Advertisement
Guest User

Nosgoth config

a guest
Aug 13th, 2014
2,789
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.77 KB | None | 0 0
  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=0.100000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=False
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. OnlyStreamInTextures=False
  26. LensFlares=False
  27. FogVolumes=False
  28. FloatingPointRenderTargets=False
  29. OneFrameThreadLag=True
  30. UseVsync=False
  31. UpscaleScreenPercentage=True
  32. Fullscreen=True
  33. AutoDetectDesktopResolution=False
  34. Borderless=False
  35. AllowOpenGL=False
  36. AllowRadialBlur=False
  37. AllowSubsurfaceScattering=False
  38. AllowImageReflections=False
  39. AllowImageReflectionShadowing=False
  40. bAllowSeparateTranslucency=False
  41. bAllowPostprocessMLAA=False
  42. bAllowHighQualityMaterials=False
  43. MaxFilterBlurSampleCount=16
  44. SkeletalMeshLODBias=2
  45. ParticleLODBias=2
  46. DetailMode=0
  47. MaxDrawDistanceScale=1.000000
  48. ShadowFilterQualityBias=0
  49. MaxAnisotropy=1
  50. MaxMultiSamples=8
  51. bAllowD3D9MSAA=False
  52. bAllowTemporalAA=False
  53. TemporalAA_MinDepth=200.000000
  54. TemporalAA_StartDepthVelocityScale=100.000000
  55. MinShadowResolution=16
  56. MinPreShadowResolution=2
  57. MaxShadowResolution=32
  58. MobileShadowTextureResolution=1120
  59. MaxWholeSceneDominantShadowResolution=256
  60. ShadowFadeResolution=32
  61. PreShadowFadeResolution=8
  62. ShadowFadeExponent=0.250000
  63. ResX=1024
  64. ResY=768
  65. ScreenPercentage=75.000000
  66. SceneCaptureStreamingMultiplier=1.000000
  67. ShadowTexelsPerPixel=0.000000
  68. PreShadowResolutionFactor=0.100000
  69. bEnableBranchingPCFShadows=False
  70. bAllowHardwareShadowFiltering=False
  71. TessellationAdaptivePixelsPerTriangle=12.000000
  72. bEnableForegroundShadowsOnWorld=False
  73. bEnableForegroundSelfShadowing=False
  74. bAllowWholeSceneDominantShadows=False
  75. bUseConservativeShadowBounds=False
  76. ShadowFilterRadius=50.000000
  77. ShadowDepthBias=0.012000
  78. PerObjectShadowTransition=30.000000
  79. PerSceneShadowTransition=300.000000
  80. CSMSplitPenumbraScale=0.500000
  81. CSMSplitSoftTransitionDistanceScale=4.000000
  82. CSMSplitDepthBiasScale=0.500000
  83. CSMMinimumFOV=40.000000
  84. CSMFOVRoundFactor=4.000000
  85. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  86. UnbuiltNumWholeSceneDynamicShadowCascades=3
  87. WholeSceneShadowUnbuiltInteractionThreshold=50
  88. bAllowFracturedDamage=True
  89. NumFracturedPartsScale=1.000000
  90. FractureDirectSpawnChanceScale=1.000000
  91. FractureRadialSpawnChanceScale=1.000000
  92. FractureCullDistanceScale=1.000000
  93. bForceCPUAccessToGPUSkinVerts=false
  94. bDisableSkeletalInstanceWeights=false
  95. HighPrecisionGBuffers=False
  96. AllowSecondaryDisplays=False
  97. SecondaryDisplayMaximumWidth=1280
  98. SecondaryDisplayMaximumHeight=720
  99. MobileFeatureLevel=0
  100. MobileFog=False
  101. MobileHeightFog=False
  102. MobileSpecular=True
  103. MobileBumpOffset=True
  104. MobileNormalMapping=True
  105. MobileEnvMapping=True
  106. MobileRimLighting=True
  107. MobileColorBlending=True
  108. MobileColorGrading=False
  109. MobileVertexMovement=True
  110. MobileOcclusionQueries=False
  111. MobileGlobalGammaCorrection=False
  112. MobileAllowGammaCorrectionWorldOverride=False
  113. MobileLODBias=-0.5
  114. MobileBoneCount=75
  115. MobileBoneWeightCount=2
  116. MobileUsePreprocessedShaders=True
  117. MobileFlashRedForUncachedShaders=False
  118. MobileWarmUpPreprocessedShaders=True
  119. MobileCachePreprocessedShaders=False
  120. MobileProfilePreprocessedShaders=False
  121. MobileUseCPreprocessorOnShaders=True
  122. MobileLoadCPreprocessedShaders=True
  123. MobileSharePixelShaders=True
  124. MobileShareVertexShaders=True
  125. MobileShareShaderPrograms=True
  126. MobileEnableMSAA=False
  127. MobileContentScaleFactor=1.0
  128. MobileVertexScratchBufferSize=150
  129. MobileIndexScratchBufferSize=10
  130. MobileLightShaftScale=2.0
  131. MobileLightShaftFirstPass=0.5
  132. MobileLightShaftSecondPass=1.0
  133. MobileModShadows=False
  134. MobileTiltShift=False
  135. MobileMaxMemory=300
  136. MobilePostProcessBlurAmount=32.0
  137. MobileTiltShiftPosition=0.5
  138. MobileTiltShiftFocusWidth=0.3
  139. MobileTiltShiftTransitionWidth=0.5
  140. MobileMaxShadowRange=500.0
  141. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  142. MobileClearDepthBetweenDPG=False
  143. MobileSceneDepthResolveForShadows=FALSE
  144. ApexLODResourceBudget=1000000020040877300000.000000
  145. ApexDestructionMaxChunkIslandCount=2500
  146. ApexDestructionMaxShapeCount=0
  147. ApexDestructionMaxChunkSeparationLOD=1.000000
  148. ApexDestructionMaxActorCreatesPerFrame=-1
  149. ApexDestructionMaxFracturesProcessedPerFrame=-1
  150. ApexDestructionSortByBenefit=True
  151. ApexGRBEnable=false
  152. ApexGRBGPUMemSceneSize=128
  153. ApexGRBGPUMemTempDataSize=128
  154. ApexGRBMeshCellSize=7.500000
  155. ApexGRBNonPenSolverPosIterCount=9
  156. ApexGRBFrictionSolverPosIterCount=3
  157. ApexGRBFrictionSolverVelIterCount=3
  158. ApexGRBSkinWidth=0.025000
  159. ApexGRBMaxLinearAcceleration=1000000.000000
  160. bEnableParallelAPEXClothingFetch=True
  161. bApexClothingAsyncFetchResults=False
  162. ApexClothingAvgSimFrequencyWindow=60
  163. ApexClothingAllowAsyncCooking=True
  164. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  165. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  166. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  167. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  168. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  169. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  170. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  171. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  172. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. AllowSilhouettes=True
  193. AllowApexCloth=False
  194. UseDirectSound=True
  195. AllowBackgroundAudio=False
  196. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  197. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement