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- All codes generated by K Kisekae 2 follow pretty much the same template. There are nineteen main categories of customisation for your models: Arms, Legs, Size, Appearance, Genitals, Hair, Eyes, Face tattoos, Ears, Affection, Expression, Shirts, Pants, Shoes, Underwear, Hats, Accessories, Armbands, and Legbands. Each category has a place in the code beginning with "!1" and ending with "_" with the exception of the Face tattoos, which are at the end of the code and do not end with an underscore.
- There are nine character slots in the program - most basic models only need one slot. Such models follow the 27** template as below:
- 27**!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1
- More complex models will require the use of more character slots. Such reasons may be to use extra hair accessories or extentions, create more realistic shadows, or to make clothing appear translucent. Multiple model slots are saved in a slightly different manner, beginning with 27*** and putting a '*' between each model slot as below:
- 27***!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1*!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1*!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1_!1
- No matter how many character slots you use, if it's more than one, the code will start with 27***. You can also save each character slot individually with a 27** code, in case you want to mix and match your work.
- Each segment in the code (starting with !1 and ending with _) uses pairs of letter codes for each category and subcategory. Once you get used to these letter codes, you will be able to tell at a glance what part of the model a given segment of code is describing, and you can quickly make adjustments to the character. For example, the 'dd' subcategory describes facial features - the blush style, jaw shape, face width, face height, and size of the head all follow 'dd' in the code. Each subcategory will have one or more numbers within them, separated by periods. What the numbers mean vary by the aspect of the model you are describing - for example, model rotation is a value between 0 and 360, eye width is a percentage value from 0-100, and skin colour can either be a number between 0 and 9 or a six digit hex code describing a colour. This will all be described in further detail below.
- You need not worry if some or even most of the code segments are simply !1_ - they will simply get default values when the character slot is loaded with the partially described model. Each segment that does get descibed will have a period between !1 and the segment's first letter code, and each subcategory within a segment will be separated by an underscore. Not every subcategory needs to be described - for example, if you are not using hair extensions, you can just have the main 'ea' segment described (main hair style and colours), and not worry about the 'ec' (back of hair) or 'ed' (bangs) segments filled out. There is no period between the letter codes and the first value, and remember that every subcategory except the final face marking is ended with an underscore.
- One final note before we get started - many of the options in the program are described with a number 1/## (where ## is the total number of choices for that option). In the code, you must subtract '1' from these numbers - they start at zero. Also, while you cannot raise percentage sliders above or below 100 or 0, you can manually key in numbers in the code outside this range - this is very useful when you need to increase or decrease the size of something beyond its normal parameters, allowing you to make whole body parts invisible so you can use extra character slots for their hair extensions or ornaments on your primary model.
- Key:
- % Percent value
- ° Value between 0 and 9
- °° Value between 0 and 56
- °°° Value between 0 and 61
- ‡ Boolean value (0 or 1)
- ³ Value between 0 and 2
- ø Value between 0 and 360
- ‽ Value between 0 and 1000
- Category 1: The Arms
- !1.aa[right shoulder rotation%].[right elbow rotation%].[right arm z depth‡].[right hand style 0-50].[right hand rotation%].[left shoulder rotation%].[left elbow rotation%].[left arm z depth‡].[left hand style 0-50].[left hand rotation%]_
- ab[right hand prop 0-60].[prop main colour°°°].[prop secondary colour°°°].[prop line colour°°°]_
- ac[left hand prop 0-60].[prop main colour°°°].[prop secondary colour°°°].[prop line colour°°°]_
- Note: Hand style numbers will change according to which prop is used. See Appendix 1 for a list of props.
- Category 2: The Legs
- !1.ba[head tilt%]_
- bb[right leg pose 0-79].[left/right leg front‡]_
- bc[x axis‽].[z axis%].[character slot 0-8].[y axis%].[cast shadow‡]_
- bd[left leg pose 0-79]_
- be[body rotationø]_
- Category 3: The Size
- !1.ca[height%].[belly style 0-8].[torso length%].[leg length%].[torso width%].[lower body width%].[arm width%].[calf width%].[shoulder width%]_
- cb[chibi‡]_
- Category 4: The Appearance
- !1.da[skin tone°].[shadow form‡].[shadow form colour°°].[alpha value%]_
- db[tanline style 0-14].tanline colour°]_
- dd[blush style 0-15].[face shape 0-3].[face width%].[face length%].[head size%]_
- dh[nipple colour°].[nipple size%].[nipple y%].[nipple x%].[nipple style°]_
- di[bust size 0-14]_
- Category 5: The Genitals
- !1.dc0.[vagina style 0-5].[vulva colour°].[labia colour°].[clit colour°]_
- eh[pubic hair style 0-11].[pubic hair colour°°]_
- qa[penis style°].[shaft colour°].[glans colour°].[penis length%].[undefined, code generates 0].[tip colour°].[z depth ³].[auto/manual stimulation‡].[erection‡].[penis angle%].[tip style 0-14]_
- qb[scrotum style 0-11].[scrotum size%]_
- Category 6: The Hair
- !1.ea[hair style 0-36].[colour°°].[shadow°°].[line°°].[flip left/right‡].0_
- ec[back hair style 0-23].[length%].[colour°°].[shadow°°].[line°°_
- ed[bangs style 0-47].[length%].[flip left/right‡].[z depth‡].[colour°°].[shadow°°]_
- ef[right extension style 0-14].[z depth³].[length%].[colour°°].[shadow°°].[line°°]_
- eg[left extension style 0-14].[z depth³].[length%].[colour°°].[shadow°°].[line°°]_
- r[slot number 0-9][extension style 0-59].[colour°°].[shadow°°].[line°°].[both sides/right/left³].[z depth³].[width%].[length%].[rotationø].[x axis‽].[y axis‽].[follow gravity/head‡]_
- Note: There is no period in the 'r' segment between the slot number and extension style. For example, to use style 20 in slot number 5, you would enter r420. followed by the other parameters.
- Category 7: The Eyes
- !1.fa[eye style 0-24].[x axis%].[y axis%].[width%].[height%].[rotation%].[line colour°°]_
- fb[top crease‡][bottom crease‡]_
- fc[right iris style 0-21].[colour°°°].[sclera colour°°°].[left iris style 0-21].[colour°°°].[sclera colour°°°].[iris size%].[right pupil colour°°°].[left pupil colour°°°]_
- fd[eyebrow style 0-16].[z depth‡].[height%].[fill colour°°].[line colour°°]_
- fe[mouth width%].[height%]_
- ff[facial features‡‡‡‡‡‡‡‡‡‡]_
- fg[nose style].[height%]_
- Note 1: There is no period in the fb segment.
- Note 2: The 'ff' category is simply a series of ten 1s or 0s - if you want the features (moles, freckles, mustache), enter '1' at the appropriate spot, otherwise 0. See Appendix 2 for a list of facial features.
- Category 8: Face tattoos
- !1.t[slot°][style 0-46].[primary colour°°].[secondary colour°°].[tertiary colour°°].[width%].[height%].[rotationø].[x axis‽].[y axis‽].[flip‡]
- Note 1: There is no period between the slot number and style.
- Note 2: While it is the eighth customisation tab in the interface (and so listed here), the face tattoo segment is at the *end* of the code!
- Note 3: You must put an underscore between each face tattoo, but you do not need to end the code segment with one.
- Category 9: Ears
- !1.pa[ear style 0-22].[primary colour°°].[secondary colour°°].[tertiary colour°°].[width%].[rotation%].[x axis%].[y axis%].0.0_
- pb[animal ear style 0-18].[primary colour°°].[secondary colour°°].[tertiary colour°°]_
- pd[wing style 0-15].[primary colour°°].[secondary colour°°].[tertiary colour°°].[flip‡].1.[width%].1.[y axis%]_
- pe[tail style 0-11].[primary colour°°].[secondary colour°°].[tertiary colour°°].1.[flip‡].[size]_
- pc[horn style 0-23].[primary colour°°°].[secondary colour°°°].[tertiary colour°°°].[z depth³].[width%].[y axis OR rotation%]_
- Note: Code exports tend to add extra slots to this category. The numerals 0 and 1 do not seem to do anything, but must be in the subcategory if you use it.
- Category 10: Affection
- !1.ga[auto/manual‡]_
- gb[smiley face?‡]_
- gc[blush%].[shame%]_
- gd[eye effects‡‡‡‡‡‡‡‡]_
- ge[head effects‡‡‡‡‡‡‡‡‡‡]_
- gf[speech bubble style 0-21]_
- gg[eye effect style 0-42].[colour°°].[size%].[x axis%].[y axis%].[flip‡]_
- Note 1: No idea what the smiley face on this interface does.
- Note 2: See Appendices 3 and 4 for a list of eye and head effects.
- Category 11: Expressions
- !1.ha[right eye open%].[left eye open%]_
- hb[look x axis%].[eyes crossed‡].[look y axis%].[iris size%]_
- hc[right eyebrow style 0-4].[rotation%].[y axis%].[left eyebrow style 0-4].[rotation%].[y axis%]_
- hd[mouth style0-83].[flip‡].[width%].[height%]_
- Note: If Affection is on 'auto', these features will automatically change as your model blinks or gets touched.
- Appendix 1: List of props, and number of available colour slots and hand styles
- 0. Scallion 2 colours 16 hand styles (0-15)
- 1. Pointing finger 3 colours 16 hand styles
- 2. Metal wand 3 colours 8 hand styles
- 3. Police baton 3 colours 8 hand styles
- 4. Samurai sword 3 colours 32 hand styles
- 5. Ninja sword 3 colours 32 hand styles
- 6. Twig 1 colour 16 hand styles
- 7. Poo-onna-stick 2 colours 16 hand styles
- 8. Combat knife 2 colours 16 hand styles
- 9. Chef knife 3 colours 16 hand styles
- 10. Ninja knife 2 colours 8 hand styles
- 11. Riding crop 3 colours 8 hand styles
- 12. Dildo (beads) 3 colours 16 hand styles
- 13. Dildo (dong) 3 colours 8 hand styles
- 14. Dildo (wand) 3 colours 8 hand styles
- 15. Pom-pom 1 colour 1 hand style
- 16. Pry bar 3 colours 16 hand styles
- 17. Ice cream cone 3 colours 8 hand styles
- 18. Ice cream scoop 3 colours 16 hand styles
- 19. Popsicle 2 colours 16 hand styles
- 20. Popsicle (big) 2 colours 16 hand styles
- 21. Pistol (semi-auto) 2 colours 10 hand styles
- 22. Pistol (revolver) 2 colours 6 hand styles
- 23. Pistol (deagle) 2 colours 6 hand styles
- 24. Ray gun 3 colours 6 hand styles
- 25. Banana 2 colours 16 hand styles
- 26. Lollipop 3 colours 8 hand styles
- 27. Sucker 2 colours 4 hand styles
- 28. Long sword 3 colours 16 hand styles
- 29. Claymore 3 colours 16 hand styles
- 30. Microphone 3 colours 8 hand styles
- 31. Shepherd's hook 1 colour 12 hand styles
- 32. Wand (star) 2 colours 8 hand styles
- 33. Broom (straw) 3 colours 24 hand styles
- 34. Broom 3 colours 24 hand styles
- 35. Pole 1 colour 20 hand styles
- 36. Staff 2 colours 20 hand styles
- 37. Mushroom 3 colours 8 hand styles
- 38. Mallet 3 colours 12 hand styles
- 39. War hammer 3 colours 8 hand styles
- 40. Morningstar 3 colours 4 hand styles
- 41. Shield 3 colours 4 hand styles
- 42. Rapier 3 colours 8 hand styles
- 43. Wand (Sakura) 3 colours 8 hand styles
- 44. Bat (metal) 3 colours 8 hand styles
- 45. Bat (wood) 3 colours 8 hand styles
- 46. Bat (nails) 3 colours 8 hand styles
- 47. Baseball glove 3 colours 5 hand styles
- 48. Tennis racquet 3 colours 4 hand styles
- 49. Cat's paw 2 colours 10 hand styles
- 50. Cat's paw (thick) 2 colours 10 hand styles
- 51. Lightsaber 3 colours 16 hand styles
- 52. Lightstaff 3 colours 8 hand styles
- 53. Boxing glove 3 colours 4 hand styles
- 54. Assault rifle (AK) 3 colours 19 hand styles
- 55. Assault rifle (M4) 3 colours 19 hand styles
- 56. Uzi 3 colours 16 hand styles
- 57. Briefcase 3 colours 4 hand styles
- 58. Briefcase (buckle) 3 colours 4 hand styles
- 59. Briefcase (buckles) 3 colours 4 hand styles
- 60. Briefcase (metal) 2 colours 2 hand styles
- Appendix 2: List of facial features (the whole ff000000000000_ segment must be filled out if you choose to use any of them)
- 1. Mole on right cheek
- 2. Mole on left cheek
- 3. Mole on right chin
- 4. Mole on left chin
- 5. Mole on forehead
- 6. Freckles across nose
- 7. Freckles on both cheeks
- 8. Mustache
- 9. Shadow across nose
- 10. Shadow on top of face
- Appendix 3: List of eye effects (the whole gd00000000_ segment must be filled out if you choose to use any of them)
- 1. Light reflection on top part of eye
- 2. Nothing?
- 3. Nothing?
- 4. Tears
- 5. Circles on irises
- 6. Hearts on irises
- 7. Puffs of breath
- 8. Stars in eyes
- Appendix 4: List of head effects (the whole ge0000000000_ segment must be filled out if you choose to use any of them)
- 1. Sweat drop
- 2. Popped vein
- 3. 'Surprised', tilted
- 4. 'Alerted', tilted
- 5. 'Alerted', flashing at top of head
- 6. Sweat drop, exhasperated
- 7. Exhasperated
- 8. Multiple sweat drops flashing
- 9. Stars flashing around head
- 10. Stars and bubbles flashing
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