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  1. 1>------ Neues Erstellen gestartet: Projekt: tbb, Konfiguration: Release Win32 ------
  2. 2>------ Neues Erstellen gestartet: Projekt: ACE_Wrappers, Konfiguration: Release Win32 ------
  3. 1> win32-tbb-export.def
  4. 1> generating tbb.def file
  5. 1> Assembling [Inputs]...
  6. 2> ACE.cpp
  7. 2> ACE_crc32.cpp
  8. 1> Assembling [Inputs]...
  9. 1>cl : Befehlszeile warning D9025: "/Oy-" wird durch "/Oy" überschrieben
  10. 1>cl : Befehlszeile warning D9025: "/W3" wird durch "/W4" überschrieben
  11. 1> concurrent_queue_v2.cpp
  12. 2> ACE_crc_ccitt.cpp
  13. 1> concurrent_vector_v2.cpp
  14. 2> ace_wchar.cpp
  15. 2> Activation_Queue.cpp
  16. 1> spin_rw_mutex_v2.cpp
  17. 1> rml_tbb.cpp
  18. 2> Active_Map_Manager.cpp
  19. 1> cache_aligned_allocator.cpp
  20. 1> concurrent_hash_map.cpp
  21. 2> Addr.cpp
  22. 2> Argv_Type_Converter.cpp
  23. 1> concurrent_queue.cpp
  24. 2> Assert.cpp
  25. 2> Asynch_IO.cpp
  26. 1> concurrent_vector.cpp
  27. 2> Asynch_IO_Impl.cpp
  28. 1> dynamic_link.cpp
  29. 1> itt_notify.cpp
  30. 2> Asynch_Pseudo_Task.cpp
  31. 1> mutex.cpp
  32. 1> pipeline.cpp
  33. 1> private_server.cpp
  34. 2> ATM_Acceptor.cpp
  35. 1> queuing_mutex.cpp
  36. 2> ATM_Addr.cpp
  37. 1> queuing_rw_mutex.cpp
  38. 2> ATM_Connector.cpp
  39. 2> ATM_Params.cpp
  40. 1> recursive_mutex.cpp
  41. 2> ATM_QoS.cpp
  42. 1> spin_mutex.cpp
  43. 2> ATM_Stream.cpp
  44. 2> Atomic_Op.cpp
  45. 1> spin_rw_mutex.cpp
  46. 1> task.cpp
  47. 2> Auto_Event.cpp
  48. 1> tbb_misc.cpp
  49. 2> Barrier.cpp
  50. 2> Base_Thread_Adapter.cpp
  51. 1> Kompilieren...
  52. 1> tbb_thread.cpp
  53. 2> Based_Pointer_Repository.cpp
  54. 1>cl : Befehlszeile warning D9025: "/Oy-" wird durch "/Oy" überschrieben
  55. 1>cl : Befehlszeile warning D9025: "/W3" wird durch "/W4" überschrieben
  56. 1> itt_notify_proxy.c
  57. 2> Basic_Stats.cpp
  58. 2> Basic_Types.cpp
  59. 2> Capabilities.cpp
  60. 2> CDR_Base.cpp
  61. 1> Bibliothek "..\..\dep\lib\Win32_Release\tbb.lib" und Objekt "..\..\dep\lib\Win32_Release\tbb.exp" werden erstellt.
  62. 1> Code wird generiert.
  63. 2> CDR_Size.cpp
  64. 2> CDR_Stream.cpp
  65. 1> Codegenerierung ist abgeschlossen.
  66. 2> Cleanup.cpp
  67. 1> tbb.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\..\..\dep\lib\Win32_Release\tbb.dll
  68. 2> Codecs.cpp
  69. 2> Codeset_IBM1047.cpp
  70. 2> Codeset_Registry.cpp
  71. 3>------ Neues Erstellen gestartet: Projekt: tbbmalloc, Konfiguration: Release Win32 ------
  72. 2> Codeset_Registry_db.cpp
  73. 3> win32-tbbmalloc-export.def
  74. 3> generating tbbmalloc.def file
  75. 3> Assembling [Inputs]...
  76. 3> Assembling [Inputs]...
  77. 3> Microsoft (R) 32-Bit C/C++-Optimierungscompiler Version 16.00.30319.01 für 80x86
  78. 3> Copyright (C) Microsoft Corporation. Alle Rechte vorbehalten.
  79. 3>
  80. 3> cl /c /I..\..\dep\tbb\include /I..\..\dep\tbb\src /I..\..\dep\tbb\build /I..\..\dep\tbb\build\vsproject /Zi /nologo- /W3 /WX- /O2 /Oy- /GL /D _WINDLL /Gm- /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo".\tbbmalloc__Win32_Release\\" /Fd".\tbbmalloc__Win32_Release\vc100.pdb" /Gd /TP /wd4244 /wd4267 /analyze- /errorReport:prompt ..\..\dep\tbb\src\tbbmalloc\MemoryAllocator.cpp ..\..\dep\tbb\src\tbbmalloc\tbbmalloc.cpp ..\..\dep\tbb\src\tbb\dynamic_link.cpp ..\..\dep\tbb\src\tbb\tbb_misc.cpp /c /MD /O2 /Zi /EHs- /Zc:forScope /Zc:wchar_t /Oy /DDO_ITT_NOTIFY /DUSE_WINTHREAD /D_CRT_SECURE_NO_DEPRECATE /D_WIN32_WINNT=0x0400 /D__TBB_BUILD=1 /I../../src /I../../include /I../../src/tbbmalloc /I../../src/tbbmalloc
  81. 3>cl : Befehlszeile warning D9035: Die Option "nologo-" ist veraltet und wird in einer der nächsten Versionen entfernt.
  82. 3>cl : Befehlszeile warning D9025: "/Oy-" wird durch "/Oy" überschrieben
  83. 3>
  84. 3> MemoryAllocator.cpp
  85. 2> Condition_Recursive_Thread_Mutex.cpp
  86. 2> Condition_Thread_Mutex.cpp
  87. 3> tbbmalloc.cpp
  88. 3> dynamic_link.cpp
  89. 2> Configuration.cpp
  90. 2> Configuration_Import_Export.cpp
  91. 3> tbb_misc.cpp
  92. 2> Connection_Recycling_Strategy.cpp
  93. 2> Containers.cpp
  94. 3> Microsoft (R) 32-Bit C/C++-Optimierungscompiler Version 16.00.30319.01 für 80x86
  95. 3> Copyright (C) Microsoft Corporation. Alle Rechte vorbehalten.
  96. 3>
  97. 3> cl /c /I..\..\dep\tbb\include /I..\..\dep\tbb\src /I..\..\dep\tbb\build /I..\..\dep\tbb\build\vsproject /Zi /nologo- /W3 /WX- /O2 /Oy- /GL /D _WINDLL /Gm- /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo".\tbbmalloc__Win32_Release\\" /Fd".\tbbmalloc__Win32_Release\vc100.pdb" /Gd /TC /wd4244 /wd4267 /analyze- /errorReport:prompt ..\..\dep\tbb\src\tbb\itt_notify_proxy.c /c /MD /O2 /Zi /EHs- /Zc:forScope /Zc:wchar_t /Oy /DDO_ITT_NOTIFY /DUSE_WINTHREAD /D_CRT_SECURE_NO_DEPRECATE /D_WIN32_WINNT=0x0400 /D__TBB_BUILD=1 /I../../src /I../../include /I../../src/tbbmalloc /I../../src/tbbmalloc
  98. 3>cl : Befehlszeile warning D9035: Die Option "nologo-" ist veraltet und wird in einer der nächsten Versionen entfernt.
  99. 3>cl : Befehlszeile warning D9025: "/Oy-" wird durch "/Oy" überschrieben
  100. 3>
  101. 3> itt_notify_proxy.c
  102. 2> Copy_Disabled.cpp
  103. 3> Bibliothek "..\..\dep\lib\Win32_Release\tbbmalloc.lib" und Objekt "..\..\dep\lib\Win32_Release\tbbmalloc.exp" werden erstellt.
  104. 3> Code wird generiert.
  105. 2> Countdown_Time.cpp
  106. 3> Codegenerierung ist abgeschlossen.
  107. 2> Date_Time.cpp
  108. 3> tbbmalloc.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\..\..\dep\lib\Win32_Release\tbbmalloc.dll
  109. 2> DEV.cpp
  110. 4>------ Neues Erstellen gestartet: Projekt: genrevision, Konfiguration: Release Win32 ------
  111. 2> DEV_Addr.cpp
  112. 4> genrevision.cpp
  113. 2> DEV_Connector.cpp
  114. 2> DEV_IO.cpp
  115. 4> Code wird generiert.
  116. 4> Codegenerierung ist abgeschlossen.
  117. 2> Dev_Poll_Reactor.cpp
  118. 4> genrevision.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\.\genrevision__Win32_Release\genrevision.exe
  119. 2> Dirent.cpp
  120. 5>------ Neues Erstellen gestartet: Projekt: zlib, Konfiguration: Release Win32 ------
  121. 2> Dirent_Selector.cpp
  122. 2> DLL.cpp
  123. 5> adler32.c
  124. 5> compress.c
  125. 5> crc32.c
  126. 5> deflate.c
  127. 5> example.c
  128. 5> gzio.c
  129. 2> DLL_Manager.cpp
  130. 5> infback.c
  131. 5> inffast.c
  132. 5> inflate.c
  133. 5> inftrees.c
  134. 5> trees.c
  135. 5> uncompr.c
  136. 5> zutil.c
  137. 2> Dump.cpp
  138. 5> zlib.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\.\zlib__Win32_Release\zlib.lib
  139. 2> Dynamic.cpp
  140. 6>------ Neues Erstellen gestartet: Projekt: framework, Konfiguration: Release Win32 ------
  141. 6> MemoryManagement.cpp
  142. 6> ObjectLifeTime.cpp
  143. 6> EventProcessor.cpp
  144. 2> Dynamic_Message_Strategy.cpp
  145. 2> Dynamic_Service_Base.cpp
  146. 2> Dynamic_Service_Dependency.cpp
  147. 6> framework.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\.\framework__Win32_Release\framework.lib
  148. 7>------ Neues Erstellen gestartet: Projekt: g3dlite, Konfiguration: Release Win32 ------
  149. 7> AABox.cpp
  150. 7> Box.cpp
  151. 2> Encoding_Converter.cpp
  152. 7> Crypto.cpp
  153. 2> Encoding_Converter_Factory.cpp
  154. 2> Event.cpp
  155. 7> format.cpp
  156. 7> Matrix3.cpp
  157. 2> Event_Handler.cpp
  158. 2> FIFO.cpp
  159. 7> Plane.cpp
  160. 7> RegistryUtil.cpp
  161. 2> FIFO_Recv.cpp
  162. 7> System.cpp
  163. 2> FIFO_Recv_Msg.cpp
  164. 7> Port System::memcpy SIMD to all platforms
  165. 7> Port System::memfill SIMD to all platforms
  166. 2> FIFO_Send.cpp
  167. 2> FIFO_Send_Msg.cpp
  168. 7> Triangle.cpp
  169. 7> Vector3.cpp
  170. 2> FILE.cpp
  171. 7> Vector4.cpp
  172. 2> FILE_Addr.cpp
  173. 7> debugAssert.cpp
  174. 2> FILE_Connector.cpp
  175. 7> fileutils.cpp
  176. 7> g3dmath.cpp
  177. 2> FILE_IO.cpp
  178. 7>..\..\dep\src\g3dlite\g3dmath.cpp(43): warning C4244: 'Initialisierung': Konvertierung von 'double' in 'const float', möglicher Datenverlust
  179. 7> g3dfnmatch.cpp
  180. 7> prompt.cpp
  181. 7> stringutils.cpp
  182. 2> File_Lock.cpp
  183. 2> Filecache.cpp
  184. 7> Any.cpp
  185. 7> BinaryFormat.cpp
  186. 7> BinaryInput.cpp
  187. 2> Flag_Manip.cpp
  188. 2> Framework_Component.cpp
  189. 7> BinaryOutput.cpp
  190. 2> Functor.cpp
  191. 7> Capsule.cpp
  192. 7> CollisionDetection.cpp
  193. 2> Functor_String.cpp
  194. 2> Get_Opt.cpp
  195. 7> CoordinateFrame.cpp
  196. 7> Cylinder.cpp
  197. 2> gethrtime.cpp
  198. 7> Line.cpp
  199. 2> Handle_Ops.cpp
  200. 2> Handle_Set.cpp
  201. 2> Hashable.cpp
  202. 2> High_Res_Timer.cpp
  203. 7> LineSegment.cpp
  204. 7> Log.cpp
  205. 2> ICMP_Socket.cpp
  206. 2> INET_Addr.cpp
