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- Syth tells you, "Ok begin."
- You have recovered equilibrium. (3.919s)
- cast freeze at ground
- >> Your action causes the nearly invisible magical shield around you to fade away. <<
- You raise a hand and blast the ground with frigid air, coating it with slick ice. (-200m, 4.6%)
- (svo): Won't keep shield up anymore.
- Forest off the path.
- The ground is slick with ice. Just off the path, the trees seem to rise up to meet those that pass
- this way. The entire area appears lined with wildflowers. Upon glancing your eyes catch even more of
- the plantlife sprouting from between the large oaks that rest here. A smell of vibrant life
- permeates the air, as the delicate scents of soft soil, wildflowers, trees and nearby water infuse
- the air with a most divine and natural perfume. To the east the scenery seems to become even more
- lush as the trees part just enough to allow a tiny glimpse of the area. A noble hippogriff flaps its
- wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
- protrudes from the ground.
- You see exits leading east, west, and northwest.
- You have recovered equilibrium. (4.04s) (+200m, 4.6%)
- Forest off the path.
- The ground is slick with ice. Just off the path, the trees seem to rise up to meet those that pass
- this way. The entire area appears lined with wildflowers. Upon glancing your eyes catch even more of
- the plantlife sprouting from between the large oaks that rest here. A smell of vibrant life
- permeates the air, as the delicate scents of soft soil, wildflowers, trees and nearby water infuse
- the air with a most divine and natural perfume. To the east the scenery seems to become even more
- lush as the trees part just enough to allow a tiny glimpse of the area. A noble hippogriff flaps its
- wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
- protrudes from the ground.
- You see exits leading east, west, and northwest.
- cast reflection at me
- You cast a spell of reflection over yourself. (-50m, 1.2%)
- Forest off the path.
- The ground is slick with ice. Just off the path, the trees seem to rise up to meet those that pass
- this way. The entire area appears lined with wildflowers. Upon glancing your eyes catch even more of
- the plantlife sprouting from between the large oaks that rest here. A smell of vibrant life
- permeates the air, as the delicate scents of soft soil, wildflowers, trees and nearby water infuse
- the air with a most divine and natural perfume. To the east the scenery seems to become even more
- lush as the trees part just enough to allow a tiny glimpse of the area. A noble hippogriff flaps its
- wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
- protrudes from the ground.
- You see exits leading east, west, and northwest.
- You have recovered equilibrium. (1.963s)
- Forest off the path.
- The ground is slick with ice. Just off the path, the trees seem to rise up to meet those that pass
- this way. The entire area appears lined with wildflowers. Upon glancing your eyes catch even more of
- the plantlife sprouting from between the large oaks that rest here. A smell of vibrant life
- permeates the air, as the delicate scents of soft soil, wildflowers, trees and nearby water infuse
- the air with a most divine and natural perfume. To the east the scenery seems to become even more
- lush as the trees part just enough to allow a tiny glimpse of the area. A noble hippogriff flaps its
- wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
- protrudes from the ground.
- You see exits leading east, west, and northwest. (+50m, 1.2%)
- cast scry at syth
- I do not recognise anything called that here.
- glance nw
- Dense forest off the path.
- You see exits leading southeast and northwest.
- You have recovered equilibrium. (0.446s)
- glance e
- Beautiful garden.
- A ladder of long, soft leaves comprises a wispy Weaver's Fern along the ground.
- You see exits leading north and west.
- You have recovered equilibrium. (0.48s)
- glance w
- Continuing along a path.
- You see exits leading northeast, east, and west.
- You have recovered equilibrium. (0.437s)
- w
- Your mount slips and falls on the ice as you try to leave.
- ne
- There is no exit in that direction.
- w
- Your mount slips and falls on the ice as you try to leave.
- w
- Your mount slips and falls on the ice as you try to leave.
- l
- Forest off the path.
- The ground is slick with ice. Just off the path, the trees seem to rise up to meet those that pass
- this way. The entire area appears lined with wildflowers. Upon glancing your eyes catch even more of
- the plantlife sprouting from between the large oaks that rest here. A smell of vibrant life
- permeates the air, as the delicate scents of soft soil, wildflowers, trees and nearby water infuse
- the air with a most divine and natural perfume. To the east the scenery seems to become even more
- lush as the trees part just enough to allow a tiny glimpse of the area. A noble hippogriff flaps its
- wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
- protrudes from the ground.
- You see exits leading east, west, and northwest.
- va
- (svo): Won't keep riding up anymore.
- (dismount)
- You step down off of a noble hippogriff.
- Your order is obeyed.
- A noble hippogriff obediently falls into line behind you.
- va
- (svo): Will keep riding up.
- (vault Archelaus)
- You easily vault onto the back of a noble hippogriff.
- You have recovered balance on all limbs. (1.01s)
- w
- Your mount slips and falls on the ice as you try to leave.
- w
- Your mount slips and falls on the ice as you try to leave.
- w
- Continuing along a path.
- You see exits leading northeast, east, and west.
- w
- You are pulled to the east by an unseen force.
- Forest off the path.
- The ground is slick with ice. A small forest of sharpened crystals protrudes from the ground.
- You see exits leading east, west, and northwest.
- w
- Continuing along a path.
- You see exits leading northeast, east, and west.
- Now now, don't be so hasty!
- w
- Light path into a forest.
- You see exits leading north, east, and southwest.
- (svo): Deffing up in combat defence mode.
- (apply mass to body|smoke 486782|selfishness)
- You take out some salve and quickly rub it on your body.
- Your body grows extremely dense and heavy as the mass salve infuses your skin.
- You take a long drag off your pipe. (8 skullcap left)
- You rub your hands together greedily.
- You have recovered equilibrium. (0.244s)(bind all)
- You bind all your open elemental channels to you.(sip mana) (-600m, 13.9%)
- You take a drink from an oaken vial.
- Your mind feels stronger and more alert. (+600m, 13.9%)
- You may apply another salve or balm to yourself.
- enemy syth
- Syth is now one of your enemies.
- l
- Light path into a forest.
- A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
- scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
- haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
- of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
- covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
- agitation here. A nebulous water weird is here.
- You see exits leading north, east, and southwest.
- You have recovered equilibrium. (3.745s)
- n
- Dense forest off the path.
- You see exits leading north, northeast, and south.
- You may drink another health or mana elixir or tonic.
- ne
- Dense forest off the path.
- You see exits leading east and southwest.
