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ReinAurre

Test 1 - Server - Dakkan-Rein-Creodor

Jul 23rd, 2015
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  1. 0.000 2015-07-23 16:16:24; Factorio 0.12.0 (Build 103, linux64)
  2. 0.000 Operating system: Linux
  3. 0.000 Read data path: /home/factorio/Factorio/Prod/factorio/data
  4. 0.000 Write data path: /home/factorio/Factorio/Prod/factorio
  5. 0.000 Binaries path: /home/factorio/Factorio/Prod/factorio/bin
  6. 0.014 Running in headless mode
  7. 0.017 Loading mod core 0.0.0 (data.lua)
  8. 0.020 Loading mod base 0.12.0 (data.lua)
  9. 0.550 Factorio initialised
  10. 0.550 Info Router.cpp:405: Router peerID(0) shutting down.
  11. 0.550 Info Router.cpp:432: Router state -> Disconnected
  12. 0.550 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  13. 0.550 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  14. 0.551 Loading map /home/factorio/Factorio/Prod/factorio/saves/connect-test.zip
  15. 0.561 Info Scenario.cpp:160: Map version 0.12.0-36
  16. 0.611 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
  17. 0.611 Info Router.cpp:432: Router state -> Connected
  18. 0.611 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
  19. 0.611 Hosting game at port 34197, peerID 0, session magic 1907
  20. 0.611 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(10095) changing state from(CreatingGame) to(InGame)
  21. 0.611 Info NetworkInputHandler.cpp:40: mapTick(10095) networkTick(0) initialized NetworkInputHandler local peer(0).
  22. 0.728 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  23. 0.728 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(10095) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  24. 0.728 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(10095) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  25. 17.944 Connection request from 69.249.xxx.xxx:34197
  26. 17.944 Info Router.cpp:497: NetworkTick(1039) replying to connectionRequest for address(69.249.xxx.xxx:34197).
  27. 18.044 Info Router.cpp:648: networkTick(1045) adding peer(1) address(69.249.xxx.xxx:34197) sending connectionAccept(true)
  28. 18.044 Info Router.cpp:520: networkTick(1045) sending connectionAccept to address(69.249.xxx.xxx:34197) connectionRequestID(48892) newPeerID(1)
  29. 18.044 Info Synchronizer.cpp:491: networkTick(1045) adding peer(1) success(true).
  30. 18.577 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  31. 18.577 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(10121) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  32. 18.577 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  33. 18.577 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(10121) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  34. 18.577 Info NetworkInputHandler.cpp:482: expectedMapTick(10121) adding peer(1).
  35. 18.577 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  36. 18.578 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(10121) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  37. 18.578 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(10121) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  38. 18.961 Info MultiplayerManager.cpp:989: networkTick(1064) mapTick(10122) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  39. 18.961 Info MultiplayerManager.cpp:848: networkTick(1064) mapTick(10122) changing state from(InGame) to(InGameAligning)
  40. 18.961 Info MultiplayerManager.cpp:1582: networkTick(1064) mapTick(10122) starting mapAlign
  41. 19.061 Info MultiplayerManager.cpp:989: networkTick(1070) mapTick(10122) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  42. 19.061 Info MultiplayerManager.cpp:1516: networkTick(1070) mapTick(10122) sending mapAlignAction
  43. 19.161 Info MultiplayerManager.cpp:1204: networkTick(1076) mapTick(10122) received MapAlignAction from peer(0), mapAlignTick(10123) appliedTickClosuresCount(0)
  44. 19.161 Info MultiplayerManager.cpp:1598: networkTick(1077) mapTick(10122) mapAlign finished targetTick(10123) updating map and running the tasks ...
