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bbcode for plantation break

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Aug 28th, 2015
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  1. After an admittedly short and rather idiotic discussion with a random Turkish player over Steam, I was suggested a new gamemode for Jailbreak. I think that, seeing how weel received JailRun and JailArena were, that we should look to further diversify our gamemodes while keeping the same core Jailbreak theme. It's frankly the only way to survive in a very competitive battle environment against other, more "mainstream" servers.
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  3. So, the suggested RP is [size=6][b][color=#3a7613]Plantation - break[/color][/b][/size] (name is WIP), and it would broadly be carried out like this:
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  5. [b][color=#3a7613]Background[/color][/b]: We're in the slavery-era American South, in a large, prosperous cotton plantation. The British are keeping a very large number of slaves on the premises to work on the fields.
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  7. The map will be built from scratch over a few weeks by me, and will be losely based on these in terms of design:
  8. [spoiler=1][img]http://media-1.web.britannica.com/eb-media/69/141369-004-58DBE76C.jpg[/img][/spoiler]
  9. [spoiler=2][img]https://upload.wikimedia.org/wikipedia/commons/c/c7/Schriever_LA_Jackson_Plantation_House_1940.jpg[/img][/spoiler]
  10. [spoiler=3][img]http://www.experienceneworleans.com/uploads/images/New-Orleans-Plantations.jpg[/img][/spoiler]
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  14. [b][color=#3a7613]Description of Gameplay:[/color][/b]
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  16. [list=1]
  17. [*] The prisoner team picks sailor and spawns in three or four separate locations in the cellars of the mansion.
  18. [*] Their purpose is to escape it, run across the fields, and get to the win point, which is a ship headed to Liberia.
  19. [*] The Guards can spawn as any class they'd like (cavalry is preferable). Their goal is to hunt down and kill all the rebellious slaves before they get to the Win Point. All slaves/prisoners are KOS from the start of the round.
  20. [/list]
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  22. [b][color=#3a7613]Rules:[/color][/b]
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  24. [list]
  25. [*] Neither team can camp their spawn or any other part of the map endlessly.
  26. [*] The prisoners/slaves only win if/when all living members of their team get to the win point.
  27. [*] The slave team win if and only if everyone alive gets to the Win Point. Even if they kill all the guards, they will still have to run to that area in order to win. This is to encourage stealth and escaping rather than direct, voluntary confrontation on the slaves' behalf
  28. [*] Since the round is on KOS/Order 66 from the start, guards can kill anyone they can see on sight without punishment.
  29. [/list]
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  31. [b][color=#3a7613]Further Thoughts/Notes:[/color][/b]
  32. [list]
  33. [*] Prisoners will have to be split up into 3-4 completely different spawns, forcing them to find different routes of escape and hopefully preventing them from ganging up on guards.
  34. [*] It would be nice if we could have a script forcing France to automatically go sailor, as bare-chested men are more convincing than some ragged partisanis.
  35. [*] The mansion will have to be huge, with plenty of props and rooms to make it more realistic and harder to navigate. There will only be 4-5 exit points, max.
  36. [*] The fields outside the house will have to have plenty of trees and shrubbery to give the slaves a chance to hide. A swamp would be great as well (cuz Mississpi)
  37. [*] A team ratio of 1:2.5 would be preferable, to tilt the game in the guards' favour as much as possible.
  38. [*] Guards should definitely be on horseback, so that they can a) pursue and catch up with prisoners ahead of them, and b) escape from a mob of slaves and not get overrun.
  39. [*] The admins and players will need to be very careful to not overdo the more edgy racist stuff (like spamming discriminatory comments in chat).
  40. [/list]
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  42. [b][color=#3a7613]Please share your opinions and comments on this mode below![/color][/b]
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