- e
- Dense forest off the path.
- You see exits leading southeast and west.
- se
- Forest off the path.
- You see exits leading north, south, and northwest.
- n
- Entrance to a forest.
- You see exits leading south, southwest, and northwest.
- You feel an aura of rebounding surround you.
- (svo): Ready for combat! (combat defences mode, took 8.6s)
- glance nw
- Rocky path.
- You see exits leading southeast and northwest.
- You have recovered equilibrium. (0.246s)
- sq nw
- Rocky path.
- Rocky path.
- You can see no further.
- nw
- Rocky path.
- You see exits leading southeast and northwest.
- nw
- Rocky path.
- You see exits leading southeast and up.
- You are breathing lightly. (-25h, 0.7%)
- u
- Now now, don't be so hasty!
- u
- Rocky path.
- You see exits leading northwest and down.
- You are breathing lightly. (-25h, 0.7%)
- You have recovered your wind and are breathing normally once again.
- glance nw
- Rocky path.
- You see exits leading southeast and up. (+50h, 1.5%)
- You have recovered equilibrium. (0.462s)
- nw
- Rocky path.
- You see exits leading southeast and up.
- u
- Shale ledge.
- You see exits leading northeast, west, and down.
- You are breathing lightly. (-25h, 0.7%)
- You have recovered your wind and are breathing normally once again.
- glance ne
- Mountainside descending onto clouds.
- You see exits leading southeast and southwest.
- You have recovered equilibrium. (0.467s)
- sq w
- Shallows beside a mighty waterfall.
- At the edge of Muurn Falls.
- Cascade by granite bluffs.
- You can see no further.
- ne
- Mountainside descending onto clouds.
- You see exits leading southeast and southwest.
- se
- Graceful clouds overlooking Cyrene (indoors).
- You see exits leading east and northwest.
- e
- Breathtaking view from the clouds of Cyrene (indoors).
- You see exits leading northeast and west.
- ne
- Dotted clouds overlooking a city (indoors).
- You see exits leading east and southwest.
- e
- Upon the gold speckled roof of the Pantheon (indoors).
- You see exits leading northeast, southeast, and west.
- ne
- The surrounding edge of the Pantheon roof (indoors).
- You see exits leading southeast and southwest.
- se
- Upon the Pantheon roof overlooking Cyrene (indoors).
- You see exits leading southwest and northwest.
- You are breathing lightly. (-25h, 0.7%)
- sw
- Now now, don't be so hasty! (+50h, 1.5%)
- w
- There is no exit in that direction.
- You have recovered your wind and are breathing normally once again.
- sw
- Pantheon roof overlooking Lake Muurn (indoors).
- You see exits leading northeast, northwest, and up.
- nw
- Upon the gold speckled roof of the Pantheon (indoors).
- You see exits leading northeast, southeast, and west.
- w
- Dotted clouds overlooking a city (indoors).
- You see exits leading east and southwest.
- sw
- Breathtaking view from the clouds of Cyrene (indoors).
- You see exits leading northeast and west.
- w
- Graceful clouds overlooking Cyrene (indoors).
- You see exits leading east and northwest.
- nw
- Mountainside descending onto clouds.
- You see exits leading southeast and southwest.
- w
- There is no exit in that direction.
- sw
- Shale ledge.
- You see exits leading northeast, west, and down.
- w
- Shallows beside a mighty waterfall.
- You see exits leading east and west.
- w
- At the edge of Muurn Falls.
- You see exits leading east and west.
- in
- Phosphorescent staircase (indoors).
- You see a single exit leading down.
- d
- Restful grotto (indoors).
- You see exits leading up and out.
- out
- Pool at the base of a mighty waterfall.
- You see exits leading northeast, west, and in.
- ne
- Light path into a forest.
- A frisky goat kid bounds about. Syth Windstrike is here.
- You see exits leading north, east, and southwest.
- \
- outr disc;outr pentagon;spin disc;spin pentagon;embed reverberation
- You remove 1 crystal disc, bringing the total in the Rift to 37.
- You remove 1 crystal pentagon, bringing the total in the Rift to 32.
- You vigorously spin an opaque crystal disc, and it begins to hover in the air.
- You vigorously spin a milky crystal pentagon, and it begins to hover in the air.
- Your aura of weapons rebounding disappears.
- All your reflections wink out of existence!
- With a forceful gesture, you command the crystals to embed themselves into the ground.(smoke 486782)
- (-300m, 7.0%)
- You take a long drag off your pipe. (8 skullcap left)
- Syth pumps out at you with a powerful side kick.
- He connects to the torso!
- Syth launches a powerful uppercut at you.
- He connects to the head!
- Syth launches a powerful uppercut at you.
- You quickly jump back, avoiding the attack.(sip health) (-625h, 18.5%)
- You take a drink from an oaken vial.
- The elixir heals and soothes you. (+478h, 14.1%)
- t syth
- pt targetting: syth
- You are not the member of any party.
- l
- Light path into a forest.
- A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
- scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
- haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
- of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
- covers the forest floor with an even carpet of green. A frisky goat kid bounds about. A noble
- hippogriff flaps its wings in agitation here. A nebulous water weird is here. Syth Windstrike is
- here.
- You see exits leading north, east, and southwest.
- You have recovered equilibrium. (3.924s)
- outr pyramid;spin pyramid;embed focus
- (parry head)
- You will now attempt to parry attacks to your head.
- You remove 1 crystal pyramid, bringing the total in the Rift to 71.
- You vigorously spin a pyramid carved of crystal, and it begins to hover in the air.
- With a forceful gesture, you command the crystals to embed themselves into the ground. (-300m, 7.0%)
- Syth lets fly at you with a snap kick.
- He connects to the left leg!
- Syth balls up one fist and hammerfists you.
- He connects to the left leg!
- Syth balls up one fist and hammerfists you.
- You twist your body out of harm's way.(outr potash|eat potash) (-555h, 16.4%)
- You remove 1 potash, bringing the total in the Rift to 1855.
- You eat a potash crystal.
- You feel your health and mana replenished. (+270h, 8.0%, +344m, 8.0%)
- You suddenly perceive the vague outline of an aura of rebounding around Syth.
- You may drink another health or mana elixir or tonic.(sip health)
- You take a drink from an oaken vial.
- The elixir heals and soothes you. (+432h, 12.8%)
- A chorus of vibrating tones can be heard.
- Syth clenches his fists and grits his teeth.
- Syth's aura of weapons rebounding disappears.
- Syth hurls himself towards you with a lightning-fast moon kick.
- He connects to the right arm!
- Syth forms a spear hand and stabs out at you.
- He connects to the right arm!
- Syth forms a spear hand and stabs out at you.
- He connects to the right arm! (-782h, 23.1%)
- Syth takes a long drag off his pipe.
- You have recovered equilibrium. (3.828s)(parry left leg)
- You will now attempt to parry attacks to your left leg.
- You feel an aura of rebounding surround you. (+169h, 5.0%, +215m, 5.0%)
- l
- Light path into a forest.
- A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
- scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
- haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
- of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
- covers the forest floor with an even carpet of green. A frisky goat kid bounds about. A noble
- hippogriff flaps its wings in agitation here. A nebulous water weird is here. A small forest of
- sharpened crystals protrudes from the ground. Syth Windstrike is here.
- You see exits leading north, east, and southwest.
- You may drink another health or mana elixir or tonic.
- You may eat another bit of irid moss or potash.(sip health)
- You take a drink from an oaken vial.
- The elixir heals and soothes you. (+594h, 17.6%)
- cast holocaust 10
- Your aura of weapons rebounding disappears.
- You fashion a holocaust globe out of pure elemental fire, and set the magical timer on it for 10
- seconds.(smoke 486782|eat potash|outr potash) (-1500m, 34.9%)
- You take a long drag off your pipe. (8 skullcap left)
- You eat a potash crystal.
- You feel your health and mana replenished. (+19h, 0.6%, +344m, 8.0%)
- You remove 1 potash, bringing the total in the Rift to 1854.
- l
- Light path into a forest.
- A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
- scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
- haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
- of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
- covers the forest floor with an even carpet of green. A frisky goat kid bounds about. A noble
- hippogriff flaps its wings in agitation here. A nebulous water weird is here. A small forest of
- sharpened crystals protrudes from the ground. A holocaust globe is here. Syth Windstrike is here.
- You see exits leading north, east, and southwest.
- Syth lets fly at you with a snap kick.
- He connects to the right leg!
- Syth balls up one fist and hammerfists you.
- He connects to the right leg!
- Syth balls up one fist and hammerfists you.
- He connects to the right leg! (-782h, 23.1%)
- Syth leaves to the north.
- With a loud bleat, a frisky goat kid bounds away to the north.
- hs
- cast hailstorm
- You may drink another health or mana elixir or tonic.(sip health)
- hs
- cast hailstorm
- You take a drink from an oaken vial.
- The elixir heals and soothes you. (+623h, 18.4%)
- hs
- cast hailstorm (+159h, 4.7%, +215m, 5.0%)
- You have recovered equilibrium. (6.044s)
- Summoning the elemental powers of air and water, you bring a hailstorm down upon those around you.
- Hailstones rain down around you but fail to strike you. (-500m, 11.6%)
- You may eat another bit of irid moss or potash.(eat potash|outr potash)
- You eat a potash crystal.
- You feel your health and mana replenished. (+344m, 8.0%)
- You remove 1 potash, bringing the total in the Rift to 1853.
- l
- Light path into a forest.
- A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
- scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
- haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
- of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
- covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
- agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
- the ground. A holocaust globe is here.
- You see exits leading north, east, and southwest.
- You feel an aura of rebounding surround you.
- You may drink another health or mana elixir or tonic.(sip mana)
- You take a drink from an oaken vial.
- Your mind feels stronger and more alert. (+693m, 16.1%)
- ts
- (svo): Will keep shield up.
- Hailstones rain down around you but fail to strike you.
- You have recovered equilibrium. (3.883s)(touch shield)
- You touch the tattoo and a nearly invisible magical shield forms around you.
- *******************************************************************************
- The holocaust globe ominously stops pulsing for a fraction of a second, and then explodes into a
- fiery conflagration that consumes all around it.
- *******************************************************************************
- (-1504h, 44.5%)
- You may eat another bit of irid moss or potash.(eat potash|outr potash)
- You eat a potash crystal.
- You feel your health and mana replenished. (+270h, 8.0%, +344m, 8.0%)
- You remove 1 potash, bringing the total in the Rift to 1852.
- (svo): Won't keep shield up anymore.
- You suddenly feel that it would be a fine idea to relax your speed defence.(sip speed)
- You take a drink from an oaken vial.
- Hailstones rain down around you but fail to strike you.
- You may drink another health or mana elixir or tonic.(sip health)
- You take a drink from an oaken vial.
- The elixir heals and soothes you. (+478h, 14.1%)
- (svo): Will keep shield up.
- You have recovered equilibrium. (3.62s)
- You suddenly feel that it would be a fine idea to relax your stoneskin defence.(cast stoneskin)
- (+169h, 5.0%, +101m, 2.3%)
- Calling the powers of the elemental earth to you, you coat yourself in magically-supple granite. (-
- 75m, 1.7%)
- l
- Light path into a forest.
- A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
- scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
- haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
- of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
- covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
- agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
- the ground.
- You see exits leading north, east, and southwest.
- You suddenly feel that it would be a fine idea to relax your chargeshield defence. (+169h, 5.0%)
- Tiny tremours spread through your body as the world seems to slow down.
- You may drink another health or mana elixir or tonic.(sip health)
- You suddenly feel that it would be a fine idea to relax your deafness defence.(outr hawthorn|eat
- hawthorn)
- You take a drink from an oaken vial.
- The elixir heals and soothes you. (+418h, 12.4%)
- You remove 1 hawthorn berry, bringing the total in the Rift to 120.
- You eat a hawthorn berry.
- You may eat another bit of irid moss or potash.
- You have recovered equilibrium. (4.074s)(cast chargeshield at me)
- You call upon the powers of air and earth to weave a non-conducting energy shield around you. (-200m,
- 4.6%)
- You may eat another plant or mineral. (1.198s)
- You suddenly feel that it would be a fine idea to relax your speed defence.(sip speed)
- You take a drink from an oaken vial.
- You suddenly feel that it would be a fine idea to relax your deathsight defence.
- The aural world fades to silence.
- You have recovered equilibrium.
- You may drink another health or mana elixir or tonic. (3.644s)(deathsight)
- You shut your eyes and concentrate on Thoth, the God of Death. A moment later, you feel inextricably
- linked with Death itself. (-50m, 1.2%)
- You suddenly feel that it would be a fine idea to relax your third eye defence. (+215m, 5.0%)
- You suddenly feel that it would be a fine idea to relax your venom defence.(sip venom)
- You take a drink from an oaken vial.
