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- #define FILTERSCRIPT
- #include <a_samp>
- #include <zcmd>
- #define DIALOGWEAPONS 9999
- #define COLOR_GRAD 0x6E76ADFF
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #endif
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == DIALOGWEAPONS)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) <1500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought a deagle for 15k!");
- GivePlayerMoney(playerid, -1500);
- GivePlayerWeapon(playerid,24, 9999999);
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) <2500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought a shotgun for 2.5k!");
- GivePlayerMoney(playerid, -2500);
- GivePlayerWeapon(playerid, 25, 9999999);
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought an MP5 for 5k!");
- GivePlayerMoney(playerid, -5000);
- GivePlayerWeapon(playerid, 29 ,9999999);
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) <170000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought a spas12 for 170k!");
- GivePlayerMoney(playerid, -170000);
- GivePlayerWeapon(playerid, 27, 9999999);
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) <50000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought an for 50k!");
- GivePlayerMoney(playerid, -50000);
- GivePlayerWeapon(playerid,30 ,9999999);
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) <60000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought an for 60k!");
- GivePlayerMoney(playerid, -60000);
- GivePlayerWeapon(playerid, 31, 9999999);
- }
- case 6:
- {
- if(GetPlayerMoney(playerid) <150000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought a sniper for 150k!");
- GivePlayerMoney(playerid, -150000);
- GivePlayerWeapon(playerid, 34, 9999999);
- }
- case 7:
- {
- if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- new Float:armour;
- GetPlayerArmour(playerid, armour);
- if(armour == 100) return SendClientMessage(playerid, COLOR_GRAD,"You already have a full vest!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought a half vest for 10k!");
- GivePlayerMoney(playerid, -10000);
- SetPlayerArmour(playerid, 50);
- }
- case 8:
- {
- if(GetPlayerMoney(playerid) <20000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- new Float:armour;
- GetPlayerArmour(playerid, armour);
- if(armour == 100) return SendClientMessage(playerid, COLOR_GRAD, "You already have a full vest!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought a full vest for 20k!");
- GivePlayerMoney(playerid, -20000);
- SetPlayerArmour(playerid, 100);
- }
- }
- return 1;
- }
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