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- local function menu(...)
- local sel = 1
- local list = {...}
- local offX,offY = term.getCursorPos()
- local curX,curY = term.getCursorPos()
- while true do
- if sel > #list then sel = 1 end
- if sel < 1 then sel = #list end
- for i = 1,#list do
- term.setCursorPos(offX,offY+i-1)
- if sel == i then
- print("["..list[i].."]") -- very customisible example print(">"..list[i])
- else
- print(" "..list[i].." ") -- very customisible
- end
- end
- while true do
- local e,e1,e2,e3,e4,e5 = os.pullEvent()
- if e == "key" then
- if e1 == 200 then -- up key
- sel = sel-1
- break
- end
- if e1 == 208 then -- down key
- sel = sel+1
- break
- end
- if e1 == 28 then
- term.setCursorPos(curX,curY)
- return list[sel],sel
- end
- end
- end
- end
- end
- function Option1()
- shell.run("clear")
- print"(Stone, also known as Smooth Stone, is a block found in")
- print("abundance in the Overworld. It uses the same texture on all")
- print("six sides of the block. When mined, stone produces cobblestone.")
- print("")
- print("Stone is an often-used building material in the construction")
- print("of buildings, paths and many other things.")
- print("")
- print("After air, stone is the second most common block found in a")
- print("normal map.")
- print("")
- print("EMC: 1")
- print("Blast Resistance: 30")
- print("ID: 1")
- end
- function Option2()
- shell.run("clear")
- print("A Grass Block is a block that was introduced very early in the")
- print("game. It uses 4 textures: a gray one for the top which is then")
- print("tinted to the correct color according to what biome the block is")
- print("in, one borrowed from the dirt block for the bottom, an edited")
- print("dirt texture with grass on the top edge on all of the sides, and")
- print("a gray texture matching the shape of the grass on the side of")
- print("the block, which is tinted to the correct biome color. When")
- print("covered by snow the side texture is white. On natural maps,")
- print("grass appears on topmost blocks of dirt with no fluids or opaque")
- print("solid blocks above them.")
- print("")
- print("In mining, grass blocks behave just like dirt - they drop dirt")
- print("resources and are best dug with a shovel; however, they make a")
- print("different sound when harvested and take slightly longer to dig up.")
- print("This can be used to tell when the player is about to break the")
- print("surface when tunneling upwards.")
- print("")
- print("EMC: 1")
- print("Blast Resistance: 3")
- print("ID: 2")
- end
- function Option3()
- shell.run("clear")
- print("Dirt is a block found abundantly in the Overworld. It uses the same")
- print("texture on all six sides of the block. This is a block often used")
- print("when making a temporary shelter quickly since it is commonly found.")
- print("Dirt makes up the majority of the top layers of blocks, between grass,")
- print("snow and stone. It is also found underground in clumps in all")
- print("altitudes and in the bottom of lakes and oceans. It is a very weak")
- print("block and is easily destroyed in explosions from TNT or Creepers,")
- print("making dirt shelters a fallback option at best.")
- print("")
- print("When a dirt block is adjacent to a grass block and is exposed to a")
- print("light level of at least 4 (e.g. from torches or sunlight), it will")
- print("eventually be converted into a grass block; when this happens is")
- print("random and unpredictable (see grass for growth details). Dirt can also")
- print("have mycelium spread on to the block in much the same way, but")
- print("requiring a light level of at least 9.")
- print("")
- print("Dirt will always drop a resource block, regardless of how it was mined.")
- print("It may be mined by hand fairly quickly, but using a shovel will")
- print("significantly speed up the process.")
- print("")
- print("Using a hoe on a placed block of dirt will turn it into a farmland block,")
- print("enabling seeds to be planted on it. Farmland will revert to dirt unless")
- print("something is planted on it or it is irrigated by nearby water.")
- print("")
- print("EMC: 1")
- print("Blast Resistance: 2.5")
- print("ID: 3")
- end
- function Option4()
- shell.run("clear")
- print("Cobblestone is a common block used for creating various items, that")
- print("resembles an uneven, roughly paved surface. Cobblestone only occurs")
- print("naturally in dungeons, NPC Villages, strongholds, or when water and")
- print("flowing lava come into contact. It is commonly used to create walls for")
- print("constructions with a medieval appearance such as castles, towers and roads.")
- print("Cobblestone is obtained by mining stone. Cobblestone is slightly harder to")
- print("mine than normal stone, and there is an alternative version of the block")
- print("known as Moss Stone. Silverfish have the ability to enter and hide in")
- print("cobblestone.")
- print("EMC: 1")
- print("Blast Resistance: 30")
- print("ID: 4")
- end
- function Option5()
- shell.run("clear")
- error()
- end
- while true do
- local selection = menu(
- "Stone 1",
- "GrassBlock 2",
- "Dirt 3",
- "Cobblestone 4",
- "Exit")
- if selection == "Stone 1" then
- Option1()
- elseif selection == "GrassBlock 2" then
- Option2()
- elseif selection == "Dirt 3" then
- Option3()
- elseif selection == "Cobblestone 4" then
- Option4()
- elseif selection == "Exit" then
- Option5()
- end
- end
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