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  1. # Authors: Xaymar
  2. # Copyright: 2012-2013 (c) Inception Plugin Team.
  3. # License: CC BY-SA 3.0
  4. # Inception by Inception Plugin Team is licensed under a
  5. # Creative Commons Attribution-ShareAlike 3.0 Unported
  6. # License.
  7. #
  8. # Title Address
  9. # -------------------------------------------------------------------------------
  10. # Entity Names: http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html
  11. # Material Names: http://jd.bukkit.org/apidocs/org/bukkit/Material.html
  12. # Regular Expressions: http://www.regular-expressions.info/refflavors.html
  13. #
  14. # Node Explanation
  15. # -------------------------------------------------------------------------------
  16. # World:
  17. # Enabled: Is this WorldHandler enabled?
  18. # SynchronizeWith: Should this world be time synchronized to another world?
  19. # OverlapEvents: Events on which Overlapping can react.
  20. # BlockPlace: Trigger when a block is placed.
  21. # BlockBreak: Trigger when a block is broken.
  22. # BlockBurn: Trigger when a block burns away.
  23. # BlockFade: Trigger when a block fades away.
  24. # BlockForm: Trigger when a block forms.
  25. # BlockGrow: Trigger when a block grows.
  26. # BlockSpread: Trigger when a block spreads.
  27. # BlockFromTo: Trigger when a block 'moves' (liquids, buggy).
  28. # Above:
  29. # World: What world is above this one?
  30. # Teleport:
  31. # Enabled: Is teleporting enabled?
  32. # From: From what layer (and above) should we teleport players?
  33. # To: To what layer (and above) should we teleport players?
  34. # Safe: Make the teleport upwards safe for players to breathe?
  35. # Platform: Make the teleport upwards safe for players to stand?
  36. # EntityFilter: A Regular Expression that matches all entities to be disallowed from teleporting. Matches by Class Name.
  37. # Overlap:
  38. # Enabled: Is overlapping enabled?
  39. # From: From what layer in the above world should we start from?
  40. # To: To what layer should these get copied?
  41. # Layers: How many layers should get copied?
  42. # SourceFilter: A Regular Expression that matches all unplacable materials while Overlapping. Matches by ID.
  43. # TargetFilter: A Regular Expression that matches all unreplacable materials while Overlapping. Matches by ID.
  44. # Below:
  45. # World: What world is below this one?
  46. # Teleport:
  47. # Enabled: Is teleporting enabled?
  48. # From: From what layer (and below) should we teleport players?
  49. # To: To what layer (and below) should we teleport players?
  50. # Safe: Make the teleport downwards safe for players?
  51. # PreventFalldamage: Should Inception prevent falldamage for players?
  52. # EntityFilter: A Regular Expression that matches all entities to be disallowed from teleporting. Matches by Class Name.
  53. # Overlap:
  54. # Enabled: Is overlapping enabled?
  55. # From: From what layer in the above world should we start from?
  56. # To: To what layer should these get copied?
  57. # Layers: How many layers should get copied?
  58. # SourceFilter: A Regular Expression that matches all unplacable materials while Overlapping. Matches by ID.
  59. # TargetFilter: A Regular Expression that matches all unreplacable materials while Overlapping. Matches by ID.
  60.  
  61. World:
  62. OverlapEvents:
  63. BlockPlace: false
  64. BlockBreak: false
  65. BlockBurn: false
  66. BlockFade: false
  67. BlockForm: false
  68. BlockGrow: false
  69. BlockSpread: false
  70. BlockFromTo: false
  71. BlockPhysics: false
  72. LeavesDecay: false
  73. SignChange: false
  74. Enabled: true
  75. SynchronizeWith: 'world'
  76. Above:
  77. Teleport:
  78. Enabled: false
  79. From: 247
  80. To: 24
  81. Safe: false
  82. Platform: false
  83. EntityFilter: (Painting|EnderDragon|Lightning|Weather|ComplexEntityPart)
  84. Overlap:
  85. Enabled: false
  86. From: 255
  87. To: 0
  88. Layers: 32
  89. SourceFilter: ''
  90. TargetFilter: ''
  91. World: ''
  92. Below:
  93. Teleport:
  94. Enabled: true
  95. From: -1
  96. To: 255
  97. Safe: false
  98. PreventFalldamage: false
  99. EntityFilter: (Painting|EnderDragon|Lightning|Weather|ComplexEntityPart)
  100. Overlap:
  101. Enabled: true
  102. From: 10
  103. To: 245
  104. Layers: 10
  105. SourceFilter: ''
  106. TargetFilter: ''
  107. World: 'world'
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