- You feel a momentary dizziness as your resistance to damage by poison increases.
- You have recovered equilibrium. (1.856s)
- Tiny tremours spread through your body as the world seems to slow down.
- glance n
- Dense forest off the path.
- A frisky goat kid bounds about. Syth Windstrike is here.
- You see exits leading north, northeast, and south.
- You suddenly feel that it would be a fine idea to relax your kola defence.(outr kola|eat kola)
- You remove 1 kola nut, bringing the total in the Rift to 97.
- You eat a kola nut.
- An instant feeling of excitement and edginess overcomes you.
- You have recovered equilibrium. (0.576s)
- You suddenly feel that it would be a fine idea to relax your blindness defence.(outr bayberry|eat
- bayberry)
- You remove 1 bayberry bark, bringing the total in the Rift to 79.
- You eat some bayberry bark.
- Your eyes dim as you lose your sight.
- You suddenly feel that it would be a fine idea to relax your levitating defence.(sip levitation)
- You may eat another plant or mineral. (1.507s)
- You take a drink from an oaken vial.
- Your body begins to feel lighter and you feel that you are floating slightly.
- You suddenly feel that it would be a fine idea to relax your selfishness defence.(selfishness)
- You rub your hands together greedily.
- c;cff
- outr pyramid;spin pyramid;embed focus
- Could you be a bit clearer? (+110m, 2.6%)
- You remove 1 crystal pyramid, bringing the total in the Rift to 70.
- You vigorously spin a pyramid carved of crystal, and it begins to hover in the air.
- You have recovered equilibrium. (0.683s)
- You suddenly feel that it would be a fine idea to relax your deafness defence.(eat hawthorn|outr
- hawthorn)
- You eat a hawthorn berry.
- You remove 1 hawthorn berry, bringing the total in the Rift to 119.
- Your aura of weapons rebounding disappears.
- >> Your action causes the nearly invisible magical shield around you to fade away. <<
- With a forceful gesture, you command the crystals to embed themselves into the ground.(smoke 486782)
- (-300m, 7.0%)
- You take a long drag off your pipe. (8 skullcap left)
- You may eat another plant or mineral. (1.556s)
- You suddenly feel that it would be a fine idea to relax your kola defence.(eat kola|outr kola)
- You eat a kola nut.
- An instant feeling of excitement and edginess overcomes you.
- You remove 1 kola nut, bringing the total in the Rift to 96.
- The aural world fades to silence.
- A chorus of vibrating tones can be heard.
- outr pyramid;spin pyramid;embed focus
- You are recovering equilibrium and cannot move yet.
- You remove 1 crystal pyramid, bringing the total in the Rift to 68.
- You vigorously spin a pyramid carved of crystal, and it begins to hover in the air.
- You have recovered equilibrium. (3.927s)(touch shield)
- You touch the tattoo and a nearly invisible magical shield forms around you.
- outr pyramid;spin pyramid;embed focus
- You are recovering equilibrium and cannot move yet.
- You remove 1 crystal pyramid, bringing the total in the Rift to 67.
- You have already spun a crystal of that type here.
- >> You suddenly feel that it would be a fine idea to relax your shield defence. <<
- ts
- (svo): Won't keep shield up anymore.
- You have recovered equilibrium. (3.61s) (+215m, 5.0%)
- You suddenly feel that it would be a fine idea to relax your chargeshield defence.(cast chargeshield
- at me)
- You call upon the powers of air and earth to weave a non-conducting energy shield around you. (-200m,
- 4.6%)
- You feel an aura of rebounding surround you.
- You suddenly feel that it would be a fine idea to relax your chargeshield defence.
- outr pyramid;spin pyramid;embed focus
- You are recovering equilibrium and cannot move yet.
- You remove 1 crystal pyramid, bringing the total in the Rift to 66.
- You have already spun a crystal of that type here.
- outr pyramid;spin pyramid;embed focus
- You suddenly feel that it would be a fine idea to relax your venom defence.(sip venom)
- You are recovering equilibrium and cannot move yet.
- You remove 1 crystal pyramid, bringing the total in the Rift to 65.
- You have already spun a crystal of that type here.
- You take a drink from an oaken vial.
- You feel a momentary dizziness as your resistance to damage by poison increases.
- outr pyramid;spin pyramid;embed focus
- You are recovering equilibrium and cannot move yet.
- You remove 1 crystal pyramid, bringing the total in the Rift to 64.
- You have already spun a crystal of that type here.
- You have recovered equilibrium. (4.123s)(cast chargeshield at me)
- outr pyramid;spin pyramid;embed focus
- You call upon the powers of air and earth to weave a non-conducting energy shield around you.(sip
- mana) (-200m, 4.6%)
- You are recovering equilibrium and cannot move yet.
- You remove 1 crystal pyramid, bringing the total in the Rift to 63.
- You have already spun a crystal of that type here.
- You take a drink from an oaken vial.
- Your mind feels stronger and more alert. (+485m, 11.3%)
- You suddenly feel that it would be a fine idea to relax your insomnia defence.(insomnia)
- You clench your fists, grit your teeth, and banish all possibility of sleep. (-100m, 2.3%)
- l
- Light path into a forest.
- A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
- scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
- haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
- of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
- covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
- agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
- the ground. A small spinning crystal pyramid floats nearby.
- You see exits leading north, east, and southwest.
- You suddenly feel that it would be a fine idea to relax your deathsight defence.
- You have recovered equilibrium. (3.663s)(deathsight) (+100m, 2.3%)
- You shut your eyes and concentrate on Thoth, the God of Death. A moment later, you feel inextricably
- linked with Death itself. (-50m, 1.2%)
- You tap your foot with mild impatience.
- You suddenly feel that it would be a fine idea to relax your insulation defence.
- You may drink another health or mana elixir or tonic.
- You have recovered equilibrium. (1.71s)
- You suddenly feel that it would be a fine idea to relax your deafness defence.(eat hawthorn|outr
- hawthorn)
- You eat a hawthorn berry.
- You remove 1 hawthorn berry, bringing the total in the Rift to 118.
- Light path into a forest.
- A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
- scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
- haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
- of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
- covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
- agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
- the ground. A small spinning crystal pyramid floats nearby.
- You see exits leading north, east, and southwest.
