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- [!]: path: /dev_hdd0/game/
- [E]: This application requires a valid RAP file for decryption!
- [E]: SELF: Can't find RAP file for NPDRM decryption!
- [E]: SELF: Failed to load SELF file metadata!
- [E]: This application requires a valid RAP file for decryption!
- [E]: SELF: Can't find RAP file for NPDRM decryption!
- [E]: SELF: Failed to load SELF file metadata!
- [!]: Loading 'I:\dev_hdd0\game\NPUB30459\USRDIR/BOOT.BIN'...
- [!]: Mount info:
- [!]: /dev_hdd0/ -> I:\/dev_hdd0/
- [!]: /dev_hdd1/ -> I:\/dev_hdd1/
- [!]: /dev_flash/ -> I:\/dev_flash/
- [!]: /dev_usb000/ -> I:\/dev_usb000/
- [!]: /dev_usb/ -> I:\/dev_usb000/
- [!]: /app_home/ -> I:\dev_hdd0\game\NPUB30459\
- [!]: /dev_bdvd/ -> I:\dev_hdd0\game\NPUB30459\/../
- [!]: /host_root/ ->
- [!]: / -> I:\dev_hdd0\game\NPUB30459\
- [!]: /data/ -> /dev_hdd0/game/NPUB30114/USRDIR/data/
- [!]: Initing memory...
- [!]: Memory initialized.
- [W]: Unimplemented function 'cellMsgDialogClose' in 'cellSysutil' module
- [W]: Unimplemented function 'cellOskDialogUnloadAsync' in 'cellSysutil' module
- [W]: Unimplemented function 'cellOskDialogLoadAsync' in 'cellSysutil' module
- [W]: Unimplemented function 'cellOskDialogAbort' in 'cellSysutil' module
- [W]: Unimplemented function 'cellOskDialogSetDeviceMask' in 'cellSysutil' module
- [W]: Unimplemented function 'cellSaveDataDelete2' in 'cellSysutil' module
- [W]: Unimplemented function 'sceNpBasicSendMessageGui' in 'sceNp' module
- [W]: Unimplemented function 'sceNpBasicGetFriendListEntry' in 'sceNp' module
- [W]: Unimplemented function 'sceNpScoreGetRankingByRangeAsync' in 'sceNp' module
- [W]: Unimplemented function 'sceNpScoreDestroyTitleCtx' in 'sceNp' module
- [W]: Unimplemented function 'sceNpScoreInit' in 'sceNp' module
- [W]: Unimplemented function 'sceNpScoreGetRankingByNpIdAsync' in 'sceNp' module
- [W]: Unimplemented function 'sceNpBasicRegisterContextSensitiveHandler' in 'sceNp' module
- [W]: Unimplemented function 'sceNpLookupDestroyTitleCtx' in 'sceNp' module
- [W]: Unimplemented function 'sceNpLookupInit' in 'sceNp' module
- [W]: Unimplemented function 'sceNpBasicRecvMessageAttachmentLoad' in 'sceNp' module
- [W]: Unimplemented function 'sceNpManagerGetContentRatingFlag' in 'sceNp' module
- [W]: Unimplemented function 'sceNpScoreCreateTransactionCtx' in 'sceNp' module
- [W]: Unimplemented function 'sceNpBasicGetBlockListEntryCount' in 'sceNp' module
- [W]: Unimplemented function 'sceNpLookupPollAsync' in 'sceNp' module
- [W]: Unimplemented function 'sceNpBasicRecvMessageCustom' in 'sceNp' module
- [W]: Unimplemented function 'sceNpBasicGetPlayersHistoryEntryCount' in 'sceNp' module
- [W]: Unimplemented function 'sceNpScorePollAsync' in 'sceNp' module
- [W]: Unimplemented function 'sceNpBasicGetFriendListEntryCount' in 'sceNp' module
- [W]: Unimplemented function 'sceNpScoreCreateTitleCtx' in 'sceNp' module
- [W]: Unimplemented function 'sceNpBasicGetPlayersHistoryEntry' in 'sceNp' module
- [W]: Unimplemented function 'sceNpBasicAddPlayersHistoryAsync' in 'sceNp' module
- [W]: Unimplemented function 'sceNpManagerGetOnlineId' in 'sceNp' module
- [W]: Unimplemented function 'sceNpLookupAvatarImageAsync' in 'sceNp' module
- [W]: Unimplemented function 'sceNpScoreDestroyTransactionCtx' in 'sceNp' module
- [W]: Unimplemented function 'sceNpLookupCreateTitleCtx' in 'sceNp' module
- [W]: Unimplemented function 'sceNpProfileCallGui' in 'sceNp' module
- [W]: Unimplemented function 'sceNpBasicGetEvent' in 'sceNp' module
- [W]: Unimplemented function 'sceNpManagerRegisterCallback' in 'sceNp' module
- [W]: Unimplemented function 'sceNpLookupCreateTransactionCtx' in 'sceNp' module
- [W]: Unimplemented function 'sceNpManagerGetChatRestrictionFlag' in 'sceNp' module
- [W]: Unimplemented function 'sceNpScoreRecordScoreAsync' in 'sceNp' module
- [W]: Unimplemented function 'sceNpBasicGetBlockListEntry' in 'sceNp' module
- [W]: Unimplemented function 'sceNpManagerGetOnlineName' in 'sceNp' module
- [W]: Unimplemented function 'sceNpLookupDestroyTransactionCtx' in 'sceNp' module
- [W]: Unimplemented function 'sceNpManagerGetNpId' in 'sceNp' module
- [W]: Unimplemented function 'sceNpLookupUserProfileAsync' in 'sceNp' module
- [W]: Unimplemented function 'sceNpMatching2DestroyContext' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2RegisterLobbyMessageCallback' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2GetWorldInfoList' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2RegisterLobbyEventCallback' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2SearchRoom' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2SignalingGetConnectionStatus' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2CreateServerContext' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2LeaveRoom' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2SendRoomMessage' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2GetServerInfo' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2GetEventData' in 'sceNp2' module
- [W]: Unimplemented function 'sceNp2Init' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2JoinRoom' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2KickoutRoomMember' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2ContextStartAsync' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2RegisterContextCallback' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2SignalingGetPingInfo' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2GetServerIdListLocal' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2CreateContext' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2RegisterSignalingCallback' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2SetDefaultRequestOptParam' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2RegisterRoomEventCallback' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2CreateJoinRoom' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2Init2' in 'sceNp2' module
- [W]: Unimplemented function 'sceNpMatching2RegisterRoomMessageCallback' in 'sceNp2' module
- [W]: Unknown module 'cellSysutilAvc2'
- [W]: Unimplemented function 'cellFsFsync' in 'sys_fs' module
- [W]: Unimplemented function 'socketselect' in 'sys_net' module
- [W]: Unimplemented function '_sys_heap_free' in 'sysPrxForUser' module
- [W]: Unimplemented function '_sys_heap_delete_heap' in 'sysPrxForUser' module
- [W]: Unimplemented function 'cellSailGraphicsAdapterGetFrame' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerSetSoundAdapter' in 'cellSail' module
- [W]: Unimplemented function 'cellSailGraphicsAdapterPtsToTimePosition' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerFinalize' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerSetGraphicsAdapter' in 'cellSail' module
- [W]: Unimplemented function 'cellSailGraphicsAdapterInitialize' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerInitialize2' in 'cellSail' module
- [W]: Unimplemented function 'cellSailGraphicsAdapterSetPreferredFormat' in 'cellSail' module
- [W]: Unimplemented function 'cellSailMemAllocatorInitialize' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerOpenStream' in 'cellSail' module
- [W]: Unimplemented function 'cellSailSoundAdapterInitialize' in 'cellSail' module
- [W]: Unimplemented function 'cellSailGraphicsAdapterUpdateAvSync' in 'cellSail' module
- [W]: Unimplemented function 'cellSailSoundAdapterPtsToTimePosition' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerSetParameter' in 'cellSail' module
- [W]: Unimplemented function 'cellSailGraphicsAdapterFinalize' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerAddDescriptor' in 'cellSail' module
- [W]: Unimplemented function 'cellSailSoundAdapterGetFrame' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerCloseStream' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerCancel' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerBoot' in 'cellSail' module
- [W]: Unimplemented function 'cellSailSoundAdapterFinalize' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerCreateDescriptor' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerStart' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerStop' in 'cellSail' module
- [W]: Unimplemented function 'cellSailSoundAdapterUpdateAvSync' in 'cellSail' module
- [W]: Unimplemented function 'cellSailSoundAdapterGetFormat' in 'cellSail' module
- [W]: Unimplemented function 'cellSailPlayerDestroyDescriptor' in 'cellSail' module
- [W]: Unimplemented function 'cellSailGraphicsAdapterGetFormat' in 'cellSail' module
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 3
- [W : PPU[1] Thread (CPUThread)[0x000291e0]]: memory warning: sys_memory_get_user_memory_size(mem_info_addr=0xd0010c04)
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 4
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 5
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 6
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 7
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 8
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 9
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 10
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 11
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 12
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_USBD)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_NET)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_RTC)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_KEY2CHAR)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_GCM_SYS)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_NET)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_NETCTL)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP2)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_AVCHAT2)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_USERINFO)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_PAMF)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SAIL)
- [W : PPU[1] Thread (CPUThread)[0x0017e010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_ATRAC3PLUS)
- [W : PPU[1] Thread (CPUThread)[0x0024f004]]: sys_net warning: sys_net_initialize_network_ex(param_addr=0xd0010b10)
- [E : PPU[1] Thread (CPUThread)[0x00251040]]: cellNetCtl error: Unimplemented function: cellNetCtlInit
- [E : PPU[1] Thread (CPUThread)[0x00243088]]: Unknown function 0x41251f74
- [E : PPU[1] Thread (CPUThread)[0x00241064]]: Unknown function 0x5f2d9257
- [E : PPU[1] Thread (CPUThread)[0x00243118]]: Unknown function 0xf4babd3f
- [E : PPU[1] Thread (CPUThread)[0x00241034]]: Unknown function 0x32cf311f
- [W : PPU[1] Thread (CPUThread)[0x0024b004]]: cellAudio warning: cellAudioInit()
- [! : Audio Thread]: Audio started
- [W : PPU[1] Thread (CPUThread)[0x0023d04c]]: cellSysutil warning: cellSysutilEnableBgmPlayback()
- [W : PPU[1] Thread (CPUThread)[0x0023d0d0]]: cellSysutil warning: cellSysutilRegisterCallback(slot=0, func_addr=0x187288, userdata=0x0)
- [W : PPU[1] Thread (CPUThread)[0x0023f034]]: cellGame warning: cellGameBootCheck(type_addr=0xd00109a0, attributes_addr=0xd00109ac, size_addr=0xd00109b8, dirName_addr=0xd00109e0)
- [W : PPU[1] Thread (CPUThread)[0x0023f004]]: cellGame warning: cellGameGetParamString(id=100, buf_addr=0xd00109c8, bufsize=20)
- [W : PPU[1] Thread (CPUThread)[0x0023f028]]: cellGame warning: cellGameGetParamInt(id=102, value_addr=0x190680)
- [E : PPU[1] Thread (CPUThread)[0x0024107c]]: Unknown function 0x6ee62ed2
- [W : PPU[1] Thread (CPUThread)[0x0023f010]]: cellGame warning: cellGameContentPermit(contentInfoPath_addr=0xd0010a88, usrdirPath_addr=0xd0010a08)
- [! : PPU[1] Thread (CPUThread)[0x0025701c]]: *** New PPU Thread [DRMAvailableThread] (): id = 13
- [W : PPU[13] Thread (DRMAvailableThread)[0x002410dc]]: sceNp warning: sceNpDrmIsAvailable(k_licensee_addr=0x160be0, drm_path_addr=0x1c4268)
- [E : PPU[1] Thread (CPUThread)[0x0024104c]]: Unknown function 0x4026eac5
- [W : PPU[13] Thread (DRMAvailableThread)[0x002410dc]]: sceNp warning: sceNpDrmIsAvailable: Found DRM license file at /dev_hdd0/game/NPUB30459/USRDIR/GAMEDATA1.EDAT
- [W : PPU[1] Thread (CPUThread)[0x0023d088]]: cellSysutil warning: cellSysutilGetSystemParamInt: CELL_SYSUTIL_SYSTEMPARAM_ID_LANG
- [W : PPU[13] Thread (DRMAvailableThread)[0x002410dc]]: sceNp warning: sceNpDrmIsAvailable: Using k_licensee 0xdbf15ad00d0116443812338171850116
- [W : PPU[1] Thread (CPUThread)[0x0023d088]]: cellSysutil warning: cellSysutilGetSystemParamInt: CELL_SYSUTIL_SYSTEMPARAM_ID_ENTER_BUTTON_ASSIGN
- [E : PPU[1] Thread (CPUThread)[0x00241160]]: Unknown function 0xe7dcd3b4
- [W : PPU[1] Thread (CPUThread)[0x0023d0d0]]: cellSysutil warning: cellSysutilRegisterCallback(slot=1, func_addr=0x1875f8, userdata=0x1e9308)
- [E : PPU[1] Thread (CPUThread)[0x00251010]]: cellNetCtl error: Unimplemented function: cellNetCtlAddHandler
- [E : PPU[1] Thread (CPUThread)[0x00251028]]: cellNetCtl error: Unimplemented function: cellNetCtlGetInfo
- [E : PPU[1] Thread (CPUThread)[0x00251028]]: cellNetCtl error: Unimplemented function: cellNetCtlGetInfo
- [W : PPU[1] Thread (CPUThread)[0x00247004]]: cellUserInfo warning: cellUserInfoGetStat(id=0, stat_addr=0x1e939c)
- [W : PPU[1] Thread (CPUThread)[0x0023d010]]: cellSysutil warning: cellVideoOutGetConfiguration(videoOut=0, config_addr=0xd0010b10, option_addr=0x0)
- [W : PPU[1] Thread (CPUThread)[0x0017c004]]: cellGcmSys warning: cellGcmInit(context_addr=0x196f30,cmdSize=0x400000,ioSize=0x3200000,ioAddress=0x30500000)
- [W : PPU[1] Thread (CPUThread)[0x0017c004]]: cellGcmSys warning: *** local memory(addr=0xc0000000, size=0xf900000)
- [W : PPU[1] Thread (CPUThread)[0x0017c004]]: cellGcmSys warning: cellGcmMapEaIoAddress(ea=0x30500000, io=0x0, size=0x3200000)
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 14
- [W : PPU[1] Thread (CPUThread)[0x0013b9d8]]: sys_semaphore warning: sys_semaphore_create(sem_addr=0x2253b0, attr_addr=0xd00108e8, initial_count=0, max_count=1)
- [W : PPU[1] Thread (CPUThread)[0x0013b9f0]]: sys_semaphore warning: sys_semaphore_create(sem_addr=0x2253b4, attr_addr=0xd00108e8, initial_count=0, max_count=1)
- [! : PPU[1] Thread (CPUThread)[0x0025701c]]: *** New PPU Thread [crCommandQueue] (): id = 17
- [! : RSXThread]: RSX thread entry
- [W : PPU[1] Thread (CPUThread)[0x0013f100]]: sys_semaphore warning: sys_semaphore_create(sem_addr=0x227704, attr_addr=0xd0010900, initial_count=0, max_count=1)
- [W : PPU[1] Thread (CPUThread)[0x0017c088]]: cellGcmSys warning: cellGcmSetFlipHandler(handler_addr=1608864)
- [W : PPU[1] Thread (CPUThread)[0x0023d094]]: cellSysutil warning: cellVideoOutGetNumberOfDevice(videoOut=0)
- [W : PPU[1] Thread (CPUThread)[0x0023d034]]: cellSysutil warning: cellVideoOutGetDeviceInfo(videoOut=0, deviceIndex=0, info_addr=0xd001071c)
- [W : PPU[1] Thread (CPUThread)[0x0023d010]]: cellSysutil warning: cellVideoOutGetConfiguration(videoOut=0, config_addr=0xd001070c, option_addr=0xd00106f8)
- [W : PPU[1] Thread (CPUThread)[0x0023d0dc]]: cellSysutil warning: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x1, option_addr=0x0, aspect=0x0, option=0x20308e0)
- [W : PPU[1] Thread (CPUThread)[0x0013bf94]]: sys_semaphore warning: sys_semaphore_create(sem_addr=0x2253e4, attr_addr=0xd0010920, initial_count=0, max_count=1)
- [W : PPU[1] Thread (CPUThread)[0x0013c154]]: sys_semaphore warning: sys_semaphore_create(sem_addr=0x2253f4, attr_addr=0xd0010920, initial_count=0, max_count=1)
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 21
- [W : PPU[1] Thread (CPUThread)[0x0013c5dc]]: sys_semaphore warning: sys_semaphore_create(sem_addr=0x227698, attr_addr=0xd00108e8, initial_count=0, max_count=1)
- [W : PPU[1] Thread (CPUThread)[0x0013c5f4]]: sys_semaphore warning: sys_semaphore_create(sem_addr=0x22769c, attr_addr=0xd00108e8, initial_count=0, max_count=1)
- [! : PPU[1] Thread (CPUThread)[0x0025701c]]: *** New PPU Thread [crTaskQueue] (): id = 24
- [W : PPU[1] Thread (CPUThread)[0x0013cc48]]: sys_spu warning: sys_spu_initialize(max_usable_spu=6, max_raw_spu=0)
- [W : PPU[1] Thread (CPUThread)[0x00253034]]: cellSpurs warning: _cellSpursAttributeInitialize(attr_addr=0xd0010720, nSpus=2, spuPriority=3342336, ppuPriority=3, exitIfNoWork=250)
- [W : PPU[1] Thread (CPUThread)[0x00253004]]: cellSpurs warning: cellSpursAttributeSetNamePrefix(attr_addr=0xd0010720, prefix_addr=0x1696f0, size=0x2)
- [W : PPU[1] Thread (CPUThread)[0x0025301c]]: cellSpurs warning: cellSpursInitializeWithAttribute2(spurs_addr=0x302b8900, spurs_addr=0xd0010720)
- [W : PPU[1] Thread (CPUThread)[0x0017c0d0]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=7680)
- [W : PPU[1] Thread (CPUThread)[0x0017c0d0]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=7680)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[1] Thread (CPUThread)[0x0017c0f4]]: cellGcmSys warning: cellGcmSetTile(index=0, location=0, offset=0, size=8388608, pitch=7680, comp=0, base=0, bank=0)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[1] Thread (CPUThread)[0x0017c0f4]]: cellGcmSys warning: cellGcmSetTile(index=1, location=0, offset=8388608, size=8388608, pitch=7680, comp=0, base=0, bank=0)
- [W : PPU[1] Thread (CPUThread)[0x0017c0d0]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=7680)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[1] Thread (CPUThread)[0x0017c0f4]]: cellGcmSys warning: cellGcmSetTile(index=2, location=0, offset=16777216, size=8388608, pitch=7680, comp=9, base=0, bank=1)
- [E : PPU[1] Thread (CPUThread)[0x0017c0f4]]: cellGcmSys error: cellGcmSetTile: bad comp! (9)
- [W : PPU[1] Thread (CPUThread)[0x0017c0d0]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=7680)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[1] Thread (CPUThread)[0x0017c0f4]]: cellGcmSys warning: cellGcmSetTile(index=3, location=0, offset=25165824, size=8388608, pitch=7680, comp=0, base=0, bank=3)
- [W : PPU[1] Thread (CPUThread)[0x0017c0d0]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=7680)
- [W : PPU[1] Thread (CPUThread)[0x0017c0d0]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=3840)
- [W : PPU[1] Thread (CPUThread)[0x0017c0d0]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=1920)
- [W : PPU[1] Thread (CPUThread)[0x0017c0d0]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=960)
- [W : PPU[1] Thread (CPUThread)[0x0017c0d0]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=320)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[1] Thread (CPUThread)[0x0017c0f4]]: cellGcmSys warning: cellGcmSetTile(index=4, location=0, offset=33554432, size=8388608, pitch=7680, comp=0, base=0, bank=2)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[1] Thread (CPUThread)[0x0017c0f4]]: cellGcmSys warning: cellGcmSetTile(index=5, location=0, offset=41943040, size=2228224, pitch=3840, comp=0, base=0, bank=1)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[1] Thread (CPUThread)[0x0017c0f4]]: cellGcmSys warning: cellGcmSetTile(index=6, location=0, offset=44171264, size=655360, pitch=1920, comp=0, base=0, bank=2)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[1] Thread (CPUThread)[0x0017c0f4]]: cellGcmSys warning: cellGcmSetTile(index=7, location=0, offset=44826624, size=196608, pitch=960, comp=0, base=0, bank=1)
- [W : PPU[1] Thread (CPUThread)[0x0023d004]]: cellSysutil warning: cellVideoOutConfigure(videoOut=0, config_addr=0xd00108d0, option_addr=0x0, waitForEvent=0x0)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[1] Thread (CPUThread)[0x0017c100]]: cellGcmSys warning: TODO: cellGcmSetZcull(index=0, offset=0x1000000, width=1920, height=1088, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x201, zCullFormat=0x1, sFunc=0x7, sRef=0x80, sMask=0xff)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4000
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=1)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1049565)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1049566)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1049569)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1049570)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1049571)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1049572)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1049573)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1049581)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1049582)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1049585)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1049586)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1049587)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1049588)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1049589)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1049594)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1049595)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1049596)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1049597)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1049598)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049599)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1049600)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1049601)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1049602)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1049603)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1049604)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1049605)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1049606)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1049607)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1049610)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1049611)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1049612)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1049613)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1049614)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049615)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1049616)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1049617)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1049618)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1049619)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1049620)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1049621)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1049622)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1049623)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1049781)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1049782)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1049785)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1049786)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1049787)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1049788)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1049789)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1049797)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1049798)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1049801)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1049802)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1049803)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1049804)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1049805)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1049810)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1049811)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1049812)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1049813)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1049814)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049815)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1049816)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1049817)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1049818)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1049819)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1049820)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1049821)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1049822)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1049823)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1049826)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1049827)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1049828)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1049829)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1049830)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049831)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1049832)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1049833)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1049834)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1049835)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1049836)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1049837)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1049838)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1049839)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049921)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049922)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049923)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049924)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [W : RSXThread]: VP not found in buffer!
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (0):
- [! : RSXThread]: *** prog id = 3
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16798800
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [W : RSXThread]: New FBO (1920x1080)
- [E : RSXThread]: glGetUniformLocation(0x3, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x3, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [! : PPU[13] Thread (DRMAvailableThread)[0x002410dc]]: EDAT: Parsing data...
- [S : PPU[13] Thread (DRMAvailableThread)[0x002410dc]]: EDAT: Data successfully parsed!
- [! : PPU[13] Thread (DRMAvailableThread)[0x002410dc]]: EDAT: Decrypting data...
- [S : PPU[13] Thread (DRMAvailableThread)[0x002410dc]]: EDAT: Data successfully decrypted!