  45. 19.161 Info MultiplayerManager.cpp:1470: networkTick(1077) mapTick(10122) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(10123))
  46. ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
  47. )
  48. 19.161 Info MultiplayerManager.cpp:1619: maptick(10123) crc before applying all ticks: -134014396
  49. 19.161 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(10123) lastTickApplied(10114) referenceMapTick(10123) networkTick(1077)
  50. 19.161 Info MultiplayerManager.cpp:1630: maptick(10123) crc after applying all ticks: -134014396
  51. 19.161 Info MultiplayerManager.cpp:848: networkTick(1077) mapTick(10123) changing state from(InGameAligning) to(InGameAligned)
  52. 19.161 Info MultiplayerManager.cpp:848: networkTick(1077) mapTick(10123) changing state from(InGameAligned) to(InGameSavingMap)
  53. 19.227 Info MultiplayerManager.cpp:848: networkTick(1081) mapTick(10123) changing state from(InGameSavingMap) to(InGameSendingMap)
  54. 19.229 Info MultiplayerManager.cpp:1089: MapTick(10123) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(1) size(319559) crc(-1015978880)
  55. 19.277 Info MultiplayerManager.cpp:989: networkTick(1083) mapTick(10123) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  56. 19.277 Info MultiplayerManager.cpp:989: networkTick(1083) mapTick(10123) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  57. 19.344 Info MultiplayerManager.cpp:989: networkTick(1087) mapTick(10123) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  58. 19.461 Info MultiplayerManager.cpp:989: networkTick(1093) mapTick(10123) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  59. 23.127 Info MultiplayerManager.cpp:989: networkTick(1313) mapTick(10123) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  60. 23.127 Canceling serving for peer 1
  61. 23.127 Info MultiplayerManager.cpp:848: networkTick(1313) mapTick(10123) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  62. 23.227 Info MultiplayerManager.cpp:989: networkTick(1319) mapTick(10123) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  63. 23.360 Info MultiplayerManager.cpp:989: networkTick(1327) mapTick(10123) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  64. 23.361 Info MultiplayerManager.cpp:1160: networkTick(1327) mapTick(10123) stopping mapAlign
  65. 23.361 Info MultiplayerManager.cpp:848: networkTick(1327) mapTick(10123) changing state from(InGameWaitingForOthers) to(InGame)
  66. 23.361 Info MultiplayerManager.cpp:1470: networkTick(1327) mapTick(10123) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  67. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  68. )
  69. 23.460 Info MultiplayerManager.cpp:989: networkTick(1333) mapTick(10129) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  70. 23.461 Info MultiplayerManager.cpp:989: networkTick(1333) mapTick(10129) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  71. 23.494 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(1)
  72. 23.494 Info GameActionHandler.cpp:1913: MapTick(10132) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
  73. 34.543 Connection request from 100.36.xxx.xxx:34197
  74. 34.543 Info Router.cpp:497: NetworkTick(1993) replying to connectionRequest for address(100.36.xxx.xxx:34197).
  75. 34.643 Info Router.cpp:648: networkTick(1999) adding peer(2) address(100.36.xxx.xxx:34197) sending connectionAccept(true)
  76. 34.643 Info Router.cpp:520: networkTick(1999) sending connectionAccept to address(100.36.xxx.xxx:34197) connectionRequestID(35658) newPeerID(2)
  77. 34.643 Info Synchronizer.cpp:491: networkTick(1999) adding peer(2) success(true).
  78. 35.143 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  79. 35.143 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10767) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  80. 35.143 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  81. 35.143 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10767) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  82. 35.143 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  83. 35.143 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10767) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
  84. 35.144 Info NetworkInputHandler.cpp:482: expectedMapTick(10767) adding peer(2).
