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XCOM 2 All of the Mods

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Oct 4th, 2016
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  1. The only orderings that should matter are All The Enemies which should load after the enemy mods. On the first mission, don't enable the Codex mod. If a custom class (one with new abilities) isn't on this list, I looked at it and thought: "overpowered!" or if its a base class ability mashup, I looked at it and thought, "I'd rather just bring a" whatever base class I'd build instead. I like vanilla's balance and think the ranger class is fine (avoid using swords, Play safe from stealth, etc). Mods that use words like "huge boost" and "better than originals" won't be added unless they feel like it was something vanilla was missing.
  2.  
  3. After enabling all the mods and making the .ini changes listed below, use the mod manager (it gives you the option of mimicing my order) to launch Xcom 2. Don't forget to enable the codex squadmate AFTER the first mission.
  4.  
  5.  
  6. New Classes: (custom classes with infinite heals or that have squaddie moves that are better than base class non-squaddie levels are too powerful, ie Tinkerer)
  7. Rifleman class: http://steamcommunity.com/sharedfiles/filedetails/?id=619043519
  8. Juggernaut class: http://steamcommunity.com/sharedfiles/filedetails/?id=634831620
  9. Infantry class: https://steamcommunity.com/sharedfiles/filedetails/?id=632648555
  10. Trooper class: https://steamcommunity.com/sharedfiles/filedetails/?id=618090572
  11. Rogue class: https://steamcommunity.com/sharedfiles/filedetails/?id=618036260
  12. Spectre Class: https://steamcommunity.com/sharedfiles/filedetails/?id=703505233
  13. *Raider class: https://steamcommunity.com/sharedfiles/filedetails/?id=622082219
  14. Sabateur Class: https://steamcommunity.com/sharedfiles/filedetails/?id=730660269
  15. *XFactor Mutant: https://steamcommunity.com/sharedfiles/filedetails/?id=642030322
  16. Recon Class: https://steamcommunity.com/sharedfiles/filedetails/?id=735144645
  17. Gunner Class: https://steamcommunity.com/sharedfiles/filedetails/?id=620461247
  18. Headhunter Class: https://steamcommunity.com/sharedfiles/filedetails/?id=678149207
  19. Fury Class: https://steamcommunity.com/sharedfiles/filedetails/?id=682736717
  20. Lone Wolf: https://steamcommunity.com/sharedfiles/filedetails/?id=699011611
  21. *Guerilla Class: https://steamcommunity.com/sharedfiles/filedetails/?id=647619537
  22. *Super soldier: https://steamcommunity.com/sharedfiles/filedetails/?id=630899127
  23. *Guardian Class: https://steamcommunity.com/sharedfiles/filedetails/?id=619040017
  24. Shocktrooper: https://steamcommunity.com/sharedfiles/filedetails/?id=631056086
  25. Engineer: https://steamcommunity.com/sharedfiles/filedetails/?id=621922759
  26. Samurai: https://steamcommunity.com/sharedfiles/filedetails/?id=656290341
  27. SEAL: https://steamcommunity.com/sharedfiles/filedetails/?id=657639914
  28. Spec Ops = https://steamcommunity.com/sharedfiles/filedetails/?id=711592447
  29. CPU = https://steamcommunity.com/sharedfiles/filedetails/?id=692636897
  30. Spy = https://steamcommunity.com/sharedfiles/filedetails/?id=690708534
  31. Technician = https://steamcommunity.com/sharedfiles/filedetails/?id=681852981
  32. Tank = https://steamcommunity.com/sharedfiles/filedetails/?id=660821167
  33. Sniper = https://steamcommunity.com/sharedfiles/filedetails/?id=658531225
  34. Sentinel = https://steamcommunity.com/sharedfiles/filedetails/?id=660260589
  35. Assassin = https://steamcommunity.com/sharedfiles/filedetails/?id=619045526
  36.  
  37. REJECTED CLASSES: (I tried them and they don't ... "work" well. They can't pull their weight like everyone thinks is true for their poorly built rangers).
  38. Bruiser Class = https://steamcommunity.com/sharedfiles/filedetails/?id=659582342
  39. Codebreaker = https://steamcommunity.com/sharedfiles/filedetails/?id=666723734
  40. Lone wolf = https://steamcommunity.com/sharedfiles/filedetails/?id=621995493
  41. *Officer Class = http://steamcommunity.com/sharedfiles/filedetails/?id=626299567
  42.  
  43. New Options:
  44. Long war SMGs: https://steamcommunity.com/sharedfiles/filedetails/?id=577409322
  45. New GTS purchasables: http://steamcommunity.com/sharedfiles/filedetails/?id=708349496
  46. Choosable AWC perks (and rerolls): http://steamcommunity.com/sharedfiles/filedetails/?id=625272665
  47. *Grimy's loot mod (requires mod everything & mod config menu): https://steamcommunity.com/sharedfiles/filedetails/?id=650277509
  48. Grimy's loot mod (alien expo): https://steamcommunity.com/sharedfiles/filedetails/?id=685391337
  49. *Additional mission types: https://steamcommunity.com/sharedfiles/filedetails/?id=647242867
  50. *Black Market Intel https://steamcommunity.com/sharedfiles/filedetails/?id=706956593 with intel conversion 34%
  51. *Blackmarket corpses: https://steamcommunity.com/sharedfiles/filedetails/?id=687662081
  52. Heal Grenade: https://steamcommunity.com/sharedfiles/filedetails/?id=738103726
  53. Medibot Gremlin: https://steamcommunity.com/sharedfiles/filedetails/?id=698849061
  54. Reusable Overdrive Serum: https://steamcommunity.com/sharedfiles/filedetails/?id=691187108 (Let's face it. You'd never make a medkit either if it got used up)
  55. Cut psionics content: https://steamcommunity.com/sharedfiles/filedetails/?id=631207500
  56. Xcom Energy Shields: https://steamcommunity.com/sharedfiles/filedetails/?id=623434810
  57. *Craft Loot: https://steamcommunity.com/sharedfiles/filedetails/?id=643812550
  58. Combat knives: https://steamcommunity.com/sharedfiles/filedetails/?id=677573817
  59. Longwar Leaders: https://steamcommunity.com/sharedfiles/filedetails/?id=577517577
  60. Mech breacher: https://steamcommunity.com/sharedfiles/filedetails/?id=647998839
  61. Additional PCS: https://steamcommunity.com/sharedfiles/filedetails/?id=631297571
  62. High Quality Rounds: https://steamcommunity.com/sharedfiles/filedetails/?id=673661958
  63. Proving Grounds Lock n Load: https://steamcommunity.com/sharedfiles/filedetails/?id=634277911
  64. *Choose Continent Boni: https://steamcommunity.com/sharedfiles/filedetails/?id=635087575
  65. Not Created Equal: https://steamcommunity.com/sharedfiles/filedetails/?id=626232835
  66. Cut Ammo Content: https://steamcommunity.com/sharedfiles/filedetails/?id=629253419
  67. Psi rifle: https://steamcommunity.com/sharedfiles/filedetails/?id=700409105
  68. Choosable Proving Ground: https://steamcommunity.com/sharedfiles/filedetails/?id=636193478
  69. Set HQ: https://steamcommunity.com/sharedfiles/filedetails/?id=635253356
  70. *Playable codex (after 1st mission): https://steamcommunity.com/sharedfiles/filedetails/?id=636587393 [Consider it a unique unit like the SPARK]
  71. *Commanders' (facility) OCD: https://steamcommunity.com/sharedfiles/filedetails/?id=676982856
  72. Masterwork armor: https://steamcommunity.com/sharedfiles/filedetails/?id=731151522
  73. Armor Stat Customizer: https://steamcommunity.com/sharedfiles/filedetails/?id=620678749
  74.  
