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  1. CC = g++
  2. CORE_VERSION = "1.0.0.0"
  3.  
  4. INCDIR =
  5. LIBDIR =
  6. BINDIR = ..
  7. OBJDIR = OBJDIR
  8. $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
  9.  
  10. TARGET = $(BINDIR)/game
  11.  
  12. # Standard Setting
  13. LIBS = -pthread -lm -lmd
  14.  
  15. # Removed -fno-rtti
  16. CFLAGS = -Wall -O2 -s -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG
  17. CFLAGS += -mtune=generic -D__CORE_VERSION__=\"$(CORE_VERSION)\"
  18.  
  19. # boost
  20. INCDIR += -I../../../extern/include/boost155
  21.  
  22. # DevIL
  23. INCDIR += -I../../libdevil
  24. LIBDIR += -L../../libdevil
  25. LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg
  26.  
  27. # MySQL
  28. INCDIR += -I../../libmysql/7.x-5.1.35
  29. LIBDIR += -L../../libmysql/7.x-5.1.35
  30.  
  31. LIBS += -lmysqlclient -lz
  32.  
  33. # Miscellaneous external libraries
  34. INCDIR += -I../../../extern/include
  35. LIBDIR += -L../../../extern/lib
  36.  
  37. # HackShield
  38. INCDIR += -I../../libhackshield/include
  39. LIBDIR += -L../../libhackshield/lib
  40. LIBS += -lanticpxsvr
  41.  
  42. # XTrap
  43. INCDIR += -I../../libxtrap/include
  44.  
  45. # Project Library
  46. INCDIR += -I../../liblua/include
  47. INCDIR += -I/usr/local/include
  48. LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib
  49. LIBDIR += -L/usr/local/lib
  50. LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame
  51.  
  52. CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
  53. arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
  54. char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
  55. char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
  56. cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
  57. desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
  58. entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
  59. guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
  60. input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
  61. item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
  62. locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
  63. messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
  64. party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
  65. questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
  66. questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
  67. questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
  68. questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
  69. questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
  70. refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
  71. skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
  72. wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
  73. BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
  74. HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
  75. SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
  76. auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
  77. buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
  78. group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
  79. shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp minilzo.cpp\
  80. main.cpp
  81.  
  82. CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
  83.  
  84. default: $(TARGET)
  85.  
  86. $(OBJDIR)/version.o: version.cpp
  87. @$(CC) $(CFLAGS) -c CC = g++ CORE_VERSION = "1.0.0.0" INCDIR = LIBDIR = BINDIR = .. OBJDIR = OBJDIR $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) TARGET = $(BINDIR)/game # Standard Setting LIBS = -pthread -lm -lmd # Removed -fno-rtti CFLAGS = -Wall -O2 -s -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG CFLAGS += -mtune=generic -D__CORE_VERSION__=\"$(CORE_VERSION)\" # boost INCDIR += -I../../../extern/include/boost155 # DevIL INCDIR += -I../../libdevil LIBDIR += -L../../libdevil LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg # MySQL INCDIR += -I../../libmysql/7.x-5.1.35 LIBDIR += -L../../libmysql/7.x-5.1.35 LIBS += -lmysqlclient -lz # Miscellaneous external libraries INCDIR += -I../../../extern/include LIBDIR += -L../../../extern/lib # HackShield INCDIR += -I../../libhackshield/include LIBDIR += -L../../libhackshield/lib LIBS += -lanticpxsvr # XTrap INCDIR += -I../../libxtrap/include # Project Library INCDIR += -I../../liblua/include INCDIR += -I/usr/local/include LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib LIBDIR += -L/usr/local/lib LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\ arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\ char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\ char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\ cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\ desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\ entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\ guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\ input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\ item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\ locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\ messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\ party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\ questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\ questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\ questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\ questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\ questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\ refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\ skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\ wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\ BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\ HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\ SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\ auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\ buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\ group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\ shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp minilzo.cpp\ main.cpp CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) default: $(TARGET) $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -c $< -o $@ @echo compile $< $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ $(TARGET): $(CPPOBJS) @echo linking $(TARGET).... @$(CC) $(CFLAGS) $(LIBDIR) $(CPPOBJS) $(LIBS) -o $(TARGET) clean: @rm -f $(CPPOBJS) @rm -f $(BINDIR)/game $(BINDIR)/conv tag: ctags *.cpp *.h *.c dep: makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) 2> /dev/null > Depend sinclude Depend lt; -o $@
  88. @echo compile CC = g++ CORE_VERSION = "1.0.0.0" INCDIR = LIBDIR = BINDIR = .. OBJDIR = OBJDIR $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) TARGET = $(BINDIR)/game # Standard Setting LIBS = -pthread -lm -lmd # Removed -fno-rtti CFLAGS = -Wall -O2 -s -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG CFLAGS += -mtune=generic -D__CORE_VERSION__=\"$(CORE_VERSION)\" # boost INCDIR += -I../../../extern/include/boost155 # DevIL INCDIR += -I../../libdevil LIBDIR += -L../../libdevil LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg # MySQL INCDIR += -I../../libmysql/7.x-5.1.35 LIBDIR += -L../../libmysql/7.x-5.1.35 LIBS += -lmysqlclient -lz # Miscellaneous external libraries INCDIR += -I../../../extern/include LIBDIR += -L../../../extern/lib # HackShield INCDIR += -I../../libhackshield/include LIBDIR += -L../../libhackshield/lib LIBS += -lanticpxsvr # XTrap INCDIR += -I../../libxtrap/include # Project Library INCDIR += -I../../liblua/include INCDIR += -I/usr/local/include LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib LIBDIR += -L/usr/local/lib LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\ arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\ char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\ char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\ cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\ desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\ entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\ guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\ input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\ item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\ locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\ messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\ party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\ questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\ questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\ questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\ questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\ questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\ refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\ skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\ wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\ BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\ HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\ SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\ auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\ buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\ group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\ shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp minilzo.cpp\ main.cpp CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) default: $(TARGET) $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -c $< -o $@ @echo compile $< $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ $(TARGET): $(CPPOBJS) @echo linking $(TARGET).... @$(CC) $(CFLAGS) $(LIBDIR) $(CPPOBJS) $(LIBS) -o $(TARGET) clean: @rm -f $(CPPOBJS) @rm -f $(BINDIR)/game $(BINDIR)/conv tag: ctags *.cpp *.h *.c dep: makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) 2> /dev/null > Depend sinclude Depend lt;
  89.  