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4000
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1049549)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1049550)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1049553)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1049554)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1049555)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1049556)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1049557)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1049565)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1049566)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1049569)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1049570)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1049571)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1049572)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1049573)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1049578)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1049579)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1049580)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1049581)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1049582)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049583)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1049584)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1049585)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1049586)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1049587)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1049588)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1049589)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1049590)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1049591)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1049594)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1049595)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1049596)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1049597)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1049598)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049599)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1049600)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1049601)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1049602)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1049603)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1049604)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1049605)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1049606)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1049607)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1049765)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1049766)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1049769)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1049770)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1049771)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1049772)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1049773)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1049781)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1049782)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1049785)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1049786)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1049787)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1049788)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1049789)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1049794)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1049795)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1049796)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1049797)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1049798)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049799)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1049800)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1049801)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1049802)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1049803)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1049804)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1049805)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1049806)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1049807)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1049810)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1049811)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1049812)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1049813)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1049814)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049815)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1049816)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1049817)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1049818)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1049819)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1049820)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1049821)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1049822)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1049823)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049905)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049906)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049907)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049908)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (1):
- [! : RSXThread]: *** prog id = 5
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 4
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16798544
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x5, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x5, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (2):
- [! : RSXThread]: *** prog id = 6
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 4
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16798544
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x6, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x6, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x6, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x6, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x6, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x6, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=1)
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1049509)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1049510)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1049513)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1049514)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1049515)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1049516)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1049517)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1049525)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1049526)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1049529)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1049530)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1049531)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1049532)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1049533)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1049538)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1049539)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1049540)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1049541)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1049542)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049543)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1049544)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1049545)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1049546)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1049547)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1049548)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1049549)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1049550)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1049551)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1049554)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1049555)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1049556)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1049557)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1049558)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049559)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1049560)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1049561)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1049562)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1049563)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1049564)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1049565)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1049566)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1049567)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1049725)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1049726)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1049729)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1049730)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1049731)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1049732)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1049733)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1049741)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1049742)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1049745)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1049746)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1049747)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1049748)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1049749)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1049754)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1049755)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1049756)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1049757)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1049758)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049759)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1049760)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1049761)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1049762)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1049763)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1049764)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1049765)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1049766)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1049767)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1049770)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1049771)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1049772)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1049773)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1049774)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049775)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1049776)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1049777)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1049778)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1049779)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1049780)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1049781)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1049782)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1049783)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049865)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049866)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049867)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1049868)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (3):
- [! : RSXThread]: *** prog id = 8
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 7
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16797904
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x8, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x8, tex1): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x8, tex2): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x8, tex3): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x8, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawElements #2: opengl error 0x0502
- [W : RSXThread]: NV0039_SET_CONTEXT_DMA_BUFFER_IN: TODO: srcContext=0xfeed0000, dstContext=0xfeed0001
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4000
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [W : PPU[1] Thread (CPUThread)[0x0024b004]]: cellAudio warning: cellAudioInit()
- [W : PPU[1] Thread (CPUThread)[0x0024b04c]]: cellAudio warning: cellAudioPortOpen(audioParam_addr=0xd0010ae8, portNum_addr=0x22e1b4)
- [W : PPU[1] Thread (CPUThread)[0x0024b028]]: cellAudio warning: cellAudioGetPortConfig(portNum=0x0, portConfig_addr=0xd0010ac8)
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 25
- [! : PPU[1] Thread (CPUThread)[0x0025701c]]: *** New PPU Thread [pcm] (): id = 26
- [W : PPU[1] Thread (CPUThread)[0x00245088]]: sceNpTrophy warning: sceNpTrophyCreateContext(context_addr=0x1e92b0, commID_addr=0x1a173e, commSign_addr=0x15ed1c, options=0x0)
- [W : PPU[1] Thread (CPUThread)[0x00245010]]: sceNpTrophy warning: sceNpTrophyCreateHandle(handle_addr=0x1e92b4)
- [W : PPU[1] Thread (CPUThread)[0x0024d04c]]: *** cellFsOpen(path="/dev_hdd0/game/NPUB30459/USRDIR/0B/ABEAST16_FW.SR"): fd = 27
- [W : PPU[1] Thread (CPUThread)[0x0024d04c]]: *** cellFsOpen(path="/dev_hdd0/game/NPUB30459/USRDIR/0B/ABEAST16_FW.SR"): fd = 28
- [W : PPU[1] Thread (CPUThread)[0x0024d034]]: sys_fs warning: cellFsClose(fd=28)
- [E : PPU[26] Thread (pcm)[0x0024b010]]: cellAudio error: cellAudioSetPortLevel(portNum=0x0, level=0.000000)
- [W : PPU[26] Thread (pcm)[0x0024b034]]: cellAudio warning: cellAudioPortStart(portNum=0x0)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1048485)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1048486)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1048489)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1048490)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1048491)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1048492)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1048493)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1048501)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1048502)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1048505)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1048506)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1048507)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1048508)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1048509)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1048514)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1048515)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1048516)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1048517)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1048518)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048519)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1048520)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1048521)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1048522)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1048523)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1048524)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1048525)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1048526)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1048527)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1048530)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1048531)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1048532)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1048533)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1048534)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048535)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1048536)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1048537)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1048538)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1048539)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1048540)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1048541)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1048542)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1048543)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1048701)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1048702)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1048705)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1048706)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1048707)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1048708)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1048709)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1048717)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1048718)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1048721)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1048722)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1048723)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1048724)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1048725)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1048730)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1048731)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1048732)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1048733)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1048734)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048735)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1048736)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1048737)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1048738)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1048739)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1048740)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1048741)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1048742)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1048743)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1048746)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1048747)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1048748)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1048749)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1048750)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048751)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1048752)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1048753)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1048754)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1048755)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1048756)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1048757)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1048758)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1048759)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048841)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048842)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048843)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048844)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (4):
- [! : RSXThread]: *** prog id = 10
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 9
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16781520
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xa, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4000
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : PPU[1] Thread (CPUThread)[0x0024d034]]: sys_fs warning: cellFsClose(fd=27)
- [W : RSXThread]: FP not found in buffer!
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1048469)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1048470)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1048473)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1048474)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1048475)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1048476)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1048477)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1048485)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1048486)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1048489)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1048490)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1048491)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1048492)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1048493)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1048498)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1048499)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1048500)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1048501)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1048502)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048503)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1048504)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1048505)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1048506)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1048507)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1048508)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1048509)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1048510)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1048511)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1048514)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1048515)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1048516)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1048517)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1048518)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048519)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1048520)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1048521)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1048522)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1048523)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1048524)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1048525)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1048526)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1048527)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1048685)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1048686)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1048689)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1048690)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1048691)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1048692)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1048693)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1048701)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1048702)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1048705)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1048706)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1048707)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1048708)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1048709)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1048714)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1048715)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1048716)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1048717)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1048718)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048719)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1048720)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1048721)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1048722)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1048723)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1048724)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1048725)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1048726)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1048727)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1048730)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1048731)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1048732)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1048733)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1048734)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048735)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1048736)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1048737)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1048738)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1048739)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1048740)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1048741)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1048742)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1048743)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048825)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048826)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048827)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048828)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (5):
- [! : RSXThread]: *** prog id = 12
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 11
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16781264
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xc, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xc, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (6):
- [! : RSXThread]: *** prog id = 13
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 11
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16781264