  75. Spectrum Aegis Enemies: https://steamcommunity.com/sharedfiles/filedetails/?id=725196351
  76. Metal Over Flesh: https://steamcommunity.com/sharedfiles/filedetails/?id=720053228 (only balanced for a 1 spark play-through)
  77. *Fucking New Guy: https://steamcommunity.com/sharedfiles/filedetails/?id=690155065
  78. *Grimy PCS Expansion: https://steamcommunity.com/sharedfiles/filedetails/?id=698792377
  79. Flame Viper = https://steamcommunity.com/sharedfiles/filedetails/?id=715318608
  80. Potential Team Perks = https://steamcommunity.com/sharedfiles/filedetails/?id=695216006
  81. Buildable DLC weapons = https://steamcommunity.com/sharedfiles/filedetails/?id=687211262 (otherwise unluck + evac mission = screwed)
  82. Enhancement objects = https://steamcommunity.com/sharedfiles/filedetails/?id=733191411
  83. *Partially Gifted = https://steamcommunity.com/sharedfiles/filedetails/?id=649477316
  84. Utility Slot Sidearms = https://steamcommunity.com/workshop/filedetails/?id=688644689
  85. *Elerium Armor Upgrading = http://steamcommunity.com/sharedfiles/filedetails/?id=624294299
  86. *Disable Any Class = https://steamcommunity.com/sharedfiles/filedetails/?id=656267587 (helps for GTS vs RNG manipulation)
  87. Scientist Staff Slots = https://steamcommunity.com/sharedfiles/filedetails/?id=764416009 (Don't make grenades or bombs w/ scientist staffed)
  88. *Ultimate Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=627228121 Is used due to a conflict with the above
  89.  
  90. Info & Quality:
  91. Instant Avenger Menus: http://steamcommunity.com/sharedfiles/filedetails/?id=628187112
  92. continue button: http://steamcommunity.com/sharedfiles/filedetails/?id=639497066
  93. Expanded Mission Names: https://steamcommunity.com/sharedfiles/filedetails/?id=679527387
  94. Mission time remaining: https://steamcommunity.com/sharedfiles/filedetails/?id=626589171
  95. Lifetime stats: https://steamcommunity.com/sharedfiles/filedetails/?id=634754304
  96. Gotcha flank preview: https://steamcommunity.com/sharedfiles/filedetails/?id=629910798
  97. free reload indicator: https://steamcommunity.com/sharedfiles/filedetails/?id=633710077
  98. free camera rotation: https://steamcommunity.com/sharedfiles/filedetails/?id=616359783
  99. evac all: https://steamcommunity.com/sharedfiles/filedetails/?id=618669868
  100. blackmarket usage: https://steamcommunity.com/sharedfiles/filedetails/?id=648410303
  101. Afteraction days wounded: https://steamcommunity.com/sharedfiles/filedetails/?id=637551769
  102. Mission Award Variety: https://steamcommunity.com/sharedfiles/filedetails/?id=643760572
  103. Weapon strip: https://steamcommunity.com/sharedfiles/filedetails/?id=618504171
  104. no startup movies: https://steamcommunity.com/sharedfiles/filedetails/?id=618203782
  105. mod every weapon color: https://steamcommunity.com/sharedfiles/filedetails/?id=622863565
  106. grenade nonsnapping: https://steamcommunity.com/sharedfiles/filedetails/?id=629228359
  107. Tech Tree: https://steamcommunity.com/sharedfiles/filedetails/?id=630693520
  108. Stop wasting my time: https://steamcommunity.com/sharedfiles/filedetails/?id=620600092
  109. Show enemies on mission planning: https://steamcommunity.com/sharedfiles/filedetails/?id=635257372
  110. Perfect Information: https://steamcommunity.com/sharedfiles/filedetails/?id=625737801
  111. Upgrade reminder: https://steamcommunity.com/sharedfiles/filedetails/?id=624726628
  112. *Show me the Personel: https://steamcommunity.com/sharedfiles/filedetails/?id=638033313
  113. *Mod menu https://steamcommunity.com/sharedfiles/filedetails/?id=667104300: 6% light, 26% heavy, 45%weapon, 30%armor, lockbox: 5,20,50, upgrades:15,3060, equipment: 30,60,120
  114. *Show Me the skills (updated): https://steamcommunity.com/sharedfiles/filedetails/?id=727367694
  115. Additional Icons: https://steamcommunity.com/sharedfiles/filedetails/?id=646244015
  116. Early look customization: https://steamcommunity.com/sharedfiles/filedetails/?id=620530611
  117. Beastiary: https://steamcommunity.com/sharedfiles/filedetails/?id=727794431
  118. More Buff details: https://steamcommunity.com/sharedfiles/filedetails/?id=709499969
  119. Accurate Soldier XP: https://steamcommunity.com/sharedfiles/filedetails/?id=631392567
  120. Reliable Smoke boundaries: https://steamcommunity.com/sharedfiles/filedetails/?id=650751923
  121. Make PCS & Weapon upgrades available: https://steamcommunity.com/sharedfiles/filedetails/?id=734892507
  122. Redshirts (lol): https://steamcommunity.com/sharedfiles/filedetails/?id=628851301
  123. Background Quotes: https://steamcommunity.com/sharedfiles/filedetails/?id=726181082
  124. Randomize Bios: http://steamcommunity.com/sharedfiles/filedetails/?id=630738292
  125. Faster Run Menu: https://steamcommunity.com/sharedfiles/filedetails/?id=618145233
  126. Stop Scan on Recovery: https://steamcommunity.com/sharedfiles/filedetails/?id=659625342
  127. Upcoming Events in Hours: http://steamcommunity.com/sharedfiles/filedetails/?id=627156954
  128. Wider View: https://steamcommunity.com/sharedfiles/filedetails/?id=695546876
  129. Hide HP on Squad Selection: https://steamcommunity.com/sharedfiles/filedetails/?id=718281467
  130. Quick Reload: http://steamcommunity.com/sharedfiles/filedetails/?id=643302414
  131. KillCounter Reminder: https://steamcommunity.com/sharedfiles/filedetails/?id=749138678
  132.  
