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May 25th, 2015
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  1. if(isServer) then {
  2.  
  3.  
  4. //Custom Spawns file//
  5. /*
  6. Custom group spawns Eg.
  7.  
  8. [
  9. [953.237,4486.48,0.001], // Position
  10. 4, // Number Of units
  11. "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
  12. "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  13. 4, // Number of magazines
  14. "Random", // Backpack classname, use "Random" or classname here
  15. "Random", // Skin classname, use "Random" or classname here
  16. "Random", // Gearset number. "Random" for random gear set
  17. "Bandit" // AI Type, "Hero" or "Bandit".
  18. ] call spawn_group;
  19.  
  20. Place your custom group spawns below
  21. */
  22. [[9871.5596, 14060.425, 5.3405762e-005],2,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //cave
  23. [[9816.4648, 14011.211, -4.5776367e-005],8,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position house
  24. [[9797.8965, 13976.599, -0.00028991699],8,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
  25. [[9808.4111, 13984.75, 8.6458616],8,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
  26. [[9592.3389, 13834.789, -2.2888184e-005],10,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
  27. [[9606.6426, 13732.076, 6.8664551e-005],8,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
  28. [[9927.3379, 13395.452, -1.5258789e-005],8,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
  29. [[9856.2666, 13331.625, 1.5258789e-005],8,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
  30. [[9798.6914, 13393.02, 0.00024414063],2,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
  31. [[9743.3086, 13364.298, 0.00024414063],2,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
  32. [[9907.2744, 13245.639, 7.6293945e-005],7,"easy","Random",4,"Random","RU_Policeman_DZ","Random", "Bandit"] call spawn_group; //position
  33. [[9796.585, 13291.321, 9.1552734e-005],7,"easy","Random",4,"Random","RU_Policeman_DZ","Random", "Bandit"] call spawn_group; //position
  34. [[9852.1563, 13239.299, 6.1035156e-005],7,"easy","Random",4,"Random","RU_Policeman_DZ","Random", "Bandit"] call spawn_group; //position
  35. [[9941.5156, 13185.701, -4.5776367e-005],7,"easy","Random",4,"Random","RU_Policeman_DZ","Random", "Bandit"] call spawn_group; //position
  36. [[10003.474, 13159.104, 0.00044250488],7,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
  37. [[9661.1455, 13049.894, -0.00016784668],7,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
  38. [[9494.9473, 13002.209, 0.00021362305],10,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
  39. [[9524.8945, 12870.733, -0.00019836426],7,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
  40. [[9695.8525, 13562.871, 0.00054168701],8,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
  41. [[9873.1729, 14064.157, 0.0001373291],5,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
  42. [[9847.1787, 14052.593, 0.00015258789],7,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
  43.  
  44.  
  45. 4, // Number Of units
  46. "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
  47. "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  48. 4, // Number of magazines
  49. "Random", // Backpack classname, use "Random" or classname here
  50. "Random", // Skin classname, use "Random" or classname here
  51. "Random", // Gearset number. "Random" for random gear set
  52. "Bandit" // AI Type, "Hero" or "Bandit".
  53. ] call spawn_group;
  54.  
  55.  
  56.  
  57. /*
  58. Custom static weapon spawns Eg. (with mutiple positions)
  59.  
  60. [
  61. [ // Position(s) (can be multiple)
  62. [911.21,4532.76,2.62],
  63. [921.21,4542.76,2.62]
  64. ],
  65. "M2StaticMG", // Classname of turret
  66. "easy", // Skill level of unit (easy, medium, hard, extreme, Random)
  67. "Bandit2_DZ", // Skin classname, use "Random" or classname here
  68. "Bandit", // AI Type, "Hero" or "Bandit".
  69. "Random", // Primary gun set number. "Random" for random weapon set
  70. 2, // Number of magazines
  71. "Random", // Backpack classname, use "Random" or classname here
  72. "Random" // Gearset classname, use "Random" or classname here
  73. ] call spawn_static;
  74.  
  75. Place your custom static weapon spawns below
  76. */
  77.  
  78.  
  79.  
  80.  
  81.  
  82. /*
  83. Custom Chopper Patrol spawn Eg.
  84.  
  85. [
  86. [725.391,4526.06,0], // Position to patrol
  87. [0,0,0], // Position to spawn chopper at
  88. 2000, // Radius of patrol
  89. 10, // Number of waypoints to give
  90. "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
  91. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  92. "Random", // Skin classname, use "Random" or classname here
  93. "Bandit" // AI Type, "Hero" or "Bandit".
  94. ] spawn heli_patrol;
  95.  
  96.  
  97. Place your heli patrols below
  98. */
  99.  
  100. /*
  101. Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
  102.  
  103. [
  104. [725.391,4526.06,0], // Position to patrol
  105. [725.391,4526.06,0], // Position to spawn at
  106. 200, // Radius of patrol
  107. 10, // Number of waypoints to give
  108. "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
  109. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  110. "Random", // Skin classname, use "Random" or classname here
  111. "Bandit" // AI Type, "Hero" or "Bandit".
  112. ] spawn vehicle_patrol;
  113.  
  114. Place your vehicle patrols below this line
  115. */
  116.  
  117.  
  118.  
  119.  
  120.  
  121. /*
  122. Paradropped unit custom spawn Eg.
  123.  
  124. [
  125. [911.21545,4532.7612,2.6292224], // Position that units will be dropped by
  126. [0,0,0], // Starting position of the heli
  127. 400, // Radius from drop position a player has to be to spawn chopper
  128. "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
  129. 5, // Number of units to be para dropped
  130. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  131. "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  132. 4, // Number of magazines
  133. "Random", // Backpack classname, use "Random" or classname here
  134. "Bandit2_DZ", // Skin classname, use "Random" or classname here
  135. "Random", // Gearset number. "Random" for random gear set.
  136. "Bandit", // AI Type, "Hero" or "Bandit".
  137. true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
  138. ] spawn heli_para;
  139.  
  140. Place your paradrop spawns under this line
  141. */
  142.  
  143. diag_log format["WAI: Static mission for %1 loaded", missionName];
  144.  
  145. };
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