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- 0.000 2015-07-23 16:16:24; Factorio 0.12.0 (Build 103, linux64)
- 0.000 Operating system: Linux
- 0.000 Read data path: /home/factorio/Factorio/Prod/factorio/data
- 0.000 Write data path: /home/factorio/Factorio/Prod/factorio
- 0.000 Binaries path: /home/factorio/Factorio/Prod/factorio/bin
- 0.014 Running in headless mode
- 0.017 Loading mod core 0.0.0 (data.lua)
- 0.020 Loading mod base 0.12.0 (data.lua)
- 0.550 Factorio initialised
- 0.550 Info Router.cpp:405: Router peerID(0) shutting down.
- 0.550 Info Router.cpp:432: Router state -> Disconnected
- 0.550 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 0.550 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 0.551 Loading map /home/factorio/Factorio/Prod/factorio/saves/connect-test.zip
- 0.561 Info Scenario.cpp:160: Map version 0.12.0-36
- 0.611 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
- 0.611 Info Router.cpp:432: Router state -> Connected
- 0.611 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
- 0.611 Hosting game at port 34197, peerID 0, session magic 1907
- 0.611 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(10095) changing state from(CreatingGame) to(InGame)
- 0.611 Info NetworkInputHandler.cpp:40: mapTick(10095) networkTick(0) initialized NetworkInputHandler local peer(0).
- 0.728 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 0.728 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(10095) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
- 0.728 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(10095) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
- 17.944 Connection request from 69.249.xxx.xxx:34197
- 17.944 Info Router.cpp:497: NetworkTick(1039) replying to connectionRequest for address(69.249.xxx.xxx:34197).
- 18.044 Info Router.cpp:648: networkTick(1045) adding peer(1) address(69.249.xxx.xxx:34197) sending connectionAccept(true)
- 18.044 Info Router.cpp:520: networkTick(1045) sending connectionAccept to address(69.249.xxx.xxx:34197) connectionRequestID(48892) newPeerID(1)
- 18.044 Info Synchronizer.cpp:491: networkTick(1045) adding peer(1) success(true).
- 18.577 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 18.577 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(10121) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 18.577 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 18.577 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(10121) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 18.577 Info NetworkInputHandler.cpp:482: expectedMapTick(10121) adding peer(1).
- 18.577 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 18.578 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(10121) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 18.578 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(10121) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 18.961 Info MultiplayerManager.cpp:989: networkTick(1064) mapTick(10122) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 18.961 Info MultiplayerManager.cpp:848: networkTick(1064) mapTick(10122) changing state from(InGame) to(InGameAligning)
- 18.961 Info MultiplayerManager.cpp:1582: networkTick(1064) mapTick(10122) starting mapAlign
- 19.061 Info MultiplayerManager.cpp:989: networkTick(1070) mapTick(10122) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 19.061 Info MultiplayerManager.cpp:1516: networkTick(1070) mapTick(10122) sending mapAlignAction
- 19.161 Info MultiplayerManager.cpp:1204: networkTick(1076) mapTick(10122) received MapAlignAction from peer(0), mapAlignTick(10123) appliedTickClosuresCount(0)
- 19.161 Info MultiplayerManager.cpp:1598: networkTick(1077) mapTick(10122) mapAlign finished targetTick(10123) updating map and running the tasks ...
