Brolaire_of_ASStora

[PF] Fighter Archetype - Gloriosus

Jan 11th, 2020 (edited)
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  1. Gloriosus
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  3. While many fighters are the subjects of legends and classic tales, even in the ranks of the chosen ones, there are warriors whose prowesses are so amazing that they tend to intermingle myth and history. Such fighter, either gifted by a natural trust in its own abilities, an unsanctionned rashness, or a presumed godly ascendance, is called a gloriosus – a more than often prophetic title. Even though their erratic training deprives them of the forte attained by the most specialized combattants, gloriosuses's deeds make them natural leaders and model veterans in armies or adventurers groups.
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  5. Skills
  6. Bluff (Cha), Diplomacy (Cha), Knowledge (local), Knowledge (geography) and Perception (Wis) are class skills for a gloriosus.
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  8. Grit (Ex)
  9. A gloriosus gains the grit class feature like a gunslinger, with the following differences : the grit pool is based on the fighter's Charisma bonus, and regaining grit can be done with any weapon.
  10. Grit points obtained from this ability don't stack with the grit class feature obtained through gunslinger levels. Only the higher grit pool applies at a time.
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  12. Deeds (Ex)
  13. Gloriosuses spend grit points to accomplish deeds. Most deeds grant the gloriosus some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gloriosus has at least 1 grit point. The following is the list of base gloriosus deeds. A gloriosus can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.
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  15. Head First (Ex): At 2nd level, as long as the gloriosus has at least 1 grit point, he can perform a charge as a standard action, and through difficult terrain. The gloriosus suffers only a –1 penalty to AC from charging when he performs this deed.
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  17. Gloriosus’s Luck (Ex): At 2nd level, the gloriosus gains the formidable ability to turn the tides of battle whenever he needs it the most. When an attack is made against the gloriosus, he can spend 1 grit point as an immediate action to add his Charisma bonus (if any), up to 1 point per gloriosus class level, as a luck bonus to his Armor Class against this attack. If this bonus is enough to avoid a blow, the attack fails. Alternatively, the gloriosus can spend 1 grit point as an immediate action to add his Charisma bonus (if any), up to 1 point per gloriosus class level, as a luck bonus to an attack, critical threat confirmation or damage roll.
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  19. Inspiring Presence (Ex): At 2nd level, the gloriosus can spend 1 grit point as a move action or as part of a charge to inspire his companions. Allies within 30 feet of the gloriosus (including himself) are heartened and gain a +1 morale bonus on damage rolls. This bonus increases by 1 at level 5 and each five levels later (up to +5 at level 20), and lasts a number of rounds equal to the gloriosus's Charisma bonus.
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  21. Quick-Witted Warrior (Ex): At 4th level, as long as the gloriosus has at least 1 grit point, he may add his Charisma modifier on initiative checks, in addition to his Dexterity modifier.
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  23. Legendary Will (Ex): At 4th level, as long as the gloriosus has at least 1 grit point, he can choose to apply his Charisma modifier to Will saves instead of his Wisdom modifier.
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  25. Timely Maneuver (Ex): At 8th level, as an immediate action, the gloriosus can spend 1 grit point to do a combat maneuver in which he is untrained without provoking an attack of opportunity, and add his current grit pool to this combat maneuver check.
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  27. Daunting Finish (Ex): At 8th level, a gloriosus may spend 1 grit point when he puts a creature down to 0 Hit Points or less to do an intimidation check against all ennemies within 30 feet.
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  29. Timely Precision (Ex): At 8th level, a gloriosus may spend 1 grit point as a swift action to reroll an attack roll with a -5 penalty. He must choose the result of the second roll, even if it is worse.
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  31. Bleeding Wound (Ex): At 12th level, when the gloriosus hits a living creature with an attack, he can spend 1 grit point as a free action to have that attack deal extra bleed damage. The amount of bleed damage is equal to the gloriosus's stat modifier used on this attack (usually Strength for melee weapons and Dexterity for ranged weapons). Alternatively, the gloriosus can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage (gloriosus’s choice) instead. Creatures that are immune to sneak attacks are also immune to these types of bleed damage.
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  33. Monster Catcher (Ex): At 12th level, as a full-round action, the gloriosus may spend 1 grit point to climb an adjacent creature at least one size bigger than himself and attack a weak point. He may prepare this full-round action to climb creatures attacking from reach. To climb the creature, the gloriosus must beat the creature's CMD with a climb check. The gloriosus suffers a -5 penalty to this check if he does not have at least one free hand. The creature is considered flat-footed against the following attack, and the critical range for this attack is one point higher than normal (applied after any effect increasing critical range, like a keen weapon). Once the attack is resolved, the gloriosus and the creature are considered grappled, and he must succeed each round with another climb check to remain on the creature, until he decides to get off it or is forced to do so by a successful opposite grapple check or critical hit with a weapon, suffering normal fall damage in addition.
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  35. Legendary Stature (Su): At 16th level, when the gloriosus has at least 1 grit point, once per day he may gain the benefits of one of the following spells : bear's endurance, bull's strength, or cat's grace. His caster level for this ability is equal to his fighter level. This choice is made at the beginning of the day, after at least 8 hours of rest or meditation and 1 hour of training; these hours do not need to be consecutive.
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  37. Glorious Finish (Ex): At 16th level, the gloriosus may spend 2 grit points to confirm a critical hit.
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  39. Gloriosus’s Fortune (Ex): At 16th level, the gloriosus can spend grit to reroll a saving throw or a skill check. It costs 2 grit points to reroll a saving throw, and 1 grit point to reroll a skill check. The gloriosus must take the result of the second roll, even if it is lower. The deed’s cost cannot be reduced.
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  41. Live Another Day (Ex): At 20th level, whenever the gloriosus is reduced to 0 or fewer hit points, he can spend all of his remaining grit points (minimum 1) to instead be reduced to 1 hit point.
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  43. This ability and the Grit class feature replace the fighter bonus feats gained at levels 2, 4, 10, 14, and 18.
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