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diehardx95

mission.sqm

Jul 23rd, 2014
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  1. D:\Dayz_Test_Server\MPMissions\DayZ_Overpoch_1.Napf
  2.  
  3. version=11;
  4. class Mission
  5. {
  6. addOns[]=
  7. {
  8. "napf",
  9. "ca_modules_animals",
  10. "dayz_anim",
  11. "dayz_code",
  12. "dayz_communityassets",
  13. "dayz_weapons",
  14. "dayz_equip",
  15. "dayz_epoch",
  16. "dayz_vehicles",
  17. "cacharacters_pmc",
  18. "ca_modules_functions",
  19. "warfarebuildings",
  20. "glt_m300t",
  21. "pook_h13",
  22. "csj_gyroac",
  23. "map_eu",
  24. "jetskiyanahuiaddon",
  25. "gms_k98",
  26. "RH_m14",
  27. "FHQ_Remington",
  28. "FHQ_Remington_ammo",
  29. "FHQ_Remington_msr",
  30. "FHQ_Remington_xm2010",
  31. "FHQ_Remington_acr",
  32. "FHQ_Remington_rsass",
  33. "VILAS_WWP",
  34. "VILAS_RW_Forces",
  35. "VILAS_WWP_CO",
  36. "VILAS_RW_Forces_CO",
  37. "ddopp_taserpack",
  38. "smk_anims_lite",
  39. "MicroAirVehicles",
  40. "oz_is_objects",
  41. "monaro",
  42. "gsc_units_stalker_patch",
  43. "american_law_enforcement",
  44. "CYBP_Camels_Config",
  45. "nissan_350z"
  46. };
  47. addOnsAuto[]=
  48. {
  49. "dayz_weapons",
  50. "ca_modules_functions",
  51. "napf"
  52. };
  53. randomSeed=11171215;
  54. class Intel
  55. {
  56. briefingName="DayZ Epoch Napf";
  57. briefingDescription="DayZ Epoch Napf";
  58. startWeather=0.067362607;
  59. forecastWeather=0.52341133;
  60. year=2008;
  61. month=6;
  62. day=1;
  63. hour=12;
  64. };
  65. class Groups
  66. {
  67. items=2;
  68. class Item0
  69. {
  70. side="WEST";
  71. class Vehicles
  72. {
  73. items=100;
  74. class Item0
  75. {
  76. position[]={10153.744,0.50311524,-4593.8862};
  77. azimut=-17.0839;
  78. id=11;
  79. side="WEST";
  80. vehicle="Survivor1_DZ";
  81. player="PLAY CDG";
  82. skill=0.60000002;
  83. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  84. };
  85. class Item1
  86. {
  87. position[]={10153.459,0.48586944,-4593.0918};
  88. azimut=-17.0839;
  89. id=0;
  90. side="WEST";
  91. vehicle="Survivor1_DZ";
  92. player="PLAYER COMMANDER";
  93. leader=1;
  94. rank="SERGEANT";
  95. skill=0.60000002;
  96. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  97. };
  98. class Item2
  99. {
  100. position[]={10152.694,0.49981955,-4593.5269};
  101. azimut=-17.083944;
  102. id=5;
  103. side="WEST";
  104. vehicle="Survivor1_DZ";
  105. player="PLAY CDG";
  106. skill=0.60000002;
  107. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  108. };
  109. class Item3
  110. {
  111. position[]={10152.9,0.47125387,-4592.2534};
  112. azimut=-17.083944;
  113. id=8;
  114. side="WEST";
  115. vehicle="Survivor1_DZ";
  116. player="PLAY CDG";
  117. skill=0.60000002;
  118. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  119. };
  120. class Item4
  121. {
  122. position[]={10153.177,0.48773205,-4593.1089};
  123. azimut=-17.083944;
  124. id=18;
  125. side="WEST";
  126. vehicle="Survivor1_DZ";
  127. player="PLAY CDG";
  128. skill=0.60000002;
  129. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  130. };
  131. class Item5
  132. {
  133. position[]={10152.428,0.51084626,-4593.9219};
  134. azimut=-17.083944;
  135. id=2;
  136. side="WEST";
  137. vehicle="Survivor1_DZ";
  138. player="PLAY CDG";
  139. skill=0.60000002;
  140. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  141. };
  142. class Item6
  143. {
  144. position[]={10153.997,0.49231794,-4593.4897};
  145. azimut=-17.083937;
  146. id=9;
  147. side="WEST";
  148. vehicle="Survivor1_DZ";
  149. player="PLAY CDG";
  150. skill=0.60000002;
  151. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  152. };
  153. class Item7
  154. {
  155. position[]={10154.568,0.47059688,-4592.6294};
  156. azimut=-17.083944;
  157. id=21;
  158. side="WEST";
  159. vehicle="Survivor1_DZ";
  160. player="PLAY CDG";
  161. skill=0.60000002;
  162. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  163. };
  164. class Item8
  165. {
  166. position[]={10154.459,0.50353569,-4594.0522};
  167. azimut=-17.083944;
  168. id=13;
  169. side="WEST";
  170. vehicle="Survivor1_DZ";
  171. player="PLAY CDG";
  172. skill=0.60000002;
  173. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  174. };
  175. class Item9
  176. {
  177. position[]={10153.094,0.50182068,-4593.6948};
  178. azimut=-17.083944;
  179. id=7;
  180. side="WEST";
  181. vehicle="Survivor1_DZ";
  182. player="PLAY CDG";
  183. skill=0.60000002;
  184. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  185. };
  186. class Item10
  187. {
  188. position[]={10153.072,0.47461963,-4592.4688};
  189. azimut=-17.0839;
  190. id=36;
  191. side="WEST";
  192. vehicle="Survivor1_DZ";
  193. player="PLAY CDG";
  194. skill=0.60000002;
  195. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  196. };
  197. class Item11
  198. {
  199. position[]={10153.177,0.49725819,-4593.5205};
  200. azimut=-17.083944;
  201. id=25;
  202. side="WEST";
  203. vehicle="Survivor1_DZ";
  204. player="PLAY CDG";
  205. skill=0.60000002;
  206. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  207. };
  208. class Item12
  209. {
  210. position[]={10153.629,0.50829321,-4594.0688};
  211. azimut=-17.083944;
  212. id=43;
  213. side="WEST";
  214. vehicle="Survivor1_DZ";
  215. player="PLAY CDG";
  216. skill=0.60000002;
  217. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  218. };
  219. class Item13
  220. {
  221. position[]={10154.418,0.49486038,-4593.687};
  222. azimut=-17.083944;
  223. id=30;
  224. side="WEST";
  225. vehicle="Survivor1_DZ";
  226. player="PLAY CDG";
  227. skill=0.60000002;
  228. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  229. };
  230. class Item14
  231. {
  232. position[]={10153.971,0.46586338,-4592.2397};
  233. azimut=-17.083944;
  234. id=33;
  235. side="WEST";
  236. vehicle="Survivor1_DZ";
  237. player="PLAY CDG";
  238. skill=0.60000002;
  239. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  240. };
  241. class Item15
  242. {
  243. position[]={10154.156,0.47743705,-4592.8628};
  244. azimut=-17.083944;
  245. id=1;
  246. side="WEST";
  247. vehicle="Survivor1_DZ";
  248. player="PLAY CDG";
  249. skill=0.60000002;
  250. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  251. };
  252. class Item16
  253. {
  254. position[]={10152.481,0.48660722,-4592.9023};
  255. azimut=-17.083944;
  256. id=4;
  257. side="WEST";
  258. vehicle="Survivor1_DZ";
  259. player="PLAY CDG";
  260. skill=0.60000002;
  261. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  262. };
  263. class Item17
  264. {
  265. position[]={10154.402,0.4673461,-4592.4253};
  266. azimut=-17.083944;
  267. id=3;
  268. side="WEST";
  269. vehicle="Survivor1_DZ";
  270. player="PLAY CDG";
  271. skill=0.60000002;
  272. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  273. };
  274. class Item18
  275. {
  276. position[]={10152.915,0.48880449,-4593.1001};
  277. azimut=-17.083944;
  278. id=6;
  279. side="WEST";
  280. vehicle="Survivor1_DZ";
  281. player="PLAY CDG";
  282. skill=0.60000002;
  283. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  284. };
  285. class Item19
  286. {
  287. position[]={10152.654,0.49035135,-4593.1089};
  288. azimut=-17.083944;
  289. id=10;
  290. side="WEST";
  291. vehicle="Survivor1_DZ";
  292. player="PLAY CDG";
  293. skill=0.60000002;
  294. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  295. };
  296. class Item20
  297. {
  298. position[]={10154.028,0.50136226,-4593.875};
  299. azimut=-17.083944;
  300. id=16;
  301. side="WEST";
  302. vehicle="Survivor1_DZ";
  303. player="PLAY CDG";
  304. skill=0.60000002;
  305. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  306. };
  307. class Item21
  308. {
  309. position[]={10153.577,0.47185764,-4592.4531};
  310. azimut=-17.083944;
  311. id=19;
  312. side="WEST";
  313. vehicle="Survivor1_DZ";
  314. player="PLAY CDG";
  315. skill=0.60000002;
  316. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  317. };
  318. class Item22
  319. {
  320. position[]={10154.286,0.47215092,-4592.6401};
  321. azimut=-17.083944;
  322. id=15;
  323. side="WEST";
  324. vehicle="Survivor1_DZ";
  325. player="PLAY CDG";
  326. skill=0.60000002;
  327. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  328. };
  329. class Item23
  330. {
  331. position[]={10153.573,0.49975514,-4593.7124};
  332. azimut=-17.083944;
  333. id=23;
  334. side="WEST";
  335. vehicle="Survivor1_DZ";
  336. player="PLAY CDG";
  337. skill=0.60000002;
  338. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  339. };
  340. class Item24
  341. {
  342. position[]={10154.696,0.4748567,-4592.8652};
  343. azimut=-17.083944;
  344. id=26;
  345. side="WEST";
  346. vehicle="Survivor1_DZ";
  347. player="PLAY CDG";
  348. skill=0.60000002;
  349. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  350. };
  351. class Item25
  352. {
  353. position[]={10154.729,0.4931505,-4593.6821};
  354. azimut=-17.083944;
  355. id=29;
  356. side="WEST";
  357. vehicle="Survivor1_DZ";
  358. player="PLAY CDG";
  359. skill=0.60000002;
  360. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  361. };
  362. class Item26
  363. {
  364. position[]={10154.107,0.49655178,-4593.6919};
  365. azimut=-17.083944;
  366. id=31;
  367. side="WEST";
  368. vehicle="Survivor1_DZ";
  369. player="PLAY CDG";
  370. skill=0.60000002;
  371. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  372. };
  373. class Item27
  374. {
  375. position[]={10153.89,0.47885907,-4592.8667};
  376. azimut=-17.083944;
  377. id=28;
  378. side="WEST";
  379. vehicle="Survivor1_DZ";
  380. player="PLAY CDG";
  381. skill=0.60000002;
  382. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  383. };
  384. class Item28
  385. {
  386. position[]={10153.974,0.48323369,-4593.0864};
  387. azimut=-17.083944;
  388. id=35;
  389. side="WEST";
  390. vehicle="Survivor1_DZ";
  391. player="PLAY CDG";
  392. skill=0.60000002;
  393. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  394. };
  395. class Item29
  396. {
  397. position[]={10154.588,0.49848735,-4593.8726};
  398. azimut=-17.083944;
  399. id=27;
  400. side="WEST";
  401. vehicle="Survivor1_DZ";
