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- if(isServer) then {
- //Custom Spawns file//
- /*
- Custom group spawns Eg.
- [
- [953.237,4486.48,0.001], // Position
- 4, // Number Of units
- "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
- "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
- 4, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Random", // Skin classname, use "Random" or classname here
- "Random", // Gearset number. "Random" for random gear set
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] call spawn_group;
- Place your custom group spawns below
- */
- [[9871.5596, 14060.425, 5.3405762e-005],2,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //cave
- [[9816.4648, 14011.211, -4.5776367e-005],8,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position house
- [[9797.8965, 13976.599, -0.00028991699],8,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
- [[9808.4111, 13984.75, 8.6458616],8,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
- [[9592.3389, 13834.789, -2.2888184e-005],10,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
- [[9606.6426, 13732.076, 6.8664551e-005],8,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
- [[9927.3379, 13395.452, -1.5258789e-005],8,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
- [[9856.2666, 13331.625, 1.5258789e-005],8,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
- [[9798.6914, 13393.02, 0.00024414063],2,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
- [[9743.3086, 13364.298, 0.00024414063],2,"easy","Random",4,"Random","Bandit2_DZ","Random", "Bandit"] call spawn_group; //position
- [[9907.2744, 13245.639, 7.6293945e-005],7,"easy","Random",4,"Random","RU_Policeman_DZ","Random", "Bandit"] call spawn_group; //position
- [[9796.585, 13291.321, 9.1552734e-005],7,"easy","Random",4,"Random","RU_Policeman_DZ","Random", "Bandit"] call spawn_group; //position
- [[9852.1563, 13239.299, 6.1035156e-005],7,"easy","Random",4,"Random","RU_Policeman_DZ","Random", "Bandit"] call spawn_group; //position
- [[9941.5156, 13185.701, -4.5776367e-005],7,"easy","Random",4,"Random","RU_Policeman_DZ","Random", "Bandit"] call spawn_group; //position
- [[10003.474, 13159.104, 0.00044250488],7,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
- [[9661.1455, 13049.894, -0.00016784668],7,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
- [[9494.9473, 13002.209, 0.00021362305],10,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
- [[9524.8945, 12870.733, -0.00019836426],7,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
- [[9695.8525, 13562.871, 0.00054168701],8,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
- [[9873.1729, 14064.157, 0.0001373291],5,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
- [[9847.1787, 14052.593, 0.00015258789],7,"easy","Random",4,"Random","Random","Random", "Bandit"] call spawn_group; //position
- 4, // Number Of units
- "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
- "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
- 4, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Random", // Skin classname, use "Random" or classname here
- "Random", // Gearset number. "Random" for random gear set
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] call spawn_group;
- /*
- Custom static weapon spawns Eg. (with mutiple positions)
- [
- [ // Position(s) (can be multiple)
- [911.21,4532.76,2.62],
- [921.21,4542.76,2.62]
- ],
- "M2StaticMG", // Classname of turret
- "easy", // Skill level of unit (easy, medium, hard, extreme, Random)
- "Bandit2_DZ", // Skin classname, use "Random" or classname here
- "Bandit", // AI Type, "Hero" or "Bandit".
- "Random", // Primary gun set number. "Random" for random weapon set
- 2, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Random" // Gearset classname, use "Random" or classname here
- ] call spawn_static;
- Place your custom static weapon spawns below
- */
- /*
- Custom Chopper Patrol spawn Eg.
- [
- [725.391,4526.06,0], // Position to patrol
- [0,0,0], // Position to spawn chopper at
- 2000, // Radius of patrol
- 10, // Number of waypoints to give
- "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", // Skin classname, use "Random" or classname here
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] spawn heli_patrol;
- Place your heli patrols below
- */
- /*
- Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
- [
- [725.391,4526.06,0], // Position to patrol
- [725.391,4526.06,0], // Position to spawn at
- 200, // Radius of patrol
- 10, // Number of waypoints to give
- "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", // Skin classname, use "Random" or classname here
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] spawn vehicle_patrol;
- Place your vehicle patrols below this line
- */
- /*
- Paradropped unit custom spawn Eg.
- [
- [911.21545,4532.7612,2.6292224], // Position that units will be dropped by
- [0,0,0], // Starting position of the heli
- 400, // Radius from drop position a player has to be to spawn chopper
- "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
- 5, // Number of units to be para dropped
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
- 4, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Bandit2_DZ", // Skin classname, use "Random" or classname here
- "Random", // Gearset number. "Random" for random gear set.
- "Bandit", // AI Type, "Hero" or "Bandit".
- true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
- ] spawn heli_para;
- Place your paradrop spawns under this line
- */
- diag_log format["WAI: Static mission for %1 loaded", missionName];
- };
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