Now In Shop Type /Buy [SHOP]");
- }
- else if(pickupid == map2shopz)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SHOP]You Are Now In Shop Type /Buy [SHOP]");
- }
- if(pickupid == map3shoph)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SHOP]You Are Now In Shop Type /Buy [SHOP]");
- }
- else if(pickupid == map3shopz)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SHOP]You Are Now In Shop Type /Buy [SHOP]");
- }
- if(pickupid == map4shoph)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SHOP]You Are Now In Shop Type /Buy [SHOP]");
- }
- else if(pickupid == map4shopz)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SHOP]You Are Now In Shop Type /Buy [SHOP]");
- }
- if(pickupid == map5shoph)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SHOP]You Are Now In Shop Type /Buy [SHOP]");
- }
- else if(pickupid == map5shopz)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SHOP]You Are Now In Shop Type /Buy [SHOP]");
- }
- return 1;
- }
- forward CountingDown(playerid);
- public CountingDown(playerid)
- {
- switch(p_Countdown[playerid])
- {
- case 30: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 29: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 28: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 27: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 26: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 25: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 24: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 23: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 22: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 21: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 20: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 19: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 18: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 17: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 16: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 15: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 14: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 13: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 12: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 11: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 10: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 9: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 8: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 7: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 6: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 5: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 4: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 3: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 2: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 1: {
- GameTextForPlayer(playerid, p_Countdown[playerid], 3, 1000), p_Countdown[playerid]--;
- }
- case 0: //The end.
- {
- GameTextForPlayer(playerid, "~g~Go!", 3, 100);
- p_Countdown[playerid] = 30;
- TogglePlayerControllable(playerid, 1); //Unfreeze them.
- SendClientMessage(playerid, 0xFFFFFFFF, "Go!");
- }
- }
- p_Countdown[playerid]--;
- return true;
- }
- public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
- {
- if(IsPlayerConnected(playerid))
- {
- new Float:oldposx, Float:oldposy, Float:oldposz;
- new Float:tempposx, Float:tempposy, Float:tempposz;
- GetPlayerPos(playerid, oldposx, oldposy, oldposz);
- tempposx = (oldposx -x);
- tempposy = (oldposy -y);
- tempposz = (oldposz -z);
- if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
- {
- return 1;
- }
- }
- return 0;
- }
- public IsAtShop(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- if(PlayerToPoint(3.0,playerid,-2023.40002,-1500.5,126.2) || PlayerToPoint(3.0,playerid,-2023.40002,-1500.5,126.2))
- {
- return 1;
- }
- else if(PlayerToPoint(3.0,playerid,-1992,-1572.59998,86.2) || PlayerToPoint(3.0,playerid,-1992,-1572.59998,86.2))
- {
- return 1;
- }
- else if(PlayerToPoint(3.0,playerid,2096.1638,1361.8507,13.8728) || PlayerToPoint(3.0,playerid,2096.1638,1361.8507,13.8728))
- {
- return 1;
- }
- else if(PlayerToPoint(3.0,playerid,2018.6625,1200.9680,17.3856) || PlayerToPoint(3.0,playerid,2018.6625,1200.9680,17.3856))
- {
- return 1;
- }
- /////////
- else if(PlayerToPoint(3.0,playerid,1033,-311.20001,75.8) || PlayerToPoint(3.0,playerid,1033,-311.20001,75.8))
- {
- return 1;
- }
- else if(PlayerToPoint(3.0,playerid,1106.30005,-306.29999,75.8) || PlayerToPoint(3.0,playerid,1106.30005,-306.29999,75.8))
- {
- return 1;
- }
- }
- return 0;
- }
- forward RoundStart(playerid);
- public RoundStart(playerid)
- {
- SendClientMessage(playerid,COLOR_MESSAGES,"SERVER: Round Started");
- KillTimer(START);
- return 1;
- }
- forward Started();
- public Started()
- {
- SetTimer("Finshed", ZMB_TIME, true);
- return 1;
- }
- forward Finshed(playerid);
- public Finshed(playerid)
- {
- SendClientMessage(playerid,COLOR_MESSAGES,"SERVER: Round Finshed Restarting");
- SendClientMessage(playerid,COLOR_MESSAGES,"Next Loading: Unkown");
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1644.4078,-1133.8214,58.2172);
- SetPlayerCameraPos(playerid, 1647.6301,-1134.5725,58.2489);
- SetPlayerCameraLookAt(playerid, 1644.4078,-1133.8214,58.2172);
- SetPlayerFacingAngle(playerid,258.5584);
- if(classid == 0)
- {
- GameTextForPlayer(playerid, "~r~ Human", 9000, 3);
- gTeam[playerid] = TEAM_HUMAN;
- }
- else if(classid == 1)
- {
- GameTextForPlayer(playerid, "~b~ Zombie", 9000, 3);
- gTeam[playerid] = TEAM_ZOMBIE;
- }
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid) //MapChange= 0; // OnPlayerSpawn Callback
- {
- switch ( MapChange ) { // you must have a case for the mapchange to get the list going
- case 0: //Map 1 The Mountain
- { // MapChange1 this is the part for MapChange = 0; Which basically starts of the first MapChangein the list
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid, -2023.40002,-1500.5,126.2);
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Human].");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Weapon Shop, /Buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 1 - The Mountain By Strike_hero.");
- SetPlayerColor(playerid,COLOR_HUMAN);
- Human(playerid);
- SetPlayerWeather(playerid,2012);
- GameTextForAll("~b~ Map 1 ~w~ The Mountain",4000,3);
- SendRconCommand("mapname The Mountain");
- SetGameModeText("The Mountain Attack");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid, -1992,-1572.59998,86.2);
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Zombie].");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Weapon Shop, /Buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 1 - The Mountain By Strike_hero.");
- SetPlayerColor(playerid,COLOR_ZOMBIE);
- Zombie(playerid);
- SetPlayerWeather(playerid,9);
- GameTextForAll("~b~ Map 1 ~w~ The Mountain",4000,3);
- SendRconCommand("mapname The Mountain");
- SetGameModeText("The Mountain Attack");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- }
- case 1: // Apocalpse // MapChange2 same settings on top
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid, -1474.1766, -97.3395, 15.1169);
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Human].");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Weapon Shop, /Buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 2 - Apocalpse By Strike_hero.");
- SetPlayerColor(playerid,COLOR_HUMAN);
- Human(playerid);
- SetPlayerWeather(playerid,2012);
- GameTextForAll("~b~ Map 2 ~w~ Apocalpse",4000,3);
- SendRconCommand("mapname Apocalpse");
- SetGameModeText("Apocalpse Killing");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid, -1574.5048, -191.1448, 15.6492);
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Zombie].");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Weapon Shop, /Buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 2 - Apocalpse By Strike_hero.");
- SetPlayerColor(playerid,COLOR_HUMAN);
- Human(playerid);
- SetPlayerWeather(playerid,9);
- GameTextForAll("~b~ Map 2 ~w~ Apocalpse",4000,3);
- SendRconCommand("mapname Apocalpse");
- SetGameModeText("Apocalpse Killing");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- }
- case 2: // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map The City By Strike_hero");
- SetPlayerPos(playerid, 2096.1638, 1361.8507, 13.8728); // XYZ Co-rds of the first map
- SetPlayerFacingAngle(playerid,0.0); // Facing Angle of the first map
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A Human [100]");
- SetPlayerColor(playerid,COLOR_HUMAN);
- Human(playerid);
- SetPlayerWeather(playerid,2012);
- GameTextForAll("~b~ Map 1 ~w~ The City",4000,3);
- SendRconCommand("mapname The City");
- SetGameModeText("The City Fight");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map The City By Strike_hero");
- SetPlayerPos(playerid, 2018.6625, 1200.9680, 17.3856);
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A Zombie [100]");
- SetPlayerColor(playerid,COLOR_ZOMBIE);
- Zombie(playerid);
- SetPlayerWeather(playerid,9);
- GameTextForAll("~b~ Map 1 ~w~ The City",4000,3);
- SendRconCommand("mapname The City");
- SetGameModeText("The City Fight");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- }
- case 3: // Farm // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid, 1033,-311.20001,74.2); // XYZ Co-rds of the first map
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Human]");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 2 - The Farm By Strike_hero.");
- SetPlayerColor(playerid,COLOR_HUMAN);
- Human(playerid);
- SetPlayerWeather(playerid,2012);
- GameTextForAll("~b~ Map 2 ~w~ The Farm",4000,3);
- SendRconCommand("mapname The Farm V1");
- SetGameModeText("Farm Fight");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid, 1106.30005,-306.29999,74.2);
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Zombie]");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Weapon Shop, /Buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 2 - The Farm By Strike_hero.");
- SetPlayerColor(playerid,COLOR_ZOMBIE);
- GivePlayerWeapon(playerid, 4, 100);
- GivePlayerWeapon(playerid, 16, 100);
- GivePlayerWeapon(playerid, 27, 700);
- Zombie(playerid);
- SetPlayerWeather(playerid,9);
- GameTextForAll("~b~ Map 2 ~w~ The Farm",4000,3);
- SendRconCommand("mapname The Farm V1");
- SetGameModeText("Farm Fight");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- }
- case 4: //Map 3 The Mountain
- { // MapChange1 this is the part for MapChange = 0; Which basically starts of the first MapChangein the list
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid, -2023.40002,-1500.5,126.2);
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Human].");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Weapon Shop, /Buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 3 - The Mountain By Strike_hero.");
- SetPlayerColor(playerid,COLOR_HUMAN);
- Human(playerid);
- SetPlayerWeather(playerid,2012);
- GameTextForAll("~b~ Map 3 ~w~ The Mountain",4000,3);
- SendRconCommand("mapname The Mountain");
- SetGameModeText("The Mountain Attack");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid, -1992,-1572.59998,86.2);
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Zombie].");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Weapon Shop, /Buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 3 - The Mountain By Strike_hero.");
- SetPlayerColor(playerid,COLOR_ZOMBIE);
- Zombie(playerid);
- SetPlayerWeather(playerid,9);
- GivePlayerWeapon(playerid, 4, 100);
- GivePlayerWeapon(playerid, 16, 100);
- GivePlayerWeapon(playerid, 27, 700);
- GameTextForAll("~b~ Map 1 ~w~ The Mountain",4000,3);
- SendRconCommand("mapname The Mountain");
- SetGameModeText("The Mountain Attack");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- }
- case 5: // Apocalpse - 4 // MapChange2 same settings on top
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid, -1474.1766, -97.3395, 15.1169);
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Human].");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Weapon Shop, /Buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 4 - Apocalpse By Strike_hero.");
- SetPlayerColor(playerid,COLOR_HUMAN);
- Human(playerid);
- SetPlayerWeather(playerid,2012);
- GameTextForAll("~b~ Map 4 ~w~ Apocalpse",4000,3);
- SendRconCommand("mapname Apocalpse");
- SetGameModeText("Apocalpse Killing");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid, -1574.5048, -191.1448, 15.6492);
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Zombie].");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Weapon Shop, /Buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 4 - Apocalpse By Strike_hero.");
- SetPlayerColor(playerid,COLOR_HUMAN);
- Human(playerid);
- SetPlayerWeather(playerid,9);
- GivePlayerWeapon(playerid, 4, 100);
- GivePlayerWeapon(playerid, 16, 100);
- GivePlayerWeapon(playerid, 27, 700);
- GameTextForAll("~b~ Map 4 ~w~ Apocalpse",4000,3);
- SendRconCommand("mapname Apocalpse");
- SetGameModeText("Apocalpse Killing");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- }
- case 6: //Map 5 Restorand // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid, 1647.10, -1441.97, 13.58); // XYZ Co-rds of the first map
- SetPlayerFacingAngle(playerid,0.0); // Facing Angle of the first map
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Human]");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Need Weapons, Just Use : /buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 5 - The Restaurant By Strike_hero.");
- SetPlayerColor(playerid,COLOR_HUMAN);
- Human(playerid);
- SetPlayerWeather(playerid,2012);
- GameTextForAll("~b~ Map 5 ~w~ The Restaurant",4000,3);
- SendRconCommand("mapname The Restaurant V1.2");
- SetGameModeText("The Restaurant");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid, 2018.6625, 1200.9680, 17.3856);
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Zombie]");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Need Weapons, Just Use : /buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 5 - The Restaurant By Strike_hero.");
- SetPlayerColor(playerid,COLOR_ZOMBIE);
- Zombie(playerid);
- SetPlayerWeather(playerid,9);
- GivePlayerWeapon(playerid, 4, 100);
- GivePlayerWeapon(playerid, 16, 100);
- GivePlayerWeapon(playerid, 27, 700);
- GameTextForAll("~b~ Map 5 ~w~ The Restaurant",4000,3);
- SendRconCommand("mapname The Restaurant V1.2");
- SetGameModeText("The Restaurant");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- }
- case 7: //Map 6 Hospital // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid, 1188.8441,-1365.7585,572.7500); // XYZ Co-rds of the first map
- SetPlayerFacingAngle(playerid,0.0); // Facing Angle of the first map
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Human]");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Need Weapons, Just Use : /buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 6 - The Hospital By Strike_hero.");
- SetPlayerColor(playerid,COLOR_HUMAN);
- Human(playerid);
- SetPlayerWeather(playerid,2012);
- GameTextForAll("~b~ Map 6 ~w~ The Hospital",4000,3);
- SendRconCommand("mapname The Hospital");
- SetGameModeText("The Hospital");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid, 1195.2526,-1344.5686,572.7500);
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]You Spawn As A [Zombie]");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Need Weapons, Just Use : /buy.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Map 6 - Hospital By Strike_hero.");
- SetPlayerColor(playerid,COLOR_ZOMBIE);
- Zombie(playerid);
- SetPlayerWeather(playerid,9);
- GivePlayerWeapon(playerid, 4, 100);
- GivePlayerWeapon(playerid, 16, 100);
- GivePlayerWeapon(playerid, 27, 700);
- GameTextForAll("~b~ Map 6 ~w~ The Hospital",4000,3);
- SendRconCommand("mapname The Hospital");
- SetGameModeText("The Hospital");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- }
- case 8: // blah blah next MapChangestuff here
- {
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]No More Maps !, Restarting The Server.");
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]Please Wait, [+$10000] And [+2 Score].");
- GivePlayerMoney(playerid, 10000);
- SetPlayerScore(playerid,GetPlayerScore(playerid)+2);
- GameTextForAll("~b~ No Maps ~w~ Restarting Server...",4000,3);
- SendRconCommand("gmx");
- }
- }
- return 1;
- }
- public NewMapTimer(playerid) // The callback we forwarded on the beginning of the tutorial
- {
- MapChange++; // this makes it to go to the second MapChange++ part basically does it
- // Sends everyone in server a gametext
- GameTextForAll("~b~ Loading new ~w~MAP, ~b~ Please Wait",4000,3);
- SetPlayerHealth(playerid, 0);
- SetTimer("StartedNewRound",4000,false); // Starts a new timer for the MapChangechange 4 seconds this basically starts the new MapChangeand always must be in false
- return 1;
- }
- public StartedNewRound() // The callback we forwarded in the beginning of this tutorial
- {
- for(new i = 0; i < MAX_PLAYERS; i++) { // this loops everyone in the server also you can use foreach include for this part
- SpawnPlayer ( i ) ; // Re Spawns everyone in the server which then gets OnPlayerSpawn Callback called
- switch ( MapChange ) { // This part is basically for your new MapChangesettings like giving them weapons
- case 0:
- {
- SendClientMessage(i,COLOR_HUMAN,"[SERVER]New Map Loaded [The Mountain]");
- }
- case 1:
- {
- SendClientMessage(i,COLOR_HUMAN,"[SERVER]New Map Loaded [The Mountain]");
- }
- case 2: // Next Spawn Settings
- {
- SendClientMessage(i,COLOR_HUMAN,"[SERVER]New Map Loaded [The City]");
- }
- }
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- if(GetPlayerTeam(killerid) == GetPlayerTeam(playerid))
- {
- SendDeathMessage(killerid,playerid,reason);
- SetPlayerScore(killerid,GetPlayerScore(killerid)+3);
- GivePlayerMoney(killerid, 3500);
- SendClientMessage(killerid,COLOR_MESSAGES,"You Killed A Enemy, You Get $3500 And +3 Score");
- return 1;
- }
- SendClientMessage(killerid,COLOR_MESSAGES,"[TEAM]You Kill Yor TeamMate [-$600]");
- GivePlayerMoney(killerid, -600);
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- if(GetPlayerTeam(killerid) == GetPlayerTeam(playerid))
- {
- SendDeathMessage(killerid,playerid,reason);
- SetPlayerScore(killerid,GetPlayerScore(killerid)+3);
- GivePlayerMoney(killerid, 3500);
- SendClientMessage(killerid,COLOR_MESSAGES,"You Killed A Enemy, You Get $3500 And +3 Score");
- return 1;
- }
- SendClientMessage(killerid,COLOR_MESSAGES,"[TEAM]You Kill Yor TeamMate [-$600]");
- GivePlayerMoney(killerid, -600);
- }
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp("/credits", cmdtext, true , 11) == 0)
- {
- SendClientMessage(playerid,COLOR_MESSAGES,"_______________Server Credits____________________");
- SendClientMessage(playerid,COLOR_MESSAGES,"[CREDITS]: Server Created By: Strike_hero");
- SendClientMessage(playerid,COLOR_MESSAGES,"[CREDITS]: Server Hosted By: Strike_hero");
- SendClientMessage(playerid,COLOR_MESSAGES,"_______________Server Credits____________________");
- return 1;
- }
- if (strcmp("/buy", cmdtext, true, 11) == 0)
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- if (!IsAtShop(playerid))
- {
- SendClientMessage(playerid, COLOR_RED, "Weapon Shop, Will Be Available Next Spawn !");
- return 1;
- }
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- if (!IsAtShop(playerid))
- {
- SendClientMessage(playerid, COLOR_RED, "Weapon Shop, Will Be Available Next Spawn !");
- return 1;
- }
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- }
- return 1;
- }
- /*if (strcmp("/buy", cmdtext, true, 11) == 0)
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_MESSAGES,"SERVER: You Enter The Buy Menu");
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- return 1;
- }*/
- if(strcmp("/help", cmdtext, true , 11) == 0)
- {
- SendClientMessage(playerid,COLOR_WHITE,"_____________________Server Help________________________");
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]: Server By: Strike_hero");
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]: Server Commands Use-> /Cmds");
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]: You Must Read /Rules");
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]: Need Weapon, Use /buy");
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]: See Next Map ?, Use /Cmap, /Nmap");
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]: See Hacker / Cheater, Just Do /report & Dont Spam !");
- SendClientMessage(playerid,COLOR_WHITE,"_____________________Server Help________________________");
- return 1;
- }
- if(strcmp("/rules", cmdtext, true , 11) == 0)
- {
- SendClientMessage(playerid,COLOR_WHITE,"_____________________Server Rules________________");
- SendClientMessage(playerid,COLOR_WHITE,"1. Dont Use Cheats Or Hacks");
- SendClientMessage(playerid,COLOR_WHITE,"2. CLEO Mods Not Allowed");
- SendClientMessage(playerid,COLOR_WHITE,"3. Respect Admin And Other Players");
- SendClientMessage(playerid,COLOR_WHITE,"4. Dont Insult Other Players, Just Do /report");
- SendClientMessage(playerid,COLOR_WHITE,"5. If You Didnt Do This Rules, You Get -> kick/ban");
- SendClientMessage(playerid,COLOR_WHITE,"_____________________Server Rules________________");
