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- # Authors: Xaymar
- # Copyright: 2012-2013 (c) Inception Plugin Team.
- # License: CC BY-SA 3.0
- # Inception by Inception Plugin Team is licensed under a
- # Creative Commons Attribution-ShareAlike 3.0 Unported
- # License.
- #
- # Title Address
- # -------------------------------------------------------------------------------
- # Entity Names: http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html
- # Material Names: http://jd.bukkit.org/apidocs/org/bukkit/Material.html
- # Regular Expressions: http://www.regular-expressions.info/refflavors.html
- #
- # Node Explanation
- # -------------------------------------------------------------------------------
- # World:
- # Enabled: Is this WorldHandler enabled?
- # SynchronizeWith: Should this world be time synchronized to another world?
- # OverlapEvents: Events on which Overlapping can react.
- # BlockPlace: Trigger when a block is placed.
- # BlockBreak: Trigger when a block is broken.
- # BlockBurn: Trigger when a block burns away.
- # BlockFade: Trigger when a block fades away.
- # BlockForm: Trigger when a block forms.
- # BlockGrow: Trigger when a block grows.
- # BlockSpread: Trigger when a block spreads.
- # BlockFromTo: Trigger when a block 'moves' (liquids, buggy).
- # Above:
- # World: What world is above this one?
- # Teleport:
- # Enabled: Is teleporting enabled?
- # From: From what layer (and above) should we teleport players?
- # To: To what layer (and above) should we teleport players?
- # Safe: Make the teleport upwards safe for players to breathe?
- # Platform: Make the teleport upwards safe for players to stand?
- # EntityFilter: A Regular Expression that matches all entities to be disallowed from teleporting. Matches by Class Name.
- # Overlap:
- # Enabled: Is overlapping enabled?
- # From: From what layer in the above world should we start from?
- # To: To what layer should these get copied?
- # Layers: How many layers should get copied?
- # SourceFilter: A Regular Expression that matches all unplacable materials while Overlapping. Matches by ID.
- # TargetFilter: A Regular Expression that matches all unreplacable materials while Overlapping. Matches by ID.
- # Below:
- # World: What world is below this one?
- # Teleport:
- # Enabled: Is teleporting enabled?
- # From: From what layer (and below) should we teleport players?
- # To: To what layer (and below) should we teleport players?
- # Safe: Make the teleport downwards safe for players?
- # PreventFalldamage: Should Inception prevent falldamage for players?
- # EntityFilter: A Regular Expression that matches all entities to be disallowed from teleporting. Matches by Class Name.
- # Overlap:
- # Enabled: Is overlapping enabled?
- # From: From what layer in the above world should we start from?
- # To: To what layer should these get copied?
- # Layers: How many layers should get copied?
- # SourceFilter: A Regular Expression that matches all unplacable materials while Overlapping. Matches by ID.
- # TargetFilter: A Regular Expression that matches all unreplacable materials while Overlapping. Matches by ID.
- World:
- OverlapEvents:
- BlockPlace: false
- BlockBreak: false
- BlockBurn: false
- BlockFade: false
- BlockForm: false
- BlockGrow: false
- BlockSpread: false
- BlockFromTo: false
- BlockPhysics: false
- LeavesDecay: false
- SignChange: false
- Enabled: true
- SynchronizeWith: 'world'
- Above:
- Teleport:
- Enabled: false
- From: 247
- To: 24
- Safe: false
- Platform: false
- EntityFilter: (Painting|EnderDragon|Lightning|Weather|ComplexEntityPart)
- Overlap:
- Enabled: false
- From: 255
- To: 0
- Layers: 32
- SourceFilter: ''
- TargetFilter: ''
- World: ''
- Below:
- Teleport:
- Enabled: true
- From: -1
- To: 255
- Safe: false
- PreventFalldamage: false
- EntityFilter: (Painting|EnderDragon|Lightning|Weather|ComplexEntityPart)
- Overlap:
- Enabled: true
- From: 10
- To: 245
- Layers: 10
- SourceFilter: ''
- TargetFilter: ''
- World: 'world'
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