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- --[[------------------------------------------------------------------------------------------------
- Áàçà äàííûõ æèâûõ îíëàéíîâûõ îáúåêòîâ, çîí è ðåñòðèêòîðîâ, àêò¸ðà
- ×óãàé Àëåêñàíäð
- --------------------------------------------------------------------------------------------------]]
- Flag2 = 0
- Dead2 = 0
- FlagEsc = 0
- zone_by_name = {}
- sl_by_name = {}
- storage = {}
- sound = {}
- actor = nil
- actor_proxy = actor_proxy.actor_proxy()
- heli = {}
- camp_storage = {}
- story_by_id = {}
- smart_terrain_by_id = {}
- trader = nil
- info_restr = {}
- strn_by_respawn = {}
- creatures={}
- communities = {}
- tormoz = 0
- game_time = nil
- db.make_inviz = false
- db.not_inviz = false
- db.tell_90_inviz = false
- db.tell_finish_inviz = false
- db.invisible = true
- function add_obj( obj )
- end
- function del_obj( obj )
- storage [obj:id()] = nil
- end
- function add_zone( zone )
- zone_by_name[zone:name()] = zone
- add_obj( zone )
- end
- function del_zone( zone )
- zone_by_name[zone:name()] = nil
- del_obj( zone )
- end
- function add_sl( sl )
- sl_by_name[sl:name()] = sl
- add_obj( sl )
- end
- function del_sl( sl )
- sl_by_name[sl:name()] = nil
- del_obj( sl )
- end
- function add_actor( obj )
- actor = obj
- actor_proxy:net_spawn( obj )
- add_obj( obj )
- if _z then _z.on_add_actor(obj) end
- end
- function del_actor()
- del_obj( actor )
- actor_proxy:net_destroy()
- actor = nil
- end
- function add_heli(obj)
- heli[obj:id()] = obj
- end
- function del_heli(obj)
- heli[obj:id()] = nil
- end
- function add_smart_terrain( obj )
- smart_terrain_by_id[obj.id] = obj
- end
- function del_smart_terrain( obj )
- smart_terrain_by_id[obj.id] = nil
- end
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