  402. player="PLAY CDG";
  403. skill=0.60000002;
  404. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  405. };
  406. class Item30
  407. {
  408. position[]={10152.954,0.50754023,-4593.8999};
  409. azimut=-17.083937;
  410. id=34;
  411. side="WEST";
  412. vehicle="Survivor1_DZ";
  413. player="PLAY CDG";
  414. skill=0.60000002;
  415. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  416. };
  417. class Item31
  418. {
  419. position[]={10154.19,0.50525862,-4594.0649};
  420. azimut=-17.083944;
  421. id=46;
  422. side="WEST";
  423. vehicle="Survivor1_DZ";
  424. player="PLAY CDG";
  425. skill=0.60000002;
  426. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  427. };
  428. class Item32
  429. {
  430. position[]={10153.687,0.46712178,-4592.2363};
  431. azimut=-17.083944;
  432. id=38;
  433. side="WEST";
  434. vehicle="Survivor1_DZ";
  435. player="PLAY CDG";
  436. skill=0.60000002;
  437. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  438. };
  439. class Item33
  440. {
  441. position[]={10154.133,0.4686819,-4592.4263};
  442. azimut=-17.083944;
  443. id=32;
  444. side="WEST";
  445. vehicle="Survivor1_DZ";
  446. player="PLAY CDG";
  447. skill=0.60000002;
  448. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  449. };
  450. class Item34
  451. {
  452. position[]={10153.583,0.48070607,-4592.8813};
  453. azimut=-17.083944;
  454. id=47;
  455. side="WEST";
  456. vehicle="Survivor1_DZ";
  457. player="PLAY CDG";
  458. skill=0.60000002;
  459. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  460. };
  461. class Item35
  462. {
  463. position[]={10152.709,0.50927985,-4593.9175};
  464. azimut=-17.083944;
  465. id=41;
  466. side="WEST";
  467. vehicle="Survivor1_DZ";
  468. player="PLAY CDG";
  469. skill=0.60000002;
  470. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  471. };
  472. class Item36
  473. {
  474. position[]={10154.522,0.46312362,-4592.2329};
  475. azimut=-17.083944;
  476. id=40;
  477. side="WEST";
  478. vehicle="Survivor1_DZ";
  479. player="PLAY CDG";
  480. skill=0.60000002;
  481. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  482. };
  483. class Item37
  484. {
  485. position[]={10153.116,0.51145846,-4594.0913};
  486. azimut=-17.083944;
  487. id=44;
  488. side="WEST";
  489. vehicle="Survivor1_DZ";
  490. player="PLAY CDG";
  491. skill=0.60000002;
  492. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  493. };
  494. class Item38
  495. {
  496. position[]={10153.847,0.4702372,-4592.436};
  497. azimut=-17.083944;
  498. id=48;
  499. side="WEST";
  500. vehicle="Survivor1_DZ";
  501. player="PLAY CDG";
  502. skill=0.60000002;
  503. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  504. };
  505. class Item39
  506. {
  507. position[]={10152.64,0.47267562,-4592.2622};
  508. azimut=-17.083944;
  509. id=39;
  510. side="WEST";
  511. vehicle="Survivor1_DZ";
  512. player="PLAY CDG";
  513. skill=0.60000002;
  514. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  515. };
  516. class Item40
  517. {
  518. position[]={10154.69,0.46624091,-4592.437};
  519. azimut=-17.083944;
  520. id=37;
  521. side="WEST";
  522. vehicle="Survivor1_DZ";
  523. player="PLAY CDG";
  524. skill=0.60000002;
  525. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  526. };
  527. class Item41
  528. {
  529. position[]={10152.818,0.50354683,-4593.7065};
  530. azimut=-17.083944;
  531. id=45;
  532. side="WEST";
  533. vehicle="Survivor1_DZ";
  534. player="PLAY CDG";
  535. skill=0.60000002;
  536. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  537. };
  538. class Item42
  539. {
  540. position[]={10152.154,0.49370223,-4593.1431};
  541. azimut=-17.0839;
  542. id=49;
  543. side="WEST";
  544. vehicle="Survivor1_DZ";
  545. player="PLAY CDG";
  546. skill=0.60000002;
  547. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  548. };
  549. class Item43
  550. {
  551. position[]={10154.278,0.50020021,-4593.8794};
  552. azimut=-17.083944;
  553. id=42;
  554. side="WEST";
  555. vehicle="Survivor1_DZ";
  556. player="PLAY CDG";
  557. skill=0.60000002;
  558. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  559. };
  560. class Item44
  561. {
  562. position[]={10153.48,0.50457126,-4593.8921};
  563. azimut=-17.083944;
  564. id=22;
  565. side="WEST";
  566. vehicle="Survivor1_DZ";
  567. player="PLAY CDG";
  568. skill=0.60000002;
  569. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  570. };
  571. class Item45
  572. {
  573. position[]={10154.006,0.47355169,-4592.6401};
  574. azimut=-17.083944;
  575. id=12;
  576. side="WEST";
  577. vehicle="Survivor1_DZ";
  578. player="PLAY CDG";
  579. skill=0.60000002;
  580. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  581. };
  582. class Item46
  583. {
  584. position[]={10154.117,0.48742583,-4593.3037};
  585. azimut=-17.083944;
  586. id=14;
  587. side="WEST";
  588. vehicle="Survivor1_DZ";
  589. player="PLAY CDG";
  590. skill=0.60000002;
  591. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  592. };
  593. class Item47
  594. {
  595. position[]={10152.769,0.48518196,-4592.9033};
