Guest User

Untitled

a guest
Dec 20th, 2013
190
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 56.15 KB | None | 0 0
  1. Syth tells you, "Ok begin."
  2. You have recovered equilibrium. (3.919s)
  3. cast freeze at ground
  4. >> Your action causes the nearly invisible magical shield around you to fade away. <<
  5. You raise a hand and blast the ground with frigid air, coating it with slick ice. (-200m, 4.6%)
  6.  
  7. (svo): Won't keep shield up anymore.
  8.  
  9. Forest off the path.
  10. The ground is slick with ice. Just off the path, the trees seem to rise up to meet those that pass
  11. this way. The entire area appears lined with wildflowers. Upon glancing your eyes catch even more of
  12. the plantlife sprouting from between the large oaks that rest here. A smell of vibrant life
  13. permeates the air, as the delicate scents of soft soil, wildflowers, trees and nearby water infuse
  14. the air with a most divine and natural perfume. To the east the scenery seems to become even more
  15. lush as the trees part just enough to allow a tiny glimpse of the area. A noble hippogriff flaps its
  16. wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
  17. protrudes from the ground.
  18. You see exits leading east, west, and northwest.
  19. You have recovered equilibrium. (4.04s) (+200m, 4.6%)
  20.  
  21. Forest off the path.
  22. The ground is slick with ice. Just off the path, the trees seem to rise up to meet those that pass
  23. this way. The entire area appears lined with wildflowers. Upon glancing your eyes catch even more of
  24. the plantlife sprouting from between the large oaks that rest here. A smell of vibrant life
  25. permeates the air, as the delicate scents of soft soil, wildflowers, trees and nearby water infuse
  26. the air with a most divine and natural perfume. To the east the scenery seems to become even more
  27. lush as the trees part just enough to allow a tiny glimpse of the area. A noble hippogriff flaps its
  28. wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
  29. protrudes from the ground.
  30. You see exits leading east, west, and northwest.
  31.  
  32. cast reflection at me
  33. You cast a spell of reflection over yourself. (-50m, 1.2%)
  34.  
  35. Forest off the path.
  36. The ground is slick with ice. Just off the path, the trees seem to rise up to meet those that pass
  37. this way. The entire area appears lined with wildflowers. Upon glancing your eyes catch even more of
  38. the plantlife sprouting from between the large oaks that rest here. A smell of vibrant life
  39. permeates the air, as the delicate scents of soft soil, wildflowers, trees and nearby water infuse
  40. the air with a most divine and natural perfume. To the east the scenery seems to become even more
  41. lush as the trees part just enough to allow a tiny glimpse of the area. A noble hippogriff flaps its
  42. wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
  43. protrudes from the ground.
  44. You see exits leading east, west, and northwest.
  45. You have recovered equilibrium. (1.963s)
  46.  
  47. Forest off the path.
  48. The ground is slick with ice. Just off the path, the trees seem to rise up to meet those that pass
  49. this way. The entire area appears lined with wildflowers. Upon glancing your eyes catch even more of
  50. the plantlife sprouting from between the large oaks that rest here. A smell of vibrant life
  51. permeates the air, as the delicate scents of soft soil, wildflowers, trees and nearby water infuse
  52. the air with a most divine and natural perfume. To the east the scenery seems to become even more
  53. lush as the trees part just enough to allow a tiny glimpse of the area. A noble hippogriff flaps its
  54. wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
  55. protrudes from the ground.
  56. You see exits leading east, west, and northwest. (+50m, 1.2%)
  57.  
  58. cast scry at syth
  59. I do not recognise anything called that here.
  60.  
  61. glance nw
  62. Dense forest off the path.
  63.  
  64. You see exits leading southeast and northwest.
  65. You have recovered equilibrium. (0.446s)
  66. glance e
  67. Beautiful garden.
  68. A ladder of long, soft leaves comprises a wispy Weaver's Fern along the ground.
  69. You see exits leading north and west.
  70. You have recovered equilibrium. (0.48s)
  71. glance w
  72. Continuing along a path.
  73.  
  74. You see exits leading northeast, east, and west.
  75. You have recovered equilibrium. (0.437s)
  76. w
  77. Your mount slips and falls on the ice as you try to leave.
  78. ne
  79. There is no exit in that direction.
  80. w
  81. Your mount slips and falls on the ice as you try to leave.
  82. w
  83. Your mount slips and falls on the ice as you try to leave.
  84. l
  85. Forest off the path.
  86. The ground is slick with ice. Just off the path, the trees seem to rise up to meet those that pass
  87. this way. The entire area appears lined with wildflowers. Upon glancing your eyes catch even more of
  88. the plantlife sprouting from between the large oaks that rest here. A smell of vibrant life
  89. permeates the air, as the delicate scents of soft soil, wildflowers, trees and nearby water infuse
  90. the air with a most divine and natural perfume. To the east the scenery seems to become even more
  91. lush as the trees part just enough to allow a tiny glimpse of the area. A noble hippogriff flaps its
  92. wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
  93. protrudes from the ground.
  94. You see exits leading east, west, and northwest.
  95. va
  96. (svo): Won't keep riding up anymore.
  97. (dismount)
  98. You step down off of a noble hippogriff.
  99. Your order is obeyed.
  100. A noble hippogriff obediently falls into line behind you.
  101. va
  102. (svo): Will keep riding up.
  103. (vault Archelaus)
  104. You easily vault onto the back of a noble hippogriff.
  105. You have recovered balance on all limbs. (1.01s)
  106. w
  107. Your mount slips and falls on the ice as you try to leave.
  108. w
  109. Your mount slips and falls on the ice as you try to leave.
  110. w
  111. Continuing along a path.
  112.  
  113. You see exits leading northeast, east, and west.
  114. w
  115. You are pulled to the east by an unseen force.
  116. Forest off the path.
  117. The ground is slick with ice. A small forest of sharpened crystals protrudes from the ground.
  118. You see exits leading east, west, and northwest.
  119. w
  120. Continuing along a path.
  121.  
  122. You see exits leading northeast, east, and west.
  123. Now now, don't be so hasty!
  124. w
  125. Light path into a forest.
  126.  
  127. You see exits leading north, east, and southwest.
  128.  
  129. (svo): Deffing up in combat defence mode.
  130. (apply mass to body|smoke 486782|selfishness)
  131. You take out some salve and quickly rub it on your body.
  132. Your body grows extremely dense and heavy as the mass salve infuses your skin.
  133. You take a long drag off your pipe. (8 skullcap left)
  134. You rub your hands together greedily.
  135. You have recovered equilibrium. (0.244s)(bind all)
  136. You bind all your open elemental channels to you.(sip mana) (-600m, 13.9%)
  137. You take a drink from an oaken vial.
  138. Your mind feels stronger and more alert. (+600m, 13.9%)
  139. You may apply another salve or balm to yourself.
  140. enemy syth
  141. Syth is now one of your enemies.
  142. l
  143. Light path into a forest.
  144. A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
  145. scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
  146. haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
  147. of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
  148. covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
  149. agitation here. A nebulous water weird is here.
  150. You see exits leading north, east, and southwest.
  151. You have recovered equilibrium. (3.745s)
  152. n
  153. Dense forest off the path.
  154.  
  155. You see exits leading north, northeast, and south.
  156. You may drink another health or mana elixir or tonic.
  157. ne
  158. Dense forest off the path.
  159.  
  160. You see exits leading east and southwest.
  161. e
  162. Dense forest off the path.
  163.  
  164. You see exits leading southeast and west.
  165. se
  166. Forest off the path.
  167.  
  168. You see exits leading north, south, and northwest.
  169. n
  170. Entrance to a forest.
  171.  
  172. You see exits leading south, southwest, and northwest.
  173. You feel an aura of rebounding surround you.
  174. (svo): Ready for combat! (combat defences mode, took 8.6s)
  175. glance nw
  176. Rocky path.
  177.  
  178. You see exits leading southeast and northwest.
  179. You have recovered equilibrium. (0.246s)
  180. sq nw
  181. Rocky path.
  182.  
  183. Rocky path.
  184.  
  185. You can see no further.
  186. nw
  187. Rocky path.
  188.  
  189. You see exits leading southeast and northwest.
  190. nw
  191. Rocky path.
  192.  
  193. You see exits leading southeast and up.
  194. You are breathing lightly. (-25h, 0.7%)
  195. u
  196. Now now, don't be so hasty!
  197. u
  198. Rocky path.
  199.  
  200. You see exits leading northwest and down.
  201. You are breathing lightly. (-25h, 0.7%)
  202. You have recovered your wind and are breathing normally once again.
  203. glance nw
  204. Rocky path.
  205.  
  206. You see exits leading southeast and up. (+50h, 1.5%)
  207. You have recovered equilibrium. (0.462s)
  208. nw
  209. Rocky path.
  210.  
  211. You see exits leading southeast and up.
  212. u
  213. Shale ledge.
  214.  
  215. You see exits leading northeast, west, and down.
  216. You are breathing lightly. (-25h, 0.7%)
  217. You have recovered your wind and are breathing normally once again.
  218. glance ne
  219. Mountainside descending onto clouds.
  220.  
  221. You see exits leading southeast and southwest.
  222. You have recovered equilibrium. (0.467s)
  223. sq w
  224. Shallows beside a mighty waterfall.
  225.  
  226. At the edge of Muurn Falls.
  227.  
  228. Cascade by granite bluffs.
  229.  
  230. You can see no further.
  231. ne
  232. Mountainside descending onto clouds.
  233.  
  234. You see exits leading southeast and southwest.
  235. se
  236. Graceful clouds overlooking Cyrene (indoors).
  237.  
  238. You see exits leading east and northwest.
  239. e
  240. Breathtaking view from the clouds of Cyrene (indoors).
  241.  
  242. You see exits leading northeast and west.
  243. ne
  244. Dotted clouds overlooking a city (indoors).
  245.  
  246. You see exits leading east and southwest.
  247. e
  248. Upon the gold speckled roof of the Pantheon (indoors).
  249.  
  250. You see exits leading northeast, southeast, and west.
  251. ne
  252. The surrounding edge of the Pantheon roof (indoors).
  253.  
  254. You see exits leading southeast and southwest.
  255. se
  256. Upon the Pantheon roof overlooking Cyrene (indoors).
  257.  
  258. You see exits leading southwest and northwest.
  259. You are breathing lightly. (-25h, 0.7%)
  260. sw
  261. Now now, don't be so hasty! (+50h, 1.5%)
  262. w
  263. There is no exit in that direction.
  264. You have recovered your wind and are breathing normally once again.
  265. sw
  266. Pantheon roof overlooking Lake Muurn (indoors).
  267.  
  268. You see exits leading northeast, northwest, and up.
  269. nw
  270. Upon the gold speckled roof of the Pantheon (indoors).
  271.  
  272. You see exits leading northeast, southeast, and west.
  273. w
  274. Dotted clouds overlooking a city (indoors).
  275.  
  276. You see exits leading east and southwest.
  277. sw
  278. Breathtaking view from the clouds of Cyrene (indoors).
  279.  
  280. You see exits leading northeast and west.
  281. w
  282. Graceful clouds overlooking Cyrene (indoors).
  283.  
  284. You see exits leading east and northwest.
  285. nw
  286. Mountainside descending onto clouds.
  287.  
  288. You see exits leading southeast and southwest.
  289. w
  290. There is no exit in that direction.
  291. sw
  292. Shale ledge.
  293.  
  294. You see exits leading northeast, west, and down.
  295. w
  296. Shallows beside a mighty waterfall.
  297.  
  298. You see exits leading east and west.
  299. w
  300. At the edge of Muurn Falls.
  301.  
  302. You see exits leading east and west.
  303. in
  304. Phosphorescent staircase (indoors).
  305.  
  306. You see a single exit leading down.
  307. d
  308. Restful grotto (indoors).
  309.  
  310. You see exits leading up and out.
  311. out
  312. Pool at the base of a mighty waterfall.
  313.  
  314. You see exits leading northeast, west, and in.
  315. ne
  316. Light path into a forest.
  317. A frisky goat kid bounds about. Syth Windstrike is here.
  318. You see exits leading north, east, and southwest.
  319. \
  320. outr disc;outr pentagon;spin disc;spin pentagon;embed reverberation
  321. You remove 1 crystal disc, bringing the total in the Rift to 37.
  322. You remove 1 crystal pentagon, bringing the total in the Rift to 32.
  323. You vigorously spin an opaque crystal disc, and it begins to hover in the air.
  324. You vigorously spin a milky crystal pentagon, and it begins to hover in the air.
  325. Your aura of weapons rebounding disappears.
  326. All your reflections wink out of existence!
  327. With a forceful gesture, you command the crystals to embed themselves into the ground.(smoke 486782)
  328. (-300m, 7.0%)
  329. You take a long drag off your pipe. (8 skullcap left)
  330. Syth pumps out at you with a powerful side kick.
  331. He connects to the torso!
  332. Syth launches a powerful uppercut at you.
  333. He connects to the head!
  334. Syth launches a powerful uppercut at you.
  335. You quickly jump back, avoiding the attack.(sip health) (-625h, 18.5%)
  336. You take a drink from an oaken vial.
  337. The elixir heals and soothes you. (+478h, 14.1%)
  338. t syth
  339. pt targetting: syth
  340. You are not the member of any party.
  341. l
  342. Light path into a forest.
  343. A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
  344. scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
  345. haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
  346. of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
  347. covers the forest floor with an even carpet of green. A frisky goat kid bounds about. A noble
  348. hippogriff flaps its wings in agitation here. A nebulous water weird is here. Syth Windstrike is
  349. here.
  350. You see exits leading north, east, and southwest.
  351.  
  352. You have recovered equilibrium. (3.924s)
  353. outr pyramid;spin pyramid;embed focus
  354. (parry head)
  355. You will now attempt to parry attacks to your head.
  356.  
  357. You remove 1 crystal pyramid, bringing the total in the Rift to 71.
  358. You vigorously spin a pyramid carved of crystal, and it begins to hover in the air.
  359. With a forceful gesture, you command the crystals to embed themselves into the ground. (-300m, 7.0%)
  360.  
  361. Syth lets fly at you with a snap kick.
  362. He connects to the left leg!
  363. Syth balls up one fist and hammerfists you.
  364. He connects to the left leg!
  365. Syth balls up one fist and hammerfists you.
  366. You twist your body out of harm's way.(outr potash|eat potash) (-555h, 16.4%)
  367. You remove 1 potash, bringing the total in the Rift to 1855.
  368. You eat a potash crystal.
  369. You feel your health and mana replenished. (+270h, 8.0%, +344m, 8.0%)
  370. You suddenly perceive the vague outline of an aura of rebounding around Syth.
  371. You may drink another health or mana elixir or tonic.(sip health)
  372. You take a drink from an oaken vial.
  373. The elixir heals and soothes you. (+432h, 12.8%)
  374.  
  375. A chorus of vibrating tones can be heard.
  376.  
  377. Syth clenches his fists and grits his teeth.
  378. Syth's aura of weapons rebounding disappears.
  379. Syth hurls himself towards you with a lightning-fast moon kick.
  380. He connects to the right arm!
  381. Syth forms a spear hand and stabs out at you.
  382. He connects to the right arm!
  383. Syth forms a spear hand and stabs out at you.
  384. He connects to the right arm! (-782h, 23.1%)
  385.  
  386. Syth takes a long drag off his pipe.
  387. You have recovered equilibrium. (3.828s)(parry left leg)
  388. You will now attempt to parry attacks to your left leg.
  389.  
  390. You feel an aura of rebounding surround you. (+169h, 5.0%, +215m, 5.0%)
  391. l
  392. Light path into a forest.
  393. A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
  394. scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
  395. haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
  396. of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
  397. covers the forest floor with an even carpet of green. A frisky goat kid bounds about. A noble
  398. hippogriff flaps its wings in agitation here. A nebulous water weird is here. A small forest of
  399. sharpened crystals protrudes from the ground. Syth Windstrike is here.
  400. You see exits leading north, east, and southwest.
  401. You may drink another health or mana elixir or tonic.
  402. You may eat another bit of irid moss or potash.(sip health)
  403. You take a drink from an oaken vial.
  404. The elixir heals and soothes you. (+594h, 17.6%)
  405.  
  406. cast holocaust 10
  407. Your aura of weapons rebounding disappears.
  408. You fashion a holocaust globe out of pure elemental fire, and set the magical timer on it for 10
  409. seconds.(smoke 486782|eat potash|outr potash) (-1500m, 34.9%)
  410. You take a long drag off your pipe. (8 skullcap left)
  411. You eat a potash crystal.
  412. You feel your health and mana replenished. (+19h, 0.6%, +344m, 8.0%)
  413. You remove 1 potash, bringing the total in the Rift to 1854.
  414. l
  415. Light path into a forest.
  416. A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
  417. scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
  418. haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
  419. of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
  420. covers the forest floor with an even carpet of green. A frisky goat kid bounds about. A noble
  421. hippogriff flaps its wings in agitation here. A nebulous water weird is here. A small forest of
  422. sharpened crystals protrudes from the ground. A holocaust globe is here. Syth Windstrike is here.
  423. You see exits leading north, east, and southwest.
  424. Syth lets fly at you with a snap kick.
  425. He connects to the right leg!
  426. Syth balls up one fist and hammerfists you.
  427. He connects to the right leg!
  428. Syth balls up one fist and hammerfists you.
  429. He connects to the right leg! (-782h, 23.1%)
  430.  
  431. Syth leaves to the north.
  432. With a loud bleat, a frisky goat kid bounds away to the north.
  433. hs
  434. cast hailstorm
  435. You may drink another health or mana elixir or tonic.(sip health)
  436. hs
  437. cast hailstorm
  438. You take a drink from an oaken vial.
  439. The elixir heals and soothes you. (+623h, 18.4%)
  440.  
  441. hs
  442. cast hailstorm (+159h, 4.7%, +215m, 5.0%)
  443. You have recovered equilibrium. (6.044s)
  444.  
  445. Summoning the elemental powers of air and water, you bring a hailstorm down upon those around you.
  446. Hailstones rain down around you but fail to strike you. (-500m, 11.6%)
  447. You may eat another bit of irid moss or potash.(eat potash|outr potash)
  448. You eat a potash crystal.
  449. You feel your health and mana replenished. (+344m, 8.0%)
  450. You remove 1 potash, bringing the total in the Rift to 1853.
  451. l
  452. Light path into a forest.
  453. A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
  454. scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
  455. haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
  456. of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
  457. covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
  458. agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
  459. the ground. A holocaust globe is here.
  460. You see exits leading north, east, and southwest.
  461. You feel an aura of rebounding surround you.
  462. You may drink another health or mana elixir or tonic.(sip mana)
  463. You take a drink from an oaken vial.
  464. Your mind feels stronger and more alert. (+693m, 16.1%)
  465. ts
  466. (svo): Will keep shield up.
  467. Hailstones rain down around you but fail to strike you.
  468. You have recovered equilibrium. (3.883s)(touch shield)
  469. You touch the tattoo and a nearly invisible magical shield forms around you.
  470.  
  471.  
  472.  
  473.  
  474.  
  475. *******************************************************************************
  476. The holocaust globe ominously stops pulsing for a fraction of a second, and then explodes into a
  477. fiery conflagration that consumes all around it.
  478. *******************************************************************************
  479.  
  480.  
  481.  
  482. (-1504h, 44.5%)
  483. You may eat another bit of irid moss or potash.(eat potash|outr potash)
  484. You eat a potash crystal.
  485. You feel your health and mana replenished. (+270h, 8.0%, +344m, 8.0%)
  486. You remove 1 potash, bringing the total in the Rift to 1852.
  487.  
  488. (svo): Won't keep shield up anymore.
  489. You suddenly feel that it would be a fine idea to relax your speed defence.(sip speed)
  490. You take a drink from an oaken vial.
  491. Hailstones rain down around you but fail to strike you.
  492. You may drink another health or mana elixir or tonic.(sip health)
  493. You take a drink from an oaken vial.
  494. The elixir heals and soothes you. (+478h, 14.1%)
  495.  
  496. (svo): Will keep shield up.
  497. You have recovered equilibrium. (3.62s)
  498. You suddenly feel that it would be a fine idea to relax your stoneskin defence.(cast stoneskin)
  499. (+169h, 5.0%, +101m, 2.3%)
  500. Calling the powers of the elemental earth to you, you coat yourself in magically-supple granite. (-
  501. 75m, 1.7%)
  502. l
  503. Light path into a forest.
  504. A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
  505. scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
  506. haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
  507. of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
  508. covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
  509. agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
  510. the ground.
