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- - Love & War Update
- - Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
- - Partner Taunts can now be performed with the opposing team
- - Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
- - Taunts are no longer equipped in the Action Slot
- - Pressing the Taunt key in game now brings up the new Taunt Selection menu
- - Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
- - Mann Co. Store
- - Added 15 new taunts and a taunt bundle
- - Added 5 new weapons and a weapon bundle
- - Added 44 new cosmetics and a cosmetic bundle
- - Added "Taunt" category into the store
- - Added Mann Co. Stockpile Crate Key
- - The "Hats" and "Misc" categories have been merged into "Cosmetics"
- - Items
- - Added the Mann Co. Stockpile Crate to the droplist
- - Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
- - Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
- - Updated Mann Co. Crates to display which Unusual Series they can potentially output
- - Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
- - Added crafting recipes for newly added weapons
- - Added Killstreak Kits to MvM for newly added weapons
- - Added Oz Fortress season 11 tournament medals
- - Weapon changes and updates
- - With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full
- - The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
- - The Bushwacka can no longer randomly crit
- - All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- - All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- - Updated Loch-n-Load reload animation
- - Sentry bullets are now affected by damage falloff outside of sentry scan range
- - Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
- - Misc Changes
- - Updated the Halloween holiday to automatically be enabled when the server runs an _event map
- - Added a check to prevent achievement announcement spam
- - Converted several weapon models to use the c_models system
- - Updated the localization files
- - Bug Fixes
- - Fixed an exploit where charging Demoman could turn more than allowed
- - Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
- - Fixed The Director's Vision taunt not playing both variations for the Pyro
- - Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
- - Fixed a bug that would sometimes cause items to unequip themselves
- - Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
- - Fixed a regression with the trigger_gravity entity not correctly applying its settings
- - Fixed another exploit where Engineer buildings could build up a large amount of health
- - Fixed a server performance issue related to the item_teamflag entity
- - Fixed the itemtest command
- - Fixed cosmetics shared between multiple classes not rendering correctly
- - Updated the cosmetic item list to sort by name
- - Map Fixes
- - Updated cp_granary
- - Removed collision from lights and small props protruding from walls
- - Fixed collision on fences
- - Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
- - Fixed players shooting through gaps around forward spawn doors
- - Fixed door protruding through roof on Red's forward spawn
- - Fixed a collision bug that gave players access to the roof above Red's spawn door
- - Prevented players from building inside spawn room doors
- - Adjusted area portals to improve rendering and performance
- - Updated koth_harvest_final
- - Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
- - Small performance increase through prop fade adjustments
- - Players can no longer build inside spawn doors
- - Updated pl_upward
- - Fixed physics debris triggering the payload cart's finale explosion
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