- l
- Light path into a forest.
- A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
- scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
- haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
- of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
- covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
- agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
- the ground. A small spinning crystal pyramid floats nearby.
- You see exits leading north, east, and southwest.
- You may eat another plant or mineral. (1.664s)
- You suddenly feel that it would be a fine idea to relax your temperance defence.(sip frost)
- You take a drink from an oaken vial.
- A chill runs over your icy skin.
- The aural world fades to silence.
- You suddenly feel that it would be a fine idea to relax your kola defence.(eat kola|outr kola)
- You eat a kola nut.
- An instant feeling of excitement and edginess overcomes you.
- You remove 1 kola nut, bringing the total in the Rift to 95.
- cast icewall e
- Your aura of weapons rebounding disappears.
- You raise your hands dramatically and summon an icewall to the east.(smoke 486782) (-100m, 2.3%)
- You take a long drag off your pipe. (8 skullcap left)
- You suddenly feel that it would be a fine idea to relax your density defence.(apply mass to body)
- You take out some salve and quickly rub it on your body.
- Your body grows extremely dense and heavy as the mass salve infuses your skin. (+150m, 3.5%)
- You may apply another salve or balm to yourself.
- You have recovered equilibrium. (3.047s)
- You suddenly feel that it would be a fine idea to relax your levitating defence.(sip levitation)
- cast icewall sw
- You raise your hands dramatically and summon an icewall to the southwest. (-100m, 2.3%)
- You take a drink from an oaken vial.
- Your body begins to feel lighter and you feel that you are floating slightly.
- Light path into a forest.
- A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
- scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
- haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
- of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
- covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
- agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
- the ground. A small spinning crystal pyramid floats nearby. An icewall is here, blocking passage to
- the east. An icewall is here, blocking passage to the southwest.
- You see exits leading north, east, and southwest.
- You have recovered equilibrium. (2.865s)
- cast reflection at me
- You cast a spell of reflection over yourself. (-50m, 1.2%)
- l
- Light path into a forest.
- A soft dirt path winds through the light scattering of tall oaks here. A few squirrels can be seen
- scampering up and down the branches of the sturdy trees, occasionally carrying nuts or berries. In a
- haphazard way, tiny rocks, fruits and leaves are arranged on the path, causing even the most light
- of foot traveller to walk noisily. The grass appears to take a deeper shade to the west but still
- covers the forest floor with an even carpet of green. A noble hippogriff flaps its wings in
- agitation here. A nebulous water weird is here. A small forest of sharpened crystals protrudes from
- the ground. A small spinning crystal pyramid floats nearby. An icewall is here, blocking passage to
- the east. An icewall is here, blocking passage to the southwest.
- You see exits leading north, east, and southwest.
- You are jolted violently northwards by powers unseen.
- Dense forest off the path.
- A frisky goat kid bounds about. Syth Windstrike is here.
- You see exits leading north, northeast, and south.
- You feel an aura of rebounding surround you.
- hi
- Raising your hand in greeting, you say "Hi!"
- You have recovered equilibrium. (2.146s)
- outr disc;outr pentagon;spin disc;spin pentagon;embed reverberation
- You remove 1 crystal disc, bringing the total in the Rift to 36.
- You remove 1 crystal pentagon, bringing the total in the Rift to 31.
- You vigorously spin an opaque crystal disc, and it begins to hover in the air.
- You vigorously spin a milky crystal pentagon, and it begins to hover in the air.
- Your aura of weapons rebounding disappears.
- All your reflections wink out of existence!
- With a forceful gesture, you command the crystals to embed themselves into the ground.(sip
- mana|smoke 486782) (-300m, 7.0%)
- You take a drink from an oaken vial.
- Your mind feels stronger and more alert. (+450m, 10.5%)
- You take a long drag off your pipe. (8 skullcap left)
- You suddenly perceive the vague outline of an aura of rebounding around Syth.
- Syth's aura of weapons rebounding disappears.
- Syth hurls himself towards you with a lightning-fast moon kick.
- He connects to the right arm!
- Your right arm is greatly damaged from the beating.
- Syth forms a spear hand and stabs out at you.
- He connects to the right arm!
- Syth forms a spear hand and stabs out at you.
- He connects to the right arm!(eat potash|outr potash) (-782h, 23.1%)
- Syth takes a long drag off his pipe. (+169h, 5.0%)
- ---------------------------------------------------------------------
- | AFFLICTED W/ MANGLEDRIGHTARM | AFFLICTED W/ MANGLEDRIGHTARM |
- ---------------------------------------------------------------------
- (apply restoration to arms)
- You eat a potash crystal.
- You feel your health and mana replenished. (+270h, 8.0%)
- You remove 1 potash, bringing the total in the Rift to 1851.
- You take out some salve and quickly rub it on your arms.
- A barely heard tone echoes through the room.
- Syth lets fly at you with a snap kick.
- He connects to the right leg!
- Your right leg is greatly damaged from the beating.
- Syth balls up one fist and hammerfists you.
- He connects to the right leg!
- Your shield completely absorbs the damage.
- Syth balls up one fist and hammerfists you.
- He connects to the right leg!
- Your shield completely absorbs the damage. (-328h, 9.7%)
- ---------------------------------------------------------------------
- | AFFLICTED W/ MANGLEDRIGHTLEG | AFFLICTED W/ MANGLEDRIGHTLEG |
- ---------------------------------------------------------------------
- You have recovered equilibrium. (4.14s)
- outr pyramid;spin pyramid;embed focus
- You remove 1 crystal pyramid, bringing the total in the Rift to 62.
- You vigorously spin a pyramid carved of crystal, and it begins to hover in the air.
- Your right arm is too severely damaged to permit that.
- Both your arms must be free and functioning to do that.
- You may drink another health or mana elixir or tonic.(sip health)
- You take a drink from an oaken vial.
- The elixir heals and soothes you. (+634h, 18.8%)
- Your right arm feels stronger and healthier.
- You may apply another salve or balm to yourself. (4.202s)(apply restoration to legs)
- You take out some salve and quickly rub it on your legs.(touch tree)
- You touch the tree of life tattoo.
- The bones in your right arm mend. (0.853s)
- diag
- You are:
- blind.
- an insomniac.
- deaf.
- has a partially damaged right leg.
- Khaibit has been slain by the might of Slythyss, Nelbennir Guardian.
- You may eat another bit of irid moss or potash.
- Syth hurls himself towards you with a lightning-fast moon kick.
- He connects to the left arm!
- Syth forms a spear hand and stabs out at you.
- He connects to the left arm!
- Syth forms a spear hand and stabs out at you.
- He connects to the left arm!(eat potash|outr potash) (-782h, 23.1%)
- You have recovered equilibrium. (1.097s)
- You eat a potash crystal.
- You feel your health and mana replenished. (+270h, 8.0%)
- You remove 1 potash, bringing the total in the Rift to 1850.
- You feel an aura of rebounding surround you.
- You may drink another health or mana elixir or tonic.(sip health)
- You take a drink from an oaken vial.
- The elixir heals and soothes you. (+549h, 16.2%)
- Your right leg feels stronger and healthier.
- You may apply another salve or balm to yourself. (5.419s)(apply mending to legs)
- You suddenly perceive the vague outline of an aura of rebounding around Syth.
- You take out some salve and quickly rub it on your legs.
- The bones in your right leg mend. (0.079s)
- Syth's aura of weapons rebounding disappears.
- Syth hurls himself towards you with a lightning-fast moon kick.
- He connects to the left arm!
- Your left arm is greatly damaged from the beating.
- Syth forms a spear hand and stabs out at you.
- He connects to the left arm!
- Syth launches a powerful uppercut at you.
- He connects to the head! (-793h, 23.5%)
- -------------------------------------------------------------------
- | AFFLICTED W/ MANGLEDLEFTARM | AFFLICTED W/ MANGLEDLEFTARM |
- -------------------------------------------------------------------
- Syth takes a long drag off his pipe.
- You may apply another salve or balm to yourself.(apply restoration to arms)
- You take out some salve and quickly rub it on your arms.
- cf
- outr disc;outr pentagon;spin disc;spin pentagon;embed reverberation
- You remove 1 crystal disc, bringing the total in the Rift to 35. (+169h, 5.0%)
- You remove 1 crystal pentagon, bringing the total in the Rift to 30.
- You vigorously spin an opaque crystal disc, and it begins to hover in the air.
- You vigorously spin a milky crystal pentagon, and it begins to hover in the air.
- Your aura of weapons rebounding disappears.
- Your left arm is too severely damaged to permit that.
- Both your arms must be free and functioning to do that.(smoke 486782)
- You take a long drag off your pipe. (8 skullcap left)
- You may eat another bit of irid moss or potash.(eat potash|outr potash)
- You eat a potash crystal.
- You feel your health and mana replenished. (+270h, 8.0%)
- You remove 1 potash, bringing the total in the Rift to 1849.
- You may drink another health or mana elixir or tonic.(sip health)
- You take a drink from an oaken vial.
- The elixir heals and soothes you. (+354h, 10.5%)
- outr pyramid;spin pyramid;embed focus
- You remove 1 crystal pyramid, bringing the total in the Rift to 61.
- You have already spun a crystal of that type here.
- Your left arm is too severely damaged to permit that.
- Both your arms must be free and functioning to do that.
- Your left arm feels stronger and healthier.
- You may apply another salve or balm to yourself. (4.705s)(apply mending to arms)
- Syth hurls himself towards you with a lightning-fast moon kick.
- He connects to the right arm!
- Syth forms a spear hand and stabs out at you.
- He connects to the right arm!
- Your shield completely absorbs the damage.
- Syth launches a powerful uppercut at you.
- He connects to the head! (-566h, 16.7%)
- You take out some salve and quickly rub it on your arms.
- The bones in your left arm mend. (3.337s)
- You may apply another salve or balm to yourself.
- outr disc;outr pentagon;spin disc;spin pentagon;embed reverberation
- You remove 1 crystal disc, bringing the total in the Rift to 34.
- You remove 1 crystal pentagon, bringing the total in the Rift to 29.
- You have already spun a crystal of that type here.
- You have already spun a crystal of that type here.
- With a forceful gesture, you command the crystals to embed themselves into the ground.
- That vibration is already embedded in this area.
- You may drink another health or mana elixir or tonic.(sip health)
- You take a drink from an oaken vial.
- The elixir heals and soothes you. (+566h, 16.7%)
- You suddenly perceive the vague outline of an aura of rebounding around Syth.
- You may eat another bit of irid moss or potash.
- You feel an aura of rebounding surround you.
- outr pyramid;spin pyramid;embed focus
- You remove 1 crystal pyramid, bringing the total in the Rift to 60.
- You have already spun a crystal of that type here.
- Your aura of weapons rebounding disappears.
- With a forceful gesture, you command the crystals to embed themselves into the ground.(smoke 486782)
- (-300m, 7.0%)
- You take a long drag off your pipe. (8 skullcap left)
- Syth's aura of weapons rebounding disappears.
- Syth takes a long drag off his pipe.
- You may drink another health or mana elixir or tonic.
- A chorus of vibrating tones can be heard.
- You have recovered equilibrium. (3.832s)
- Syth lets fly at you with a snap kick.
- You quickly jump back, avoiding the attack.
- Syth balls up one fist and hammerfists you.
- He connects to the right leg!
- Syth balls up one fist and hammerfists you.
- He connects to the right leg!(sip health) (-454h, 13.4%)
- outr cube;outr pyramid;outr spiral;spin cube;spin pyramid;spin spiral;embed plague
- You take a drink from an oaken vial.
- The elixir heals and soothes you. (+454h, 13.4%)
- You remove 1 crystal cube, bringing the total in the Rift to 107.
- You remove 1 crystal pyramid, bringing the total in the Rift to 59.
- You remove 1 crystal spiral, bringing the total in the Rift to 33.
- You vigorously spin a crystal cube, and it begins to hover in the air.
- You vigorously spin a pyramid carved of crystal, and it begins to hover in the air.
- You vigorously spin a dark crystal spiral, and it begins to hover in the air.
- With a forceful gesture, you command the crystals to embed themselves into the ground. (-300m, 7.0%)
- Syth clenches his fists and grits his teeth. (+215m, 5.0%)
- l
- Dense forest off the path.
- Wildflowers fill the area with colour as the sunlight shines through the trees with brilliant beams
- of light. A true feeling of peace flows through this area, with the ambient sound of the leaves
- rustling in the wind. As the wind blows through the leaves of the tall trees, it creates the sound
- of a light drizzling rain. Though they are never seen, the melodic singing of birds can be heard
- from all directions in this forest. A frisky goat kid bounds about. A noble hippogriff flaps its
- wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
- protrudes from the ground. Syth Windstrike is here.
- You see exits leading north, northeast, and south.
- Your skin crawls as a feeling of filth permeates the air.
- Syth takes a drink from a moonstone vial.
- cast icewall n
- You raise your hands dramatically and summon an icewall to the north.(sip mana) (-100m, 2.3%)
- You feel an aura of rebounding surround you.
- You take a drink from an oaken vial.
- Your mind feels stronger and more alert. (+485m, 11.3%)
- Khaibit has been slain by the might of Slythyss, Nelbennir Guardian.
- Syth screams in pain as the sharp crystals pierce his body.
- Syth is knocked off his feet by the heaving ground.
- You suddenly perceive the vague outline of an aura of rebounding around Syth.
- Syth stands up.
- Syth takes a drink from a sapphire crystal vial.
- You have recovered equilibrium. (2.77s)
- cast icewall ne
- Your aura of weapons rebounding disappears.
- You raise your hands dramatically and summon an icewall to the northeast.(smoke 486782) (-100m, 2.
- 3%)
- You take a long drag off your pipe. (8 skullcap left)
- Syth's aura of weapons rebounding disappears.
- Syth spins into the air and throws a whirlwind kick towards you.
- He connects to the head!
- The blow rattles your skull - your hearing is restored.
- You lose purchase on a noble hippogriff.
- Syth knocks you off of your mount.
- Syth launches a powerful uppercut at you.
- He connects to the head!
- Your mind feels suddenly dulled and slow.
- Your shield completely absorbs the damage. (i)
- Syth launches a powerful uppercut at you.
- He connects to the head!(eat hawthorn|outr hawthorn|eat potash|outr potash) (-566h, 16.7%)
- You eat a hawthorn berry.
- You remove 1 hawthorn berry, bringing the total in the Rift to 117.
- Tears fill your eyes and begin to slowly run down your face.
- (svo): Detected stupidity from stupidcheck
- You remove 1 potash, bringing the total in the Rift to 1848.(focus)
- Syth takes a long drag off his pipe.
- You may drink another health or mana elixir or tonic.(sip health)
- You focus your mind intently on curing your mental maladies.
- You aren't such a complete idiot anymore. (0.093s) (-250m, 5.8%)
- You concentrate, but your mind is too tired to focus. (-250m, 5.8%)
- You take a drink from an oaken vial.
- The elixir heals and soothes you. (+548h, 16.2%)
- You take a drink from an oaken vial.
- The elixir flows down your throat without effect.
- You may eat another plant or mineral. (1.563s) (+18h, 0.5%, +215m, 5.0%)
- Syth takes some salve from a vial and rubs it on his arms.
- Syth touches a tree of life tattoo.
- (svo): Can touch tree again.
- You have recovered equilibrium. (2.907s)
- cast icewall s
- You raise your hands dramatically and summon an icewall to the south. (-100m, 2.3%)
- Syth clenches his fists and grits his teeth.
- Your mind is able to focus once again.
- Syth takes a drink from a jade vial.
- Syth takes some salve from a vial and rubs it on his arms.
- l
- Dense forest off the path.
- Wildflowers fill the area with colour as the sunlight shines through the trees with brilliant beams
- of light. A true feeling of peace flows through this area, with the ambient sound of the leaves
- rustling in the wind. As the wind blows through the leaves of the tall trees, it creates the sound
- of a light drizzling rain. Though they are never seen, the melodic singing of birds can be heard
- from all directions in this forest. A frisky goat kid bounds about. A noble hippogriff flaps its
- wings in agitation here. A nebulous water weird is here. A small forest of sharpened crystals
- protrudes from the ground. An icewall is here, blocking passage to the north. An icewall is here,
- blocking passage to the northeast. An icewall is here, blocking passage to the south. Syth
- Windstrike is here.
- You see exits leading north, northeast, and south.
- The aural world fades to silence.
- You may drink another health or mana elixir or tonic.(sip mana)
- You take a drink from an oaken vial.
- Your mind feels stronger and more alert. (+485m, 11.3%)
- Syth lets fly at you with a snap kick.
- You parry the attack with a deft manoeuvre.
- Syth balls up one fist and hammerfists you.
- He connects to the right leg!
- Syth launches a powerful uppercut at you.
- He connects to the head! (-465h, 13.8%)
- You have recovered equilibrium. (3.004s)
- outr disc;spin disc;embed retardation
- You remove 1 crystal disc, bringing the total in the Rift to 33.
- You vigorously spin an opaque crystal disc, and it begins to hover in the air.
- With a forceful gesture, you command the crystals to embed themselves into the ground. (-300m, 7.0%)
- A brief look of concentration crosses the face of Syth. (+169h, 5.0%)
- You feel an aura of rebounding surround you.
- Syth takes a drink from a moonstone vial.
- Syth lets fly at you with a snap kick.
- You parry the attack with a deft manoeuvre.
- Syth balls up one fist and hammerfists you.
- He connects to the right leg!
- Your shield completely absorbs the damage.
- Syth launches a powerful uppercut at you.
- He connects to the head!(eat potash|outr potash) (-238h, 7.0%)
- You eat a potash crystal.
- You feel your health and mana replenished. (+270h, 8.0%, +300m, 7.0%)
- You suddenly perceive the vague outline of an aura of rebounding around Syth.
- You remove 1 potash, bringing the total in the Rift to 1847.
- As the retardation vibration embeds itself, time itself appears to slow. (+169h, 5.0%)
- You may drink another health or mana elixir or tonic.
- cast transfix at syth
- You move sluggishly into action.
- You have recovered equilibrium. (3.886s)
- Your aura of weapons rebounding disappears.
- You weave fire and air together to transfix Syth, but succeed only in curing his blindness. (-200m,
- 4.6%)
- cast transfix at syth
- You move sluggishly into action.
- You have recovered equilibrium. (2.982s)
- cast transfix at syth
- You move sluggishly into action.
- You may eat another bit of irid moss or potash.
- With blinding speed, you weave fire and air together in a hypnotic pattern that transfixes Syth. (-
- 200m, 4.6%)
- You hear two loud snaps and see Syth fall to the ground.
- Syth screams in pain as the sharp crystals pierce his body.
- Syth clenches his fists and grits his teeth.
- You have recovered equilibrium. (2.94s) (+95h, 2.8%, +215m, 5.0%)
- unwield staff
- You move sluggishly into action.
- Blood begins to slowly drip from Syth's nose.
