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- Innawoods entity list:
- Creature_Spawn
- //has a 10% chance to randomly spawn an ostrich or fox every 80 seconds
- //Ostriches and foxes wander randomly from their spawn location
- //Creatures will not spawn if the player is within a 1200 unit radius
- Specifics:
- origin "x y z"
- angle "x"
- monster_army
- //has a 8% chance to randomly spawn a soldier every 90 seconds
- //Soldiers will wander randomly from their spawn location
- //Soldiers will not spawn if the player is within a 1300 unit radius
- Specifics:
- origin "x y z"
- angle "x"
- misc_static_decor
- //spawns a model from from the location you specify and makes it a solid BSP object
- //(used for trees/campfires mainly)
- Specifics:
- origin "x y z"
- angle "x"
- model "pathname eg: progs/mapobj/bigtree.mdl"
- frame "x"
- skin "x"
- misc_illusion_decor
- //spawns a model from the location you specify with no collision (grass)
- Specifics:
- origin "x y z"
- angle "x"
- model "pathname eg: progs/mapobj/grass.mdl"
- frame "x"
- skin "x"
- light_flame_large_yellow
- //spawns a flickering light as per standard quake
- //used for campfires, heals player if he is within a 200 unit radius
- Specifics:
- style "1"
- light "350"
- wait ".8"
- origin "x"
- _color "1 0.7 0.2"
- weapon_supershotgun2
- //40% chance to spawn a sniper rifle
- Specifics:
- origin "x"
- misc_random_decor
- //as per misc_static_decor, but only has a 50% chance of spawning
- Specifics:
- origin "x y z"
- angle "x"
- model "pathname eg: progs/mapobj/bigtree.mdl"
- frame "x"
- skin "x"
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