- 19.161 Info MultiplayerManager.cpp:1470: networkTick(1077) mapTick(10122) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(10123))
- ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 19.161 Info MultiplayerManager.cpp:1619: maptick(10123) crc before applying all ticks: -134014396
- 19.161 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(10123) lastTickApplied(10114) referenceMapTick(10123) networkTick(1077)
- 19.161 Info MultiplayerManager.cpp:1630: maptick(10123) crc after applying all ticks: -134014396
- 19.161 Info MultiplayerManager.cpp:848: networkTick(1077) mapTick(10123) changing state from(InGameAligning) to(InGameAligned)
- 19.161 Info MultiplayerManager.cpp:848: networkTick(1077) mapTick(10123) changing state from(InGameAligned) to(InGameSavingMap)
- 19.227 Info MultiplayerManager.cpp:848: networkTick(1081) mapTick(10123) changing state from(InGameSavingMap) to(InGameSendingMap)
- 19.229 Info MultiplayerManager.cpp:1089: MapTick(10123) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(1) size(319559) crc(-1015978880)
- 19.277 Info MultiplayerManager.cpp:989: networkTick(1083) mapTick(10123) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 19.277 Info MultiplayerManager.cpp:989: networkTick(1083) mapTick(10123) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 19.344 Info MultiplayerManager.cpp:989: networkTick(1087) mapTick(10123) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 19.461 Info MultiplayerManager.cpp:989: networkTick(1093) mapTick(10123) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 23.127 Info MultiplayerManager.cpp:989: networkTick(1313) mapTick(10123) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 23.127 Canceling serving for peer 1
- 23.127 Info MultiplayerManager.cpp:848: networkTick(1313) mapTick(10123) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 23.227 Info MultiplayerManager.cpp:989: networkTick(1319) mapTick(10123) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 23.360 Info MultiplayerManager.cpp:989: networkTick(1327) mapTick(10123) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 23.361 Info MultiplayerManager.cpp:1160: networkTick(1327) mapTick(10123) stopping mapAlign
- 23.361 Info MultiplayerManager.cpp:848: networkTick(1327) mapTick(10123) changing state from(InGameWaitingForOthers) to(InGame)
- 23.361 Info MultiplayerManager.cpp:1470: networkTick(1327) mapTick(10123) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 23.460 Info MultiplayerManager.cpp:989: networkTick(1333) mapTick(10129) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 23.461 Info MultiplayerManager.cpp:989: networkTick(1333) mapTick(10129) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 23.494 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(1)
- 23.494 Info GameActionHandler.cpp:1913: MapTick(10132) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
- 34.543 Connection request from 100.36.xxx.xxx:34197
- 34.543 Info Router.cpp:497: NetworkTick(1993) replying to connectionRequest for address(100.36.xxx.xxx:34197).
- 34.643 Info Router.cpp:648: networkTick(1999) adding peer(2) address(100.36.xxx.xxx:34197) sending connectionAccept(true)
- 34.643 Info Router.cpp:520: networkTick(1999) sending connectionAccept to address(100.36.xxx.xxx:34197) connectionRequestID(35658) newPeerID(2)
- 34.643 Info Synchronizer.cpp:491: networkTick(1999) adding peer(2) success(true).
- 35.143 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 35.143 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10767) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 35.143 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 35.143 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10767) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 35.143 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 35.143 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10767) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
- 35.144 Info NetworkInputHandler.cpp:482: expectedMapTick(10767) adding peer(2).
- 35.144 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 35.144 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10767) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 35.144 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 35.144 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10767) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 35.144 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10767) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
- 35.460 Info MultiplayerManager.cpp:989: networkTick(2018) mapTick(10767) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 35.460 Info MultiplayerManager.cpp:848: networkTick(2018) mapTick(10767) changing state from(InGame) to(InGameAligning)
- 35.460 Info MultiplayerManager.cpp:1582: networkTick(2018) mapTick(10767) starting mapAlign
- 35.560 Info MultiplayerManager.cpp:989: networkTick(2024) mapTick(10767) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 35.560 Info MultiplayerManager.cpp:989: networkTick(2024) mapTick(10767) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 35.560 Info MultiplayerManager.cpp:1516: networkTick(2024) mapTick(10767) sending mapAlignAction
- 35.660 Info MultiplayerManager.cpp:1204: networkTick(2030) mapTick(10767) received MapAlignAction from peer(0), mapAlignTick(10768) appliedTickClosuresCount(0)
- 35.660 Info MultiplayerManager.cpp:1204: networkTick(2030) mapTick(10767) received MapAlignAction from peer(1), mapAlignTick(10769) appliedTickClosuresCount(18)
- 35.660 Info MultiplayerManager.cpp:1598: networkTick(2031) mapTick(10767) mapAlign finished targetTick(10769) updating map and running the tasks ...