  133. Enchanced Recruiting View: https://steamcommunity.com/sharedfiles/filedetails/?id=718878303
  134. Visible rulers in Shadow Chamber = https://steamcommunity.com/sharedfiles/filedetails/?id=685123711 (note the compensating buff)
  135. Tactical Killcounter = https://steamcommunity.com/sharedfiles/filedetails/?id=643507985
  136. *Tactical Flyover = https://steamcommunity.com/sharedfiles/filedetails/?id=657304953
  137. Capped Scroll Speed = https://steamcommunity.com/sharedfiles/filedetails/?id=772577316
  138. Muted Voices = https://steamcommunity.com/sharedfiles/filedetails/?id=637077429
  139.  
  140. Bug Fixes:
  141. over 100% hit minus dodge: http://steamcommunity.com/sharedfiles/filedetails/?id=637362134
  142. hunter fix: http://steamcommunity.com/workshop/filedetails/?id=727080319
  143. GTS SPARK perks: http://steamcommunity.com/sharedfiles/filedetails/?id=726633556
  144. True concealment (probably doesn't counter triple enemies...): https://steamcommunity.com/sharedfiles/filedetails/?id=618077830
  145. Skulljack fix [minor, but noticable bug]: https://steamcommunity.com/sharedfiles/filedetails/?id=636893854
  146. AWC Squadsight fix: https://steamcommunity.com/sharedfiles/filedetails/?id=638229956
  147. Configurable protect device: https://steamcommunity.com/sharedfiles/filedetails/?id=634951246
  148. Turret Bulwark (+1 armor makes the game a little harder) https://steamcommunity.com/sharedfiles/filedetails/?id=718133656
  149. *larger Spawn (+9): https://steamcommunity.com/sharedfiles/filedetails/?id=637375137
  150. Free carry and drop: https://steamcommunity.com/sharedfiles/filedetails/?id=660720275
  151. Heals Persist after mission: https://steamcommunity.com/sharedfiles/filedetails/?id=690713958
  152. Moddable DLC weapons: https://steamcommunity.com/sharedfiles/filedetails/?id=717783955
  153. Stop Drop and Roll: https://steamcommunity.com/sharedfiles/filedetails/?id=621434779
  154. Flamethrower Panic fix: https://steamcommunity.com/sharedfiles/filedetails/?id=641475667
  155. Deploy Wounded on Else Doom: https://steamcommunity.com/sharedfiles/filedetails/?id=673212545
  156. Surrender: https://steamcommunity.com/sharedfiles/filedetails/?id=707109252 I lost a soldier to this and thought "Do they give no quarter?"
  157. *Avenger Defense: https://steamcommunity.com/sharedfiles/filedetails/?id=674260951 Logically follows the doubled squadsize because its not multiplied
  158.  
  159. VIPs hold loot: https://steamcommunity.com/sharedfiles/filedetails/?id=720485713
  160. Quickdraw Fix: https://steamcommunity.com/sharedfiles/filedetails/?id=700550966
  161. Gremlin's Grab Loot: https://steamcommunity.com/sharedfiles/filedetails/?id=675346883
  162. Free Reload later: https://steamcommunity.com/sharedfiles/filedetails/?id=670217680
  163. Scalable blastpadding = https://steamcommunity.com/sharedfiles/filedetails/?id=657441902 (shredding still scales BETTER)
  164. Reusable Hunter's axe = https://steamcommunity.com/sharedfiles/filedetails/?id=728432028
  165. Nobody Saw that = https://steamcommunity.com/sharedfiles/filedetails/?id=753971312
  166. *Extract Corpses = https://steamcommunity.com/sharedfiles/filedetails/?id=766512413
  167. Slow Doom Meter = https://steamcommunity.com/sharedfiles/filedetails/?id=623885440 (I couldn't some finish testing past April. The exact order of missions was:1af, 1go, 1cm, 20day facility, 1rs then 1dm, 1af, 1dm, 2af, 1af, 1dm, 1sr, 1cm. You can lose the game within 60 days! it seems your better off keeping the facility count to 0. The doom meter won't make you lose games once you understand it, but it will annoy you with silly missions.)
  168.  
