Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 9/9/2015 Community Requests - Tribes Ascend
- Tribes:Ascend Community Requests
- 9/9/2015
- Please note:
- This document is the Hi-Rez acknowledged community list of feedback. It is not a list of items we are currently working on. Nor is it a promise that every item will be completed exactly as listed. We wanted to share this list to make it clear that we are keeping an active list of community feedback/ideas. Thank you all for taking the time write up feedback and share ideas on how to make Tribes:Ascend better. If you see something missing you want to talk about or hate an item listed speak up! I’ll see you on PTS very soon.
- Thanks,
- Sean McBride
- Balance:
- Automatic Weapons
- Automatic weapons vs. projectile weapon balance is off.
- Reduce fire rate of automatic weapons.
- Increase falloff on automatic weapons.
- Balance chaingun with chain cannon.
- Add speed or heat up mechanic to automatic weapons that increases spread if moving at a low speed.
- Deployable Explosives / Belt Items
- [Highly requested] Lower damage on deployable explosives.
- [Highly requested] Remove 1500 damage explosion at the end of fractals.
- [Highly requested] Smoke grenades are too strong.
- Increase impulse from deployable explosives.
- Grenade belt items are too strong
- Mines can be replaced too quickly and easily.
- Mines are too hard to see.
- Reduce deployable numbers for turrets, mines, and shields by having team limits.
- Make all grenades available to all classes.
- Remove Quick/Short fuse grenade variants. These are too strong in duels.
- Hitbox Sizes
- Reduce hitbox size on throwing knives.
- Reduce hitbox size on all rapid fire weapons.
- Reduce hitbox size on plasma gun/plasma cannon to size of disks.
- Reduce titan launcher hitbox size.
- Reduce detection difference on the prox grenades
- Light hitbox should be smaller than Medium hitbox.
- Perks and Packs
- [Highly requested] Quickswitch is a required perk, instead make all weapons passive ~30% faster. Remove quickswitch perk.
- Perks should be redesigned. Some required, some useless.
- Give everyone Egocentric, Light weight, and quickdraw by default.
- Safety third shouldn’t make belt items stronger
- Adjust Reach, it can be broken for some positions.
- Pathfinder energy pack is useless.
- Shocklance + close combat perk damage is too high.
- Sonic punch perk is so strong it’s considered broken by some.
- Remove safety third perk
- Rage and Lightweight should get a buff.
- Quickdraw, Reach, and Pilot should be adjusted and integrated into armor.
- Sniper Rifles
- Nerf sniping, especially in pubs. Multiple sniper shut down cappers too effectively.
- BXT-1a is flat out better than the BXT-1. This should not be the case.
- Increase falloff on snipers.
- Add a warmup tracer to the sniper rifle.
- Add a shield for cappers that protects from sniping, this would sap energy first, then deal damage after the shield has been depleted.
- Stealth Pack
- [PTS] [Highly requested] Stealth pack should play a sound while active.
- [Highly requested] Rework, or remove stealth pack, current version is way too strong.
- Add a timer after coming out of stealth that prevents the flag from being picked up for X seconds.
- Stealth pack could be replaced with a light jammer pack.
- When stealth pack/shield pack/jammer pack active disable health regen.
- Shouldn’t be able to pick up the flag while stealthed.
- Shouldn’t be able to shoot high damage single hit weapons out of stealth.
- General Balance
- [Competitive] Light, medium, and heavy should have equal stat spinfusors.
- Compress weapon classes into a single weapon that is balanced. Then use alternate visuals as skins.
- Thumper DX is statistically better than Thumper D
- Holdout shotgun is better than the normal shotgun
- Dueling spinfusor is prefered to the regular one
- Devastator spinfusor is prefered to the regular one
- EMP XL area of effect is too big
- Nerf plasma gun fire rate and make it click to fire (semi-automatic).
- Grenade launchers feel less usable than previous Tribes games.
- Damaging players while under the effects of a shield pack should stop health regen.
- Shocklance should always give backstab damage bonus. May need to rebalance damage.
- Sentinel skin is viewed as an unfair advantage and harder to see.
- Bugs:
- Launcher
- [Steam Patch] [PTS] [Highly requested] Launcher is broken, especially via steam.
- Gameplay
- [Highly requested] Ping dependant rate of fire should be fixed.
- [Highly requested] No footsteps while knives are equipped.
- [Highly requested] West coast servers crash/drop players on rotate to next map.
- [Highly requested] Player names/tags should be alphanumeric limited and \n should not create a new line.
- Creativity wall deadstops
- Modifying server physics causes flag bounce issues.
- Fix the alt-tab terrain tearing issues
- Shrike ram hitbox size is too large.
- Grenade launchers sometimes don’t register midairs
- Rage sometimes doesn’t prevent damage it should have.
- Rage overlay effect is hidden by the jammer overlay effect.
- Mid Air accolade does not work for beowulf.
- Fix booster exploit in blueshift (flag can be put inside boosters)
- Servers - Players warp at low and high speeds.
- Tap zoom for further character icon visibility.
- In roam map all base assets have no lighting.
- Players sometimes bounce off of other players, like a rock bounce, instead of being body blocked and stopping.
- Fix fraytown’s collision issues.
- UI
- [PTS] Fix the XP bar on max level players.
- Main menu will load incorrect data. Seems that the twitch stream/video stuff is displayed on first load and after clicking through it fixes itself. You have to click “Watch Brumaj” to see the server browser.
- Servers sometimes report incorrect player numbers.
- ‘ in the loading screen is an invalid character for that font.
- Party menu doesn’t work.
- Hide full servers doesn’t hide overcapacity servers.
- Spectator stats don’t always show stats for currently selected character. (Wrong info)
- Flag defense / Flag Cap stats are incorrect, and seem to be sharing the same info.
- Content:
- General:
- New Maps
- Bring back broadside, see TAMods community broadside map.
- More stuff to spend XP on, dedicated players have loads of it.
- Player Customization:
- Jetpack trails
- Spinfusor trails
- Weapon skins/colors
- Player skins
- Taunt animations
- Features:
- General
- [Highly requested] [Competitive] A real first person spectator mode.
- [Highly requested] [Competitive] Demo recording
- Add a ranked queue.
- In Game voice chat, Curse voice a possibility?
- Customization:
- [Highly requested] Allow players to create new maps and host them on on a privately run dedicated server.
- [Highly requested] User hosted custom servers, joinable through a server browser.
- [Highly requested] Option to turn off crosshairs, Add ability to replace crosshairs per weapon based on a local file.
- [Highly requested] Gameplay modding access.
- Dedicated server should have config files that include physics adjustments and gameplay settings.
- Introduce a way to select ini presets from popular community ini’s.
- Server option for per class/role limits.
- Option to turn off 1p weapon.
- Bring back:
- [Highly requested] Add command map from former tribes games.
- [Highly requested] Selectable spawns through a command map.
- Deployable packs, such as inventory stations that can be carried and placed.
- Team Rabbit
- Training:
- Set spawn in roam map.
- Route recording in practice
- Bots that run these recorded routes.
- Stopwatch/Timer
- Ping delay simulation on target practice (local map play)
- Gameplay Changes:
- Bring Back:
- [Highly requested] No health regen, replace with health kits.
- Hard borders aren’t good, instead replace with an OOB soft border.
- Bring back the Havoc (troop transport)
- Bring back the real laser targeter.
- Bring back flares for both player loadout and vehicles.
- Make shrikes fly like they use to.
- Shrikes should have energy shields that are used up by boosting.
- Bring back base turret customization. Plasma, Mortar, AA, Ect.
- Turrets should be pilotable through a command map.
- Allow turrets to be placeable on walls and ceiling.
- Physics:
- [Highly requested] Remove flag drag.
- [Highly requested] [PTS] Remove impulse from hitscan weapons.
- [Highly requested] Increase impulse from all explosive weapons.
- [Highly requested] Togglable or customizable weapon inheritance - 50% - 75% - 100%
- [Highly requested] Remove any speed cap.
- Conduits should pull you in the correct direction regardless of your momentum
- Increase friction at high speeds, but increase impulse from explosions.
- Shrike needs dynamic ramming damage based on the velocity of the two objects colliding.
- Call-in’s:
- Remove call-in system.
- Increase team wide cooldown on strikes
- Increase price on orbital strike, or remove it entirely.
- Weapons:
- New Weapon Light Grenade Launcher: Faster projectile, bigger mag, larger splash but less damage. Chasing weapon.
- EMP and EMP-XL grenades should have their energy damage falloff like damage.
- Allow players to drop weapons and pick up dead player weapons in the field.
- Allow repair guns to heal players, and yourself.
- Hacking base assets via the repair tool.
- General:
- [PTS] [Highly requested] Remove upgrade system.
- [PTS] [Highly requested] At least 9 loadouts per armor type.
- [Highly requested] Remove or revisit shields on base assets. Currently too strong.
- Get rid of injects.
- A role based system where players can pick a role to avoid too many people sniping, capping, etc.
- Grinding to level 50, dull and a pain.
- Raise the level cap.
- Fix “Orbital Routes” - no info provided.
- Suggested fix to splash damage, don’t clamp low/high values, instead let falloff to 0
- Increase time to repair base assets.
- Increase shocklance distances. Like T2
- Increase time for turrets to lock onto players, they should be dumbed down a bit.
- Adjust spawns on Arx, they aren’t symmetrical.
- Base Turrets shouldn’t be able to shoot at you during sandstorm in Bella Omega.
- Force Fields should bounce players off (like rock bounce) instead of dealing damage.
- Reduce the damage of force fields by 50% so that lights have a chance to survive.
- Make jet trails harder to spot.
- Spawn Naked.
- Lose all remote information hud features when sensors are down
- Built in jammer in bases that reveals stealthed enemies if the gens are up.
- Add “NoSplash” to server options for hardcore discing servers.
- Ability to disable base turrets on custom servers.
- Quality of Life:
- Cheats:
- [PTS] [Highly requested] Hitbox toggling exploit
- [PTS] [Highly requested] Flash ini exploit
- [Highly requested] Infinite energy hack
- [Highly requested] Hitscan impulse hacks, can increase impulse to insane values.
- Instant weapon swap cheat
- Hitscan aimbot hacks
- 3rd team exploit in TDM
- General:
- [Highly requested] Add vote next map feature.
- [Highly requested] Performance optimizations.
- [Highly requested] Projectile/Ping offset, incorporate magic-chain inject into Tribes:Ascend.
- [Highly requested] Hard to get your friends on your team when joining a server together.
- Bring back /stat net
- Display frame time in addition to FPS.
- Allow disabling of VGS audio, but still display chat messages.
- Fix camera position for third person while playing a heavy class.
- Remove respawn timer from roam map.
- Allow players to load different ini files while running the game to tweak performance.
- Saying Help, or Give me the Flag should put an indicator on the screen, like spotting.
- Ability to waypoint friendly, could tie in to “Help” vgs. (VFF, VFG, VVH, VDC, VNC… etc) Command map dependant.
- Graphics:
- Add an option for anti-aliasing.
- Colorblind adjustments.
- Greifing:
- [PTS] [Highly requested] Lock low level servers so high level players can’t invade and crush new players.
- [Highly requested] Want votekicking to succeed more often so hackers are kickable.
- Want ability to mute other players
- Muting players should stick, and preferably have a list of muted players.
- UI:
- [Highly requested] UI scaling (see TAMods)
- Toggleable icons, too much screen clutter around bases. Mainly deployables.
- Rework the out of match UI. It’s cumbersome and confusing.
- Bigger notification on when the flag is picked up, and where it is. Flag distance indication on screen.
- After the round is over, the chat should be visible.
- Social menu is lacking and hard to use.
- Auto sort servers by ping by default, then allow the player to change sorting.
- Ability to hide credit counter without hiding accolades.
- Weapon Icons in killfeed instead of generic ones.
- Customizable damage number colors.
- Customizable chat colors.
- Ability to hide crosshair without hiding hit indicators.
- A new loading screens.
- Add UI support for features like Mute/Report/Chat instead of using console
- Published by Google Drive–Report Abuse–Updated automatically every 5 minutes
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement