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- Ralts Line
- Basic Ability 1: Synchronize
- Basic Ability 2: Trace
- Adv Ability 1: Instinct
- Adv Ability 2: Forewarn
- High Ability: Telepathy
- Gallade
- Basic Ability 1: Synchronize
- Basic Ability 2: Steadfsat
- Adv Ability 1: Parry
- Adv Ability 2: Justified
- High Ability: Conqueror
- Abra Line
- Basic Ability 1: Synchronize
- Basic Ability 2: Inner Focus
- Adv Ability 1: Instinct
- Adv Ability 2: Magic Guard
- High Ability: Life Force
- Gothita Line
- Basic Ability 1: Frisk
- Basic Ability 2: Forewarn
- Adv Ability 1: Instinct
- Adv Ability 2: Shadow Tag
- High Ability: Dodge
- Solosis Line
- Basic Ability 1: Overcoat
- Basic Ability 2: Levitate
- Adv Ability 1: Sticky Hold
- Adv Ability 2: Clear Body
- High Ability: Regenerator
- Reuniclus
- Overcoat --> Magic Guard
- Machop Line:
- Basic Ability 1: Guts
- Basic Ability 2: Steadfast
- Adv Ability 1: Bodyguard
- Adv Ability 2: Reckless
- High Ability: No Guard
- Timburr Line:
- Basic Ability 1: Guts
- Basic Ability 2: Sheer Force
- Adv Ability 1: Anger Point
- Adv Ability 2: Iron Fist
- High Ability: Thrust
- Geodude Line
- Basic Ability 1: Rock Head
- Basic Ability 2: Sturdy
- Adv Ability 1: Sand Veil
- Adv Ability 2: Battle Armor
- High Ability: Explode
- Roggenrola Line
- Basic Ability 1: Sturdy
- Adv Ability 1: Sand Force
- Adv Ability 2: Jagged Edge
- High Ability: Bodyguard
- Rhyhorn Line
- Basic Ability 1: Lightningrod
- Basic Ability 2: Rock Head
- Adv Ability 1: Reckless
- Adv Ability 2: Jagged Edge
- High Ability: Solid Rock
- Swinub Line
- Basic Ability 1: Oblivious
- Basic Ability 2: Snow Cloak
- Adv Ability 1: Thick Fat
- Adv Ability 2: Last Bastion
- High Ability: Ice Body
- Sandile Line
- Basic Ability 1: Intimidate
- Basic Ability 2: Moxie
- Adv Ability 1: Anger Point
- Adv Ability 2: Crushing Jaws*
- High Ability: Sand Rush
- *Crushing Jaws: Iron Fist effect for Bite, Crunch, Fire Fang, Ice Fang, Thunder Fang, Poison Fang, Hyperfang
- Aron Line
- Basic Ability 1: Sturdy
- Basic Ability 2: Rock Head
- Adv Ability 1: Heavy Metal
- Adv Ability 2: Bodyguard
- High Ability: Run Up
- Klink Line
- Basic Ability 1: Plus
- Basic Ability 2: Minus
- Adv Ability 1: Clear Body
- Adv Ability 2: Levitate
- High Ability: Static
- Gastly Line
- Basic Ability 1: Levitate
- Adv Ability 1: Frighten
- Adv Ability 2: Intimidate
- High Ability: Poison Touch
- Duskull Line
- Basic Ability 1: Levitate
- Adv Ability 1: Pressure
- Adv Ability 2: Cursed Body
- High Ability: Interference
- Litwick Line
- Basic Ability 1: Flash Fire
- Basic Ability 2: Flame Body
- Adv Ability 1: Shadow Tag
- Adv Ability 2: Illuminate
- High Ability: Warm Blanket*
- Warm Blanket: While Sunny, the user gains 1/16th of their full HP at the beginning of each of their turns.
- Trapinch
- Basic Ability 1: Hyper Cutter
- Adv Ability 1: Sheer Force
- Adv Ability 2: Arena Trap
- High Ability: Crushing Jaws
- Vibrava/Flygon
- Hyper Cutter --> Levitate
- Arena Trap --> Sand Veil
- Crushing Jaws --> Compoundeyes
- Axew Line
- Basic Ability 1: Rivalry
- Basic Ability 2: Mold Breaker
- Adv Ability 1: Unnerve
- Adv Ability 2: Frighten
- High Ability: Pride
- Rattata Line
- Basic Ability 1: Run Away
- Basic Ability 2: Guts
- Adv Ability 1: Hustle
- High Ability: Intimidate
- Sentret Line
- Basic Ability 1: Run Away
- Basic Ability 2: Keen Eye
- Adv Ability 1: Frisk
- Adv Ability 2: Sprint
- High Ability: Celebrate
- Zigzagoon Line
- Basic Ability 1: Pickup
- Basic Ability 2: Gluttony
- Adv Ability 1: Quick Feet
- High Ability: Limber
- Bidoof Line
- Basic Ability 1: Simple
- Basic Ability 2: Unaware
- Adv Ability 1: Deep Sleep
- Adv Ability 2: Oblivious
- High Ability: Moody
- Patrat Line
- Basic Ability 1: Run Away
- Basic Ability 2: Keen Eye
- Adv Ability 1: Analytic
- Adv Ability 2: Unnerve
- High Ability: Perception
- Meowth Line
- Basic Ability 1: PickUp
- Basic Ability 2: Technician
- Adv Ability 1: Unnerve
- High Ability: Fortune
- Skitty Line
- Basic Ability 1: Cute Charm
- Basic Ability 2: Normalize
- Adv Ability 1: Wonder Skin
- High Ability: Celebrate
- Glameow Line
- Basic Ability 1: Limber
- Basic Ability 2: Own Tempo
- Adv Ability 1: Keen Eye
- High Ability: Defiant
- Purugly
- Limber --> Thick Fat
- Minccino Line
- Basic Ability 1: Cute Charm
- Basic Ability 2: Technician
- Adv Ability 1: Confidence
- Adv Ability 2: Skill Link
- High Ability: Perception
- Buneary Line
- Basic Ability 1: Cute Charm
- Basic Ability 2: Klutz
- Adv Ability 1: Limber
- High Ability: Tangled Feet
- Snubbull Line
- Basic Ability 1: Intimidate
- Basic Ability 2: Run Away
- Adv Ability 1: Rattled
- Adv Ability 2: Pack Hunter
- High Ability: Crushing Jaws
- Granbull
- Run Away --> Quick Feet
- Aipom Line
- Basic Ability 1: Run Away
- Basic Ability 2: Pickup
- Adv Ability 1: Frisk
- Adv Ability 2: Pickpocket
- High Ability: Skill Link
- Ambipom
- Run Away --> Technician
- Deerling Line
- Basic Ability 1: Chlorophyll
- Basic Ability 2: Sap Sipper
- Adv Ability 1: Serene Grace
- Adv Ability 2: Grass Cloak
- High Ability: Run Up
- Teddiursa Line
- Basic Ability 1: Pickup
- Basic Ability 2: Quick Feet
- Adv Ability 1: Unnerve
- Adv Ability 2: Honey Gather
- High Ability: Bodyguard
- Ursaring
- Pickup --> Guts
- Lickitung Line
- Basic Ability 1: Own Tempo
- Basic Ability 2: Oblivious
- Adv Ability 1: Lunchbox
- High Ability: Cloud Nine
- Munchlax Line
- Basic Ability 1: Pickup
- Basic Ability 2: Thick Fat
- Adv Ability 1: Gluttony
- Adv Ability 2: Lunchbox
- High Ability: Deep Sleep
- Snorlax
- Pickup --> Immunity
- Burmy
- Basic Ability 1: Shed Skin
- Adv Ability 1: Overcoat
- Adv Ability 2: Grass Cloak
- High Ability: Covert
- Wormadam
- Basic Ability 1: Anticipation
- Adv Ability 1: Overcoat
- Adv Ability 2: Shield Dust
- High Ability: Covert
- Mothim
- Basic Ability 1: Comopoundeyes
- Adv Ability 1: Shield Dust
- Adv Ability 2: Honey Thief*
- High Ability: Tinted Lens
- Honey Thief
- Battle - Free Action
- Effect: Connection - Bug Bite. If the user uses Bug Bite to steal the effects of a Berry or other consumable held item, they gain 5 Temporary HP.
- Nincada
- Basic Ability 1: Compoundeyes
- Adv Ability 1: Forewarn
- Adv Ability 2: Run Away
- High Ability: Sand Veil
- Ninjask
- Basic Ability 1: Speed Boost
- Adv Ability 1: Infiltrator
- Adv Ability 2: Shadow Dash
- High Ability: Covert
- Shedinja
- Basic Ability 1: Wonderguard
- Adv Ability 1: Frighten
- Adv Ability 2: Cursed Body
- High Ability: Pressure
- Paras Line
- Basic Ability 1: Effect Spore
- Basic Ability 2: Dry Skin
- Adv Ability 1: Damp
- Adv Ability 2: Mushroom Harvest*
- High Ability: Calming Scent
- Mushroom Harvest - Center - Free Action - Roll 1d20. On a 1-15, the user finds a Tiny Mushroom. On 16-20, the user finds a Big Mushroom.
- Tiny Mushroom: Repulsive medicine - roll 1d6 on obtaining this item - on a 1-2 it heals poison, on 3-4 sleep, on 5-6 paralysis
- Big Mushroom: Repulsive medicine - poisons user and has no effect if user can't be poisoned, roll 1d6 on obtaining this item - on 1 it raises attack by 2 combat stages, on 2 it raises defense, on 3 it raises sp. attack, on 4 it raises sp. defense, on 5 it raises speed, on 6 it raises accuracy.
- Venonat Line
- Basic Ability 1: Compoundeyes
- Basic Ability 2: Tinted Lens
- Adv Ability 1: Run Away
- High Ability: Shield Dust
- Venomoth
- Run Away --> Wonder Skin
- Ledyba Line
- Basic Ability 1: Early Bird
- Basic Ability 2: Frisk
- Adv Ability 1: Rattled
- High Ability: Sap Sipper
- Ledian
- Rattled --> Iron Fist
- Spinarak Line
- Basic Ability 1: Insomnia
- Basic Ability 2: Frisk
- Adv Ability 1: Silk Threads
- High Ability: Sniper
- Frisk --> Intimidate
- Yanma Line
- Basic Ability 1: Speed Boost
- Basic Ability 2: Compoundeyes
- Adv Ability 1: Frisk
- High Ability: Tinted Lens
- Pineco Line
- Basic Ability 1: Sturdy
- Basic Ability 2: Rock Head
- Adv Ability 1: Overcoat
- High Ability: Explode
- Surskit
- Basic Ability 1: Swift Swim
- Basic Ability 2: Unaware
- Adv Ability 1: Rain Dish
- High Ability: Danger Syrup*
- Danger Syrup
- Battle - Free Action
- Effect: Connection - Sweet Scent. If the user is below 50% HP, it may use Sweet Scent as a Free Action.
- Masquerain
- Basic Ability 1: Intimidate
- Basic Ability 2: Shield Dust
- Adv Ability 1: Unnerve
- High Ability: Frighten
- Kricketot Line
- Basic Ability 1: Shed Skin
- Basic Ability 2: Oblivious
- Adv Ability 1: Run Away
- Adv Ability 2: Soundproof
- High Ability: Technician
- Kricketune
- Shed Skin --> Shield Dust
- Oblivious --> Hypercutter
- Combee
- Basic Ability 1: Honey Gather
- Adv Ability 1: Hustle
- Adv Ability 2: Teamwork
- High Ability: Pickup
- *Honey: Acts as bait, but can be eaten for 5 temporary HP as a Snack.
- Vespiquen
- Basic Ability 1: Honey Gather
- Adv Ability 1: Pressure
- Adv Ability 2: Unnerve
- High Ability: Friend Guard
- Dwebble
- Basic Ability 1: Sturdy
- Basic Ability 2: Shell Armor
- Adv Ability 1: Hyper Cutter
- High Ability: Weak Armor
- Karrablast
- Basic Ability 1: Shell Armor
- Basic Ability 2: Shed Skin
- Adv Ability 1: Unburden
- High Ability: No Guard
- Escavalier
- Basic Ability 1: Shell Armor
- Basic Ability 2: Hyper Cutter
- Adv Ability 1: Overcoat
- High Ability: No Guard
- Shelmet
- Basic Ability 1: Shell Armor
- Basic Ability 2: Hydration
- Adv Ability 1: Overcoat
- High Ability: Weak Armor
- Accelgor
- Basic Ability 1: Sticky Hold
- Basic Ability 2: Hydration
- Adv Ability 1: Unburden
- High Ability: Sniper
- Joltik Line
- Basic Ability 1: Compoundeyes
- Basic Ability 2: Unnerve
- Adv Ability 1: Static
- Adv Ability 2: Covert
- High Ability: Sequence
- Galvantula
- Covert --> Intimidate
- Scyther Line
- Basic Ability 1: Technician
- Basic Ability 2: Hyper Cutter
- Adv Ability 1: Pride
- Adv Ability 2: Steadfast
- High Ability: Parry
- Scizor
- Steadfast --> Light Metal
- Larvesta Line
- Basic Ability 1: Flame Body
- Basic Ability 2: Overcoat
- Adv Ability 1: Flare Boost
- Adv Ability 2: Frighten
- High Ability: Flame Boost
- Volcarona
- Overcoat --> Tinted Lens
- Spearow Line
- Basic Ability 1: Keen Eye
- Adv Ability 1: Sniper
- Adv Ability 2: Scrappy
- High Ability: Vanguard
- Doduo Line
- Basic Ability 1: Early Bird
- Basic Ability 2: Run Away
- Adv Ability 1: Tangled Feet
- Adv Ability 2: Sprint
- High Ability: Polycephaly*
- Polycephaly - Battle - Trigger: User declares a melee Attack - The user may hit an additional adjacent target with the Attack.
- Hoothoot Line
- Basic Ability 1: Insomnia
- Basic Ability 2: Keen Eye
- Adv Ability 1: Tinted Lens
- Adv Ability 2: Deep Sleep
- High Ability: Daze
- Taillow Line
- Basic Ability 1: Guts
- Basic Ability 2: Vital Spirit
- Adv Ability 1: Scrappy
- High Ability: Teamwork
- Rufflet Line
- Basic Ability 1: Keen Eye
- Basic Ability 2: Sheer Force
- Adv Ability 1: Defiant
- Adv Ability 2: Pride
- High Ability: Celebrate
- Swablu Line
- Basic Ability 1: Natural Cure
- Adv Ability 1: Serene Grace
- Adv Ability 2: Harmonious Hum*
- High Ability: Cloud Nine
- Harmonious Hum
- Battle - Free Action
- Effect: Connection - Sing. When the user uses Sing, choose one Ally within Sing's area of effect and increase one of their stats by one combat stage.
- Sunkern
- Basic Ability 1: Chlorophyll
- Basic Ability 2: Solar Power
- Adv Ability 1: Early Bird
- High Ability: Photosynthesis
- Tangela
- Basic Ability 1: Chlorophyll
- Basic Ability 2: Leaf Guard
- Adv Ability 1: Tangeled Feet
- Adv Ability 2: Sticky Hold
- High Ability: Regenerator
- Cherubi
- Basic Ability 1: Chlorophyll
- Basic Ability 2: Klutz
- Adv Ability 1: Leaf Guard
- High Ability: Sap Sipper
- Cherrim
- Klutz --> Pick Up
- Sap Sipper --> Flower Gift
- Cottonee Line
- Basic Ability 1: Prankster
- Basic Ability 2: Infiltrator
- Adv Ability 1: Chlorophyll
- High Ability: Dodge
- Petilil Line
- Basic Ability 1: Chlorophyll
- Basic Ability 2: Own Tempo
- Adv Ability 1: Leaf Guard
- High Ability: Photosynthesis
- Lilligant
- Adv Ability 2: Flower Gift
- Foongus Line
- Basic Ability 1: Effect Spore
- Adv Ability 1: Regenerator
- Adv Ability 2: Liquid Ooze
- High Ability: Covert
- Shroomish
- Basic Ability 1: Effect Spore
- Basic Ability 2: Poison Heal
- Adv Ability 1: Quick Feet
- High Ability: Sap Sipper
- Breloom
- Quick Feet --> Technician
- Sap Sipper --> Iron Fist
- Ferroseed Line
- Basic Ability 1: Iron Barbs
- Basic Ability 2: Battle Armor
- Adv Ability 1: Weak Armor
- Adv Ability 2:
- High Ability:
- Cacnea
- Basic Ability 1: Sand Veil
- Adv Ability 1: Rough Skin
- Adv Ability 2: Water Absorb
- High Ability:
- Exeggcute Line
- Basic Ability 1: Chlorophyll
- Adv Ability 1: Harvest
- Adv Ability 2: Regenerator
- High Ability: Telepathy
- Snover Line
- Basic Ability 1: Snow Warning
- Basic Ability 2: Snow Cloak
- Adv Ability 1: Soundproof
- Adv Ability 2: Strong Roots*
- High Ability: Frostbite
- *same as Suction Cups
- Vulpix Line
- Basic Ability 1: Flash Fire
- Adv Ability 1: Heat Mirage
- Adv Ability 2: Telepathy
- High Ability: Drought
- Growlithe Line
- Basic Ability 1: Intimidate
- Basic Ability 2: Flash Fire
- Adv Ability 1: Justified
- Adv Ability 2: Bodyguard
- High Ability: Conqueror
- Ponyta Line
- Basic Ability 1: Flash Fire
- Basic Ability 2: Run Away
- Adv Ability 1: Sprint
- Adv Ability 2: Flame Body
- High Ability: Flame Boost
- Slugma Line
- Basic Ability 1: Magma Armor
- Basic Ability 2: Flame Body
- Adv Ability 1: Weak Armor
- High Ability: Hot Blooded
- Numel
- Basic Ability 1: Oblivious
- Basic Ability 2: Simple
- Adv Ability 1: Own Tempo
- High Ability: White Flame
- Camerupt
- Basic Ability 1: Magma Armor
- Basic Ability 2: Solid Rock
- Adv Ability 1: Anger Point
- High Ability: White Flame
- Darumaka
- Basic Ability 1: Hustle
- Adv Ability 1: Inner Focus
- Adv Ability 2: Run Up
- High Ability: Celebrate
- Darmanitan
- Hustle --> Sheer Force
- Inner Focus --> Zen Mode
- Celebrate --> Conqueror
- Clamperl
- Basic Ability 1: Shell Armor
- Adv Ability 1: Rattled
- Adv Ability 2: Sturdy
- High Ability: Pearl Creation*
- Pearl Creation - Static - When the user evolves, they leave behind a single pearl. Roll 1d20. On a roll of 1-17, it's a Pink Pearl. On a roll of 18-20, it's a Blue Pearl.
- Pink Pearl - Held Item - Psychic Moves do +1 Base Damage. If held by a Spoink or Grumpig, they instead do +2 Base Damage. May be activated once weekly to allow the user to use the Move Extrasensory. Pink Pearl loses all effects for one week.
- Blue Pearl - Held Item - Psychic Moves do +1 Base Damage. If held by a Spoink or Grumpig, they instead do +2 Base Damage. May be activated once weekly to allow the user to use the Move Psychic. Blue Pearl loses all effects for one week.
- Huntail
- Basic Ability 1: Swift swim
- Adv Ability 1: Water Veil
- Adv Ability 2: Hyper Cutter
- High Ability: Crushing Jaws
- Gorebyss
- Basic Ability 1: Swift Swim
- Adv Ability 1: Hydration
- Adv Ability 2: Marvel Scale
- High Ability: Sniper
- Slowpoke Line
- Basic Ability 1: Oblivious
- Basic Ability 2: Own Tempo
- Adv Ability 1: Regenerator
- High Ability: Delayed Reaction*
- Delayed Reaction
- Battle - Free Action
- Trigger: The user is afflicted with a Status Effect
- Effect: Ignore all effects of the Status Effect for the first turn of its activation.
- Goldeen Line
- Basic Ability 1: Swift Swim
- Basic Ability 2: Water Veil
- Adv Ability 1: Lightningrod
- High Ability: Pride
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