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Apr 30th, 2016
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  1. Landsknecht
  2. A balanced set of equipment designed for a variety of situations.
  3. Barong Rank 2 Greatsword WP 8 Edged Sensor
  4. Iron Helmet Rank 2 Helmet HP 25 DEF 5 HP Up I
  5. Iron Armor Rank 2 Heavy Armor HP 30 DEF 7 HP Up I
  6. Silver Specs Relic Resist Blind 30, sight-based Notice +10
  7. Sprint Shoes Relic Initiative +1.
  8.  
  9. Arcane Warrior
  10. A set of equipment that trades off defensive power for high offensive power.
  11. Claymore Rank 2 Greatsword WP 9 Edged WP Up I
  12. Onion Helm Rank 1 Helmet HP 10 DEF 2
  13. Bronze Harness Rank 2 Light Armor HP 30 EVA Up II
  14. Jet Boots Relic Once per battle, gain MOV +3. Can Break to refresh.
  15. Alexandrite Rng Relic Critical hits do +1 PA/MA damage.
  16.  
  17. Inquisitor
  18. A set of equipment that trades off offensive power for defense and field control.
  19. Militia Blade Rank 1 Greatsword WP 7 Edged EVA Up I
  20. Stout Helm Tier 2 Helmet HP 15 DEF 5
  21. Oiled Mail Tier 2 Heavy Armor HP 20 DEF 7 EVA Up I
  22. Emerald Ring Relic VT +1, MA -1. Resist Wind 10.
  23. Tourmaline Ring Relic HP +5%.
  24.  
  25. Sea Dog
  26. A set of equipment with a Water motif.
  27. Tide Blade Rank 2 Greatsword WP8 Edged Waterstrike
  28. Viking Helm Rank 2 Helmet HP 15 DEF 3 Water Spikes 5
  29. Imperial Vest Rank 2 Light Armor HP 30 DEF 2 DEF Up I
  30. Aquamarine Ring Relic Resist all Toxin-type Status 20.
  31. Battle Boots Relic Ignore the first square of Difficult Terrain in a movement.
  32.  
  33. Little Dog Prince
  34. A set of equipment that focuses on fun baubles and Red Mage synergy.
  35. Red Blade Rank 2 Greatsword WP 8 Edged Critical Lore
  36. Circlet Rank 1 Hat HP 5 MDF 2 MP Charge II
  37. Underdog Mail Rank 2 Heavy Armor HP 20 DEF 7 Sandbagger
  38. Silver Ring Relic MND +10.
  39. Rose Corsage Relic Red Mage only. +2 Initiative the turn after Red Lore is dismissed.
  40.  
  41. Sensor: Increases ACC +5 for the rest of the round after the first successful hit.
  42. WP Up I: Increases WP by 1.
  43. EVA Up I: Increases EVA by 5.
  44. EVA Up II: Increases EVA by 7.
  45. Waterstrike: Converts standard attacks to Water Physical damage.
  46. Critical Lore: Bestows Red Lore on a critical hit.
  47. Sandbagger: Near Fatal threshold increases from 25% to 40%.
  48. MP Charge II: Increases MP Charge % by 10.
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