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- Heart (Attack): 6
- Fury (Defense): 10
- Magic (Support): 4
- 25/25 Resolve
- Charm: 4
- Insight: 4
- Tenacity: 6
- Advances
- +1 Fury, +3 Resolve, +1 Heart
- Aura of Strength, Create Barrier, Heal
- Paladin
- Knight
- Guardian
- Free Action, 1 Overcharge (Defense)
- If you are in the same position as an enemy and they attempt to move out of that position, you can make a Support vs. Sup-port challenge. If you win, they are unable to move out of your position.
- Regeneration
- When you activate this talent, for the rest of the scene you regain 2 points of Resolve at the start of each round, up your Base Resolve.
- Desperation
- While your current Resolve is half of your Base Resolve or less, you get +2 to attack challenges and +2 to the damage you cause with all of your attacks.
- Aura of Strength
- Any time you succeed on a defense roll you emit an aura that inflicts 2 damage to all enemies in the same position as you. This aura is not considered an attack action.
- Create Barrier
- Minor Action, 1 Overcharge (Defense), 1/Episode
- Create a magical barrier in the same position you occupy. This barrier has 20 points of Resolve.
- Paladin
- Divine Punishment
- Minor Action, 1 Overcharge (Defense)
- Select a target within a range of 0-3. Until the start of your next turn, if the target makes an attack that doesn’t include you, you can inflict 1d6 damage on them as a free action.
- General
- Boost
- Recover
- Shield
- When you or an ally are being hit with an attack, you can take 1 Support overcharge to reduce the damage by 5. You can take up to 3 Overcharge this way for one attack.
- Heal
- Minor Action, 1 Overcharge (Support)
- You or one ally within a range of 0-2 heals 1d6+1 Resolve.
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