- return 1;
- }
- if(strcmp("/cmds", cmdtext, true , 11) == 0)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"__________________Server Commands_________________");
- SendClientMessage(playerid,COLOR_ORANGE,"[CLASS]: Change Your Class -> /class");
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]: /Rules, /Help, /Cmap, /Nmap");
- SendClientMessage(playerid,COLOR_ORANGE,"[WEAPONS]: Buy Weapon -> /buy");
- SendClientMessage(playerid,COLOR_ORANGE,"[PLAYER]: /Die, /Heal (");
- SendClientMessage(playerid,COLOR_ORANGE,"__________________Server Commands_________________");
- return 1;
- }
- if(strcmp(cmdtext, "/class",true)==0)
- {
- ForceClassSelection(playerid);
- SendClientMessage(playerid, COLOR_BLUE,"SERVER: [CLASS]> You have been forced to the class selection");
- SetPlayerHealth(playerid, 0.00);
- return 1;
- }
- if(strcmp(cmdtext, "/cmap",true)==0)
- {
- switch ( MapChange ) { // you must have a case for the mapchange to get the list going
- case 0:// Map 1
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]next Map Is : The City");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]Next Map Is : The City");
- }
- }
- //----------------------------------------------------------------------
- case 1: //Map 1 montain
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]Correct Map Is : The Mountain");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]Correct Map Is : The Mountain");
- }
- }
- case 2: // the city // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]Correct Map Is : The City");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]Correct Map Is : The City");
- }
- }
- case 3: // the farm // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]Correct Map Is : Apocalpse");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_WHITE,"[SERVER]Correct Map Is : Apocalpse");
- }
- }
- }
- return 1;
- }
- if(strcmp(cmdtext, "/nmap",true)==0)
- {
- switch ( MapChange ) { // you must have a case for the mapchange to get the list going
- case 0:// Map 1
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]next Map Is : The Mountain");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The Mountain");
- }
- }
- //----------------------------------------------------------------------
- case 1: //Map 2
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The City");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The City");
- }
- }
- case 2: // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The Farm");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The Farm");
- }
- }
- case 3: // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The Mountain");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The Mountain");
- }
- }
- case 4: // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : Apocalpse");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The Apocalpse");
- }
- }
- case 5: // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The Restaurant");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The Restaurant");
- }
- }
- case 6: // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The Hospital");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The Hospital");
- }
- }
- case 7: // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The City");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]Next Map Is : The City");
- }
- }
- case 8: // blah blah next MapChangestuff here
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]No More Maps : Restarting Server");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"[SERVER]No More Maps : Restarting Server");
- }
- }
- }
- return 1;
- }
- if (strcmp("/die", cmdtext, true, 10) == 0)
- {
- SendClientMessage(playerid,COLOR_RED,"SERVER: You Suicided");
- SetPlayerHealth(playerid,0);
- return 1;
- }
- if (strcmp("/adchangemap1", cmdtext, true, 10) == 0)
- {
- MapChange= 0;
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]The Admin Change The Map");
- return 1;
- }
- if (strcmp("/adchangemap2", cmdtext, true, 10) == 0)
- {
- MapChange= 1;
- SendClientMessage(playerid,COLOR_MESSAGES,"[SERVER]The Admin Change The Map");
- return 1;
- }
- if (strcmp("/heal", cmdtext, true, 11) == 0)
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- if (!IsAtShop(playerid))
- {
- SendClientMessage(playerid, COLOR_RED, "You Must Be In Checkpoint !");
- return 1;
- }
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid,COLOR_ORANGE,"[INFO]Health Restored [100]");
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- if (!IsAtShop(playerid))
- {
- SendClientMessage(playerid, COLOR_RED, "You Must Be In Checkpoint !");
- return 1;
- }
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid,COLOR_ORANGE,"[INFO]Health Restored [100]");
- }
- return 1;
- }
- if(strcmp(cmdtext, "/afk", true) == 0)
- {
- new pName[MAX_PLAYER_NAME];
- new string[48];
- GetPlayerName(playerid, pName, sizeof(pName));
- format(string, sizeof(string), "SERVER: %s is now AFK.", pName);
- SendClientMessageToAll(COLOR_MESSAGES, string);
- SetPlayerFacingAngle(playerid,0);
- TogglePlayerControllable(playerid, 0);
- }
- if(strcmp(cmdtext, "/back", true) == 0)
- {
- new pName[MAX_PLAYER_NAME];
- new string[48];
- GetPlayerName(playerid, pName, sizeof(pName));
- format(string, sizeof(string), "SERVER: %s has returned", pName);
- SendClientMessageToAll(COLOR_MESSAGES, string);
- SetPlayerFacingAngle(playerid, 0);
- TogglePlayerControllable(playerid, 1);
- }
- return 0;
- }
- public OnPlayerUpdate(playerid)
- {
- new Float: NewHealth;
- new Float: OldHealth;
- OldHealth = 100;
- GetPlayerHealth(playerid,NewHealth);
- if(gTeam[playerid] == 0){
- if(NewHealth < OldHealth){
- SetPlayerSkin(playerid,162);
- if(gTeam[playerid] == TEAM_HUMAN)
- SetPlayerHealth(playerid, 0);
- GameTextForPlayer(playerid, "~r~infected!", 5000,5);
- TogglePlayerControllable(playerid,1);
- Zombie(playerid);
- gTeam[playerid] = TEAM_ZOMBIE;
- }
- }
- return 1;
- }
- //Weapon Menu
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 20320 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- ShowPlayerDialog(playerid, 20321, DIALOG_STYLE_LIST, "Weapon Shop [Melee Weapons]", "Brass Knuckles\nGolf Club\nNite Stick\nKnife\nBaseball Bat\nShovel\nPool Cue\nKatana\nChainsaw\nPurple Dildo\nSmall White Vibrator\nLarge White Vibrator\nSilver Vibrator\nFlowers\nCane", "Buy", "Cancel");
- }
- case 1:
- {
- ShowPlayerDialog(playerid, 20322, DIALOG_STYLE_LIST, "Weapon Shop [Thrown]", "Grenade\nTear Gas\nMolotov Cocktails", "Buy", "Cancel");
- }
- case 2:
- {
- ShowPlayerDialog(playerid, 20323, DIALOG_STYLE_LIST, "Weapon Shop [Pistols]", "9mm\nSilenced 9mm\nDesert Eagle", "Buy", "Cancel");
- }
- case 3:
- {
- ShowPlayerDialog(playerid, 20324, DIALOG_STYLE_LIST, "Weapon Shop [Shotguns]", "Shotgun\nSawn-off Shotgun\nCombat Shotgun", "Buy", "Cancel");
- }
- case 4:
- {
- ShowPlayerDialog(playerid, 20325, DIALOG_STYLE_LIST, "Weapon Shop [SMG]", "SMG\nUZI\nTec-9", "Buy", "Cancel");
- }
- case 5:
- {
- ShowPlayerDialog(playerid, 20326, DIALOG_STYLE_LIST, "Weapon Shop [Rifles]", "AK-47\nM4\nCountry Rifle\nSniper Rifle", "Buy", "Cancel");
- }
- case 6:
- {
- ShowPlayerDialog(playerid, 20327, DIALOG_STYLE_LIST, "Weapon Shop [Specials]", "Rocket Launcher\nHeat Seeking Rocket Launcher\nFlamethrower\nMini-gun\nSatchel Charge Kit", "Buy", "Cancel");
- }
- case 7:
- {
- ShowPlayerDialog(playerid, 20328, DIALOG_STYLE_LIST, "Weapon Shop [Extras]", "Spray Can\nFire Extinguisher\nCamera\nNightvision Googles\nThermal Googles\nParachute", "Buy", "Cancel");
- }
- case 8:
- {
- ShowPlayerDialog(playerid, 20329, DIALOG_STYLE_LIST, "Weapon Shop [Health and Armour]", "Health\nArmour\nHealth and Armour", "Buy", "Cancel");
- }
- }
- }
- if(dialogid == 20321 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VBrassKnuckles) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Brass Knuckle!");
- GivePlayerMoney(playerid, -VBrassKnuckles);
- GivePlayerWeapon(playerid, 1, ABrassKnuckles);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Brass Knuckle!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VGolfclub) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Golf Club!");
- GivePlayerMoney(playerid, -VGolfclub);
- GivePlayerWeapon(playerid, 2, AGolfclub);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Golf Club!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VNiteStick) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Nite Stick!");
- GivePlayerMoney(playerid, -VNiteStick);
- GivePlayerWeapon(playerid, 3, ANiteStick);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Nite Stick!");
- }
- case 3:
- {
- if( GetPlayerMoney(playerid) < VKnife) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Knife!");
- GivePlayerMoney(playerid, -VKnife);
- GivePlayerWeapon(playerid, 4, AKnife);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Knife!");
- }
- case 4:
- {
- if( GetPlayerMoney(playerid) < VBaseballBat) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Baseball bat!");
- GivePlayerMoney(playerid, -VBaseballBat);
- GivePlayerWeapon(playerid, 5, ABaseballBat);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Baseball Bat!");
- }
- case 5:
- {
- if( GetPlayerMoney(playerid) < VShovel) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Shovel!");
- GivePlayerMoney(playerid, -VShovel);
- GivePlayerWeapon(playerid, 6, AShovel);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Shovel!");
- }
- case 6:
- {
- if( GetPlayerMoney(playerid) < VPoolCue) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Pool Cue!");
- GivePlayerMoney(playerid, -VPoolCue);
- GivePlayerWeapon(playerid, 7, APoolCue);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Pool Cue!");
- }
- case 7:
- {
- if( GetPlayerMoney(playerid) < VKatana) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Katana!");
- GivePlayerMoney(playerid, -VKatana);
- GivePlayerWeapon(playerid, 8, AKatana);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Katana!");
- }
- case 8:
- {
- if( GetPlayerMoney(playerid) < VChainsaw) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Chainsaw!");
- GivePlayerMoney(playerid, -VChainsaw);
- GivePlayerWeapon(playerid, 9, AChainsaw);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Chainsaw!");
- }
- case 9:
- {
- if( GetPlayerMoney(playerid) < VPurpleDildo) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Purple Dildo!");
- GivePlayerMoney(playerid, -VPurpleDildo);
- GivePlayerWeapon(playerid, 10, APurpleDildo);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Purple Dildo!");
- }
- case 10:
- {
- if( GetPlayerMoney(playerid) < VSmallWhiteVibrator) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Small White Vibrator!");
- GivePlayerMoney(playerid, -VSmallWhiteVibrator);
- GivePlayerWeapon(playerid, 11, ASmallWhiteVibrator);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Small White Vibrator!");
- }
- case 11:
- {
- if( GetPlayerMoney(playerid) < VLargeWhiteVibrator) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Large White Vibrator!");
- GivePlayerMoney(playerid, -VLargeWhiteVibrator);
- GivePlayerWeapon(playerid, 12, ALargeWhiteVibrator);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Large White Vibrator!");
- }
- case 12:
- {
- if( GetPlayerMoney(playerid) < VSilverVibrator) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Silver Vibrator!");
- GivePlayerMoney(playerid, -VSilverVibrator);
- GivePlayerWeapon(playerid, 13, ASilverVibrator);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Silver Vibrator!");
- }
- case 13:
- {
- if( GetPlayerMoney(playerid) < VFlower) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy some Flowers!");
- GivePlayerMoney(playerid, -VFlower);
- GivePlayerWeapon(playerid, 14, AFlower);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought some Flowers!");
- }
- case 14:
- {
- if( GetPlayerMoney(playerid) < VCane) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Cane!");
- GivePlayerMoney(playerid, -VCane);
- GivePlayerWeapon(playerid, 15, ACane);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Cane!");
- }
- }
- }
- if(dialogid == 20322 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VGrenade) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Grenade!");
- GivePlayerMoney(playerid, -VGrenade);
- GivePlayerWeapon(playerid, 16, AGrenade);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Grenade!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VTearGas) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Tear Gas!");
- GivePlayerMoney(playerid, -VTearGas);
- GivePlayerWeapon(playerid, 17, ATearGas);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Tear Gas!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VMolotovCocktail) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Molotov Cocktail!");
- GivePlayerMoney(playerid, -VMolotovCocktail);
- GivePlayerWeapon(playerid, 18, AMolotovCocktail);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Molotov Cocktail!");
- }
- }
- }
- if(dialogid == 20323 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < V9mm) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a 9mm!");
- GivePlayerMoney(playerid, -V9mm);
- GivePlayerWeapon(playerid, 22, A9mm);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a 9mm!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VSilenced9mm) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Silenced 9mm!");
- GivePlayerMoney(playerid, -VSilenced9mm);
- GivePlayerWeapon(playerid, 23, ASilenced9mm);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Silenced 9mm!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VDesertEagle) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Desert Eagle!");
- GivePlayerMoney(playerid, -VDesertEagle);
- GivePlayerWeapon(playerid, 24, ADesertEagle);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Desert Eagle!");
- }
- }
- }
- if(dialogid == 20324 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VShotgun) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Shotgun!");
- GivePlayerMoney(playerid, -VShotgun);
- GivePlayerWeapon(playerid, 25, AShotgun);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Shotgun!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VSawn-offShotgun) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Sawn-off Shotgun!");
- GivePlayerMoney(playerid, -VSawn-offShotgun);
- GivePlayerWeapon(playerid, 26, ASawn-offShotgun);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Sawn-off Shotgun!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VCombatShotgun) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Combat Shotgun!");
- GivePlayerMoney(playerid, -VCombatShotgun);
- GivePlayerWeapon(playerid, 27, ACombatShotgun);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Combat Shotgun!");
- }
- }
- }
- if(dialogid == 20325 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VSMG) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a SMG!");
- GivePlayerMoney(playerid, -VSMG);
- GivePlayerWeapon(playerid, 29, ASMG);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a SMG!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VUZI) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a UZI!");
- GivePlayerMoney(playerid, -VUZI);
- GivePlayerWeapon(playerid, 28, AUZI);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a UZI!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VTec-9) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Tec-9!");
- GivePlayerMoney(playerid, -VTec-9);
- GivePlayerWeapon(playerid, 32, ATec-9);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Tec-9!");
- }
- }
- }
- if(dialogid == 20326 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VAK-47) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy an AK-47!");
- GivePlayerMoney(playerid, -VAK-47);
- GivePlayerWeapon(playerid, 30, AAK-47);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought an AK-47!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VM4) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a M4!");
- GivePlayerMoney(playerid, -VM4);
- GivePlayerWeapon(playerid, 31, AM4);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a M4!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VCountryRifle) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Country Rifle!");
- GivePlayerMoney(playerid, -VCountryRifle);
- GivePlayerWeapon(playerid, 33, ACountryRifle);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Country Rifle!");
- }
- case 3:
- {
- if( GetPlayerMoney(playerid) < VSniperRifle) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Country Rifle!");
- GivePlayerMoney(playerid, -VSniperRifle);
- GivePlayerWeapon(playerid, 34, ASniperRifle);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Country Rifle!");
- }
- }
- }
- if(dialogid == 20327 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VRocketLauncher) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Rocket Launcher!");
- GivePlayerMoney(playerid, -VRocketLauncher);
- GivePlayerWeapon(playerid, 35, ARocketLauncher);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Rocket Laucher!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VHeatSeekingRocketLauncher) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Heat Seeking Rocket Launcher!");
- GivePlayerMoney(playerid, -VHeatSeekingRocketLauncher);
- GivePlayerWeapon(playerid, 36, AHeatSeekingRocketLauncher);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Heat Seeking Rocket Launcher!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VFlamethrower) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Flamethrower!");
- GivePlayerMoney(playerid, -VFlamethrower);
- GivePlayerWeapon(playerid, 37, AFlamethrower);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Country Flamethrower!");
- }
- case 3:
- {
- if( GetPlayerMoney(playerid) < VMini-gun) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Mini-gun!");
- GivePlayerMoney(playerid, -VMini-gun);
- GivePlayerWeapon(playerid, 38, AMini-gun);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Mini-gun!");
- }
- case 4:
- {
- if( GetPlayerMoney(playerid) < VSatchelChargeandDetonator) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Satchel Charge Kit!");
- GivePlayerMoney(playerid, -VSatchelChargeandDetonator);
- GivePlayerWeapon(playerid, 39, ASatchelChargeandDetonator);
- GivePlayerWeapon(playerid, 40, ASatchelChargeandDetonator);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Satchel Charge Kit!");
- }
- }
- }
- if(dialogid == 20328 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VSprayCan) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Spray Can!");
- GivePlayerMoney(playerid, -VSprayCan);
- GivePlayerWeapon(playerid, 41, ASprayCan);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Spray Can!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VFireExtinguisher) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Extinguisher!");
- GivePlayerMoney(playerid, -VFireExtinguisher);
- GivePlayerWeapon(playerid, 42, AFireExtinguisher);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Fire Extinguisher!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VCamera) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Camera!");
- GivePlayerMoney(playerid, -VCamera);
- GivePlayerWeapon(playerid, 43, ACamera);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Camera!");
- }
- case 3:
- {
- if( GetPlayerMoney(playerid) < VNightvisionGoogles) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Nightvision Google!");
- GivePlayerMoney(playerid, -VNightvisionGoogles);
- GivePlayerWeapon(playerid, 44, ANightvisionGoogles);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Nightvision Google!");
- }
- case 4:
- {
- if( GetPlayerMoney(playerid) < VThermalGoogles) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Thermal Google!");
- GivePlayerMoney(playerid, -VThermalGoogles);
- GivePlayerWeapon(playerid, 45, AThermalGoogles);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Thermal Google!");
- }
- case 5:
- {
- if( GetPlayerMoney(playerid) < VParachute) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Parachute!");
- GivePlayerMoney(playerid, -VParachute);
- GivePlayerWeapon(playerid, 46, AParachute);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Parachute!");
- }
- }
- }
- if(dialogid == 20329 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VHealth) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Brass Knuckle!");
- GivePlayerMoney(playerid, -VHealth);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully refilled your Health Bar!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VArmour) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Golf Club!");
- GivePlayerMoney(playerid, -VArmour);
- SetPlayerArmour(playerid, 100);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought an Armour!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VHealthandArmour) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Nite Stick!");
- GivePlayerMoney(playerid, -VHealthandArmour);
- SetPlayerArmour(playerid, 100);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully refilled your Health Bar and bought an Armour!");
- }
- }
- }
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment