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Mar 4th, 2013
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  1. Innawoods entity list:
  2.  
  3. Creature_Spawn
  4. //has a 10% chance to randomly spawn an ostrich or fox every 80 seconds
  5. //Ostriches and foxes wander randomly from their spawn location
  6. //Creatures will not spawn if the player is within a 1200 unit radius
  7. Specifics:
  8. origin "x y z"
  9. angle "x"
  10.  
  11. monster_army
  12. //has a 8% chance to randomly spawn a soldier every 90 seconds
  13. //Soldiers will wander randomly from their spawn location
  14. //Soldiers will not spawn if the player is within a 1300 unit radius
  15. Specifics:
  16. origin "x y z"
  17. angle "x"
  18.  
  19. misc_static_decor
  20. //spawns a model from from the location you specify and makes it a solid BSP object
  21. //(used for trees/campfires mainly)
  22. Specifics:
  23. origin "x y z"
  24. angle "x"
  25. model "pathname eg: progs/mapobj/bigtree.mdl"
  26. frame "x"
  27. skin "x"
  28.  
  29. misc_illusion_decor
  30. //spawns a model from the location you specify with no collision (grass)
  31. Specifics:
  32. origin "x y z"
  33. angle "x"
  34. model "pathname eg: progs/mapobj/grass.mdl"
  35. frame "x"
  36. skin "x"
  37.  
  38. light_flame_large_yellow
  39. //spawns a flickering light as per standard quake
  40. //used for campfires, heals player if he is within a 200 unit radius
  41. Specifics:
  42. style "1"
  43. light "350"
  44. wait ".8"
  45. origin "x"
  46. _color "1 0.7 0.2"
  47.  
  48. weapon_supershotgun2
  49. //40% chance to spawn a sniper rifle
  50. Specifics:
  51. origin "x"
  52.  
  53. misc_random_decor
  54. //as per misc_static_decor, but only has a 50% chance of spawning
  55. Specifics:
  56. origin "x y z"
  57. angle "x"
  58. model "pathname eg: progs/mapobj/bigtree.mdl"
  59. frame "x"
  60. skin "x"
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