  85. 35.144 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  86. 35.144 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10767) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  87. 35.144 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  88. 35.144 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10767) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  89. 35.144 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10767) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
  90. 35.460 Info MultiplayerManager.cpp:989: networkTick(2018) mapTick(10767) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  91. 35.460 Info MultiplayerManager.cpp:848: networkTick(2018) mapTick(10767) changing state from(InGame) to(InGameAligning)
  92. 35.460 Info MultiplayerManager.cpp:1582: networkTick(2018) mapTick(10767) starting mapAlign
  93. 35.560 Info MultiplayerManager.cpp:989: networkTick(2024) mapTick(10767) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  94. 35.560 Info MultiplayerManager.cpp:989: networkTick(2024) mapTick(10767) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  95. 35.560 Info MultiplayerManager.cpp:1516: networkTick(2024) mapTick(10767) sending mapAlignAction
  96. 35.660 Info MultiplayerManager.cpp:1204: networkTick(2030) mapTick(10767) received MapAlignAction from peer(0), mapAlignTick(10768) appliedTickClosuresCount(0)
  97. 35.660 Info MultiplayerManager.cpp:1204: networkTick(2030) mapTick(10767) received MapAlignAction from peer(1), mapAlignTick(10769) appliedTickClosuresCount(18)
  98. 35.660 Info MultiplayerManager.cpp:1598: networkTick(2031) mapTick(10767) mapAlign finished targetTick(10769) updating map and running the tasks ...
  99. 35.660 Info MultiplayerManager.cpp:1470: networkTick(2031) mapTick(10767) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(10768))
  100. ((peerID(1) state(InGameAligning) mapAlignTick(10769))
  101. ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
  102. )
  103. 35.660 Info MultiplayerManager.cpp:1619: maptick(10769) crc before applying all ticks: -1493592449
  104. 35.661 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(10769) lastTickApplied(10760) referenceMapTick(10769) networkTick(2031)
  105. 35.661 Info MultiplayerManager.cpp:1630: maptick(10769) crc after applying all ticks: -1493592449
  106. 35.661 Info MultiplayerManager.cpp:848: networkTick(2031) mapTick(10769) changing state from(InGameAligning) to(InGameAligned)
  107. 35.661 Info MultiplayerManager.cpp:848: networkTick(2031) mapTick(10769) changing state from(InGameAligned) to(InGameSavingMap)
  108. 35.727 Info MultiplayerManager.cpp:848: networkTick(2035) mapTick(10769) changing state from(InGameSavingMap) to(InGameSendingMap)
  109. 35.729 Info MultiplayerManager.cpp:1089: MapTick(10769) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(2) size(331471) crc(-1944388973)
  110. 35.777 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  111. 35.777 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  112. 35.777 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  113. 35.777 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
  114. 35.827 Info MultiplayerManager.cpp:989: networkTick(2040) mapTick(10769) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
  115. 35.843 Info MultiplayerManager.cpp:989: networkTick(2041) mapTick(10769) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  116. 35.927 Info MultiplayerManager.cpp:989: networkTick(2046) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  117. 37.593 Info MultiplayerManager.cpp:989: networkTick(2146) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  118. 37.593 Canceling serving for peer 2
  119. 37.593 Info MultiplayerManager.cpp:848: networkTick(2146) mapTick(10769) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  120. 37.677 Info MultiplayerManager.cpp:989: networkTick(2150) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  121. 37.710 Info MultiplayerManager.cpp:989: networkTick(2152) mapTick(10769) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  122. 37.710 Info MultiplayerManager.cpp:989: networkTick(2152) mapTick(10769) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  123. 37.710 Info MultiplayerManager.cpp:1160: networkTick(2152) mapTick(10769) stopping mapAlign
  124. 37.710 Info MultiplayerManager.cpp:848: networkTick(2152) mapTick(10769) changing state from(InGameWaitingForOthers) to(InGame)
  125. 37.710 Info MultiplayerManager.cpp:1470: networkTick(2152) mapTick(10769) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  126. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  127. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  128. )
  129. 37.810 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10775) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  130. 37.810 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10775) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  131. 37.810 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10775) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  132. 37.843 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(2)
  133. 37.843 Info GameActionHandler.cpp:1913: MapTick(10778) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
  134. 44.410 Connection request from 64.92.xxx.xxx:34197
  135. 44.410 Info Router.cpp:497: NetworkTick(2546) replying to connectionRequest for address(64.92.xxx.xxx:34197).
  136. 44.510 Info Router.cpp:648: networkTick(2552) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(true)
  137. 44.510 Info Router.cpp:520: networkTick(2552) sending connectionAccept to address(64.92.xxx.xxx:34197) connectionRequestID(35658) newPeerID(3)
  138. 44.510 Info Synchronizer.cpp:491: networkTick(2552) adding peer(3) success(true).
  139. 56.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2552) from peer(3). Drop detection state(100/600).
  140. 56.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2553) from peer(3). Drop detection state(100/600).
  141. 56.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2554) from peer(3). Drop detection state(100/600).
  142. 56.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2555) from peer(3). Drop detection state(100/600).
  143. 57.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2552) from peer(3). Drop detection state(200/600).
  144. 57.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2553) from peer(3). Drop detection state(200/600).
  145. 57.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2554) from peer(3). Drop detection state(200/600).
  146. 57.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2555) from peer(3). Drop detection state(200/600).
  147. 59.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2552) from peer(3). Drop detection state(300/600).
  148. 59.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2553) from peer(3). Drop detection state(300/600).
  149. 59.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2554) from peer(3). Drop detection state(300/600).
  150. 59.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2555) from peer(3). Drop detection state(300/600).
  151. 61.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2552) from peer(3). Drop detection state(400/600).
  152. 61.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2553) from peer(3). Drop detection state(400/600).
  153. 61.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2554) from peer(3). Drop detection state(400/600).
  154. 61.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2555) from peer(3). Drop detection state(400/600).
  155. 62.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2552) from peer(3). Drop detection state(500/600).
  156. 62.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2553) from peer(3). Drop detection state(500/600).
  157. 62.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2554) from peer(3). Drop detection state(500/600).
  158. 62.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2555) from peer(3). Drop detection state(500/600).
  159. 64.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2552) from peer(3). Drop detection state(600/600).
  160. 64.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2553) from peer(3). Drop detection state(600/600).
  161. 64.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2554) from peer(3). Drop detection state(600/600).
  162. 64.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2555) from peer(3). Drop detection state(600/600).
  163. 64.559 Info Synchronizer.cpp:585: NetworkTick(2558) peer(3) peerHeartbeatsEmpty(false) is not responding, dropping.
  164. 64.576 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  165. 64.576 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11141) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  166. 64.576 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  167. 64.576 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11141) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  168. 64.576 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  169. 64.576 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11141) received stateChanged peerID(2) oldState(InGame) newState(InGame)
  170. 64.592 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
  171. 64.592 Info MultiplayerManager.cpp:935: networkTick(2559) mapTick(11141) removing peer(3) dropout(true)
  172. 64.592 Info Synchronizer.cpp:507: networkTick(2559) removing peer(3) success(false).
  173. 64.592 Info MultiplayerManager.cpp:848: networkTick(2559) mapTick(11141) changing state from(InGame) to(InGameAligning)
  174. 64.592 Info MultiplayerManager.cpp:1582: networkTick(2559) mapTick(11141) starting mapAlign
  175. 64.592 Info MultiplayerManager.cpp:1496: networkTick(2559) mapTick(11141) adding mapAlignTask(RemovePlayerAlignTask)
  176. 64.592 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
  177. 64.592 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  178. 64.676 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
  179. 64.676 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  180. 64.692 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11141) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  181. 64.692 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11141) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  182. 64.692 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11141) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  183. 64.692 Info MultiplayerManager.cpp:1516: networkTick(2565) mapTick(11141) sending mapAlignAction
  184. 64.792 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11141) received MapAlignAction from peer(0), mapAlignTick(11142) appliedTickClosuresCount(0)
  185. 64.792 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11141) received MapAlignAction from peer(1), mapAlignTick(11141) appliedTickClosuresCount(28)
  186. 64.792 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11141) received MapAlignAction from peer(2), mapAlignTick(11144) appliedTickClosuresCount(20)
  187. 64.792 Info MultiplayerManager.cpp:1598: networkTick(2572) mapTick(11141) mapAlign finished targetTick(11144) updating map and running the tasks ...