  169. Difficulty Increases:
  170. Can't execute rulers: https://steamcommunity.com/sharedfiles/filedetails/?id=683125051
  171. Longwar Aliens (Muton centurion): https://steamcommunity.com/sharedfiles/filedetails/?id=577474474
  172. Elite viper: https://steamcommunity.com/sharedfiles/filedetails/?id=634377972
  173. Advent Psi operative: https://steamcommunity.com/sharedfiles/filedetails/?id=628352640
  174. advent officer reinforcements: https://steamcommunity.com/sharedfiles/filedetails/?id=626617018
  175. Additional Dark Events: https://steamcommunity.com/sharedfiles/filedetails/?id=626109271
  176. Improved AI: http://steamcommunity.com/sharedfiles/filedetails/?id=618390218
  177. A better advent:https://steamcommunity.com/sharedfiles/filedetails/?id=628891110
  178. A better advent all the enemies: https://steamcommunity.com/sharedfiles/filedetails/?id=690477767
  179. Triple Enemies: https://steamcommunity.com/sharedfiles/filedetails/?id=722983842 +200% difficulty!
  180. AI hunker on panic: https://steamcommunity.com/sharedfiles/filedetails/?id=632750136
  181. Fatigue (updated): https://steamcommunity.com/sharedfiles/filedetails/?id=694223407
  182. Ruler +HP Dark event: https://steamcommunity.com/sharedfiles/filedetails/?id=683156300
  183. Spliced Snakes: https://steamcommunity.com/sharedfiles/filedetails/?id=641477359
  184. Slower While Carrying: https://steamcommunity.com/sharedfiles/filedetails/?id=641978206 Those TIMED kidnapping missions are gonna be tough...
  185. *"Extended" dark events: https://steamcommunity.com/sharedfiles/filedetails/?id=652169373
  186. *Dark Event Timers: http://steamcommunity.com/sharedfiles/filedetails/?id=650254263 (In vanilla, you ignore the 30day dark events)
  187. Bio Troops: https://steamcommunity.com/sharedfiles/filedetails/?id=750704140
  188.  
  189. *Squad Notoriety: https://steamcommunity.com/sharedfiles/filedetails/?id=677096274 (We are "a complete masochist")
  190. Advent recon = https://steamcommunity.com/sharedfiles/filedetails/?id=632036075
  191. headhunter = https://steamcommunity.com/sharedfiles/filedetails/?id=710122811
  192. Venator = https://steamcommunity.com/sharedfiles/filedetails/?id=687067268
  193. Sectoid commander = https://steamcommunity.com/sharedfiles/filedetails/?id=655821827
  194. Muton Demolisher = https://steamcommunity.com/sharedfiles/filedetails/?id=637434617
  195. *Delayed Evac = https://steamcommunity.com/sharedfiles/filedetails/?id=766513507
  196. Black Ice Codex = https://steamcommunity.com/sharedfiles/filedetails/?id=766768567
  197. Longwar Monster Reinforcements = https://steamcommunity.com/sharedfiles/filedetails/?id=770169637
  198. Suffer Mappack = https://steamcommunity.com/sharedfiles/filedetails/?id=771147826
  199.  
  200. Difficulty Decreases:
  201. Hack gains: http://steamcommunity.com/sharedfiles/filedetails/?id=639884488
  202. *Success-based Dynamic Force Level: http://steamcommunity.com/sharedfiles/filedetails/?id=645146227
  203. Sword buffs (I rarely use'm) = https://steamcommunity.com/sharedfiles/filedetails/?id=619477247
  204. Suppression+ [a fix, otherwise useless]: https://steamcommunity.com/sharedfiles/filedetails/?id=628207417
  205. squad cohesion: https://steamcommunity.com/sharedfiles/filedetails/?id=660665065
  206. more squad size: https://steamcommunity.com/sharedfiles/filedetails/?id=619895689
  207. Flawless mission benefits: https://steamcommunity.com/sharedfiles/filedetails/?id=729580495
  208. *Points of Interest: http://steamcommunity.com/sharedfiles/filedetails/?id=661212980
  209. *Less Awful Continent Boni: https://steamcommunity.com/sharedfiles/filedetails/?id=651210562
  210. Beed Out: https://steamcommunity.com/sharedfiles/filedetails/?id=621423047
  211. Enhanced (Consistent) levelup: https://steamcommunity.com/sharedfiles/filedetails/?id=723376582 Nothing says gaining 4 levels like getting only +1hp!
  212. *Better Lab: https://steamcommunity.com/sharedfiles/filedetails/?id=681723388
  213. Better Aim (Tame): http://steamcommunity.com/sharedfiles/filedetails/?id=618909136
  214. Expanded Loot: https://steamcommunity.com/sharedfiles/filedetails/?id=620445360
  215. Smoke NINJA VANISH: https://steamcommunity.com/sharedfiles/filedetails/?id=738751056
  216.  
  217. Better Supperior Attachments (geometric not arithmetic) = https://steamcommunity.com/sharedfiles/filedetails/?id=620669020
  218. Balanced Snipers = https://steamcommunity.com/sharedfiles/filedetails/?id=627463677
  219. Ammo & vest Slots = https://steamcommunity.com/sharedfiles/filedetails/?id=674420475
  220. Skip Free Alien Move = https://steamcommunity.com/sharedfiles/filedetails/?id=623053621 (No need to adjust the other scamper mods. With more enemies at once than you can shoot at, it changes the game far less than you'd think)
  221.  
  222. Map Variability:
  223. more maps pack: https://steamcommunity.com/sharedfiles/filedetails/?id=625430712
  224. Even more maps: https://steamcommunity.com/sharedfiles/filedetails/?id=703734451
  225. Vozati maps: https://steamcommunity.com/sharedfiles/filedetails/?id=655847458
  226. WEP maps: https://steamcommunity.com/sharedfiles/filedetails/?id=626303273
  227.  
  228.  
  229. Edit the following ini locations:
  230. A) In \Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultGameCore.ini since we have +5aim rounds, we'll need to up tracer rounds "[XComGame.X2Effect_TracerRounds]"'s "AimMod=15". If you've ever felt that nanomedkits should be twice as good as regular ones, feel free to change "NANOMEDIKIT_PERUSEHP=8" here. Also consider "UnitHeightAdvantageBonus=40", uncommenting the UnitHeightDisadvantagePenalty=-10 so you don't need https://steamcommunity.com/sharedfiles/filedetails/?id=666874717. Similarly consider "LOW_COVER_BONUS=15" & "HIGH_COVER_BONUS=30". If you've ever thought missing a skulljack IN MELEE RANGE was dumb (similar to the sword fix), you can change "[XComGame.X2AbilityToHitCalc_StasisLance] BASE_CHANCE=100". Also if you thought that suppression was too weak for you (it is), consider "AlienTargetAimPenalty=-50". Also the DELAY on hearing aliens is a little long, so you can "TurnsUntilIndicator=1". The camera delay's are all too long, so how about "LookAtEvacZoneDuration=1.5", "LookAtZombieDurationSec=1" and "LookAtUnburrowDurationSec=1". Of course the hack rewards are very short-lived (making you put it off and then forget about them) so they need doubling for all 15 "MinTurnsUntilExpiration=" & "MaxTurnsUntilExpiration=" entries. This ini also has some RNG we will tame: ' "BlackMarketAlloys_01",Loots[0]=(Chance=100,MinCount=20,MaxCount=30,TemplateName="AlienAlloy" ' will become ' "BlackMarketAlloys_01",Loots[0]=(Chance=100,MinCount=30,MaxCount=30,TemplateName="EleriumDust" ' because we will never buy alloys. Similarly maximums & change the AlienAlloy to EleriumDust for the _02 and _03. ' "BlackMarketDust_01",Loots[0]=(Chance=100,MinCount=15" ' , ' BlackMarketDust_02",Loots[0]=(Chance=100,MinCount=25, ' , ' BlackMarketDust_03",Loots[0]=(Chance=100,MinCount=40 '.
  231.  
  232. B) Speaking of base game INI's, how about less waiting: \Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultGameData.ini "Acceleration=(X=0.10, Y=0.10, Z=16.0)" and "MaxSpeedFlying=0.2". Since we are pushing AWC away from the early game, let's nerf it: "XComHeadquarters_MinAWCTalentRank=6" but the choosable perks allows uncapped perks, so we'll chose two and stop there. "MaxScanDays[3]=2 ;Impossible" helps us avoid RNG manipulation. But I hate having to make multiple trips just to see if they are interested in the things I want to sell. If they aren't interested, we know you won't sell it. After all we could just 'not play' and wait, so we should triple this and then double it for all of the items we keep adding in that act as filler to what we really want to sell: "NumInterestItems[3]=18 ;Impossible". Again, since we are just going to save-and-reload: revealing dark events shouldn't drain your resources: "StartingIntelCost[3]=0 ;Impossible". Lastly, since we are tripling the enemies, we should keep the loot proportional to help balance out grenade massing: "TimedLootPerMission=3". We don't need to "NumDarkEvents=2" & "FirstMonthNumDarkEvents=1" for the permanent dark events thanks to slow avatar. To kickstart the midgame: "StartingStaffPOITimerDays=14" , "StaffPOITimerDays=14" , "MaxDaysToShow[3]=25" , "MinAlienDatapadIntel[3]=150" , "MinAdventDatapadIntel[3]=100" , "MinIntel=15". Due to the Craft Loot mod, the total number of research items have been doubled, so "NumTechRushes[3]=6" . Lastly to help the game move faster, we should do: "MaxEncounters=1" , "MinFortressAppearDays[3]=30" , "FacilityDoomGen=(NumFacilities=1, MinInterval=1050, MaxInterval=1050, Difficulty=3" for all 5 instances. Don't forget "MaxNumGuerillaOps=2". "MinEncounters=1" & "MaxEncounters=1" also helps for the 1 pod/mission baseline
  233.  
  234. C) Finally, the whole reason anyone should go into the .ini files. \Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultStrategyTuning.ini has the upkeep vanilla upkeep costs. In order of stomachability they are: 30SC, 25PG, 60RC, 20PR, 25GTS, 35AWC, 105PL, 35WS, 35lab, 20DM. If you are a completionist, you'll be pissing away almost 400 in supply just to let the buildings sit empty, much less use them. The lower half importance rooms are where players will think about just not playing that part of the game. If it's better to not play a game, it is bad game design. Do remember that the Defense Matrix is only for one mission and requires building time and an engineer to run properly. The workshop and lab are both cheaper to just higher a staff member rather than hemorrhage supply after the 3rd month. That's not to mention the power costs which you may want to adjust as well. Find "[Laboratory_Diff_3 X2FacilityTemplate]" + "[Laboratory_AdditionalResearchStation_Diff_3 X2FacilityUpgradeTemplate", "[Workshop_Diff_3 X2FacilityTemplate]" + "[Workshop_AdditionalWorkbench_Diff_3 X2FacilityUpgradeTemplate]", "[PsiChamber_Diff_3 X2FacilityTemplate]" + "[PsiChamber_SecondCell_Diff_3 X2FacilityUpgradeTemplate]", "[UFODefense_Diff_3 X2FacilityTemplate]" + "[DefenseFacility_QuadTurrets_Diff_3 X2FacilityUpgradeTemplate]" and "[AdvancedWarfareCenter_Diff_3 X2FacilityTemplate_Infirmary]" and set the UpkeepCost to 0+0 (WS+upg), 0+0 (lab+upg), 35+30 (Psi+upg), 0+0 (DM+upg), and 15 (AWC).
  235.  
  236. D) \Steam\steamapps\workshop\content\268500\645146227\Config\XComSuccessDifficulty.ini reads: "FlawlessChange=0
  237. ExcellentChange=0
  238. GoodChange=0
  239. FairChange=-1
  240. PoorChange=0
  241. AbortChange=0"
  242.  
  243. E) Steam\steamapps\workshop\content\268500\639884488\Config\XComHackPlus.ini can give us hacking as a free action (we all failed our first hacking mission because we dashed to the hostile terminal) plus 4 for any success and the diminishing returns starts at 150 so as to not punish your selection of high-hacking score rookies with the variable rookie stats mod. At most the free hacking gives a hacker an extra action, two if you are lucky.
  244.  
  245. F) In \Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultGameBoard.ini avoids RNG: "MaxScanDays[3]=4", "MinDespawnHours[3]=432 ;Impossible" , "MinLinksPerRegion=3" , "MinSupplyDrop[3]=70" , "MaxMakeContactDays[3]=6" , "MaxBuildHavenDays[3]=5" . Also we want to not get certain things AT ALL (due a bug in vanilla Xcom2 where it eventually "runs out" of POI).
