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error 030: compound statement not closed at the end of file

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Apr 4th, 2014
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  1. #define FILTERSCRIPT
  2.  
  3. #include <a_samp>
  4. #include <zcmd>
  5. #define DIALOGWEAPONS 9999
  6.  
  7. #define COLOR_GRAD 0x6E76ADFF
  8.  
  9. #if defined FILTERSCRIPT
  10.  
  11. public OnFilterScriptInit()
  12. {
  13.     print("\n--------------------------------------");
  14.     print(" Blank Filterscript by your name here");
  15.     print("--------------------------------------\n");
  16.     return 1;
  17. }
  18.  
  19. public OnFilterScriptExit()
  20. {
  21.     return 1;
  22. }
  23.  
  24. #endif
  25.  
  26.  
  27. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  28. {
  29. if(dialogid == DIALOGWEAPONS)
  30.     {
  31.         if(response)
  32.         {
  33.             switch(listitem)
  34.             {
  35.                 case 0:
  36.             {
  37.                 if(GetPlayerMoney(playerid) <1500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
  38.                 SendClientMessage(playerid, COLOR_GRAD, "You bought a deagle for 15k!");
  39.                 GivePlayerMoney(playerid, -1500);
  40.                 GivePlayerWeapon(playerid,24, 9999999);
  41.             }
  42.                 case 1:
  43.             {
  44.                 if(GetPlayerMoney(playerid) <2500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
  45.                 SendClientMessage(playerid, COLOR_GRAD, "You bought a shotgun for 2.5k!");
  46.                 GivePlayerMoney(playerid, -2500);
  47.                 GivePlayerWeapon(playerid, 25, 9999999);
  48.             }
  49.                 case 2:
  50.             {
  51.                 if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
  52.                 SendClientMessage(playerid, COLOR_GRAD, "You bought an MP5 for 5k!");
  53.                 GivePlayerMoney(playerid, -5000);
  54.                 GivePlayerWeapon(playerid, 29 ,9999999);
  55.             }
  56.                 case 3:
  57.             {
  58.                 if(GetPlayerMoney(playerid) <170000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
  59.                 SendClientMessage(playerid, COLOR_GRAD, "You bought a spas12 for 170k!");
  60.                 GivePlayerMoney(playerid, -170000);
  61.                 GivePlayerWeapon(playerid, 27, 9999999);
  62.             }
  63.                 case 4:
  64.             {
  65.                 if(GetPlayerMoney(playerid) <50000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
  66.                 SendClientMessage(playerid, COLOR_GRAD, "You bought an  for 50k!");
  67.                 GivePlayerMoney(playerid, -50000);
  68.                 GivePlayerWeapon(playerid,30 ,9999999);
  69.             }
  70.                 case 5:
  71.             {
  72.                 if(GetPlayerMoney(playerid) <60000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
  73.                 SendClientMessage(playerid, COLOR_GRAD, "You bought an  for 60k!");
  74.                 GivePlayerMoney(playerid, -60000);
  75.                 GivePlayerWeapon(playerid, 31, 9999999);
  76.             }
  77.                 case 6:
  78.             {
  79.                 if(GetPlayerMoney(playerid) <150000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
  80.                 SendClientMessage(playerid, COLOR_GRAD, "You bought a sniper for 150k!");
  81.                 GivePlayerMoney(playerid, -150000);
  82.                 GivePlayerWeapon(playerid, 34, 9999999);
  83.             }
  84.                 case 7:
  85.             {
  86.                 if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
  87.  
  88.                 new Float:armour;
  89.                 GetPlayerArmour(playerid, armour);
  90.                 if(armour == 100) return SendClientMessage(playerid, COLOR_GRAD,"You already have a full vest!");
  91.                 SendClientMessage(playerid, COLOR_GRAD, "You bought a half vest for 10k!");
  92.                 GivePlayerMoney(playerid, -10000);
  93.                 SetPlayerArmour(playerid, 50);
  94.             }
  95.                 case 8:
  96.             {
  97.                 if(GetPlayerMoney(playerid) <20000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
  98.  
  99.                 new Float:armour;
  100.                 GetPlayerArmour(playerid, armour);
  101.                 if(armour == 100) return SendClientMessage(playerid, COLOR_GRAD, "You already have a full vest!");
  102.                 SendClientMessage(playerid, COLOR_GRAD, "You bought a full vest for 20k!");
  103.                 GivePlayerMoney(playerid, -20000);
  104.                 SetPlayerArmour(playerid, 100);
  105.             }
  106.  
  107.     }
  108.     return 1;
  109. }
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