- 35.660 Info MultiplayerManager.cpp:1470: networkTick(2031) mapTick(10767) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(10768))
- ((peerID(1) state(InGameAligning) mapAlignTick(10769))
- ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 35.660 Info MultiplayerManager.cpp:1619: maptick(10769) crc before applying all ticks: -1493592449
- 35.661 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(10769) lastTickApplied(10760) referenceMapTick(10769) networkTick(2031)
- 35.661 Info MultiplayerManager.cpp:1630: maptick(10769) crc after applying all ticks: -1493592449
- 35.661 Info MultiplayerManager.cpp:848: networkTick(2031) mapTick(10769) changing state from(InGameAligning) to(InGameAligned)
- 35.661 Info MultiplayerManager.cpp:848: networkTick(2031) mapTick(10769) changing state from(InGameAligned) to(InGameSavingMap)
- 35.727 Info MultiplayerManager.cpp:848: networkTick(2035) mapTick(10769) changing state from(InGameSavingMap) to(InGameSendingMap)
- 35.729 Info MultiplayerManager.cpp:1089: MapTick(10769) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(2) size(331471) crc(-1944388973)
- 35.777 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 35.777 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 35.777 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 35.777 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
- 35.827 Info MultiplayerManager.cpp:989: networkTick(2040) mapTick(10769) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
- 35.843 Info MultiplayerManager.cpp:989: networkTick(2041) mapTick(10769) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 35.927 Info MultiplayerManager.cpp:989: networkTick(2046) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 37.593 Info MultiplayerManager.cpp:989: networkTick(2146) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 37.593 Canceling serving for peer 2
- 37.593 Info MultiplayerManager.cpp:848: networkTick(2146) mapTick(10769) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 37.677 Info MultiplayerManager.cpp:989: networkTick(2150) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 37.710 Info MultiplayerManager.cpp:989: networkTick(2152) mapTick(10769) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 37.710 Info MultiplayerManager.cpp:989: networkTick(2152) mapTick(10769) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 37.710 Info MultiplayerManager.cpp:1160: networkTick(2152) mapTick(10769) stopping mapAlign
- 37.710 Info MultiplayerManager.cpp:848: networkTick(2152) mapTick(10769) changing state from(InGameWaitingForOthers) to(InGame)
- 37.710 Info MultiplayerManager.cpp:1470: networkTick(2152) mapTick(10769) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 37.810 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10775) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 37.810 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10775) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 37.810 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10775) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 37.843 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(2)
- 37.843 Info GameActionHandler.cpp:1913: MapTick(10778) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
- 44.410 Connection request from 64.92.xxx.xxx:34197
- 44.410 Info Router.cpp:497: NetworkTick(2546) replying to connectionRequest for address(64.92.xxx.xxx:34197).
- 44.510 Info Router.cpp:648: networkTick(2552) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(true)
- 44.510 Info Router.cpp:520: networkTick(2552) sending connectionAccept to address(64.92.xxx.xxx:34197) connectionRequestID(35658) newPeerID(3)
- 44.510 Info Synchronizer.cpp:491: networkTick(2552) adding peer(3) success(true).
- 56.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2552) from peer(3). Drop detection state(100/600).
- 56.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2553) from peer(3). Drop detection state(100/600).
- 56.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2554) from peer(3). Drop detection state(100/600).
- 56.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2555) from peer(3). Drop detection state(100/600).
- 57.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2552) from peer(3). Drop detection state(200/600).
- 57.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2553) from peer(3). Drop detection state(200/600).
- 57.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2554) from peer(3). Drop detection state(200/600).
- 57.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2555) from peer(3). Drop detection state(200/600).
- 59.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2552) from peer(3). Drop detection state(300/600).
- 59.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2553) from peer(3). Drop detection state(300/600).
- 59.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2554) from peer(3). Drop detection state(300/600).
- 59.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2555) from peer(3). Drop detection state(300/600).
- 61.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2552) from peer(3). Drop detection state(400/600).
- 61.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2553) from peer(3). Drop detection state(400/600).
- 61.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2554) from peer(3). Drop detection state(400/600).
- 61.209 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2555) from peer(3). Drop detection state(400/600).
- 62.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2552) from peer(3). Drop detection state(500/600).
- 62.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2553) from peer(3). Drop detection state(500/600).
- 62.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2554) from peer(3). Drop detection state(500/600).
- 62.876 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2555) from peer(3). Drop detection state(500/600).
- 64.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2552) from peer(3). Drop detection state(600/600).
- 64.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2553) from peer(3). Drop detection state(600/600).
- 64.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2554) from peer(3). Drop detection state(600/600).
- 64.542 Info Synchronizer.cpp:455: NetworkTick(2558) Requesting heartbeat for networkTick(2555) from peer(3). Drop detection state(600/600).
- 64.559 Info Synchronizer.cpp:585: NetworkTick(2558) peer(3) peerHeartbeatsEmpty(false) is not responding, dropping.
- 64.576 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 64.576 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11141) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 64.576 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 64.576 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11141) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 64.576 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 64.576 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11141) received stateChanged peerID(2) oldState(InGame) newState(InGame)
- 64.592 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
- 64.592 Info MultiplayerManager.cpp:935: networkTick(2559) mapTick(11141) removing peer(3) dropout(true)
- 64.592 Info Synchronizer.cpp:507: networkTick(2559) removing peer(3) success(false).
- 64.592 Info MultiplayerManager.cpp:848: networkTick(2559) mapTick(11141) changing state from(InGame) to(InGameAligning)
- 64.592 Info MultiplayerManager.cpp:1582: networkTick(2559) mapTick(11141) starting mapAlign
- 64.592 Info MultiplayerManager.cpp:1496: networkTick(2559) mapTick(11141) adding mapAlignTask(RemovePlayerAlignTask)
- 64.592 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
- 64.592 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 64.676 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
- 64.676 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 64.692 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11141) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 64.692 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11141) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 64.692 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11141) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 64.692 Info MultiplayerManager.cpp:1516: networkTick(2565) mapTick(11141) sending mapAlignAction
- 64.792 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11141) received MapAlignAction from peer(0), mapAlignTick(11142) appliedTickClosuresCount(0)
- 64.792 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11141) received MapAlignAction from peer(1), mapAlignTick(11141) appliedTickClosuresCount(28)
- 64.792 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11141) received MapAlignAction from peer(2), mapAlignTick(11144) appliedTickClosuresCount(20)
- 64.792 Info MultiplayerManager.cpp:1598: networkTick(2572) mapTick(11141) mapAlign finished targetTick(11144) updating map and running the tasks ...
- 64.792 Info MultiplayerManager.cpp:1470: networkTick(2572) mapTick(11141) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11142))
- ((peerID(1) state(InGameAligning) mapAlignTick(11141))
- ((peerID(2) state(InGameAligning) mapAlignTick(11144))
- )
- 64.793 Info MultiplayerManager.cpp:1619: maptick(11144) crc before applying all ticks: 928161239
- 64.793 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11144) lastTickApplied(11135) referenceMapTick(11144) networkTick(2572)
- 64.793 Info MultiplayerManager.cpp:1630: maptick(11144) crc after applying all ticks: 928161239
- 64.793 Info MultiplayerManager.cpp:848: networkTick(2572) mapTick(11144) changing state from(InGameAligning) to(InGameAligned)
- 64.909 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 64.909 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 64.909 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 64.909 Info MultiplayerManager.cpp:848: networkTick(2578) mapTick(11144) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 65.009 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 65.009 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 65.009 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 65.009 Info MultiplayerManager.cpp:1160: networkTick(2584) mapTick(11144) stopping mapAlign
- 65.009 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 65.009 Info MultiplayerManager.cpp:1679: networkTick(2584) mapTick(11144) finishing removing peer(3) hasPeer(false)
- 65.009 Info NetworkInputHandler.cpp:506: expectedMapTick(11144) removing peer(3) success(false).
- 65.009 Info Synchronizer.cpp:507: networkTick(2584) removing peer(3) success(false).
- 65.009 Info MultiplayerManager.cpp:848: networkTick(2584) mapTick(11144) changing state from(InGameWaitingForOthers) to(InGame)
- 65.009 Info MultiplayerManager.cpp:1470: networkTick(2584) mapTick(11144) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 65.109 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11150) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 65.109 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11150) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 65.109 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11150) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 67.575 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
- 67.575 Info MultiplayerManager.cpp:935: networkTick(2738) mapTick(11290) removing peer(2) dropout(false)
- 67.575 Info MultiplayerManager.cpp:848: networkTick(2738) mapTick(11290) changing state from(InGame) to(InGameAligning)
- 67.575 Info MultiplayerManager.cpp:1582: networkTick(2738) mapTick(11290) starting mapAlign
- 67.576 Info MultiplayerManager.cpp:1496: networkTick(2738) mapTick(11290) adding mapAlignTask(RemovePlayerAlignTask)
- 67.675 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11290) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 67.675 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11290) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 67.675 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11290) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 67.675 Info MultiplayerManager.cpp:1516: networkTick(2744) mapTick(11290) sending mapAlignAction
- 67.775 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11290) received MapAlignAction from peer(0), mapAlignTick(11291) appliedTickClosuresCount(0)
- 67.775 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11290) received MapAlignAction from peer(1), mapAlignTick(11291) appliedTickClosuresCount(22)
- 67.775 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11290) received MapAlignAction from peer(2), mapAlignTick(11289) appliedTickClosuresCount(29)
- 67.776 Info MultiplayerManager.cpp:1598: networkTick(2751) mapTick(11290) mapAlign finished targetTick(11291) updating map and running the tasks ...
- 67.776 Info MultiplayerManager.cpp:1470: networkTick(2751) mapTick(11290) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11291))
- ((peerID(1) state(InGameAligning) mapAlignTick(11291))
- ((peerID(2) state(InGameAligning) mapAlignTick(11289))
- )
- 67.776 Info MultiplayerManager.cpp:1619: maptick(11291) crc before applying all ticks: -1609754722
- 67.776 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11291) lastTickApplied(11282) referenceMapTick(11291) networkTick(2751)
- 67.776 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(11283) inputActions((PlayerLeaveGame) ) ) for peer(2)
- 67.776 Info NetworkInputHandler.cpp:506: expectedMapTick(11291) removing peer(2) success(true).
- 67.776 Info GameActionHandler.cpp:1927: MapTick(11291) processed PlayerLeaveGame peerID(2) playerIndex(1)
- 67.776 Info MultiplayerManager.cpp:1630: maptick(11291) crc after applying all ticks: 1691295290
- 67.776 Info MultiplayerManager.cpp:848: networkTick(2751) mapTick(11291) changing state from(InGameAligning) to(InGameAligned)
- 67.892 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 67.892 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 67.892 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 67.892 Info NetworkInputHandler.cpp:482: expectedMapTick(11291) adding peer(2).
- 67.892 Info MultiplayerManager.cpp:848: networkTick(2757) mapTick(11291) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 67.992 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 67.992 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 67.992 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 67.992 Info MultiplayerManager.cpp:1160: networkTick(2763) mapTick(11291) stopping mapAlign
- 67.992 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 67.992 Info MultiplayerManager.cpp:1679: networkTick(2763) mapTick(11291) finishing removing peer(2) hasPeer(true)
- 67.992 Info NetworkInputHandler.cpp:506: expectedMapTick(11291) removing peer(2) success(true).
- 67.992 Info Synchronizer.cpp:507: networkTick(2763) removing peer(2) success(true).
- 67.992 Info MultiplayerManager.cpp:848: networkTick(2763) mapTick(11291) changing state from(InGameWaitingForOthers) to(InGame)
- 67.992 Info MultiplayerManager.cpp:1470: networkTick(2763) mapTick(11291) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 68.092 Info MultiplayerManager.cpp:989: networkTick(2769) mapTick(11297) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 68.092 Info MultiplayerManager.cpp:989: networkTick(2769) mapTick(11297) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 70.459 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
- 70.459 Info MultiplayerManager.cpp:935: networkTick(2911) mapTick(11435) removing peer(1) dropout(false)
- 70.459 Info MultiplayerManager.cpp:848: networkTick(2911) mapTick(11435) changing state from(InGame) to(InGameAligning)
- 70.459 Info MultiplayerManager.cpp:1582: networkTick(2911) mapTick(11435) starting mapAlign
- 70.459 Info MultiplayerManager.cpp:1496: networkTick(2911) mapTick(11435) adding mapAlignTask(RemovePlayerAlignTask)
- 70.559 Info MultiplayerManager.cpp:989: networkTick(2917) mapTick(11435) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 70.559 Info MultiplayerManager.cpp:989: networkTick(2917) mapTick(11435) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 70.559 Info MultiplayerManager.cpp:1516: networkTick(2917) mapTick(11435) sending mapAlignAction
- 70.659 Info MultiplayerManager.cpp:1204: networkTick(2923) mapTick(11435) received MapAlignAction from peer(0), mapAlignTick(11436) appliedTickClosuresCount(0)
- 70.659 Info MultiplayerManager.cpp:1204: networkTick(2923) mapTick(11435) received MapAlignAction from peer(1), mapAlignTick(11434) appliedTickClosuresCount(19)
- 70.659 Info MultiplayerManager.cpp:1598: networkTick(2924) mapTick(11435) mapAlign finished targetTick(11436) updating map and running the tasks ...