  511. You see exits leading north, east, and southwest.
  512. You suddenly feel that it would be a fine idea to relax your chargeshield defence. (+169h, 5.0%)
  513. Tiny tremours spread through your body as the world seems to slow down.
  514. You may drink another health or mana elixir or tonic.(sip health)
  515. You suddenly feel that it would be a fine idea to relax your deafness defence.(outr hawthorn|eat
  516. hawthorn)
  517. You take a drink from an oaken vial.
  518. The elixir heals and soothes you. (+418h, 12.4%)
  519. You remove 1 hawthorn berry, bringing the total in the Rift to 120.
  520. You eat a hawthorn berry.
  521. You may eat another bit of irid moss or potash.
  522. You have recovered equilibrium. (4.074s)(cast chargeshield at me)
  523. You call upon the powers of air and earth to weave a non-conducting energy shield around you. (-200m,
  524. 4.6%)
  525. You may eat another plant or mineral. (1.198s)
  526. You suddenly feel that it would be a fine idea to relax your speed defence.(sip speed)
  527. You take a drink from an oaken vial.
  528. You suddenly feel that it would be a fine idea to relax your deathsight defence.
  529. The aural world fades to silence.
  530. You have recovered equilibrium.
  531. You may drink another health or mana elixir or tonic. (3.644s)(deathsight)
  532. You shut your eyes and concentrate on Thoth, the God of Death. A moment later, you feel inextricably
  533. linked with Death itself. (-50m, 1.2%)
  534. You suddenly feel that it would be a fine idea to relax your third eye defence. (+215m, 5.0%)
  535. You suddenly feel that it would be a fine idea to relax your venom defence.(sip venom)
  536. You take a drink from an oaken vial.
  537. You feel a momentary dizziness as your resistance to damage by poison increases.
  538. You have recovered equilibrium. (1.856s)
  539. Tiny tremours spread through your body as the world seems to slow down.
  540. glance n
  541. Dense forest off the path.
  542. A frisky goat kid bounds about. Syth Windstrike is here.
  543. You see exits leading north, northeast, and south.
  544. You suddenly feel that it would be a fine idea to relax your kola defence.(outr kola|eat kola)
  545. You remove 1 kola nut, bringing the total in the Rift to 97.
  546. You eat a kola nut.
  547. An instant feeling of excitement and edginess overcomes you.
  548. You have recovered equilibrium. (0.576s)
  549. You suddenly feel that it would be a fine idea to relax your blindness defence.(outr bayberry|eat
  550. bayberry)
  551. You remove 1 bayberry bark, bringing the total in the Rift to 79.
  552. You eat some bayberry bark.
  553. Your eyes dim as you lose your sight.
  554. You suddenly feel that it would be a fine idea to relax your levitating defence.(sip levitation)
  555. You may eat another plant or mineral. (1.507s)
  556. You take a drink from an oaken vial.
  557. Your body begins to feel lighter and you feel that you are floating slightly.
  558. You suddenly feel that it would be a fine idea to relax your selfishness defence.(selfishness)
  559. You rub your hands together greedily.
  560. c;cff
  561. outr pyramid;spin pyramid;embed focus
  562. Could you be a bit clearer? (+110m, 2.6%)
  563. You remove 1 crystal pyramid, bringing the total in the Rift to 70.
  564. You vigorously spin a pyramid carved of crystal, and it begins to hover in the air.
  565. You have recovered equilibrium. (0.683s)
  566. You suddenly feel that it would be a fine idea to relax your deafness defence.(eat hawthorn|outr
  567. hawthorn)
  568. You eat a hawthorn berry.
  569. You remove 1 hawthorn berry, bringing the total in the Rift to 119.
  570.  
  571. Your aura of weapons rebounding disappears.
  572. >> Your action causes the nearly invisible magical shield around you to fade away. <<
  573. With a forceful gesture, you command the crystals to embed themselves into the ground.(smoke 486782)
  574. (-300m, 7.0%)
  575. You take a long drag off your pipe. (8 skullcap left)
  576. You may eat another plant or mineral. (1.556s)
  577. You suddenly feel that it would be a fine idea to relax your kola defence.(eat kola|outr kola)
  578. You eat a kola nut.
  579. An instant feeling of excitement and edginess overcomes you.
  580. You remove 1 kola nut, bringing the total in the Rift to 96.
  581. The aural world fades to silence.
  582. A chorus of vibrating tones can be heard.
  583.  
  584. outr pyramid;spin pyramid;embed focus
  585. You are recovering equilibrium and cannot move yet.
  586. You remove 1 crystal pyramid, bringing the total in the Rift to 68.
  587. You vigorously spin a pyramid carved of crystal, and it begins to hover in the air.
  588. You have recovered equilibrium. (3.927s)(touch shield)
  589. You touch the tattoo and a nearly invisible magical shield forms around you.
  590.  
  591. outr pyramid;spin pyramid;embed focus
  592. You are recovering equilibrium and cannot move yet.
  593. You remove 1 crystal pyramid, bringing the total in the Rift to 67.
  594. You have already spun a crystal of that type here.
  595. >> You suddenly feel that it would be a fine idea to relax your shield defence. <<
  596. ts
  597. (svo): Won't keep shield up anymore.
  598. You have recovered equilibrium. (3.61s) (+215m, 5.0%)
  599. You suddenly feel that it would be a fine idea to relax your chargeshield defence.(cast chargeshield
  600. at me)
  601. You call upon the powers of air and earth to weave a non-conducting energy shield around you. (-200m,
  602. 4.6%)
  603. You feel an aura of rebounding surround you.
  604. You suddenly feel that it would be a fine idea to relax your chargeshield defence.
  605.  
  606. outr pyramid;spin pyramid;embed focus
  607. You are recovering equilibrium and cannot move yet.
  608. You remove 1 crystal pyramid, bringing the total in the Rift to 66.
  609. You have already spun a crystal of that type here.
  610.  
  611. outr pyramid;spin pyramid;embed focus
  612. You suddenly feel that it would be a fine idea to relax your venom defence.(sip venom)
  613. You are recovering equilibrium and cannot move yet.
  614. You remove 1 crystal pyramid, bringing the total in the Rift to 65.
  615. You have already spun a crystal of that type here.
  616. You take a drink from an oaken vial.
  617. You feel a momentary dizziness as your resistance to damage by poison increases.
  618.  
  619. outr pyramid;spin pyramid;embed focus
  620. You are recovering equilibrium and cannot move yet.
  621. You remove 1 crystal pyramid, bringing the total in the Rift to 64.
  622. You have already spun a crystal of that type here.
  623. You have recovered equilibrium. (4.123s)(cast chargeshield at me)
  624.  
  625. outr pyramid;spin pyramid;embed focus
  626. You call upon the powers of air and earth to weave a non-conducting energy shield around you.(sip
  627. mana) (-200m, 4.6%)
  628. You are recovering equilibrium and cannot move yet.
  629. You remove 1 crystal pyramid, bringing the total in the Rift to 63.
  630. You have already spun a crystal of that type here.
  631. You take a drink from an oaken vial.
  632. Your mind feels stronger and more alert. (+485m, 11.3%)
  633. You suddenly feel that it would be a fine idea to relax your insomnia defence.(insomnia)
  634. You clench your fists, grit your teeth, and banish all possibility of sleep. (-100m, 2.3%)
  635. l
  636. Light path into a forest.
  637. A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
  638. scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
  639. haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
  640. of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
  641. covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
  642. agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
  643. the ground. A small spinning crystal pyramid floats nearby.
  644. You see exits leading north, east, and southwest.
  645. You suddenly feel that it would be a fine idea to relax your deathsight defence.
  646. You have recovered equilibrium. (3.663s)(deathsight) (+100m, 2.3%)
  647. You shut your eyes and concentrate on Thoth, the God of Death. A moment later, you feel inextricably
  648. linked with Death itself. (-50m, 1.2%)
  649.  