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xd, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xd, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xd, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xd, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xd, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xd, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1048429)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1048430)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1048433)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1048434)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1048435)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1048436)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1048437)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1048445)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1048446)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1048449)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1048450)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1048451)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1048452)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1048453)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1048458)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1048459)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1048460)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1048461)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1048462)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048463)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1048464)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1048465)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1048466)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1048467)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1048468)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1048469)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1048470)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1048471)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1048474)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1048475)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1048476)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1048477)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1048478)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048479)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1048480)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1048481)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1048482)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1048483)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1048484)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1048485)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1048486)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1048487)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1048645)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1048646)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1048649)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1048650)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1048651)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1048652)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1048653)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1048661)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1048662)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1048665)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1048666)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1048667)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1048668)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1048669)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1048674)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1048675)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1048676)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1048677)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1048678)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048679)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1048680)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1048681)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1048682)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1048683)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1048684)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1048685)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1048686)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1048687)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1048690)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1048691)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1048692)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1048693)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1048694)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048695)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1048696)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1048697)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1048698)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1048699)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1048700)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1048701)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1048702)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1048703)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048785)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048786)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048787)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1048788)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (7):
- [! : RSXThread]: *** prog id = 15
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 14
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16780624
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xf, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xf, tex1): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xf, tex2): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xf, tex3): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0xf, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawElements #2: opengl error 0x0502
- [W : RSXThread]: NV0039_SET_CONTEXT_DMA_BUFFER_IN: TODO: srcContext=0xfeed0000, dstContext=0xfeed0001
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047413)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047414)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047417)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047418)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047419)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047420)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047421)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047429)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047430)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047433)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047434)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047435)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047436)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047437)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047442)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047443)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047444)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047445)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047446)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047447)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047448)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047449)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047450)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047451)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047452)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047453)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047454)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047455)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047458)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047459)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047460)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047461)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047462)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047463)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047464)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047465)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047466)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047467)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047468)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047469)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047470)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047471)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047629)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047630)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047633)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047634)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047635)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047636)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047637)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047645)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047646)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047649)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047650)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047651)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047652)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047653)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047658)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047659)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047660)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047661)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047662)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047663)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047664)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047665)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047666)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047667)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047668)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047669)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047670)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047671)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047674)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047675)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047676)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047677)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047678)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047679)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047680)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047681)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047682)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047683)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047684)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047685)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047686)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047687)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047769)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047770)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047771)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047772)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (8):
- [! : RSXThread]: *** prog id = 17
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 16
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16764368
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [W : RSXThread]: New FBO (1920x1080)
- [E : RSXThread]: glGetUniformLocation(0x11, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[18]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[18] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[19]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[19] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 -0.010101 -0.010101]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[20]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[20] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[23]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[23] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[32]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[32] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[26]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[29]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[29] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[21]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[21] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[24]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[24] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[33]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[33] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[27]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[30]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[30] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[22]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[22] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[25]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[25] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[34]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[34] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[28]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[31]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[31] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[17]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[14]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[14] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x11, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047397)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047398)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047401)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047402)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047403)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047404)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047405)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047413)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047414)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047417)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047418)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047419)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047420)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047421)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047426)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047427)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047428)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047429)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047430)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047431)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047432)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047433)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047434)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047435)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047436)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047437)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047438)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047439)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047442)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047443)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047444)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047445)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047446)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047447)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047448)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047449)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047450)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047451)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047452)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047453)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047454)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047455)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047613)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047614)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047617)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047618)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047619)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047620)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047621)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047629)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047630)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047633)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047634)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047635)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047636)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047637)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047642)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047643)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047644)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047645)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047646)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047647)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047648)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047649)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047650)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047651)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047652)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047653)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047654)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047655)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047658)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047659)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047660)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047661)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047662)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047663)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047664)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047665)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047666)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047667)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047668)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047669)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047670)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047671)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047753)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047754)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047755)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047756)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (9):
- [! : RSXThread]: *** prog id = 19
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 18
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16764112
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[18]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[18] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[19]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[19] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 -0.010101 -0.010101]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[20]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[20] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[23]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[23] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[32]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[32] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[26]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[29]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[29] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[21]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[21] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[24]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[24] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[33]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[33] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[27]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[30]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[30] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[22]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[22] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[25]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[25] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[34]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[34] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[28]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[31]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[31] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[17]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[14]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[14] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x13, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [E : PPU[1] Thread (CPUThread)[0x00249040]]: Unknown function 0x89456724
- [W : PPU[1] Thread (CPUThread)[0x00096f30]]: sys_event warning: sys_event_queue_create(equeue_id_addr=0x1a2030, attr_addr=0xd0010b00, event_queue_key=0x0, size=32)
- [W : PPU[1] Thread (CPUThread)[0x00096f30]]: sys_event warning: *** event_queue created [] (protocol=0x2, type=0x1): id = 29
- [W : PPU[1] Thread (CPUThread)[0x00096f48]]: sys_event warning: sys_event_port_create(eport_id_addr=0x1a2034, port_type=0x1, name=0x0)
- [W : PPU[1] Thread (CPUThread)[0x00096f48]]: sys_event warning: *** sys_event_port created: id = 30
- [W : PPU[1] Thread (CPUThread)[0x00096f58]]: sys_event warning: sys_event_port_connect_local(eport_id=30, equeue_id=29)
- [E : PPU[1] Thread (CPUThread)[0x00259064]]: Unknown function 0x346ebba3
- [E : PPU[1] Thread (CPUThread)[0x0025904c]]: Unknown function 0x23654375
- [E : PPU[1] Thread (CPUThread)[0x002590a0]]: Unknown function 0x5f7c7a6f
- [E : PPU[1] Thread (CPUThread)[0x0025907c]]: Unknown function 0x3d0d3b72
- [E : PPU[1] Thread (CPUThread)[0x00259010]]: Unknown function 0x1139a206
- [E : PPU[1] Thread (CPUThread)[0x00259040]]: Unknown function 0x1c983864
- [E : PPU[1] Thread (CPUThread)[0x00259058]]: Unknown function 0x2e3ccb5e
- [E : PPU[1] Thread (CPUThread)[0x00259034]]: Unknown function 0x18bcd21b
- [W : PPU[1] Thread (CPUThread)[0x002570d0]]: sys_heap warning: sys_heap_create_heap(heap_addr=0x169820, align=0x30000, size=0x110000)
- [W : PPU[1] Thread (CPUThread)[0x002570d0]]: sys_heap warning: *** sys_heap created: id = 31
- [W : PPU[1] Thread (CPUThread)[0x002570a0]]: sys_heap warning: _sys_heap_memalign(heap_id=31, align=0x10, size=0x1080)
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_mxr004] (attribute=0x22): sq_id = 32
- [W : PPU[1] Thread (CPUThread)[0x002570a0]]: sys_heap warning: _sys_heap_memalign(heap_id=31, align=0x10, size=0x1c8)
- [W : PPU[1] Thread (CPUThread)[0x00257094]]: sys_heap warning: sys_heap_malloc(heap_id=31, size=0x10)
- [W : PPU[1] Thread (CPUThread)[0x00257094]]: sys_heap warning: sys_heap_malloc(heap_id=31, size=0x10)
- [W : PPU[1] Thread (CPUThread)[0x00257094]]: sys_heap warning: sys_heap_malloc(heap_id=31, size=0x4)
- [W : PPU[1] Thread (CPUThread)[0x002570a0]]: sys_heap warning: _sys_heap_memalign(heap_id=31, align=0x10, size=0x88)
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_mxr100] (attribute=0x22): sq_id = 33
- [W : PPU[1] Thread (CPUThread)[0x00257094]]: sys_heap warning: sys_heap_malloc(heap_id=31, size=0x4)
- [W : PPU[1] Thread (CPUThread)[0x002570a0]]: sys_heap warning: _sys_heap_memalign(heap_id=31, align=0x10, size=0x88)
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_mxr201] (attribute=0x22): sq_id = 34
- [W : PPU[1] Thread (CPUThread)[0x00257094]]: sys_heap warning: sys_heap_malloc(heap_id=31, size=0x4)
- [W : PPU[1] Thread (CPUThread)[0x002570a0]]: sys_heap warning: _sys_heap_memalign(heap_id=31, align=0x10, size=0x60)
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_mxr602] (attribute=0x22): sq_id = 35
- [W : PPU[1] Thread (CPUThread)[0x00257094]]: sys_heap warning: sys_heap_malloc(heap_id=31, size=0x4)
- [W : PPU[1] Thread (CPUThread)[0x002570a0]]: sys_heap warning: _sys_heap_memalign(heap_id=31, align=0x10, size=0x60)
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_mxr803] (attribute=0x22): sq_id = 36
- [W : PPU[1] Thread (CPUThread)[0x002570a0]]: sys_heap warning: _sys_heap_memalign(heap_id=31, align=0x10, size=0x4e00)
- [W : PPU[1] Thread (CPUThread)[0x000192d8]]: sys_mutex warning: *** mutex created [_mxr020] (protocol=0x2, recursive=false): id = 37
- [W : PPU[1] Thread (CPUThread)[0x000192fc]]: sys_cond warning: *** condition created [] (mutex_id=37): id = 38
- [! : PPU[1] Thread (CPUThread)[0x0025701c]]: *** New PPU Thread [_sys_MixerChStripMain] (): id = 39
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_mxr022] (attribute=0x22): sq_id = 40
- [W : PPU[1] Thread (CPUThread)[0x002570a0]]: sys_heap warning: _sys_heap_memalign(heap_id=31, align=0x10, size=0x4e80)
- [W : PPU[1] Thread (CPUThread)[0x002570a0]]: sys_heap warning: _sys_heap_memalign(heap_id=31, align=0x10, size=0xfe00)
- [W : PPU[1] Thread (CPUThread)[0x002570a0]]: sys_heap warning: _sys_heap_memalign(heap_id=31, align=0x10, size=0x7100)
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : PPU[1] Thread (CPUThread)[0x00012874]]: sys_mutex warning: *** mutex created [_mxr005] (protocol=0x2, recursive=false): id = 41
- [W : PPU[1] Thread (CPUThread)[0x00012898]]: sys_cond warning: *** condition created [] (mutex_id=41): id = 42
- [W : PPU[1] Thread (CPUThread)[0x00012924]]: sys_mutex warning: *** mutex created [_mxr007] (protocol=0x2, recursive=false): id = 43
- [W : PPU[1] Thread (CPUThread)[0x00012948]]: sys_cond warning: *** condition created [] (mutex_id=43): id = 44
- [W : PPU[1] Thread (CPUThread)[0x000129cc]]: sys_mutex warning: *** mutex created [_mxr009] (protocol=0x2, recursive=false): id = 45
- [W : PPU[1] Thread (CPUThread)[0x000129f0]]: sys_cond warning: *** condition created [] (mutex_id=45): id = 46
- [! : PPU[1] Thread (CPUThread)[0x0025701c]]: *** New PPU Thread [_sys_mixerSurBusReq] (): id = 47
- [W : RSXThread]: FP not found in buffer!
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_mxr001] (attribute=0x22): sq_id = 48
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_mxr002] (attribute=0x22): sq_id = 49
- [! : PPU[1] Thread (CPUThread)[0x0025701c]]: *** New PPU Thread [_cellsurMixerMain] (): id = 50
- [W : PPU[1] Thread (CPUThread)[0x00257034]]: sys_lwmutex warning: *** lwmutex created [_mxr003] (attribute=0x22): sq_id = 51
- [W : PPU[50] Thread (_cellsurMixerMain)[0x00014120]]: sys_event warning: sys_event_queue_create(equeue_id_addr=0x1974a4, attr_addr=0x198550, event_queue_key=0x8000cafe02460300, size=2)
- [W : PPU[1] Thread (CPUThread)[0x0024b04c]]: cellAudio warning: cellAudioPortOpen(audioParam_addr=0x1974e8, portNum_addr=0x197458)
- [W : PPU[50] Thread (_cellsurMixerMain)[0x00014120]]: sys_event warning: *** event_queue created [_mxr000] (protocol=0x1, type=0x1): id = 52
- [W : PPU[1] Thread (CPUThread)[0x0024b04c]]: cellAudio warning: *** audio port opened(nChannel=8, nBlock=8, attr=0x0, level=1.000000): port = 0
- [W : PPU[1] Thread (CPUThread)[0x0024b028]]: cellAudio warning: cellAudioGetPortConfig(portNum=0x0, portConfig_addr=0x197508)
- [W : PPU[1] Thread (CPUThread)[0x0024b034]]: cellAudio warning: cellAudioPortStart(portNum=0x0)
- [W : PPU[1] Thread (CPUThread)[0x0024b058]]: cellAudio warning: cellAudioSetNotifyEventQueue(key=0x8000cafe02460300)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047381)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047382)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047385)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047386)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047387)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047388)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047389)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047397)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047398)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047401)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047402)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047403)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047404)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047405)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047410)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047411)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047412)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047413)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047414)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047415)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047416)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047417)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047418)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047419)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047420)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047421)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047422)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047423)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047426)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047427)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047428)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047429)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047430)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047431)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047432)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047433)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047434)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047435)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047436)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047437)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047438)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047439)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047597)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047598)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047601)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047602)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047603)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047604)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047605)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047613)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047614)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047617)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047618)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047619)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047620)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047621)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047626)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047627)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047628)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047629)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047630)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047631)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047632)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047633)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047634)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047635)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047636)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047637)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047638)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047639)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047642)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047643)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047644)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047645)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047646)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047647)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047648)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047649)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047650)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047651)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047652)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047653)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047654)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047655)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047737)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047738)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047739)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047740)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (10):
- [! : RSXThread]: *** prog id = 21
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 20
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16763856
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[18]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[18] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[19]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[19] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 -0.010101 -0.010101]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[20]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[20] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[23]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[23] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[32]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[32] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[26]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[29]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[29] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[21]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[21] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[24]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[24] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[33]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[33] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[27]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[30]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[30] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[22]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[22] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[25]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[25] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[34]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[34] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[28]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[31]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[31] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[17]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[14]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[14] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x15, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [W : PPU[1] Thread (CPUThread)[0x0024d04c]]: *** cellFsOpen(path="/dev_hdd0/game/NPUB30459/USRDIR/0B/ABEAST16.SR"): fd = 53
- [! : PPU[1] Thread (CPUThread)[0x0025701c]]: *** New PPU Thread [Trophy Thread] (): id = 54
- [W : PPU[54] Thread (Trophy Thread)[0x0024501c]]: sceNpTrophy warning: sceNpTrophyGetRequiredDiskSpace(context=0, handle=0, reqspace_addr=0x1e92f0, options=0x0)
- [E : PPU[1] Thread (CPUThread)[0x002590e8]]: Unknown function 0xbdf21b0f
- [E : PPU[1] Thread (CPUThread)[0x00096960]]: sys_event error: sys_event_queue_tryreceive(equeue_id=29, event_array_addr=0xd0010788, size=1, number_addr=0xd0010780)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[1] Thread (CPUThread)[0x0024d01c]]: sys_fs warning: cellFsGetFreeSize(path="/dev_hdd0", block_size_addr=0xd00106f0, block_count_addr=0xd00106f8)
- [E : PPU[1] Thread (CPUThread)[0x00096960]]: sys_event error: sys_event_queue_tryreceive(equeue_id=29, event_array_addr=0xd0010788, size=1, number_addr=0xd0010780)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047365)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047366)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047369)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047370)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047371)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047372)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047373)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047381)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047382)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047385)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047386)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047387)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047388)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047389)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047394)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047395)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047396)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047397)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047398)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047399)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047400)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047401)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047402)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047403)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047404)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047405)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047406)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047407)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047410)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047411)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047412)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047413)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047414)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047415)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047416)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047417)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047418)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047419)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047420)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047421)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047422)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047423)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047581)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047582)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047585)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047586)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047587)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047588)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047589)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047597)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047598)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047601)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047602)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047603)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047604)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047605)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047610)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047611)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047612)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047613)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047614)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047615)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047616)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047617)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047618)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047619)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047620)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047621)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047622)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047623)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047626)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047627)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047628)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047629)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047630)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047631)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047632)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047633)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047634)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047635)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047636)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047637)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047638)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047639)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047721)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047722)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047723)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047724)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (11):
- [! : RSXThread]: *** prog id = 23
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 22
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16763600
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[18]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[18] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[19]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[19] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 -0.010101 -0.010101]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[20]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[20] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[23]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[23] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[32]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[32] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[26]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[29]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[29] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[21]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[21] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[24]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[24] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[33]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[33] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[27]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[30]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[30] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[22]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[22] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[25]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[25] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[34]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[34] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[28]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[31]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[31] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[17]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[14]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[14] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x17, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[1] Thread (CPUThread)[0x00096960]]: sys_event error: sys_event_queue_tryreceive(equeue_id=29, event_array_addr=0xd0010788, size=1, number_addr=0xd0010780)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047349)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047350)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047353)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047354)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047355)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047356)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047357)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047365)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047366)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047369)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047370)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047371)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047372)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047373)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047378)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047379)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047380)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047381)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047382)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047383)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047384)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047385)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047386)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047387)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047388)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047389)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047390)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047391)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047394)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047395)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047396)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047397)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047398)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047399)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047400)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047401)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047402)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047403)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047404)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047405)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047406)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047407)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047565)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047566)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047569)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047570)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047571)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047572)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047573)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047581)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047582)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047585)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047586)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047587)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047588)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047589)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047594)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047595)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047596)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047597)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047598)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047599)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047600)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047601)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047602)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047603)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047604)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047605)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047606)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047607)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047610)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047611)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047612)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047613)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047614)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047615)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047616)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047617)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047618)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047619)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047620)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047621)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047622)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047623)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047705)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047706)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047707)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047708)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (12):
- [! : RSXThread]: *** prog id = 25
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 24
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16763344
