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- Building for mode (0)
- Cleaning up from previous executions
- - Cleared parsed objects
- - Cleared room entries
- - Cleared shared locals list
- - Cleared event info
- Loading shared locals from extensions list
- Location in memory of structure: 072d1a20
- Copying resources:
- Copying sprite names [92]
- Copying sound names [0]
- Copying background names [1]
- Copying path names [1]
- Copying script names [15]
- Copying shader names [0]
- Copying font names [1]
- Copying timeline names [kidding, these are totally not implemented :P] [0]
- Copying object names [140]
- Copying room names [3]
- SYNTAX CHECKING AND PRIMARY PARSING:
- 15 Scripts:
- Parsed `scr_game_over': 0 locals, 0 globals
- Parsed `scr_init_active_regions': 5 locals, 0 globals
- Parsed `scr_init_bonus_man_colors': 1 locals, 0 globals
- Parsed `scr_init_game': 1 locals, 0 globals
- Parsed `scr_init_jump_path': 5 locals, 0 globals
- Parsed `scr_init_level_info': 5 locals, 0 globals
- Parsed `scr_init_title': 1 locals, 1 globals
- Parsed `scr_init_variables': 0 locals, 0 globals
- Parsed `scr_end_level': 14 locals, 0 globals
- Parsed `scr_kill_player': 6 locals, 0 globals
- Parsed `scr_init_level_properties': 12 locals, 0 globals
- Parsed `scr_start_animation': 0 locals, 0 globals
- Parsed `scr_stop_animation': 0 locals, 0 globals
- Parsed `scr_activate_region': 0 locals, 0 globals
- Parsed `scr_reset_animation': 0 locals, 0 globals
- "Linking" scripts
- `Linking' 15 scripts in 4 passes...
- Completing script "Link"
- Linking `scr_game_over':
- Linking `scr_init_active_regions':
- Linking `scr_init_bonus_man_colors':
- Linking `scr_init_game':
- Linking `scr_init_jump_path':
- Linking `scr_init_level_info':
- Linking `scr_init_title':
- Linking `scr_init_variables':
- Linking `scr_end_level':
- Linking `scr_kill_player':
- Linking `scr_init_level_properties':
- Linking `scr_start_animation':
- Linking `scr_stop_animation':
- Linking `scr_activate_region':
- Linking `scr_reset_animation':
- Done.
- 140 Objects:
- obj_blagger: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_blagger::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_blagger::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_blagger::userzero... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_blagger::draw... Done. Parse... Done.
- obj_blagger_dying: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_blagger_dying::create... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_blagger_dying::animationend... Done. Parse... Done.
- obj_blagger_dying_white: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_blagger_dying_white::create... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_blagger_dying_white::animationend... Done. Parse... Done.
- obj_deadly: 12 events:
- obj_display_level: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_display_level::create... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_display_level::draw... Done. Parse... Done.
- obj_game_controller: 12 events:
- Event[3]: Parsing 1 sub-events:
- Check `obj_game_controller::step... Done. Parse... Done.
- obj_HUD: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_HUD::create... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_HUD::draw... Done. Parse... Done.
- obj_moving: 12 events:
- obj_title: 12 events:
- Event[8]: Parsing 1 sub-events:
- Check `obj_title::draw... Done. Parse... Done.
- Event[9]: Parsing 1 sub-events:
- Check `obj_title::keypress_1... Done. Parse... Done.
- obj_game_over: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_game_over::create... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_game_over::pathend... Done. Parse... Done.
- obj_key: 12 events:
- Event[4]: Parsing 1 sub-events:
- Check `obj_key::collision_0... Done. Parse... Done.
- key_black_down_left: 12 events:
- arch_left_1: 12 events:
- arch_left_2: 12 events:
- arch_right_2: 12 events:
- arch_right_1: 12 events:
- bush: 12 events:
- bush_right: 12 events:
- bush_left: 12 events:
- obj_conveyor_left: 12 events:
- obj_conveyor_right: 12 events:
- conveyor_left_double: 12 events:
- conveyor_right_double: 12 events:
- conveyor_left: 12 events:
- conveyor_right: 12 events:
- obj_ladder: 12 events:
- ladder_right: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `ladder_right::create... Done. Parse... Done.
