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- void TWorld::ProcessShipSpawn() {
- for (size_t i = 0; i < (size_t)Planets.size(); ++i) {
- TPlanet& planet = Planets[i];
- if (!planet.SpawnQueue.empty()) {
- if (planet.SpawnCounter % 4 == 0) {
- Ships.push_back(planet.SpawnQueue.back());
- planet.SpawnQueue.pop_back();
- planet.SpawnCounter = 0;
- }
- ++planet.SpawnCounter;
- }
- }
- }
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