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- 401010607 Cressnik
- Remove some negative status effects, cure poison, blind, sleep, silence, paralysis, confusion, disease, and stone, and restore HP and MP for all allies, and activate decontamination every turn
- 10010 | Libra
- 10180 | Full-Life
- 10200 | Dispelga
- 10230 | Reraise
- 10290 | Curaja
- 915431 | Boost HP, MP, and DEF by 50% and SPR by 60%, escape death one time when HP is above a certain point, and restore MP by 5% every turn for caster
- 915436 | Decrease chance of being targeted by 100%, boost SPR by 100% when equipped with a staff, and changes effect of normal attack to fill LB gauge and cure zombie for all allies
- 915437 | (One use every 5 turns) Automatically revive all allies one time, and reduce physical and magic damage dealt by humans for all allies
- 915439 | Deal light magic damage to one enemy two times, and deal gradual light magic damage to all enemies
- 915442 | Restore HP and MP, and activate barrier for all allies, and fill morale gauge
- 915443 | Cure and boost resistance to poison, blind, sleep, silence, paralysis, confusion, disease, and stone and remove and boost resistance to reductions to ATK, DEF, MAG, and SPR for all allies, and fill morale gauge
- 915444 | Remove some negative status effects and boost light damage of LB, abilities, and magic for all allies, and fill morale gauge
- 915445 | Boost LB damage, LB gauge fill rate, and ATK, DEF, MAG, and SPR for all allies, and fill morale gauge
- 915446 | (One use per battle) Revive all KO'd allies, automatically revive all allies one time, and KO caster to restore HP and MP for all allies
- 915451 | Nullify poison, blind, disease, and confusion, boost fire, ice, lightning, water, wind, earth, light, and dark resistance by 50% when HP falls below a certain point, and enable specific abilities to be used three times in one turn (Activate one time each regardless of equipment conditions)
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- 401010617 Cressnik (BS)
- Remove some positive status effects and deal light magic damage to all enemies, restore HP and activate barrier for all allies, and activate anatomical comprehension every turn
- 10010 | Libra
- 10180 | Full-Life
- 10200 | Dispelga
- 10230 | Reraise
- 10290 | Curaja
- 219480 | Enable white magic to be used three times in one turn
- 915431 | Boost HP, MP, and DEF by 50% and SPR by 60%, escape death one time when HP is above a certain point, and restore MP by 5% every turn for caster
- 915436 | Decrease chance of being targeted by 100%, boost SPR by 100% when equipped with a staff, and changes effect of normal attack to fill LB gauge and cure zombie for all allies
- 915437 | (One use every 5 turns) Automatically revive all allies one time, and reduce physical and magic damage dealt by humans for all allies
- 915439 | Deal light magic damage to one enemy two times, and deal gradual light magic damage to all enemies
- 915454 | Restore HP and MP and activate barrier for all allies, and activate potent efficacy every turn
- 915455 | Cure and boost resistance to poison, blind, sleep, silence, paralysis, confusion, disease, and stone, remove and boost resistance to reductions to ATK, DEF, MAG, and SPR, and boost resistance to stop and charm for all allies, and activate remedial reaction every turn
- 915456 | Remove some negative status effects, boost fire, ice, lightning, water, wind, earth, light, and dark resistance, and boost light damage of LB, abilities, and magic for all allies, and activate oxidation effect every turn
- 915457 | Boost LB damage, LB gauge fill rate, and ATK, DEF, MAG, and SPR and fill LB gauge for all allies, and activate supplemental charge every turn
- 915458 | Fill morale gauge, and activate regular dosage every turn
- 915459 | (One use per battle) Add light element to physical attack for all allies and enemies, and convert light damage received to HP restoration for all allies
- 915464 | Nullify stop and charm, boost fire, ice, lightning, water, wind, earth, light, and dark resistance by 50% when HP falls below a certain point, and activate miasmic pandemic and spiritual therapy every turn
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