  246.  
  247. H) We need "UpkeepCost=0" for each instance in \Steam\steamapps\workshop\content\268500\681723388\Config\XComStrategyTuning.ini else the lab would overwrite the above.
  248.  
  249. I) \Steam\steamapps\workshop\content\268500\706956593\Config\XComBlackMarketTradesIntel.ini needs a SALE_PERCENT=35 . Please Note that you should NOT trade for intel items that are from mods, yet.
  250.  
  251. J) \Steam\steamapps\workshop\content\268500\647242867\Config\XComHavenSiege.ini needs "ReinforcementTimer = 0" to avoid having 100+ enemies per mission. If we weren't messing with the pod numbers and had double sized squads: "FighterCount = 8"
  252.  
  253. k) In \Steam\steamapps\workshop\content\268500\635087575\Config\XComChooseContinentBonusesConfig.ini the ContinentBonuses for [0] to [5] should be: UnderTheTable, QuidProQuo, PursuitOfKnowledge, AllIn, FutureCombat, ArmedToTheTeeth
  254.  
  255. L) The Supersoldier class's \Steam\steamapps\workshop\content\268500\630899127\Config\XComClassData.ini needs ' +AllowedArmors="soldier" ' before the first "+SoldierRanks="
  256. The Guerilla class's \Steam\steamapps\workshop\content\268500\647619537\config\XComClassData.ini needs "+bAllowAWCAbilities=1" before "+AllowedArmors"
  257. The Raiders class's Steam\steamapps\workshop\content\268500\622082219\Config\XComClassData.ini needs "+bAllowAWCAbilities=1" before "+AllowedArmors="
  258. The XFactorMutant class's \Steam\steamapps\workshop\content\268500\642030322\Config\XComClassData.ini needs both "+bAllowAWCAbilities=1" and ' +AllowedArmors="soldier" '. It also needs "+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="shotgun")" and "+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol") instead of its pistol only defaults
  259. The Junkrat class's \Steam\steamapps\workshop\content\268500\621995493\Config\XComClassData.ini needs both "+bAllowAWCAbilities=1" and ' +AllowedArmors="soldier" '
  260. The Guardian class's \Steam\steamapps\workshop\content\268500\619040017\Config\XComClassData.ini needs both "+bAllowAWCAbilities=1" and ' +AllowedArmors="soldier" '
  261. The Officer class's \Steam\steamapps\workshop\content\268500\626299567\Config\XComClassData.ini needs both "+bAllowAWCAbilities=1" and ' +AllowedArmors="soldier" '
  262. The Samurai class's \Steam\steamapps\workshop\content\268500\656290341\Config\XComClassData.ini should have ' (AbilityName="MeleeShredder", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)) ' so that shredding applies to the primary weapon since we won't be using the sword. :)
  263. The Codebreaker class's \Steam\steamapps\workshop\content\268500\666723734\Config\XComClassData.ini needs "+bAllowAWCAbilities=1"
  264. The Shocktrooper class's \Steam\steamapps\workshop\content\268500\631056086\Config\XComClassData.ini needs both "+bAllowAWCAbilities=1" and ' +AllowedArmors="soldier" '
  265. The Playable Codex solider's \Steam\steamapps\workshop\content\268500\636587393\Config\XcomGameData_CharacterStats.ini needs 2 "+CharacterBaseStats[eStat_HP]=5" , 3 "+CharacterBaseStats[eStat_FlankingCritChance]=50". Then the XComClassData.ini needs both "+bAllowAWCAbilities=1" and ' +AllowedArmors="soldier" ' on every X2SoldierClassTemplate entry.
  266.  
  267. M) We want \Steam\steamapps\workshop\content\268500\674260951\Config\XComAvengerDefense.ini to have +MaxActiveSoldiers=20
  268.  
  269. N) \Steam\steamapps\workshop\content\268500\676982856\Config\XComCommandersOCD_DefaultConfig.ini has "+iPowerCoil=10" & "+iPowerCoil=11" & "iStartingEmptyRoom=4". Now copy the XComCommandersOCD_DefaultConfig.ini we just changed to \Documents\My Games\XCOM2\XComGame\Config\XComCommandersOCD.ini . Do note that this is the only time we change these local values (which override the global ini's we normally change). Yes I am aware that the global .ini's we change could be reset by an update to the mod.
  270.  
  271. O) \Steam\steamapps\workshop\content\268500\652169373\Config\XComDarkEvents.ini needs "+SATELLITE_DATA_SCAN_RATE_DURATION_HOURS = 9576" for consistency. As the largest 4 digit multiple of 24, I don't trust alterations to the rather buggy dark event xcom2 code.
  272.  
  273. P) \Steam\steamapps\workshop\content\268500\650254263\Config\XcomDarkEventsConfig.ini is used to make dark events permanent via
  274. DARK_EVENT_MIN_DURATION = 399;
  275. DARK_EVENT_MAX_DURATION = 399;
  276. DARK_EVENT_MIN_LONG_DURATION = 399;
  277. DARK_EVENT_MAX_LONG_DURATION = 399;"
  278.  
  279. Q) \Steam\steamapps\workshop\content\268500\638033313\Config\XComShowMeThePersonnel.ini should have "STATS_VERTICAL = true;"
  280.  
  281. R) \Steam\steamapps\workshop\content\268500\727367694\Config\XComUISquadSkills.ini need "STATS_VERTICAL = true;" or the scroll bar from additional squad size will go over top
  282.  
  283. S) \Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultGameData_SoldierSkills.ini can speed up zombie lag via "SECTOID_REANIMATION_ZOMBIE_RISE_DELAY=2.0"
  284.  
  285. T) \Steam\steamapps\workshop\content\268500\620678749\Config\XComArmorStatCustomiser.ini has -10%crit on kevlar for +10%aim and -10will for +10 defense
  286.  
  287. U) \Steam\steamapps\workshop\content\268500\698792377\Config\XComGameData_CharacterStats.ini needs all the "+HackRewards=GrimyCommonPCSReward" commented out. Also XComGameData.ini should have all the PowerLevel=3 MinBoost equal to what is on the MaxBoost to avoid the desire to reroll.