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[18]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[18] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[19]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[19] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 -0.010101 -0.010101]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[20]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[20] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[23]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[23] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[32]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[32] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[26]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[29]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[29] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[21]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[21] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[24]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[24] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[33]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[33] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[27]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[30]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[30] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[22]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[22] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[25]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[25] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[34]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[34] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[28]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[31]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[31] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[17]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[14]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[14] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x19, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047333)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047334)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047337)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047338)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047339)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047340)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047341)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047349)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047350)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047353)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047354)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047355)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047356)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047357)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047362)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047363)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047364)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047365)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047366)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047367)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047368)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047369)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047370)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047371)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047372)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047373)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047374)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047375)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047378)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047379)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047380)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047381)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047382)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047383)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047384)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047385)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047386)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047387)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047388)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047389)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047390)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047391)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047549)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047550)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047553)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047554)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047555)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047556)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047557)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047565)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047566)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047569)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047570)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047571)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047572)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047573)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047578)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047579)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047580)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047581)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047582)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047583)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047584)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047585)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047586)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047587)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047588)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047589)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047590)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047591)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047594)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047595)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047596)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047597)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047598)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047599)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047600)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047601)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047602)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047603)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047604)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047605)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047606)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047607)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047689)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047690)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047691)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047692)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (13):
- [! : RSXThread]: *** prog id = 27
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 26
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16763088
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[18]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[18] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[19]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[19] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 -0.010101 -0.010101]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[20]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[20] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[23]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[23] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[32]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[32] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[26]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[29]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[29] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[21]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[21] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[24]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[24] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[33]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[33] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[27]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[30]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[30] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[22]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[22] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[25]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[25] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[34]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[34] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[28]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[31]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[31] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[17]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[14]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[14] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1b, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047317)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047318)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047321)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047322)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047323)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047324)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047325)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047333)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047334)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047337)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047338)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047339)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047340)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047341)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047346)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047347)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047348)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047349)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047350)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047351)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047352)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047353)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047354)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047355)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047356)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047357)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047358)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047359)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047362)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047363)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047364)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047365)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047366)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047367)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047368)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047369)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047370)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047371)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047372)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047373)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047374)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047375)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047533)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047534)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047537)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047538)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047539)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047540)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047541)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047549)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047550)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047553)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047554)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047555)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047556)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047557)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047562)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047563)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047564)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047565)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047566)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047567)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047568)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047569)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047570)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047571)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047572)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047573)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047574)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047575)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047578)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047579)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047580)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047581)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047582)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047583)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047584)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047585)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047586)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047587)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047588)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047589)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047590)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047591)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047673)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047674)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047675)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047676)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (14):
- [! : RSXThread]: *** prog id = 29
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 28
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16762832
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[18]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[18] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[19]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[19] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 -0.010101 -0.010101]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[20]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[20] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[23]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[23] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[32]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[32] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[26]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[29]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[29] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[21]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[21] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[24]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[24] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[33]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[33] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[27]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[30]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[30] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[22]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[22] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[25]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[25] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[34]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[34] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[28]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[31]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[31] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[17]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[14]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[14] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1d, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : PPU[1] Thread (CPUThread)[0x00096960]]: sys_event error: sys_event_queue_tryreceive(equeue_id=29, event_array_addr=0xd0010788, size=1, number_addr=0xd0010780)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047301)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047302)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047305)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047306)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047307)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047308)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047309)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047317)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047318)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047321)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047322)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047323)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047324)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047325)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047330)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047331)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047332)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047333)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047334)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047335)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047336)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047337)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047338)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047339)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047340)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047341)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047342)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047343)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047346)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047347)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047348)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047349)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047350)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047351)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047352)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047353)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047354)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047355)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047356)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047357)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047358)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047359)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047517)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047518)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047521)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047522)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047523)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047524)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047525)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047533)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047534)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047537)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047538)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047539)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047540)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047541)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047546)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047547)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047548)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047549)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047550)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047551)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047552)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047553)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047554)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047555)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047556)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047557)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047558)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047559)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047562)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047563)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047564)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047565)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047566)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047567)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047568)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047569)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047570)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047571)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047572)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047573)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047574)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047575)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047657)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047658)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047659)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047660)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (15):
- [! : RSXThread]: *** prog id = 31
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 30
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16762576
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[18]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[18] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[19]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[19] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 -0.010101 -0.010101]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[20]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[20] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[23]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[23] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[32]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[32] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[26]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[29]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[29] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[21]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[21] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[24]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[24] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[33]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[33] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[27]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[30]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[30] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[22]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[22] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[25]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[25] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[34]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[34] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[28]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[31]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[31] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[17]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[14]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[14] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x1f, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [E : PPU[1] Thread (CPUThread)[0x00096960]]: sys_event error: sys_event_queue_tryreceive(equeue_id=29, event_array_addr=0xd0010918, size=1, number_addr=0xd0010910)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [E : PPU[1] Thread (CPUThread)[0x0023d040]]: Unknown function 0x20543730
- [! : PPU[1] Thread (CPUThread)[0x0025701c]]: *** New PPU Thread [Utility thread] (): id = 55
- [W : PPU[55] Thread (Utility thread)[0x0023d118]]: cellSysutil warning: cellSaveDataAutoLoad2(version=0, dirName_addr=0x1a2ea8, errDialog=0, setBuf=0x1a3c18, funcList=0x187148, funcStat=0x187140, funcFile=0xffffffff, container=1715824, userdata_addr=0x0)
- [W : PPU[55] Thread (Utility thread)[0x0023d118]]: cellSaveDataAutoLoad2: Couldn't find save entry (NPUB30459-TITLE)
- [! : PPU[1] Thread (CPUThread)[0x0025701c]]: *** New PPU Thread [Trophy Thread] (): id = 56
- [W : RSXThread]: FP not found in buffer!