- ladder: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `ladder::create... Done. Parse... Done.
- ladder_left: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `ladder_left::create... Done. Parse... Done.
- girder: 12 events:
- girder_left: 12 events:
- girder_right: 12 events:
- obj_slide: 12 events:
- obj_slide_left: 12 events:
- slide_left: 12 events:
- slide_left_small: 12 events:
- slide_left_1: 12 events:
- slide_left_2: 12 events:
- slide_left_middle: 12 events:
- obj_slide_right: 12 events:
- slide_right: 12 events:
- slide_right_small: 12 events:
- slide_right_1: 12 events:
- slide_right_2: 12 events:
- slide_right_middle: 12 events:
- wall: 12 events:
- wall_left: 12 events:
- wall_right: 12 events:
- obj_wall: 12 events:
- obj_wave: 12 events:
- wave: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `wave::create... Done. Parse... Done.
- wave_left: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `wave_left::create... Done. Parse... Done.
- wave_right: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `wave_right::create... Done. Parse... Done.
- gate_horizontal_left: 12 events:
- gate_horizontal_right: 12 events:
- gate_vertical_top: 12 events:
- gate_vertical_middle: 12 events:
- gate_vertical_bottom: 12 events:
- obj_step: 12 events:
- step_left: 12 events:
- step_right: 12 events:
- obj_vanishing_platform: 12 events:
- vanishing_platform_double: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `vanishing_platform_double::create... Done. Parse... Done.
- vanishing_platform: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `vanishing_platform::create... Done. Parse... Done.
- root_left: 12 events:
- root_right: 12 events:
- platform: 12 events:
- obj_solid: 12 events:
- obj_background: 12 events:
- obj_end_level: 12 events:
- Event[4]: Parsing 1 sub-events:
- Check `obj_end_level::collision_0... Done. Parse... Done.
- obj_explosion: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_explosion::create... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_explosion::animationend... Done. Parse... Done.
- obj_reverse_explosion: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_reverse_explosion::create... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_reverse_explosion::animationend... Done. Parse... Done.
- obj_monster: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_monster::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_monster::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_monster::userzero... Done. Parse... Done.
- obj_monsters_level_1: 12 events:
- obj_heart_1: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_heart_1::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_heart_1::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_heart_1::userzero... Done. Parse... Done.
- obj_heart_2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_heart_2::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_heart_2::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_heart_2::userzero... Done. Parse... Done.
- obj_shoe_1: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_shoe_1::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_shoe_1::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_shoe_1::userzero... Done. Parse... Done.
- obj_shoe_2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_shoe_2::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_shoe_2::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_shoe_2::userzero... Done. Parse... Done.
- obj_monsters_level_2: 12 events:
- obj_toothbrush: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_toothbrush::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_toothbrush::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_toothbrush::userzero... Done. Parse... Done.
- obj_mouth: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_mouth::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_mouth::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_mouth::userzero... Done. Parse... Done.
- obj_monsters_level_3: 12 events:
- obj_scissors_2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_scissors_2::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_scissors_2::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_scissors_2::userzero... Done. Parse... Done.
- obj_scissors_1: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_scissors_1::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_scissors_1::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_scissors_1::userzero... Done. Parse... Done.
- obj_monsters_level_4: 12 events:
- obj_ghost: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_ghost::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_ghost::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_ghost::userzero... Done. Parse... Done.
- obj_monsters_level_5: 12 events:
- obj_peach_1: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_peach_1::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_peach_1::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_peach_1::userzero... Done. Parse... Done.
- obj_peach_2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_peach_2::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_peach_2::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_peach_2::userzero... Done. Parse... Done.
- obj_peach_3: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_peach_3::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_peach_3::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_peach_3::userzero... Done. Parse... Done.
- obj_peach_4: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_peach_4::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_peach_4::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_peach_4::userzero... Done. Parse... Done.
- obj_dial: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_dial::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_dial::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_dial::userzero... Done. Parse... Done.
