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  1. ////////////////////////////////////////////////////////////////////
  2. //DeRap: Produced from mikero's Dos Tools Dll version 4.87
  3. //Sun May 24 17:15:34 2015 : Source 'file' date Sun May 24 17:15:34 2015
  4. //http://dev-heaven.net/projects/list_files/mikero-pbodll
  5. ////////////////////////////////////////////////////////////////////
  6.  
  7. #define _ARMA_
  8.  
  9. //Class E:/SteamLibrary/SteamApps/common/Arma 3/@BG21_Objects/addons/SMA_EOTECH_552/SMA_EOTECH_552/data/holo_glass.rvmat{
  10. class StageTI
  11. {
  12. texture = "a3\data_f\default_ti_ca.paa";
  13. };
  14. ambient[] = {1,1,1,1};
  15. diffuse[] = {1,1,1,1};
  16. forcedDiffuse[] = {0,0,0,0};
  17. emmisive[] = {0,0,0,1};
  18. specular[] = {0.975,0.975,0.975,1};
  19. specularPower = 8000;
  20. PixelShaderID = "Super";
  21. VertexShaderID = "Super";
  22. class Stage1
  23. {
  24. texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  25. uvSource = "tex";
  26. class uvTransform
  27. {
  28. aside[] = {1,0,0};
  29. up[] = {0,1,0};
  30. dir[] = {0,0,0};
  31. pos[] = {0,0,0};
  32. };
  33. };
  34. class Stage2
  35. {
  36. texture = "#(argb,8,8,3)color(0.05,0.05,0.05,0.05,DT)";
  37. uvSource = "tex";
  38. class uvTransform
  39. {
  40. aside[] = {1,0,0};
  41. up[] = {0,1,0};
  42. dir[] = {0,0,0};
  43. pos[] = {0,0,0};
  44. };
  45. };
  46. class Stage3
  47. {
  48. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  49. uvSource = "tex";
  50. class uvTransform
  51. {
  52. aside[] = {1,0,0};
  53. up[] = {0,1,0};
  54. dir[] = {0,0,0};
  55. pos[] = {0,0,0};
  56. };
  57. };
  58. class Stage4
  59. {
  60. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  61. uvSource = "tex";
  62. class uvTransform
  63. {
  64. aside[] = {1,0,0};
  65. up[] = {0,1,0};
  66. dir[] = {0,0,1};
  67. pos[] = {0,0,1};
  68. };
  69. };
  70. class Stage5
  71. {
  72. texture = "SMA_eotech_552\data\glass_smdi.paa";
  73. uvSource = "tex";
  74. class uvTransform
  75. {
  76. aside[] = {1,0,0};
  77. up[] = {0,1,0};
  78. dir[] = {0,0,1};
  79. pos[] = {0,0,1};
  80. };
  81. };
  82. class Stage6
  83. {
  84. texture = "#(ai,64,64,1)fresnel(1.1,0.4)";
  85. uvSource = "none";
  86. };
  87. class Stage7
  88. {
  89. texture = "a3\data_f\env_land_ca.paa";
  90. uvSource = "none";
  91. };
  92. //};
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