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: sceNpTrophy warning: sceNpTrophyRegisterContext(context=0, handle=0, statusCb_addr=0x187048, arg_addr=0x1e92a8, options=0x1)
- [E : PPU[1] Thread (CPUThread)[0x00096960]]: sys_event error: sys_event_queue_tryreceive(equeue_id=29, event_array_addr=0xd0010918, size=1, number_addr=0xd0010910)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROPCONF.SFM')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\ICON0.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\ICON0_00.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROP000.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROP001.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROP002.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROP003.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROP004.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROP005.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROP006.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROP007.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROP008.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROP009.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROP010.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROP011.PNG')
- [W : PPU[56] Thread (Trophy Thread)[0x00245004]]: vfsLocalFile::Create('I:\dev_hdd0\home\00000001\trophy\NPWR00594_00\TROPUSR.DAT')
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047285)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047286)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047289)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047290)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047291)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047292)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047293)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047301)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047302)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047305)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047306)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047307)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047308)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047309)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047314)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047315)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047316)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047317)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047318)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047319)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047320)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047321)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047322)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047323)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047324)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047325)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047326)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047327)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047330)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047331)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047332)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047333)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047334)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047335)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047336)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047337)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047338)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047339)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047340)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047341)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047342)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047343)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047501)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047502)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047505)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047506)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047507)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047508)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047509)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047517)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047518)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047521)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047522)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047523)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047524)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047525)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047530)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047531)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047532)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047533)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047534)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047535)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047536)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047537)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047538)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047539)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047540)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047541)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047542)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047543)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047546)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047547)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047548)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047549)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047550)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047551)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047552)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047553)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047554)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047555)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047556)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047557)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047558)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047559)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047641)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047642)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047643)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047644)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (16):
- [! : RSXThread]: *** prog id = 33
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 32
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16762320
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[18]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[18] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[19]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[19] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 -0.010101 -0.010101]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[20]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[20] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[23]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[23] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[32]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[32] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[26]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[29]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[29] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[21]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[21] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[24]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[24] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[33]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[33] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[27]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[30]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[30] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[22]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[22] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[25]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[25] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[34]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[34] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[28]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[31]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[31] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[17]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[14]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[14] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[18] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[19] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 -0.010101 -0.010101]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[20] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[23] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[32] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[29] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[21] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[24] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[33] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[30] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[22] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[25] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[34] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[31] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[14] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x21, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [! : PPU[1] Thread (CPUThread)[0x0025701c]]: *** New PPU Thread [Trophy Thread] (): id = 57
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [E : PPU[1] Thread (CPUThread)[0x00096960]]: sys_event error: sys_event_queue_tryreceive(equeue_id=29, event_array_addr=0xd0010918, size=1, number_addr=0xd0010910)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047269)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047270)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047273)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047274)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047275)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047276)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047277)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047285)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047286)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047289)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047290)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047291)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047292)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047293)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047298)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047299)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047300)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047301)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047302)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047303)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047304)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047305)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047306)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047307)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047308)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047309)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047310)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047311)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047314)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047315)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047316)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047317)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047318)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047319)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047320)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047321)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047322)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047323)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047324)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047325)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047326)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047327)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047485)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047486)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047489)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047490)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047491)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047492)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047493)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047501)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047502)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047505)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047506)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047507)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047508)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047509)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047514)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047515)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047516)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047517)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047518)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047519)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047520)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047521)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047522)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047523)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047524)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047525)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047526)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047527)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047530)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047531)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047532)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047533)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047534)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047535)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047536)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047537)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047538)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047539)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047540)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047541)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047542)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047543)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047625)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047626)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047627)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047628)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (17):
- [! : RSXThread]: *** prog id = 35
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 34
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16762064
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[18]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[18] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[19]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[19] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 -0.010101 -0.010101]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[20]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[20] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[23]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[23] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[32]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[32] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[26]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[29]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[29] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[21]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[21] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[24]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[24] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[33]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[33] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[27]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[30]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[30] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[22]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[22] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[25]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[25] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[34]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[34] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[28]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[31]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[31] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[17]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[14]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[14] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x23, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [E : PPU[1] Thread (CPUThread)[0x00096960]]: sys_event error: sys_event_queue_tryreceive(equeue_id=29, event_array_addr=0xd0010918, size=1, number_addr=0xd0010910)
- [W : PPU[17] Thread (crCommandQueue)[0x0017c040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [W : RSXThread]: NV4097_INVALIDATE_L2: 1
- [W : RSXThread]: NV4097_INVALIDATE_L2: 2
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [E : PPU[24] Thread (crTaskQueue)[0x00253028]]: cellSpurs error: Unimplemented function: _cellSpursJobChainAttributeInitialize
- [E : PPU[24] Thread (crTaskQueue)[0x00253040]]: cellSpurs error: Unimplemented function: cellSpursJobChainAttributeSetName
- [E : PPU[24] Thread (crTaskQueue)[0x00253010]]: cellSpurs error: Unimplemented function: cellSpursCreateJobChainWithAttribute
- [E : PPU[24] Thread (crTaskQueue)[0x00253064]]: cellSpurs error: Unimplemented function: cellSpursRunJobChain
- [E : PPU[24] Thread (crTaskQueue)[0x0025304c]]: cellSpurs error: Unimplemented function: cellSpursJoinJobChain
- [W : RSXThread]: NV4097_SET_ANTI_ALIASING_CONTROL: ffff0000
- [W : RSXThread]: NV4097_SET_ZCULL_CONTROL0: 10
- [W : RSXThread]: NV4097_NO_OPERATION
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 109
- [W : RSXThread]: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4001
- [W : RSXThread]: NV4097_SET_TEX_COORD_CONTROL
- [W : RSXThread]: FP not found in buffer!
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047253)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047254)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047257)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047258)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047259)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047260)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047261)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047269)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047270)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047273)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047274)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047275)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047276)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047277)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047282)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047283)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047284)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047285)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047286)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047287)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047288)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047289)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047290)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047291)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047292)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047293)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047294)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047295)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047298)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047299)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047300)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047301)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047302)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047303)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047304)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047305)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047306)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047307)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047308)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047309)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047310)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047311)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047469)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047470)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047473)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047474)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047475)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047476)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047477)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1047485)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1047486)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1047489)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1047490)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1047491)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1047492)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1047493)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047498)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047499)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047500)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047501)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047502)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047503)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047504)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047505)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047506)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047507)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047508)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047509)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047510)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047511)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1047514)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1047515)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1047516)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1047517)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1047518)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047519)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1047520)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1047521)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1047522)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1047523)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1047524)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1047525)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1047526)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1047527)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047609)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047610)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047611)
- [E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1047612)
- [E : RSXThread]: Failed to compile shader: (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- [! : RSXThread]: #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (18):
- [! : RSXThread]: *** prog id = 37
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 36
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16761808
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[0]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[1]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[2]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[3]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[18]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[18] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[19]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[19] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[13]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[13] -1 [1.000000 1.000000 1.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 -0.010101 -0.010101]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[20]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[20] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[23]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[23] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[32]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[32] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[26]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[29]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[29] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[26] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[21]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[21] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[24]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[24] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[33]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[33] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[27]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[30]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[30] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[27] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[22]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[22] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[25]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[25] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[34]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[34] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[28]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[31]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[31] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[28] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[17]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[17] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[7]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[7] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[8]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[8] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[9]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[9] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[14]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[14] -1 [0.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[15]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[0] -1 [1.000000 0.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[1] -1 [0.000000 1.000000 0.000000 -0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[2] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[3] -1 [0.000000 0.000000 0.000000 1.000000]: opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[15] -1 [1.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[4]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[4] -1 [1.000000 0.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[5]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[5] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[6]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[6] -1 [0.000000 0.000000 1.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, vc[467]): opengl error 0x0502
- [E : RSXThread]: glUniform4f vc[467] -1 [0.000000 1.000000 0.000000 0.000000]: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x25, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: Could not link program: Fragment info
- -------------
- (0) : error C0000: syntax error, unexpected $end at token "<EOF>"
- (0) : error C9000: internal corruption, aborting
- [! : RSXThread]: Add program (19):
- [! : RSXThread]: *** prog id = 38
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 36
- [! : RSXThread]: *** vp data size = 192
- [! : RSXThread]: *** fp data size = 16761808
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- vec4 dst_reg1 = vec4(0.0);
- vec4 tmp0;
- vec4 tmp1;
- vec4 dst_reg7 = vec4(0.0);
- vec4 dst_reg0 = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- layout (location = 3) in vec4 in_diff_color;
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- uniform vec4 vc[468];
- out vec4 diff_color;
- out vec4 tc0;
- void func0();
- void main()
- {
- func0();
- gl_Position = dst_reg0;
- diff_color = dst_reg1;
- tc0 = dst_reg7;
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- dst_reg1 = (in_diff_color * vc[13]);
- tmp0.xy = in_tc0.xyxx.xy;
- tmp1.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4]), 0.0).xxxx.x;
- tmp1.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5]), 0.0).xxxx.y;
- tmp1.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6]), 0.0).xxxx.z;
- tmp0.z = vc[467].xxxx.z;
- dst_reg7.y = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[8]), 0.0).xxxx.y;
- dst_reg7.x = vec2(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[7]), 0.0).xxxx.x;
- dst_reg0.w = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[3]), 0.0).xxxx.w;
- dst_reg0.z = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[2]), 0.0).xxxx.z;
- dst_reg0.y = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[1]), 0.0).xxxx.y;
- dst_reg0.x = vec2(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[0]), 0.0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- void main()
- {
- if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
- {
- if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
- {
- if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
- {
- if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
- {
- }
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [E : RSXThread]: glUseProgram: opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, tex0): opengl error 0x0502
- [E : RSXThread]: glGetUniformLocation(0x26, scaleOffsetMat): opengl error 0x0502
- [E : RSXThread]: glDrawArrays: opengl error 0x0502
- [W : PPU[50] Thread (_cellsurMixerMain)[0x00013ef8]]: sys_cond_wait(id=46) aborted
- [W : PPU[47] Thread (_sys_mixerSurBusReq)[0x00011d20]]: sys_cond_wait(id=42) aborted
- [W : Audio Thread]: Audio aborted
- [! : RSXThread]: RSX thread exit...
- [!]: Closing memory...
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