  207. 7> Matrix4.cpp
  208. 7> MemoryManager.cpp
  209. 2> Init_ACE.cpp
  210. 2> IO_Cntl_Msg.cpp
  211. 7> Quat.cpp
  212. 2> IO_SAP.cpp
  213. 2> IOStream.cpp
  214. 7> Random.cpp
  215. 7> Ray.cpp
  216. 2> IPC_SAP.cpp
  217. 2> Lib_Find.cpp
  218. 7> ReferenceCount.cpp
  219. 2> Local_Memory_Pool.cpp
  220. 7> Sphere.cpp
  221. 7> TextInput.cpp
  222. 2> Local_Name_Space.cpp
  223. 7> TextOutput.cpp
  224. 2> Local_Tokens.cpp
  225. 7> UprightFrame.cpp
  226. 2> Lock.cpp
  227. 2> Log_Msg.cpp
  228. 7> Vector2.cpp
  229. 2> Log_Msg_Backend.cpp
  230. 2> Log_Msg_Callback.cpp
  231. 2> Log_Msg_IPC.cpp
  232. 2> Log_Msg_NT_Event_Log.cpp
  233. 7> g3dlite.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\.\g3dlite__Win32_Release\g3dlite.lib
  234. 8>------ Neues Erstellen gestartet: Projekt: Detour, Konfiguration: Release Win32 ------
  235. 2> Log_Msg_UNIX_Syslog.cpp
  236. 2> Log_Record.cpp
  237. 8> DetourAlloc.cpp
  238. 8> DetourCommon.cpp
  239. 8> DetourNavMesh.cpp
  240. 8> DetourNavMeshBuilder.cpp
  241. 2> Logging_Strategy.cpp
  242. 8> DetourNavMeshQuery.cpp
  243. 8> DetourNode.cpp
  244. 8> Code wird generiert...
  245. 2> LSOCK.cpp
  246. 2> LSOCK_Acceptor.cpp
  247. 2> LSOCK_CODgram.cpp
  248. 2> LSOCK_Connector.cpp
  249. 8> Detour.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\dep\recastnavigation\Detour\win\VC100\\..\..\..\..\lib\Win32_Release\Detour.lib
  250. 2> LSOCK_Dgram.cpp
  251. 2> LSOCK_Stream.cpp
  252. 2> Malloc.cpp
  253. 2> Malloc_Allocator.cpp
  254. 2> Manual_Event.cpp
  255. 2> MEM_Acceptor.cpp
  256. 2> MEM_Addr.cpp
  257. 2> MEM_Connector.cpp
  258. 2> MEM_IO.cpp
  259. 2> Mem_Map.cpp
  260. 2> MEM_SAP.cpp
  261. 2> MEM_Stream.cpp
  262. 2> Message_Block.cpp
  263. 2> Message_Queue.cpp
  264. 2> Message_Queue_NT.cpp
  265. 2> Message_Queue_Vx.cpp
  266. 2> Method_Request.cpp
  267. 2> MMAP_Memory_Pool.cpp
  268. 2> Monitor_Admin.cpp
  269. 2> Monitor_Admin_Manager.cpp
  270. 2> Monitor_Base.cpp
  271. 2> Monitor_Control_Action.cpp
  272. 2> Monitor_Control_Types.cpp
  273. 2> Monitor_Point_Registry.cpp
  274. 2> Monitor_Size.cpp
  275. 2> Msg_WFMO_Reactor.cpp
  276. 2> Multihomed_INET_Addr.cpp
  277. 2> Mutex.cpp
  278. 2> Name_Proxy.cpp
  279. 2> Name_Request_Reply.cpp
  280. 2> Name_Space.cpp
  281. 2> Naming_Context.cpp
  282. 2> Netlink_Addr.cpp
  283. 2> Notification_Queue.cpp
  284. 2> Notification_Strategy.cpp
  285. 2> NT_Service.cpp
  286. 2> Obchunk.cpp
  287. 2> Object_Manager.cpp
  288. 2> Object_Manager_Base.cpp
  289. 2> OS_Errno.cpp
  290. 2> OS_Log_Msg_Attributes.cpp
  291. 2> OS_main.cpp
  292. 2> OS_NS_arpa_inet.cpp
  293. 2> OS_NS_ctype.cpp
  294. 2> OS_NS_dirent.cpp
  295. 2> OS_NS_dlfcn.cpp
  296. 2> OS_NS_errno.cpp
  297. 2> OS_NS_fcntl.cpp
  298. 2> OS_NS_math.cpp
  299. 2> OS_NS_netdb.cpp
  300. 2> OS_NS_poll.cpp
  301. 2> OS_NS_pwd.cpp
  302. 2> OS_NS_regex.cpp
  303. 2> OS_NS_signal.cpp
  304. 2> OS_NS_stdio.cpp
  305. 2> OS_NS_stdlib.cpp
  306. 2> OS_NS_string.cpp
  307. 2> OS_NS_strings.cpp
  308. 2> OS_NS_stropts.cpp
  309. 2> OS_NS_sys_mman.cpp
  310. 2> OS_NS_sys_msg.cpp
  311. 2> OS_NS_sys_resource.cpp
  312. 2> OS_NS_sys_select.cpp
  313. 2> OS_NS_sys_sendfile.cpp
  314. 2> OS_NS_sys_shm.cpp
  315. 2> OS_NS_sys_socket.cpp
  316. 2> OS_NS_sys_stat.cpp
  317. 2> OS_NS_sys_time.cpp
  318. 2> OS_NS_sys_uio.cpp
  319. 2> OS_NS_sys_utsname.cpp
  320. 2> OS_NS_sys_wait.cpp
  321. 2> OS_NS_Thread.cpp
  322. 2> OS_NS_time.cpp
  323. 2> OS_NS_unistd.cpp
  324. 2> OS_NS_wchar.cpp
  325. 2> OS_NS_wctype.cpp
  326. 2> OS_QoS.cpp
  327. 2> OS_Thread_Adapter.cpp
  328. 2> OS_TLI.cpp
  329. 2> Pagefile_Memory_Pool.cpp
  330. 2> Parse_Node.cpp
  331. 2> PI_Malloc.cpp
  332. 2> Ping_Socket.cpp
  333. 2> Pipe.cpp
  334. 2> POSIX_Asynch_IO.cpp
  335. 2> POSIX_CB_Proactor.cpp
  336. 2> POSIX_Proactor.cpp
  337. 2> Priority_Reactor.cpp
  338. 2> Proactor.cpp
  339. 2> Proactor_Impl.cpp
  340. 2> Process.cpp
  341. 2> Process_Manager.cpp
  342. 2> Process_Mutex.cpp
  343. 2> Process_Semaphore.cpp
  344. 2> Profile_Timer.cpp
  345. 2> Reactor.cpp
  346. 2> Reactor_Impl.cpp
  347. 2> Reactor_Notification_Strategy.cpp
  348. 2> Reactor_Timer_Interface.cpp
  349. 2> Read_Buffer.cpp
  350. 2> Recursive_Thread_Mutex.cpp
  351. 2> Recyclable.cpp
  352. 2> Registry.cpp
  353. 2> Registry_Name_Space.cpp
  354. 2> Remote_Name_Space.cpp
  355. 2> Remote_Tokens.cpp
  356. 2> RW_Mutex.cpp
  357. 2> RW_Process_Mutex.cpp
  358. 2> RW_Thread_Mutex.cpp
  359. 2> Sample_History.cpp
  360. 2> Sbrk_Memory_Pool.cpp
  361. 2> Sched_Params.cpp
  362. 2> Select_Reactor_Base.cpp
  363. 2> Semaphore.cpp
  364. 2> Service_Config.cpp
  365. 2> Service_Gestalt.cpp
  366. 2> Service_Manager.cpp
  367. 2> Service_Object.cpp
  368. 2> Service_Repository.cpp
  369. 2> Service_Types.cpp
  370. 2> Shared_Memory.cpp
  371. 2> Shared_Memory_MM.cpp
  372. 2> Shared_Memory_Pool.cpp
  373. 2> Shared_Memory_SV.cpp
  374. 2> Shared_Object.cpp
  375. 2> Sig_Adapter.cpp
  376. 2> Sig_Handler.cpp
  377. 2> Signal.cpp
  378. 2> SOCK.cpp
  379. 2> SOCK_Acceptor.cpp
  380. 2> SOCK_CODgram.cpp
  381. 2> Sock_Connect.cpp
  382. 2> SOCK_Connector.cpp
  383. 2> SOCK_Dgram.cpp
  384. 2> SOCK_Dgram_Bcast.cpp
  385. 2> SOCK_Dgram_Mcast.cpp
  386. 2> SOCK_IO.cpp
  387. 2> SOCK_Netlink.cpp
  388. 2> SOCK_SEQPACK_Acceptor.cpp
  389. 2> SOCK_SEQPACK_Association.cpp
  390. 2> SOCK_SEQPACK_Connector.cpp
  391. 2> SOCK_Stream.cpp
  392. 2> SPIPE.cpp
  393. 2> SPIPE_Acceptor.cpp
  394. 2> SPIPE_Addr.cpp
  395. 2> SPIPE_Connector.cpp
  396. 2> SPIPE_Stream.cpp
  397. 2> SString.cpp
  398. 2> Stack_Trace.cpp
  399. 2> Stats.cpp
  400. 2> String_Base_Const.cpp
  401. 2> SUN_Proactor.cpp
  402. 2> SV_Message.cpp
  403. 2> SV_Message_Queue.cpp
  404. 2> SV_Semaphore_Complex.cpp
  405. 2> SV_Semaphore_Simple.cpp
  406. 2> SV_Shared_Memory.cpp
  407. 2> Svc_Conf_Lexer.cpp
  408. 2> Svc_Conf_y.cpp
  409. 2> Synch_Options.cpp
  410. 2> System_Time.cpp
  411. 2> Task.cpp
  412. 2> Thread.cpp
  413. 2> Thread_Adapter.cpp
  414. 2> Thread_Control.cpp
  415. 2> Thread_Exit.cpp
  416. 2> Thread_Hook.cpp
  417. 2> Thread_Manager.cpp
  418. 2> Thread_Mutex.cpp
  419. 2> Thread_Semaphore.cpp
  420. 2> Throughput_Stats.cpp
  421. 2> Time_Value.cpp
  422. 2> Timeprobe.cpp
  423. 2> TLI.cpp
  424. 2> TLI_Acceptor.cpp
  425. 2> TLI_Connector.cpp
  426. 2> TLI_Stream.cpp
  427. 2> Token.cpp
  428. 2> Token_Collection.cpp
  429. 2> Token_Invariants.cpp
  430. 2> Token_Manager.cpp
  431. 2> Token_Request_Reply.cpp
  432. 2> TP_Reactor.cpp
  433. 2> Trace.cpp
  434. 2> TSS_Adapter.cpp
  435. 2> TTY_IO.cpp
  436. 2> UNIX_Addr.cpp
  437. 2> UPIPE_Acceptor.cpp
  438. 2> UPIPE_Connector.cpp
  439. 2> UPIPE_Stream.cpp
  440. 2> UTF16_Encoding_Converter.cpp
  441. 2> UTF32_Encoding_Converter.cpp
  442. 2> UTF8_Encoding_Converter.cpp
  443. 2> UUID.cpp
  444. 2> WFMO_Reactor.cpp
  445. 2> WIN32_Asynch_IO.cpp
  446. 2> WIN32_Proactor.cpp
  447. 2> XML_Svc_Conf.cpp
  448. 2> XTI_ATM_Mcast.cpp
  449. 2> Atomic_Op_Sparc.c
  450. 2> Rtems_init.c
  451. 2> Bibliothek "..\..\dep\lib\Win32_Release\ACE.lib" und Objekt "..\..\dep\lib\Win32_Release\ACE.exp" werden erstellt.
  452. 2> ACE_vc10.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\..\..\dep\lib\Win32_Release\ACE.dll
  453. 9>------ Neues Erstellen gestartet: Projekt: shared, Konfiguration: Release Win32 ------
  454. 9> Extract revision
  455. 9> Performing Build SystemConfig.h
  456. 9> 1 Datei(en) kopiert.
  457. 9> AuthCrypt.cpp
  458. 9> BigNumber.cpp
  459. 9> HMACSHA1.cpp
  460. 9> SARC4.cpp
  461. 9> Sha1.cpp
  462. 9> Common.cpp
  463. 9> Config.cpp
  464. 9> Database.cpp
  465. 9> DatabaseMysql.cpp
  466. 9> DBCFileLoader.cpp
  467. 9> Field.cpp
  468. 9> QueryResultMysql.cpp
  469. 9> SqlDelayThread.cpp
  470. 9> SqlOperations.cpp
  471. 9> SQLStorage.cpp
  472. 9> Log.cpp
  473. 9> MemoryLeaks.cpp
  474. 9> ProgressBar.cpp
  475. 9> ServiceWin32.cpp
  476. 9> Threading.cpp
  477. 9> Util.cpp
  478. 9> shared.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\.\shared__Win32_Release\shared.lib
  479. 10>------ Neues Erstellen gestartet: Projekt: game, Konfiguration: Release Win32 ------
  480. 11>------ Neues Erstellen gestartet: Projekt: realmd, Konfiguration: Release Win32 ------
  481. 11> AuthSocket.cpp
  482. 11> BufferedSocket.cpp
  483. 10> pchdef.cpp
  484. 11> Main.cpp
  485. 11> PatchHandler.cpp
  486. 11> RealmList.cpp
  487. 11> WheatyExceptionReport.cpp
  488. 11> Bibliothek "..\..\bin\Win32_Release\realmd.lib" und Objekt "..\..\bin\Win32_Release\realmd.exp" werden erstellt.
  489. 11> realmd.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\..\..\bin\Win32_Release\realmd.exe
  490. 10> AccountMgr.cpp
  491. 10> AchievementMgr.cpp
  492. 10> AggressorAI.cpp
  493. 10> ArenaTeam.cpp
  494. 10> ArenaTeamHandler.cpp
  495. 10> AuctionHouseBot.cpp
  496. 10> AuctionHouseHandler.cpp
  497. 10> AuctionHouseMgr.cpp
  498. 10> Bag.cpp
  499. 10> BattleGround.cpp
  500. 10> BattleGroundAA.cpp
  501. 10> BattleGroundAB.cpp
  502. 10> BattleGroundRB.cpp
  503. 10> BattleGroundAV.cpp
  504. 10> BattleGroundBE.cpp
  505. 10> BattleGroundDS.cpp
  506. 10> BattleGroundEY.cpp
  507. 10> BattleGroundHandler.cpp
  508. 10> BattleGroundIC.cpp
  509. 10> BattleGroundMgr.cpp
  510. 10> BattleGroundNA.cpp
  511. 10> BattleGroundRL.cpp
  512. 10> BattleGroundRV.cpp
  513. 10> BattleGroundSA.cpp
  514. 10> BattleGroundWS.cpp
  515. 10> Calendar.cpp
  516. 10> CalendarHandler.cpp
  517. 10> Camera.cpp
  518. 10> Channel.cpp
  519. 10> ChannelHandler.cpp
  520. 10> ChannelMgr.cpp
  521. 10> CharacterDatabaseCleaner.cpp
  522. 10> CharacterHandler.cpp
  523. 10> Chat.cpp
  524. 10> ChatHandler.cpp
  525. 10> CombatHandler.cpp
  526. 10> ConfusedMovementGenerator.cpp
  527. 10> Corpse.cpp
  528. 10> Creature.cpp
  529. 10> CreatureAI.cpp
  530. 10> CreatureAIRegistry.cpp
  531. 10> CreatureAISelector.cpp
  532. 10> CreatureEventAI.cpp
  533. 10> CreatureEventAIMgr.cpp
  534. 10> DBCStores.cpp
  535. 10> debugcmds.cpp
  536. 10> DestinationHolder.cpp
  537. 10> DuelHandler.cpp
  538. 10> DynamicObject.cpp
  539. 10> FleeingMovementGenerator.cpp
  540. 10> FollowerReference.cpp
  541. 10> GameEventMgr.cpp
  542. 10> GameObject.cpp
  543. 10> GMTicketHandler.cpp
  544. 10> GMTicketMgr.cpp
  545. 10> GossipDef.cpp
  546. 10> GridMap.cpp
  547. 10> GridNotifiers.cpp
  548. 10> GridStates.cpp
  549. 10> Group.cpp
  550. 10> GroupHandler.cpp
  551. 10> GroupReference.cpp
  552. 10> GuardAI.cpp
  553. 10> Guild.cpp
  554. 10> GuildHandler.cpp
  555. 10> HomeMovementGenerator.cpp
  556. 10> HostileRefManager.cpp
  557. 10> IdleMovementGenerator.cpp
  558. 10> InstanceData.cpp
  559. 10> InstanceSaveMgr.cpp
  560. 10> Item.cpp
  561. 10> ItemEnchantmentMgr.cpp
  562. 10> ItemHandler.cpp
  563. 10> Level0.cpp
  564. 10> Level1.cpp
  565. 10> Level2.cpp
  566. 10> Level3.cpp
  567. 10> LFGHandler.cpp
  568. 10> LootHandler.cpp
  569. 10> LootMgr.cpp
  570. 10> Mail.cpp
  571. 10> Map.cpp
  572. 10> MapManager.cpp
  573. 10> MiscHandler.cpp
  574. 10> MotionMaster.cpp
  575. 10> MoveMap.cpp
  576. 10> MovementGenerator.cpp
  577. 10> MovementHandler.cpp
  578. 10> NPCHandler.cpp
  579. 10> NullCreatureAI.cpp
  580. 10> Object.cpp
  581. 10> ObjectAccessor.cpp
  582. 10> ObjectGridLoader.cpp
  583. 10> ObjectMgr.cpp
  584. 10> ObjectGuid.cpp
  585. 10> ObjectPosSelector.cpp
  586. 10> Opcodes.cpp
  587. 10> PathFinder.cpp
  588. 10> Pet.cpp
  589. 10> PetAI.cpp
  590. 10> PetHandler.cpp
  591. 10> PetitionsHandler.cpp
  592. 10> Player.cpp
  593. 10> PlayerbotAI.cpp
  594. 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  595. 10> PlayerbotClassAI.cpp
  596. 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  597. 10> PlayerbotDeathKnightAI.cpp
  598. 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  599. 10> PlayerbotDruidAI.cpp
  600. 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  601. 10> PlayerbotHunterAI.cpp
  602. 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  603. 10> PlayerbotMageAI.cpp
  604. 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  605. 10> PlayerbotMgr.cpp
  606. 10>..\..\src\game\playerbot\PlayerbotMgr.cpp(5): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  607. 10> PlayerbotPaladinAI.cpp
  608. 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  609. 10> PlayerbotPriestAI.cpp
  610. 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  611. 10> PlayerbotRogueAI.cpp
  612. 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  613. 10> PlayerbotShamanAI.cpp
  614. 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  615. 10> PlayerbotWarlockAI.cpp
  616. 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  617. 10> PlayerbotWarriorAI.cpp
  618. 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
  619. 10> PlayerDump.cpp
  620. 10> PointMovementGenerator.cpp
  621. 10> PoolManager.cpp
  622. 10> QueryHandler.cpp
  623. 10> QuestDef.cpp
  624. 10> QuestHandler.cpp
  625. 10> RandomMovementGenerator.cpp
  626. 10> ReactorAI.cpp
  627. 10> ReputationMgr.cpp
  628. 10> ScriptCalls.cpp
  629. 10> SkillDiscovery.cpp
  630. 10> SkillExtraItems.cpp
  631. 10> SkillHandler.cpp
  632. 10> SocialMgr.cpp
  633. 10> Spell.cpp
  634. 10> SpellAuras.cpp
  635. 10> UnitAuraProcHandler.cpp
  636. 10> SpellEffects.cpp
  637. 10> SpellHandler.cpp
  638. 10> SpellMgr.cpp
  639. 10> StatSystem.cpp
  640. 10> TargetedMovementGenerator.cpp
  641. 10> TaxiHandler.cpp
  642. 10> TemporarySummon.cpp
  643. 10> ThreatManager.cpp
  644. 10> Totem.cpp
  645. 10> TotemAI.cpp
  646. 10> TradeHandler.cpp
  647. 10> Transports.cpp
  648. 10> Unit.cpp
  649. 10> UpdateData.cpp
  650. 10> Vehicle.cpp
  651. 10> VoiceChatHandler.cpp
  652. 10> WaypointManager.cpp
  653. 10> WaypointMovementGenerator.cpp
  654. 10> Weather.cpp
  655. 10> World.cpp
  656. 10> WorldSession.cpp
  657. 10> WorldSocket.cpp
  658. 10> WorldSocketMgr.cpp
  659. 10> BIH.cpp
  660. 10> MapTree.cpp
  661. 10> ModelInstance.cpp
  662. 10> TileAssembler.cpp
  663. 10> VMapFactory.cpp
  664. 10> VMapManager2.cpp
  665. 10> WorldModel.cpp
  666. 12>------ Neues Erstellen gestartet: Projekt: mangosd, Konfiguration: Release Win32 ------
  667. 12> stdsoap2.cpp
  668. 12> soapServer.cpp
  669. 12>..\..\dep\src\gsoap\stdsoap2.cpp(835): warning C4244: 'return': Konvertierung von 'std::streamsize' in 'size_t', möglicher Datenverlust
  670. 12> soapC.cpp
  671. 12> MaNGOSsoap.cpp
  672. 12> CliRunnable.cpp
  673. 12> Main.cpp
  674. 12> Master.cpp
  675. 12> RASocket.cpp
  676. 12> WorldRunnable.cpp
  677. 12> WheatyExceptionReport.cpp
  678. 12>LINK : fatal error LNK1181: Eingabedatei "C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\game__Win32_Release\game.lib" kann nicht geöffnet werden.
  679. 13>------ Neues Erstellen gestartet: Projekt: script, Konfiguration: Release Win32 ------
  680. 13> ScriptMgr.cpp
  681. 13> sc_default.cpp
  682. 13> sc_defines.cpp
  683. 13> system.cpp
  684. 13>LINK : fatal error LNK1181: Eingabedatei "mangosd.lib" kann nicht geöffnet werden.
  685. ========== Alles neu erstellen: 10 erfolgreich, Fehler bei 3, 0 übersprungen ==========
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