  188. 64.792 Info MultiplayerManager.cpp:1470: networkTick(2572) mapTick(11141) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11142))
  189. ((peerID(1) state(InGameAligning) mapAlignTick(11141))
  190. ((peerID(2) state(InGameAligning) mapAlignTick(11144))
  191. )
  192. 64.793 Info MultiplayerManager.cpp:1619: maptick(11144) crc before applying all ticks: 928161239
  193. 64.793 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11144) lastTickApplied(11135) referenceMapTick(11144) networkTick(2572)
  194. 64.793 Info MultiplayerManager.cpp:1630: maptick(11144) crc after applying all ticks: 928161239
  195. 64.793 Info MultiplayerManager.cpp:848: networkTick(2572) mapTick(11144) changing state from(InGameAligning) to(InGameAligned)
  196. 64.909 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  197. 64.909 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  198. 64.909 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  199. 64.909 Info MultiplayerManager.cpp:848: networkTick(2578) mapTick(11144) changing state from(InGameAligned) to(InGameWaitingForOthers)
  200. 65.009 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  201. 65.009 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  202. 65.009 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  203. 65.009 Info MultiplayerManager.cpp:1160: networkTick(2584) mapTick(11144) stopping mapAlign
  204. 65.009 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  205. 65.009 Info MultiplayerManager.cpp:1679: networkTick(2584) mapTick(11144) finishing removing peer(3) hasPeer(false)
  206. 65.009 Info NetworkInputHandler.cpp:506: expectedMapTick(11144) removing peer(3) success(false).
  207. 65.009 Info Synchronizer.cpp:507: networkTick(2584) removing peer(3) success(false).
  208. 65.009 Info MultiplayerManager.cpp:848: networkTick(2584) mapTick(11144) changing state from(InGameWaitingForOthers) to(InGame)
  209. 65.009 Info MultiplayerManager.cpp:1470: networkTick(2584) mapTick(11144) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  210. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  211. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  212. )
  213. 65.109 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11150) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  214. 65.109 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11150) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  215. 65.109 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11150) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  216. 67.575 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
  217. 67.575 Info MultiplayerManager.cpp:935: networkTick(2738) mapTick(11290) removing peer(2) dropout(false)
  218. 67.575 Info MultiplayerManager.cpp:848: networkTick(2738) mapTick(11290) changing state from(InGame) to(InGameAligning)
  219. 67.575 Info MultiplayerManager.cpp:1582: networkTick(2738) mapTick(11290) starting mapAlign
  220. 67.576 Info MultiplayerManager.cpp:1496: networkTick(2738) mapTick(11290) adding mapAlignTask(RemovePlayerAlignTask)
  221. 67.675 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11290) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  222. 67.675 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11290) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  223. 67.675 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11290) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  224. 67.675 Info MultiplayerManager.cpp:1516: networkTick(2744) mapTick(11290) sending mapAlignAction
  225. 67.775 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11290) received MapAlignAction from peer(0), mapAlignTick(11291) appliedTickClosuresCount(0)
  226. 67.775 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11290) received MapAlignAction from peer(1), mapAlignTick(11291) appliedTickClosuresCount(22)
  227. 67.775 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11290) received MapAlignAction from peer(2), mapAlignTick(11289) appliedTickClosuresCount(29)
  228. 67.776 Info MultiplayerManager.cpp:1598: networkTick(2751) mapTick(11290) mapAlign finished targetTick(11291) updating map and running the tasks ...