- 70.659 Info MultiplayerManager.cpp:1470: networkTick(2924) mapTick(11435) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11436))
- ((peerID(1) state(InGameAligning) mapAlignTick(11434))
- )
- 70.659 Info NetworkInputHandler.cpp:506: expectedMapTick(11436) removing peer(1) success(true).
- 70.659 Info GameActionHandler.cpp:1927: MapTick(11436) processed PlayerLeaveGame peerID(1) playerIndex(0)
- 70.659 Info MultiplayerManager.cpp:1619: maptick(11436) crc before applying all ticks: -505973394
- 70.659 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11436) lastTickApplied(11427) referenceMapTick(11436) networkTick(2924)
- 70.659 Info MultiplayerManager.cpp:1630: maptick(11436) crc after applying all ticks: -505973394
- 70.659 Info MultiplayerManager.cpp:848: networkTick(2924) mapTick(11436) changing state from(InGameAligning) to(InGameAligned)
- 70.775 Info MultiplayerManager.cpp:989: networkTick(2930) mapTick(11436) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 70.775 Info MultiplayerManager.cpp:989: networkTick(2930) mapTick(11436) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 70.775 Info NetworkInputHandler.cpp:482: expectedMapTick(11436) adding peer(1).
- 70.775 Info MultiplayerManager.cpp:848: networkTick(2930) mapTick(11436) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 70.875 Info MultiplayerManager.cpp:989: networkTick(2936) mapTick(11436) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 70.875 Info MultiplayerManager.cpp:989: networkTick(2936) mapTick(11436) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 70.875 Info MultiplayerManager.cpp:1160: networkTick(2936) mapTick(11436) stopping mapAlign
- 70.875 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 70.875 Info MultiplayerManager.cpp:1679: networkTick(2936) mapTick(11436) finishing removing peer(1) hasPeer(true)
- 70.875 Info NetworkInputHandler.cpp:506: expectedMapTick(11436) removing peer(1) success(true).
- 70.875 Info Synchronizer.cpp:507: networkTick(2936) removing peer(1) success(true).
- 70.875 Info MultiplayerManager.cpp:848: networkTick(2936) mapTick(11436) changing state from(InGameWaitingForOthers) to(InGame)
- 70.875 Info MultiplayerManager.cpp:1470: networkTick(2936) mapTick(11436) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 70.975 Info MultiplayerManager.cpp:989: networkTick(2942) mapTick(11436) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 100.139 Received SIGINT, shutting down
- 100.197 Warning NetworkInputHandler.cpp:714: mapTick(11436) networkTick(4692) disconnecting from player but already disconnected.
- 100.207 Info MultiplayerManager.cpp:127: NetworkTick(4692) disconnecting multiplayer connection.
- 100.207 Info NetworkInputHandler.cpp:59: expectedMapTick(11436) sending PlayerLeaveGame
- 100.208 Info MultiplayerManager.cpp:154: NetworkTick(4692) quitting multiplayer connection.
- 100.208 Info MultiplayerManager.cpp:848: networkTick(4692) mapTick(-1) changing state from(InGame) to(Disconnected)
- 100.219 Info Router.cpp:405: Router peerID(0) shutting down.
- 100.220 Info PosixUDPSocket.cpp:91: Socket closed
- 100.220 Info Router.cpp:432: Router state -> Disconnected
- 100.221 Goodbye
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