- You cease wielding an elemental staff in your right hand.
- Syth begins to tumble towards the south.
- wield scimitar
- You move sluggishly into action.
- Horror overcomes Syth's face as his body stiffens into paralysis.
- You begin to wield a gleaming scimitar in your right hand.
- Your mind surges as it recognises the intrusive presence of Syth, forcibly ejecting him from your
- head.
- touch brazier syth
- Syth coughs suddenly, expelling black fluid with bits of what looks to be tissue suspended in it.
- You move sluggishly into action.
- Syth tumbles out to the south.
- You wave your hand over the brazier tattoo and summon Syth to you.
- Syth trembles slightly as a yellow jaundice begins to creep through his now-pale features.
- behead syth
- You have recovered equilibrium. (3.973s)
- You move sluggishly into action.
- Syth begins to tumble towards the south.
- A great weight seems to have been lifted from Syth.
- You raise your scimitar over your head and begin to swing it in a wide circle, gaining speed as you
- go.
- You have recovered balance on all limbs. (2.024s)
- touch brazier syth
- You move sluggishly into action.
- Syth tumbles out to the south.
- You cease the whirling of your weapon over your head.
- You wave your hand over the brazier tattoo and summon Syth to you.
- Syth clenches his fists and grits his teeth.
- behead syth
- You move sluggishly into action.
- Syth has writhed free of his state of transfixation.
- You have recovered equilibrium. (3.944s)
- cast transfix at syth
- You move sluggishly into action.
- You weave fire and air together to transfix Syth, but succeed only in curing his blindness. (-200m,
- 4.6%)
- fx
- cast transfix at syth
- You move sluggishly into action.
- Syth eats a bloodroot leaf.
- You have recovered equilibrium. (3.204s)
- With blinding speed, you weave fire and air together in a hypnotic pattern that transfixes Syth.
- Syth's eyes lose their focus suddenly.
- You have recovered equilibrium. (2.803s)
- Horror overcomes Syth's face as his body stiffens into paralysis.
- behead syth
- You move sluggishly into action.
- You raise your scimitar over your head and begin to swing it in a wide circle, gaining speed as you
- go.
- Blood begins to slowly drip from Syth's nose.
- You have recovered balance on all limbs. (1.821s)
- Syth's eyes close suddenly as he falls asleep.
- Syth lets out a long, rattling snore.
- Syth opens his eyes and stretches languidly, a smile on his face.
- You begin to bear down on Syth, preparing to destroy him.
- Syth begins to jerk and shake violently, foaming at the mouth.
- Syth coughs suddenly, expelling black fluid with bits of what looks to be tissue suspended in it.
- A surge of elation rushes through you as you realise that Syth's fate is sealed. With a roar of
- triumph, you whip your scimitar at Syth's neck, slicing his head from his shoulders in a veritable
- fountain of dark red blood.
- You have slain Syth.
- Defeated, Syth is cast out of the Arena.
- **********************************************************
- You have been victorious and leave the Arena in triumph!
- **********************************************************
- (svo): You won!
- Saeva says to you with a subtle Cyrenian accent, "Nicely done."
- heh
- "Heh heh heh," you chuckle.
- Syth cries aloud his renunciation of Divine Grace.
- 'he almost got away a few times
- You say, "He almost got away a few times."
- l
- Cyrenian spectator stands (indoors).
- The spectator stands are an unusual affair. The building itself is cool and opulent, constructed of
- black marble streaked with veins of ashen grey, though the enclosure is surprisingly small. A few
- tiered benches surround a rendering of the arena landscape in miniature, and a haze of arcane magics
- causes the edges to blur unsettlingly if one gazes at it from off-centre. From the majestic roof of
- the Cyrenian Pantheon, to the waterfall that tumbles along the mountainside, to the cliffs that were
- once the home of the mighty dragon, Ainghaeal's Nest is depicted in remarkable detail, and the
- vantage point from which to view the battles that rage within that recreated terrain is unparalleled.
- A runic totem is planted solidly in the ground. There are 2 imperial guardsmen here. Possessed of a
- preternatural stillness, a venerable monk exudes an aura of quiet tranquillity. A sigil in the shape
- of a small, rectangular monolith is on the ground. An obsidian eye sigil is here. A frisky goat kid
- bounds about. A nebulous water weird is here. A noble hippogriff flaps its wings in agitation here.
- Arcane Huntress Saeva Van Helsing is here. Her face is partially concealed beneath a raised hood.
- She wields an elemental staff in her left hand. Syth Windstrike is here.
- You see a single exit leading east.
- Syth adopts a strange position and a look of pure menace flashes in his eyes.
- Syth rubs his hands together greedily.
- Syth says in a calm and steady voice, "Next time I'll just radiance while you sit in vibes."
- The corners of Saeva's mouth turn up as she grins mischievously.
- You feel your density return to normal.(apply mass to body)
- You take out some salve and quickly rub it on your body.
- Your body grows extremely dense and heavy as the mass salve infuses your skin.
- You say, "I'll just walk into your room and focus."
- You shrug helplessly.
- examine syth
- He is a tiger-like rajamala. Stands at just shy six feet with a medium frame, he is reminiscent of a
- lithe puma. Muscles ripple unobtrusively under his clothing, evidence to the power that is
- contained within his body. Short, sleek black fur, almost more fuzz then a fur, covers his
- energetic form. It is obvious that he takes precise care of his appearance, for his fur is well
- kept and his claw-like nails are cut short. Perched atop his head are two triangular ears. Each
- ear seems to move this way and that straining to pick up the faintest sound. As his movements cause
- him to turn a sparkle shines in his startling sapphire eyes, much more than simple merriment, it is
- his kai - the energy of life. He is wearing an Intellect Crown, an Amulet of the Moon, a monocle, an
- Aldar Diadem, Moonstone gauntlets, a Ceylonese bracelet, a deck of tarot cards, softly glowing pants
- of silver and black, brass knuckles, a Hood of the Sphinx, a pristine white cotton dress shirt, a
- lunar black belt, a sash of still waters, elegant pressed black trousers, an amber firefly, a canvas
- backpack, a Circlet of the Will, a suit of leather armour, a blood pendant, and wrapped tekura shoes
- of strong white cloth.
- Syth says in a calm and steady voice, "You could have done that before."
- Syth says in a calm and steady voice, "You didn't."
- You say, "I did."
- You say, "And then I dropped retardation and beheaded you."
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