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MrPot4to

UPDATES LOLOL

Jun 18th, 2014
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  1. - Love & War Update
  2. - Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
  3. - Partner Taunts can now be performed with the opposing team
  4. - Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
  5. - Taunts are no longer equipped in the Action Slot
  6. - Pressing the Taunt key in game now brings up the new Taunt Selection menu
  7. - Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  8.  
  9. - Mann Co. Store
  10. - Added 15 new taunts and a taunt bundle
  11. - Added 5 new weapons and a weapon bundle
  12. - Added 44 new cosmetics and a cosmetic bundle
  13. - Added "Taunt" category into the store
  14. - Added Mann Co. Stockpile Crate Key
  15. - The "Hats" and "Misc" categories have been merged into "Cosmetics"
  16.  
  17. - Items
  18. - Added the Mann Co. Stockpile Crate to the droplist
  19. - Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
  20. - Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
  21. - Updated Mann Co. Crates to display which Unusual Series they can potentially output
  22. - Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
  23. - Added crafting recipes for newly added weapons
  24. - Added Killstreak Kits to MvM for newly added weapons
  25. - Added Oz Fortress season 11 tournament medals
  26.  
  27. - Weapon changes and updates
  28. - With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full
  29. - The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
  30. - The Bushwacka can no longer randomly crit
  31. - All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
  32. - All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
  33. - Updated Loch-n-Load reload animation
  34. - Sentry bullets are now affected by damage falloff outside of sentry scan range
  35. - Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
  36.  
  37. - Misc Changes
  38. - Updated the Halloween holiday to automatically be enabled when the server runs an _event map
  39. - Added a check to prevent achievement announcement spam
  40. - Converted several weapon models to use the c_models system
  41. - Updated the localization files
  42.  
  43. - Bug Fixes
  44. - Fixed an exploit where charging Demoman could turn more than allowed
  45. - Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
  46. - Fixed The Director's Vision taunt not playing both variations for the Pyro
  47. - Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
  48. - Fixed a bug that would sometimes cause items to unequip themselves
  49. - Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
  50. - Fixed a regression with the trigger_gravity entity not correctly applying its settings
  51. - Fixed another exploit where Engineer buildings could build up a large amount of health
  52. - Fixed a server performance issue related to the item_teamflag entity
  53. - Fixed the itemtest command
  54. - Fixed cosmetics shared between multiple classes not rendering correctly
  55. - Updated the cosmetic item list to sort by name
  56.  
  57. - Map Fixes
  58. - Updated cp_granary
  59. - Removed collision from lights and small props protruding from walls
  60. - Fixed collision on fences
  61. - Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
  62. - Fixed players shooting through gaps around forward spawn doors
  63. - Fixed door protruding through roof on Red's forward spawn
  64. - Fixed a collision bug that gave players access to the roof above Red's spawn door
  65. - Prevented players from building inside spawn room doors
  66. - Adjusted area portals to improve rendering and performance
  67. - Updated koth_harvest_final
  68. - Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
  69. - Small performance increase through prop fade adjustments
  70. - Players can no longer build inside spawn doors
  71. - Updated pl_upward
  72. - Fixed physics debris triggering the payload cart's finale explosion
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