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- //Uhmazin GiveCash Money Script
- #include <a_samp>
- #include <core>
- #include <float>
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xAA3333AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define PocketMoney 1000 // Amount player recieves on spawn.
- #define INACTIVE_PLAYER_ID 255
- #define GIVECASH_DELAY 1000 // Time in ms between /givecash commands.
- #if defined FILTERSCRIPT
- #define NUMVALUES 4
- forward Givecashdelaytimer(playerid);
- forward SetupPlayerForClassSelection(playerid);
- forward SendPlayerFormattedText(playerid, const str[], define);
- forward public SendAllFormattedText(playerid, const str[], define);
- public OnFilterScriptInir()
- {
- print("\n--------------------------------------");
- print("Uhmazin Givecash Filterscript!!");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- }
- #endif
- public OnGameModeInit()
- {
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new string[256];
- new playermoney;
- new sendername[MAX_PLAYER_NAME];
- new giveplayer[MAX_PLAYER_NAME];
- new cmd[256];
- new giveplayerid, moneys, idx;
- cmd = strtok(cmdtext, idx);
- if(strcmp(cmd, "/gc", true) == 0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gc [playerid] [amount]");
- return 1;
- }
- giveplayerid = strval(tmp);
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gc [playerid] [amount]");
- return 1;
- }
- moneys = strval(tmp);
- //printf("givecash_command: %d %d",giveplayerid,moneys);
- if (IsPlayerConnected(giveplayerid)) {
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- playermoney = GetPlayerMoney(playerid);
- if (moneys > 0 && playermoney >= moneys) {
- GivePlayerMoney(playerid, (0 - moneys));
- GivePlayerMoney(giveplayerid, moneys);
- format(string, sizeof(string), "You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "You have recieved $%d from %s(player: %d).", moneys, sendername, playerid);
- SendClientMessage(giveplayerid, COLOR_YELLOW, string);
- printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
- }
- else {
- SendClientMessage(playerid, COLOR_YELLOW, "Not Enough Cash!.");
- }
- }
- else {
- format(string, sizeof(string), "%d is not an active player.", giveplayerid);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- return 0;
- }
- strtok(const string[], &index)
- {
- new length = strlen(string);
- while ((index < length) && (string[index] <= ' '))
- {
- index++;
- }
- new offset = index;
- new result[20];
- while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
- {
- result[index - offset] = string[index];
- index++;
- }
- result[index - offset] = EOS;
- return result;
- }
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