Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void Start()
- {
- ClassConstruction.Item Metal = null;
- System.Collections.Generic.Dictionary<Level, string> Metal_Name = new System.Collections.Generic.Dictionary<Level, string>();
- System.Collections.Generic.Dictionary<Level, string> Metal_Description = new System.Collections.Generic.Dictionary<Level, string>();
- Metal_Name.Add(Level.Level01, "Metall");
- Metal_Name.Add(Level.Level02, "Schwer Metall");
- Metal.object_name = Metal_Name;
- Metal_Description.Add(Level.Level01, "Herkömmliches Metall");
- Metal_Description.Add(Level.Level02, "Schwer Metall für höhere Stabilität");
- Metal.object_description = Metal_Description;
- UnityEngine.Debug.Log(UnityEngine.JsonUtility.ToJson(Metal));
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement