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- 163608 d h 1 RDRAM string mapname abbrevation
- 163618 d h 1 RDRAM string mapname
- 163738 d h 1 RDRAM Model index ?
- 163744 d h 1 RDRAM Solid flag
- 163774 d h 1 RDRAM pointer to ?
- 163778 d h 1 RDRAM pointer to ?
- 16377C d h 1 RDRAM Move type
- 1637AC d f 1 RDRAM X origin + X mins
- 1637B0 d f 1 RDRAM Y origin + Y mins
- 1637B4 d f 1 RDRAM Z origin + Z mins
- 1637B8 d f 1 RDRAM X origin + X maxs
- 1637BC d f 1 RDRAM Y origin + Y maxs
- 1637C0 d f 1 RDRAM Z origin + Z maxs
- 1637C4 d f 1 RDRAM X origin
- 1637C8 d f 1 RDRAM Y origin
- 1637CC d f 1 RDRAM Z origin
- 1637D0 d f 1 RDRAM X oldorigin
- 1637D4 d f 1 RDRAM Y oldorigin
- 1637D8 d f 1 RDRAM Z oldorigin
- 1637DC d f 1 RDRAM X velocity
- 1637E0 d f 1 RDRAM Y velocity
- 1637E4 d f 1 RDRAM Z velocity
- 1637E8 d f 1 RDRAM horizontal rotation
- 1637EC d f 1 RDRAM vertical rotation
- 1637F0 d f 1 RDRAM rotation
- 16380C d f 1 RDRAM X mins
- 163810 d f 1 RDRAM Y mins
- 163814 d f 1 RDRAM Z mins
- 163818 d f 1 RDRAM X maxs
- 16381C d f 1 RDRAM Y maxs
- 163820 d f 1 RDRAM Z maxs
- 163824 d f 1 RDRAM Z size
- 163828 d f 1 RDRAM Y size
- 16382C d f 1 RDRAM Z size
- 163830 d f 1 RDRAM offset for width
- 163834 d f 1 RDRAM offset for depth
- 163838 d f 1 RDRAM offset for height
- 16383C d f 1 RDRAM horizontal rotation for hitbox ?
- 163840 d f 1 RDRAM vertical rotation for hitbox ?
- 1638B4 d h 1 RDRAM pointer to start of memory for objects ?
- 1638C4 d h 1 RDRAM pointer to end?
- 1638D8 d h 1 RDRAM string classname
- 1638DC d h 1 RDRAM string model
- 163900 d h 1 RDRAM function ?
- 16391C d h 1 RDRAM function ?
- 163924 d h 1 RDRAM function ?
- 16392C d f 1 RDRAM time - updates at 15fps
- 163930 d f 1 RDRAM health
- 163938 d f 1 RDRAM max health
- 163940 d f 1 RDRAM armor strength multiplier
- 163944 d f 1 RDRAM armor health
- 16396C d f 1 RDRAM time next possible attack
- 163970 d f 1 RDRAM time damage taken
- 1639A4 d f 1 RDRAM time attack animation end
- 1639A8 d f 1 RDRAM Z speed related
- 1639AC d f 1 RDRAM time - updates when going from underwater to over water
- 1639B0 d f 1 RDRAM time start underwater damage - updates at 30fps, stops underwater
- 1639C8 d f 1 RDRAM underwater damage
- 163A24 b u 1 RDRAM ?
- 163A25 b u 1 RDRAM used ammo
- 163A24 w h 1 RDRAM weapon
- 163A27 b u 1 RDRAM weapon
- 163A29 b u 1 RDRAM weaponframe
- 163A2A w u 1 RDRAM currentammo
- 163A2C w u 1 RDRAM ammo_shells
- 163A2E w u 1 RDRAM ammo_nails
- 163A30 w h 1 RDRAM ammo_rockets
- 163A32 w h 1 RDRAM ammo_cells
- 163A7C d f 1 RDRAM -1
- 163A80 d f 1 RDRAM -1
- 163A84 d f 1 RDRAM -1
- 163A88 d f 1 RDRAM 1
- 163A8C d f 1 RDRAM 1
- 163A90 d f 1 RDRAM 1
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