  229. 67.776 Info MultiplayerManager.cpp:1470: networkTick(2751) mapTick(11290) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11291))
  230. ((peerID(1) state(InGameAligning) mapAlignTick(11291))
  231. ((peerID(2) state(InGameAligning) mapAlignTick(11289))
  232. )
  233. 67.776 Info MultiplayerManager.cpp:1619: maptick(11291) crc before applying all ticks: -1609754722
  234. 67.776 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11291) lastTickApplied(11282) referenceMapTick(11291) networkTick(2751)
  235. 67.776 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(11283) inputActions((PlayerLeaveGame) ) ) for peer(2)
  236. 67.776 Info NetworkInputHandler.cpp:506: expectedMapTick(11291) removing peer(2) success(true).
  237. 67.776 Info GameActionHandler.cpp:1927: MapTick(11291) processed PlayerLeaveGame peerID(2) playerIndex(1)
  238. 67.776 Info MultiplayerManager.cpp:1630: maptick(11291) crc after applying all ticks: 1691295290
  239. 67.776 Info MultiplayerManager.cpp:848: networkTick(2751) mapTick(11291) changing state from(InGameAligning) to(InGameAligned)
  240. 67.892 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  241. 67.892 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  242. 67.892 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  243. 67.892 Info NetworkInputHandler.cpp:482: expectedMapTick(11291) adding peer(2).
  244. 67.892 Info MultiplayerManager.cpp:848: networkTick(2757) mapTick(11291) changing state from(InGameAligned) to(InGameWaitingForOthers)
  245. 67.992 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  246. 67.992 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  247. 67.992 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  248. 67.992 Info MultiplayerManager.cpp:1160: networkTick(2763) mapTick(11291) stopping mapAlign
  249. 67.992 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  250. 67.992 Info MultiplayerManager.cpp:1679: networkTick(2763) mapTick(11291) finishing removing peer(2) hasPeer(true)
  251. 67.992 Info NetworkInputHandler.cpp:506: expectedMapTick(11291) removing peer(2) success(true).
  252. 67.992 Info Synchronizer.cpp:507: networkTick(2763) removing peer(2) success(true).
  253. 67.992 Info MultiplayerManager.cpp:848: networkTick(2763) mapTick(11291) changing state from(InGameWaitingForOthers) to(InGame)
  254. 67.992 Info MultiplayerManager.cpp:1470: networkTick(2763) mapTick(11291) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  255. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  256. )
  257. 68.092 Info MultiplayerManager.cpp:989: networkTick(2769) mapTick(11297) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  258. 68.092 Info MultiplayerManager.cpp:989: networkTick(2769) mapTick(11297) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  259. 70.459 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
  260. 70.459 Info MultiplayerManager.cpp:935: networkTick(2911) mapTick(11435) removing peer(1) dropout(false)
  261. 70.459 Info MultiplayerManager.cpp:848: networkTick(2911) mapTick(11435) changing state from(InGame) to(InGameAligning)
  262. 70.459 Info MultiplayerManager.cpp:1582: networkTick(2911) mapTick(11435) starting mapAlign
  263. 70.459 Info MultiplayerManager.cpp:1496: networkTick(2911) mapTick(11435) adding mapAlignTask(RemovePlayerAlignTask)
  264. 70.559 Info MultiplayerManager.cpp:989: networkTick(2917) mapTick(11435) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  265. 70.559 Info MultiplayerManager.cpp:989: networkTick(2917) mapTick(11435) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  266. 70.559 Info MultiplayerManager.cpp:1516: networkTick(2917) mapTick(11435) sending mapAlignAction
  267. 70.659 Info MultiplayerManager.cpp:1204: networkTick(2923) mapTick(11435) received MapAlignAction from peer(0), mapAlignTick(11436) appliedTickClosuresCount(0)
  268. 70.659 Info MultiplayerManager.cpp:1204: networkTick(2923) mapTick(11435) received MapAlignAction from peer(1), mapAlignTick(11434) appliedTickClosuresCount(19)
  269. 70.659 Info MultiplayerManager.cpp:1598: networkTick(2924) mapTick(11435) mapAlign finished targetTick(11436) updating map and running the tasks ...
  270. 70.659 Info MultiplayerManager.cpp:1470: networkTick(2924) mapTick(11435) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11436))
  271. ((peerID(1) state(InGameAligning) mapAlignTick(11434))
  272. )
  273. 70.659 Info NetworkInputHandler.cpp:506: expectedMapTick(11436) removing peer(1) success(true).
  274. 70.659 Info GameActionHandler.cpp:1927: MapTick(11436) processed PlayerLeaveGame peerID(1) playerIndex(0)
  275. 70.659 Info MultiplayerManager.cpp:1619: maptick(11436) crc before applying all ticks: -505973394
  276. 70.659 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11436) lastTickApplied(11427) referenceMapTick(11436) networkTick(2924)
  277. 70.659 Info MultiplayerManager.cpp:1630: maptick(11436) crc after applying all ticks: -505973394
  278. 70.659 Info MultiplayerManager.cpp:848: networkTick(2924) mapTick(11436) changing state from(InGameAligning) to(InGameAligned)
  279. 70.775 Info MultiplayerManager.cpp:989: networkTick(2930) mapTick(11436) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  280. 70.775 Info MultiplayerManager.cpp:989: networkTick(2930) mapTick(11436) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  281. 70.775 Info NetworkInputHandler.cpp:482: expectedMapTick(11436) adding peer(1).
  282. 70.775 Info MultiplayerManager.cpp:848: networkTick(2930) mapTick(11436) changing state from(InGameAligned) to(InGameWaitingForOthers)
  283. 70.875 Info MultiplayerManager.cpp:989: networkTick(2936) mapTick(11436) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  284. 70.875 Info MultiplayerManager.cpp:989: networkTick(2936) mapTick(11436) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  285. 70.875 Info MultiplayerManager.cpp:1160: networkTick(2936) mapTick(11436) stopping mapAlign
  286. 70.875 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  287. 70.875 Info MultiplayerManager.cpp:1679: networkTick(2936) mapTick(11436) finishing removing peer(1) hasPeer(true)
  288. 70.875 Info NetworkInputHandler.cpp:506: expectedMapTick(11436) removing peer(1) success(true).
  289. 70.875 Info Synchronizer.cpp:507: networkTick(2936) removing peer(1) success(true).
  290. 70.875 Info MultiplayerManager.cpp:848: networkTick(2936) mapTick(11436) changing state from(InGameWaitingForOthers) to(InGame)
  291. 70.875 Info MultiplayerManager.cpp:1470: networkTick(2936) mapTick(11436) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  292. )
  293. 70.975 Info MultiplayerManager.cpp:989: networkTick(2942) mapTick(11436) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  294. 100.139 Received SIGINT, shutting down
  295. 100.197 Warning NetworkInputHandler.cpp:714: mapTick(11436) networkTick(4692) disconnecting from player but already disconnected.
  296. 100.207 Info MultiplayerManager.cpp:127: NetworkTick(4692) disconnecting multiplayer connection.
  297. 100.207 Info NetworkInputHandler.cpp:59: expectedMapTick(11436) sending PlayerLeaveGame
  298. 100.208 Info MultiplayerManager.cpp:154: NetworkTick(4692) quitting multiplayer connection.
  299. 100.208 Info MultiplayerManager.cpp:848: networkTick(4692) mapTick(-1) changing state from(InGame) to(Disconnected)
  300. 100.219 Info Router.cpp:405: Router peerID(0) shutting down.
  301. 100.220 Info PosixUDPSocket.cpp:91: Socket closed
  302. 100.220 Info Router.cpp:432: Router state -> Disconnected
  303. 100.221 Goodbye
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