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Jan 28th, 2014
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  1. Building for mode (0)
  2. Cleaning up from previous executions
  3. - Cleared parsed objects
  4. - Cleared room entries
  5. - Cleared shared locals list
  6. - Cleared event info
  7. Loading shared locals from extensions list
  8. Location in memory of structure: 072d1a20
  9. Copying resources:
  10. Copying sprite names [92]
  11. Copying sound names [0]
  12. Copying background names [1]
  13. Copying path names [1]
  14. Copying script names [15]
  15. Copying shader names [0]
  16. Copying font names [1]
  17. Copying timeline names [kidding, these are totally not implemented :P] [0]
  18. Copying object names [140]
  19. Copying room names [3]
  20. SYNTAX CHECKING AND PRIMARY PARSING:
  21. 15 Scripts:
  22. Parsed `scr_game_over': 0 locals, 0 globals
  23. Parsed `scr_init_active_regions': 5 locals, 0 globals
  24. Parsed `scr_init_bonus_man_colors': 1 locals, 0 globals
  25. Parsed `scr_init_game': 1 locals, 0 globals
  26. Parsed `scr_init_jump_path': 5 locals, 0 globals
  27. Parsed `scr_init_level_info': 5 locals, 0 globals
  28. Parsed `scr_init_title': 1 locals, 1 globals
  29. Parsed `scr_init_variables': 0 locals, 0 globals
  30. Parsed `scr_end_level': 14 locals, 0 globals
  31. Parsed `scr_kill_player': 6 locals, 0 globals
  32. Parsed `scr_init_level_properties': 12 locals, 0 globals
  33. Parsed `scr_start_animation': 0 locals, 0 globals
  34. Parsed `scr_stop_animation': 0 locals, 0 globals
  35. Parsed `scr_activate_region': 0 locals, 0 globals
  36. Parsed `scr_reset_animation': 0 locals, 0 globals
  37. "Linking" scripts
  38. `Linking' 15 scripts in 4 passes...
  39. Completing script "Link"
  40. Linking `scr_game_over':
  41. Linking `scr_init_active_regions':
  42. Linking `scr_init_bonus_man_colors':
  43. Linking `scr_init_game':
  44. Linking `scr_init_jump_path':
  45. Linking `scr_init_level_info':
  46. Linking `scr_init_title':
  47. Linking `scr_init_variables':
  48. Linking `scr_end_level':
  49. Linking `scr_kill_player':
  50. Linking `scr_init_level_properties':
  51. Linking `scr_start_animation':
  52. Linking `scr_stop_animation':
  53. Linking `scr_activate_region':
  54. Linking `scr_reset_animation':
  55. Done.
  56. 140 Objects:
  57. obj_blagger: 12 events:
  58. Event[0]: Parsing 1 sub-events:
  59. Check `obj_blagger::create... Done. Parse... Done.
  60. Event[3]: Parsing 1 sub-events:
  61. Check `obj_blagger::step... Done. Parse... Done.
  62. Event[7]: Parsing 1 sub-events:
  63. Check `obj_blagger::userzero... Done. Parse... Done.
  64. Event[8]: Parsing 1 sub-events:
  65. Check `obj_blagger::draw... Done. Parse... Done.
  66. obj_blagger_dying: 12 events:
  67. Event[0]: Parsing 1 sub-events:
  68. Check `obj_blagger_dying::create... Done. Parse... Done.
  69. Event[7]: Parsing 1 sub-events:
  70. Check `obj_blagger_dying::animationend... Done. Parse... Done.
  71. obj_blagger_dying_white: 12 events:
  72. Event[0]: Parsing 1 sub-events:
  73. Check `obj_blagger_dying_white::create... Done. Parse... Done.
  74. Event[7]: Parsing 1 sub-events:
  75. Check `obj_blagger_dying_white::animationend... Done. Parse... Done.
  76. obj_deadly: 12 events:
  77. obj_display_level: 12 events:
  78. Event[0]: Parsing 1 sub-events:
  79. Check `obj_display_level::create... Done. Parse... Done.
  80. Event[8]: Parsing 1 sub-events:
  81. Check `obj_display_level::draw... Done. Parse... Done.
  82. obj_game_controller: 12 events:
  83. Event[3]: Parsing 1 sub-events:
  84. Check `obj_game_controller::step... Done. Parse... Done.
  85. obj_HUD: 12 events:
  86. Event[0]: Parsing 1 sub-events:
  87. Check `obj_HUD::create... Done. Parse... Done.
  88. Event[8]: Parsing 1 sub-events:
  89. Check `obj_HUD::draw... Done. Parse... Done.
  90. obj_moving: 12 events:
  91. obj_title: 12 events:
  92. Event[8]: Parsing 1 sub-events:
  93. Check `obj_title::draw... Done. Parse... Done.
  94. Event[9]: Parsing 1 sub-events:
  95. Check `obj_title::keypress_1... Done. Parse... Done.
  96. obj_game_over: 12 events:
  97. Event[0]: Parsing 1 sub-events:
  98. Check `obj_game_over::create... Done. Parse... Done.
  99. Event[7]: Parsing 1 sub-events:
  100. Check `obj_game_over::pathend... Done. Parse... Done.
  101. obj_key: 12 events:
  102. Event[4]: Parsing 1 sub-events:
  103. Check `obj_key::collision_0... Done. Parse... Done.
  104. key_black_down_left: 12 events:
  105. arch_left_1: 12 events:
  106. arch_left_2: 12 events:
  107. arch_right_2: 12 events:
  108. arch_right_1: 12 events:
  109. bush: 12 events:
  110. bush_right: 12 events:
  111. bush_left: 12 events:
  112. obj_conveyor_left: 12 events:
  113. obj_conveyor_right: 12 events:
  114. conveyor_left_double: 12 events:
  115. conveyor_right_double: 12 events:
  116. conveyor_left: 12 events:
  117. conveyor_right: 12 events:
  118. obj_ladder: 12 events:
  119. ladder_right: 12 events:
  120. Event[0]: Parsing 1 sub-events:
  121. Check `ladder_right::create... Done. Parse... Done.
  122. ladder: 12 events:
  123. Event[0]: Parsing 1 sub-events:
  124. Check `ladder::create... Done. Parse... Done.
  125. ladder_left: 12 events:
  126. Event[0]: Parsing 1 sub-events:
  127. Check `ladder_left::create... Done. Parse... Done.
  128. girder: 12 events:
  129. girder_left: 12 events:
  130. girder_right: 12 events:
  131. obj_slide: 12 events:
  132. obj_slide_left: 12 events:
  133. slide_left: 12 events:
  134. slide_left_small: 12 events:
  135. slide_left_1: 12 events:
  136. slide_left_2: 12 events:
  137. slide_left_middle: 12 events:
  138. obj_slide_right: 12 events:
  139. slide_right: 12 events:
  140. slide_right_small: 12 events:
  141. slide_right_1: 12 events:
  142. slide_right_2: 12 events:
  143. slide_right_middle: 12 events:
  144. wall: 12 events:
  145. wall_left: 12 events:
  146. wall_right: 12 events:
  147. obj_wall: 12 events:
  148. obj_wave: 12 events:
  149. wave: 12 events:
  150. Event[0]: Parsing 1 sub-events:
  151. Check `wave::create... Done. Parse... Done.
  152. wave_left: 12 events:
  153. Event[0]: Parsing 1 sub-events:
  154. Check `wave_left::create... Done. Parse... Done.
  155. wave_right: 12 events:
  156. Event[0]: Parsing 1 sub-events:
  157. Check `wave_right::create... Done. Parse... Done.
  158. gate_horizontal_left: 12 events:
  159. gate_horizontal_right: 12 events:
  160. gate_vertical_top: 12 events:
  161. gate_vertical_middle: 12 events:
  162. gate_vertical_bottom: 12 events:
  163. obj_step: 12 events:
  164. step_left: 12 events:
  165. step_right: 12 events:
  166. obj_vanishing_platform: 12 events:
  167. vanishing_platform_double: 12 events:
  168. Event[0]: Parsing 1 sub-events:
  169. Check `vanishing_platform_double::create... Done. Parse... Done.
  170. vanishing_platform: 12 events:
  171. Event[0]: Parsing 1 sub-events:
  172. Check `vanishing_platform::create... Done. Parse... Done.
  173. root_left: 12 events:
  174. root_right: 12 events:
  175. platform: 12 events:
  176. obj_solid: 12 events:
  177. obj_background: 12 events:
  178. obj_end_level: 12 events:
  179. Event[4]: Parsing 1 sub-events:
  180. Check `obj_end_level::collision_0... Done. Parse... Done.
  181. obj_explosion: 12 events:
  182. Event[0]: Parsing 1 sub-events:
  183. Check `obj_explosion::create... Done. Parse... Done.
  184. Event[7]: Parsing 1 sub-events:
  185. Check `obj_explosion::animationend... Done. Parse... Done.
  186. obj_reverse_explosion: 12 events:
  187. Event[0]: Parsing 1 sub-events:
  188. Check `obj_reverse_explosion::create... Done. Parse... Done.
  189. Event[7]: Parsing 1 sub-events:
  190. Check `obj_reverse_explosion::animationend... Done. Parse... Done.
  191. obj_monster: 12 events:
  192. Event[0]: Parsing 1 sub-events:
  193. Check `obj_monster::create... Done. Parse... Done.
  194. Event[3]: Parsing 1 sub-events:
  195. Check `obj_monster::step... Done. Parse... Done.
  196. Event[7]: Parsing 1 sub-events:
  197. Check `obj_monster::userzero... Done. Parse... Done.
  198. obj_monsters_level_1: 12 events:
  199. obj_heart_1: 12 events:
  200. Event[0]: Parsing 1 sub-events:
  201. Check `obj_heart_1::create... Done. Parse... Done.
  202. Event[3]: Parsing 1 sub-events:
  203. Check `obj_heart_1::step... Done. Parse... Done.
  204. Event[7]: Parsing 1 sub-events:
  205. Check `obj_heart_1::userzero... Done. Parse... Done.
  206. obj_heart_2: 12 events:
  207. Event[0]: Parsing 1 sub-events:
  208. Check `obj_heart_2::create... Done. Parse... Done.
  209. Event[3]: Parsing 1 sub-events:
  210. Check `obj_heart_2::step... Done. Parse... Done.
  211. Event[7]: Parsing 1 sub-events:
  212. Check `obj_heart_2::userzero... Done. Parse... Done.
  213. obj_shoe_1: 12 events:
  214. Event[0]: Parsing 1 sub-events:
  215. Check `obj_shoe_1::create... Done. Parse... Done.
  216. Event[3]: Parsing 1 sub-events:
  217. Check `obj_shoe_1::step... Done. Parse... Done.
  218. Event[7]: Parsing 1 sub-events:
  219. Check `obj_shoe_1::userzero... Done. Parse... Done.
  220. obj_shoe_2: 12 events:
  221. Event[0]: Parsing 1 sub-events:
  222. Check `obj_shoe_2::create... Done. Parse... Done.
  223. Event[3]: Parsing 1 sub-events:
  224. Check `obj_shoe_2::step... Done. Parse... Done.
  225. Event[7]: Parsing 1 sub-events:
  226. Check `obj_shoe_2::userzero... Done. Parse... Done.
  227. obj_monsters_level_2: 12 events:
  228. obj_toothbrush: 12 events:
  229. Event[0]: Parsing 1 sub-events:
  230. Check `obj_toothbrush::create... Done. Parse... Done.
  231. Event[3]: Parsing 1 sub-events:
  232. Check `obj_toothbrush::step... Done. Parse... Done.
  233. Event[7]: Parsing 1 sub-events:
  234. Check `obj_toothbrush::userzero... Done. Parse... Done.
  235. obj_mouth: 12 events:
  236. Event[0]: Parsing 1 sub-events:
  237. Check `obj_mouth::create... Done. Parse... Done.
  238. Event[3]: Parsing 1 sub-events:
  239. Check `obj_mouth::step... Done. Parse... Done.
  240. Event[7]: Parsing 1 sub-events:
  241. Check `obj_mouth::userzero... Done. Parse... Done.
  242. obj_monsters_level_3: 12 events:
  243. obj_scissors_2: 12 events:
  244. Event[0]: Parsing 1 sub-events:
  245. Check `obj_scissors_2::create... Done. Parse... Done.
  246. Event[3]: Parsing 1 sub-events:
  247. Check `obj_scissors_2::step... Done. Parse... Done.
  248. Event[7]: Parsing 1 sub-events:
  249. Check `obj_scissors_2::userzero... Done. Parse... Done.
  250. obj_scissors_1: 12 events:
  251. Event[0]: Parsing 1 sub-events:
  252. Check `obj_scissors_1::create... Done. Parse... Done.
  253. Event[3]: Parsing 1 sub-events:
  254. Check `obj_scissors_1::step... Done. Parse... Done.
  255. Event[7]: Parsing 1 sub-events:
  256. Check `obj_scissors_1::userzero... Done. Parse... Done.
  257. obj_monsters_level_4: 12 events:
  258. obj_ghost: 12 events:
  259. Event[0]: Parsing 1 sub-events:
  260. Check `obj_ghost::create... Done. Parse... Done.
  261. Event[3]: Parsing 1 sub-events:
  262. Check `obj_ghost::step... Done. Parse... Done.
  263. Event[7]: Parsing 1 sub-events:
  264. Check `obj_ghost::userzero... Done. Parse... Done.
  265. obj_monsters_level_5: 12 events:
  266. obj_peach_1: 12 events:
  267. Event[0]: Parsing 1 sub-events:
  268. Check `obj_peach_1::create... Done. Parse... Done.
  269. Event[3]: Parsing 1 sub-events:
  270. Check `obj_peach_1::step... Done. Parse... Done.
  271. Event[7]: Parsing 1 sub-events:
  272. Check `obj_peach_1::userzero... Done. Parse... Done.
  273. obj_peach_2: 12 events:
  274. Event[0]: Parsing 1 sub-events:
  275. Check `obj_peach_2::create... Done. Parse... Done.
  276. Event[3]: Parsing 1 sub-events:
  277. Check `obj_peach_2::step... Done. Parse... Done.
  278. Event[7]: Parsing 1 sub-events:
  279. Check `obj_peach_2::userzero... Done. Parse... Done.
  280. obj_peach_3: 12 events:
  281. Event[0]: Parsing 1 sub-events:
  282. Check `obj_peach_3::create... Done. Parse... Done.
  283. Event[3]: Parsing 1 sub-events:
  284. Check `obj_peach_3::step... Done. Parse... Done.
  285. Event[7]: Parsing 1 sub-events:
  286. Check `obj_peach_3::userzero... Done. Parse... Done.
  287. obj_peach_4: 12 events:
  288. Event[0]: Parsing 1 sub-events:
  289. Check `obj_peach_4::create... Done. Parse... Done.
  290. Event[3]: Parsing 1 sub-events:
  291. Check `obj_peach_4::step... Done. Parse... Done.
  292. Event[7]: Parsing 1 sub-events:
  293. Check `obj_peach_4::userzero... Done. Parse... Done.
  294. obj_dial: 12 events:
  295. Event[0]: Parsing 1 sub-events:
  296. Check `obj_dial::create... Done. Parse... Done.
  297. Event[3]: Parsing 1 sub-events:
  298. Check `obj_dial::step... Done. Parse... Done.
  299. Event[7]: Parsing 1 sub-events:
  300. Check `obj_dial::userzero... Done. Parse... Done.
  301. obj_monsters_level_6: 12 events:
  302. obj_candle: 12 events:
  303. Event[0]: Parsing 1 sub-events:
  304. Check `obj_candle::create... Done. Parse... Done.
  305. Event[3]: Parsing 1 sub-events:
  306. Check `obj_candle::step... Done. Parse... Done.
  307. Event[7]: Parsing 1 sub-events:
  308. Check `obj_candle::userzero... Done. Parse... Done.
  309. obj_heart: 12 events:
  310. Event[0]: Parsing 1 sub-events:
  311. Check `obj_heart::create... Done. Parse... Done.
  312. Event[3]: Parsing 1 sub-events:
  313. Check `obj_heart::step... Done. Parse... Done.
  314. Event[7]: Parsing 1 sub-events:
  315. Check `obj_heart::userzero... Done. Parse... Done.
  316. obj_monsters_level_7: 12 events:
  317. obj_tape: 12 events:
  318. Event[0]: Parsing 1 sub-events:
  319. Check `obj_tape::create... Done. Parse... Done.
  320. Event[3]: Parsing 1 sub-events:
  321. Check `obj_tape::step... Done. Parse... Done.
  322. Event[7]: Parsing 1 sub-events:
  323. Check `obj_tape::userzero... Done. Parse... Done.
  324. obj_monsters_level_8: 12 events:
  325. obj_tribble_1: 12 events:
  326. Event[0]: Parsing 1 sub-events:
  327. Check `obj_tribble_1::create... Done. Parse... Done.
  328. Event[3]: Parsing 1 sub-events:
  329. Check `obj_tribble_1::step... Done. Parse... Done.
  330. Event[7]: Parsing 1 sub-events:
  331. Check `obj_tribble_1::userzero... Done. Parse... Done.
  332. obj_tribble_2: 12 events:
  333. Event[0]: Parsing 1 sub-events:
  334. Check `obj_tribble_2::create... Done. Parse... Done.
  335. Event[3]: Parsing 1 sub-events:
  336. Check `obj_tribble_2::step... Done. Parse... Done.
  337. Event[7]: Parsing 1 sub-events:
  338. Check `obj_tribble_2::userzero... Done. Parse... Done.
  339. obj_tribble_3: 12 events:
  340. Event[0]: Parsing 1 sub-events:
  341. Check `obj_tribble_3::create... Done. Parse... Done.
  342. Event[3]: Parsing 1 sub-events:
  343. Check `obj_tribble_3::step... Done. Parse... Done.
  344. Event[7]: Parsing 1 sub-events:
  345. Check `obj_tribble_3::userzero... Done. Parse... Done.
  346. obj_bird: 12 events:
  347. Event[0]: Parsing 1 sub-events:
  348. Check `obj_bird::create... Done. Parse... Done.
  349. Event[3]: Parsing 1 sub-events:
  350. Check `obj_bird::step... Done. Parse... Done.
  351. Event[7]: Parsing 1 sub-events:
  352. Check `obj_bird::userzero... Done. Parse... Done.
  353. obj_bus: 12 events:
  354. Event[0]: Parsing 1 sub-events:
  355. Check `obj_bus::create... Done. Parse... Done.
  356. Event[3]: Parsing 1 sub-events:
  357. Check `obj_bus::step... Done. Parse... Done.
  358. Event[7]: Parsing 1 sub-events:
  359. Check `obj_bus::userzero... Done. Parse... Done.
  360. obj_monsters_level_9: 12 events:
  361. obj_scarecrow: 12 events:
  362. Event[0]: Parsing 1 sub-events:
  363. Check `obj_scarecrow::create... Done. Parse... Done.
  364. Event[3]: Parsing 1 sub-events:
  365. Check `obj_scarecrow::step... Done. Parse... Done.
  366. Event[7]: Parsing 1 sub-events:
  367. Check `obj_scarecrow::userzero... Done. Parse... Done.
  368. obj_plane_1: 12 events:
  369. Event[0]: Parsing 1 sub-events:
  370. Check `obj_plane_1::create... Done. Parse... Done.
  371. Event[3]: Parsing 1 sub-events:
  372. Check `obj_plane_1::step... Done. Parse... Done.
  373. Event[7]: Parsing 1 sub-events:
  374. Check `obj_plane_1::userzero... Done. Parse... Done.
  375. obj_plane_2: 12 events:
  376. Event[0]: Parsing 1 sub-events:
  377. Check `obj_plane_2::create... Done. Parse... Done.
  378. Event[3]: Parsing 1 sub-events:
  379. Check `obj_plane_2::step... Done. Parse... Done.
  380. Event[7]: Parsing 1 sub-events:
  381. Check `obj_plane_2::userzero... Done. Parse... Done.
  382. obj_mouth_2: 12 events:
  383. Event[0]: Parsing 1 sub-events:
  384. Check `obj_mouth_2::create... Done. Parse... Done.
  385. Event[3]: Parsing 1 sub-events:
  386. Check `obj_mouth_2::step... Done. Parse... Done.
  387. Event[7]: Parsing 1 sub-events:
  388. Check `obj_mouth_2::userzero... Done. Parse... Done.
  389. obj_tribble_4: 12 events:
  390. Event[0]: Parsing 1 sub-events:
  391. Check `obj_tribble_4::create... Done. Parse... Done.
  392. Event[3]: Parsing 1 sub-events:
  393. Check `obj_tribble_4::step... Done. Parse... Done.
  394. Event[7]: Parsing 1 sub-events:
  395. Check `obj_tribble_4::userzero... Done. Parse... Done.
  396. obj_cup: 12 events:
  397. Event[0]: Parsing 1 sub-events:
  398. Check `obj_cup::create... Done. Parse... Done.
  399. Event[3]: Parsing 1 sub-events:
  400. Check `obj_cup::step... Done. Parse... Done.
  401. Event[7]: Parsing 1 sub-events:
  402. Check `obj_cup::userzero... Done. Parse... Done.
  403. obj_monsters_level_10: 12 events:
  404. obj_tribble_5: 12 events:
  405. Event[0]: Parsing 1 sub-events:
  406. Check `obj_tribble_5::create... Done. Parse... Done.
  407. Event[3]: Parsing 1 sub-events:
  408. Check `obj_tribble_5::step... Done. Parse... Done.
  409. Event[7]: Parsing 1 sub-events:
  410. Check `obj_tribble_5::userzero... Done. Parse... Done.
  411. obj_tribble_6: 12 events:
  412. Event[0]: Parsing 1 sub-events:
  413. Check `obj_tribble_6::create... Done. Parse... Done.
  414. Event[3]: Parsing 1 sub-events:
  415. Check `obj_tribble_6::step... Done. Parse... Done.
  416. Event[7]: Parsing 1 sub-events:
  417. Check `obj_tribble_6::userzero... Done. Parse... Done.
  418. obj_tribble_7: 12 events:
  419. Event[0]: Parsing 1 sub-events:
  420. Check `obj_tribble_7::create... Done. Parse... Done.
  421. Event[3]: Parsing 1 sub-events:
  422. Check `obj_tribble_7::step... Done. Parse... Done.
  423. Event[7]: Parsing 1 sub-events:
  424. Check `obj_tribble_7::userzero... Done. Parse... Done.
  425. obj_tribble_8: 12 events:
  426. Event[0]: Parsing 1 sub-events:
  427. Check `obj_tribble_8::create... Done. Parse... Done.
  428. Event[3]: Parsing 1 sub-events:
  429. Check `obj_tribble_8::step... Done. Parse... Done.
  430. Event[7]: Parsing 1 sub-events:
  431. Check `obj_tribble_8::userzero... Done. Parse... Done.
  432. obj_tribble_9: 12 events:
  433. Event[0]: Parsing 1 sub-events:
  434. Check `obj_tribble_9::create... Done. Parse... Done.
  435. Event[3]: Parsing 1 sub-events:
  436. Check `obj_tribble_9::step... Done. Parse... Done.
  437. Event[7]: Parsing 1 sub-events:
  438. Check `obj_tribble_9::userzero... Done. Parse... Done.
  439. obj_alien_2: 12 events:
  440. Event[0]: Parsing 1 sub-events:
  441. Check `obj_alien_2::create... Done. Parse... Done.
  442. Event[3]: Parsing 1 sub-events:
  443. Check `obj_alien_2::step... Done. Parse... Done.
  444. Event[7]: Parsing 1 sub-events:
  445. Check `obj_alien_2::userzero... Done. Parse... Done.
  446. obj_flag: 12 events:
  447. Event[0]: Parsing 1 sub-events:
  448. Check `obj_flag::create... Done. Parse... Done.
  449. Event[3]: Parsing 1 sub-events:
  450. Check `obj_flag::step... Done. Parse... Done.
  451. Event[7]: Parsing 1 sub-events:
  452. Check `obj_flag::userzero... Done. Parse... Done.
  453. obj_monsters_level_11: 12 events:
  454. obj_skull: 12 events:
  455. Event[0]: Parsing 1 sub-events:
  456. Check `obj_skull::create... Done. Parse... Done.
  457. Event[3]: Parsing 1 sub-events:
  458. Check `obj_skull::step... Done. Parse... Done.
  459. Event[7]: Parsing 1 sub-events:
  460. Check `obj_skull::userzero... Done. Parse... Done.
  461. obj_phone_1: 12 events:
  462. Event[0]: Parsing 1 sub-events:
  463. Check `obj_phone_1::create... Done. Parse... Done.
  464. Event[3]: Parsing 1 sub-events:
  465. Check `obj_phone_1::step... Done. Parse... Done.
  466. Event[7]: Parsing 1 sub-events:
  467. Check `obj_phone_1::userzero... Done. Parse... Done.
  468. obj_phone_2: 12 events:
  469. Event[0]: Parsing 1 sub-events:
  470. Check `obj_phone_2::create... Done. Parse... Done.
  471. Event[3]: Parsing 1 sub-events:
  472. Check `obj_phone_2::step... Done. Parse... Done.
  473. Event[7]: Parsing 1 sub-events:
  474. Check `obj_phone_2::userzero... Done. Parse... Done.
  475. obj_phone_3: 12 events:
  476. Event[0]: Parsing 1 sub-events:
  477. Check `obj_phone_3::create... Done. Parse... Done.
  478. Event[3]: Parsing 1 sub-events:
  479. Check `obj_phone_3::step... Done. Parse... Done.
  480. Event[7]: Parsing 1 sub-events:
  481. Check `obj_phone_3::userzero... Done. Parse... Done.
  482. obj_monsters_level_12: 12 events:
  483. obj_commodore: 12 events:
  484. Event[0]: Parsing 1 sub-events:
  485. Check `obj_commodore::create... Done. Parse... Done.
  486. Event[3]: Parsing 1 sub-events:
  487. Check `obj_commodore::step... Done. Parse... Done.
  488. Event[7]: Parsing 1 sub-events:
  489. Check `obj_commodore::userzero... Done. Parse... Done.
  490. obj_alien3_1: 12 events:
  491. Event[0]: Parsing 1 sub-events:
  492. Check `obj_alien3_1::create... Done. Parse... Done.
  493. Event[3]: Parsing 1 sub-events:
  494. Check `obj_alien3_1::step... Done. Parse... Done.
  495. Event[7]: Parsing 1 sub-events:
  496. Check `obj_alien3_1::userzero... Done. Parse... Done.
  497. obj_alien3_2: 12 events:
  498. Event[0]: Parsing 1 sub-events:
  499. Check `obj_alien3_2::create... Done. Parse... Done.
  500. Event[3]: Parsing 1 sub-events:
  501. Check `obj_alien3_2::step... Done. Parse... Done.
  502. Event[7]: Parsing 1 sub-events:
  503. Check `obj_alien3_2::userzero... Done. Parse... Done.
  504. obj_alien3_3: 12 events:
  505. Event[0]: Parsing 1 sub-events:
  506. Check `obj_alien3_3::create... Done. Parse... Done.
  507. Event[3]: Parsing 1 sub-events:
  508. Check `obj_alien3_3::step... Done. Parse... Done.
  509. Event[7]: Parsing 1 sub-events:
  510. Check `obj_alien3_3::userzero... Done. Parse... Done.
  511. obj_keyboard_1: 12 events:
  512. Event[0]: Parsing 1 sub-events:
  513. Check `obj_keyboard_1::create... Done. Parse... Done.
  514. Event[3]: Parsing 1 sub-events:
  515. Check `obj_keyboard_1::step... Done. Parse... Done.
  516. Event[7]: Parsing 1 sub-events:
  517. Check `obj_keyboard_1::userzero... Done. Parse... Done.
  518. obj_keyboard_2: 12 events:
  519. Event[0]: Parsing 1 sub-events:
  520. Check `obj_keyboard_2::create... Done. Parse... Done.
  521. Event[3]: Parsing 1 sub-events:
  522. Check `obj_keyboard_2::step... Done. Parse... Done.
  523. Event[7]: Parsing 1 sub-events:
  524. Check `obj_keyboard_2::userzero... Done. Parse... Done.
  525. obj_a: 12 events:
  526. obj_b: 12 events:
  527. obj_e: 12 events:
  528. obj_f: 12 events:
  529. obj_g: 12 events:
  530. obj_l: 12 events:
  531. obj_n: 12 events:
  532. obj_o: 12 events:
  533. obj_r: 12 events:
  534. obj_s: 12 events:
  535. Creating room creation code scope and parsing
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