- obj_monsters_level_6: 12 events:
- obj_candle: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_candle::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_candle::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_candle::userzero... Done. Parse... Done.
- obj_heart: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_heart::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_heart::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_heart::userzero... Done. Parse... Done.
- obj_monsters_level_7: 12 events:
- obj_tape: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_tape::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_tape::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_tape::userzero... Done. Parse... Done.
- obj_monsters_level_8: 12 events:
- obj_tribble_1: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_tribble_1::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_tribble_1::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_tribble_1::userzero... Done. Parse... Done.
- obj_tribble_2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_tribble_2::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_tribble_2::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_tribble_2::userzero... Done. Parse... Done.
- obj_tribble_3: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_tribble_3::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_tribble_3::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_tribble_3::userzero... Done. Parse... Done.
- obj_bird: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_bird::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_bird::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_bird::userzero... Done. Parse... Done.
- obj_bus: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_bus::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_bus::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_bus::userzero... Done. Parse... Done.
- obj_monsters_level_9: 12 events:
- obj_scarecrow: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_scarecrow::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_scarecrow::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_scarecrow::userzero... Done. Parse... Done.
- obj_plane_1: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_plane_1::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_plane_1::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_plane_1::userzero... Done. Parse... Done.
- obj_plane_2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_plane_2::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_plane_2::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_plane_2::userzero... Done. Parse... Done.
- obj_mouth_2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_mouth_2::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_mouth_2::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_mouth_2::userzero... Done. Parse... Done.
- obj_tribble_4: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_tribble_4::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_tribble_4::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_tribble_4::userzero... Done. Parse... Done.
- obj_cup: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_cup::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_cup::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_cup::userzero... Done. Parse... Done.
- obj_monsters_level_10: 12 events:
- obj_tribble_5: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_tribble_5::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_tribble_5::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_tribble_5::userzero... Done. Parse... Done.
- obj_tribble_6: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_tribble_6::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_tribble_6::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_tribble_6::userzero... Done. Parse... Done.
- obj_tribble_7: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_tribble_7::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_tribble_7::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_tribble_7::userzero... Done. Parse... Done.
- obj_tribble_8: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_tribble_8::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_tribble_8::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_tribble_8::userzero... Done. Parse... Done.
- obj_tribble_9: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_tribble_9::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_tribble_9::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_tribble_9::userzero... Done. Parse... Done.
- obj_alien_2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_alien_2::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_alien_2::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_alien_2::userzero... Done. Parse... Done.
- obj_flag: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_flag::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_flag::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_flag::userzero... Done. Parse... Done.
- obj_monsters_level_11: 12 events:
- obj_skull: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_skull::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_skull::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_skull::userzero... Done. Parse... Done.
- obj_phone_1: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_phone_1::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_phone_1::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_phone_1::userzero... Done. Parse... Done.
- obj_phone_2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_phone_2::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_phone_2::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_phone_2::userzero... Done. Parse... Done.
- obj_phone_3: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_phone_3::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_phone_3::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_phone_3::userzero... Done. Parse... Done.
- obj_monsters_level_12: 12 events:
- obj_commodore: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_commodore::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_commodore::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_commodore::userzero... Done. Parse... Done.
- obj_alien3_1: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_alien3_1::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_alien3_1::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_alien3_1::userzero... Done. Parse... Done.
- obj_alien3_2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_alien3_2::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_alien3_2::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_alien3_2::userzero... Done. Parse... Done.
- obj_alien3_3: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_alien3_3::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_alien3_3::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_alien3_3::userzero... Done. Parse... Done.
- obj_keyboard_1: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_keyboard_1::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_keyboard_1::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_keyboard_1::userzero... Done. Parse... Done.
- obj_keyboard_2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_keyboard_2::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_keyboard_2::step... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_keyboard_2::userzero... Done. Parse... Done.
- obj_a: 12 events:
- obj_b: 12 events:
- obj_e: 12 events:
- obj_f: 12 events:
- obj_g: 12 events:
- obj_l: 12 events:
- obj_n: 12 events:
- obj_o: 12 events:
- obj_r: 12 events:
- obj_s: 12 events:
- Creating room creation code scope and parsing
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