  90. $(OBJDIR)/%.o: %.cpp
  91. @echo compile CC = g++ CORE_VERSION = "1.0.0.0" INCDIR = LIBDIR = BINDIR = .. OBJDIR = OBJDIR $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) TARGET = $(BINDIR)/game # Standard Setting LIBS = -pthread -lm -lmd # Removed -fno-rtti CFLAGS = -Wall -O2 -s -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG CFLAGS += -mtune=generic -D__CORE_VERSION__=\"$(CORE_VERSION)\" # boost INCDIR += -I../../../extern/include/boost155 # DevIL INCDIR += -I../../libdevil LIBDIR += -L../../libdevil LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg # MySQL INCDIR += -I../../libmysql/7.x-5.1.35 LIBDIR += -L../../libmysql/7.x-5.1.35 LIBS += -lmysqlclient -lz # Miscellaneous external libraries INCDIR += -I../../../extern/include LIBDIR += -L../../../extern/lib # HackShield INCDIR += -I../../libhackshield/include LIBDIR += -L../../libhackshield/lib LIBS += -lanticpxsvr # XTrap INCDIR += -I../../libxtrap/include # Project Library INCDIR += -I../../liblua/include INCDIR += -I/usr/local/include LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib LIBDIR += -L/usr/local/lib LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\ arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\ char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\ char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\ cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\ desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\ entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\ guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\ input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\ item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\ locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\ messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\ party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\ questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\ questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\ questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\ questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\ questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\ refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\ skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\ wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\ BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\ HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\ SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\ auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\ buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\ group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\ shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp minilzo.cpp\ main.cpp CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) default: $(TARGET) $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -c $< -o $@ @echo compile $< $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ $(TARGET): $(CPPOBJS) @echo linking $(TARGET).... @$(CC) $(CFLAGS) $(LIBDIR) $(CPPOBJS) $(LIBS) -o $(TARGET) clean: @rm -f $(CPPOBJS) @rm -f $(BINDIR)/game $(BINDIR)/conv tag: ctags *.cpp *.h *.c dep: makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) 2> /dev/null > Depend sinclude Depend lt;
  92. @$(CC) $(CFLAGS) $(INCDIR) -c CC = g++ CORE_VERSION = "1.0.0.0" INCDIR = LIBDIR = BINDIR = .. OBJDIR = OBJDIR $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) TARGET = $(BINDIR)/game # Standard Setting LIBS = -pthread -lm -lmd # Removed -fno-rtti CFLAGS = -Wall -O2 -s -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG CFLAGS += -mtune=generic -D__CORE_VERSION__=\"$(CORE_VERSION)\" # boost INCDIR += -I../../../extern/include/boost155 # DevIL INCDIR += -I../../libdevil LIBDIR += -L../../libdevil LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg # MySQL INCDIR += -I../../libmysql/7.x-5.1.35 LIBDIR += -L../../libmysql/7.x-5.1.35 LIBS += -lmysqlclient -lz # Miscellaneous external libraries INCDIR += -I../../../extern/include LIBDIR += -L../../../extern/lib # HackShield INCDIR += -I../../libhackshield/include LIBDIR += -L../../libhackshield/lib LIBS += -lanticpxsvr # XTrap INCDIR += -I../../libxtrap/include # Project Library INCDIR += -I../../liblua/include INCDIR += -I/usr/local/include LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib LIBDIR += -L/usr/local/lib LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\ arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\ char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\ char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\ cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\ desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\ entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\ guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\ input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\ item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\ locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\ messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\ party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\ questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\ questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\ questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\ questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\ questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\ refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\ skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\ wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\ BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\ HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\ SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\ auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\ buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\ group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\ shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp minilzo.cpp\ main.cpp CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) default: $(TARGET) $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -c $< -o $@ @echo compile $< $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ $(TARGET): $(CPPOBJS) @echo linking $(TARGET).... @$(CC) $(CFLAGS) $(LIBDIR) $(CPPOBJS) $(LIBS) -o $(TARGET) clean: @rm -f $(CPPOBJS) @rm -f $(BINDIR)/game $(BINDIR)/conv tag: ctags *.cpp *.h *.c dep: makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) 2> /dev/null > Depend sinclude Depend lt; -o $@
  93.  
  94. $(TARGET): $(CPPOBJS)
  95. @echo linking $(TARGET)....
  96. @$(CC) $(CFLAGS) $(LIBDIR) $(CPPOBJS) $(LIBS) -o $(TARGET)
  97.  
  98. clean:
  99. @rm -f $(CPPOBJS)
  100. @rm -f $(BINDIR)/game $(BINDIR)/conv
  101.  
  102. tag:
  103. ctags *.cpp *.h *.c
  104.  
  105. dep:
  106. makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) 2> /dev/null > Depend
  107.  
  108. sinclude Depend
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