  288.  
  289. V) \Steam\steamapps\workshop\content\268500\677096274\Config\XComNotoriety_Defaults.ini needs "NOTORIETY_TIME=60", double notoriety levels, & "SpawnTileOffset=10"
  290.  
  291. W) \Steam\steamapps\workshop\content\268500\647242867\Config\XComHavenSiege.ini needs "FighterCount = 4" because it is not at all balanced for Triple Enemies (105 enemies!)
  292.  
  293. X) \Steam\steamapps\workshop\content\268500\649477316\Config\XComPartiallyGifted.ini needs "NumOfTrainingDays = 5", "WillBasedSuccess = false" & "MaximumTimes = 2"
  294.  
  295. Y) Copy XComGame.upk & XComGame.upk.uncompressed_size from \Steam\steamapps\workshop\content\268500\637375137\CookedPCConsole to \Documents\My Games\XCOM2\XComGame\CookedPCConsole
  296.  
  297. Z) \Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultGameData_CharacterStats.ini needs the first ""SightRadius]=27" with "SightRadius]=28" replace all "SightRadius]=27" with "SightRadius]=20" & "DetectionRadius]=12" with "DetectionRadius]=9"
  298.  
  299. AA) \Steam\steamapps\workshop\content\268500\651210562\Config\XComGameData.ini can re-add the disabled continent bonii. Therefore will will comment out all lines with "AllIn" , "SpyRing" , "ToServeMankind" , "HiddenReserves" or "SpareParts" . It should have "PursuitOfKnowledgeBonus[3]=100 ;Impossible" which is a x5 upgrade ... and it still probably is probably the 7th best continent bonus. Another sci lab isn't as good as instant armor and vests late game...
  300.  
  301. BB) \Steam\steamapps\workshop\content\268500\687662081\Config\XComCorpses.ini needs "ADDITIONALFORCELEVELS=1" & "PERCENTCHANCE=100"
  302.  
  303. CC) \Steam\steamapps\workshop\content\268500\643812550\Config\XCOMWorkshopButton.ini has "UpgradeSlotResearch = true" , "CraftGrimy = true" , delete all "Elerium = 10, " & "Elerium = 15, " & "Elerium = 25, ". Replace the first "CorpseAdventOfficer" & "CorpseAndromedon" with "CorpseCyberus" then replace "CorpseGatekeeper" with "CorpseAdventOfficer". I rarely use repeaters because you can't count on them and more than you would count on missing your 85% shots. Maybe they are powerful in the slow hacking 2v1 world of vanilla, but with triple enemies its now 2v3 and slow hacking is long gone.
  304.  
  305. DD) \Steam\steamapps\workshop\content\268500\650277509\Config\XComGameCore.ini needs ' "BlackMarketPCS_01",RollGroup=4), Loots[4]=(Chance=100 ' for BlackMarketPCS_02 and BlackMarketPCS_03.
  306.  
  307. EE) \Steam\steamapps\workshop\content\268500\657304953\Config\XComFlyoverTimings.ini should have all the entries with "Time" halved
  308.  
  309. FF) \Steam\steamapps\workshop\content\268500\661212980\Config\XComStartingPointsOfInterest.ini needs 2 "MIN_POI_ON_BOARD = 3"
  310.  
  311. GG) We are disabling (from starting characters) all classes that aren't Gunners, Infantry, Juggernauts, Recon Operator, XFactor Mutants, Sentinels, Specialists or Grenadiers. We can train all the rest at the GTS: sharpshooters, etc.
  312.  
  313. HH) \Steam\steamapps\workshop\content\268500\690155065\Config\XComGrimyFNG.ini needs all the costs QUARTERED. Uncomment the last two lines.
  314.  
  315. II) Steam\steamapps\workshop\content\268500\624294299\ConfigXComEleriumGrounds.ini needs "EleriumCoreElerium=1" and a zero dropped from the 3 time entries
  316.  
  317. JJ) \Steam\steamapps\workshop\content\268500\766512413\Config\XComExtractCorpses.ini needs "FultonCharges=6" , "FultonSupplyCost=105" , "FultonBlackMarketCost=45" due to triple enemies
  318.  
  319. KK) \Steam\steamapps\workshop\content\268500\766513507\XComDelayedEvac.ini needs "EvacCountdownTurns=1" & "ExclusionRadius=2"
  320.  
  321. LL) \Steam\steamapps\workshop\content\268500\627228121\ConfigXComUltimateWorkshop.ini has "EXPERIMENTAL_REQUIRE_ELERIUMCORE = false"
  322.  
  323. MM) certain modders were too lazy to correctly name their mod id. change Steam\steamapps\workshop\content\268500\623885440\MyXCOM2Mod.XComMod to SlowDoomMeter.XComMod ... also Steam\steamapps\workshop\content\268500\636587393\MyXCOM2Mod.XComMod should really be renamed too.
  324.  
  325.  
  326.  
  327.  
  328.  
  329.  
  330.  
  331.  
  332. If you want the same difficulty in a fast game as shown on season 5's Let's Play, make all the "MaxSpawnCount=1" in \Steam\steamapps\workshop\content\268500\722983842\Config\XComMissions.ini and turn off the extra squadsize upgrades. Now there are no extra pods ignoring your continued grenade blasts from 90 feet away. That always bothered me, along with the "don't agro more enemies!" problem. The numbers work out like this:
  333.  
  334. Easy mission, pre upgrades: 1 pod of 8 enemies, 4 soliders = 1v2 (note that this is still harder than vanilla balance)
  335. Harder missions: 1 pod + 1 drop of 9 enemies, 6 soldiers = 1v3
  336. Haven missions = 1 pod + 4 drops of 9 enemies, 6 soldiers = 1v7 but luckily, you can kite, evac, and still not lose corpses.
  337. compare that to:
  338. Haven missions = 4 pods + 4 drops of 9 enemies, 12 soldiers = 1v6 ... so unless you are REALLY ON TOP OF the drops, this could be easier!
  339.  
  340.  
  341.  
  342. If you want to take a LONG time equipping 12 soldiers and swapping between them and having long 5-6 (+reinforcements) pod fights, do the following. I did this for season 4. Enjoy:
  343.  
  344. There are still some soldier level requirements for increased squad sizes that are missing. Let's add some for levels 2 and 3. \Steam\steamapps\workshop\content\268500\619895689\Config\XcomMoreSquadSizeUpgrades.ini allows 2 MORE 'built-in' squadsize, but we can't add a "Squadsize V & Squadsize VI". The original progression is 50,75, 125,200. The incremental pattern is +50,+25,+50,+75,+50,+100 so the costs would be 50,75,125,200,250,350 if we could add more upgrades. Okay but what about a squad size upgrade for rank 1? If you had just wiped your team and had to recruit all rookies, it would be a prerequisite that you'd have to wait for. Lastly, there could technically be a squad size upgrade without a rank requirement (ie rookie). You can't have any more earlier rank numbers because there are none. These two 'easier' squad size upgrades would follow the pattern backwards: ie. (+50,-25),+50,+25,+50,+75,+50,+100 for a progression of -25,25,50,75,125,200,250,350. You'll notice that this neatly doesn't change the total. The negative number even makes sense. The squad pitches in to cover your costs. True, it's less glory & loot, but their chances to live are much higher! That's why we start at 4+(2)+2 soldiers. It also gives an even 4 base, 4 auto-upgrade & 4 manual upgrade split.
  345.  
  346. The costs (250+350) for the level 2,3 upgrade are going to be divided evenly among the existing upgrades (600/4=125). This gives a progression of 175,200,250,325:
  347. [MoreSquadSizeUpgrades.MSSU_UIScreenListener]
  348. +StartingSquadSize=8
  349. +SquadSizeIIICost=250
  350. +SquadSizeIIIRequiredRank=6
  351. +SquadSizeIVCost=325
  352. +SquadSizeIVRequiredRank=7
  353.  
  354. [MoreSquadSizeUpgrades.MSSU_UISquadSelect]
  355. ; If this is set to true, the unit selection icons on the squad-select screen will shrink to try to fit everyone
  356. ; If false, you will need to use a scroll-bar with 8 players
  357. ; If you are having compatibility with other mods, try turning this off
  358. +TryToFitEveryoneOnSquadSelectScreen=false
  359.  
  360. I am aware that the above is a bit front-loaded (the extreme early game is very hard) and gives the player more late-game power (which increases the fun). It also means you don't have to rush the AWC early just to get a five man squad, which always felt awkward to me. Lastly the cost for 6 and 7 is more expensive, so there is a slight mid-game nerf here, which also feels balanced. We'll have to edit the \Steam\steamapps\workshop\content\268500\708349496\Config\XComAcademyConfig.ini as well. The small excerpt is:
  361.  
  362. "SQUAD_SIZE_I_SUPPLY_COST = 175; Default 50
  363. SQUAD_SIZE_I_RANK_REQUIREMENT = 4; Default 3
  364.  
  365. SQUAD_SIZE_II_SUPPLY_COST = 200; Default 75
  366. SQUAD_SIZE_II_RANK_REQUIREMENT = 5; Default 5"
  367.  
  368. If we start out with 8 soldiers, we'll need another B team of rookies. Therefore \Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultGameCore.ini should have "NUM_STARTING_SOLDIERS=16" and also double the number of possible recruits "StartingNumRecruits[3]=20 ;Impossible".
  369.  
  370.  
  371.  
  372. Want more? Add all the silly voice and texture packs you want. See my custom class tutorial if you want to put to shame the Long War Studios class mod idea of more choices per level-up.
  373.  
  374.  
  375.  
  376. Dynamic Force level values reasoning (which you don't care about):
  377. On my first run (non-ironman), I rushed expansions and the game got incredibly difficult (1 turn of whole squad just to kill 1 enemy). It lead to a painfully slow game (2hr minimum per mission) when using the load game feature to test the mechanics. Slow change is always better if you're not under immediate time constraints, so the possible values are 1, 0 and -1. Since its easier, let's start with the bottom mission type: aborted missions. These presumably include unaccepted missions, so the value has to be 0 or the two other guerilla ops missions would eventually throw the balance way off. Poor missions are either thrown or miserably failed. Since we can't punish one without rewarding the other, its value should also be zero. Fair missions are ones you struggled to suceed on and had multiple casualties of more than a third but less than a half (3-5 for an 8-12 sized squad xor N/A or 2 or N/A for a 4 or 5 or 6 sized squad). It seems like your tried hard and it was too difficult. Clearly this deserves a negative value and our only slow integer option is -1. Good missions are a success but you've lost someone but less than 1/3 of your squad (2-3 for an 8-12 sized squad or 1 for a 4-6 sized squad). This soldier can either be your top soldier or he can be in a rookie red shirt. Now if you lose your optimus prime, you deserve a negative diffculty adjustment. But if you lose another ensign rikki, then it's not as bad. Paying 40 (or 80 with the dark event) for keeping the difficulty progression down is a decent price to pay, as long as its not abused. Excellent missions are ones you either did really well on, or played very carefully to avoid a soldier death. Clearly this type of mission has no cannon fodder. So either it deserves either a +1 or 0 because the diffulty was just enough to keep you on your toes. It's basically the same as the Flawless missions, except you problably pulled a mech into battle to early and it grenaded one of your guys for a measly +3 auto damage. So flawless missions are at most a little too hard, but you totally rocked it, or at last way too easy and you mopped the floor with the enemies. Just like excellent missions, acing a mission shouldn't punish you for your success, however. You should never be encouraged to low-ball. An entire campaign without a flawless mission indicates a rigged system or a terrible player. Both are undesirable, so we are forced to assign a 0 to this mission type and excellent missions. A player will still aim for a Flawless mission because of an additional mod. Completely lacking in a way to increase difficulty isn't a shame. It can always be done in game by passing time. Therefore we have a symetrical progression of 0,0,-1,-1,0,0 for vanilla encounter levels. For fewer encounters we are going to have a smaller squad. Fair missions are available only for a limited window: exactly the window we need to make the game harder. That's why we use 0,0,0,-1,0,0 as the progression for season 5.
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