  596. azimut=-17.0839;
  597. id=24;
  598. side="WEST";
  599. vehicle="Survivor1_DZ";
  600. player="PLAY CDG";
  601. skill=0.60000002;
  602. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  603. };
  604. class Item48
  605. {
  606. position[]={10153.05,0.48348072,-4592.8887};
  607. azimut=-17.083944;
  608. id=20;
  609. side="WEST";
  610. vehicle="Survivor1_DZ";
  611. player="PLAY CDG";
  612. skill=0.60000002;
  613. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  614. };
  615. class Item49
  616. {
  617. position[]={10154.25,0.48185119,-4593.0884};
  618. azimut=-17.083944;
  619. id=17;
  620. side="WEST";
  621. vehicle="Survivor1_DZ";
  622. player="PLAY CDG";
  623. skill=0.60000002;
  624. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  625. };
  626. class Item50
  627. {
  628. position[]={10153.712,0.49430352,-4593.5137};
  629. azimut=-17.0839;
  630. id=51;
  631. side="WEST";
  632. vehicle="Survivor1_DZ";
  633. player="PLAY CDG";
  634. skill=0.60000002;
  635. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  636. };
  637. class Item51
  638. {
  639. position[]={10154.236,0.46461582,-4592.2388};
  640. azimut=-17.0839;
  641. id=52;
  642. side="WEST";
  643. vehicle="Survivor1_DZ";
  644. player="PLAY CDG";
  645. skill=0.60000002;
  646. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  647. };
  648. class Item52
  649. {
  650. position[]={10152.513,0.47721958,-4592.4614};
  651. azimut=-17.0839;
  652. id=55;
  653. side="WEST";
  654. vehicle="Survivor1_DZ";
  655. player="PLAY CDG";
  656. skill=0.60000002;
  657. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  658. };
  659. class Item53
  660. {
  661. position[]={10152.238,0.4881506,-4592.9165};
  662. azimut=-17.0839;
  663. id=53;
  664. side="WEST";
  665. vehicle="Survivor1_DZ";
  666. player="PLAY CDG";
  667. skill=0.60000002;
  668. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  669. };
  670. class Item54
  671. {
  672. position[]={10153.32,0.47334558,-4592.4648};
  673. azimut=-17.0839;
  674. id=54;
  675. side="WEST";
  676. vehicle="Survivor1_DZ";
  677. player="PLAY CDG";
  678. skill=0.60000002;
  679. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  680. };
  681. class Item55
  682. {
  683. position[]={10152.553,0.50546563,-4593.729};
  684. azimut=-17.0839;
  685. id=70;
  686. side="WEST";
  687. vehicle="Survivor1_DZ";
  688. player="PLAY CDG";
  689. skill=0.60000002;
  690. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  691. };
  692. class Item56
  693. {
  694. position[]={10152.37,0.48239934,-4592.6802};
  695. azimut=-17.0839;
  696. id=60;
  697. side="WEST";
  698. vehicle="Survivor1_DZ";
  699. player="PLAY CDG";
  700. skill=0.60000002;
  701. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  702. };
  703. class Item57
  704. {
  705. position[]={10153.314,0.50083828,-4593.7017};
  706. azimut=-17.0839;
  707. id=68;
  708. side="WEST";
  709. vehicle="Survivor1_DZ";
  710. player="PLAY CDG";
  711. skill=0.60000002;
  712. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  713. };
  714. class Item58
  715. {
  716. position[]={10152.543,0.49575391,-4593.3198};
  717. azimut=-17.0839;
  718. id=66;
  719. side="WEST";
  720. vehicle="Survivor1_DZ";
  721. player="PLAY CDG";
  722. skill=0.60000002;
  723. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  724. };
  725. class Item59
  726. {
  727. position[]={10152.168,0.51234049,-4593.9282};
  728. azimut=-17.0839;
  729. id=61;
  730. side="WEST";
  731. vehicle="Survivor1_DZ";
  732. player="PLAY CDG";
  733. skill=0.60000002;
  734. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  735. };
  736. class Item60
  737. {
  738. position[]={10152.95,0.49810034,-4593.5083};
  739. azimut=-17.0839;
  740. id=63;
  741. side="WEST";
  742. vehicle="Survivor1_DZ";
  743. player="PLAY CDG";
  744. skill=0.60000002;
  745. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  746. };
  747. class Item61
  748. {
  749. position[]={10153.683,0.48445016,-4593.0796};
  750. azimut=-17.0839;
  751. id=72;
  752. side="WEST";
  753. vehicle="Survivor1_DZ";
  754. player="PLAY CDG";
  755. skill=0.60000002;
  756. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  757. };
  758. class Item62
  759. {
  760. position[]={10153.368,0.51001459,-4594.0874};
  761. azimut=-17.0839;
  762. id=57;
  763. side="WEST";
  764. vehicle="Survivor1_DZ";
  765. player="PLAY CDG";
  766. skill=0.60000002;
  767. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  768. };
  769. class Item63
  770. {
  771. position[]={10152.17,0.50278431,-4593.5361};
  772. azimut=-17.0839;
  773. id=58;
  774. side="WEST";
  775. vehicle="Survivor1_DZ";
  776. player="PLAY CDG";
  777. skill=0.60000002;
  778. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  779. };
  780. class Item64
  781. {
  782. position[]={10153.158,0.47838441,-4592.6733};
  783. azimut=-17.0839;
  784. id=62;
  785. side="WEST";
  786. vehicle="Survivor1_DZ";
  787. player="PLAY CDG";
  788. skill=0.60000002;
  789. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  790. };
  791. class Item65
  792. {
  793. position[]={10152.419,0.50132722,-4593.5283};
  794. azimut=-17.0839;
  795. id=75;
  796. side="WEST";
  797. vehicle="Survivor1_DZ";
  798. player="PLAY CDG";
  799. skill=0.60000002;
  800. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  801. };
  802. class Item66
  803. {
  804. position[]={10152.296,0.49721727,-4593.3271};
  805. azimut=-17.0839;
  806. id=56;
  807. side="WEST";
  808. vehicle="Survivor1_DZ";
  809. player="PLAY CDG";
  810. skill=0.60000002;
  811. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  812. };
  813. class Item67
  814. {
  815. position[]={10152.254,0.47863933,-4592.4712};
  816. azimut=-17.0839;
  817. id=73;
  818. side="WEST";
  819. vehicle="Survivor1_DZ";
  820. player="PLAY CDG";
  821. skill=0.60000002;
  822. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  823. };
  824. class Item68
  825. {
  826. position[]={10154.743,0.50197285,-4594.0493};
  827. azimut=-17.0839;
  828. id=69;
  829. side="WEST";
  830. vehicle="Survivor1_DZ";
  831. player="PLAY CDG";
  832. skill=0.60000002;
  833. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  834. };
  835. class Item69
  836. {
  837. position[]={10152.16,0.48384592,-4592.6987};
  838. azimut=-17.0839;
  839. id=67;
  840. side="WEST";
  841. vehicle="Survivor1_DZ";
  842. player="PLAY CDG";
  843. skill=0.60000002;
  844. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  845. };
  846. class Item70
  847. {
  848. position[]={10153.912,0.50680417,-4594.0718};
  849. azimut=-17.0839;
  850. id=65;
  851. side="WEST";
  852. vehicle="Survivor1_DZ";
  853. player="PLAY CDG";
  854. skill=0.60000002;
  855. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  856. };
  857. class Item71
  858. {
  859. position[]={10153.478,0.49591514,-4593.5298};
  860. azimut=-17.0839;
  861. id=74;
  862. side="WEST";
  863. vehicle="Survivor1_DZ";
  864. player="PLAY CDG";
  865. skill=0.60000002;
  866. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  867. };
  868. class Item72
  869. {
  870. position[]={10153.054,0.49294269,-4593.312};
  871. azimut=-17.0839;
  872. id=71;
  873. side="WEST";
  874. vehicle="Survivor1_DZ";
  875. player="PLAY CDG";
  876. skill=0.60000002;
  877. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  878. };
  879. class Item73
  880. {
  881. position[]={10153.86,0.49767381,-4593.686};
  882. azimut=-17.0839;
  883. id=59;
  884. side="WEST";
  885. vehicle="Survivor1_DZ";
  886. player="PLAY CDG";
  887. skill=0.60000002;
  888. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  889. };
  890. class Item74
  891. {
  892. position[]={10154.561,0.48950407,-4593.4927};
  893. azimut=-17.0839;
  894. id=64;
  895. side="WEST";
  896. vehicle="Survivor1_DZ";
  897. player="PLAY CDG";
  898. skill=0.60000002;
  899. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  900. };
  901. class Item75
  902. {
  903. position[]={10154.678,0.48429561,-4593.2905};
  904. azimut=-17.0839;
  905. id=81;
  906. side="WEST";
  907. vehicle="Survivor1_DZ";
  908. player="PLAY CDG";
  909. skill=0.60000002;
  910. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  911. };
  912. class Item76
  913. {
  914. position[]={10154.258,0.49131379,-4593.5063};
  915. azimut=-17.0839;
  916. id=83;
  917. side="WEST";
  918. vehicle="Survivor1_DZ";
  919. player="PLAY CDG";
  920. skill=0.60000002;
  921. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  922. };
  923. class Item77
  924. {
  925. position[]={10152.148,0.47539547,-4592.2813};
  926. azimut=-17.0839;
  927. id=82;
  928. side="WEST";
  929. vehicle="Survivor1_DZ";
  930. player="PLAY CDG";
  931. skill=0.60000002;
  932. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  933. };
  934. class Item78
  935. {
  936. position[]={10153.165,0.46983063,-4592.2466};
  937. azimut=-17.0839;
  938. id=84;
  939. side="WEST";
  940. vehicle="Survivor1_DZ";
  941. player="PLAY CDG";
  942. skill=0.60000002;
  943. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  944. };
  945. class Item79
  946. {
  947. position[]={10152.835,0.51323724,-4594.103};
  948. azimut=-17.0839;
  949. id=85;
  950. side="WEST";
  951. vehicle="Survivor1_DZ";
  952. player="PLAY CDG";
  953. skill=0.60000002;
  954. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  955. };
  956. class Item80
  957. {
  958. position[]={10152.785,0.47591728,-4592.4644};
  959. azimut=-17.0839;
  960. id=77;
  961. side="WEST";
  962. vehicle="Survivor1_DZ";
  963. player="PLAY CDG";
  964. skill=0.60000002;
  965. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  966. };
  967. class Item81
  968. {
  969. position[]={10152.282,0.50693947,-4593.731};
  970. azimut=-17.0839;
  971. id=78;
  972. side="WEST";
  973. vehicle="Survivor1_DZ";
  974. player="PLAY CDG";
  975. skill=0.60000002;
  976. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  977. };
  978. class Item82
  979. {
  980. position[]={10152.593,0.51446599,-4594.0991};
  981. azimut=-17.0839;
  982. id=79;
  983. side="WEST";
  984. vehicle="Survivor1_DZ";
  985. player="PLAY CDG";
  986. skill=0.60000002;
  987. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  988. };
  989. class Item83
  990. {
  991. position[]={10153.186,0.50643021,-4593.9028};
  992. azimut=-17.0839;
  993. id=76;
  994. side="WEST";
  995. vehicle="Survivor1_DZ";
  996. player="PLAY CDG";
  997. skill=0.60000002;
  998. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  999. };
  1000. class Item84
  1001. {
  1002. position[]={10153.446,0.47697195,-4592.6724};
  1003. azimut=-17.0839;
  1004. id=80;
  1005. side="WEST";
  1006. vehicle="Survivor1_DZ";
  1007. player="PLAY CDG";
  1008. skill=0.60000002;
  1009. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1010. };
  1011. class Item85
  1012. {
  1013. position[]={10153.299,0.49183843,-4593.3174};
  1014. azimut=-17.0839;
  1015. id=97;
  1016. side="WEST";
  1017. vehicle="Survivor1_DZ";
  1018. player="PLAY CDG";
  1019. skill=0.60000002;
  1020. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1021. };
  1022. class Item86
  1023. {
  1024. position[]={10152.807,0.49446729,-4593.3237};
  1025. azimut=-17.0839;
  1026. id=98;
  1027. side="WEST";
  1028. vehicle="Survivor1_DZ";
  1029. player="PLAY CDG";
  1030. skill=0.60000002;
  1031. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1032. };
  1033. class Item87
  1034. {
  1035. position[]={10153.836,0.48882437,-4593.3052};
  1036. azimut=-17.0839;
  1037. id=99;
  1038. side="WEST";
  1039. vehicle="Survivor1_DZ";
  1040. player="PLAY CDG";
  1041. skill=0.60000002;
  1042. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1043. };
  1044. class Item88
  1045. {
  1046. position[]={10154.534,0.48020315,-4593.0767};
  1047. azimut=-17.0839;
  1048. id=100;
  1049. side="WEST";
  1050. vehicle="Survivor1_DZ";
  1051. player="PLAY CDG";
  1052. skill=0.60000002;
  1053. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1054. };
  1055. class Item89
  1056. {
  1057. position[]={10152.392,0.49182391,-4593.1157};
  1058. azimut=-17.0839;
  1059. id=96;
  1060. side="WEST";
  1061. vehicle="Survivor1_DZ";
  1062. player="PLAY CDG";
  1063. skill=0.60000002;
  1064. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1065. };
  1066. class Item90
  1067. {
  1068. position[]={10152.314,0.51629972,-4594.1147};
  1069. azimut=-17.0839;
  1070. id=87;
  1071. side="WEST";
  1072. vehicle="Survivor1_DZ";
  1073. player="PLAY CDG";
  1074. skill=0.60000002;
  1075. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1076. };
  1077. class Item91
  1078. {
  1079. position[]={10152.377,0.47389543,-4592.2622};
  1080. azimut=-17.0839;
  1081. id=92;
  1082. side="WEST";
  1083. vehicle="Survivor1_DZ";
  1084. player="PLAY CDG";
  1085. skill=0.60000002;
  1086. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1087. };
  1088. class Item92
  1089. {
  1090. position[]={10152.908,0.47973198,-4592.6782};
  1091. azimut=-17.0839;
  1092. id=88;
  1093. side="WEST";
  1094. vehicle="Survivor1_DZ";
  1095. player="PLAY CDG";
  1096. skill=0.60000002;
  1097. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1098. };
  1099. class Item93
  1100. {
  1101. position[]={10153.697,0.47519091,-4592.6489};
  1102. azimut=-17.0839;
  1103. id=89;
  1104. side="WEST";
  1105. vehicle="Survivor1_DZ";
  1106. player="PLAY CDG";
  1107. skill=0.60000002;
  1108. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1109. };
  1110. class Item94
  1111. {
  1112. position[]={10154.446,0.47598252,-4592.8608};
  1113. azimut=-17.0839;
  1114. id=90;
  1115. side="WEST";
  1116. vehicle="Survivor1_DZ";
  1117. player="PLAY CDG";
  1118. skill=0.60000002;
  1119. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1120. };
  1121. class Item95
  1122. {
  1123. position[]={10153.55,0.49011698,-4593.2993};
  1124. azimut=-17.0839;
  1125. id=86;
  1126. side="WEST";
  1127. vehicle="Survivor1_DZ";
  1128. player="PLAY CDG";
  1129. skill=0.60000002;
  1130. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1131. };
  1132. class Item96
  1133. {
  1134. position[]={10153.431,0.46849826,-4592.2427};
  1135. azimut=-17.0839;
  1136. id=93;
  1137. side="WEST";
  1138. vehicle="Survivor1_DZ";
  1139. player="PLAY CDG";
  1140. skill=0.60000002;
  1141. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1142. };
  1143. class Item97
  1144. {
  1145. position[]={10153.314,0.48224306,-4592.8921};
  1146. azimut=-17.0839;
  1147. id=94;
  1148. side="WEST";
  1149. vehicle="Survivor1_DZ";
  1150. player="PLAY CDG";
  1151. skill=0.60000002;
  1152. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1153. };
  1154. class Item98
  1155. {
  1156. position[]={10154.396,0.48575252,-4593.2944};
  1157. azimut=-17.0839;
  1158. id=91;
  1159. side="WEST";
  1160. vehicle="Survivor1_DZ";
  1161. player="PLAY CDG";
  1162. skill=0.60000002;
  1163. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1164. };
  1165. class Item99
  1166. {
  1167. position[]={10152.619,0.48141283,-4592.6904};
  1168. azimut=-17.0839;
  1169. id=95;
  1170. side="WEST";
  1171. vehicle="Survivor1_DZ";
  1172. player="PLAY CDG";
  1173. skill=0.60000002;
  1174. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1175. };
  1176. };
  1177. };
  1178. class Item1
  1179. {
  1180. side="LOGIC";
  1181. class Vehicles
  1182. {
  1183. items=1;
  1184. class Item0
  1185. {
  1186. position[]={8810.7705,138.52499,11751.518};
  1187. id=50;
  1188. side="LOGIC";
  1189. vehicle="FunctionsManager";
  1190. leader=1;
  1191. lock="UNLOCKED";
  1192. skill=0.60000002;
  1193. };
  1194. };
  1195. };
  1196. };
  1197. class Markers
  1198. {
  1199. items=23;
  1200. class Item0
  1201. {
  1202. position[]={10010.905,110.96082,10448.559};
  1203. name="center";
  1204. type="Empty";
  1205. };
  1206. class Item1
  1207. {
  1208. position[]={10153.301,0.48597428,-4593.061};
  1209. name="respawn_west";
  1210. type="Empty";
  1211. };
  1212. class Item2
  1213. {
  1214. position[]={1511.1515,6.4048538,11479.399};
  1215. name="spawn0";
  1216. type="Empty";
  1217. };
  1218. class Item3
  1219. {
  1220. position[]={6946.2808,7.0185013,17384.557};
  1221. name="spawn1";
  1222. type="Empty";
  1223. };
  1224. class Item4
  1225. {
  1226. position[]={5410.916,7.2133398,16675.912};
  1227. name="spawn2";
  1228. type="Empty";
  1229. };
  1230. class Item5
  1231. {
  1232. position[]={4672.4092,8.506402,14940.254};
  1233. name="spawn3";
  1234. type="Empty";
  1235. };
  1236. class Item6
  1237. {
  1238. position[]={2719.9617,3.2610674,12226.175};
  1239. name="spawn4";
  1240. type="Empty";
  1241. };
  1242. class Item7
  1243. {
  1244. position[]={12231.441,2.585845,16319.117};
  1245. name="spawn5";
  1246. type="Empty";
  1247. };
  1248. class Item8
  1249. {
  1250. position[]={4104.0498,22.422367,13025.828};
  1251. name="spawn6";
  1252. type="Empty";
  1253. };
  1254. class Item9
  1255. {
  1256. position[]={1460.7332,0.55348521,10583.732};
  1257. name="spawn7";
  1258. type="Empty";
  1259. };
  1260. class Item10
  1261. {
  1262. position[]={10282.8,23.0424,18449.203};
  1263. name="spawn8";
  1264. type="Empty";
  1265. };
  1266. class Item11
  1267. {
  1268. position[]={12861.892,2.1743674,14849.523};
  1269. name="spawn9";
  1270. type="Empty";
  1271. };
  1272. class Item12
  1273. {
  1274. position[]={10709.255,33.675358,17085.104};
  1275. name="spawn10";
  1276. type="Empty";
  1277. };
  1278. class Item13
  1279. {
  1280. position[]={8246.7275,15.544708,15490.344};
  1281. name="NeutralTraderCity";
  1282. text="Trader City Lenzburg";
  1283. type="mil_circle";
  1284. };
  1285. class Item14
  1286. {
  1287. position[]={12397.357,216.53304,5068.0298};
  1288. name="FriendlyTraderCity";
  1289. text="Trader City Schratten";
  1290. type="mil_circle";
  1291. colorName="ColorGreen";
  1292. };
  1293. class Item15
  1294. {
  1295. position[]={5150.6099,71.601753,4862.3594};
  1296. name="HeroVendor";
  1297. text="Hero Vendor";
  1298. type="mil_dot";
  1299. colorName="ColorBlue";
  1300. };
  1301. class Item16
  1302. {
  1303. position[]={15128.379,19.974716,16421.879};
  1304. name="UnarmedAirVehicles";
  1305. text="AWOLs Airfield";
  1306. type="mil_dot";
  1307. colorName="ColorBlack";
  1308. };
  1309. class Item17
  1310. {
  1311. position[]={2125.5425,13.000834,7807.833};
  1312. name="West Wholesaler";
  1313. text="West Wholesaler";
  1314. type="mil_dot";
  1315. colorName="ColorBlack";
  1316. };
  1317. class Item18
  1318. {
  1319. position[]={5372.1465,5.0164638,16091.704};
  1320. name="NorthWholesaler";
  1321. text="North Wholesaler";
  1322. type="mil_dot";
  1323. colorName="ColorBlack";
  1324. };
  1325. class Item19
  1326. {
  1327. position[]={6776.3237,-0.25546163,16955.648};
  1328. name="NorthBoatVendor";
  1329. text="Nordic Boats";
  1330. type="mil_dot";
  1331. colorName="ColorBlack";
  1332. };
  1333. class Item20
  1334. {
  1335. position[]={10404.296,106.05455,8282.8232};
  1336. name="BanditVendor";
  1337. text="Bandit Vendor";
  1338. type="mil_dot";
  1339. colorName="ColorRed";
  1340. };
  1341. class Item21
  1342. {
  1343. position[]={16835.688,-2.917357,5268.064};
  1344. name="SouthBoatVendor";
  1345. text="Pauls Boats";
  1346. type="mil_dot";
  1347. colorName="ColorBlack";
  1348. };
  1349. class Item22
  1350. {
  1351. position[]={15520.298,5.3862243,13225.447};
  1352. name="NeutralTraderCIty2";
  1353. text="Trader city Emmen";
  1354. type="mil_circle";
  1355. colorName="ColorBlack";
  1356. };
  1357. };
  1358. class Sensors
  1359. {
  1360. items=10;
  1361. class Item0
  1362. {
  1363. position[]={8246.3184,15.544708,15485.867};
  1364. activationBy="WEST";
  1365. repeating=1;
  1366. interruptable=1;
  1367. age="UNKNOWN";
  1368. name="Lenz";
  1369. expCond="(player distance Lenz) < 50;";
  1370. expActiv="[""trader city Lenzburg"",true,""enter""] spawn player_traderCity;";
  1371. expDesactiv="[""trader city Lenzburg"",true,""leave""] spawn player_traderCity;";
  1372. class Effects
  1373. {
  1374. };
  1375. };
  1376. class Item1
  1377. {
  1378. position[]={15506.952,6.2226005,13229.368};
  1379. a=100;
  1380. b=100;
  1381. activationBy="WEST";
  1382. repeating=1;
  1383. interruptable=1;
  1384. age="UNKNOWN";
  1385. name="Emmen";
  1386. expCond="(player distance Emmen) < 100;";
  1387. expActiv="[""trader city Emmen"",true,""enter""] spawn player_traderCity;";
  1388. expDesactiv="[""trader city Emmen"",true,""leave""] spawn player_traderCity;";
  1389. class Effects
  1390. {
  1391. };
  1392. };
  1393. class Item2
  1394. {
  1395. position[]={12399.751,216.42809,5074.5273};
  1396. a=75;
  1397. b=75;
  1398. activationBy="WEST";
  1399. repeating=1;
  1400. interruptable=1;
  1401. age="UNKNOWN";
  1402. name="Schratten";
  1403. expCond="(player distance Schratten) < 75;";
  1404. expActiv="[""trader city Schratten"",true,""enter""] spawn player_traderCity;";
  1405. expDesactiv="[""trader city Schratten"",true,""leave""] spawn player_traderCity;";
  1406. class Effects
  1407. {
  1408. };
  1409. };
  1410. class Item3
  1411. {
  1412. position[]={10398.626,105.61282,8279.4619};
  1413. activationBy="WEST";
  1414. repeating=1;
  1415. interruptable=1;
  1416. age="UNKNOWN";
  1417. name="Bandit";
  1418. expCond="(player distance Bandit) < 50;";
  1419. expActiv="[""Bandit Camp"",true,""enter""] spawn player_traderCity;";
  1420. expDesactiv="[""Bandit Camp"",true,""leave""] spawn player_traderCity;";
  1421. class Effects
  1422. {
  1423. };
  1424. };
  1425. class Item4
  1426. {
  1427. position[]={5149.9814,71.601753,4864.1191};
  1428. activationBy="WEST";
  1429. repeating=1;
  1430. interruptable=1;
  1431. age="UNKNOWN";
  1432. name="Hero";
  1433. expCond="(player distance Hero) < 50;";
  1434. expActiv="[""Hero Vendor"",true,""enter""] spawn player_traderCity;";
  1435. expDesactiv="[""Hero Vendor"",true,""leave""] spawn player_traderCity;";
  1436. class Effects
  1437. {
  1438. };
  1439. };
  1440. class Item5
  1441. {
  1442. position[]={2122.7954,13.000834,7807.9878};
  1443. activationBy="WEST";
  1444. repeating=1;
  1445. interruptable=1;
  1446. age="UNKNOWN";
  1447. name="Wholesale1";
  1448. expCond="(player distance Wholesale1) < 50;";
  1449. expActiv="[""West Wholesaler"",true,""enter""] spawn player_traderCity;";
  1450. expDesactiv="[""West Wholesaler"",true,""leave""] spawn player_traderCity;";
  1451. class Effects
  1452. {
  1453. };
  1454. };
  1455. class Item6
  1456. {
  1457. position[]={5379.0342,4.9903588,16103.187};
  1458. activationBy="WEST";
  1459. repeating=1;
  1460. interruptable=1;
  1461. age="UNKNOWN";
  1462. name="Wholesaler";
  1463. expCond="(player distance Wholesaler) < 50;";
  1464. expActiv="[""Wholesaler"",true,""enter""] spawn player_traderCity;";
  1465. expDesactiv="[""Wholesaler"",true,""leave""] spawn player_traderCity;";
  1466. class Effects
  1467. {
  1468. };
  1469. };
  1470. class Item7
  1471. {
  1472. position[]={6772.8877,0.45900518,16983.27};
  1473. activationBy="WEST";
  1474. repeating=1;
  1475. interruptable=1;
  1476. age="UNKNOWN";
  1477. name="Boat1";
  1478. expCond="(player distance boat1) < 50;";
  1479. expActiv="[""Boat Vendor"",true,""enter""] spawn player_traderCity;";
  1480. expDesactiv="[""Boat Vendor"",true,""leave""] spawn player_traderCity;";
  1481. class Effects
  1482. {
  1483. };
  1484. };
  1485. class Item8
  1486. {
  1487. position[]={16839.973,0.43266046,5264.0566};
  1488. activationBy="WEST";
  1489. repeating=1;
  1490. interruptable=1;
  1491. age="UNKNOWN";
  1492. name="Boat2";
  1493. expCond="(player distance boat2) < 50;";
  1494. expActiv="[""Boat Vendor"",true,""enter""] spawn player_traderCity;";
  1495. expDesactiv="[""Boat Vendor"",true,""leave""] spawn player_traderCity;";
  1496. class Effects
  1497. {
  1498. };
  1499. };
  1500. class Item9
  1501. {
  1502. position[]={15128.379,19.974716,16421.879};
  1503. activationBy="WEST";
  1504. repeating=1;
  1505. interruptable=1;
  1506. age="UNKNOWN";
  1507. name="AWOL";
  1508. expCond="(player distance awol) < 75;";
  1509. expActiv="[""Aircraft Vendor"",true,""enter""] spawn player_traderCity;";
  1510. expDesactiv="[""Aircraft Vendor"",true,""leave""] spawn player_traderCity;";
  1511. class Effects
  1512. {
  1513. };
  1514. };
  1515. };
  1516. };
  1517. class Intro
  1518. {
  1519. addOns[]=
  1520. {
  1521. "napf"
  1522. };
  1523. addOnsAuto[]=
  1524. {
  1525. "napf"
  1526. };
  1527. randomSeed=6913869;
  1528. class Intel
  1529. {
  1530. startWeather=0.25;
  1531. forecastWeather=0.25;
  1532. year=2008;
  1533. month=10;
  1534. day=11;
  1535. hour=9;
  1536. minute=20;
  1537. };
  1538. };
  1539. class OutroWin
  1540. {
  1541. addOns[]=
  1542. {
  1543. "napf"
  1544. };
  1545. addOnsAuto[]=
  1546. {
  1547. "napf"
  1548. };
  1549. randomSeed=4081731;
  1550. class Intel
  1551. {
  1552. startWeather=0.25;
  1553. forecastWeather=0.25;
  1554. year=2008;
  1555. month=10;
  1556. day=11;
  1557. hour=9;
  1558. minute=20;
  1559. };
  1560. };
  1561. class OutroLoose
  1562. {
  1563. addOns[]=
  1564. {
  1565. "napf"
  1566. };
  1567. addOnsAuto[]=
  1568. {
  1569. "napf"
  1570. };
  1571. randomSeed=4975929;
  1572. class Intel
  1573. {
  1574. startWeather=0.25;
  1575. forecastWeather=0.25;
  1576. year=2008;
  1577. month=10;
  1578. day=11;
  1579. hour=9;
  1580. minute=20;
  1581. };
  1582. };
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