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- 1>------ Neues Erstellen gestartet: Projekt: tbb, Konfiguration: Release Win32 ------
- 2>------ Neues Erstellen gestartet: Projekt: ACE_Wrappers, Konfiguration: Release Win32 ------
- 1> win32-tbb-export.def
- 1> generating tbb.def file
- 1> Assembling [Inputs]...
- 2> ACE.cpp
- 2> ACE_crc32.cpp
- 1> Assembling [Inputs]...
- 1>cl : Befehlszeile warning D9025: "/Oy-" wird durch "/Oy" überschrieben
- 1>cl : Befehlszeile warning D9025: "/W3" wird durch "/W4" überschrieben
- 1> concurrent_queue_v2.cpp
- 2> ACE_crc_ccitt.cpp
- 1> concurrent_vector_v2.cpp
- 2> ace_wchar.cpp
- 2> Activation_Queue.cpp
- 1> spin_rw_mutex_v2.cpp
- 1> rml_tbb.cpp
- 2> Active_Map_Manager.cpp
- 1> cache_aligned_allocator.cpp
- 1> concurrent_hash_map.cpp
- 2> Addr.cpp
- 2> Argv_Type_Converter.cpp
- 1> concurrent_queue.cpp
- 2> Assert.cpp
- 2> Asynch_IO.cpp
- 1> concurrent_vector.cpp
- 2> Asynch_IO_Impl.cpp
- 1> dynamic_link.cpp
- 1> itt_notify.cpp
- 2> Asynch_Pseudo_Task.cpp
- 1> mutex.cpp
- 1> pipeline.cpp
- 1> private_server.cpp
- 2> ATM_Acceptor.cpp
- 1> queuing_mutex.cpp
- 2> ATM_Addr.cpp
- 1> queuing_rw_mutex.cpp
- 2> ATM_Connector.cpp
- 2> ATM_Params.cpp
- 1> recursive_mutex.cpp
- 2> ATM_QoS.cpp
- 1> spin_mutex.cpp
- 2> ATM_Stream.cpp
- 2> Atomic_Op.cpp
- 1> spin_rw_mutex.cpp
- 1> task.cpp
- 2> Auto_Event.cpp
- 1> tbb_misc.cpp
- 2> Barrier.cpp
- 2> Base_Thread_Adapter.cpp
- 1> Kompilieren...
- 1> tbb_thread.cpp
- 2> Based_Pointer_Repository.cpp
- 1>cl : Befehlszeile warning D9025: "/Oy-" wird durch "/Oy" überschrieben
- 1>cl : Befehlszeile warning D9025: "/W3" wird durch "/W4" überschrieben
- 1> itt_notify_proxy.c
- 2> Basic_Stats.cpp
- 2> Basic_Types.cpp
- 2> Capabilities.cpp
- 2> CDR_Base.cpp
- 1> Bibliothek "..\..\dep\lib\Win32_Release\tbb.lib" und Objekt "..\..\dep\lib\Win32_Release\tbb.exp" werden erstellt.
- 1> Code wird generiert.
- 2> CDR_Size.cpp
- 2> CDR_Stream.cpp
- 1> Codegenerierung ist abgeschlossen.
- 2> Cleanup.cpp
- 1> tbb.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\..\..\dep\lib\Win32_Release\tbb.dll
- 2> Codecs.cpp
- 2> Codeset_IBM1047.cpp
- 2> Codeset_Registry.cpp
- 3>------ Neues Erstellen gestartet: Projekt: tbbmalloc, Konfiguration: Release Win32 ------
- 2> Codeset_Registry_db.cpp
- 3> win32-tbbmalloc-export.def
- 3> generating tbbmalloc.def file
- 3> Assembling [Inputs]...
- 3> Assembling [Inputs]...
- 3> Microsoft (R) 32-Bit C/C++-Optimierungscompiler Version 16.00.30319.01 für 80x86
- 3> Copyright (C) Microsoft Corporation. Alle Rechte vorbehalten.
- 3>
- 3> cl /c /I..\..\dep\tbb\include /I..\..\dep\tbb\src /I..\..\dep\tbb\build /I..\..\dep\tbb\build\vsproject /Zi /nologo- /W3 /WX- /O2 /Oy- /GL /D _WINDLL /Gm- /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo".\tbbmalloc__Win32_Release\\" /Fd".\tbbmalloc__Win32_Release\vc100.pdb" /Gd /TP /wd4244 /wd4267 /analyze- /errorReport:prompt ..\..\dep\tbb\src\tbbmalloc\MemoryAllocator.cpp ..\..\dep\tbb\src\tbbmalloc\tbbmalloc.cpp ..\..\dep\tbb\src\tbb\dynamic_link.cpp ..\..\dep\tbb\src\tbb\tbb_misc.cpp /c /MD /O2 /Zi /EHs- /Zc:forScope /Zc:wchar_t /Oy /DDO_ITT_NOTIFY /DUSE_WINTHREAD /D_CRT_SECURE_NO_DEPRECATE /D_WIN32_WINNT=0x0400 /D__TBB_BUILD=1 /I../../src /I../../include /I../../src/tbbmalloc /I../../src/tbbmalloc
- 3>cl : Befehlszeile warning D9035: Die Option "nologo-" ist veraltet und wird in einer der nächsten Versionen entfernt.
- 3>cl : Befehlszeile warning D9025: "/Oy-" wird durch "/Oy" überschrieben
- 3>
- 3> MemoryAllocator.cpp
- 2> Condition_Recursive_Thread_Mutex.cpp
- 2> Condition_Thread_Mutex.cpp
- 3> tbbmalloc.cpp
- 3> dynamic_link.cpp
- 2> Configuration.cpp
- 2> Configuration_Import_Export.cpp
- 3> tbb_misc.cpp
- 2> Connection_Recycling_Strategy.cpp
- 2> Containers.cpp
- 3> Microsoft (R) 32-Bit C/C++-Optimierungscompiler Version 16.00.30319.01 für 80x86
- 3> Copyright (C) Microsoft Corporation. Alle Rechte vorbehalten.
- 3>
- 3> cl /c /I..\..\dep\tbb\include /I..\..\dep\tbb\src /I..\..\dep\tbb\build /I..\..\dep\tbb\build\vsproject /Zi /nologo- /W3 /WX- /O2 /Oy- /GL /D _WINDLL /Gm- /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo".\tbbmalloc__Win32_Release\\" /Fd".\tbbmalloc__Win32_Release\vc100.pdb" /Gd /TC /wd4244 /wd4267 /analyze- /errorReport:prompt ..\..\dep\tbb\src\tbb\itt_notify_proxy.c /c /MD /O2 /Zi /EHs- /Zc:forScope /Zc:wchar_t /Oy /DDO_ITT_NOTIFY /DUSE_WINTHREAD /D_CRT_SECURE_NO_DEPRECATE /D_WIN32_WINNT=0x0400 /D__TBB_BUILD=1 /I../../src /I../../include /I../../src/tbbmalloc /I../../src/tbbmalloc
- 3>cl : Befehlszeile warning D9035: Die Option "nologo-" ist veraltet und wird in einer der nächsten Versionen entfernt.
- 3>cl : Befehlszeile warning D9025: "/Oy-" wird durch "/Oy" überschrieben
- 3>
- 3> itt_notify_proxy.c
- 2> Copy_Disabled.cpp
- 3> Bibliothek "..\..\dep\lib\Win32_Release\tbbmalloc.lib" und Objekt "..\..\dep\lib\Win32_Release\tbbmalloc.exp" werden erstellt.
- 3> Code wird generiert.
- 2> Countdown_Time.cpp
- 3> Codegenerierung ist abgeschlossen.
- 2> Date_Time.cpp
- 3> tbbmalloc.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\..\..\dep\lib\Win32_Release\tbbmalloc.dll
- 2> DEV.cpp
- 4>------ Neues Erstellen gestartet: Projekt: genrevision, Konfiguration: Release Win32 ------
- 2> DEV_Addr.cpp
- 4> genrevision.cpp
- 2> DEV_Connector.cpp
- 2> DEV_IO.cpp
- 4> Code wird generiert.
- 4> Codegenerierung ist abgeschlossen.
- 2> Dev_Poll_Reactor.cpp
- 4> genrevision.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\.\genrevision__Win32_Release\genrevision.exe
- 2> Dirent.cpp
- 5>------ Neues Erstellen gestartet: Projekt: zlib, Konfiguration: Release Win32 ------
- 2> Dirent_Selector.cpp
- 2> DLL.cpp
- 5> adler32.c
- 5> compress.c
- 5> crc32.c
- 5> deflate.c
- 5> example.c
- 5> gzio.c
- 2> DLL_Manager.cpp
- 5> infback.c
- 5> inffast.c
- 5> inflate.c
- 5> inftrees.c
- 5> trees.c
- 5> uncompr.c
- 5> zutil.c
- 2> Dump.cpp
- 5> zlib.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\.\zlib__Win32_Release\zlib.lib
- 2> Dynamic.cpp
- 6>------ Neues Erstellen gestartet: Projekt: framework, Konfiguration: Release Win32 ------
- 6> MemoryManagement.cpp
- 6> ObjectLifeTime.cpp
- 6> EventProcessor.cpp
- 2> Dynamic_Message_Strategy.cpp
- 2> Dynamic_Service_Base.cpp
- 2> Dynamic_Service_Dependency.cpp
- 6> framework.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\.\framework__Win32_Release\framework.lib
- 7>------ Neues Erstellen gestartet: Projekt: g3dlite, Konfiguration: Release Win32 ------
- 7> AABox.cpp
- 7> Box.cpp
- 2> Encoding_Converter.cpp
- 7> Crypto.cpp
- 2> Encoding_Converter_Factory.cpp
- 2> Event.cpp
- 7> format.cpp
- 7> Matrix3.cpp
- 2> Event_Handler.cpp
- 2> FIFO.cpp
- 7> Plane.cpp
- 7> RegistryUtil.cpp
- 2> FIFO_Recv.cpp
- 7> System.cpp
- 2> FIFO_Recv_Msg.cpp
- 7> Port System::memcpy SIMD to all platforms
- 7> Port System::memfill SIMD to all platforms
- 2> FIFO_Send.cpp
- 2> FIFO_Send_Msg.cpp
- 7> Triangle.cpp
- 7> Vector3.cpp
- 2> FILE.cpp
- 7> Vector4.cpp
- 2> FILE_Addr.cpp
- 7> debugAssert.cpp
- 2> FILE_Connector.cpp
- 7> fileutils.cpp
- 7> g3dmath.cpp
- 2> FILE_IO.cpp
- 7>..\..\dep\src\g3dlite\g3dmath.cpp(43): warning C4244: 'Initialisierung': Konvertierung von 'double' in 'const float', möglicher Datenverlust
- 7> g3dfnmatch.cpp
- 7> prompt.cpp
- 7> stringutils.cpp
- 2> File_Lock.cpp
- 2> Filecache.cpp
- 7> Any.cpp
- 7> BinaryFormat.cpp
- 7> BinaryInput.cpp
- 2> Flag_Manip.cpp
- 2> Framework_Component.cpp
- 7> BinaryOutput.cpp
- 2> Functor.cpp
- 7> Capsule.cpp
- 7> CollisionDetection.cpp
- 2> Functor_String.cpp
- 2> Get_Opt.cpp
- 7> CoordinateFrame.cpp
- 7> Cylinder.cpp
- 2> gethrtime.cpp
- 7> Line.cpp
- 2> Handle_Ops.cpp
- 2> Handle_Set.cpp
- 2> Hashable.cpp
- 2> High_Res_Timer.cpp
- 7> LineSegment.cpp
- 7> Log.cpp
- 2> ICMP_Socket.cpp
- 2> INET_Addr.cpp
- 7> Matrix4.cpp
- 7> MemoryManager.cpp
- 2> Init_ACE.cpp
- 2> IO_Cntl_Msg.cpp
- 7> Quat.cpp
- 2> IO_SAP.cpp
- 2> IOStream.cpp
- 7> Random.cpp
- 7> Ray.cpp
- 2> IPC_SAP.cpp
- 2> Lib_Find.cpp
- 7> ReferenceCount.cpp
- 2> Local_Memory_Pool.cpp
- 7> Sphere.cpp
- 7> TextInput.cpp
- 2> Local_Name_Space.cpp
- 7> TextOutput.cpp
- 2> Local_Tokens.cpp
- 7> UprightFrame.cpp
- 2> Lock.cpp
- 2> Log_Msg.cpp
- 7> Vector2.cpp
- 2> Log_Msg_Backend.cpp
- 2> Log_Msg_Callback.cpp
- 2> Log_Msg_IPC.cpp
- 2> Log_Msg_NT_Event_Log.cpp
- 7> g3dlite.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\.\g3dlite__Win32_Release\g3dlite.lib
- 8>------ Neues Erstellen gestartet: Projekt: Detour, Konfiguration: Release Win32 ------
- 2> Log_Msg_UNIX_Syslog.cpp
- 2> Log_Record.cpp
- 8> DetourAlloc.cpp
- 8> DetourCommon.cpp
- 8> DetourNavMesh.cpp
- 8> DetourNavMeshBuilder.cpp
- 2> Logging_Strategy.cpp
- 8> DetourNavMeshQuery.cpp
- 8> DetourNode.cpp
- 8> Code wird generiert...
- 2> LSOCK.cpp
- 2> LSOCK_Acceptor.cpp
- 2> LSOCK_CODgram.cpp
- 2> LSOCK_Connector.cpp
- 8> Detour.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\dep\recastnavigation\Detour\win\VC100\\..\..\..\..\lib\Win32_Release\Detour.lib
- 2> LSOCK_Dgram.cpp
- 2> LSOCK_Stream.cpp
- 2> Malloc.cpp
- 2> Malloc_Allocator.cpp
- 2> Manual_Event.cpp
- 2> MEM_Acceptor.cpp
- 2> MEM_Addr.cpp
- 2> MEM_Connector.cpp
- 2> MEM_IO.cpp
- 2> Mem_Map.cpp
- 2> MEM_SAP.cpp
- 2> MEM_Stream.cpp
- 2> Message_Block.cpp
- 2> Message_Queue.cpp
- 2> Message_Queue_NT.cpp
- 2> Message_Queue_Vx.cpp
- 2> Method_Request.cpp
- 2> MMAP_Memory_Pool.cpp
- 2> Monitor_Admin.cpp
- 2> Monitor_Admin_Manager.cpp
- 2> Monitor_Base.cpp
- 2> Monitor_Control_Action.cpp
- 2> Monitor_Control_Types.cpp
- 2> Monitor_Point_Registry.cpp
- 2> Monitor_Size.cpp
- 2> Msg_WFMO_Reactor.cpp
- 2> Multihomed_INET_Addr.cpp
- 2> Mutex.cpp
- 2> Name_Proxy.cpp
- 2> Name_Request_Reply.cpp
- 2> Name_Space.cpp
- 2> Naming_Context.cpp
- 2> Netlink_Addr.cpp
- 2> Notification_Queue.cpp
- 2> Notification_Strategy.cpp
- 2> NT_Service.cpp
- 2> Obchunk.cpp
- 2> Object_Manager.cpp
- 2> Object_Manager_Base.cpp
- 2> OS_Errno.cpp
- 2> OS_Log_Msg_Attributes.cpp
- 2> OS_main.cpp
- 2> OS_NS_arpa_inet.cpp
- 2> OS_NS_ctype.cpp
- 2> OS_NS_dirent.cpp
- 2> OS_NS_dlfcn.cpp
- 2> OS_NS_errno.cpp
- 2> OS_NS_fcntl.cpp
- 2> OS_NS_math.cpp
- 2> OS_NS_netdb.cpp
- 2> OS_NS_poll.cpp
- 2> OS_NS_pwd.cpp
- 2> OS_NS_regex.cpp
- 2> OS_NS_signal.cpp
- 2> OS_NS_stdio.cpp
- 2> OS_NS_stdlib.cpp
- 2> OS_NS_string.cpp
- 2> OS_NS_strings.cpp
- 2> OS_NS_stropts.cpp
- 2> OS_NS_sys_mman.cpp
- 2> OS_NS_sys_msg.cpp
- 2> OS_NS_sys_resource.cpp
- 2> OS_NS_sys_select.cpp
- 2> OS_NS_sys_sendfile.cpp
- 2> OS_NS_sys_shm.cpp
- 2> OS_NS_sys_socket.cpp
- 2> OS_NS_sys_stat.cpp
- 2> OS_NS_sys_time.cpp
- 2> OS_NS_sys_uio.cpp
- 2> OS_NS_sys_utsname.cpp
- 2> OS_NS_sys_wait.cpp
- 2> OS_NS_Thread.cpp
- 2> OS_NS_time.cpp
- 2> OS_NS_unistd.cpp
- 2> OS_NS_wchar.cpp
- 2> OS_NS_wctype.cpp
- 2> OS_QoS.cpp
- 2> OS_Thread_Adapter.cpp
- 2> OS_TLI.cpp
- 2> Pagefile_Memory_Pool.cpp
- 2> Parse_Node.cpp
- 2> PI_Malloc.cpp
- 2> Ping_Socket.cpp
- 2> Pipe.cpp
- 2> POSIX_Asynch_IO.cpp
- 2> POSIX_CB_Proactor.cpp
- 2> POSIX_Proactor.cpp
- 2> Priority_Reactor.cpp
- 2> Proactor.cpp
- 2> Proactor_Impl.cpp
- 2> Process.cpp
- 2> Process_Manager.cpp
- 2> Process_Mutex.cpp
- 2> Process_Semaphore.cpp
- 2> Profile_Timer.cpp
- 2> Reactor.cpp
- 2> Reactor_Impl.cpp
- 2> Reactor_Notification_Strategy.cpp
- 2> Reactor_Timer_Interface.cpp
- 2> Read_Buffer.cpp
- 2> Recursive_Thread_Mutex.cpp
- 2> Recyclable.cpp
- 2> Registry.cpp
- 2> Registry_Name_Space.cpp
- 2> Remote_Name_Space.cpp
- 2> Remote_Tokens.cpp
- 2> RW_Mutex.cpp
- 2> RW_Process_Mutex.cpp
- 2> RW_Thread_Mutex.cpp
- 2> Sample_History.cpp
- 2> Sbrk_Memory_Pool.cpp
- 2> Sched_Params.cpp
- 2> Select_Reactor_Base.cpp
- 2> Semaphore.cpp
- 2> Service_Config.cpp
- 2> Service_Gestalt.cpp
- 2> Service_Manager.cpp
- 2> Service_Object.cpp
- 2> Service_Repository.cpp
- 2> Service_Types.cpp
- 2> Shared_Memory.cpp
- 2> Shared_Memory_MM.cpp
- 2> Shared_Memory_Pool.cpp
- 2> Shared_Memory_SV.cpp
- 2> Shared_Object.cpp
- 2> Sig_Adapter.cpp
- 2> Sig_Handler.cpp
- 2> Signal.cpp
- 2> SOCK.cpp
- 2> SOCK_Acceptor.cpp
- 2> SOCK_CODgram.cpp
- 2> Sock_Connect.cpp
- 2> SOCK_Connector.cpp
- 2> SOCK_Dgram.cpp
- 2> SOCK_Dgram_Bcast.cpp
- 2> SOCK_Dgram_Mcast.cpp
- 2> SOCK_IO.cpp
- 2> SOCK_Netlink.cpp
- 2> SOCK_SEQPACK_Acceptor.cpp
- 2> SOCK_SEQPACK_Association.cpp
- 2> SOCK_SEQPACK_Connector.cpp
- 2> SOCK_Stream.cpp
- 2> SPIPE.cpp
- 2> SPIPE_Acceptor.cpp
- 2> SPIPE_Addr.cpp
- 2> SPIPE_Connector.cpp
- 2> SPIPE_Stream.cpp
- 2> SString.cpp
- 2> Stack_Trace.cpp
- 2> Stats.cpp
- 2> String_Base_Const.cpp
- 2> SUN_Proactor.cpp
- 2> SV_Message.cpp
- 2> SV_Message_Queue.cpp
- 2> SV_Semaphore_Complex.cpp
- 2> SV_Semaphore_Simple.cpp
- 2> SV_Shared_Memory.cpp
- 2> Svc_Conf_Lexer.cpp
- 2> Svc_Conf_y.cpp
- 2> Synch_Options.cpp
- 2> System_Time.cpp
- 2> Task.cpp
- 2> Thread.cpp
- 2> Thread_Adapter.cpp
- 2> Thread_Control.cpp
- 2> Thread_Exit.cpp
- 2> Thread_Hook.cpp
- 2> Thread_Manager.cpp
- 2> Thread_Mutex.cpp
- 2> Thread_Semaphore.cpp
- 2> Throughput_Stats.cpp
- 2> Time_Value.cpp
- 2> Timeprobe.cpp
- 2> TLI.cpp
- 2> TLI_Acceptor.cpp
- 2> TLI_Connector.cpp
- 2> TLI_Stream.cpp
- 2> Token.cpp
- 2> Token_Collection.cpp
- 2> Token_Invariants.cpp
- 2> Token_Manager.cpp
- 2> Token_Request_Reply.cpp
- 2> TP_Reactor.cpp
- 2> Trace.cpp
- 2> TSS_Adapter.cpp
- 2> TTY_IO.cpp
- 2> UNIX_Addr.cpp
- 2> UPIPE_Acceptor.cpp
- 2> UPIPE_Connector.cpp
- 2> UPIPE_Stream.cpp
- 2> UTF16_Encoding_Converter.cpp
- 2> UTF32_Encoding_Converter.cpp
- 2> UTF8_Encoding_Converter.cpp
- 2> UUID.cpp
- 2> WFMO_Reactor.cpp
- 2> WIN32_Asynch_IO.cpp
- 2> WIN32_Proactor.cpp
- 2> XML_Svc_Conf.cpp
- 2> XTI_ATM_Mcast.cpp
- 2> Atomic_Op_Sparc.c
- 2> Rtems_init.c
- 2> Bibliothek "..\..\dep\lib\Win32_Release\ACE.lib" und Objekt "..\..\dep\lib\Win32_Release\ACE.exp" werden erstellt.
- 2> ACE_vc10.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\..\..\dep\lib\Win32_Release\ACE.dll
- 9>------ Neues Erstellen gestartet: Projekt: shared, Konfiguration: Release Win32 ------
- 9> Extract revision
- 9> Performing Build SystemConfig.h
- 9> 1 Datei(en) kopiert.
- 9> AuthCrypt.cpp
- 9> BigNumber.cpp
- 9> HMACSHA1.cpp
- 9> SARC4.cpp
- 9> Sha1.cpp
- 9> Common.cpp
- 9> Config.cpp
- 9> Database.cpp
- 9> DatabaseMysql.cpp
- 9> DBCFileLoader.cpp
- 9> Field.cpp
- 9> QueryResultMysql.cpp
- 9> SqlDelayThread.cpp
- 9> SqlOperations.cpp
- 9> SQLStorage.cpp
- 9> Log.cpp
- 9> MemoryLeaks.cpp
- 9> ProgressBar.cpp
- 9> ServiceWin32.cpp
- 9> Threading.cpp
- 9> Util.cpp
- 9> shared.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\.\shared__Win32_Release\shared.lib
- 10>------ Neues Erstellen gestartet: Projekt: game, Konfiguration: Release Win32 ------
- 11>------ Neues Erstellen gestartet: Projekt: realmd, Konfiguration: Release Win32 ------
- 11> AuthSocket.cpp
- 11> BufferedSocket.cpp
- 10> pchdef.cpp
- 11> Main.cpp
- 11> PatchHandler.cpp
- 11> RealmList.cpp
- 11> WheatyExceptionReport.cpp
- 11> Bibliothek "..\..\bin\Win32_Release\realmd.lib" und Objekt "..\..\bin\Win32_Release\realmd.exp" werden erstellt.
- 11> realmd.vcxproj -> C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\..\..\bin\Win32_Release\realmd.exe
- 10> AccountMgr.cpp
- 10> AchievementMgr.cpp
- 10> AggressorAI.cpp
- 10> ArenaTeam.cpp
- 10> ArenaTeamHandler.cpp
- 10> AuctionHouseBot.cpp
- 10> AuctionHouseHandler.cpp
- 10> AuctionHouseMgr.cpp
- 10> Bag.cpp
- 10> BattleGround.cpp
- 10> BattleGroundAA.cpp
- 10> BattleGroundAB.cpp
- 10> BattleGroundRB.cpp
- 10> BattleGroundAV.cpp
- 10> BattleGroundBE.cpp
- 10> BattleGroundDS.cpp
- 10> BattleGroundEY.cpp
- 10> BattleGroundHandler.cpp
- 10> BattleGroundIC.cpp
- 10> BattleGroundMgr.cpp
- 10> BattleGroundNA.cpp
- 10> BattleGroundRL.cpp
- 10> BattleGroundRV.cpp
- 10> BattleGroundSA.cpp
- 10> BattleGroundWS.cpp
- 10> Calendar.cpp
- 10> CalendarHandler.cpp
- 10> Camera.cpp
- 10> Channel.cpp
- 10> ChannelHandler.cpp
- 10> ChannelMgr.cpp
- 10> CharacterDatabaseCleaner.cpp
- 10> CharacterHandler.cpp
- 10> Chat.cpp
- 10> ChatHandler.cpp
- 10> CombatHandler.cpp
- 10> ConfusedMovementGenerator.cpp
- 10> Corpse.cpp
- 10> Creature.cpp
- 10> CreatureAI.cpp
- 10> CreatureAIRegistry.cpp
- 10> CreatureAISelector.cpp
- 10> CreatureEventAI.cpp
- 10> CreatureEventAIMgr.cpp
- 10> DBCStores.cpp
- 10> debugcmds.cpp
- 10> DestinationHolder.cpp
- 10> DuelHandler.cpp
- 10> DynamicObject.cpp
- 10> FleeingMovementGenerator.cpp
- 10> FollowerReference.cpp
- 10> GameEventMgr.cpp
- 10> GameObject.cpp
- 10> GMTicketHandler.cpp
- 10> GMTicketMgr.cpp
- 10> GossipDef.cpp
- 10> GridMap.cpp
- 10> GridNotifiers.cpp
- 10> GridStates.cpp
- 10> Group.cpp
- 10> GroupHandler.cpp
- 10> GroupReference.cpp
- 10> GuardAI.cpp
- 10> Guild.cpp
- 10> GuildHandler.cpp
- 10> HomeMovementGenerator.cpp
- 10> HostileRefManager.cpp
- 10> IdleMovementGenerator.cpp
- 10> InstanceData.cpp
- 10> InstanceSaveMgr.cpp
- 10> Item.cpp
- 10> ItemEnchantmentMgr.cpp
- 10> ItemHandler.cpp
- 10> Level0.cpp
- 10> Level1.cpp
- 10> Level2.cpp
- 10> Level3.cpp
- 10> LFGHandler.cpp
- 10> LootHandler.cpp
- 10> LootMgr.cpp
- 10> Mail.cpp
- 10> Map.cpp
- 10> MapManager.cpp
- 10> MiscHandler.cpp
- 10> MotionMaster.cpp
- 10> MoveMap.cpp
- 10> MovementGenerator.cpp
- 10> MovementHandler.cpp
- 10> NPCHandler.cpp
- 10> NullCreatureAI.cpp
- 10> Object.cpp
- 10> ObjectAccessor.cpp
- 10> ObjectGridLoader.cpp
- 10> ObjectMgr.cpp
- 10> ObjectGuid.cpp
- 10> ObjectPosSelector.cpp
- 10> Opcodes.cpp
- 10> PathFinder.cpp
- 10> Pet.cpp
- 10> PetAI.cpp
- 10> PetHandler.cpp
- 10> PetitionsHandler.cpp
- 10> Player.cpp
- 10> PlayerbotAI.cpp
- 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerbotClassAI.cpp
- 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerbotDeathKnightAI.cpp
- 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerbotDruidAI.cpp
- 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerbotHunterAI.cpp
- 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerbotMageAI.cpp
- 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerbotMgr.cpp
- 10>..\..\src\game\playerbot\PlayerbotMgr.cpp(5): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerbotPaladinAI.cpp
- 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerbotPriestAI.cpp
- 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerbotRogueAI.cpp
- 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerbotShamanAI.cpp
- 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerbotWarlockAI.cpp
- 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerbotWarriorAI.cpp
- 10>c:\users\waldemar gosmann\desktop\source\mangos\src\game\playerbot\PlayerbotClassAI.h(9): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../WorldPacket.h": No such file or directory
- 10> PlayerDump.cpp
- 10> PointMovementGenerator.cpp
- 10> PoolManager.cpp
- 10> QueryHandler.cpp
- 10> QuestDef.cpp
- 10> QuestHandler.cpp
- 10> RandomMovementGenerator.cpp
- 10> ReactorAI.cpp
- 10> ReputationMgr.cpp
- 10> ScriptCalls.cpp
- 10> SkillDiscovery.cpp
- 10> SkillExtraItems.cpp
- 10> SkillHandler.cpp
- 10> SocialMgr.cpp
- 10> Spell.cpp
- 10> SpellAuras.cpp
- 10> UnitAuraProcHandler.cpp
- 10> SpellEffects.cpp
- 10> SpellHandler.cpp
- 10> SpellMgr.cpp
- 10> StatSystem.cpp
- 10> TargetedMovementGenerator.cpp
- 10> TaxiHandler.cpp
- 10> TemporarySummon.cpp
- 10> ThreatManager.cpp
- 10> Totem.cpp
- 10> TotemAI.cpp
- 10> TradeHandler.cpp
- 10> Transports.cpp
- 10> Unit.cpp
- 10> UpdateData.cpp
- 10> Vehicle.cpp
- 10> VoiceChatHandler.cpp
- 10> WaypointManager.cpp
- 10> WaypointMovementGenerator.cpp
- 10> Weather.cpp
- 10> World.cpp
- 10> WorldSession.cpp
- 10> WorldSocket.cpp
- 10> WorldSocketMgr.cpp
- 10> BIH.cpp
- 10> MapTree.cpp
- 10> ModelInstance.cpp
- 10> TileAssembler.cpp
- 10> VMapFactory.cpp
- 10> VMapManager2.cpp
- 10> WorldModel.cpp
- 12>------ Neues Erstellen gestartet: Projekt: mangosd, Konfiguration: Release Win32 ------
- 12> stdsoap2.cpp
- 12> soapServer.cpp
- 12>..\..\dep\src\gsoap\stdsoap2.cpp(835): warning C4244: 'return': Konvertierung von 'std::streamsize' in 'size_t', möglicher Datenverlust
- 12> soapC.cpp
- 12> MaNGOSsoap.cpp
- 12> CliRunnable.cpp
- 12> Main.cpp
- 12> Master.cpp
- 12> RASocket.cpp
- 12> WorldRunnable.cpp
- 12> WheatyExceptionReport.cpp
- 12>LINK : fatal error LNK1181: Eingabedatei "C:\Users\Waldemar Gosmann\Desktop\source\mangos\win\VC100\game__Win32_Release\game.lib" kann nicht geöffnet werden.
- 13>------ Neues Erstellen gestartet: Projekt: script, Konfiguration: Release Win32 ------
- 13> ScriptMgr.cpp
- 13> sc_default.cpp
- 13> sc_defines.cpp
- 13> system.cpp
- 13>LINK : fatal error LNK1181: Eingabedatei "mangosd.lib" kann nicht geöffnet werden.
- ========== Alles neu erstellen: 10 erfolgreich, Fehler bei 3, 0 übersprungen ==========
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