  650. You tap your foot with mild impatience.
  651. You suddenly feel that it would be a fine idea to relax your insulation defence.
  652. You may drink another health or mana elixir or tonic.
  653. You have recovered equilibrium. (1.71s)
  654. You suddenly feel that it would be a fine idea to relax your deafness defence.(eat hawthorn|outr
  655. hawthorn)
  656. You eat a hawthorn berry.
  657. You remove 1 hawthorn berry, bringing the total in the Rift to 118.
  658.  
  659. Light path into a forest.
  660. A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
  661. scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
  662. haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
  663. of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
  664. covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
  665. agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
  666. the ground. A small spinning crystal pyramid floats nearby.
  667. You see exits leading north, east, and southwest.
  668. l
  669. Light path into a forest.
  670. A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
  671. scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
  672. haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
  673. of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
  674. covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
  675. agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
  676. the ground. A small spinning crystal pyramid floats nearby.
  677. You see exits leading north, east, and southwest.
  678. You may eat another plant or mineral. (1.664s)
  679. You suddenly feel that it would be a fine idea to relax your temperance defence.(sip frost)
  680. You take a drink from an oaken vial.
  681. A chill runs over your icy skin.
  682. The aural world fades to silence.
  683. You suddenly feel that it would be a fine idea to relax your kola defence.(eat kola|outr kola)
  684. You eat a kola nut.
  685. An instant feeling of excitement and edginess overcomes you.
  686. You remove 1 kola nut, bringing the total in the Rift to 95.
  687.  
  688. cast icewall e
  689. Your aura of weapons rebounding disappears.
  690. You raise your hands dramatically and summon an icewall to the east.(smoke 486782) (-100m, 2.3%)
  691. You take a long drag off your pipe. (8 skullcap left)
  692. You suddenly feel that it would be a fine idea to relax your density defence.(apply mass to body)
  693. You take out some salve and quickly rub it on your body.
  694. Your body grows extremely dense and heavy as the mass salve infuses your skin. (+150m, 3.5%)
  695. You may apply another salve or balm to yourself.
  696.  
  697. You have recovered equilibrium. (3.047s)
  698. You suddenly feel that it would be a fine idea to relax your levitating defence.(sip levitation)
  699.  
  700. cast icewall sw
  701. You raise your hands dramatically and summon an icewall to the southwest. (-100m, 2.3%)
  702. You take a drink from an oaken vial.
  703. Your body begins to feel lighter and you feel that you are floating slightly.
  704.  
  705. Light path into a forest.
  706. A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
  707. scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
  708. haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
  709. of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
  710. covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
  711. agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
  712. the ground. A small spinning crystal pyramid floats nearby. An icewall is here, blocking passage to
  713. the east. An icewall is here, blocking passage to the southwest.
  714. You see exits leading north, east, and southwest.
  715. You have recovered equilibrium. (2.865s)
  716.  
  717. cast reflection at me
  718. You cast a spell of reflection over yourself. (-50m, 1.2%)
  719. l
  720. Light path into a forest.
  721. A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
  722. scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
  723. haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
  724. of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
  725. covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
  726. agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
  727. the ground. A small spinning crystal pyramid floats nearby. An icewall is here, blocking passage to
  728. the east. An icewall is here, blocking passage to the southwest.
  729. You see exits leading north, east, and southwest.
  730. You are jolted violently northwards by powers unseen.
  731. Dense forest off the path.
  732. A frisky goat kid bounds about. Syth Windstrike is here.
  733. You see exits leading north, northeast, and south.
  734. You feel an aura of rebounding surround you.
  735. hi
  736. Raising your hand in greeting, you say "Hi!"
  737. You have recovered equilibrium. (2.146s)
  738.  
  739. outr disc;outr pentagon;spin disc;spin pentagon;embed reverberation
  740. You remove 1 crystal disc, bringing the total in the Rift to 36.
  741. You remove 1 crystal pentagon, bringing the total in the Rift to 31.
  742. You vigorously spin an opaque crystal disc, and it begins to hover in the air.
  743. You vigorously spin a milky crystal pentagon, and it begins to hover in the air.
  744. Your aura of weapons rebounding disappears.
  745. All your reflections wink out of existence!
  746. With a forceful gesture, you command the crystals to embed themselves into the ground.(sip
  747. mana|smoke 486782) (-300m, 7.0%)
  748. You take a drink from an oaken vial.
  749. Your mind feels stronger and more alert. (+450m, 10.5%)
  750. You take a long drag off your pipe. (8 skullcap left)
  751. You suddenly perceive the vague outline of an aura of rebounding around Syth.
  752. Syth's aura of weapons rebounding disappears.
  753. Syth hurls himself towards you with a lightning-fast moon kick.
  754. He connects to the right arm!
  755. Your right arm is greatly damaged from the beating.
  756. Syth forms a spear hand and stabs out at you.
  757. He connects to the right arm!
  758. Syth forms a spear hand and stabs out at you.
  759. He connects to the right arm!(eat potash|outr potash) (-782h, 23.1%)
  760. Syth takes a long drag off his pipe. (+169h, 5.0%)
  761.  
  762. ---------------------------------------------------------------------
  763. | AFFLICTED W/ MANGLEDRIGHTARM | AFFLICTED W/ MANGLEDRIGHTARM |
  764. ---------------------------------------------------------------------
  765. (apply restoration to arms)
  766. You eat a potash crystal.
  767. You feel your health and mana replenished. (+270h, 8.0%)
  768. You remove 1 potash, bringing the total in the Rift to 1851.
  769. You take out some salve and quickly rub it on your arms.
  770. A barely heard tone echoes through the room.
  771. Syth lets fly at you with a snap kick.
  772. He connects to the right leg!
  773. Your right leg is greatly damaged from the beating.
  774. Syth balls up one fist and hammerfists you.
  775. He connects to the right leg!
  776. Your shield completely absorbs the damage.
  777. Syth balls up one fist and hammerfists you.
  778. He connects to the right leg!
  779. Your shield completely absorbs the damage. (-328h, 9.7%)
  780.  
  781. ---------------------------------------------------------------------
  782. | AFFLICTED W/ MANGLEDRIGHTLEG | AFFLICTED W/ MANGLEDRIGHTLEG |
  783. ---------------------------------------------------------------------
  784. You have recovered equilibrium. (4.14s)
  785. outr pyramid;spin pyramid;embed focus
  786. You remove 1 crystal pyramid, bringing the total in the Rift to 62.
  787. You vigorously spin a pyramid carved of crystal, and it begins to hover in the air.
  788. Your right arm is too severely damaged to permit that.
  789. Both your arms must be free and functioning to do that.
  790. You may drink another health or mana elixir or tonic.(sip health)
  791. You take a drink from an oaken vial.
  792. The elixir heals and soothes you. (+634h, 18.8%)
  793. Your right arm feels stronger and healthier.
  794. You may apply another salve or balm to yourself. (4.202s)(apply restoration to legs)
  795. You take out some salve and quickly rub it on your legs.(touch tree)
  796. You touch the tree of life tattoo.
  797. The bones in your right arm mend. (0.853s)
  798. diag
  799. You are:
  800. blind.
  801. an insomniac.
  802. deaf.
  803. has a partially damaged right leg.
  804. Khaibit has been slain by the might of Slythyss, Nelbennir Guardian.
  805. You may eat another bit of irid moss or potash.
  806. Syth hurls himself towards you with a lightning-fast moon kick.
  807. He connects to the left arm!
  808. Syth forms a spear hand and stabs out at you.
  809. He connects to the left arm!
  810. Syth forms a spear hand and stabs out at you.
  811. He connects to the left arm!(eat potash|outr potash) (-782h, 23.1%)
  812. You have recovered equilibrium. (1.097s)
  813. You eat a potash crystal.
  814. You feel your health and mana replenished. (+270h, 8.0%)
  815. You remove 1 potash, bringing the total in the Rift to 1850.
  816. You feel an aura of rebounding surround you.
  817. You may drink another health or mana elixir or tonic.(sip health)
  818. You take a drink from an oaken vial.
  819. The elixir heals and soothes you. (+549h, 16.2%)
  820. Your right leg feels stronger and healthier.
  821. You may apply another salve or balm to yourself. (5.419s)(apply mending to legs)
  822. You suddenly perceive the vague outline of an aura of rebounding around Syth.
  823. You take out some salve and quickly rub it on your legs.
  824. The bones in your right leg mend. (0.079s)
  825. Syth's aura of weapons rebounding disappears.
  826. Syth hurls himself towards you with a lightning-fast moon kick.
  827. He connects to the left arm!
  828. Your left arm is greatly damaged from the beating.
  829. Syth forms a spear hand and stabs out at you.
  830. He connects to the left arm!
  831. Syth launches a powerful uppercut at you.
  832. He connects to the head! (-793h, 23.5%)
  833.  
  834. -------------------------------------------------------------------
  835. | AFFLICTED W/ MANGLEDLEFTARM | AFFLICTED W/ MANGLEDLEFTARM |
  836. -------------------------------------------------------------------
  837. Syth takes a long drag off his pipe.
  838. You may apply another salve or balm to yourself.(apply restoration to arms)
  839. You take out some salve and quickly rub it on your arms.
  840. cf
  841. outr disc;outr pentagon;spin disc;spin pentagon;embed reverberation
  842. You remove 1 crystal disc, bringing the total in the Rift to 35. (+169h, 5.0%)
  843. You remove 1 crystal pentagon, bringing the total in the Rift to 30.
  844. You vigorously spin an opaque crystal disc, and it begins to hover in the air.
  845. You vigorously spin a milky crystal pentagon, and it begins to hover in the air.
  846. Your aura of weapons rebounding disappears.
  847. Your left arm is too severely damaged to permit that.
  848. Both your arms must be free and functioning to do that.(smoke 486782)
  849. You take a long drag off your pipe. (8 skullcap left)
  850. You may eat another bit of irid moss or potash.(eat potash|outr potash)
  851. You eat a potash crystal.
  852. You feel your health and mana replenished. (+270h, 8.0%)
  853. You remove 1 potash, bringing the total in the Rift to 1849.
  854. You may drink another health or mana elixir or tonic.(sip health)
  855. You take a drink from an oaken vial.
  856. The elixir heals and soothes you. (+354h, 10.5%)
  857. outr pyramid;spin pyramid;embed focus
  858. You remove 1 crystal pyramid, bringing the total in the Rift to 61.
  859. You have already spun a crystal of that type here.
  860. Your left arm is too severely damaged to permit that.
  861. Both your arms must be free and functioning to do that.
  862. Your left arm feels stronger and healthier.
  863. You may apply another salve or balm to yourself. (4.705s)(apply mending to arms)
  864. Syth hurls himself towards you with a lightning-fast moon kick.
  865. He connects to the right arm!
  866. Syth forms a spear hand and stabs out at you.
  867. He connects to the right arm!
  868. Your shield completely absorbs the damage.
  869. Syth launches a powerful uppercut at you.
  870. He connects to the head! (-566h, 16.7%)
  871. You take out some salve and quickly rub it on your arms.
  872. The bones in your left arm mend. (3.337s)
  873. You may apply another salve or balm to yourself.
  874.  
  875. outr disc;outr pentagon;spin disc;spin pentagon;embed reverberation
  876. You remove 1 crystal disc, bringing the total in the Rift to 34.
  877. You remove 1 crystal pentagon, bringing the total in the Rift to 29.
  878. You have already spun a crystal of that type here.
  879. You have already spun a crystal of that type here.
  880. With a forceful gesture, you command the crystals to embed themselves into the ground.
  881. That vibration is already embedded in this area.
  882. You may drink another health or mana elixir or tonic.(sip health)
  883. You take a drink from an oaken vial.
  884. The elixir heals and soothes you. (+566h, 16.7%)
  885. You suddenly perceive the vague outline of an aura of rebounding around Syth.
  886. You may eat another bit of irid moss or potash.
  887. You feel an aura of rebounding surround you.
  888. outr pyramid;spin pyramid;embed focus
  889. You remove 1 crystal pyramid, bringing the total in the Rift to 60.
  890. You have already spun a crystal of that type here.
  891. Your aura of weapons rebounding disappears.
  892. With a forceful gesture, you command the crystals to embed themselves into the ground.(smoke 486782)
  893. (-300m, 7.0%)
  894. You take a long drag off your pipe. (8 skullcap left)
  895. Syth's aura of weapons rebounding disappears.
  896. Syth takes a long drag off his pipe.
  897. You may drink another health or mana elixir or tonic.
  898. A chorus of vibrating tones can be heard.
  899. You have recovered equilibrium. (3.832s)
  900. Syth lets fly at you with a snap kick.
  901. You quickly jump back, avoiding the attack.
  902. Syth balls up one fist and hammerfists you.
  903. He connects to the right leg!
  904. Syth balls up one fist and hammerfists you.
  905. He connects to the right leg!(sip health) (-454h, 13.4%)
  906.  
  907. outr cube;outr pyramid;outr spiral;spin cube;spin pyramid;spin spiral;embed plague
  908. You take a drink from an oaken vial.
  909. The elixir heals and soothes you. (+454h, 13.4%)
  910. You remove 1 crystal cube, bringing the total in the Rift to 107.
  911. You remove 1 crystal pyramid, bringing the total in the Rift to 59.
  912. You remove 1 crystal spiral, bringing the total in the Rift to 33.
  913. You vigorously spin a crystal cube, and it begins to hover in the air.
  914. You vigorously spin a pyramid carved of crystal, and it begins to hover in the air.
  915. You vigorously spin a dark crystal spiral, and it begins to hover in the air.
  916. With a forceful gesture, you command the crystals to embed themselves into the ground. (-300m, 7.0%)
  917. Syth clenches his fists and grits his teeth. (+215m, 5.0%)
  918. l
  919. Dense forest off the path.
  920. Wildflowers fill the area with colour as the sunlight shines through the trees with brilliant beams
  921. of light. A true feeling of peace flows through this area, with the ambient sound of the leaves
  922. rustling in the wind. As the wind blows through the leaves of the tall trees, it creates the sound
  923. of a light drizzling rain. Though they are never seen, the melodic singing of birds can be heard
  924. from all directions in this forest. A frisky goat kid bounds about. A noble hippogriff flaps its
  925. wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
  926. protrudes from the ground. Syth Windstrike is here.
  927. You see exits leading north, northeast, and south.
  928. Your skin crawls as a feeling of filth permeates the air.
  929. Syth takes a drink from a moonstone vial.
  930.  
  931. cast icewall n
  932. You raise your hands dramatically and summon an icewall to the north.(sip mana) (-100m, 2.3%)
  933. You feel an aura of rebounding surround you.
  934. You take a drink from an oaken vial.
  935. Your mind feels stronger and more alert. (+485m, 11.3%)
  936. Khaibit has been slain by the might of Slythyss, Nelbennir Guardian.
  937. Syth screams in pain as the sharp crystals pierce his body.
  938. Syth is knocked off his feet by the heaving ground.
  939. You suddenly perceive the vague outline of an aura of rebounding around Syth.
  940. Syth stands up.
  941. Syth takes a drink from a sapphire crystal vial.
  942. You have recovered equilibrium. (2.77s)
  943.  
  944. cast icewall ne
  945. Your aura of weapons rebounding disappears.
  946. You raise your hands dramatically and summon an icewall to the northeast.(smoke 486782) (-100m, 2.
  947. 3%)
  948. You take a long drag off your pipe. (8 skullcap left)
  949. Syth's aura of weapons rebounding disappears.
  950. Syth spins into the air and throws a whirlwind kick towards you.
  951. He connects to the head!
  952. The blow rattles your skull - your hearing is restored.
  953. You lose purchase on a noble hippogriff.
  954. Syth knocks you off of your mount.
  955. Syth launches a powerful uppercut at you.
  956. He connects to the head!
  957. Your mind feels suddenly dulled and slow.
  958. Your shield completely absorbs the damage. (i)
  959. Syth launches a powerful uppercut at you.
  960. He connects to the head!(eat hawthorn|outr hawthorn|eat potash|outr potash) (-566h, 16.7%)
  961. You eat a hawthorn berry.
  962. You remove 1 hawthorn berry, bringing the total in the Rift to 117.
  963. Tears fill your eyes and begin to slowly run down your face.
  964. (svo): Detected stupidity from stupidcheck
  965. You remove 1 potash, bringing the total in the Rift to 1848.(focus)
  966. Syth takes a long drag off his pipe.
  967. You may drink another health or mana elixir or tonic.(sip health)
  968. You focus your mind intently on curing your mental maladies.
  969. You aren't such a complete idiot anymore. (0.093s) (-250m, 5.8%)
  970. You concentrate, but your mind is too tired to focus. (-250m, 5.8%)
  971. You take a drink from an oaken vial.
  972. The elixir heals and soothes you. (+548h, 16.2%)
  973. You take a drink from an oaken vial.
  974. The elixir flows down your throat without effect.
  975. You may eat another plant or mineral. (1.563s) (+18h, 0.5%, +215m, 5.0%)
  976. Syth takes some salve from a vial and rubs it on his arms.
  977. Syth touches a tree of life tattoo.
  978. (svo): Can touch tree again.
  979. You have recovered equilibrium. (2.907s)
  980.  
  981. cast icewall s
  982. You raise your hands dramatically and summon an icewall to the south. (-100m, 2.3%)
  983. Syth clenches his fists and grits his teeth.
  984. Your mind is able to focus once again.
  985. Syth takes a drink from a jade vial.
  986. Syth takes some salve from a vial and rubs it on his arms.
  987. l
  988. Dense forest off the path.
  989. Wildflowers fill the area with colour as the sunlight shines through the trees with brilliant beams
  990. of light. A true feeling of peace flows through this area, with the ambient sound of the leaves
  991. rustling in the wind. As the wind blows through the leaves of the tall trees, it creates the sound
  992. of a light drizzling rain. Though they are never seen, the melodic singing of birds can be heard
  993. from all directions in this forest. A frisky goat kid bounds about. A noble hippogriff flaps its
  994. wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
  995. protrudes from the ground. An icewall is here, blocking passage to the north. An icewall is here,
  996. blocking passage to the northeast. An icewall is here, blocking passage to the south. Syth
  997. Windstrike is here.
  998. You see exits leading north, northeast, and south.
  999. The aural world fades to silence.
  1000. You may drink another health or mana elixir or tonic.(sip mana)
  1001. You take a drink from an oaken vial.
  1002. Your mind feels stronger and more alert. (+485m, 11.3%)
  1003. Syth lets fly at you with a snap kick.
  1004. You parry the attack with a deft manoeuvre.
  1005. Syth balls up one fist and hammerfists you.
  1006. He connects to the right leg!
  1007. Syth launches a powerful uppercut at you.
  1008. He connects to the head! (-465h, 13.8%)
  1009. You have recovered equilibrium. (3.004s)
  1010.  
  1011. outr disc;spin disc;embed retardation
  1012. You remove 1 crystal disc, bringing the total in the Rift to 33.
  1013. You vigorously spin an opaque crystal disc, and it begins to hover in the air.
  1014. With a forceful gesture, you command the crystals to embed themselves into the ground. (-300m, 7.0%)
  1015. A brief look of concentration crosses the face of Syth. (+169h, 5.0%)
  1016. You feel an aura of rebounding surround you.
  1017. Syth takes a drink from a moonstone vial.
  1018. Syth lets fly at you with a snap kick.
  1019. You parry the attack with a deft manoeuvre.
  1020. Syth balls up one fist and hammerfists you.
  1021. He connects to the right leg!
  1022. Your shield completely absorbs the damage.
  1023. Syth launches a powerful uppercut at you.
  1024. He connects to the head!(eat potash|outr potash) (-238h, 7.0%)
  1025. You eat a potash crystal.
  1026. You feel your health and mana replenished. (+270h, 8.0%, +300m, 7.0%)
  1027. You suddenly perceive the vague outline of an aura of rebounding around Syth.
  1028. You remove 1 potash, bringing the total in the Rift to 1847.
  1029.  
  1030. As the retardation vibration embeds itself, time itself appears to slow. (+169h, 5.0%)
  1031. You may drink another health or mana elixir or tonic.
  1032.  
  1033. cast transfix at syth
  1034. You move sluggishly into action.
  1035. You have recovered equilibrium. (3.886s)
  1036. Your aura of weapons rebounding disappears.
  1037. You weave fire and air together to transfix Syth, but succeed only in curing his blindness. (-200m,
  1038. 4.6%)
  1039.  
  1040. cast transfix at syth
  1041. You move sluggishly into action.
  1042. You have recovered equilibrium. (2.982s)
  1043.  
  1044. cast transfix at syth
  1045. You move sluggishly into action.
  1046. You may eat another bit of irid moss or potash.
  1047. With blinding speed, you weave fire and air together in a hypnotic pattern that transfixes Syth. (-
  1048. 200m, 4.6%)
  1049. You hear two loud snaps and see Syth fall to the ground.
  1050. Syth screams in pain as the sharp crystals pierce his body.
  1051. Syth clenches his fists and grits his teeth.
  1052. You have recovered equilibrium. (2.94s) (+95h, 2.8%, +215m, 5.0%)
  1053. unwield staff
  1054. You move sluggishly into action.
  1055. Blood begins to slowly drip from Syth's nose.
  1056. You cease wielding an elemental staff in your right hand.
  1057. Syth begins to tumble towards the south.
  1058. wield scimitar
  1059. You move sluggishly into action.
  1060. Horror overcomes Syth's face as his body stiffens into paralysis.
  1061. You begin to wield a gleaming scimitar in your right hand.
  1062. Your mind surges as it recognises the intrusive presence of Syth, forcibly ejecting him from your
  1063. head.
  1064.  
  1065. touch brazier syth
  1066. Syth coughs suddenly, expelling black fluid with bits of what looks to be tissue suspended in it.
  1067. You move sluggishly into action.
  1068. Syth tumbles out to the south.
  1069. You wave your hand over the brazier tattoo and summon Syth to you.
  1070.  
  1071. Syth trembles slightly as a yellow jaundice begins to creep through his now-pale features.
  1072.  
  1073. behead syth
  1074. You have recovered equilibrium. (3.973s)
  1075. You move sluggishly into action.
  1076. Syth begins to tumble towards the south.
  1077. A great weight seems to have been lifted from Syth.
  1078. You raise your scimitar over your head and begin to swing it in a wide circle, gaining speed as you
  1079. go.
  1080. You have recovered balance on all limbs. (2.024s)
  1081.  
  1082. touch brazier syth
  1083. You move sluggishly into action.
  1084. Syth tumbles out to the south.
  1085. You cease the whirling of your weapon over your head.
  1086. You wave your hand over the brazier tattoo and summon Syth to you.
  1087. Syth clenches his fists and grits his teeth.
  1088.  
  1089. behead syth
  1090. You move sluggishly into action.
  1091. Syth has writhed free of his state of transfixation.
  1092. You have recovered equilibrium. (3.944s)
  1093.  
  1094. cast transfix at syth
  1095. You move sluggishly into action.
  1096. You weave fire and air together to transfix Syth, but succeed only in curing his blindness. (-200m,
  1097. 4.6%)
  1098. fx
  1099. cast transfix at syth
  1100. You move sluggishly into action.
  1101. Syth eats a bloodroot leaf.
  1102. You have recovered equilibrium. (3.204s)
  1103. With blinding speed, you weave fire and air together in a hypnotic pattern that transfixes Syth.
  1104. Syth's eyes lose their focus suddenly.
  1105. You have recovered equilibrium. (2.803s)
  1106.  
  1107. Horror overcomes Syth's face as his body stiffens into paralysis.
  1108.  
  1109. behead syth
  1110. You move sluggishly into action.
  1111. You raise your scimitar over your head and begin to swing it in a wide circle, gaining speed as you
  1112. go.
  1113. Blood begins to slowly drip from Syth's nose.
  1114. You have recovered balance on all limbs. (1.821s)
  1115. Syth's eyes close suddenly as he falls asleep.
  1116. Syth lets out a long, rattling snore.
  1117. Syth opens his eyes and stretches languidly, a smile on his face.
  1118. You begin to bear down on Syth, preparing to destroy him.
  1119. Syth begins to jerk and shake violently, foaming at the mouth.
  1120. Syth coughs suddenly, expelling black fluid with bits of what looks to be tissue suspended in it.
  1121.  
  1122. A surge of elation rushes through you as you realise that Syth's fate is sealed. With a roar of
  1123. triumph, you whip your scimitar at Syth's neck, slicing his head from his shoulders in a veritable
  1124. fountain of dark red blood.
  1125. You have slain Syth.
  1126. Defeated, Syth is cast out of the Arena.
  1127. **********************************************************
  1128. You have been victorious and leave the Arena in triumph!
  1129. **********************************************************
  1130. (svo): You won!
  1131.  
  1132. Saeva says to you with a subtle Cyrenian accent, "Nicely done."
  1133. heh
  1134. "Heh heh heh," you chuckle.
  1135. Syth cries aloud his renunciation of Divine Grace.
  1136. 'he almost got away a few times
  1137. You say, "He almost got away a few times."
  1138. l
  1139. Cyrenian spectator stands (indoors).
  1140. The spectator stands are an unusual affair. The building itself is cool and opulent, constructed of
  1141. black marble streaked with veins of ashen grey, though the enclosure is surprisingly small. A few
  1142. tiered benches surround a rendering of the arena landscape in miniature, and a haze of arcane magics
  1143. causes the edges to blur unsettlingly if one gazes at it from off-centre. From the majestic roof of
  1144. the Cyrenian Pantheon, to the waterfall that tumbles along the mountainside, to the cliffs that were
  1145. once the home of the mighty dragon, Ainghaeal's Nest is depicted in remarkable detail, and the
  1146. vantage point from which to view the battles that rage within that recreated terrain is unparalleled.
  1147. A runic totem is planted solidly in the ground. There are 2 imperial guardsmen here. Possessed of a
  1148. preternatural stillness, a venerable monk exudes an aura of quiet tranquillity. A sigil in the shape
  1149. of a small, rectangular monolith is on the ground. An obsidian eye sigil is here. A frisky goat kid
  1150. bounds about. A nebulous water weird is here. A noble hippogriff flaps its wings in agitation here.
  1151. Arcane Huntress Saeva Van Helsing is here. Her face is partially concealed beneath a raised hood.
  1152. She wields an elemental staff in her left hand. Syth Windstrike is here.
  1153. You see a single exit leading east.
  1154. Syth adopts a strange position and a look of pure menace flashes in his eyes.
  1155. Syth rubs his hands together greedily.
  1156. Syth says in a calm and steady voice, "Next time I'll just radiance while you sit in vibes."
  1157. The corners of Saeva's mouth turn up as she grins mischievously.
  1158. You feel your density return to normal.(apply mass to body)
  1159. You take out some salve and quickly rub it on your body.
  1160. Your body grows extremely dense and heavy as the mass salve infuses your skin.
  1161.  
  1162. You say, "I'll just walk into your room and focus."
  1163.  
  1164. You shrug helplessly.
  1165.  
  1166. examine syth
  1167. He is a tiger-like rajamala. Stands at just shy six feet with a medium frame, he is reminiscent of a
  1168. lithe puma. Muscles ripple unobtrusively under his clothing, evidence to the power that is
  1169. contained within his body. Short, sleek black fur, almost more fuzz then a fur, covers his
  1170. energetic form. It is obvious that he takes precise care of his appearance, for his fur is well
  1171. kept and his claw-like nails are cut short. Perched atop his head are two triangular ears. Each
  1172. ear seems to move this way and that straining to pick up the faintest sound. As his movements cause
  1173. him to turn a sparkle shines in his startling sapphire eyes, much more than simple merriment, it is
  1174. his kai - the energy of life. He is wearing an Intellect Crown, an Amulet of the Moon, a monocle, an
  1175. Aldar Diadem, Moonstone gauntlets, a Ceylonese bracelet, a deck of tarot cards, softly glowing pants
  1176. of silver and black, brass knuckles, a Hood of the Sphinx, a pristine white cotton dress shirt, a
  1177. lunar black belt, a sash of still waters, elegant pressed black trousers, an amber firefly, a canvas
  1178. backpack, a Circlet of the Will, a suit of leather armour, a blood pendant, and wrapped tekura shoes
  1179. of strong white cloth.
  1180. Syth says in a calm and steady voice, "You could have done that before."
  1181. Syth says in a calm and steady voice, "You didn't."
  1182.  
  1183. You say, "I did."
  1184.  
  1185. You say, "And then I dropped retardation and beheaded you."
Advertisement
Add Comment
Please, Sign In to add comment